div.rs

  1use crate::{
  2    AnyElement, Bounds, Element, LayoutId, Overflow, ParentElement, Pixels, Point, Refineable,
  3    RefinementCascade, Result, Style, StyleHelpers, Styled, ViewContext,
  4};
  5use parking_lot::Mutex;
  6use smallvec::SmallVec;
  7use std::sync::Arc;
  8use util::ResultExt;
  9
 10pub struct Div<S: 'static> {
 11    styles: RefinementCascade<Style>,
 12    // handlers: InteractionHandlers<V>,
 13    children: SmallVec<[AnyElement<S>; 2]>,
 14    scroll_state: Option<ScrollState>,
 15}
 16
 17pub fn div<S>() -> Div<S> {
 18    Div {
 19        styles: Default::default(),
 20        // handlers: Default::default(),
 21        children: Default::default(),
 22        scroll_state: None,
 23    }
 24}
 25
 26impl<S: 'static + Send + Sync> Element for Div<S> {
 27    type State = S;
 28    type FrameState = Vec<LayoutId>;
 29
 30    fn layout(
 31        &mut self,
 32        view: &mut S,
 33        cx: &mut ViewContext<S>,
 34    ) -> Result<(LayoutId, Self::FrameState)> {
 35        let style = self.computed_style();
 36        let child_layout_ids = style.apply_text_style(cx, |cx| self.layout_children(view, cx))?;
 37        let layout_id = cx.request_layout(style.into(), child_layout_ids.clone())?;
 38        Ok((layout_id, child_layout_ids))
 39    }
 40
 41    fn paint(
 42        &mut self,
 43        bounds: Bounds<Pixels>,
 44        state: &mut S,
 45        child_layouts: &mut Self::FrameState,
 46        cx: &mut ViewContext<S>,
 47    ) -> Result<()> {
 48        let style = self.computed_style();
 49        cx.stack(0, |cx| style.paint(bounds, cx));
 50
 51        let overflow = &style.overflow;
 52        style.apply_text_style(cx, |cx| {
 53            cx.stack(1, |cx| {
 54                style.apply_overflow(bounds, cx, |cx| self.paint_children(overflow, state, cx))
 55            })
 56        })?;
 57        self.handle_scroll(bounds, style.overflow.clone(), child_layouts, cx);
 58
 59        // todo!("enable inspector")
 60        // if cx.is_inspector_enabled() {
 61        //     self.paint_inspector(parent_origin, layout, cx);
 62        // }
 63        //
 64
 65        Ok(())
 66    }
 67}
 68
 69impl<S: 'static> Div<S> {
 70    pub fn overflow_hidden(mut self) -> Self {
 71        self.declared_style().overflow.x = Some(Overflow::Hidden);
 72        self.declared_style().overflow.y = Some(Overflow::Hidden);
 73        self
 74    }
 75
 76    pub fn overflow_hidden_x(mut self) -> Self {
 77        self.declared_style().overflow.x = Some(Overflow::Hidden);
 78        self
 79    }
 80
 81    pub fn overflow_hidden_y(mut self) -> Self {
 82        self.declared_style().overflow.y = Some(Overflow::Hidden);
 83        self
 84    }
 85
 86    pub fn overflow_scroll(mut self, scroll_state: ScrollState) -> Self {
 87        self.scroll_state = Some(scroll_state);
 88        self.declared_style().overflow.x = Some(Overflow::Scroll);
 89        self.declared_style().overflow.y = Some(Overflow::Scroll);
 90        self
 91    }
 92
 93    pub fn overflow_x_scroll(mut self, scroll_state: ScrollState) -> Self {
 94        self.scroll_state = Some(scroll_state);
 95        self.declared_style().overflow.x = Some(Overflow::Scroll);
 96        self
 97    }
 98
 99    pub fn overflow_y_scroll(mut self, scroll_state: ScrollState) -> Self {
100        self.scroll_state = Some(scroll_state);
101        self.declared_style().overflow.y = Some(Overflow::Scroll);
102        self
103    }
104
105    fn scroll_offset(&self, overflow: &Point<Overflow>) -> Point<Pixels> {
106        let mut offset = Point::default();
107        if overflow.y == Overflow::Scroll {
108            offset.y = self.scroll_state.as_ref().unwrap().y();
109        }
110        if overflow.x == Overflow::Scroll {
111            offset.x = self.scroll_state.as_ref().unwrap().x();
112        }
113
114        offset
115    }
116
117    fn layout_children(&mut self, view: &mut S, cx: &mut ViewContext<S>) -> Result<Vec<LayoutId>> {
118        self.children
119            .iter_mut()
120            .map(|child| child.layout(view, cx))
121            .collect::<Result<Vec<LayoutId>>>()
122    }
123
124    fn paint_children(
125        &mut self,
126        overflow: &Point<Overflow>,
127        state: &mut S,
128        cx: &mut ViewContext<S>,
129    ) -> Result<()> {
130        let scroll_offset = self.scroll_offset(overflow);
131        for child in &mut self.children {
132            child.paint(state, Some(scroll_offset), cx)?;
133        }
134        Ok(())
135    }
136
137    fn handle_scroll(
138        &mut self,
139        bounds: Bounds<Pixels>,
140        overflow: Point<Overflow>,
141        child_layout_ids: &[LayoutId],
142        cx: &mut ViewContext<S>,
143    ) {
144        if overflow.y == Overflow::Scroll || overflow.x == Overflow::Scroll {
145            let mut scroll_max = Point::default();
146            for child_layout_id in child_layout_ids {
147                if let Some(child_bounds) = cx.layout_bounds(*child_layout_id).log_err() {
148                    scroll_max = scroll_max.max(&child_bounds.lower_right());
149                }
150            }
151            scroll_max -= bounds.size;
152
153            // todo!("handle scroll")
154            // let scroll_state = self.scroll_state.as_ref().unwrap().clone();
155            // cx.on_event(order, move |_, event: &ScrollWheelEvent, cx| {
156            //     if bounds.contains_point(event.position) {
157            //         let scroll_delta = match event.delta {
158            //             ScrollDelta::Pixels(delta) => delta,
159            //             ScrollDelta::Lines(delta) => cx.text_style().font_size * delta,
160            //         };
161            //         if overflow.x == Overflow::Scroll {
162            //             scroll_state.set_x(
163            //                 (scroll_state.x() - scroll_delta.x())
164            //                     .max(px(0.))
165            //                     .min(scroll_max.x),
166            //             );
167            //         }
168            //         if overflow.y == Overflow::Scroll {
169            //             scroll_state.set_y(
170            //                 (scroll_state.y() - scroll_delta.y())
171            //                     .max(px(0.))
172            //                     .min(scroll_max.y),
173            //             );
174            //         }
175            //         cx.repaint();
176            //     } else {
177            //         cx.bubble_event();
178            //     }
179            // })
180        }
181    }
182
183    // fn paint_inspector(
184    //     &self,
185    //     parent_origin: Point<Pixels>,
186    //     layout: &Layout,
187    //     cx: &mut ViewContext<V>,
188    // ) {
189    //     let style = self.styles.merged();
190    //     let bounds = layout.bounds;
191
192    //     let hovered = bounds.contains_point(cx.mouse_position());
193    //     if hovered {
194    //         let rem_size = cx.rem_size();
195    //         // cx.scene().push_quad(scene::Quad {
196    //         //     bounds,
197    //         //     background: Some(hsla(0., 0., 1., 0.05).into()),
198    //         //     border: gpui::Border {
199    //         //         color: hsla(0., 0., 1., 0.2).into(),
200    //         //         top: 1.,
201    //         //         right: 1.,
202    //         //         bottom: 1.,
203    //         //         left: 1.,
204    //         //     },
205    //         //     corner_radii: CornerRadii::default()
206    //         //         .refined(&style.corner_radii)
207    //         //         .to_gpui(bounds.size(), rem_size),
208    //         // })
209    //     }
210
211    //     // let pressed = Cell::new(hovered && cx.is_mouse_down(MouseButton::Left));
212    //     // cx.on_event(layout.order, move |_, event: &MouseButtonEvent, _| {
213    //     //     if bounds.contains_point(event.position) {
214    //     //         if event.is_down {
215    //     //             pressed.set(true);
216    //     //         } else if pressed.get() {
217    //     //             pressed.set(false);
218    //     //             eprintln!("clicked div {:?} {:#?}", bounds, style);
219    //     //         }
220    //     //     }
221    //     // });
222
223    //     // let hovered = Cell::new(hovered);
224    //     // cx.on_event(layout.order, move |_, event: &MouseMovedEvent, cx| {
225    //     //     cx.bubble_event();
226    //     //     let hovered_now = bounds.contains_point(event.position);
227    //     //     if hovered.get() != hovered_now {
228    //     //         hovered.set(hovered_now);
229    //     //         cx.repaint();
230    //     //     }
231    //     // });
232    // }
233    //
234}
235
236impl<V> Styled for Div<V> {
237    type Style = Style;
238
239    fn style_cascade(&mut self) -> &mut RefinementCascade<Self::Style> {
240        &mut self.styles
241    }
242
243    fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
244        self.styles.base()
245    }
246}
247
248impl<V> StyleHelpers for Div<V> {}
249
250// impl<V> Interactive<V> for Div<V> {
251//     fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
252//         &mut self.handlers
253//     }
254// }
255
256impl<V: 'static> ParentElement<V> for Div<V> {
257    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
258        &mut self.children
259    }
260}
261
262#[derive(Default, Clone)]
263pub struct ScrollState(Arc<Mutex<Point<Pixels>>>);
264
265impl ScrollState {
266    pub fn x(&self) -> Pixels {
267        self.0.lock().x
268    }
269
270    pub fn set_x(&self, value: Pixels) {
271        self.0.lock().x = value;
272    }
273
274    pub fn y(&self) -> Pixels {
275        self.0.lock().y
276    }
277
278    pub fn set_y(&self, value: Pixels) {
279        self.0.lock().y = value;
280    }
281}