1use editor::Editor;
2use gpui::{
3 Context, Entity, IntoElement, ParentElement, Render, Subscription, WeakEntity, Window, div,
4};
5use language::LanguageName;
6use settings::Settings as _;
7use ui::{Button, ButtonCommon, Clickable, FluentBuilder, LabelSize, Tooltip};
8use workspace::{StatusBarSettings, StatusItemView, Workspace, item::ItemHandle};
9
10use crate::{LanguageSelector, Toggle};
11
12pub struct ActiveBufferLanguage {
13 active_language: Option<Option<LanguageName>>,
14 workspace: WeakEntity<Workspace>,
15 _observe_active_editor: Option<Subscription>,
16}
17
18impl ActiveBufferLanguage {
19 pub fn new(workspace: &Workspace) -> Self {
20 Self {
21 active_language: None,
22 workspace: workspace.weak_handle(),
23 _observe_active_editor: None,
24 }
25 }
26
27 fn update_language(&mut self, editor: Entity<Editor>, _: &mut Window, cx: &mut Context<Self>) {
28 self.active_language = Some(None);
29
30 let editor = editor.read(cx);
31 if let Some((_, buffer, _)) = editor.active_excerpt(cx)
32 && let Some(language) = buffer.read(cx).language()
33 {
34 self.active_language = Some(Some(language.name()));
35 }
36
37 cx.notify();
38 }
39}
40
41impl Render for ActiveBufferLanguage {
42 fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
43 if !StatusBarSettings::get_global(cx).active_language_button {
44 return div();
45 }
46
47 div().when_some(self.active_language.as_ref(), |el, active_language| {
48 let active_language_text = if let Some(active_language_text) = active_language {
49 active_language_text.to_string()
50 } else {
51 "Unknown".to_string()
52 };
53
54 el.child(
55 Button::new("change-language", active_language_text)
56 .label_size(LabelSize::Small)
57 .on_click(cx.listener(|this, _, window, cx| {
58 if let Some(workspace) = this.workspace.upgrade() {
59 workspace.update(cx, |workspace, cx| {
60 LanguageSelector::toggle(workspace, window, cx)
61 });
62 }
63 }))
64 .tooltip(|window, cx| {
65 Tooltip::for_action("Select Language", &Toggle, window, cx)
66 }),
67 )
68 })
69 }
70}
71
72impl StatusItemView for ActiveBufferLanguage {
73 fn set_active_pane_item(
74 &mut self,
75 active_pane_item: Option<&dyn ItemHandle>,
76 window: &mut Window,
77 cx: &mut Context<Self>,
78 ) {
79 if let Some(editor) = active_pane_item.and_then(|item| item.downcast::<Editor>()) {
80 self._observe_active_editor =
81 Some(cx.observe_in(&editor, window, Self::update_language));
82 self.update_language(editor, window, cx);
83 } else {
84 self.active_language = None;
85 self._observe_active_editor = None;
86 }
87
88 cx.notify();
89 }
90}