1use std::{
2 cell::{Cell, RefCell},
3 rc::Rc,
4};
5
6use gpui::{Bounds, Point, size};
7use terminal::Terminal;
8use ui::{ContentSize, Pixels, ScrollableHandle, px};
9
10#[derive(Debug)]
11struct ScrollHandleState {
12 line_height: Pixels,
13 total_lines: usize,
14 viewport_lines: usize,
15 display_offset: usize,
16}
17
18impl ScrollHandleState {
19 fn new(terminal: &Terminal) -> Self {
20 Self {
21 line_height: terminal.last_content().terminal_bounds.line_height,
22 total_lines: terminal.total_lines(),
23 viewport_lines: terminal.viewport_lines(),
24 display_offset: terminal.last_content().display_offset,
25 }
26 }
27}
28
29#[derive(Debug, Clone)]
30pub struct TerminalScrollHandle {
31 state: Rc<RefCell<ScrollHandleState>>,
32 pub future_display_offset: Rc<Cell<Option<usize>>>,
33}
34
35impl TerminalScrollHandle {
36 pub fn new(terminal: &Terminal) -> Self {
37 Self {
38 state: Rc::new(RefCell::new(ScrollHandleState::new(terminal))),
39 future_display_offset: Rc::new(Cell::new(None)),
40 }
41 }
42
43 pub fn update(&self, terminal: &Terminal) {
44 *self.state.borrow_mut() = ScrollHandleState::new(terminal);
45 }
46}
47
48impl ScrollableHandle for TerminalScrollHandle {
49 fn content_size(&self) -> Option<ContentSize> {
50 let state = self.state.borrow();
51 Some(ContentSize {
52 size: size(px(0.), px(state.total_lines as f32 * state.line_height.0)),
53 scroll_adjustment: Some(Point::new(px(0.), px(0.))),
54 })
55 }
56
57 fn offset(&self) -> Point<Pixels> {
58 let state = self.state.borrow();
59 let scroll_offset = state.total_lines - state.viewport_lines - state.display_offset;
60 Point::new(
61 px(0.),
62 -px(scroll_offset as f32 * self.state.borrow().line_height.0),
63 )
64 }
65
66 fn set_offset(&self, point: Point<Pixels>) {
67 let state = self.state.borrow();
68 let offset_delta = (point.y.0 / state.line_height.0).round() as i32;
69
70 let max_offset = state.total_lines - state.viewport_lines;
71 let display_offset = (max_offset as i32 + offset_delta).clamp(0, max_offset as i32);
72
73 self.future_display_offset
74 .set(Some(display_offset as usize));
75 }
76
77 fn viewport(&self) -> Bounds<Pixels> {
78 let state = self.state.borrow();
79 Bounds::new(
80 Point::new(px(0.), px(0.)),
81 size(
82 px(0.),
83 px(state.viewport_lines as f32 * state.line_height.0),
84 ),
85 )
86 }
87}