dispatcher.rs

  1use std::{
  2    sync::atomic::{AtomicBool, Ordering},
  3    thread::{ThreadId, current},
  4    time::{Duration, Instant},
  5};
  6
  7use anyhow::Context;
  8use util::ResultExt;
  9use windows::{
 10    System::Threading::{
 11        ThreadPool, ThreadPoolTimer, TimerElapsedHandler, WorkItemHandler, WorkItemPriority,
 12    },
 13    Win32::{
 14        Foundation::{LPARAM, WPARAM},
 15        Media::{timeBeginPeriod, timeEndPeriod},
 16        System::Threading::{
 17            GetCurrentThread, HIGH_PRIORITY_CLASS, SetPriorityClass, SetThreadPriority,
 18            THREAD_PRIORITY_TIME_CRITICAL,
 19        },
 20        UI::WindowsAndMessaging::PostMessageW,
 21    },
 22};
 23
 24use crate::{HWND, SafeHwnd, WM_GPUI_TASK_DISPATCHED_ON_MAIN_THREAD};
 25use gpui::{
 26    GLOBAL_THREAD_TIMINGS, PlatformDispatcher, Priority, PriorityQueueSender, RunnableVariant,
 27    THREAD_TIMINGS, TaskTiming, ThreadTaskTimings, TimerResolutionGuard,
 28};
 29
 30pub(crate) struct WindowsDispatcher {
 31    pub(crate) wake_posted: AtomicBool,
 32    main_sender: PriorityQueueSender<RunnableVariant>,
 33    main_thread_id: ThreadId,
 34    pub(crate) platform_window_handle: SafeHwnd,
 35    validation_number: usize,
 36}
 37
 38impl WindowsDispatcher {
 39    pub(crate) fn new(
 40        main_sender: PriorityQueueSender<RunnableVariant>,
 41        platform_window_handle: HWND,
 42        validation_number: usize,
 43    ) -> Self {
 44        let main_thread_id = current().id();
 45        let platform_window_handle = platform_window_handle.into();
 46
 47        WindowsDispatcher {
 48            main_sender,
 49            main_thread_id,
 50            platform_window_handle,
 51            validation_number,
 52            wake_posted: AtomicBool::new(false),
 53        }
 54    }
 55
 56    fn dispatch_on_threadpool(&self, priority: WorkItemPriority, runnable: RunnableVariant) {
 57        let handler = {
 58            let mut task_wrapper = Some(runnable);
 59            WorkItemHandler::new(move |_| {
 60                let runnable = task_wrapper.take().unwrap();
 61                Self::execute_runnable(runnable);
 62                Ok(())
 63            })
 64        };
 65
 66        ThreadPool::RunWithPriorityAsync(&handler, priority).log_err();
 67    }
 68
 69    fn dispatch_on_threadpool_after(&self, runnable: RunnableVariant, duration: Duration) {
 70        let handler = {
 71            let mut task_wrapper = Some(runnable);
 72            TimerElapsedHandler::new(move |_| {
 73                let runnable = task_wrapper.take().unwrap();
 74                Self::execute_runnable(runnable);
 75                Ok(())
 76            })
 77        };
 78        ThreadPoolTimer::CreateTimer(&handler, duration.into()).log_err();
 79    }
 80
 81    #[inline(always)]
 82    pub(crate) fn execute_runnable(runnable: RunnableVariant) {
 83        let start = Instant::now();
 84
 85        let location = runnable.metadata().location;
 86        let mut timing = TaskTiming {
 87            location,
 88            start,
 89            end: None,
 90        };
 91        gpui::profiler::add_task_timing(timing);
 92
 93        runnable.run();
 94
 95        let end = Instant::now();
 96        timing.end = Some(end);
 97
 98        gpui::profiler::add_task_timing(timing);
 99    }
100}
101
102impl PlatformDispatcher for WindowsDispatcher {
103    fn get_all_timings(&self) -> Vec<ThreadTaskTimings> {
104        let global_thread_timings = GLOBAL_THREAD_TIMINGS.lock();
105        ThreadTaskTimings::convert(&global_thread_timings)
106    }
107
108    fn get_current_thread_timings(&self) -> gpui::ThreadTaskTimings {
109        THREAD_TIMINGS.with(|timings| {
110            let timings = timings.lock();
111            let thread_name = timings.thread_name.clone();
112            let total_pushed = timings.total_pushed;
113            let timings = &timings.timings;
114
115            let mut vec = Vec::with_capacity(timings.len());
116
117            let (s1, s2) = timings.as_slices();
118            vec.extend_from_slice(s1);
119            vec.extend_from_slice(s2);
120
121            gpui::ThreadTaskTimings {
122                thread_name,
123                thread_id: std::thread::current().id(),
124                timings: vec,
125                total_pushed,
126            }
127        })
128    }
129
130    fn is_main_thread(&self) -> bool {
131        current().id() == self.main_thread_id
132    }
133
134    fn dispatch(&self, runnable: RunnableVariant, priority: Priority) {
135        let priority = match priority {
136            Priority::RealtimeAudio => {
137                panic!("RealtimeAudio priority should use spawn_realtime, not dispatch")
138            }
139            Priority::High => WorkItemPriority::High,
140            Priority::Medium => WorkItemPriority::Normal,
141            Priority::Low => WorkItemPriority::Low,
142        };
143        self.dispatch_on_threadpool(priority, runnable);
144    }
145
146    fn dispatch_on_main_thread(&self, runnable: RunnableVariant, priority: Priority) {
147        match self.main_sender.send(priority, runnable) {
148            Ok(_) => {
149                if !self.wake_posted.swap(true, Ordering::AcqRel) {
150                    unsafe {
151                        PostMessageW(
152                            Some(self.platform_window_handle.as_raw()),
153                            WM_GPUI_TASK_DISPATCHED_ON_MAIN_THREAD,
154                            WPARAM(self.validation_number),
155                            LPARAM(0),
156                        )
157                        .log_err();
158                    }
159                }
160            }
161            Err(runnable) => {
162                // NOTE: Runnable may wrap a Future that is !Send.
163                //
164                // This is usually safe because we only poll it on the main thread.
165                // However if the send fails, we know that:
166                // 1. main_receiver has been dropped (which implies the app is shutting down)
167                // 2. we are on a background thread.
168                // It is not safe to drop something !Send on the wrong thread, and
169                // the app will exit soon anyway, so we must forget the runnable.
170                std::mem::forget(runnable);
171            }
172        }
173    }
174
175    fn dispatch_after(&self, duration: Duration, runnable: RunnableVariant) {
176        self.dispatch_on_threadpool_after(runnable, duration);
177    }
178
179    fn spawn_realtime(&self, f: Box<dyn FnOnce() + Send>) {
180        std::thread::spawn(move || {
181            // SAFETY: always safe to call
182            let thread_handle = unsafe { GetCurrentThread() };
183
184            // SAFETY: thread_handle is a valid handle to a thread
185            unsafe { SetPriorityClass(thread_handle, HIGH_PRIORITY_CLASS) }
186                .context("thread priority class")
187                .log_err();
188
189            // SAFETY: thread_handle is a valid handle to a thread
190            unsafe { SetThreadPriority(thread_handle, THREAD_PRIORITY_TIME_CRITICAL) }
191                .context("thread priority")
192                .log_err();
193
194            f();
195        });
196    }
197
198    fn increase_timer_resolution(&self) -> TimerResolutionGuard {
199        unsafe {
200            timeBeginPeriod(1);
201        }
202        util::defer(Box::new(|| unsafe {
203            timeEndPeriod(1);
204        }))
205    }
206}