inlays.rs

  1//! The logic, responsible for managing [`Inlay`]s in the editor.
  2//!
  3//! Inlays are "not real" text that gets mixed into the "real" buffer's text.
  4//! They are attached to a certain [`Anchor`], and display certain contents (usually, strings)
  5//! between real text around that anchor.
  6//!
  7//! Inlay examples in Zed:
  8//! * inlay hints, received from LSP
  9//! * inline values, shown in the debugger
 10//! * inline predictions, showing the Zeta/Copilot/etc. predictions
 11//! * document color values, if configured to be displayed as inlays
 12//! * ... anything else, potentially.
 13//!
 14//! Editor uses [`crate::DisplayMap`] and [`crate::display_map::InlayMap`] to manage what's rendered inside the editor, using
 15//! [`InlaySplice`] to update this state.
 16
 17/// Logic, related to managing LSP inlay hint inlays.
 18pub mod inlay_hints;
 19
 20use std::sync::OnceLock;
 21
 22use gpui::{Context, HighlightStyle, Hsla, Rgba, Task};
 23use multi_buffer::Anchor;
 24use project::{InlayHint, InlayId};
 25use text::Rope;
 26
 27use crate::{Editor, HighlightKey, hover_links::InlayHighlight};
 28
 29/// A splice to send into the `inlay_map` for updating the visible inlays on the screen.
 30/// "Visible" inlays may not be displayed in the buffer right away, but those are ready to be displayed on further buffer scroll, pane item activations, etc. right away without additional LSP queries or settings changes.
 31/// The data in the cache is never used directly for displaying inlays on the screen, to avoid races with updates from LSP queries and sync overhead.
 32/// Splice is picked to help avoid extra hint flickering and "jumps" on the screen.
 33#[derive(Debug, Default)]
 34pub struct InlaySplice {
 35    pub to_remove: Vec<InlayId>,
 36    pub to_insert: Vec<Inlay>,
 37}
 38
 39impl InlaySplice {
 40    pub fn is_empty(&self) -> bool {
 41        self.to_remove.is_empty() && self.to_insert.is_empty()
 42    }
 43}
 44
 45#[derive(Debug, Clone)]
 46pub struct Inlay {
 47    pub id: InlayId,
 48    pub position: Anchor,
 49    pub content: InlayContent,
 50}
 51
 52#[derive(Debug, Clone)]
 53pub enum InlayContent {
 54    Text(text::Rope),
 55    Color(Hsla),
 56}
 57
 58impl Inlay {
 59    pub fn hint(id: InlayId, position: Anchor, hint: &InlayHint) -> Self {
 60        let mut text = hint.text();
 61        let needs_right_padding = hint.padding_right && !text.ends_with(" ");
 62        let needs_left_padding = hint.padding_left && !text.starts_with(" ");
 63        if needs_right_padding {
 64            text.push(" ");
 65        }
 66        if needs_left_padding {
 67            text.push_front(" ");
 68        }
 69        Self {
 70            id,
 71            position,
 72            content: InlayContent::Text(text),
 73        }
 74    }
 75
 76    #[cfg(any(test, feature = "test-support"))]
 77    pub fn mock_hint(id: usize, position: Anchor, text: impl Into<Rope>) -> Self {
 78        Self {
 79            id: InlayId::Hint(id),
 80            position,
 81            content: InlayContent::Text(text.into()),
 82        }
 83    }
 84
 85    pub fn color(id: usize, position: Anchor, color: Rgba) -> Self {
 86        Self {
 87            id: InlayId::Color(id),
 88            position,
 89            content: InlayContent::Color(color.into()),
 90        }
 91    }
 92
 93    pub fn edit_prediction<T: Into<Rope>>(id: usize, position: Anchor, text: T) -> Self {
 94        Self {
 95            id: InlayId::EditPrediction(id),
 96            position,
 97            content: InlayContent::Text(text.into()),
 98        }
 99    }
100
101    pub fn debugger<T: Into<Rope>>(id: usize, position: Anchor, text: T) -> Self {
102        Self {
103            id: InlayId::DebuggerValue(id),
104            position,
105            content: InlayContent::Text(text.into()),
106        }
107    }
108
109    pub fn repl_result<T: Into<Rope>>(id: usize, position: Anchor, text: T) -> Self {
110        Self {
111            id: InlayId::ReplResult(id),
112            position,
113            content: InlayContent::Text(text.into()),
114        }
115    }
116
117    pub fn text(&self) -> &Rope {
118        static COLOR_TEXT: OnceLock<Rope> = OnceLock::new();
119        match &self.content {
120            InlayContent::Text(text) => text,
121            InlayContent::Color(_) => COLOR_TEXT.get_or_init(|| Rope::from("")),
122        }
123    }
124
125    #[cfg(any(test, feature = "test-support"))]
126    pub fn get_color(&self) -> Option<Hsla> {
127        match self.content {
128            InlayContent::Color(color) => Some(color),
129            _ => None,
130        }
131    }
132}
133
134pub struct InlineValueCache {
135    pub enabled: bool,
136    pub inlays: Vec<InlayId>,
137    pub refresh_task: Task<Option<()>>,
138}
139
140impl InlineValueCache {
141    pub fn new(enabled: bool) -> Self {
142        Self {
143            enabled,
144            inlays: Vec::new(),
145            refresh_task: Task::ready(None),
146        }
147    }
148}
149
150impl Editor {
151    /// Modify which hints are displayed in the editor.
152    pub fn splice_inlays(
153        &mut self,
154        to_remove: &[InlayId],
155        to_insert: Vec<Inlay>,
156        cx: &mut Context<Self>,
157    ) {
158        if let Some(inlay_hints) = &mut self.inlay_hints {
159            for id_to_remove in to_remove {
160                inlay_hints.added_hints.remove(id_to_remove);
161            }
162        }
163        self.display_map.update(cx, |display_map, cx| {
164            display_map.splice_inlays(to_remove, to_insert, cx)
165        });
166        cx.notify();
167    }
168
169    pub(crate) fn highlight_inlays(
170        &mut self,
171        key: HighlightKey,
172        highlights: Vec<InlayHighlight>,
173        style: HighlightStyle,
174        cx: &mut Context<Self>,
175    ) {
176        self.display_map
177            .update(cx, |map, _| map.highlight_inlays(key, highlights, style));
178        cx.notify();
179    }
180
181    pub fn inline_values_enabled(&self) -> bool {
182        self.inline_value_cache.enabled
183    }
184
185    #[cfg(any(test, feature = "test-support"))]
186    pub fn inline_value_inlays(&self, cx: &gpui::App) -> Vec<Inlay> {
187        self.display_map
188            .read(cx)
189            .current_inlays()
190            .filter(|inlay| matches!(inlay.id, InlayId::DebuggerValue(_)))
191            .cloned()
192            .collect()
193    }
194
195    #[cfg(any(test, feature = "test-support"))]
196    pub fn all_inlays(&self, cx: &gpui::App) -> Vec<Inlay> {
197        self.display_map
198            .read(cx)
199            .current_inlays()
200            .cloned()
201            .collect()
202    }
203}