icon_button.rs

  1use crate::{h_stack, prelude::*, Icon, IconElement};
  2use gpui::{prelude::*, Action, AnyView, Div, MouseButton, MouseDownEvent, Stateful};
  3
  4#[derive(IntoElement)]
  5pub struct IconButton {
  6    id: ElementId,
  7    icon: Icon,
  8    color: Color,
  9    variant: ButtonVariant,
 10    state: InteractionState,
 11    selected: bool,
 12    tooltip: Option<Box<dyn Fn(&mut WindowContext) -> AnyView + 'static>>,
 13    on_mouse_down: Option<Box<dyn Fn(&MouseDownEvent, &mut WindowContext) + 'static>>,
 14}
 15
 16impl RenderOnce for IconButton {
 17    type Rendered = Stateful<Div>;
 18
 19    fn render(self, cx: &mut WindowContext) -> Self::Rendered {
 20        let icon_color = match (self.state, self.color) {
 21            (InteractionState::Disabled, _) => Color::Disabled,
 22            (InteractionState::Active, _) => Color::Selected,
 23            _ => self.color,
 24        };
 25
 26        let (mut bg_color, bg_hover_color, bg_active_color) = match self.variant {
 27            ButtonVariant::Filled => (
 28                cx.theme().colors().element_background,
 29                cx.theme().colors().element_hover,
 30                cx.theme().colors().element_active,
 31            ),
 32            ButtonVariant::Ghost => (
 33                cx.theme().colors().ghost_element_background,
 34                cx.theme().colors().ghost_element_hover,
 35                cx.theme().colors().ghost_element_active,
 36            ),
 37        };
 38
 39        if self.selected {
 40            bg_color = cx.theme().colors().element_selected;
 41        }
 42
 43        let mut button = h_stack()
 44            .id(self.id.clone())
 45            .justify_center()
 46            .rounded_md()
 47            .p_1()
 48            .bg(bg_color)
 49            .cursor_pointer()
 50            // Nate: Trying to figure out the right places we want to show a
 51            // hover state here. I think it is a bit heavy to have it on every
 52            // place we use an icon button.
 53            // .hover(|style| style.bg(bg_hover_color))
 54            .active(|style| style.bg(bg_active_color))
 55            .child(IconElement::new(self.icon).color(icon_color));
 56
 57        if let Some(click_handler) = self.on_mouse_down {
 58            button = button.on_mouse_down(MouseButton::Left, move |event, cx| {
 59                cx.stop_propagation();
 60                click_handler(event, cx);
 61            })
 62        }
 63
 64        if let Some(tooltip) = self.tooltip {
 65            if !self.selected {
 66                button = button.tooltip(move |cx| tooltip(cx))
 67            }
 68        }
 69
 70        button
 71    }
 72}
 73
 74impl IconButton {
 75    pub fn new(id: impl Into<ElementId>, icon: Icon) -> Self {
 76        Self {
 77            id: id.into(),
 78            icon,
 79            color: Color::default(),
 80            variant: ButtonVariant::default(),
 81            state: InteractionState::default(),
 82            selected: false,
 83            tooltip: None,
 84            on_mouse_down: None,
 85        }
 86    }
 87
 88    pub fn icon(mut self, icon: Icon) -> Self {
 89        self.icon = icon;
 90        self
 91    }
 92
 93    pub fn color(mut self, color: Color) -> Self {
 94        self.color = color;
 95        self
 96    }
 97
 98    pub fn variant(mut self, variant: ButtonVariant) -> Self {
 99        self.variant = variant;
100        self
101    }
102
103    pub fn state(mut self, state: InteractionState) -> Self {
104        self.state = state;
105        self
106    }
107
108    pub fn selected(mut self, selected: bool) -> Self {
109        self.selected = selected;
110        self
111    }
112
113    pub fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
114        self.tooltip = Some(Box::new(tooltip));
115        self
116    }
117
118    pub fn on_click(
119        mut self,
120        handler: impl 'static + Fn(&MouseDownEvent, &mut WindowContext),
121    ) -> Self {
122        self.on_mouse_down = Some(Box::new(handler));
123        self
124    }
125
126    pub fn action(self, action: Box<dyn Action>) -> Self {
127        self.on_click(move |this, cx| cx.dispatch_action(action.boxed_clone()))
128    }
129}