colors.rs

  1use gpui::Hsla;
  2use refineable::Refineable;
  3use std::sync::Arc;
  4
  5use crate::{PlayerColors, StatusColors, StatusColorsRefinement, SyntaxTheme, SystemColors};
  6
  7#[derive(Refineable, Clone, Debug)]
  8#[refineable(Debug, serde::Deserialize)]
  9pub struct ThemeColors {
 10    /// Border color. Used for most borders, is usually a high contrast color.
 11    pub border: Hsla,
 12    /// Border color. Used for deemphasized borders, like a visual divider between two sections
 13    pub border_variant: Hsla,
 14    /// Border color. Used for focused elements, like keyboard focused list item.
 15    pub border_focused: Hsla,
 16    /// Border color. Used for selected elements, like an active search filter or selected checkbox.
 17    pub border_selected: Hsla,
 18    /// Border color. Used for transparent borders. Used for placeholder borders when an element gains a border on state change.
 19    pub border_transparent: Hsla,
 20    /// Border color. Used for disabled elements, like a disabled input or button.
 21    pub border_disabled: Hsla,
 22    /// Border color. Used for elevated surfaces, like a context menu, popup, or dialog.
 23    pub elevated_surface_background: Hsla,
 24    /// Background Color. Used for grounded surfaces like a panel or tab.
 25    pub surface_background: Hsla,
 26    /// Background Color. Used for the app background and blank panels or windows.
 27    pub background: Hsla,
 28    /// Background Color. Used for the background of an element that should have a different background than the surface it's on.
 29    ///
 30    /// Elements might include: Buttons, Inputs, Checkboxes, Radio Buttons...
 31    ///
 32    /// For an element that should have the same background as the surface it's on, use `ghost_element_background`.
 33    pub element_background: Hsla,
 34    /// Background Color. Used for the hover state of an element that should have a different background than the surface it's on.
 35    ///
 36    /// Hover states are triggered by the mouse entering an element, or a finger touching an element on a touch screen.
 37    pub element_hover: Hsla,
 38    /// Background Color. Used for the active state of an element that should have a different background than the surface it's on.
 39    ///
 40    /// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd.
 41    pub element_active: Hsla,
 42    /// Background Color. Used for the selected state of an element that should have a different background than the surface it's on.
 43    ///
 44    /// Selected states are triggered by the element being selected (or "activated") by the user.
 45    ///
 46    /// This could include a selected checkbox, a toggleable button that is toggled on, etc.
 47    pub element_selected: Hsla,
 48    /// Background Color. Used for the disabled state of an element that should have a different background than the surface it's on.
 49    ///
 50    /// Disabled states are shown when a user cannot interact with an element, like a disabled button or input.
 51    pub element_disabled: Hsla,
 52    /// Background Color. Used for the area that shows where a dragged element will be dropped.
 53    pub drop_target_background: Hsla,
 54    /// Border Color. Used to show the area that shows where a dragged element will be dropped.
 55    // pub drop_target_border: Hsla,
 56    /// Used for the background of a ghost element that should have the same background as the surface it's on.
 57    ///
 58    /// Elements might include: Buttons, Inputs, Checkboxes, Radio Buttons...
 59    ///
 60    /// For an element that should have a different background than the surface it's on, use `element_background`.
 61    pub ghost_element_background: Hsla,
 62    /// Background Color. Used for the hover state of a ghost element that should have the same background as the surface it's on.
 63    ///
 64    /// Hover states are triggered by the mouse entering an element, or a finger touching an element on a touch screen.
 65    pub ghost_element_hover: Hsla,
 66    /// Background Color. Used for the active state of a ghost element that should have the same background as the surface it's on.
 67    ///
 68    /// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd.
 69    pub ghost_element_active: Hsla,
 70    /// Background Color. Used for the selected state of a ghost element that should have the same background as the surface it's on.
 71    ///
 72    /// Selected states are triggered by the element being selected (or "activated") by the user.
 73    ///
 74    /// This could include a selected checkbox, a toggleable button that is toggled on, etc.
 75    pub ghost_element_selected: Hsla,
 76    /// Background Color. Used for the disabled state of a ghost element that should have the same background as the surface it's on.
 77    ///
 78    /// Disabled states are shown when a user cannot interact with an element, like a disabled button or input.
 79    pub ghost_element_disabled: Hsla,
 80    /// Text Color. Default text color used for most text.
 81    pub text: Hsla,
 82    /// Text Color. Color of muted or deemphasized text. It is a subdued version of the standard text color.
 83    pub text_muted: Hsla,
 84    /// Text Color. Color of the placeholder text typically shown in input fields to guide the user to enter valid data.
 85    pub text_placeholder: Hsla,
 86    /// Text Color. Color used for text denoting disabled elements. Typically, the color is faded or grayed out to emphasize the disabled state.
 87    pub text_disabled: Hsla,
 88    /// Text Color. Color used for emphasis or highlighting certain text, like an active filter or a matched character in a search.
 89    pub text_accent: Hsla,
 90    /// Fill Color. Used for the default fill color of an icon.
 91    pub icon: Hsla,
 92    /// Fill Color. Used for the muted or deemphasized fill color of an icon.
 93    ///
 94    /// This might be used to show an icon in an inactive pane, or to demphasize a series of icons to give them less visual weight.
 95    pub icon_muted: Hsla,
 96    /// Fill Color. Used for the disabled fill color of an icon.
 97    ///
 98    /// Disabled states are shown when a user cannot interact with an element, like a icon button.
 99    pub icon_disabled: Hsla,
100    /// Fill Color. Used for the placeholder fill color of an icon.
101    ///
102    /// This might be used to show an icon in an input that disappears when the user enters text.
103    pub icon_placeholder: Hsla,
104    /// Fill Color. Used for the accent fill color of an icon.
105    ///
106    /// This might be used to show when a toggleable icon button is selected.
107    pub icon_accent: Hsla,
108
109    // ===
110    // UI Elements
111    // ===
112    pub status_bar_background: Hsla,
113    pub title_bar_background: Hsla,
114    pub toolbar_background: Hsla,
115    pub tab_bar_background: Hsla,
116    pub tab_inactive_background: Hsla,
117    pub tab_active_background: Hsla,
118    pub search_match_background: Hsla,
119    pub panel_background: Hsla,
120    pub panel_focused_border: Hsla,
121    pub pane_focused_border: Hsla,
122    /// The color of the scrollbar thumb.
123    pub scrollbar_thumb_background: Hsla,
124    /// The color of the scrollbar thumb when hovered over.
125    pub scrollbar_thumb_hover_background: Hsla,
126    /// The border color of the scrollbar thumb.
127    pub scrollbar_thumb_border: Hsla,
128    /// The background color of the scrollbar track.
129    pub scrollbar_track_background: Hsla,
130    /// The border color of the scrollbar track.
131    pub scrollbar_track_border: Hsla,
132    // /// The opacity of the scrollbar status marks, like diagnostic states and git status.
133    // todo!()
134    // pub scrollbar_status_opacity: Hsla,
135
136    // ===
137    // Editor
138    // ===
139    pub editor_foreground: Hsla,
140    pub editor_background: Hsla,
141    // pub editor_inactive_background: Hsla,
142    pub editor_gutter_background: Hsla,
143    pub editor_subheader_background: Hsla,
144    pub editor_active_line_background: Hsla,
145    pub editor_highlighted_line_background: Hsla,
146    /// Text Color. Used for the text of the line number in the editor gutter.
147    pub editor_line_number: Hsla,
148    /// Text Color. Used for the text of the line number in the editor gutter when the line is highlighted.
149    pub editor_active_line_number: Hsla,
150    /// Text Color. Used to mark invisible characters in the editor.
151    ///
152    /// Example: spaces, tabs, carriage returns, etc.
153    pub editor_invisible: Hsla,
154    pub editor_wrap_guide: Hsla,
155    pub editor_active_wrap_guide: Hsla,
156    /// Read-access of a symbol, like reading a variable.
157    ///
158    /// A document highlight is a range inside a text document which deserves
159    /// special attention. Usually a document highlight is visualized by changing
160    /// the background color of its range.
161    pub editor_document_highlight_read_background: Hsla,
162    /// Read-access of a symbol, like reading a variable.
163    ///
164    /// A document highlight is a range inside a text document which deserves
165    /// special attention. Usually a document highlight is visualized by changing
166    /// the background color of its range.
167    pub editor_document_highlight_write_background: Hsla,
168
169    // ===
170    // Terminal
171    // ===
172    /// Terminal background color.
173    pub terminal_background: Hsla,
174    /// Terminal foreground color.
175    pub terminal_foreground: Hsla,
176    /// Bright terminal foreground color.
177    pub terminal_bright_foreground: Hsla,
178    /// Dim terminal foreground color.
179    pub terminal_dim_foreground: Hsla,
180
181    /// Black ANSI terminal color.
182    pub terminal_ansi_black: Hsla,
183    /// Bright black ANSI terminal color.
184    pub terminal_ansi_bright_black: Hsla,
185    /// Dim black ANSI terminal color.
186    pub terminal_ansi_dim_black: Hsla,
187    /// Red ANSI terminal color.
188    pub terminal_ansi_red: Hsla,
189    /// Bright red ANSI terminal color.
190    pub terminal_ansi_bright_red: Hsla,
191    /// Dim red ANSI terminal color.
192    pub terminal_ansi_dim_red: Hsla,
193    /// Green ANSI terminal color.
194    pub terminal_ansi_green: Hsla,
195    /// Bright green ANSI terminal color.
196    pub terminal_ansi_bright_green: Hsla,
197    /// Dim green ANSI terminal color.
198    pub terminal_ansi_dim_green: Hsla,
199    /// Yellow ANSI terminal color.
200    pub terminal_ansi_yellow: Hsla,
201    /// Bright yellow ANSI terminal color.
202    pub terminal_ansi_bright_yellow: Hsla,
203    /// Dim yellow ANSI terminal color.
204    pub terminal_ansi_dim_yellow: Hsla,
205    /// Blue ANSI terminal color.
206    pub terminal_ansi_blue: Hsla,
207    /// Bright blue ANSI terminal color.
208    pub terminal_ansi_bright_blue: Hsla,
209    /// Dim blue ANSI terminal color.
210    pub terminal_ansi_dim_blue: Hsla,
211    /// Magenta ANSI terminal color.
212    pub terminal_ansi_magenta: Hsla,
213    /// Bright magenta ANSI terminal color.
214    pub terminal_ansi_bright_magenta: Hsla,
215    /// Dim magenta ANSI terminal color.
216    pub terminal_ansi_dim_magenta: Hsla,
217    /// Cyan ANSI terminal color.
218    pub terminal_ansi_cyan: Hsla,
219    /// Bright cyan ANSI terminal color.
220    pub terminal_ansi_bright_cyan: Hsla,
221    /// Dim cyan ANSI terminal color.
222    pub terminal_ansi_dim_cyan: Hsla,
223    /// White ANSI terminal color.
224    pub terminal_ansi_white: Hsla,
225    /// Bright white ANSI terminal color.
226    pub terminal_ansi_bright_white: Hsla,
227    /// Dim white ANSI terminal color.
228    pub terminal_ansi_dim_white: Hsla,
229
230    // ===
231    // UI/Rich Text
232    // ===
233    pub link_text_hover: Hsla,
234}
235
236#[derive(Refineable, Clone)]
237pub struct ThemeStyles {
238    pub system: SystemColors,
239    /// An array of colors used for theme elements that iterate through a series of colors.
240    ///
241    /// Example: Player colors, rainbow brackets and indent guides, etc.
242    pub accents: Vec<Hsla>,
243
244    #[refineable]
245    pub colors: ThemeColors,
246
247    #[refineable]
248    pub status: StatusColors,
249
250    pub player: PlayerColors,
251    pub syntax: Arc<SyntaxTheme>,
252}
253
254#[cfg(test)]
255mod tests {
256    use serde_json::json;
257
258    use super::*;
259
260    #[test]
261    fn override_a_single_theme_color() {
262        let mut colors = ThemeColors::light();
263
264        let magenta: Hsla = gpui::rgb(0xff00ff).into();
265
266        assert_ne!(colors.text, magenta);
267
268        let overrides = ThemeColorsRefinement {
269            text: Some(magenta),
270            ..Default::default()
271        };
272
273        colors.refine(&overrides);
274
275        assert_eq!(colors.text, magenta);
276    }
277
278    #[test]
279    fn override_multiple_theme_colors() {
280        let mut colors = ThemeColors::light();
281
282        let magenta: Hsla = gpui::rgb(0xff00ff).into();
283        let green: Hsla = gpui::rgb(0x00ff00).into();
284
285        assert_ne!(colors.text, magenta);
286        assert_ne!(colors.background, green);
287
288        let overrides = ThemeColorsRefinement {
289            text: Some(magenta),
290            background: Some(green),
291            ..Default::default()
292        };
293
294        colors.refine(&overrides);
295
296        assert_eq!(colors.text, magenta);
297        assert_eq!(colors.background, green);
298    }
299
300    #[test]
301    fn deserialize_theme_colors_refinement_from_json() {
302        let colors: ThemeColorsRefinement = serde_json::from_value(json!({
303            "background": "#ff00ff",
304            "text": "#ff0000"
305        }))
306        .unwrap();
307
308        assert_eq!(colors.background, Some(gpui::rgb(0xff00ff).into()));
309        assert_eq!(colors.text, Some(gpui::rgb(0xff0000).into()));
310    }
311}