1use crate::prelude::*;
2use crate::{Avatar, Player};
3
4#[derive(RenderOnce)]
5pub struct Facepile {
6 players: Vec<Player>,
7}
8
9impl<V: 'static> Component<V> for Facepile {
10 type Rendered = Div<V>;
11
12 fn render(self, view: &mut V, cx: &mut ViewContext<V>) -> Self::Rendered {
13 let player_count = self.players.len();
14 let player_list = self.players.iter().enumerate().map(|(ix, player)| {
15 let isnt_last = ix < player_count - 1;
16
17 div()
18 .when(isnt_last, |div| div.neg_mr_1())
19 .child(Avatar::new(player.avatar_src().to_string()))
20 });
21 div().p_1().flex().items_center().children(player_list)
22 }
23}
24
25impl Facepile {
26 pub fn new<P: Iterator<Item = Player>>(players: P) -> Self {
27 Self {
28 players: players.collect(),
29 }
30 }
31}
32
33use gpui::{Div, RenderOnce};
34#[cfg(feature = "stories")]
35pub use stories::*;
36
37#[cfg(feature = "stories")]
38mod stories {
39 use super::*;
40 use crate::{static_players, Story};
41 use gpui::{Div, Render};
42
43 pub struct FacepileStory;
44
45 impl Render<Self> for FacepileStory {
46 type Element = Div<Self>;
47
48 fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
49 let players = static_players();
50
51 Story::container(cx)
52 .child(Story::title_for::<_, Facepile>(cx))
53 .child(Story::label(cx, "Default"))
54 .child(
55 div()
56 .flex()
57 .gap_3()
58 .child(Facepile::new(players.clone().into_iter().take(1)))
59 .child(Facepile::new(players.clone().into_iter().take(2)))
60 .child(Facepile::new(players.clone().into_iter().take(3))),
61 )
62 }
63 }
64}