window.rs

   1#[cfg(any(feature = "inspector", debug_assertions))]
   2use crate::Inspector;
   3use crate::{
   4    Action, AnyDrag, AnyElement, AnyImageCache, AnyTooltip, AnyView, App, AppContext, Arena, Asset,
   5    AsyncWindowContext, AvailableSpace, Background, BorderStyle, Bounds, BoxShadow, Capslock,
   6    Context, Corners, CursorStyle, Decorations, DevicePixels, DispatchActionListener,
   7    DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity, EntityId, EventEmitter,
   8    FileDropEvent, FontId, Global, GlobalElementId, GlyphId, GpuSpecs, Hsla, InputHandler, IsZero,
   9    KeyBinding, KeyContext, KeyDownEvent, KeyEvent, Keystroke, KeystrokeEvent, LayoutId,
  10    LineLayoutIndex, Modifiers, ModifiersChangedEvent, MonochromeSprite, MouseButton, MouseEvent,
  11    MouseMoveEvent, MouseUpEvent, Path, Pixels, PlatformAtlas, PlatformDisplay, PlatformInput,
  12    PlatformInputHandler, PlatformWindow, Point, PolychromeSprite, Priority, PromptButton,
  13    PromptLevel, Quad, Render, RenderGlyphParams, RenderImage, RenderImageParams, RenderSvgParams,
  14    Replay, ResizeEdge, SMOOTH_SVG_SCALE_FACTOR, SUBPIXEL_VARIANTS_X, SUBPIXEL_VARIANTS_Y,
  15    ScaledPixels, Scene, Shadow, SharedString, Size, StrikethroughStyle, Style, SubscriberSet,
  16    Subscription, SystemWindowTab, SystemWindowTabController, TabStopMap, TaffyLayoutEngine, Task,
  17    TextStyle, TextStyleRefinement, TransformationMatrix, Underline, UnderlineStyle,
  18    WindowAppearance, WindowBackgroundAppearance, WindowBounds, WindowControls, WindowDecorations,
  19    WindowOptions, WindowParams, WindowTextSystem, point, prelude::*, px, rems, size,
  20    transparent_black,
  21};
  22use anyhow::{Context as _, Result, anyhow};
  23use collections::{FxHashMap, FxHashSet};
  24#[cfg(target_os = "macos")]
  25use core_video::pixel_buffer::CVPixelBuffer;
  26use derive_more::{Deref, DerefMut};
  27use futures::FutureExt;
  28use futures::channel::oneshot;
  29use itertools::FoldWhile::{Continue, Done};
  30use itertools::Itertools;
  31use parking_lot::RwLock;
  32use raw_window_handle::{HandleError, HasDisplayHandle, HasWindowHandle};
  33use refineable::Refineable;
  34use slotmap::SlotMap;
  35use smallvec::SmallVec;
  36use std::{
  37    any::{Any, TypeId},
  38    borrow::Cow,
  39    cell::{Cell, RefCell},
  40    cmp,
  41    fmt::{Debug, Display},
  42    hash::{Hash, Hasher},
  43    marker::PhantomData,
  44    mem,
  45    ops::{DerefMut, Range},
  46    rc::Rc,
  47    sync::{
  48        Arc, Weak,
  49        atomic::{AtomicUsize, Ordering::SeqCst},
  50    },
  51    time::{Duration, Instant},
  52};
  53use util::post_inc;
  54use util::{ResultExt, measure};
  55use uuid::Uuid;
  56
  57mod prompts;
  58
  59use crate::util::atomic_incr_if_not_zero;
  60pub use prompts::*;
  61
  62pub(crate) const DEFAULT_WINDOW_SIZE: Size<Pixels> = size(px(1536.), px(864.));
  63
  64/// A 6:5 aspect ratio minimum window size to be used for functional,
  65/// additional-to-main-Zed windows, like the settings and rules library windows.
  66pub const DEFAULT_ADDITIONAL_WINDOW_SIZE: Size<Pixels> = Size {
  67    width: Pixels(900.),
  68    height: Pixels(750.),
  69};
  70
  71/// Represents the two different phases when dispatching events.
  72#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  73pub enum DispatchPhase {
  74    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  75    /// invoked front to back and keyboard event listeners are invoked from the focused element
  76    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  77    /// registering event listeners.
  78    #[default]
  79    Bubble,
  80    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  81    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  82    /// is used for special purposes such as clearing the "pressed" state for click events. If
  83    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  84    /// outside of the immediate region may rely on detecting non-local events during this phase.
  85    Capture,
  86}
  87
  88impl DispatchPhase {
  89    /// Returns true if this represents the "bubble" phase.
  90    #[inline]
  91    pub fn bubble(self) -> bool {
  92        self == DispatchPhase::Bubble
  93    }
  94
  95    /// Returns true if this represents the "capture" phase.
  96    #[inline]
  97    pub fn capture(self) -> bool {
  98        self == DispatchPhase::Capture
  99    }
 100}
 101
 102struct WindowInvalidatorInner {
 103    pub dirty: bool,
 104    pub draw_phase: DrawPhase,
 105    pub dirty_views: FxHashSet<EntityId>,
 106}
 107
 108#[derive(Clone)]
 109pub(crate) struct WindowInvalidator {
 110    inner: Rc<RefCell<WindowInvalidatorInner>>,
 111}
 112
 113impl WindowInvalidator {
 114    pub fn new() -> Self {
 115        WindowInvalidator {
 116            inner: Rc::new(RefCell::new(WindowInvalidatorInner {
 117                dirty: true,
 118                draw_phase: DrawPhase::None,
 119                dirty_views: FxHashSet::default(),
 120            })),
 121        }
 122    }
 123
 124    pub fn invalidate_view(&self, entity: EntityId, cx: &mut App) -> bool {
 125        let mut inner = self.inner.borrow_mut();
 126        inner.dirty_views.insert(entity);
 127        if inner.draw_phase == DrawPhase::None {
 128            inner.dirty = true;
 129            cx.push_effect(Effect::Notify { emitter: entity });
 130            true
 131        } else {
 132            false
 133        }
 134    }
 135
 136    pub fn is_dirty(&self) -> bool {
 137        self.inner.borrow().dirty
 138    }
 139
 140    pub fn set_dirty(&self, dirty: bool) {
 141        self.inner.borrow_mut().dirty = dirty
 142    }
 143
 144    pub fn set_phase(&self, phase: DrawPhase) {
 145        self.inner.borrow_mut().draw_phase = phase
 146    }
 147
 148    pub fn take_views(&self) -> FxHashSet<EntityId> {
 149        mem::take(&mut self.inner.borrow_mut().dirty_views)
 150    }
 151
 152    pub fn replace_views(&self, views: FxHashSet<EntityId>) {
 153        self.inner.borrow_mut().dirty_views = views;
 154    }
 155
 156    pub fn not_drawing(&self) -> bool {
 157        self.inner.borrow().draw_phase == DrawPhase::None
 158    }
 159
 160    #[track_caller]
 161    pub fn debug_assert_paint(&self) {
 162        debug_assert!(
 163            matches!(self.inner.borrow().draw_phase, DrawPhase::Paint),
 164            "this method can only be called during paint"
 165        );
 166    }
 167
 168    #[track_caller]
 169    pub fn debug_assert_prepaint(&self) {
 170        debug_assert!(
 171            matches!(self.inner.borrow().draw_phase, DrawPhase::Prepaint),
 172            "this method can only be called during request_layout, or prepaint"
 173        );
 174    }
 175
 176    #[track_caller]
 177    pub fn debug_assert_paint_or_prepaint(&self) {
 178        debug_assert!(
 179            matches!(
 180                self.inner.borrow().draw_phase,
 181                DrawPhase::Paint | DrawPhase::Prepaint
 182            ),
 183            "this method can only be called during request_layout, prepaint, or paint"
 184        );
 185    }
 186}
 187
 188type AnyObserver = Box<dyn FnMut(&mut Window, &mut App) -> bool + 'static>;
 189
 190pub(crate) type AnyWindowFocusListener =
 191    Box<dyn FnMut(&WindowFocusEvent, &mut Window, &mut App) -> bool + 'static>;
 192
 193pub(crate) struct WindowFocusEvent {
 194    pub(crate) previous_focus_path: SmallVec<[FocusId; 8]>,
 195    pub(crate) current_focus_path: SmallVec<[FocusId; 8]>,
 196}
 197
 198impl WindowFocusEvent {
 199    pub fn is_focus_in(&self, focus_id: FocusId) -> bool {
 200        !self.previous_focus_path.contains(&focus_id) && self.current_focus_path.contains(&focus_id)
 201    }
 202
 203    pub fn is_focus_out(&self, focus_id: FocusId) -> bool {
 204        self.previous_focus_path.contains(&focus_id) && !self.current_focus_path.contains(&focus_id)
 205    }
 206}
 207
 208/// This is provided when subscribing for `Context::on_focus_out` events.
 209pub struct FocusOutEvent {
 210    /// A weak focus handle representing what was blurred.
 211    pub blurred: WeakFocusHandle,
 212}
 213
 214slotmap::new_key_type! {
 215    /// A globally unique identifier for a focusable element.
 216    pub struct FocusId;
 217}
 218
 219thread_local! {
 220    pub(crate) static ELEMENT_ARENA: RefCell<Arena> = RefCell::new(Arena::new(1024 * 1024));
 221}
 222
 223/// Returned when the element arena has been used and so must be cleared before the next draw.
 224#[must_use]
 225pub struct ArenaClearNeeded;
 226
 227impl ArenaClearNeeded {
 228    /// Clear the element arena.
 229    pub fn clear(self) {
 230        ELEMENT_ARENA.with_borrow_mut(|element_arena| {
 231            element_arena.clear();
 232        });
 233    }
 234}
 235
 236pub(crate) type FocusMap = RwLock<SlotMap<FocusId, FocusRef>>;
 237pub(crate) struct FocusRef {
 238    pub(crate) ref_count: AtomicUsize,
 239    pub(crate) tab_index: isize,
 240    pub(crate) tab_stop: bool,
 241}
 242
 243impl FocusId {
 244    /// Obtains whether the element associated with this handle is currently focused.
 245    pub fn is_focused(&self, window: &Window) -> bool {
 246        window.focus == Some(*self)
 247    }
 248
 249    /// Obtains whether the element associated with this handle contains the focused
 250    /// element or is itself focused.
 251    pub fn contains_focused(&self, window: &Window, cx: &App) -> bool {
 252        window
 253            .focused(cx)
 254            .is_some_and(|focused| self.contains(focused.id, window))
 255    }
 256
 257    /// Obtains whether the element associated with this handle is contained within the
 258    /// focused element or is itself focused.
 259    pub fn within_focused(&self, window: &Window, cx: &App) -> bool {
 260        let focused = window.focused(cx);
 261        focused.is_some_and(|focused| focused.id.contains(*self, window))
 262    }
 263
 264    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 265    pub(crate) fn contains(&self, other: Self, window: &Window) -> bool {
 266        window
 267            .rendered_frame
 268            .dispatch_tree
 269            .focus_contains(*self, other)
 270    }
 271}
 272
 273/// A handle which can be used to track and manipulate the focused element in a window.
 274pub struct FocusHandle {
 275    pub(crate) id: FocusId,
 276    handles: Arc<FocusMap>,
 277    /// The index of this element in the tab order.
 278    pub tab_index: isize,
 279    /// Whether this element can be focused by tab navigation.
 280    pub tab_stop: bool,
 281}
 282
 283impl std::fmt::Debug for FocusHandle {
 284    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 285        f.write_fmt(format_args!("FocusHandle({:?})", self.id))
 286    }
 287}
 288
 289impl FocusHandle {
 290    pub(crate) fn new(handles: &Arc<FocusMap>) -> Self {
 291        let id = handles.write().insert(FocusRef {
 292            ref_count: AtomicUsize::new(1),
 293            tab_index: 0,
 294            tab_stop: false,
 295        });
 296
 297        Self {
 298            id,
 299            tab_index: 0,
 300            tab_stop: false,
 301            handles: handles.clone(),
 302        }
 303    }
 304
 305    pub(crate) fn for_id(id: FocusId, handles: &Arc<FocusMap>) -> Option<Self> {
 306        let lock = handles.read();
 307        let focus = lock.get(id)?;
 308        if atomic_incr_if_not_zero(&focus.ref_count) == 0 {
 309            return None;
 310        }
 311        Some(Self {
 312            id,
 313            tab_index: focus.tab_index,
 314            tab_stop: focus.tab_stop,
 315            handles: handles.clone(),
 316        })
 317    }
 318
 319    /// Sets the tab index of the element associated with this handle.
 320    pub fn tab_index(mut self, index: isize) -> Self {
 321        self.tab_index = index;
 322        if let Some(focus) = self.handles.write().get_mut(self.id) {
 323            focus.tab_index = index;
 324        }
 325        self
 326    }
 327
 328    /// Sets whether the element associated with this handle is a tab stop.
 329    ///
 330    /// When `false`, the element will not be included in the tab order.
 331    pub fn tab_stop(mut self, tab_stop: bool) -> Self {
 332        self.tab_stop = tab_stop;
 333        if let Some(focus) = self.handles.write().get_mut(self.id) {
 334            focus.tab_stop = tab_stop;
 335        }
 336        self
 337    }
 338
 339    /// Converts this focus handle into a weak variant, which does not prevent it from being released.
 340    pub fn downgrade(&self) -> WeakFocusHandle {
 341        WeakFocusHandle {
 342            id: self.id,
 343            handles: Arc::downgrade(&self.handles),
 344        }
 345    }
 346
 347    /// Moves the focus to the element associated with this handle.
 348    pub fn focus(&self, window: &mut Window, cx: &mut App) {
 349        window.focus(self, cx)
 350    }
 351
 352    /// Obtains whether the element associated with this handle is currently focused.
 353    pub fn is_focused(&self, window: &Window) -> bool {
 354        self.id.is_focused(window)
 355    }
 356
 357    /// Obtains whether the element associated with this handle contains the focused
 358    /// element or is itself focused.
 359    pub fn contains_focused(&self, window: &Window, cx: &App) -> bool {
 360        self.id.contains_focused(window, cx)
 361    }
 362
 363    /// Obtains whether the element associated with this handle is contained within the
 364    /// focused element or is itself focused.
 365    pub fn within_focused(&self, window: &Window, cx: &mut App) -> bool {
 366        self.id.within_focused(window, cx)
 367    }
 368
 369    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 370    pub fn contains(&self, other: &Self, window: &Window) -> bool {
 371        self.id.contains(other.id, window)
 372    }
 373
 374    /// Dispatch an action on the element that rendered this focus handle
 375    pub fn dispatch_action(&self, action: &dyn Action, window: &mut Window, cx: &mut App) {
 376        if let Some(node_id) = window
 377            .rendered_frame
 378            .dispatch_tree
 379            .focusable_node_id(self.id)
 380        {
 381            window.dispatch_action_on_node(node_id, action, cx)
 382        }
 383    }
 384}
 385
 386impl Clone for FocusHandle {
 387    fn clone(&self) -> Self {
 388        Self::for_id(self.id, &self.handles).unwrap()
 389    }
 390}
 391
 392impl PartialEq for FocusHandle {
 393    fn eq(&self, other: &Self) -> bool {
 394        self.id == other.id
 395    }
 396}
 397
 398impl Eq for FocusHandle {}
 399
 400impl Drop for FocusHandle {
 401    fn drop(&mut self) {
 402        self.handles
 403            .read()
 404            .get(self.id)
 405            .unwrap()
 406            .ref_count
 407            .fetch_sub(1, SeqCst);
 408    }
 409}
 410
 411/// A weak reference to a focus handle.
 412#[derive(Clone, Debug)]
 413pub struct WeakFocusHandle {
 414    pub(crate) id: FocusId,
 415    pub(crate) handles: Weak<FocusMap>,
 416}
 417
 418impl WeakFocusHandle {
 419    /// Attempts to upgrade the [WeakFocusHandle] to a [FocusHandle].
 420    pub fn upgrade(&self) -> Option<FocusHandle> {
 421        let handles = self.handles.upgrade()?;
 422        FocusHandle::for_id(self.id, &handles)
 423    }
 424}
 425
 426impl PartialEq for WeakFocusHandle {
 427    fn eq(&self, other: &WeakFocusHandle) -> bool {
 428        self.id == other.id
 429    }
 430}
 431
 432impl Eq for WeakFocusHandle {}
 433
 434impl PartialEq<FocusHandle> for WeakFocusHandle {
 435    fn eq(&self, other: &FocusHandle) -> bool {
 436        self.id == other.id
 437    }
 438}
 439
 440impl PartialEq<WeakFocusHandle> for FocusHandle {
 441    fn eq(&self, other: &WeakFocusHandle) -> bool {
 442        self.id == other.id
 443    }
 444}
 445
 446/// Focusable allows users of your view to easily
 447/// focus it (using window.focus_view(cx, view))
 448pub trait Focusable: 'static {
 449    /// Returns the focus handle associated with this view.
 450    fn focus_handle(&self, cx: &App) -> FocusHandle;
 451}
 452
 453impl<V: Focusable> Focusable for Entity<V> {
 454    fn focus_handle(&self, cx: &App) -> FocusHandle {
 455        self.read(cx).focus_handle(cx)
 456    }
 457}
 458
 459/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
 460/// where the lifecycle of the view is handled by another view.
 461pub trait ManagedView: Focusable + EventEmitter<DismissEvent> + Render {}
 462
 463impl<M: Focusable + EventEmitter<DismissEvent> + Render> ManagedView for M {}
 464
 465/// Emitted by implementers of [`ManagedView`] to indicate the view should be dismissed, such as when a view is presented as a modal.
 466pub struct DismissEvent;
 467
 468type FrameCallback = Box<dyn FnOnce(&mut Window, &mut App)>;
 469
 470pub(crate) type AnyMouseListener =
 471    Box<dyn FnMut(&dyn Any, DispatchPhase, &mut Window, &mut App) + 'static>;
 472
 473#[derive(Clone)]
 474pub(crate) struct CursorStyleRequest {
 475    pub(crate) hitbox_id: Option<HitboxId>,
 476    pub(crate) style: CursorStyle,
 477}
 478
 479#[derive(Default, Eq, PartialEq)]
 480pub(crate) struct HitTest {
 481    pub(crate) ids: SmallVec<[HitboxId; 8]>,
 482    pub(crate) hover_hitbox_count: usize,
 483}
 484
 485/// A type of window control area that corresponds to the platform window.
 486#[derive(Clone, Copy, Debug, Eq, PartialEq)]
 487pub enum WindowControlArea {
 488    /// An area that allows dragging of the platform window.
 489    Drag,
 490    /// An area that allows closing of the platform window.
 491    Close,
 492    /// An area that allows maximizing of the platform window.
 493    Max,
 494    /// An area that allows minimizing of the platform window.
 495    Min,
 496}
 497
 498/// An identifier for a [Hitbox] which also includes [HitboxBehavior].
 499#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
 500pub struct HitboxId(u64);
 501
 502impl HitboxId {
 503    /// Checks if the hitbox with this ID is currently hovered. Except when handling
 504    /// `ScrollWheelEvent`, this is typically what you want when determining whether to handle mouse
 505    /// events or paint hover styles.
 506    ///
 507    /// See [`Hitbox::is_hovered`] for details.
 508    pub fn is_hovered(self, window: &Window) -> bool {
 509        let hit_test = &window.mouse_hit_test;
 510        for id in hit_test.ids.iter().take(hit_test.hover_hitbox_count) {
 511            if self == *id {
 512                return true;
 513            }
 514        }
 515        false
 516    }
 517
 518    /// Checks if the hitbox with this ID contains the mouse and should handle scroll events.
 519    /// Typically this should only be used when handling `ScrollWheelEvent`, and otherwise
 520    /// `is_hovered` should be used. See the documentation of `Hitbox::is_hovered` for details about
 521    /// this distinction.
 522    pub fn should_handle_scroll(self, window: &Window) -> bool {
 523        window.mouse_hit_test.ids.contains(&self)
 524    }
 525
 526    fn next(mut self) -> HitboxId {
 527        HitboxId(self.0.wrapping_add(1))
 528    }
 529}
 530
 531/// A rectangular region that potentially blocks hitboxes inserted prior.
 532/// See [Window::insert_hitbox] for more details.
 533#[derive(Clone, Debug, Deref)]
 534pub struct Hitbox {
 535    /// A unique identifier for the hitbox.
 536    pub id: HitboxId,
 537    /// The bounds of the hitbox.
 538    #[deref]
 539    pub bounds: Bounds<Pixels>,
 540    /// The content mask when the hitbox was inserted.
 541    pub content_mask: ContentMask<Pixels>,
 542    /// Flags that specify hitbox behavior.
 543    pub behavior: HitboxBehavior,
 544}
 545
 546impl Hitbox {
 547    /// Checks if the hitbox is currently hovered. Except when handling `ScrollWheelEvent`, this is
 548    /// typically what you want when determining whether to handle mouse events or paint hover
 549    /// styles.
 550    ///
 551    /// This can return `false` even when the hitbox contains the mouse, if a hitbox in front of
 552    /// this sets `HitboxBehavior::BlockMouse` (`InteractiveElement::occlude`) or
 553    /// `HitboxBehavior::BlockMouseExceptScroll` (`InteractiveElement::block_mouse_except_scroll`).
 554    ///
 555    /// Handling of `ScrollWheelEvent` should typically use `should_handle_scroll` instead.
 556    /// Concretely, this is due to use-cases like overlays that cause the elements under to be
 557    /// non-interactive while still allowing scrolling. More abstractly, this is because
 558    /// `is_hovered` is about element interactions directly under the mouse - mouse moves, clicks,
 559    /// hover styling, etc. In contrast, scrolling is about finding the current outer scrollable
 560    /// container.
 561    pub fn is_hovered(&self, window: &Window) -> bool {
 562        self.id.is_hovered(window)
 563    }
 564
 565    /// Checks if the hitbox contains the mouse and should handle scroll events. Typically this
 566    /// should only be used when handling `ScrollWheelEvent`, and otherwise `is_hovered` should be
 567    /// used. See the documentation of `Hitbox::is_hovered` for details about this distinction.
 568    ///
 569    /// This can return `false` even when the hitbox contains the mouse, if a hitbox in front of
 570    /// this sets `HitboxBehavior::BlockMouse` (`InteractiveElement::occlude`).
 571    pub fn should_handle_scroll(&self, window: &Window) -> bool {
 572        self.id.should_handle_scroll(window)
 573    }
 574}
 575
 576/// How the hitbox affects mouse behavior.
 577#[derive(Copy, Clone, Debug, Default, PartialEq, Eq)]
 578pub enum HitboxBehavior {
 579    /// Normal hitbox mouse behavior, doesn't affect mouse handling for other hitboxes.
 580    #[default]
 581    Normal,
 582
 583    /// All hitboxes behind this hitbox will be ignored and so will have `hitbox.is_hovered() ==
 584    /// false` and `hitbox.should_handle_scroll() == false`. Typically for elements this causes
 585    /// skipping of all mouse events, hover styles, and tooltips. This flag is set by
 586    /// [`InteractiveElement::occlude`].
 587    ///
 588    /// For mouse handlers that check those hitboxes, this behaves the same as registering a
 589    /// bubble-phase handler for every mouse event type:
 590    ///
 591    /// ```ignore
 592    /// window.on_mouse_event(move |_: &EveryMouseEventTypeHere, phase, window, cx| {
 593    ///     if phase == DispatchPhase::Capture && hitbox.is_hovered(window) {
 594    ///         cx.stop_propagation();
 595    ///     }
 596    /// })
 597    /// ```
 598    ///
 599    /// This has effects beyond event handling - any use of hitbox checking, such as hover
 600    /// styles and tooltips. These other behaviors are the main point of this mechanism. An
 601    /// alternative might be to not affect mouse event handling - but this would allow
 602    /// inconsistent UI where clicks and moves interact with elements that are not considered to
 603    /// be hovered.
 604    BlockMouse,
 605
 606    /// All hitboxes behind this hitbox will have `hitbox.is_hovered() == false`, even when
 607    /// `hitbox.should_handle_scroll() == true`. Typically for elements this causes all mouse
 608    /// interaction except scroll events to be ignored - see the documentation of
 609    /// [`Hitbox::is_hovered`] for details. This flag is set by
 610    /// [`InteractiveElement::block_mouse_except_scroll`].
 611    ///
 612    /// For mouse handlers that check those hitboxes, this behaves the same as registering a
 613    /// bubble-phase handler for every mouse event type **except** `ScrollWheelEvent`:
 614    ///
 615    /// ```ignore
 616    /// window.on_mouse_event(move |_: &EveryMouseEventTypeExceptScroll, phase, window, cx| {
 617    ///     if phase == DispatchPhase::Bubble && hitbox.should_handle_scroll(window) {
 618    ///         cx.stop_propagation();
 619    ///     }
 620    /// })
 621    /// ```
 622    ///
 623    /// See the documentation of [`Hitbox::is_hovered`] for details of why `ScrollWheelEvent` is
 624    /// handled differently than other mouse events. If also blocking these scroll events is
 625    /// desired, then a `cx.stop_propagation()` handler like the one above can be used.
 626    ///
 627    /// This has effects beyond event handling - this affects any use of `is_hovered`, such as
 628    /// hover styles and tooltips. These other behaviors are the main point of this mechanism.
 629    /// An alternative might be to not affect mouse event handling - but this would allow
 630    /// inconsistent UI where clicks and moves interact with elements that are not considered to
 631    /// be hovered.
 632    BlockMouseExceptScroll,
 633}
 634
 635/// An identifier for a tooltip.
 636#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
 637pub struct TooltipId(usize);
 638
 639impl TooltipId {
 640    /// Checks if the tooltip is currently hovered.
 641    pub fn is_hovered(&self, window: &Window) -> bool {
 642        window
 643            .tooltip_bounds
 644            .as_ref()
 645            .is_some_and(|tooltip_bounds| {
 646                tooltip_bounds.id == *self
 647                    && tooltip_bounds.bounds.contains(&window.mouse_position())
 648            })
 649    }
 650}
 651
 652pub(crate) struct TooltipBounds {
 653    id: TooltipId,
 654    bounds: Bounds<Pixels>,
 655}
 656
 657#[derive(Clone)]
 658pub(crate) struct TooltipRequest {
 659    id: TooltipId,
 660    tooltip: AnyTooltip,
 661}
 662
 663pub(crate) struct DeferredDraw {
 664    current_view: EntityId,
 665    priority: usize,
 666    parent_node: DispatchNodeId,
 667    element_id_stack: SmallVec<[ElementId; 32]>,
 668    text_style_stack: Vec<TextStyleRefinement>,
 669    element: Option<AnyElement>,
 670    absolute_offset: Point<Pixels>,
 671    prepaint_range: Range<PrepaintStateIndex>,
 672    paint_range: Range<PaintIndex>,
 673}
 674
 675pub(crate) struct Frame {
 676    pub(crate) focus: Option<FocusId>,
 677    pub(crate) window_active: bool,
 678    pub(crate) element_states: FxHashMap<(GlobalElementId, TypeId), ElementStateBox>,
 679    accessed_element_states: Vec<(GlobalElementId, TypeId)>,
 680    pub(crate) mouse_listeners: Vec<Option<AnyMouseListener>>,
 681    pub(crate) dispatch_tree: DispatchTree,
 682    pub(crate) scene: Scene,
 683    pub(crate) hitboxes: Vec<Hitbox>,
 684    pub(crate) window_control_hitboxes: Vec<(WindowControlArea, Hitbox)>,
 685    pub(crate) deferred_draws: Vec<DeferredDraw>,
 686    pub(crate) input_handlers: Vec<Option<PlatformInputHandler>>,
 687    pub(crate) tooltip_requests: Vec<Option<TooltipRequest>>,
 688    pub(crate) cursor_styles: Vec<CursorStyleRequest>,
 689    #[cfg(any(test, feature = "test-support"))]
 690    pub(crate) debug_bounds: FxHashMap<String, Bounds<Pixels>>,
 691    #[cfg(any(feature = "inspector", debug_assertions))]
 692    pub(crate) next_inspector_instance_ids: FxHashMap<Rc<crate::InspectorElementPath>, usize>,
 693    #[cfg(any(feature = "inspector", debug_assertions))]
 694    pub(crate) inspector_hitboxes: FxHashMap<HitboxId, crate::InspectorElementId>,
 695    pub(crate) tab_stops: TabStopMap,
 696}
 697
 698#[derive(Clone, Default)]
 699pub(crate) struct PrepaintStateIndex {
 700    hitboxes_index: usize,
 701    tooltips_index: usize,
 702    deferred_draws_index: usize,
 703    dispatch_tree_index: usize,
 704    accessed_element_states_index: usize,
 705    line_layout_index: LineLayoutIndex,
 706}
 707
 708#[derive(Clone, Default)]
 709pub(crate) struct PaintIndex {
 710    scene_index: usize,
 711    mouse_listeners_index: usize,
 712    input_handlers_index: usize,
 713    cursor_styles_index: usize,
 714    accessed_element_states_index: usize,
 715    tab_handle_index: usize,
 716    line_layout_index: LineLayoutIndex,
 717}
 718
 719impl Frame {
 720    pub(crate) fn new(dispatch_tree: DispatchTree) -> Self {
 721        Frame {
 722            focus: None,
 723            window_active: false,
 724            element_states: FxHashMap::default(),
 725            accessed_element_states: Vec::new(),
 726            mouse_listeners: Vec::new(),
 727            dispatch_tree,
 728            scene: Scene::default(),
 729            hitboxes: Vec::new(),
 730            window_control_hitboxes: Vec::new(),
 731            deferred_draws: Vec::new(),
 732            input_handlers: Vec::new(),
 733            tooltip_requests: Vec::new(),
 734            cursor_styles: Vec::new(),
 735
 736            #[cfg(any(test, feature = "test-support"))]
 737            debug_bounds: FxHashMap::default(),
 738
 739            #[cfg(any(feature = "inspector", debug_assertions))]
 740            next_inspector_instance_ids: FxHashMap::default(),
 741
 742            #[cfg(any(feature = "inspector", debug_assertions))]
 743            inspector_hitboxes: FxHashMap::default(),
 744            tab_stops: TabStopMap::default(),
 745        }
 746    }
 747
 748    pub(crate) fn clear(&mut self) {
 749        self.element_states.clear();
 750        self.accessed_element_states.clear();
 751        self.mouse_listeners.clear();
 752        self.dispatch_tree.clear();
 753        self.scene.clear();
 754        self.input_handlers.clear();
 755        self.tooltip_requests.clear();
 756        self.cursor_styles.clear();
 757        self.hitboxes.clear();
 758        self.window_control_hitboxes.clear();
 759        self.deferred_draws.clear();
 760        self.tab_stops.clear();
 761        self.focus = None;
 762
 763        #[cfg(any(feature = "inspector", debug_assertions))]
 764        {
 765            self.next_inspector_instance_ids.clear();
 766            self.inspector_hitboxes.clear();
 767        }
 768    }
 769
 770    pub(crate) fn cursor_style(&self, window: &Window) -> Option<CursorStyle> {
 771        self.cursor_styles
 772            .iter()
 773            .rev()
 774            .fold_while(None, |style, request| match request.hitbox_id {
 775                None => Done(Some(request.style)),
 776                Some(hitbox_id) => Continue(
 777                    style.or_else(|| hitbox_id.is_hovered(window).then_some(request.style)),
 778                ),
 779            })
 780            .into_inner()
 781    }
 782
 783    pub(crate) fn hit_test(&self, position: Point<Pixels>) -> HitTest {
 784        let mut set_hover_hitbox_count = false;
 785        let mut hit_test = HitTest::default();
 786        for hitbox in self.hitboxes.iter().rev() {
 787            let bounds = hitbox.bounds.intersect(&hitbox.content_mask.bounds);
 788            if bounds.contains(&position) {
 789                hit_test.ids.push(hitbox.id);
 790                if !set_hover_hitbox_count
 791                    && hitbox.behavior == HitboxBehavior::BlockMouseExceptScroll
 792                {
 793                    hit_test.hover_hitbox_count = hit_test.ids.len();
 794                    set_hover_hitbox_count = true;
 795                }
 796                if hitbox.behavior == HitboxBehavior::BlockMouse {
 797                    break;
 798                }
 799            }
 800        }
 801        if !set_hover_hitbox_count {
 802            hit_test.hover_hitbox_count = hit_test.ids.len();
 803        }
 804        hit_test
 805    }
 806
 807    pub(crate) fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
 808        self.focus
 809            .map(|focus_id| self.dispatch_tree.focus_path(focus_id))
 810            .unwrap_or_default()
 811    }
 812
 813    pub(crate) fn finish(&mut self, prev_frame: &mut Self) {
 814        for element_state_key in &self.accessed_element_states {
 815            if let Some((element_state_key, element_state)) =
 816                prev_frame.element_states.remove_entry(element_state_key)
 817            {
 818                self.element_states.insert(element_state_key, element_state);
 819            }
 820        }
 821
 822        self.scene.finish();
 823    }
 824}
 825
 826#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Ord, PartialOrd)]
 827enum InputModality {
 828    Mouse,
 829    Keyboard,
 830}
 831
 832/// Holds the state for a specific window.
 833pub struct Window {
 834    pub(crate) handle: AnyWindowHandle,
 835    pub(crate) invalidator: WindowInvalidator,
 836    pub(crate) removed: bool,
 837    pub(crate) platform_window: Box<dyn PlatformWindow>,
 838    display_id: Option<DisplayId>,
 839    sprite_atlas: Arc<dyn PlatformAtlas>,
 840    text_system: Arc<WindowTextSystem>,
 841    rem_size: Pixels,
 842    /// The stack of override values for the window's rem size.
 843    ///
 844    /// This is used by `with_rem_size` to allow rendering an element tree with
 845    /// a given rem size.
 846    rem_size_override_stack: SmallVec<[Pixels; 8]>,
 847    pub(crate) viewport_size: Size<Pixels>,
 848    layout_engine: Option<TaffyLayoutEngine>,
 849    pub(crate) root: Option<AnyView>,
 850    pub(crate) element_id_stack: SmallVec<[ElementId; 32]>,
 851    pub(crate) text_style_stack: Vec<TextStyleRefinement>,
 852    pub(crate) rendered_entity_stack: Vec<EntityId>,
 853    pub(crate) element_offset_stack: Vec<Point<Pixels>>,
 854    pub(crate) element_opacity: f32,
 855    pub(crate) content_mask_stack: Vec<ContentMask<Pixels>>,
 856    pub(crate) requested_autoscroll: Option<Bounds<Pixels>>,
 857    pub(crate) image_cache_stack: Vec<AnyImageCache>,
 858    pub(crate) rendered_frame: Frame,
 859    pub(crate) next_frame: Frame,
 860    next_hitbox_id: HitboxId,
 861    pub(crate) next_tooltip_id: TooltipId,
 862    pub(crate) tooltip_bounds: Option<TooltipBounds>,
 863    next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>>,
 864    pub(crate) dirty_views: FxHashSet<EntityId>,
 865    focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
 866    pub(crate) focus_lost_listeners: SubscriberSet<(), AnyObserver>,
 867    default_prevented: bool,
 868    mouse_position: Point<Pixels>,
 869    mouse_hit_test: HitTest,
 870    modifiers: Modifiers,
 871    capslock: Capslock,
 872    scale_factor: f32,
 873    pub(crate) bounds_observers: SubscriberSet<(), AnyObserver>,
 874    appearance: WindowAppearance,
 875    pub(crate) appearance_observers: SubscriberSet<(), AnyObserver>,
 876    active: Rc<Cell<bool>>,
 877    hovered: Rc<Cell<bool>>,
 878    pub(crate) needs_present: Rc<Cell<bool>>,
 879    /// Tracks recent input event timestamps to determine if input is arriving at a high rate.
 880    /// Used to selectively enable VRR optimization only when input rate exceeds 60fps.
 881    pub(crate) input_rate_tracker: Rc<RefCell<InputRateTracker>>,
 882    last_input_modality: InputModality,
 883    pub(crate) refreshing: bool,
 884    pub(crate) activation_observers: SubscriberSet<(), AnyObserver>,
 885    pub(crate) focus: Option<FocusId>,
 886    focus_enabled: bool,
 887    pending_input: Option<PendingInput>,
 888    pending_modifier: ModifierState,
 889    pub(crate) pending_input_observers: SubscriberSet<(), AnyObserver>,
 890    prompt: Option<RenderablePromptHandle>,
 891    pub(crate) client_inset: Option<Pixels>,
 892    #[cfg(any(feature = "inspector", debug_assertions))]
 893    inspector: Option<Entity<Inspector>>,
 894}
 895
 896#[derive(Clone, Debug, Default)]
 897struct ModifierState {
 898    modifiers: Modifiers,
 899    saw_keystroke: bool,
 900}
 901
 902/// Tracks input event timestamps to determine if input is arriving at a high rate.
 903/// Used for selective VRR (Variable Refresh Rate) optimization.
 904#[derive(Clone, Debug)]
 905pub(crate) struct InputRateTracker {
 906    timestamps: Vec<Instant>,
 907    window: Duration,
 908    inputs_per_second: u32,
 909    sustain_until: Instant,
 910    sustain_duration: Duration,
 911}
 912
 913impl Default for InputRateTracker {
 914    fn default() -> Self {
 915        Self {
 916            timestamps: Vec::new(),
 917            window: Duration::from_millis(100),
 918            inputs_per_second: 60,
 919            sustain_until: Instant::now(),
 920            sustain_duration: Duration::from_secs(1),
 921        }
 922    }
 923}
 924
 925impl InputRateTracker {
 926    pub fn record_input(&mut self) {
 927        let now = Instant::now();
 928        self.timestamps.push(now);
 929        self.prune_old_timestamps(now);
 930
 931        let min_events = self.inputs_per_second as u128 * self.window.as_millis() / 1000;
 932        if self.timestamps.len() as u128 >= min_events {
 933            self.sustain_until = now + self.sustain_duration;
 934        }
 935    }
 936
 937    pub fn is_high_rate(&self) -> bool {
 938        Instant::now() < self.sustain_until
 939    }
 940
 941    fn prune_old_timestamps(&mut self, now: Instant) {
 942        self.timestamps
 943            .retain(|&t| now.duration_since(t) <= self.window);
 944    }
 945}
 946
 947#[derive(Clone, Copy, Debug, Eq, PartialEq)]
 948pub(crate) enum DrawPhase {
 949    None,
 950    Prepaint,
 951    Paint,
 952    Focus,
 953}
 954
 955#[derive(Default, Debug)]
 956struct PendingInput {
 957    keystrokes: SmallVec<[Keystroke; 1]>,
 958    focus: Option<FocusId>,
 959    timer: Option<Task<()>>,
 960    needs_timeout: bool,
 961}
 962
 963pub(crate) struct ElementStateBox {
 964    pub(crate) inner: Box<dyn Any>,
 965    #[cfg(debug_assertions)]
 966    pub(crate) type_name: &'static str,
 967}
 968
 969fn default_bounds(display_id: Option<DisplayId>, cx: &mut App) -> WindowBounds {
 970    // TODO, BUG: if you open a window with the currently active window
 971    // on the stack, this will erroneously fallback to `None`
 972    //
 973    // TODO these should be the initial window bounds not considering maximized/fullscreen
 974    let active_window_bounds = cx
 975        .active_window()
 976        .and_then(|w| w.update(cx, |_, window, _| window.window_bounds()).ok());
 977
 978    const CASCADE_OFFSET: f32 = 25.0;
 979
 980    let display = display_id
 981        .map(|id| cx.find_display(id))
 982        .unwrap_or_else(|| cx.primary_display());
 983
 984    let default_placement = || Bounds::new(point(px(0.), px(0.)), DEFAULT_WINDOW_SIZE);
 985
 986    // Use visible_bounds to exclude taskbar/dock areas
 987    let display_bounds = display
 988        .as_ref()
 989        .map(|d| d.visible_bounds())
 990        .unwrap_or_else(default_placement);
 991
 992    let (
 993        Bounds {
 994            origin: base_origin,
 995            size: base_size,
 996        },
 997        window_bounds_ctor,
 998    ): (_, fn(Bounds<Pixels>) -> WindowBounds) = match active_window_bounds {
 999        Some(bounds) => match bounds {
1000            WindowBounds::Windowed(bounds) => (bounds, WindowBounds::Windowed),
1001            WindowBounds::Maximized(bounds) => (bounds, WindowBounds::Maximized),
1002            WindowBounds::Fullscreen(bounds) => (bounds, WindowBounds::Fullscreen),
1003        },
1004        None => (
1005            display
1006                .as_ref()
1007                .map(|d| d.default_bounds())
1008                .unwrap_or_else(default_placement),
1009            WindowBounds::Windowed,
1010        ),
1011    };
1012
1013    let cascade_offset = point(px(CASCADE_OFFSET), px(CASCADE_OFFSET));
1014    let proposed_origin = base_origin + cascade_offset;
1015    let proposed_bounds = Bounds::new(proposed_origin, base_size);
1016
1017    let display_right = display_bounds.origin.x + display_bounds.size.width;
1018    let display_bottom = display_bounds.origin.y + display_bounds.size.height;
1019    let window_right = proposed_bounds.origin.x + proposed_bounds.size.width;
1020    let window_bottom = proposed_bounds.origin.y + proposed_bounds.size.height;
1021
1022    let fits_horizontally = window_right <= display_right;
1023    let fits_vertically = window_bottom <= display_bottom;
1024
1025    let final_origin = match (fits_horizontally, fits_vertically) {
1026        (true, true) => proposed_origin,
1027        (false, true) => point(display_bounds.origin.x, base_origin.y),
1028        (true, false) => point(base_origin.x, display_bounds.origin.y),
1029        (false, false) => display_bounds.origin,
1030    };
1031    window_bounds_ctor(Bounds::new(final_origin, base_size))
1032}
1033
1034impl Window {
1035    pub(crate) fn new(
1036        handle: AnyWindowHandle,
1037        options: WindowOptions,
1038        cx: &mut App,
1039    ) -> Result<Self> {
1040        let WindowOptions {
1041            window_bounds,
1042            titlebar,
1043            focus,
1044            show,
1045            kind,
1046            is_movable,
1047            is_resizable,
1048            is_minimizable,
1049            display_id,
1050            window_background,
1051            app_id,
1052            window_min_size,
1053            window_decorations,
1054            #[cfg_attr(not(target_os = "macos"), allow(unused_variables))]
1055            tabbing_identifier,
1056        } = options;
1057
1058        let window_bounds = window_bounds.unwrap_or_else(|| default_bounds(display_id, cx));
1059        let mut platform_window = cx.platform.open_window(
1060            handle,
1061            WindowParams {
1062                bounds: window_bounds.get_bounds(),
1063                titlebar,
1064                kind,
1065                is_movable,
1066                is_resizable,
1067                is_minimizable,
1068                focus,
1069                show,
1070                display_id,
1071                window_min_size,
1072                #[cfg(target_os = "macos")]
1073                tabbing_identifier,
1074            },
1075        )?;
1076
1077        let tab_bar_visible = platform_window.tab_bar_visible();
1078        SystemWindowTabController::init_visible(cx, tab_bar_visible);
1079        if let Some(tabs) = platform_window.tabbed_windows() {
1080            SystemWindowTabController::add_tab(cx, handle.window_id(), tabs);
1081        }
1082
1083        let display_id = platform_window.display().map(|display| display.id());
1084        let sprite_atlas = platform_window.sprite_atlas();
1085        let mouse_position = platform_window.mouse_position();
1086        let modifiers = platform_window.modifiers();
1087        let capslock = platform_window.capslock();
1088        let content_size = platform_window.content_size();
1089        let scale_factor = platform_window.scale_factor();
1090        let appearance = platform_window.appearance();
1091        let text_system = Arc::new(WindowTextSystem::new(cx.text_system().clone()));
1092        let invalidator = WindowInvalidator::new();
1093        let active = Rc::new(Cell::new(platform_window.is_active()));
1094        let hovered = Rc::new(Cell::new(platform_window.is_hovered()));
1095        let needs_present = Rc::new(Cell::new(false));
1096        let next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>> = Default::default();
1097        let input_rate_tracker = Rc::new(RefCell::new(InputRateTracker::default()));
1098
1099        platform_window
1100            .request_decorations(window_decorations.unwrap_or(WindowDecorations::Server));
1101        platform_window.set_background_appearance(window_background);
1102
1103        match window_bounds {
1104            WindowBounds::Fullscreen(_) => platform_window.toggle_fullscreen(),
1105            WindowBounds::Maximized(_) => platform_window.zoom(),
1106            WindowBounds::Windowed(_) => {}
1107        }
1108
1109        platform_window.on_close(Box::new({
1110            let window_id = handle.window_id();
1111            let mut cx = cx.to_async();
1112            move || {
1113                let _ = handle.update(&mut cx, |_, window, _| window.remove_window());
1114                let _ = cx.update(|cx| {
1115                    SystemWindowTabController::remove_tab(cx, window_id);
1116                });
1117            }
1118        }));
1119        platform_window.on_request_frame(Box::new({
1120            let mut cx = cx.to_async();
1121            let invalidator = invalidator.clone();
1122            let active = active.clone();
1123            let needs_present = needs_present.clone();
1124            let next_frame_callbacks = next_frame_callbacks.clone();
1125            let input_rate_tracker = input_rate_tracker.clone();
1126            move |request_frame_options| {
1127                let next_frame_callbacks = next_frame_callbacks.take();
1128                if !next_frame_callbacks.is_empty() {
1129                    handle
1130                        .update(&mut cx, |_, window, cx| {
1131                            for callback in next_frame_callbacks {
1132                                callback(window, cx);
1133                            }
1134                        })
1135                        .log_err();
1136                }
1137
1138                // Keep presenting if input was recently arriving at a high rate (>= 60fps).
1139                // Once high-rate input is detected, we sustain presentation for 1 second
1140                // to prevent display underclocking during active input.
1141                let needs_present = request_frame_options.require_presentation
1142                    || needs_present.get()
1143                    || (active.get() && input_rate_tracker.borrow_mut().is_high_rate());
1144
1145                if invalidator.is_dirty() || request_frame_options.force_render {
1146                    measure("frame duration", || {
1147                        handle
1148                            .update(&mut cx, |_, window, cx| {
1149                                let arena_clear_needed = window.draw(cx);
1150                                window.present();
1151                                arena_clear_needed.clear();
1152                            })
1153                            .log_err();
1154                    })
1155                } else if needs_present {
1156                    handle
1157                        .update(&mut cx, |_, window, _| window.present())
1158                        .log_err();
1159                }
1160
1161                handle
1162                    .update(&mut cx, |_, window, _| {
1163                        window.complete_frame();
1164                    })
1165                    .log_err();
1166            }
1167        }));
1168        platform_window.on_resize(Box::new({
1169            let mut cx = cx.to_async();
1170            move |_, _| {
1171                handle
1172                    .update(&mut cx, |_, window, cx| window.bounds_changed(cx))
1173                    .log_err();
1174            }
1175        }));
1176        platform_window.on_moved(Box::new({
1177            let mut cx = cx.to_async();
1178            move || {
1179                handle
1180                    .update(&mut cx, |_, window, cx| window.bounds_changed(cx))
1181                    .log_err();
1182            }
1183        }));
1184        platform_window.on_appearance_changed(Box::new({
1185            let mut cx = cx.to_async();
1186            move || {
1187                handle
1188                    .update(&mut cx, |_, window, cx| window.appearance_changed(cx))
1189                    .log_err();
1190            }
1191        }));
1192        platform_window.on_active_status_change(Box::new({
1193            let mut cx = cx.to_async();
1194            move |active| {
1195                handle
1196                    .update(&mut cx, |_, window, cx| {
1197                        window.active.set(active);
1198                        window.modifiers = window.platform_window.modifiers();
1199                        window.capslock = window.platform_window.capslock();
1200                        window
1201                            .activation_observers
1202                            .clone()
1203                            .retain(&(), |callback| callback(window, cx));
1204
1205                        window.bounds_changed(cx);
1206                        window.refresh();
1207
1208                        SystemWindowTabController::update_last_active(cx, window.handle.id);
1209                    })
1210                    .log_err();
1211            }
1212        }));
1213        platform_window.on_hover_status_change(Box::new({
1214            let mut cx = cx.to_async();
1215            move |active| {
1216                handle
1217                    .update(&mut cx, |_, window, _| {
1218                        window.hovered.set(active);
1219                        window.refresh();
1220                    })
1221                    .log_err();
1222            }
1223        }));
1224        platform_window.on_input({
1225            let mut cx = cx.to_async();
1226            Box::new(move |event| {
1227                handle
1228                    .update(&mut cx, |_, window, cx| window.dispatch_event(event, cx))
1229                    .log_err()
1230                    .unwrap_or(DispatchEventResult::default())
1231            })
1232        });
1233        platform_window.on_hit_test_window_control({
1234            let mut cx = cx.to_async();
1235            Box::new(move || {
1236                handle
1237                    .update(&mut cx, |_, window, _cx| {
1238                        for (area, hitbox) in &window.rendered_frame.window_control_hitboxes {
1239                            if window.mouse_hit_test.ids.contains(&hitbox.id) {
1240                                return Some(*area);
1241                            }
1242                        }
1243                        None
1244                    })
1245                    .log_err()
1246                    .unwrap_or(None)
1247            })
1248        });
1249        platform_window.on_move_tab_to_new_window({
1250            let mut cx = cx.to_async();
1251            Box::new(move || {
1252                handle
1253                    .update(&mut cx, |_, _window, cx| {
1254                        SystemWindowTabController::move_tab_to_new_window(cx, handle.window_id());
1255                    })
1256                    .log_err();
1257            })
1258        });
1259        platform_window.on_merge_all_windows({
1260            let mut cx = cx.to_async();
1261            Box::new(move || {
1262                handle
1263                    .update(&mut cx, |_, _window, cx| {
1264                        SystemWindowTabController::merge_all_windows(cx, handle.window_id());
1265                    })
1266                    .log_err();
1267            })
1268        });
1269        platform_window.on_select_next_tab({
1270            let mut cx = cx.to_async();
1271            Box::new(move || {
1272                handle
1273                    .update(&mut cx, |_, _window, cx| {
1274                        SystemWindowTabController::select_next_tab(cx, handle.window_id());
1275                    })
1276                    .log_err();
1277            })
1278        });
1279        platform_window.on_select_previous_tab({
1280            let mut cx = cx.to_async();
1281            Box::new(move || {
1282                handle
1283                    .update(&mut cx, |_, _window, cx| {
1284                        SystemWindowTabController::select_previous_tab(cx, handle.window_id())
1285                    })
1286                    .log_err();
1287            })
1288        });
1289        platform_window.on_toggle_tab_bar({
1290            let mut cx = cx.to_async();
1291            Box::new(move || {
1292                handle
1293                    .update(&mut cx, |_, window, cx| {
1294                        let tab_bar_visible = window.platform_window.tab_bar_visible();
1295                        SystemWindowTabController::set_visible(cx, tab_bar_visible);
1296                    })
1297                    .log_err();
1298            })
1299        });
1300
1301        if let Some(app_id) = app_id {
1302            platform_window.set_app_id(&app_id);
1303        }
1304
1305        platform_window.map_window().unwrap();
1306
1307        Ok(Window {
1308            handle,
1309            invalidator,
1310            removed: false,
1311            platform_window,
1312            display_id,
1313            sprite_atlas,
1314            text_system,
1315            rem_size: px(16.),
1316            rem_size_override_stack: SmallVec::new(),
1317            viewport_size: content_size,
1318            layout_engine: Some(TaffyLayoutEngine::new()),
1319            root: None,
1320            element_id_stack: SmallVec::default(),
1321            text_style_stack: Vec::new(),
1322            rendered_entity_stack: Vec::new(),
1323            element_offset_stack: Vec::new(),
1324            content_mask_stack: Vec::new(),
1325            element_opacity: 1.0,
1326            requested_autoscroll: None,
1327            rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
1328            next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
1329            next_frame_callbacks,
1330            next_hitbox_id: HitboxId(0),
1331            next_tooltip_id: TooltipId::default(),
1332            tooltip_bounds: None,
1333            dirty_views: FxHashSet::default(),
1334            focus_listeners: SubscriberSet::new(),
1335            focus_lost_listeners: SubscriberSet::new(),
1336            default_prevented: true,
1337            mouse_position,
1338            mouse_hit_test: HitTest::default(),
1339            modifiers,
1340            capslock,
1341            scale_factor,
1342            bounds_observers: SubscriberSet::new(),
1343            appearance,
1344            appearance_observers: SubscriberSet::new(),
1345            active,
1346            hovered,
1347            needs_present,
1348            input_rate_tracker,
1349            last_input_modality: InputModality::Mouse,
1350            refreshing: false,
1351            activation_observers: SubscriberSet::new(),
1352            focus: None,
1353            focus_enabled: true,
1354            pending_input: None,
1355            pending_modifier: ModifierState::default(),
1356            pending_input_observers: SubscriberSet::new(),
1357            prompt: None,
1358            client_inset: None,
1359            image_cache_stack: Vec::new(),
1360            #[cfg(any(feature = "inspector", debug_assertions))]
1361            inspector: None,
1362        })
1363    }
1364
1365    pub(crate) fn new_focus_listener(
1366        &self,
1367        value: AnyWindowFocusListener,
1368    ) -> (Subscription, impl FnOnce() + use<>) {
1369        self.focus_listeners.insert((), value)
1370    }
1371}
1372
1373#[derive(Clone, Debug, Default, PartialEq, Eq)]
1374pub(crate) struct DispatchEventResult {
1375    pub propagate: bool,
1376    pub default_prevented: bool,
1377}
1378
1379/// Indicates which region of the window is visible. Content falling outside of this mask will not be
1380/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
1381/// to leave room to support more complex shapes in the future.
1382#[derive(Clone, Debug, Default, PartialEq, Eq)]
1383#[repr(C)]
1384pub struct ContentMask<P: Clone + Debug + Default + PartialEq> {
1385    /// The bounds
1386    pub bounds: Bounds<P>,
1387}
1388
1389impl ContentMask<Pixels> {
1390    /// Scale the content mask's pixel units by the given scaling factor.
1391    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
1392        ContentMask {
1393            bounds: self.bounds.scale(factor),
1394        }
1395    }
1396
1397    /// Intersect the content mask with the given content mask.
1398    pub fn intersect(&self, other: &Self) -> Self {
1399        let bounds = self.bounds.intersect(&other.bounds);
1400        ContentMask { bounds }
1401    }
1402}
1403
1404impl Window {
1405    fn mark_view_dirty(&mut self, view_id: EntityId) {
1406        // Mark ancestor views as dirty. If already in the `dirty_views` set, then all its ancestors
1407        // should already be dirty.
1408        for view_id in self
1409            .rendered_frame
1410            .dispatch_tree
1411            .view_path_reversed(view_id)
1412        {
1413            if !self.dirty_views.insert(view_id) {
1414                break;
1415            }
1416        }
1417    }
1418
1419    /// Registers a callback to be invoked when the window appearance changes.
1420    pub fn observe_window_appearance(
1421        &self,
1422        mut callback: impl FnMut(&mut Window, &mut App) + 'static,
1423    ) -> Subscription {
1424        let (subscription, activate) = self.appearance_observers.insert(
1425            (),
1426            Box::new(move |window, cx| {
1427                callback(window, cx);
1428                true
1429            }),
1430        );
1431        activate();
1432        subscription
1433    }
1434
1435    /// Replaces the root entity of the window with a new one.
1436    pub fn replace_root<E>(
1437        &mut self,
1438        cx: &mut App,
1439        build_view: impl FnOnce(&mut Window, &mut Context<E>) -> E,
1440    ) -> Entity<E>
1441    where
1442        E: 'static + Render,
1443    {
1444        let view = cx.new(|cx| build_view(self, cx));
1445        self.root = Some(view.clone().into());
1446        self.refresh();
1447        view
1448    }
1449
1450    /// Returns the root entity of the window, if it has one.
1451    pub fn root<E>(&self) -> Option<Option<Entity<E>>>
1452    where
1453        E: 'static + Render,
1454    {
1455        self.root
1456            .as_ref()
1457            .map(|view| view.clone().downcast::<E>().ok())
1458    }
1459
1460    /// Obtain a handle to the window that belongs to this context.
1461    pub fn window_handle(&self) -> AnyWindowHandle {
1462        self.handle
1463    }
1464
1465    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
1466    pub fn refresh(&mut self) {
1467        if self.invalidator.not_drawing() {
1468            self.refreshing = true;
1469            self.invalidator.set_dirty(true);
1470        }
1471    }
1472
1473    /// Close this window.
1474    pub fn remove_window(&mut self) {
1475        self.removed = true;
1476    }
1477
1478    /// Obtain the currently focused [`FocusHandle`]. If no elements are focused, returns `None`.
1479    pub fn focused(&self, cx: &App) -> Option<FocusHandle> {
1480        self.focus
1481            .and_then(|id| FocusHandle::for_id(id, &cx.focus_handles))
1482    }
1483
1484    /// Move focus to the element associated with the given [`FocusHandle`].
1485    pub fn focus(&mut self, handle: &FocusHandle, cx: &mut App) {
1486        if !self.focus_enabled || self.focus == Some(handle.id) {
1487            return;
1488        }
1489
1490        self.focus = Some(handle.id);
1491        self.clear_pending_keystrokes();
1492
1493        // Avoid re-entrant entity updates by deferring observer notifications to the end of the
1494        // current effect cycle, and only for this window.
1495        let window_handle = self.handle;
1496        cx.defer(move |cx| {
1497            window_handle
1498                .update(cx, |_, window, cx| {
1499                    window.pending_input_changed(cx);
1500                })
1501                .ok();
1502        });
1503
1504        self.refresh();
1505    }
1506
1507    /// Remove focus from all elements within this context's window.
1508    pub fn blur(&mut self) {
1509        if !self.focus_enabled {
1510            return;
1511        }
1512
1513        self.focus = None;
1514        self.refresh();
1515    }
1516
1517    /// Blur the window and don't allow anything in it to be focused again.
1518    pub fn disable_focus(&mut self) {
1519        self.blur();
1520        self.focus_enabled = false;
1521    }
1522
1523    /// Move focus to next tab stop.
1524    pub fn focus_next(&mut self, cx: &mut App) {
1525        if !self.focus_enabled {
1526            return;
1527        }
1528
1529        if let Some(handle) = self.rendered_frame.tab_stops.next(self.focus.as_ref()) {
1530            self.focus(&handle, cx)
1531        }
1532    }
1533
1534    /// Move focus to previous tab stop.
1535    pub fn focus_prev(&mut self, cx: &mut App) {
1536        if !self.focus_enabled {
1537            return;
1538        }
1539
1540        if let Some(handle) = self.rendered_frame.tab_stops.prev(self.focus.as_ref()) {
1541            self.focus(&handle, cx)
1542        }
1543    }
1544
1545    /// Accessor for the text system.
1546    pub fn text_system(&self) -> &Arc<WindowTextSystem> {
1547        &self.text_system
1548    }
1549
1550    /// The current text style. Which is composed of all the style refinements provided to `with_text_style`.
1551    pub fn text_style(&self) -> TextStyle {
1552        let mut style = TextStyle::default();
1553        for refinement in &self.text_style_stack {
1554            style.refine(refinement);
1555        }
1556        style
1557    }
1558
1559    /// Check if the platform window is maximized.
1560    ///
1561    /// On some platforms (namely Windows) this is different than the bounds being the size of the display
1562    pub fn is_maximized(&self) -> bool {
1563        self.platform_window.is_maximized()
1564    }
1565
1566    /// request a certain window decoration (Wayland)
1567    pub fn request_decorations(&self, decorations: WindowDecorations) {
1568        self.platform_window.request_decorations(decorations);
1569    }
1570
1571    /// Start a window resize operation (Wayland)
1572    pub fn start_window_resize(&self, edge: ResizeEdge) {
1573        self.platform_window.start_window_resize(edge);
1574    }
1575
1576    /// Return the `WindowBounds` to indicate that how a window should be opened
1577    /// after it has been closed
1578    pub fn window_bounds(&self) -> WindowBounds {
1579        self.platform_window.window_bounds()
1580    }
1581
1582    /// Return the `WindowBounds` excluding insets (Wayland and X11)
1583    pub fn inner_window_bounds(&self) -> WindowBounds {
1584        self.platform_window.inner_window_bounds()
1585    }
1586
1587    /// Dispatch the given action on the currently focused element.
1588    pub fn dispatch_action(&mut self, action: Box<dyn Action>, cx: &mut App) {
1589        let focus_id = self.focused(cx).map(|handle| handle.id);
1590
1591        let window = self.handle;
1592        cx.defer(move |cx| {
1593            window
1594                .update(cx, |_, window, cx| {
1595                    let node_id = window.focus_node_id_in_rendered_frame(focus_id);
1596                    window.dispatch_action_on_node(node_id, action.as_ref(), cx);
1597                })
1598                .log_err();
1599        })
1600    }
1601
1602    pub(crate) fn dispatch_keystroke_observers(
1603        &mut self,
1604        event: &dyn Any,
1605        action: Option<Box<dyn Action>>,
1606        context_stack: Vec<KeyContext>,
1607        cx: &mut App,
1608    ) {
1609        let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() else {
1610            return;
1611        };
1612
1613        cx.keystroke_observers.clone().retain(&(), move |callback| {
1614            (callback)(
1615                &KeystrokeEvent {
1616                    keystroke: key_down_event.keystroke.clone(),
1617                    action: action.as_ref().map(|action| action.boxed_clone()),
1618                    context_stack: context_stack.clone(),
1619                },
1620                self,
1621                cx,
1622            )
1623        });
1624    }
1625
1626    pub(crate) fn dispatch_keystroke_interceptors(
1627        &mut self,
1628        event: &dyn Any,
1629        context_stack: Vec<KeyContext>,
1630        cx: &mut App,
1631    ) {
1632        let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() else {
1633            return;
1634        };
1635
1636        cx.keystroke_interceptors
1637            .clone()
1638            .retain(&(), move |callback| {
1639                (callback)(
1640                    &KeystrokeEvent {
1641                        keystroke: key_down_event.keystroke.clone(),
1642                        action: None,
1643                        context_stack: context_stack.clone(),
1644                    },
1645                    self,
1646                    cx,
1647                )
1648            });
1649    }
1650
1651    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
1652    /// that are currently on the stack to be returned to the app.
1653    pub fn defer(&self, cx: &mut App, f: impl FnOnce(&mut Window, &mut App) + 'static) {
1654        let handle = self.handle;
1655        cx.defer(move |cx| {
1656            handle.update(cx, |_, window, cx| f(window, cx)).ok();
1657        });
1658    }
1659
1660    /// Subscribe to events emitted by a entity.
1661    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
1662    /// The callback will be invoked a handle to the emitting entity, the event, and a window context for the current window.
1663    pub fn observe<T: 'static>(
1664        &mut self,
1665        observed: &Entity<T>,
1666        cx: &mut App,
1667        mut on_notify: impl FnMut(Entity<T>, &mut Window, &mut App) + 'static,
1668    ) -> Subscription {
1669        let entity_id = observed.entity_id();
1670        let observed = observed.downgrade();
1671        let window_handle = self.handle;
1672        cx.new_observer(
1673            entity_id,
1674            Box::new(move |cx| {
1675                window_handle
1676                    .update(cx, |_, window, cx| {
1677                        if let Some(handle) = observed.upgrade() {
1678                            on_notify(handle, window, cx);
1679                            true
1680                        } else {
1681                            false
1682                        }
1683                    })
1684                    .unwrap_or(false)
1685            }),
1686        )
1687    }
1688
1689    /// Subscribe to events emitted by a entity.
1690    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
1691    /// The callback will be invoked a handle to the emitting entity, the event, and a window context for the current window.
1692    pub fn subscribe<Emitter, Evt>(
1693        &mut self,
1694        entity: &Entity<Emitter>,
1695        cx: &mut App,
1696        mut on_event: impl FnMut(Entity<Emitter>, &Evt, &mut Window, &mut App) + 'static,
1697    ) -> Subscription
1698    where
1699        Emitter: EventEmitter<Evt>,
1700        Evt: 'static,
1701    {
1702        let entity_id = entity.entity_id();
1703        let handle = entity.downgrade();
1704        let window_handle = self.handle;
1705        cx.new_subscription(
1706            entity_id,
1707            (
1708                TypeId::of::<Evt>(),
1709                Box::new(move |event, cx| {
1710                    window_handle
1711                        .update(cx, |_, window, cx| {
1712                            if let Some(entity) = handle.upgrade() {
1713                                let event = event.downcast_ref().expect("invalid event type");
1714                                on_event(entity, event, window, cx);
1715                                true
1716                            } else {
1717                                false
1718                            }
1719                        })
1720                        .unwrap_or(false)
1721                }),
1722            ),
1723        )
1724    }
1725
1726    /// Register a callback to be invoked when the given `Entity` is released.
1727    pub fn observe_release<T>(
1728        &self,
1729        entity: &Entity<T>,
1730        cx: &mut App,
1731        mut on_release: impl FnOnce(&mut T, &mut Window, &mut App) + 'static,
1732    ) -> Subscription
1733    where
1734        T: 'static,
1735    {
1736        let entity_id = entity.entity_id();
1737        let window_handle = self.handle;
1738        let (subscription, activate) = cx.release_listeners.insert(
1739            entity_id,
1740            Box::new(move |entity, cx| {
1741                let entity = entity.downcast_mut().expect("invalid entity type");
1742                let _ = window_handle.update(cx, |_, window, cx| on_release(entity, window, cx));
1743            }),
1744        );
1745        activate();
1746        subscription
1747    }
1748
1749    /// Creates an [`AsyncWindowContext`], which has a static lifetime and can be held across
1750    /// await points in async code.
1751    pub fn to_async(&self, cx: &App) -> AsyncWindowContext {
1752        AsyncWindowContext::new_context(cx.to_async(), self.handle)
1753    }
1754
1755    /// Schedule the given closure to be run directly after the current frame is rendered.
1756    pub fn on_next_frame(&self, callback: impl FnOnce(&mut Window, &mut App) + 'static) {
1757        RefCell::borrow_mut(&self.next_frame_callbacks).push(Box::new(callback));
1758    }
1759
1760    /// Schedule a frame to be drawn on the next animation frame.
1761    ///
1762    /// This is useful for elements that need to animate continuously, such as a video player or an animated GIF.
1763    /// It will cause the window to redraw on the next frame, even if no other changes have occurred.
1764    ///
1765    /// If called from within a view, it will notify that view on the next frame. Otherwise, it will refresh the entire window.
1766    pub fn request_animation_frame(&self) {
1767        let entity = self.current_view();
1768        self.on_next_frame(move |_, cx| cx.notify(entity));
1769    }
1770
1771    /// Spawn the future returned by the given closure on the application thread pool.
1772    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
1773    /// use within your future.
1774    #[track_caller]
1775    pub fn spawn<AsyncFn, R>(&self, cx: &App, f: AsyncFn) -> Task<R>
1776    where
1777        R: 'static,
1778        AsyncFn: AsyncFnOnce(&mut AsyncWindowContext) -> R + 'static,
1779    {
1780        let handle = self.handle;
1781        cx.spawn(async move |app| {
1782            let mut async_window_cx = AsyncWindowContext::new_context(app.clone(), handle);
1783            f(&mut async_window_cx).await
1784        })
1785    }
1786
1787    /// Spawn the future returned by the given closure on the application thread
1788    /// pool, with the given priority. The closure is provided a handle to the
1789    /// current window and an `AsyncWindowContext` for use within your future.
1790    #[track_caller]
1791    pub fn spawn_with_priority<AsyncFn, R>(
1792        &self,
1793        priority: Priority,
1794        cx: &App,
1795        f: AsyncFn,
1796    ) -> Task<R>
1797    where
1798        R: 'static,
1799        AsyncFn: AsyncFnOnce(&mut AsyncWindowContext) -> R + 'static,
1800    {
1801        let handle = self.handle;
1802        cx.spawn_with_priority(priority, async move |app| {
1803            let mut async_window_cx = AsyncWindowContext::new_context(app.clone(), handle);
1804            f(&mut async_window_cx).await
1805        })
1806    }
1807
1808    fn bounds_changed(&mut self, cx: &mut App) {
1809        self.scale_factor = self.platform_window.scale_factor();
1810        self.viewport_size = self.platform_window.content_size();
1811        self.display_id = self.platform_window.display().map(|display| display.id());
1812
1813        self.refresh();
1814
1815        self.bounds_observers
1816            .clone()
1817            .retain(&(), |callback| callback(self, cx));
1818    }
1819
1820    /// Returns the bounds of the current window in the global coordinate space, which could span across multiple displays.
1821    pub fn bounds(&self) -> Bounds<Pixels> {
1822        self.platform_window.bounds()
1823    }
1824
1825    /// Renders the current frame's scene to a texture and returns the pixel data as an RGBA image.
1826    /// This does not present the frame to screen - useful for visual testing where we want
1827    /// to capture what would be rendered without displaying it or requiring the window to be visible.
1828    #[cfg(any(test, feature = "test-support"))]
1829    pub fn render_to_image(&self) -> anyhow::Result<image::RgbaImage> {
1830        self.platform_window
1831            .render_to_image(&self.rendered_frame.scene)
1832    }
1833
1834    /// Set the content size of the window.
1835    pub fn resize(&mut self, size: Size<Pixels>) {
1836        self.platform_window.resize(size);
1837    }
1838
1839    /// Returns whether or not the window is currently fullscreen
1840    pub fn is_fullscreen(&self) -> bool {
1841        self.platform_window.is_fullscreen()
1842    }
1843
1844    pub(crate) fn appearance_changed(&mut self, cx: &mut App) {
1845        self.appearance = self.platform_window.appearance();
1846
1847        self.appearance_observers
1848            .clone()
1849            .retain(&(), |callback| callback(self, cx));
1850    }
1851
1852    /// Returns the appearance of the current window.
1853    pub fn appearance(&self) -> WindowAppearance {
1854        self.appearance
1855    }
1856
1857    /// Returns the size of the drawable area within the window.
1858    pub fn viewport_size(&self) -> Size<Pixels> {
1859        self.viewport_size
1860    }
1861
1862    /// Returns whether this window is focused by the operating system (receiving key events).
1863    pub fn is_window_active(&self) -> bool {
1864        self.active.get()
1865    }
1866
1867    /// Returns whether this window is considered to be the window
1868    /// that currently owns the mouse cursor.
1869    /// On mac, this is equivalent to `is_window_active`.
1870    pub fn is_window_hovered(&self) -> bool {
1871        if cfg!(any(
1872            target_os = "windows",
1873            target_os = "linux",
1874            target_os = "freebsd"
1875        )) {
1876            self.hovered.get()
1877        } else {
1878            self.is_window_active()
1879        }
1880    }
1881
1882    /// Toggle zoom on the window.
1883    pub fn zoom_window(&self) {
1884        self.platform_window.zoom();
1885    }
1886
1887    /// Opens the native title bar context menu, useful when implementing client side decorations (Wayland and X11)
1888    pub fn show_window_menu(&self, position: Point<Pixels>) {
1889        self.platform_window.show_window_menu(position)
1890    }
1891
1892    /// Handle window movement for Linux and macOS.
1893    /// Tells the compositor to take control of window movement (Wayland and X11)
1894    ///
1895    /// Events may not be received during a move operation.
1896    pub fn start_window_move(&self) {
1897        self.platform_window.start_window_move()
1898    }
1899
1900    /// When using client side decorations, set this to the width of the invisible decorations (Wayland and X11)
1901    pub fn set_client_inset(&mut self, inset: Pixels) {
1902        self.client_inset = Some(inset);
1903        self.platform_window.set_client_inset(inset);
1904    }
1905
1906    /// Returns the client_inset value by [`Self::set_client_inset`].
1907    pub fn client_inset(&self) -> Option<Pixels> {
1908        self.client_inset
1909    }
1910
1911    /// Returns whether the title bar window controls need to be rendered by the application (Wayland and X11)
1912    pub fn window_decorations(&self) -> Decorations {
1913        self.platform_window.window_decorations()
1914    }
1915
1916    /// Returns which window controls are currently visible (Wayland)
1917    pub fn window_controls(&self) -> WindowControls {
1918        self.platform_window.window_controls()
1919    }
1920
1921    /// Updates the window's title at the platform level.
1922    pub fn set_window_title(&mut self, title: &str) {
1923        self.platform_window.set_title(title);
1924    }
1925
1926    /// Sets the application identifier.
1927    pub fn set_app_id(&mut self, app_id: &str) {
1928        self.platform_window.set_app_id(app_id);
1929    }
1930
1931    /// Sets the window background appearance.
1932    pub fn set_background_appearance(&self, background_appearance: WindowBackgroundAppearance) {
1933        self.platform_window
1934            .set_background_appearance(background_appearance);
1935    }
1936
1937    /// Mark the window as dirty at the platform level.
1938    pub fn set_window_edited(&mut self, edited: bool) {
1939        self.platform_window.set_edited(edited);
1940    }
1941
1942    /// Determine the display on which the window is visible.
1943    pub fn display(&self, cx: &App) -> Option<Rc<dyn PlatformDisplay>> {
1944        cx.platform
1945            .displays()
1946            .into_iter()
1947            .find(|display| Some(display.id()) == self.display_id)
1948    }
1949
1950    /// Show the platform character palette.
1951    pub fn show_character_palette(&self) {
1952        self.platform_window.show_character_palette();
1953    }
1954
1955    /// The scale factor of the display associated with the window. For example, it could
1956    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
1957    /// be rendered as two pixels on screen.
1958    pub fn scale_factor(&self) -> f32 {
1959        self.scale_factor
1960    }
1961
1962    /// The size of an em for the base font of the application. Adjusting this value allows the
1963    /// UI to scale, just like zooming a web page.
1964    pub fn rem_size(&self) -> Pixels {
1965        self.rem_size_override_stack
1966            .last()
1967            .copied()
1968            .unwrap_or(self.rem_size)
1969    }
1970
1971    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
1972    /// UI to scale, just like zooming a web page.
1973    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
1974        self.rem_size = rem_size.into();
1975    }
1976
1977    /// Acquire a globally unique identifier for the given ElementId.
1978    /// Only valid for the duration of the provided closure.
1979    pub fn with_global_id<R>(
1980        &mut self,
1981        element_id: ElementId,
1982        f: impl FnOnce(&GlobalElementId, &mut Self) -> R,
1983    ) -> R {
1984        self.element_id_stack.push(element_id);
1985        let global_id = GlobalElementId(Arc::from(&*self.element_id_stack));
1986
1987        let result = f(&global_id, self);
1988        self.element_id_stack.pop();
1989        result
1990    }
1991
1992    /// Executes the provided function with the specified rem size.
1993    ///
1994    /// This method must only be called as part of element drawing.
1995    // This function is called in a highly recursive manner in editor
1996    // prepainting, make sure its inlined to reduce the stack burden
1997    #[inline]
1998    pub fn with_rem_size<F, R>(&mut self, rem_size: Option<impl Into<Pixels>>, f: F) -> R
1999    where
2000        F: FnOnce(&mut Self) -> R,
2001    {
2002        self.invalidator.debug_assert_paint_or_prepaint();
2003
2004        if let Some(rem_size) = rem_size {
2005            self.rem_size_override_stack.push(rem_size.into());
2006            let result = f(self);
2007            self.rem_size_override_stack.pop();
2008            result
2009        } else {
2010            f(self)
2011        }
2012    }
2013
2014    /// The line height associated with the current text style.
2015    pub fn line_height(&self) -> Pixels {
2016        self.text_style().line_height_in_pixels(self.rem_size())
2017    }
2018
2019    /// Call to prevent the default action of an event. Currently only used to prevent
2020    /// parent elements from becoming focused on mouse down.
2021    pub fn prevent_default(&mut self) {
2022        self.default_prevented = true;
2023    }
2024
2025    /// Obtain whether default has been prevented for the event currently being dispatched.
2026    pub fn default_prevented(&self) -> bool {
2027        self.default_prevented
2028    }
2029
2030    /// Determine whether the given action is available along the dispatch path to the currently focused element.
2031    pub fn is_action_available(&self, action: &dyn Action, cx: &App) -> bool {
2032        let node_id =
2033            self.focus_node_id_in_rendered_frame(self.focused(cx).map(|handle| handle.id));
2034        self.rendered_frame
2035            .dispatch_tree
2036            .is_action_available(action, node_id)
2037    }
2038
2039    /// Determine whether the given action is available along the dispatch path to the given focus_handle.
2040    pub fn is_action_available_in(&self, action: &dyn Action, focus_handle: &FocusHandle) -> bool {
2041        let node_id = self.focus_node_id_in_rendered_frame(Some(focus_handle.id));
2042        self.rendered_frame
2043            .dispatch_tree
2044            .is_action_available(action, node_id)
2045    }
2046
2047    /// The position of the mouse relative to the window.
2048    pub fn mouse_position(&self) -> Point<Pixels> {
2049        self.mouse_position
2050    }
2051
2052    /// The current state of the keyboard's modifiers
2053    pub fn modifiers(&self) -> Modifiers {
2054        self.modifiers
2055    }
2056
2057    /// Returns true if the last input event was keyboard-based (key press, tab navigation, etc.)
2058    /// This is used for focus-visible styling to show focus indicators only for keyboard navigation.
2059    pub fn last_input_was_keyboard(&self) -> bool {
2060        self.last_input_modality == InputModality::Keyboard
2061    }
2062
2063    /// The current state of the keyboard's capslock
2064    pub fn capslock(&self) -> Capslock {
2065        self.capslock
2066    }
2067
2068    fn complete_frame(&self) {
2069        self.platform_window.completed_frame();
2070    }
2071
2072    /// Produces a new frame and assigns it to `rendered_frame`. To actually show
2073    /// the contents of the new [`Scene`], use [`Self::present`].
2074    #[profiling::function]
2075    pub fn draw(&mut self, cx: &mut App) -> ArenaClearNeeded {
2076        self.invalidate_entities();
2077        cx.entities.clear_accessed();
2078        debug_assert!(self.rendered_entity_stack.is_empty());
2079        self.invalidator.set_dirty(false);
2080        self.requested_autoscroll = None;
2081
2082        // Restore the previously-used input handler.
2083        if let Some(input_handler) = self.platform_window.take_input_handler() {
2084            self.rendered_frame.input_handlers.push(Some(input_handler));
2085        }
2086        if !cx.mode.skip_drawing() {
2087            self.draw_roots(cx);
2088        }
2089        self.dirty_views.clear();
2090        self.next_frame.window_active = self.active.get();
2091
2092        // Register requested input handler with the platform window.
2093        if let Some(input_handler) = self.next_frame.input_handlers.pop() {
2094            self.platform_window
2095                .set_input_handler(input_handler.unwrap());
2096        }
2097
2098        self.layout_engine.as_mut().unwrap().clear();
2099        self.text_system().finish_frame();
2100        self.next_frame.finish(&mut self.rendered_frame);
2101
2102        self.invalidator.set_phase(DrawPhase::Focus);
2103        let previous_focus_path = self.rendered_frame.focus_path();
2104        let previous_window_active = self.rendered_frame.window_active;
2105        mem::swap(&mut self.rendered_frame, &mut self.next_frame);
2106        self.next_frame.clear();
2107        let current_focus_path = self.rendered_frame.focus_path();
2108        let current_window_active = self.rendered_frame.window_active;
2109
2110        if previous_focus_path != current_focus_path
2111            || previous_window_active != current_window_active
2112        {
2113            if !previous_focus_path.is_empty() && current_focus_path.is_empty() {
2114                self.focus_lost_listeners
2115                    .clone()
2116                    .retain(&(), |listener| listener(self, cx));
2117            }
2118
2119            let event = WindowFocusEvent {
2120                previous_focus_path: if previous_window_active {
2121                    previous_focus_path
2122                } else {
2123                    Default::default()
2124                },
2125                current_focus_path: if current_window_active {
2126                    current_focus_path
2127                } else {
2128                    Default::default()
2129                },
2130            };
2131            self.focus_listeners
2132                .clone()
2133                .retain(&(), |listener| listener(&event, self, cx));
2134        }
2135
2136        debug_assert!(self.rendered_entity_stack.is_empty());
2137        self.record_entities_accessed(cx);
2138        self.reset_cursor_style(cx);
2139        self.refreshing = false;
2140        self.invalidator.set_phase(DrawPhase::None);
2141        self.needs_present.set(true);
2142
2143        ArenaClearNeeded
2144    }
2145
2146    fn record_entities_accessed(&mut self, cx: &mut App) {
2147        let mut entities_ref = cx.entities.accessed_entities.borrow_mut();
2148        let mut entities = mem::take(entities_ref.deref_mut());
2149        drop(entities_ref);
2150        let handle = self.handle;
2151        cx.record_entities_accessed(
2152            handle,
2153            // Try moving window invalidator into the Window
2154            self.invalidator.clone(),
2155            &entities,
2156        );
2157        let mut entities_ref = cx.entities.accessed_entities.borrow_mut();
2158        mem::swap(&mut entities, entities_ref.deref_mut());
2159    }
2160
2161    fn invalidate_entities(&mut self) {
2162        let mut views = self.invalidator.take_views();
2163        for entity in views.drain() {
2164            self.mark_view_dirty(entity);
2165        }
2166        self.invalidator.replace_views(views);
2167    }
2168
2169    #[profiling::function]
2170    fn present(&self) {
2171        self.platform_window.draw(&self.rendered_frame.scene);
2172        self.needs_present.set(false);
2173        profiling::finish_frame!();
2174    }
2175
2176    fn draw_roots(&mut self, cx: &mut App) {
2177        self.invalidator.set_phase(DrawPhase::Prepaint);
2178        self.tooltip_bounds.take();
2179
2180        let _inspector_width: Pixels = rems(30.0).to_pixels(self.rem_size());
2181        let root_size = {
2182            #[cfg(any(feature = "inspector", debug_assertions))]
2183            {
2184                if self.inspector.is_some() {
2185                    let mut size = self.viewport_size;
2186                    size.width = (size.width - _inspector_width).max(px(0.0));
2187                    size
2188                } else {
2189                    self.viewport_size
2190                }
2191            }
2192            #[cfg(not(any(feature = "inspector", debug_assertions)))]
2193            {
2194                self.viewport_size
2195            }
2196        };
2197
2198        // Layout all root elements.
2199        let mut root_element = self.root.as_ref().unwrap().clone().into_any();
2200        root_element.prepaint_as_root(Point::default(), root_size.into(), self, cx);
2201
2202        #[cfg(any(feature = "inspector", debug_assertions))]
2203        let inspector_element = self.prepaint_inspector(_inspector_width, cx);
2204
2205        let mut sorted_deferred_draws =
2206            (0..self.next_frame.deferred_draws.len()).collect::<SmallVec<[_; 8]>>();
2207        sorted_deferred_draws.sort_by_key(|ix| self.next_frame.deferred_draws[*ix].priority);
2208        self.prepaint_deferred_draws(&sorted_deferred_draws, cx);
2209
2210        let mut prompt_element = None;
2211        let mut active_drag_element = None;
2212        let mut tooltip_element = None;
2213        if let Some(prompt) = self.prompt.take() {
2214            let mut element = prompt.view.any_view().into_any();
2215            element.prepaint_as_root(Point::default(), root_size.into(), self, cx);
2216            prompt_element = Some(element);
2217            self.prompt = Some(prompt);
2218        } else if let Some(active_drag) = cx.active_drag.take() {
2219            let mut element = active_drag.view.clone().into_any();
2220            let offset = self.mouse_position() - active_drag.cursor_offset;
2221            element.prepaint_as_root(offset, AvailableSpace::min_size(), self, cx);
2222            active_drag_element = Some(element);
2223            cx.active_drag = Some(active_drag);
2224        } else {
2225            tooltip_element = self.prepaint_tooltip(cx);
2226        }
2227
2228        self.mouse_hit_test = self.next_frame.hit_test(self.mouse_position);
2229
2230        // Now actually paint the elements.
2231        self.invalidator.set_phase(DrawPhase::Paint);
2232        root_element.paint(self, cx);
2233
2234        #[cfg(any(feature = "inspector", debug_assertions))]
2235        self.paint_inspector(inspector_element, cx);
2236
2237        self.paint_deferred_draws(&sorted_deferred_draws, cx);
2238
2239        if let Some(mut prompt_element) = prompt_element {
2240            prompt_element.paint(self, cx);
2241        } else if let Some(mut drag_element) = active_drag_element {
2242            drag_element.paint(self, cx);
2243        } else if let Some(mut tooltip_element) = tooltip_element {
2244            tooltip_element.paint(self, cx);
2245        }
2246
2247        #[cfg(any(feature = "inspector", debug_assertions))]
2248        self.paint_inspector_hitbox(cx);
2249    }
2250
2251    fn prepaint_tooltip(&mut self, cx: &mut App) -> Option<AnyElement> {
2252        // Use indexing instead of iteration to avoid borrowing self for the duration of the loop.
2253        for tooltip_request_index in (0..self.next_frame.tooltip_requests.len()).rev() {
2254            let Some(Some(tooltip_request)) = self
2255                .next_frame
2256                .tooltip_requests
2257                .get(tooltip_request_index)
2258                .cloned()
2259            else {
2260                log::error!("Unexpectedly absent TooltipRequest");
2261                continue;
2262            };
2263            let mut element = tooltip_request.tooltip.view.clone().into_any();
2264            let mouse_position = tooltip_request.tooltip.mouse_position;
2265            let tooltip_size = element.layout_as_root(AvailableSpace::min_size(), self, cx);
2266
2267            let mut tooltip_bounds =
2268                Bounds::new(mouse_position + point(px(1.), px(1.)), tooltip_size);
2269            let window_bounds = Bounds {
2270                origin: Point::default(),
2271                size: self.viewport_size(),
2272            };
2273
2274            if tooltip_bounds.right() > window_bounds.right() {
2275                let new_x = mouse_position.x - tooltip_bounds.size.width - px(1.);
2276                if new_x >= Pixels::ZERO {
2277                    tooltip_bounds.origin.x = new_x;
2278                } else {
2279                    tooltip_bounds.origin.x = cmp::max(
2280                        Pixels::ZERO,
2281                        tooltip_bounds.origin.x - tooltip_bounds.right() - window_bounds.right(),
2282                    );
2283                }
2284            }
2285
2286            if tooltip_bounds.bottom() > window_bounds.bottom() {
2287                let new_y = mouse_position.y - tooltip_bounds.size.height - px(1.);
2288                if new_y >= Pixels::ZERO {
2289                    tooltip_bounds.origin.y = new_y;
2290                } else {
2291                    tooltip_bounds.origin.y = cmp::max(
2292                        Pixels::ZERO,
2293                        tooltip_bounds.origin.y - tooltip_bounds.bottom() - window_bounds.bottom(),
2294                    );
2295                }
2296            }
2297
2298            // It's possible for an element to have an active tooltip while not being painted (e.g.
2299            // via the `visible_on_hover` method). Since mouse listeners are not active in this
2300            // case, instead update the tooltip's visibility here.
2301            let is_visible =
2302                (tooltip_request.tooltip.check_visible_and_update)(tooltip_bounds, self, cx);
2303            if !is_visible {
2304                continue;
2305            }
2306
2307            self.with_absolute_element_offset(tooltip_bounds.origin, |window| {
2308                element.prepaint(window, cx)
2309            });
2310
2311            self.tooltip_bounds = Some(TooltipBounds {
2312                id: tooltip_request.id,
2313                bounds: tooltip_bounds,
2314            });
2315            return Some(element);
2316        }
2317        None
2318    }
2319
2320    fn prepaint_deferred_draws(&mut self, deferred_draw_indices: &[usize], cx: &mut App) {
2321        assert_eq!(self.element_id_stack.len(), 0);
2322
2323        let mut deferred_draws = mem::take(&mut self.next_frame.deferred_draws);
2324        for deferred_draw_ix in deferred_draw_indices {
2325            let deferred_draw = &mut deferred_draws[*deferred_draw_ix];
2326            self.element_id_stack
2327                .clone_from(&deferred_draw.element_id_stack);
2328            self.text_style_stack
2329                .clone_from(&deferred_draw.text_style_stack);
2330            self.next_frame
2331                .dispatch_tree
2332                .set_active_node(deferred_draw.parent_node);
2333
2334            let prepaint_start = self.prepaint_index();
2335            if let Some(element) = deferred_draw.element.as_mut() {
2336                self.with_rendered_view(deferred_draw.current_view, |window| {
2337                    window.with_absolute_element_offset(deferred_draw.absolute_offset, |window| {
2338                        element.prepaint(window, cx)
2339                    });
2340                })
2341            } else {
2342                self.reuse_prepaint(deferred_draw.prepaint_range.clone());
2343            }
2344            let prepaint_end = self.prepaint_index();
2345            deferred_draw.prepaint_range = prepaint_start..prepaint_end;
2346        }
2347        assert_eq!(
2348            self.next_frame.deferred_draws.len(),
2349            0,
2350            "cannot call defer_draw during deferred drawing"
2351        );
2352        self.next_frame.deferred_draws = deferred_draws;
2353        self.element_id_stack.clear();
2354        self.text_style_stack.clear();
2355    }
2356
2357    fn paint_deferred_draws(&mut self, deferred_draw_indices: &[usize], cx: &mut App) {
2358        assert_eq!(self.element_id_stack.len(), 0);
2359
2360        let mut deferred_draws = mem::take(&mut self.next_frame.deferred_draws);
2361        for deferred_draw_ix in deferred_draw_indices {
2362            let mut deferred_draw = &mut deferred_draws[*deferred_draw_ix];
2363            self.element_id_stack
2364                .clone_from(&deferred_draw.element_id_stack);
2365            self.next_frame
2366                .dispatch_tree
2367                .set_active_node(deferred_draw.parent_node);
2368
2369            let paint_start = self.paint_index();
2370            if let Some(element) = deferred_draw.element.as_mut() {
2371                self.with_rendered_view(deferred_draw.current_view, |window| {
2372                    element.paint(window, cx);
2373                })
2374            } else {
2375                self.reuse_paint(deferred_draw.paint_range.clone());
2376            }
2377            let paint_end = self.paint_index();
2378            deferred_draw.paint_range = paint_start..paint_end;
2379        }
2380        self.next_frame.deferred_draws = deferred_draws;
2381        self.element_id_stack.clear();
2382    }
2383
2384    pub(crate) fn prepaint_index(&self) -> PrepaintStateIndex {
2385        PrepaintStateIndex {
2386            hitboxes_index: self.next_frame.hitboxes.len(),
2387            tooltips_index: self.next_frame.tooltip_requests.len(),
2388            deferred_draws_index: self.next_frame.deferred_draws.len(),
2389            dispatch_tree_index: self.next_frame.dispatch_tree.len(),
2390            accessed_element_states_index: self.next_frame.accessed_element_states.len(),
2391            line_layout_index: self.text_system.layout_index(),
2392        }
2393    }
2394
2395    pub(crate) fn reuse_prepaint(&mut self, range: Range<PrepaintStateIndex>) {
2396        self.next_frame.hitboxes.extend(
2397            self.rendered_frame.hitboxes[range.start.hitboxes_index..range.end.hitboxes_index]
2398                .iter()
2399                .cloned(),
2400        );
2401        self.next_frame.tooltip_requests.extend(
2402            self.rendered_frame.tooltip_requests
2403                [range.start.tooltips_index..range.end.tooltips_index]
2404                .iter_mut()
2405                .map(|request| request.take()),
2406        );
2407        self.next_frame.accessed_element_states.extend(
2408            self.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
2409                ..range.end.accessed_element_states_index]
2410                .iter()
2411                .map(|(id, type_id)| (id.clone(), *type_id)),
2412        );
2413        self.text_system
2414            .reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
2415
2416        let reused_subtree = self.next_frame.dispatch_tree.reuse_subtree(
2417            range.start.dispatch_tree_index..range.end.dispatch_tree_index,
2418            &mut self.rendered_frame.dispatch_tree,
2419            self.focus,
2420        );
2421
2422        if reused_subtree.contains_focus() {
2423            self.next_frame.focus = self.focus;
2424        }
2425
2426        self.next_frame.deferred_draws.extend(
2427            self.rendered_frame.deferred_draws
2428                [range.start.deferred_draws_index..range.end.deferred_draws_index]
2429                .iter()
2430                .map(|deferred_draw| DeferredDraw {
2431                    current_view: deferred_draw.current_view,
2432                    parent_node: reused_subtree.refresh_node_id(deferred_draw.parent_node),
2433                    element_id_stack: deferred_draw.element_id_stack.clone(),
2434                    text_style_stack: deferred_draw.text_style_stack.clone(),
2435                    priority: deferred_draw.priority,
2436                    element: None,
2437                    absolute_offset: deferred_draw.absolute_offset,
2438                    prepaint_range: deferred_draw.prepaint_range.clone(),
2439                    paint_range: deferred_draw.paint_range.clone(),
2440                }),
2441        );
2442    }
2443
2444    pub(crate) fn paint_index(&self) -> PaintIndex {
2445        PaintIndex {
2446            scene_index: self.next_frame.scene.len(),
2447            mouse_listeners_index: self.next_frame.mouse_listeners.len(),
2448            input_handlers_index: self.next_frame.input_handlers.len(),
2449            cursor_styles_index: self.next_frame.cursor_styles.len(),
2450            accessed_element_states_index: self.next_frame.accessed_element_states.len(),
2451            tab_handle_index: self.next_frame.tab_stops.paint_index(),
2452            line_layout_index: self.text_system.layout_index(),
2453        }
2454    }
2455
2456    pub(crate) fn reuse_paint(&mut self, range: Range<PaintIndex>) {
2457        self.next_frame.cursor_styles.extend(
2458            self.rendered_frame.cursor_styles
2459                [range.start.cursor_styles_index..range.end.cursor_styles_index]
2460                .iter()
2461                .cloned(),
2462        );
2463        self.next_frame.input_handlers.extend(
2464            self.rendered_frame.input_handlers
2465                [range.start.input_handlers_index..range.end.input_handlers_index]
2466                .iter_mut()
2467                .map(|handler| handler.take()),
2468        );
2469        self.next_frame.mouse_listeners.extend(
2470            self.rendered_frame.mouse_listeners
2471                [range.start.mouse_listeners_index..range.end.mouse_listeners_index]
2472                .iter_mut()
2473                .map(|listener| listener.take()),
2474        );
2475        self.next_frame.accessed_element_states.extend(
2476            self.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
2477                ..range.end.accessed_element_states_index]
2478                .iter()
2479                .map(|(id, type_id)| (id.clone(), *type_id)),
2480        );
2481        self.next_frame.tab_stops.replay(
2482            &self.rendered_frame.tab_stops.insertion_history
2483                [range.start.tab_handle_index..range.end.tab_handle_index],
2484        );
2485
2486        self.text_system
2487            .reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
2488        self.next_frame.scene.replay(
2489            range.start.scene_index..range.end.scene_index,
2490            &self.rendered_frame.scene,
2491        );
2492    }
2493
2494    /// Push a text style onto the stack, and call a function with that style active.
2495    /// Use [`Window::text_style`] to get the current, combined text style. This method
2496    /// should only be called as part of element drawing.
2497    // This function is called in a highly recursive manner in editor
2498    // prepainting, make sure its inlined to reduce the stack burden
2499    #[inline]
2500    pub fn with_text_style<F, R>(&mut self, style: Option<TextStyleRefinement>, f: F) -> R
2501    where
2502        F: FnOnce(&mut Self) -> R,
2503    {
2504        self.invalidator.debug_assert_paint_or_prepaint();
2505        if let Some(style) = style {
2506            self.text_style_stack.push(style);
2507            let result = f(self);
2508            self.text_style_stack.pop();
2509            result
2510        } else {
2511            f(self)
2512        }
2513    }
2514
2515    /// Updates the cursor style at the platform level. This method should only be called
2516    /// during the paint phase of element drawing.
2517    pub fn set_cursor_style(&mut self, style: CursorStyle, hitbox: &Hitbox) {
2518        self.invalidator.debug_assert_paint();
2519        self.next_frame.cursor_styles.push(CursorStyleRequest {
2520            hitbox_id: Some(hitbox.id),
2521            style,
2522        });
2523    }
2524
2525    /// Updates the cursor style for the entire window at the platform level. A cursor
2526    /// style using this method will have precedence over any cursor style set using
2527    /// `set_cursor_style`. This method should only be called during the paint
2528    /// phase of element drawing.
2529    pub fn set_window_cursor_style(&mut self, style: CursorStyle) {
2530        self.invalidator.debug_assert_paint();
2531        self.next_frame.cursor_styles.push(CursorStyleRequest {
2532            hitbox_id: None,
2533            style,
2534        })
2535    }
2536
2537    /// Sets a tooltip to be rendered for the upcoming frame. This method should only be called
2538    /// during the paint phase of element drawing.
2539    pub fn set_tooltip(&mut self, tooltip: AnyTooltip) -> TooltipId {
2540        self.invalidator.debug_assert_prepaint();
2541        let id = TooltipId(post_inc(&mut self.next_tooltip_id.0));
2542        self.next_frame
2543            .tooltip_requests
2544            .push(Some(TooltipRequest { id, tooltip }));
2545        id
2546    }
2547
2548    /// Invoke the given function with the given content mask after intersecting it
2549    /// with the current mask. This method should only be called during element drawing.
2550    // This function is called in a highly recursive manner in editor
2551    // prepainting, make sure its inlined to reduce the stack burden
2552    #[inline]
2553    pub fn with_content_mask<R>(
2554        &mut self,
2555        mask: Option<ContentMask<Pixels>>,
2556        f: impl FnOnce(&mut Self) -> R,
2557    ) -> R {
2558        self.invalidator.debug_assert_paint_or_prepaint();
2559        if let Some(mask) = mask {
2560            let mask = mask.intersect(&self.content_mask());
2561            self.content_mask_stack.push(mask);
2562            let result = f(self);
2563            self.content_mask_stack.pop();
2564            result
2565        } else {
2566            f(self)
2567        }
2568    }
2569
2570    /// Updates the global element offset relative to the current offset. This is used to implement
2571    /// scrolling. This method should only be called during the prepaint phase of element drawing.
2572    pub fn with_element_offset<R>(
2573        &mut self,
2574        offset: Point<Pixels>,
2575        f: impl FnOnce(&mut Self) -> R,
2576    ) -> R {
2577        self.invalidator.debug_assert_prepaint();
2578
2579        if offset.is_zero() {
2580            return f(self);
2581        };
2582
2583        let abs_offset = self.element_offset() + offset;
2584        self.with_absolute_element_offset(abs_offset, f)
2585    }
2586
2587    /// Updates the global element offset based on the given offset. This is used to implement
2588    /// drag handles and other manual painting of elements. This method should only be called during
2589    /// the prepaint phase of element drawing.
2590    pub fn with_absolute_element_offset<R>(
2591        &mut self,
2592        offset: Point<Pixels>,
2593        f: impl FnOnce(&mut Self) -> R,
2594    ) -> R {
2595        self.invalidator.debug_assert_prepaint();
2596        self.element_offset_stack.push(offset);
2597        let result = f(self);
2598        self.element_offset_stack.pop();
2599        result
2600    }
2601
2602    pub(crate) fn with_element_opacity<R>(
2603        &mut self,
2604        opacity: Option<f32>,
2605        f: impl FnOnce(&mut Self) -> R,
2606    ) -> R {
2607        self.invalidator.debug_assert_paint_or_prepaint();
2608
2609        let Some(opacity) = opacity else {
2610            return f(self);
2611        };
2612
2613        let previous_opacity = self.element_opacity;
2614        self.element_opacity = previous_opacity * opacity;
2615        let result = f(self);
2616        self.element_opacity = previous_opacity;
2617        result
2618    }
2619
2620    /// Perform prepaint on child elements in a "retryable" manner, so that any side effects
2621    /// of prepaints can be discarded before prepainting again. This is used to support autoscroll
2622    /// where we need to prepaint children to detect the autoscroll bounds, then adjust the
2623    /// element offset and prepaint again. See [`crate::List`] for an example. This method should only be
2624    /// called during the prepaint phase of element drawing.
2625    pub fn transact<T, U>(&mut self, f: impl FnOnce(&mut Self) -> Result<T, U>) -> Result<T, U> {
2626        self.invalidator.debug_assert_prepaint();
2627        let index = self.prepaint_index();
2628        let result = f(self);
2629        if result.is_err() {
2630            self.next_frame.hitboxes.truncate(index.hitboxes_index);
2631            self.next_frame
2632                .tooltip_requests
2633                .truncate(index.tooltips_index);
2634            self.next_frame
2635                .deferred_draws
2636                .truncate(index.deferred_draws_index);
2637            self.next_frame
2638                .dispatch_tree
2639                .truncate(index.dispatch_tree_index);
2640            self.next_frame
2641                .accessed_element_states
2642                .truncate(index.accessed_element_states_index);
2643            self.text_system.truncate_layouts(index.line_layout_index);
2644        }
2645        result
2646    }
2647
2648    /// When you call this method during [`Element::prepaint`], containing elements will attempt to
2649    /// scroll to cause the specified bounds to become visible. When they decide to autoscroll, they will call
2650    /// [`Element::prepaint`] again with a new set of bounds. See [`crate::List`] for an example of an element
2651    /// that supports this method being called on the elements it contains. This method should only be
2652    /// called during the prepaint phase of element drawing.
2653    pub fn request_autoscroll(&mut self, bounds: Bounds<Pixels>) {
2654        self.invalidator.debug_assert_prepaint();
2655        self.requested_autoscroll = Some(bounds);
2656    }
2657
2658    /// This method can be called from a containing element such as [`crate::List`] to support the autoscroll behavior
2659    /// described in [`Self::request_autoscroll`].
2660    pub fn take_autoscroll(&mut self) -> Option<Bounds<Pixels>> {
2661        self.invalidator.debug_assert_prepaint();
2662        self.requested_autoscroll.take()
2663    }
2664
2665    /// Asynchronously load an asset, if the asset hasn't finished loading this will return None.
2666    /// Your view will be re-drawn once the asset has finished loading.
2667    ///
2668    /// Note that the multiple calls to this method will only result in one `Asset::load` call at a
2669    /// time.
2670    pub fn use_asset<A: Asset>(&mut self, source: &A::Source, cx: &mut App) -> Option<A::Output> {
2671        let (task, is_first) = cx.fetch_asset::<A>(source);
2672        task.clone().now_or_never().or_else(|| {
2673            if is_first {
2674                let entity_id = self.current_view();
2675                self.spawn(cx, {
2676                    let task = task.clone();
2677                    async move |cx| {
2678                        task.await;
2679
2680                        cx.on_next_frame(move |_, cx| {
2681                            cx.notify(entity_id);
2682                        });
2683                    }
2684                })
2685                .detach();
2686            }
2687
2688            None
2689        })
2690    }
2691
2692    /// Asynchronously load an asset, if the asset hasn't finished loading or doesn't exist this will return None.
2693    /// Your view will not be re-drawn once the asset has finished loading.
2694    ///
2695    /// Note that the multiple calls to this method will only result in one `Asset::load` call at a
2696    /// time.
2697    pub fn get_asset<A: Asset>(&mut self, source: &A::Source, cx: &mut App) -> Option<A::Output> {
2698        let (task, _) = cx.fetch_asset::<A>(source);
2699        task.now_or_never()
2700    }
2701    /// Obtain the current element offset. This method should only be called during the
2702    /// prepaint phase of element drawing.
2703    pub fn element_offset(&self) -> Point<Pixels> {
2704        self.invalidator.debug_assert_prepaint();
2705        self.element_offset_stack
2706            .last()
2707            .copied()
2708            .unwrap_or_default()
2709    }
2710
2711    /// Obtain the current element opacity. This method should only be called during the
2712    /// prepaint phase of element drawing.
2713    #[inline]
2714    pub(crate) fn element_opacity(&self) -> f32 {
2715        self.invalidator.debug_assert_paint_or_prepaint();
2716        self.element_opacity
2717    }
2718
2719    /// Obtain the current content mask. This method should only be called during element drawing.
2720    pub fn content_mask(&self) -> ContentMask<Pixels> {
2721        self.invalidator.debug_assert_paint_or_prepaint();
2722        self.content_mask_stack
2723            .last()
2724            .cloned()
2725            .unwrap_or_else(|| ContentMask {
2726                bounds: Bounds {
2727                    origin: Point::default(),
2728                    size: self.viewport_size,
2729                },
2730            })
2731    }
2732
2733    /// Provide elements in the called function with a new namespace in which their identifiers must be unique.
2734    /// This can be used within a custom element to distinguish multiple sets of child elements.
2735    pub fn with_element_namespace<R>(
2736        &mut self,
2737        element_id: impl Into<ElementId>,
2738        f: impl FnOnce(&mut Self) -> R,
2739    ) -> R {
2740        self.element_id_stack.push(element_id.into());
2741        let result = f(self);
2742        self.element_id_stack.pop();
2743        result
2744    }
2745
2746    /// Use a piece of state that exists as long this element is being rendered in consecutive frames.
2747    pub fn use_keyed_state<S: 'static>(
2748        &mut self,
2749        key: impl Into<ElementId>,
2750        cx: &mut App,
2751        init: impl FnOnce(&mut Self, &mut Context<S>) -> S,
2752    ) -> Entity<S> {
2753        let current_view = self.current_view();
2754        self.with_global_id(key.into(), |global_id, window| {
2755            window.with_element_state(global_id, |state: Option<Entity<S>>, window| {
2756                if let Some(state) = state {
2757                    (state.clone(), state)
2758                } else {
2759                    let new_state = cx.new(|cx| init(window, cx));
2760                    cx.observe(&new_state, move |_, cx| {
2761                        cx.notify(current_view);
2762                    })
2763                    .detach();
2764                    (new_state.clone(), new_state)
2765                }
2766            })
2767        })
2768    }
2769
2770    /// Immediately push an element ID onto the stack. Useful for simplifying IDs in lists
2771    pub fn with_id<R>(&mut self, id: impl Into<ElementId>, f: impl FnOnce(&mut Self) -> R) -> R {
2772        self.with_global_id(id.into(), |_, window| f(window))
2773    }
2774
2775    /// Use a piece of state that exists as long this element is being rendered in consecutive frames, without needing to specify a key
2776    ///
2777    /// NOTE: This method uses the location of the caller to generate an ID for this state.
2778    ///       If this is not sufficient to identify your state (e.g. you're rendering a list item),
2779    ///       you can provide a custom ElementID using the `use_keyed_state` method.
2780    #[track_caller]
2781    pub fn use_state<S: 'static>(
2782        &mut self,
2783        cx: &mut App,
2784        init: impl FnOnce(&mut Self, &mut Context<S>) -> S,
2785    ) -> Entity<S> {
2786        self.use_keyed_state(
2787            ElementId::CodeLocation(*core::panic::Location::caller()),
2788            cx,
2789            init,
2790        )
2791    }
2792
2793    /// Updates or initializes state for an element with the given id that lives across multiple
2794    /// frames. If an element with this ID existed in the rendered frame, its state will be passed
2795    /// to the given closure. The state returned by the closure will be stored so it can be referenced
2796    /// when drawing the next frame. This method should only be called as part of element drawing.
2797    pub fn with_element_state<S, R>(
2798        &mut self,
2799        global_id: &GlobalElementId,
2800        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
2801    ) -> R
2802    where
2803        S: 'static,
2804    {
2805        self.invalidator.debug_assert_paint_or_prepaint();
2806
2807        let key = (global_id.clone(), TypeId::of::<S>());
2808        self.next_frame.accessed_element_states.push(key.clone());
2809
2810        if let Some(any) = self
2811            .next_frame
2812            .element_states
2813            .remove(&key)
2814            .or_else(|| self.rendered_frame.element_states.remove(&key))
2815        {
2816            let ElementStateBox {
2817                inner,
2818                #[cfg(debug_assertions)]
2819                type_name,
2820            } = any;
2821            // Using the extra inner option to avoid needing to reallocate a new box.
2822            let mut state_box = inner
2823                .downcast::<Option<S>>()
2824                .map_err(|_| {
2825                    #[cfg(debug_assertions)]
2826                    {
2827                        anyhow::anyhow!(
2828                            "invalid element state type for id, requested {:?}, actual: {:?}",
2829                            std::any::type_name::<S>(),
2830                            type_name
2831                        )
2832                    }
2833
2834                    #[cfg(not(debug_assertions))]
2835                    {
2836                        anyhow::anyhow!(
2837                            "invalid element state type for id, requested {:?}",
2838                            std::any::type_name::<S>(),
2839                        )
2840                    }
2841                })
2842                .unwrap();
2843
2844            let state = state_box.take().expect(
2845                "reentrant call to with_element_state for the same state type and element id",
2846            );
2847            let (result, state) = f(Some(state), self);
2848            state_box.replace(state);
2849            self.next_frame.element_states.insert(
2850                key,
2851                ElementStateBox {
2852                    inner: state_box,
2853                    #[cfg(debug_assertions)]
2854                    type_name,
2855                },
2856            );
2857            result
2858        } else {
2859            let (result, state) = f(None, self);
2860            self.next_frame.element_states.insert(
2861                key,
2862                ElementStateBox {
2863                    inner: Box::new(Some(state)),
2864                    #[cfg(debug_assertions)]
2865                    type_name: std::any::type_name::<S>(),
2866                },
2867            );
2868            result
2869        }
2870    }
2871
2872    /// A variant of `with_element_state` that allows the element's id to be optional. This is a convenience
2873    /// method for elements where the element id may or may not be assigned. Prefer using `with_element_state`
2874    /// when the element is guaranteed to have an id.
2875    ///
2876    /// The first option means 'no ID provided'
2877    /// The second option means 'not yet initialized'
2878    pub fn with_optional_element_state<S, R>(
2879        &mut self,
2880        global_id: Option<&GlobalElementId>,
2881        f: impl FnOnce(Option<Option<S>>, &mut Self) -> (R, Option<S>),
2882    ) -> R
2883    where
2884        S: 'static,
2885    {
2886        self.invalidator.debug_assert_paint_or_prepaint();
2887
2888        if let Some(global_id) = global_id {
2889            self.with_element_state(global_id, |state, cx| {
2890                let (result, state) = f(Some(state), cx);
2891                let state =
2892                    state.expect("you must return some state when you pass some element id");
2893                (result, state)
2894            })
2895        } else {
2896            let (result, state) = f(None, self);
2897            debug_assert!(
2898                state.is_none(),
2899                "you must not return an element state when passing None for the global id"
2900            );
2901            result
2902        }
2903    }
2904
2905    /// Executes the given closure within the context of a tab group.
2906    #[inline]
2907    pub fn with_tab_group<R>(&mut self, index: Option<isize>, f: impl FnOnce(&mut Self) -> R) -> R {
2908        if let Some(index) = index {
2909            self.next_frame.tab_stops.begin_group(index);
2910            let result = f(self);
2911            self.next_frame.tab_stops.end_group();
2912            result
2913        } else {
2914            f(self)
2915        }
2916    }
2917
2918    /// Defers the drawing of the given element, scheduling it to be painted on top of the currently-drawn tree
2919    /// at a later time. The `priority` parameter determines the drawing order relative to other deferred elements,
2920    /// with higher values being drawn on top.
2921    ///
2922    /// This method should only be called as part of the prepaint phase of element drawing.
2923    pub fn defer_draw(
2924        &mut self,
2925        element: AnyElement,
2926        absolute_offset: Point<Pixels>,
2927        priority: usize,
2928    ) {
2929        self.invalidator.debug_assert_prepaint();
2930        let parent_node = self.next_frame.dispatch_tree.active_node_id().unwrap();
2931        self.next_frame.deferred_draws.push(DeferredDraw {
2932            current_view: self.current_view(),
2933            parent_node,
2934            element_id_stack: self.element_id_stack.clone(),
2935            text_style_stack: self.text_style_stack.clone(),
2936            priority,
2937            element: Some(element),
2938            absolute_offset,
2939            prepaint_range: PrepaintStateIndex::default()..PrepaintStateIndex::default(),
2940            paint_range: PaintIndex::default()..PaintIndex::default(),
2941        });
2942    }
2943
2944    /// Creates a new painting layer for the specified bounds. A "layer" is a batch
2945    /// of geometry that are non-overlapping and have the same draw order. This is typically used
2946    /// for performance reasons.
2947    ///
2948    /// This method should only be called as part of the paint phase of element drawing.
2949    pub fn paint_layer<R>(&mut self, bounds: Bounds<Pixels>, f: impl FnOnce(&mut Self) -> R) -> R {
2950        self.invalidator.debug_assert_paint();
2951
2952        let scale_factor = self.scale_factor();
2953        let content_mask = self.content_mask();
2954        let clipped_bounds = bounds.intersect(&content_mask.bounds);
2955        if !clipped_bounds.is_empty() {
2956            self.next_frame
2957                .scene
2958                .push_layer(clipped_bounds.scale(scale_factor));
2959        }
2960
2961        let result = f(self);
2962
2963        if !clipped_bounds.is_empty() {
2964            self.next_frame.scene.pop_layer();
2965        }
2966
2967        result
2968    }
2969
2970    /// Paint one or more drop shadows into the scene for the next frame at the current z-index.
2971    ///
2972    /// This method should only be called as part of the paint phase of element drawing.
2973    pub fn paint_shadows(
2974        &mut self,
2975        bounds: Bounds<Pixels>,
2976        corner_radii: Corners<Pixels>,
2977        shadows: &[BoxShadow],
2978    ) {
2979        self.invalidator.debug_assert_paint();
2980
2981        let scale_factor = self.scale_factor();
2982        let content_mask = self.content_mask();
2983        let opacity = self.element_opacity();
2984        for shadow in shadows {
2985            let shadow_bounds = (bounds + shadow.offset).dilate(shadow.spread_radius);
2986            self.next_frame.scene.insert_primitive(Shadow {
2987                order: 0,
2988                blur_radius: shadow.blur_radius.scale(scale_factor),
2989                bounds: shadow_bounds.scale(scale_factor),
2990                content_mask: content_mask.scale(scale_factor),
2991                corner_radii: corner_radii.scale(scale_factor),
2992                color: shadow.color.opacity(opacity),
2993            });
2994        }
2995    }
2996
2997    /// Paint one or more quads into the scene for the next frame at the current stacking context.
2998    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
2999    /// see [`fill`], [`outline`], and [`quad`] to construct this type.
3000    ///
3001    /// This method should only be called as part of the paint phase of element drawing.
3002    ///
3003    /// Note that the `quad.corner_radii` are allowed to exceed the bounds, creating sharp corners
3004    /// where the circular arcs meet. This will not display well when combined with dashed borders.
3005    /// Use `Corners::clamp_radii_for_quad_size` if the radii should fit within the bounds.
3006    pub fn paint_quad(&mut self, quad: PaintQuad) {
3007        self.invalidator.debug_assert_paint();
3008
3009        let scale_factor = self.scale_factor();
3010        let content_mask = self.content_mask();
3011        let opacity = self.element_opacity();
3012        self.next_frame.scene.insert_primitive(Quad {
3013            order: 0,
3014            bounds: quad.bounds.scale(scale_factor),
3015            content_mask: content_mask.scale(scale_factor),
3016            background: quad.background.opacity(opacity),
3017            border_color: quad.border_color.opacity(opacity),
3018            corner_radii: quad.corner_radii.scale(scale_factor),
3019            border_widths: quad.border_widths.scale(scale_factor),
3020            border_style: quad.border_style,
3021        });
3022    }
3023
3024    /// Paint the given `Path` into the scene for the next frame at the current z-index.
3025    ///
3026    /// This method should only be called as part of the paint phase of element drawing.
3027    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Background>) {
3028        self.invalidator.debug_assert_paint();
3029
3030        let scale_factor = self.scale_factor();
3031        let content_mask = self.content_mask();
3032        let opacity = self.element_opacity();
3033        path.content_mask = content_mask;
3034        let color: Background = color.into();
3035        path.color = color.opacity(opacity);
3036        self.next_frame
3037            .scene
3038            .insert_primitive(path.scale(scale_factor));
3039    }
3040
3041    /// Paint an underline into the scene for the next frame at the current z-index.
3042    ///
3043    /// This method should only be called as part of the paint phase of element drawing.
3044    pub fn paint_underline(
3045        &mut self,
3046        origin: Point<Pixels>,
3047        width: Pixels,
3048        style: &UnderlineStyle,
3049    ) {
3050        self.invalidator.debug_assert_paint();
3051
3052        let scale_factor = self.scale_factor();
3053        let height = if style.wavy {
3054            style.thickness * 3.
3055        } else {
3056            style.thickness
3057        };
3058        let bounds = Bounds {
3059            origin,
3060            size: size(width, height),
3061        };
3062        let content_mask = self.content_mask();
3063        let element_opacity = self.element_opacity();
3064
3065        self.next_frame.scene.insert_primitive(Underline {
3066            order: 0,
3067            pad: 0,
3068            bounds: bounds.scale(scale_factor),
3069            content_mask: content_mask.scale(scale_factor),
3070            color: style.color.unwrap_or_default().opacity(element_opacity),
3071            thickness: style.thickness.scale(scale_factor),
3072            wavy: if style.wavy { 1 } else { 0 },
3073        });
3074    }
3075
3076    /// Paint a strikethrough into the scene for the next frame at the current z-index.
3077    ///
3078    /// This method should only be called as part of the paint phase of element drawing.
3079    pub fn paint_strikethrough(
3080        &mut self,
3081        origin: Point<Pixels>,
3082        width: Pixels,
3083        style: &StrikethroughStyle,
3084    ) {
3085        self.invalidator.debug_assert_paint();
3086
3087        let scale_factor = self.scale_factor();
3088        let height = style.thickness;
3089        let bounds = Bounds {
3090            origin,
3091            size: size(width, height),
3092        };
3093        let content_mask = self.content_mask();
3094        let opacity = self.element_opacity();
3095
3096        self.next_frame.scene.insert_primitive(Underline {
3097            order: 0,
3098            pad: 0,
3099            bounds: bounds.scale(scale_factor),
3100            content_mask: content_mask.scale(scale_factor),
3101            thickness: style.thickness.scale(scale_factor),
3102            color: style.color.unwrap_or_default().opacity(opacity),
3103            wavy: 0,
3104        });
3105    }
3106
3107    /// Paints a monochrome (non-emoji) glyph into the scene for the next frame at the current z-index.
3108    ///
3109    /// The y component of the origin is the baseline of the glyph.
3110    /// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
3111    /// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
3112    /// This method is only useful if you need to paint a single glyph that has already been shaped.
3113    ///
3114    /// This method should only be called as part of the paint phase of element drawing.
3115    pub fn paint_glyph(
3116        &mut self,
3117        origin: Point<Pixels>,
3118        font_id: FontId,
3119        glyph_id: GlyphId,
3120        font_size: Pixels,
3121        color: Hsla,
3122    ) -> Result<()> {
3123        self.invalidator.debug_assert_paint();
3124
3125        let element_opacity = self.element_opacity();
3126        let scale_factor = self.scale_factor();
3127        let glyph_origin = origin.scale(scale_factor);
3128
3129        let subpixel_variant = Point {
3130            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS_X as f32).floor() as u8,
3131            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS_Y as f32).floor() as u8,
3132        };
3133        let params = RenderGlyphParams {
3134            font_id,
3135            glyph_id,
3136            font_size,
3137            subpixel_variant,
3138            scale_factor,
3139            is_emoji: false,
3140        };
3141
3142        let raster_bounds = self.text_system().raster_bounds(&params)?;
3143        if !raster_bounds.is_zero() {
3144            let tile = self
3145                .sprite_atlas
3146                .get_or_insert_with(&params.clone().into(), &mut || {
3147                    let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
3148                    Ok(Some((size, Cow::Owned(bytes))))
3149                })?
3150                .expect("Callback above only errors or returns Some");
3151            let bounds = Bounds {
3152                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
3153                size: tile.bounds.size.map(Into::into),
3154            };
3155            let content_mask = self.content_mask().scale(scale_factor);
3156            self.next_frame.scene.insert_primitive(MonochromeSprite {
3157                order: 0,
3158                pad: 0,
3159                bounds,
3160                content_mask,
3161                color: color.opacity(element_opacity),
3162                tile,
3163                transformation: TransformationMatrix::unit(),
3164            });
3165        }
3166        Ok(())
3167    }
3168
3169    /// Paints an emoji glyph into the scene for the next frame at the current z-index.
3170    ///
3171    /// The y component of the origin is the baseline of the glyph.
3172    /// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
3173    /// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
3174    /// This method is only useful if you need to paint a single emoji that has already been shaped.
3175    ///
3176    /// This method should only be called as part of the paint phase of element drawing.
3177    pub fn paint_emoji(
3178        &mut self,
3179        origin: Point<Pixels>,
3180        font_id: FontId,
3181        glyph_id: GlyphId,
3182        font_size: Pixels,
3183    ) -> Result<()> {
3184        self.invalidator.debug_assert_paint();
3185
3186        let scale_factor = self.scale_factor();
3187        let glyph_origin = origin.scale(scale_factor);
3188        let params = RenderGlyphParams {
3189            font_id,
3190            glyph_id,
3191            font_size,
3192            // We don't render emojis with subpixel variants.
3193            subpixel_variant: Default::default(),
3194            scale_factor,
3195            is_emoji: true,
3196        };
3197
3198        let raster_bounds = self.text_system().raster_bounds(&params)?;
3199        if !raster_bounds.is_zero() {
3200            let tile = self
3201                .sprite_atlas
3202                .get_or_insert_with(&params.clone().into(), &mut || {
3203                    let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
3204                    Ok(Some((size, Cow::Owned(bytes))))
3205                })?
3206                .expect("Callback above only errors or returns Some");
3207
3208            let bounds = Bounds {
3209                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
3210                size: tile.bounds.size.map(Into::into),
3211            };
3212            let content_mask = self.content_mask().scale(scale_factor);
3213            let opacity = self.element_opacity();
3214
3215            self.next_frame.scene.insert_primitive(PolychromeSprite {
3216                order: 0,
3217                pad: 0,
3218                grayscale: false,
3219                bounds,
3220                corner_radii: Default::default(),
3221                content_mask,
3222                tile,
3223                opacity,
3224            });
3225        }
3226        Ok(())
3227    }
3228
3229    /// Paint a monochrome SVG into the scene for the next frame at the current stacking context.
3230    ///
3231    /// This method should only be called as part of the paint phase of element drawing.
3232    pub fn paint_svg(
3233        &mut self,
3234        bounds: Bounds<Pixels>,
3235        path: SharedString,
3236        mut data: Option<&[u8]>,
3237        transformation: TransformationMatrix,
3238        color: Hsla,
3239        cx: &App,
3240    ) -> Result<()> {
3241        self.invalidator.debug_assert_paint();
3242
3243        let element_opacity = self.element_opacity();
3244        let scale_factor = self.scale_factor();
3245
3246        let bounds = bounds.scale(scale_factor);
3247        let params = RenderSvgParams {
3248            path,
3249            size: bounds.size.map(|pixels| {
3250                DevicePixels::from((pixels.0 * SMOOTH_SVG_SCALE_FACTOR).ceil() as i32)
3251            }),
3252        };
3253
3254        let Some(tile) =
3255            self.sprite_atlas
3256                .get_or_insert_with(&params.clone().into(), &mut || {
3257                    let Some((size, bytes)) = cx.svg_renderer.render_alpha_mask(&params, data)?
3258                    else {
3259                        return Ok(None);
3260                    };
3261                    Ok(Some((size, Cow::Owned(bytes))))
3262                })?
3263        else {
3264            return Ok(());
3265        };
3266        let content_mask = self.content_mask().scale(scale_factor);
3267        let svg_bounds = Bounds {
3268            origin: bounds.center()
3269                - Point::new(
3270                    ScaledPixels(tile.bounds.size.width.0 as f32 / SMOOTH_SVG_SCALE_FACTOR / 2.),
3271                    ScaledPixels(tile.bounds.size.height.0 as f32 / SMOOTH_SVG_SCALE_FACTOR / 2.),
3272                ),
3273            size: tile
3274                .bounds
3275                .size
3276                .map(|value| ScaledPixels(value.0 as f32 / SMOOTH_SVG_SCALE_FACTOR)),
3277        };
3278
3279        self.next_frame.scene.insert_primitive(MonochromeSprite {
3280            order: 0,
3281            pad: 0,
3282            bounds: svg_bounds
3283                .map_origin(|origin| origin.round())
3284                .map_size(|size| size.ceil()),
3285            content_mask,
3286            color: color.opacity(element_opacity),
3287            tile,
3288            transformation,
3289        });
3290
3291        Ok(())
3292    }
3293
3294    /// Paint an image into the scene for the next frame at the current z-index.
3295    /// This method will panic if the frame_index is not valid
3296    ///
3297    /// This method should only be called as part of the paint phase of element drawing.
3298    pub fn paint_image(
3299        &mut self,
3300        bounds: Bounds<Pixels>,
3301        corner_radii: Corners<Pixels>,
3302        data: Arc<RenderImage>,
3303        frame_index: usize,
3304        grayscale: bool,
3305    ) -> Result<()> {
3306        self.invalidator.debug_assert_paint();
3307
3308        let scale_factor = self.scale_factor();
3309        let bounds = bounds.scale(scale_factor);
3310        let params = RenderImageParams {
3311            image_id: data.id,
3312            frame_index,
3313        };
3314
3315        let tile = self
3316            .sprite_atlas
3317            .get_or_insert_with(&params.into(), &mut || {
3318                Ok(Some((
3319                    data.size(frame_index),
3320                    Cow::Borrowed(
3321                        data.as_bytes(frame_index)
3322                            .expect("It's the caller's job to pass a valid frame index"),
3323                    ),
3324                )))
3325            })?
3326            .expect("Callback above only returns Some");
3327        let content_mask = self.content_mask().scale(scale_factor);
3328        let corner_radii = corner_radii.scale(scale_factor);
3329        let opacity = self.element_opacity();
3330
3331        self.next_frame.scene.insert_primitive(PolychromeSprite {
3332            order: 0,
3333            pad: 0,
3334            grayscale,
3335            bounds: bounds
3336                .map_origin(|origin| origin.floor())
3337                .map_size(|size| size.ceil()),
3338            content_mask,
3339            corner_radii,
3340            tile,
3341            opacity,
3342        });
3343        Ok(())
3344    }
3345
3346    /// Paint a surface into the scene for the next frame at the current z-index.
3347    ///
3348    /// This method should only be called as part of the paint phase of element drawing.
3349    #[cfg(target_os = "macos")]
3350    pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVPixelBuffer) {
3351        use crate::PaintSurface;
3352
3353        self.invalidator.debug_assert_paint();
3354
3355        let scale_factor = self.scale_factor();
3356        let bounds = bounds.scale(scale_factor);
3357        let content_mask = self.content_mask().scale(scale_factor);
3358        self.next_frame.scene.insert_primitive(PaintSurface {
3359            order: 0,
3360            bounds,
3361            content_mask,
3362            image_buffer,
3363        });
3364    }
3365
3366    /// Removes an image from the sprite atlas.
3367    pub fn drop_image(&mut self, data: Arc<RenderImage>) -> Result<()> {
3368        for frame_index in 0..data.frame_count() {
3369            let params = RenderImageParams {
3370                image_id: data.id,
3371                frame_index,
3372            };
3373
3374            self.sprite_atlas.remove(&params.clone().into());
3375        }
3376
3377        Ok(())
3378    }
3379
3380    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
3381    /// layout is being requested, along with the layout ids of any children. This method is called during
3382    /// calls to the [`Element::request_layout`] trait method and enables any element to participate in layout.
3383    ///
3384    /// This method should only be called as part of the request_layout or prepaint phase of element drawing.
3385    #[must_use]
3386    pub fn request_layout(
3387        &mut self,
3388        style: Style,
3389        children: impl IntoIterator<Item = LayoutId>,
3390        cx: &mut App,
3391    ) -> LayoutId {
3392        self.invalidator.debug_assert_prepaint();
3393
3394        cx.layout_id_buffer.clear();
3395        cx.layout_id_buffer.extend(children);
3396        let rem_size = self.rem_size();
3397        let scale_factor = self.scale_factor();
3398
3399        self.layout_engine.as_mut().unwrap().request_layout(
3400            style,
3401            rem_size,
3402            scale_factor,
3403            &cx.layout_id_buffer,
3404        )
3405    }
3406
3407    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
3408    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
3409    /// determine the element's size. One place this is used internally is when measuring text.
3410    ///
3411    /// The given closure is invoked at layout time with the known dimensions and available space and
3412    /// returns a `Size`.
3413    ///
3414    /// This method should only be called as part of the request_layout or prepaint phase of element drawing.
3415    pub fn request_measured_layout<F>(&mut self, style: Style, measure: F) -> LayoutId
3416    where
3417        F: Fn(Size<Option<Pixels>>, Size<AvailableSpace>, &mut Window, &mut App) -> Size<Pixels>
3418            + 'static,
3419    {
3420        self.invalidator.debug_assert_prepaint();
3421
3422        let rem_size = self.rem_size();
3423        let scale_factor = self.scale_factor();
3424        self.layout_engine
3425            .as_mut()
3426            .unwrap()
3427            .request_measured_layout(style, rem_size, scale_factor, measure)
3428    }
3429
3430    /// Compute the layout for the given id within the given available space.
3431    /// This method is called for its side effect, typically by the framework prior to painting.
3432    /// After calling it, you can request the bounds of the given layout node id or any descendant.
3433    ///
3434    /// This method should only be called as part of the prepaint phase of element drawing.
3435    pub fn compute_layout(
3436        &mut self,
3437        layout_id: LayoutId,
3438        available_space: Size<AvailableSpace>,
3439        cx: &mut App,
3440    ) {
3441        self.invalidator.debug_assert_prepaint();
3442
3443        let mut layout_engine = self.layout_engine.take().unwrap();
3444        layout_engine.compute_layout(layout_id, available_space, self, cx);
3445        self.layout_engine = Some(layout_engine);
3446    }
3447
3448    /// Obtain the bounds computed for the given LayoutId relative to the window. This method will usually be invoked by
3449    /// GPUI itself automatically in order to pass your element its `Bounds` automatically.
3450    ///
3451    /// This method should only be called as part of element drawing.
3452    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
3453        self.invalidator.debug_assert_prepaint();
3454
3455        let scale_factor = self.scale_factor();
3456        let mut bounds = self
3457            .layout_engine
3458            .as_mut()
3459            .unwrap()
3460            .layout_bounds(layout_id, scale_factor)
3461            .map(Into::into);
3462        bounds.origin += self.element_offset();
3463        bounds
3464    }
3465
3466    /// This method should be called during `prepaint`. You can use
3467    /// the returned [Hitbox] during `paint` or in an event handler
3468    /// to determine whether the inserted hitbox was the topmost.
3469    ///
3470    /// This method should only be called as part of the prepaint phase of element drawing.
3471    pub fn insert_hitbox(&mut self, bounds: Bounds<Pixels>, behavior: HitboxBehavior) -> Hitbox {
3472        self.invalidator.debug_assert_prepaint();
3473
3474        let content_mask = self.content_mask();
3475        let mut id = self.next_hitbox_id;
3476        self.next_hitbox_id = self.next_hitbox_id.next();
3477        let hitbox = Hitbox {
3478            id,
3479            bounds,
3480            content_mask,
3481            behavior,
3482        };
3483        self.next_frame.hitboxes.push(hitbox.clone());
3484        hitbox
3485    }
3486
3487    /// Set a hitbox which will act as a control area of the platform window.
3488    ///
3489    /// This method should only be called as part of the paint phase of element drawing.
3490    pub fn insert_window_control_hitbox(&mut self, area: WindowControlArea, hitbox: Hitbox) {
3491        self.invalidator.debug_assert_paint();
3492        self.next_frame.window_control_hitboxes.push((area, hitbox));
3493    }
3494
3495    /// Sets the key context for the current element. This context will be used to translate
3496    /// keybindings into actions.
3497    ///
3498    /// This method should only be called as part of the paint phase of element drawing.
3499    pub fn set_key_context(&mut self, context: KeyContext) {
3500        self.invalidator.debug_assert_paint();
3501        self.next_frame.dispatch_tree.set_key_context(context);
3502    }
3503
3504    /// Sets the focus handle for the current element. This handle will be used to manage focus state
3505    /// and keyboard event dispatch for the element.
3506    ///
3507    /// This method should only be called as part of the prepaint phase of element drawing.
3508    pub fn set_focus_handle(&mut self, focus_handle: &FocusHandle, _: &App) {
3509        self.invalidator.debug_assert_prepaint();
3510        if focus_handle.is_focused(self) {
3511            self.next_frame.focus = Some(focus_handle.id);
3512        }
3513        self.next_frame.dispatch_tree.set_focus_id(focus_handle.id);
3514    }
3515
3516    /// Sets the view id for the current element, which will be used to manage view caching.
3517    ///
3518    /// This method should only be called as part of element prepaint. We plan on removing this
3519    /// method eventually when we solve some issues that require us to construct editor elements
3520    /// directly instead of always using editors via views.
3521    pub fn set_view_id(&mut self, view_id: EntityId) {
3522        self.invalidator.debug_assert_prepaint();
3523        self.next_frame.dispatch_tree.set_view_id(view_id);
3524    }
3525
3526    /// Get the entity ID for the currently rendering view
3527    pub fn current_view(&self) -> EntityId {
3528        self.invalidator.debug_assert_paint_or_prepaint();
3529        self.rendered_entity_stack.last().copied().unwrap()
3530    }
3531
3532    pub(crate) fn with_rendered_view<R>(
3533        &mut self,
3534        id: EntityId,
3535        f: impl FnOnce(&mut Self) -> R,
3536    ) -> R {
3537        self.rendered_entity_stack.push(id);
3538        let result = f(self);
3539        self.rendered_entity_stack.pop();
3540        result
3541    }
3542
3543    /// Executes the provided function with the specified image cache.
3544    pub fn with_image_cache<F, R>(&mut self, image_cache: Option<AnyImageCache>, f: F) -> R
3545    where
3546        F: FnOnce(&mut Self) -> R,
3547    {
3548        if let Some(image_cache) = image_cache {
3549            self.image_cache_stack.push(image_cache);
3550            let result = f(self);
3551            self.image_cache_stack.pop();
3552            result
3553        } else {
3554            f(self)
3555        }
3556    }
3557
3558    /// Sets an input handler, such as [`ElementInputHandler`][element_input_handler], which interfaces with the
3559    /// platform to receive textual input with proper integration with concerns such
3560    /// as IME interactions. This handler will be active for the upcoming frame until the following frame is
3561    /// rendered.
3562    ///
3563    /// This method should only be called as part of the paint phase of element drawing.
3564    ///
3565    /// [element_input_handler]: crate::ElementInputHandler
3566    pub fn handle_input(
3567        &mut self,
3568        focus_handle: &FocusHandle,
3569        input_handler: impl InputHandler,
3570        cx: &App,
3571    ) {
3572        self.invalidator.debug_assert_paint();
3573
3574        if focus_handle.is_focused(self) {
3575            let cx = self.to_async(cx);
3576            self.next_frame
3577                .input_handlers
3578                .push(Some(PlatformInputHandler::new(cx, Box::new(input_handler))));
3579        }
3580    }
3581
3582    /// Register a mouse event listener on the window for the next frame. The type of event
3583    /// is determined by the first parameter of the given listener. When the next frame is rendered
3584    /// the listener will be cleared.
3585    ///
3586    /// This method should only be called as part of the paint phase of element drawing.
3587    pub fn on_mouse_event<Event: MouseEvent>(
3588        &mut self,
3589        mut listener: impl FnMut(&Event, DispatchPhase, &mut Window, &mut App) + 'static,
3590    ) {
3591        self.invalidator.debug_assert_paint();
3592
3593        self.next_frame.mouse_listeners.push(Some(Box::new(
3594            move |event: &dyn Any, phase: DispatchPhase, window: &mut Window, cx: &mut App| {
3595                if let Some(event) = event.downcast_ref() {
3596                    listener(event, phase, window, cx)
3597                }
3598            },
3599        )));
3600    }
3601
3602    /// Register a key event listener on this node for the next frame. The type of event
3603    /// is determined by the first parameter of the given listener. When the next frame is rendered
3604    /// the listener will be cleared.
3605    ///
3606    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
3607    /// a specific need to register a listener yourself.
3608    ///
3609    /// This method should only be called as part of the paint phase of element drawing.
3610    pub fn on_key_event<Event: KeyEvent>(
3611        &mut self,
3612        listener: impl Fn(&Event, DispatchPhase, &mut Window, &mut App) + 'static,
3613    ) {
3614        self.invalidator.debug_assert_paint();
3615
3616        self.next_frame.dispatch_tree.on_key_event(Rc::new(
3617            move |event: &dyn Any, phase, window: &mut Window, cx: &mut App| {
3618                if let Some(event) = event.downcast_ref::<Event>() {
3619                    listener(event, phase, window, cx)
3620                }
3621            },
3622        ));
3623    }
3624
3625    /// Register a modifiers changed event listener on the window for the next frame.
3626    ///
3627    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
3628    /// a specific need to register a global listener.
3629    ///
3630    /// This method should only be called as part of the paint phase of element drawing.
3631    pub fn on_modifiers_changed(
3632        &mut self,
3633        listener: impl Fn(&ModifiersChangedEvent, &mut Window, &mut App) + 'static,
3634    ) {
3635        self.invalidator.debug_assert_paint();
3636
3637        self.next_frame.dispatch_tree.on_modifiers_changed(Rc::new(
3638            move |event: &ModifiersChangedEvent, window: &mut Window, cx: &mut App| {
3639                listener(event, window, cx)
3640            },
3641        ));
3642    }
3643
3644    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
3645    /// This does not fire if the given focus handle - or one of its descendants - was previously focused.
3646    /// Returns a subscription and persists until the subscription is dropped.
3647    pub fn on_focus_in(
3648        &mut self,
3649        handle: &FocusHandle,
3650        cx: &mut App,
3651        mut listener: impl FnMut(&mut Window, &mut App) + 'static,
3652    ) -> Subscription {
3653        let focus_id = handle.id;
3654        let (subscription, activate) =
3655            self.new_focus_listener(Box::new(move |event, window, cx| {
3656                if event.is_focus_in(focus_id) {
3657                    listener(window, cx);
3658                }
3659                true
3660            }));
3661        cx.defer(move |_| activate());
3662        subscription
3663    }
3664
3665    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
3666    /// Returns a subscription and persists until the subscription is dropped.
3667    pub fn on_focus_out(
3668        &mut self,
3669        handle: &FocusHandle,
3670        cx: &mut App,
3671        mut listener: impl FnMut(FocusOutEvent, &mut Window, &mut App) + 'static,
3672    ) -> Subscription {
3673        let focus_id = handle.id;
3674        let (subscription, activate) =
3675            self.new_focus_listener(Box::new(move |event, window, cx| {
3676                if let Some(blurred_id) = event.previous_focus_path.last().copied()
3677                    && event.is_focus_out(focus_id)
3678                {
3679                    let event = FocusOutEvent {
3680                        blurred: WeakFocusHandle {
3681                            id: blurred_id,
3682                            handles: Arc::downgrade(&cx.focus_handles),
3683                        },
3684                    };
3685                    listener(event, window, cx)
3686                }
3687                true
3688            }));
3689        cx.defer(move |_| activate());
3690        subscription
3691    }
3692
3693    fn reset_cursor_style(&self, cx: &mut App) {
3694        // Set the cursor only if we're the active window.
3695        if self.is_window_hovered() {
3696            let style = self
3697                .rendered_frame
3698                .cursor_style(self)
3699                .unwrap_or(CursorStyle::Arrow);
3700            cx.platform.set_cursor_style(style);
3701        }
3702    }
3703
3704    /// Dispatch a given keystroke as though the user had typed it.
3705    /// You can create a keystroke with Keystroke::parse("").
3706    pub fn dispatch_keystroke(&mut self, keystroke: Keystroke, cx: &mut App) -> bool {
3707        let keystroke = keystroke.with_simulated_ime();
3708        let result = self.dispatch_event(
3709            PlatformInput::KeyDown(KeyDownEvent {
3710                keystroke: keystroke.clone(),
3711                is_held: false,
3712                prefer_character_input: false,
3713            }),
3714            cx,
3715        );
3716        if !result.propagate {
3717            return true;
3718        }
3719
3720        if let Some(input) = keystroke.key_char
3721            && let Some(mut input_handler) = self.platform_window.take_input_handler()
3722        {
3723            input_handler.dispatch_input(&input, self, cx);
3724            self.platform_window.set_input_handler(input_handler);
3725            return true;
3726        }
3727
3728        false
3729    }
3730
3731    /// Return a key binding string for an action, to display in the UI. Uses the highest precedence
3732    /// binding for the action (last binding added to the keymap).
3733    pub fn keystroke_text_for(&self, action: &dyn Action) -> String {
3734        self.highest_precedence_binding_for_action(action)
3735            .map(|binding| {
3736                binding
3737                    .keystrokes()
3738                    .iter()
3739                    .map(ToString::to_string)
3740                    .collect::<Vec<_>>()
3741                    .join(" ")
3742            })
3743            .unwrap_or_else(|| action.name().to_string())
3744    }
3745
3746    /// Dispatch a mouse or keyboard event on the window.
3747    #[profiling::function]
3748    pub fn dispatch_event(&mut self, event: PlatformInput, cx: &mut App) -> DispatchEventResult {
3749        // Track whether this input was keyboard-based for focus-visible styling
3750        self.last_input_modality = match &event {
3751            PlatformInput::KeyDown(_) | PlatformInput::ModifiersChanged(_) => {
3752                InputModality::Keyboard
3753            }
3754            PlatformInput::MouseDown(e) if e.is_focusing() => InputModality::Mouse,
3755            _ => self.last_input_modality,
3756        };
3757
3758        // Handlers may set this to false by calling `stop_propagation`.
3759        cx.propagate_event = true;
3760        // Handlers may set this to true by calling `prevent_default`.
3761        self.default_prevented = false;
3762
3763        let event = match event {
3764            // Track the mouse position with our own state, since accessing the platform
3765            // API for the mouse position can only occur on the main thread.
3766            PlatformInput::MouseMove(mouse_move) => {
3767                self.mouse_position = mouse_move.position;
3768                self.modifiers = mouse_move.modifiers;
3769                PlatformInput::MouseMove(mouse_move)
3770            }
3771            PlatformInput::MouseDown(mouse_down) => {
3772                self.mouse_position = mouse_down.position;
3773                self.modifiers = mouse_down.modifiers;
3774                PlatformInput::MouseDown(mouse_down)
3775            }
3776            PlatformInput::MouseUp(mouse_up) => {
3777                self.mouse_position = mouse_up.position;
3778                self.modifiers = mouse_up.modifiers;
3779                PlatformInput::MouseUp(mouse_up)
3780            }
3781            PlatformInput::MousePressure(mouse_pressure) => {
3782                PlatformInput::MousePressure(mouse_pressure)
3783            }
3784            PlatformInput::MouseExited(mouse_exited) => {
3785                self.modifiers = mouse_exited.modifiers;
3786                PlatformInput::MouseExited(mouse_exited)
3787            }
3788            PlatformInput::ModifiersChanged(modifiers_changed) => {
3789                self.modifiers = modifiers_changed.modifiers;
3790                self.capslock = modifiers_changed.capslock;
3791                PlatformInput::ModifiersChanged(modifiers_changed)
3792            }
3793            PlatformInput::ScrollWheel(scroll_wheel) => {
3794                self.mouse_position = scroll_wheel.position;
3795                self.modifiers = scroll_wheel.modifiers;
3796                PlatformInput::ScrollWheel(scroll_wheel)
3797            }
3798            // Translate dragging and dropping of external files from the operating system
3799            // to internal drag and drop events.
3800            PlatformInput::FileDrop(file_drop) => match file_drop {
3801                FileDropEvent::Entered { position, paths } => {
3802                    self.mouse_position = position;
3803                    if cx.active_drag.is_none() {
3804                        cx.active_drag = Some(AnyDrag {
3805                            value: Arc::new(paths.clone()),
3806                            view: cx.new(|_| paths).into(),
3807                            cursor_offset: position,
3808                            cursor_style: None,
3809                        });
3810                    }
3811                    PlatformInput::MouseMove(MouseMoveEvent {
3812                        position,
3813                        pressed_button: Some(MouseButton::Left),
3814                        modifiers: Modifiers::default(),
3815                    })
3816                }
3817                FileDropEvent::Pending { position } => {
3818                    self.mouse_position = position;
3819                    PlatformInput::MouseMove(MouseMoveEvent {
3820                        position,
3821                        pressed_button: Some(MouseButton::Left),
3822                        modifiers: Modifiers::default(),
3823                    })
3824                }
3825                FileDropEvent::Submit { position } => {
3826                    cx.activate(true);
3827                    self.mouse_position = position;
3828                    PlatformInput::MouseUp(MouseUpEvent {
3829                        button: MouseButton::Left,
3830                        position,
3831                        modifiers: Modifiers::default(),
3832                        click_count: 1,
3833                    })
3834                }
3835                FileDropEvent::Exited => {
3836                    cx.active_drag.take();
3837                    PlatformInput::FileDrop(FileDropEvent::Exited)
3838                }
3839            },
3840            PlatformInput::KeyDown(_) | PlatformInput::KeyUp(_) => event,
3841        };
3842
3843        if let Some(any_mouse_event) = event.mouse_event() {
3844            self.dispatch_mouse_event(any_mouse_event, cx);
3845        } else if let Some(any_key_event) = event.keyboard_event() {
3846            self.dispatch_key_event(any_key_event, cx);
3847        }
3848
3849        if self.invalidator.is_dirty() {
3850            self.input_rate_tracker.borrow_mut().record_input();
3851        }
3852
3853        DispatchEventResult {
3854            propagate: cx.propagate_event,
3855            default_prevented: self.default_prevented,
3856        }
3857    }
3858
3859    fn dispatch_mouse_event(&mut self, event: &dyn Any, cx: &mut App) {
3860        let hit_test = self.rendered_frame.hit_test(self.mouse_position());
3861        if hit_test != self.mouse_hit_test {
3862            self.mouse_hit_test = hit_test;
3863            self.reset_cursor_style(cx);
3864        }
3865
3866        #[cfg(any(feature = "inspector", debug_assertions))]
3867        if self.is_inspector_picking(cx) {
3868            self.handle_inspector_mouse_event(event, cx);
3869            // When inspector is picking, all other mouse handling is skipped.
3870            return;
3871        }
3872
3873        let mut mouse_listeners = mem::take(&mut self.rendered_frame.mouse_listeners);
3874
3875        // Capture phase, events bubble from back to front. Handlers for this phase are used for
3876        // special purposes, such as detecting events outside of a given Bounds.
3877        for listener in &mut mouse_listeners {
3878            let listener = listener.as_mut().unwrap();
3879            listener(event, DispatchPhase::Capture, self, cx);
3880            if !cx.propagate_event {
3881                break;
3882            }
3883        }
3884
3885        // Bubble phase, where most normal handlers do their work.
3886        if cx.propagate_event {
3887            for listener in mouse_listeners.iter_mut().rev() {
3888                let listener = listener.as_mut().unwrap();
3889                listener(event, DispatchPhase::Bubble, self, cx);
3890                if !cx.propagate_event {
3891                    break;
3892                }
3893            }
3894        }
3895
3896        self.rendered_frame.mouse_listeners = mouse_listeners;
3897
3898        if cx.has_active_drag() {
3899            if event.is::<MouseMoveEvent>() {
3900                // If this was a mouse move event, redraw the window so that the
3901                // active drag can follow the mouse cursor.
3902                self.refresh();
3903            } else if event.is::<MouseUpEvent>() {
3904                // If this was a mouse up event, cancel the active drag and redraw
3905                // the window.
3906                cx.active_drag = None;
3907                self.refresh();
3908            }
3909        }
3910    }
3911
3912    fn dispatch_key_event(&mut self, event: &dyn Any, cx: &mut App) {
3913        if self.invalidator.is_dirty() {
3914            self.draw(cx).clear();
3915        }
3916
3917        let node_id = self.focus_node_id_in_rendered_frame(self.focus);
3918        let dispatch_path = self.rendered_frame.dispatch_tree.dispatch_path(node_id);
3919
3920        let mut keystroke: Option<Keystroke> = None;
3921
3922        if let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() {
3923            if event.modifiers.number_of_modifiers() == 0
3924                && self.pending_modifier.modifiers.number_of_modifiers() == 1
3925                && !self.pending_modifier.saw_keystroke
3926            {
3927                let key = match self.pending_modifier.modifiers {
3928                    modifiers if modifiers.shift => Some("shift"),
3929                    modifiers if modifiers.control => Some("control"),
3930                    modifiers if modifiers.alt => Some("alt"),
3931                    modifiers if modifiers.platform => Some("platform"),
3932                    modifiers if modifiers.function => Some("function"),
3933                    _ => None,
3934                };
3935                if let Some(key) = key {
3936                    keystroke = Some(Keystroke {
3937                        key: key.to_string(),
3938                        key_char: None,
3939                        modifiers: Modifiers::default(),
3940                    });
3941                }
3942            }
3943
3944            if self.pending_modifier.modifiers.number_of_modifiers() == 0
3945                && event.modifiers.number_of_modifiers() == 1
3946            {
3947                self.pending_modifier.saw_keystroke = false
3948            }
3949            self.pending_modifier.modifiers = event.modifiers
3950        } else if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
3951            self.pending_modifier.saw_keystroke = true;
3952            keystroke = Some(key_down_event.keystroke.clone());
3953        }
3954
3955        let Some(keystroke) = keystroke else {
3956            self.finish_dispatch_key_event(event, dispatch_path, self.context_stack(), cx);
3957            return;
3958        };
3959
3960        cx.propagate_event = true;
3961        self.dispatch_keystroke_interceptors(event, self.context_stack(), cx);
3962        if !cx.propagate_event {
3963            self.finish_dispatch_key_event(event, dispatch_path, self.context_stack(), cx);
3964            return;
3965        }
3966
3967        let mut currently_pending = self.pending_input.take().unwrap_or_default();
3968        if currently_pending.focus.is_some() && currently_pending.focus != self.focus {
3969            currently_pending = PendingInput::default();
3970        }
3971
3972        let match_result = self.rendered_frame.dispatch_tree.dispatch_key(
3973            currently_pending.keystrokes,
3974            keystroke,
3975            &dispatch_path,
3976        );
3977
3978        if !match_result.to_replay.is_empty() {
3979            self.replay_pending_input(match_result.to_replay, cx);
3980            cx.propagate_event = true;
3981        }
3982
3983        if !match_result.pending.is_empty() {
3984            currently_pending.timer.take();
3985            currently_pending.keystrokes = match_result.pending;
3986            currently_pending.focus = self.focus;
3987
3988            let text_input_requires_timeout = event
3989                .downcast_ref::<KeyDownEvent>()
3990                .filter(|key_down| key_down.keystroke.key_char.is_some())
3991                .and_then(|_| self.platform_window.take_input_handler())
3992                .map_or(false, |mut input_handler| {
3993                    let accepts = input_handler.accepts_text_input(self, cx);
3994                    self.platform_window.set_input_handler(input_handler);
3995                    accepts
3996                });
3997
3998            currently_pending.needs_timeout |=
3999                match_result.pending_has_binding || text_input_requires_timeout;
4000
4001            if currently_pending.needs_timeout {
4002                currently_pending.timer = Some(self.spawn(cx, async move |cx| {
4003                    cx.background_executor.timer(Duration::from_secs(1)).await;
4004                    cx.update(move |window, cx| {
4005                        let Some(currently_pending) = window
4006                            .pending_input
4007                            .take()
4008                            .filter(|pending| pending.focus == window.focus)
4009                        else {
4010                            return;
4011                        };
4012
4013                        let node_id = window.focus_node_id_in_rendered_frame(window.focus);
4014                        let dispatch_path =
4015                            window.rendered_frame.dispatch_tree.dispatch_path(node_id);
4016
4017                        let to_replay = window
4018                            .rendered_frame
4019                            .dispatch_tree
4020                            .flush_dispatch(currently_pending.keystrokes, &dispatch_path);
4021
4022                        window.pending_input_changed(cx);
4023                        window.replay_pending_input(to_replay, cx)
4024                    })
4025                    .log_err();
4026                }));
4027            } else {
4028                currently_pending.timer = None;
4029            }
4030            self.pending_input = Some(currently_pending);
4031            self.pending_input_changed(cx);
4032            cx.propagate_event = false;
4033            return;
4034        }
4035
4036        let skip_bindings = event
4037            .downcast_ref::<KeyDownEvent>()
4038            .filter(|key_down_event| key_down_event.prefer_character_input)
4039            .map(|_| {
4040                self.platform_window
4041                    .take_input_handler()
4042                    .map_or(false, |mut input_handler| {
4043                        let accepts = input_handler.accepts_text_input(self, cx);
4044                        self.platform_window.set_input_handler(input_handler);
4045                        // If modifiers are not excessive (e.g. AltGr), and the input handler is accepting text input,
4046                        // we prefer the text input over bindings.
4047                        accepts
4048                    })
4049            })
4050            .unwrap_or(false);
4051
4052        if !skip_bindings {
4053            for binding in match_result.bindings {
4054                self.dispatch_action_on_node(node_id, binding.action.as_ref(), cx);
4055                if !cx.propagate_event {
4056                    self.dispatch_keystroke_observers(
4057                        event,
4058                        Some(binding.action),
4059                        match_result.context_stack,
4060                        cx,
4061                    );
4062                    self.pending_input_changed(cx);
4063                    return;
4064                }
4065            }
4066        }
4067
4068        self.finish_dispatch_key_event(event, dispatch_path, match_result.context_stack, cx);
4069        self.pending_input_changed(cx);
4070    }
4071
4072    fn finish_dispatch_key_event(
4073        &mut self,
4074        event: &dyn Any,
4075        dispatch_path: SmallVec<[DispatchNodeId; 32]>,
4076        context_stack: Vec<KeyContext>,
4077        cx: &mut App,
4078    ) {
4079        self.dispatch_key_down_up_event(event, &dispatch_path, cx);
4080        if !cx.propagate_event {
4081            return;
4082        }
4083
4084        self.dispatch_modifiers_changed_event(event, &dispatch_path, cx);
4085        if !cx.propagate_event {
4086            return;
4087        }
4088
4089        self.dispatch_keystroke_observers(event, None, context_stack, cx);
4090    }
4091
4092    pub(crate) fn pending_input_changed(&mut self, cx: &mut App) {
4093        self.pending_input_observers
4094            .clone()
4095            .retain(&(), |callback| callback(self, cx));
4096    }
4097
4098    fn dispatch_key_down_up_event(
4099        &mut self,
4100        event: &dyn Any,
4101        dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
4102        cx: &mut App,
4103    ) {
4104        // Capture phase
4105        for node_id in dispatch_path {
4106            let node = self.rendered_frame.dispatch_tree.node(*node_id);
4107
4108            for key_listener in node.key_listeners.clone() {
4109                key_listener(event, DispatchPhase::Capture, self, cx);
4110                if !cx.propagate_event {
4111                    return;
4112                }
4113            }
4114        }
4115
4116        // Bubble phase
4117        for node_id in dispatch_path.iter().rev() {
4118            // Handle low level key events
4119            let node = self.rendered_frame.dispatch_tree.node(*node_id);
4120            for key_listener in node.key_listeners.clone() {
4121                key_listener(event, DispatchPhase::Bubble, self, cx);
4122                if !cx.propagate_event {
4123                    return;
4124                }
4125            }
4126        }
4127    }
4128
4129    fn dispatch_modifiers_changed_event(
4130        &mut self,
4131        event: &dyn Any,
4132        dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
4133        cx: &mut App,
4134    ) {
4135        let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() else {
4136            return;
4137        };
4138        for node_id in dispatch_path.iter().rev() {
4139            let node = self.rendered_frame.dispatch_tree.node(*node_id);
4140            for listener in node.modifiers_changed_listeners.clone() {
4141                listener(event, self, cx);
4142                if !cx.propagate_event {
4143                    return;
4144                }
4145            }
4146        }
4147    }
4148
4149    /// Determine whether a potential multi-stroke key binding is in progress on this window.
4150    pub fn has_pending_keystrokes(&self) -> bool {
4151        self.pending_input.is_some()
4152    }
4153
4154    pub(crate) fn clear_pending_keystrokes(&mut self) {
4155        self.pending_input.take();
4156    }
4157
4158    /// Returns the currently pending input keystrokes that might result in a multi-stroke key binding.
4159    pub fn pending_input_keystrokes(&self) -> Option<&[Keystroke]> {
4160        self.pending_input
4161            .as_ref()
4162            .map(|pending_input| pending_input.keystrokes.as_slice())
4163    }
4164
4165    fn replay_pending_input(&mut self, replays: SmallVec<[Replay; 1]>, cx: &mut App) {
4166        let node_id = self.focus_node_id_in_rendered_frame(self.focus);
4167        let dispatch_path = self.rendered_frame.dispatch_tree.dispatch_path(node_id);
4168
4169        'replay: for replay in replays {
4170            let event = KeyDownEvent {
4171                keystroke: replay.keystroke.clone(),
4172                is_held: false,
4173                prefer_character_input: true,
4174            };
4175
4176            cx.propagate_event = true;
4177            for binding in replay.bindings {
4178                self.dispatch_action_on_node(node_id, binding.action.as_ref(), cx);
4179                if !cx.propagate_event {
4180                    self.dispatch_keystroke_observers(
4181                        &event,
4182                        Some(binding.action),
4183                        Vec::default(),
4184                        cx,
4185                    );
4186                    continue 'replay;
4187                }
4188            }
4189
4190            self.dispatch_key_down_up_event(&event, &dispatch_path, cx);
4191            if !cx.propagate_event {
4192                continue 'replay;
4193            }
4194            if let Some(input) = replay.keystroke.key_char.as_ref().cloned()
4195                && let Some(mut input_handler) = self.platform_window.take_input_handler()
4196            {
4197                input_handler.dispatch_input(&input, self, cx);
4198                self.platform_window.set_input_handler(input_handler)
4199            }
4200        }
4201    }
4202
4203    fn focus_node_id_in_rendered_frame(&self, focus_id: Option<FocusId>) -> DispatchNodeId {
4204        focus_id
4205            .and_then(|focus_id| {
4206                self.rendered_frame
4207                    .dispatch_tree
4208                    .focusable_node_id(focus_id)
4209            })
4210            .unwrap_or_else(|| self.rendered_frame.dispatch_tree.root_node_id())
4211    }
4212
4213    fn dispatch_action_on_node(
4214        &mut self,
4215        node_id: DispatchNodeId,
4216        action: &dyn Action,
4217        cx: &mut App,
4218    ) {
4219        let dispatch_path = self.rendered_frame.dispatch_tree.dispatch_path(node_id);
4220
4221        // Capture phase for global actions.
4222        cx.propagate_event = true;
4223        if let Some(mut global_listeners) = cx
4224            .global_action_listeners
4225            .remove(&action.as_any().type_id())
4226        {
4227            for listener in &global_listeners {
4228                listener(action.as_any(), DispatchPhase::Capture, cx);
4229                if !cx.propagate_event {
4230                    break;
4231                }
4232            }
4233
4234            global_listeners.extend(
4235                cx.global_action_listeners
4236                    .remove(&action.as_any().type_id())
4237                    .unwrap_or_default(),
4238            );
4239
4240            cx.global_action_listeners
4241                .insert(action.as_any().type_id(), global_listeners);
4242        }
4243
4244        if !cx.propagate_event {
4245            return;
4246        }
4247
4248        // Capture phase for window actions.
4249        for node_id in &dispatch_path {
4250            let node = self.rendered_frame.dispatch_tree.node(*node_id);
4251            for DispatchActionListener {
4252                action_type,
4253                listener,
4254            } in node.action_listeners.clone()
4255            {
4256                let any_action = action.as_any();
4257                if action_type == any_action.type_id() {
4258                    listener(any_action, DispatchPhase::Capture, self, cx);
4259
4260                    if !cx.propagate_event {
4261                        return;
4262                    }
4263                }
4264            }
4265        }
4266
4267        // Bubble phase for window actions.
4268        for node_id in dispatch_path.iter().rev() {
4269            let node = self.rendered_frame.dispatch_tree.node(*node_id);
4270            for DispatchActionListener {
4271                action_type,
4272                listener,
4273            } in node.action_listeners.clone()
4274            {
4275                let any_action = action.as_any();
4276                if action_type == any_action.type_id() {
4277                    cx.propagate_event = false; // Actions stop propagation by default during the bubble phase
4278                    listener(any_action, DispatchPhase::Bubble, self, cx);
4279
4280                    if !cx.propagate_event {
4281                        return;
4282                    }
4283                }
4284            }
4285        }
4286
4287        // Bubble phase for global actions.
4288        if let Some(mut global_listeners) = cx
4289            .global_action_listeners
4290            .remove(&action.as_any().type_id())
4291        {
4292            for listener in global_listeners.iter().rev() {
4293                cx.propagate_event = false; // Actions stop propagation by default during the bubble phase
4294
4295                listener(action.as_any(), DispatchPhase::Bubble, cx);
4296                if !cx.propagate_event {
4297                    break;
4298                }
4299            }
4300
4301            global_listeners.extend(
4302                cx.global_action_listeners
4303                    .remove(&action.as_any().type_id())
4304                    .unwrap_or_default(),
4305            );
4306
4307            cx.global_action_listeners
4308                .insert(action.as_any().type_id(), global_listeners);
4309        }
4310    }
4311
4312    /// Register the given handler to be invoked whenever the global of the given type
4313    /// is updated.
4314    pub fn observe_global<G: Global>(
4315        &mut self,
4316        cx: &mut App,
4317        f: impl Fn(&mut Window, &mut App) + 'static,
4318    ) -> Subscription {
4319        let window_handle = self.handle;
4320        let (subscription, activate) = cx.global_observers.insert(
4321            TypeId::of::<G>(),
4322            Box::new(move |cx| {
4323                window_handle
4324                    .update(cx, |_, window, cx| f(window, cx))
4325                    .is_ok()
4326            }),
4327        );
4328        cx.defer(move |_| activate());
4329        subscription
4330    }
4331
4332    /// Focus the current window and bring it to the foreground at the platform level.
4333    pub fn activate_window(&self) {
4334        self.platform_window.activate();
4335    }
4336
4337    /// Minimize the current window at the platform level.
4338    pub fn minimize_window(&self) {
4339        self.platform_window.minimize();
4340    }
4341
4342    /// Toggle full screen status on the current window at the platform level.
4343    pub fn toggle_fullscreen(&self) {
4344        self.platform_window.toggle_fullscreen();
4345    }
4346
4347    /// Updates the IME panel position suggestions for languages like japanese, chinese.
4348    pub fn invalidate_character_coordinates(&self) {
4349        self.on_next_frame(|window, cx| {
4350            if let Some(mut input_handler) = window.platform_window.take_input_handler() {
4351                if let Some(bounds) = input_handler.selected_bounds(window, cx) {
4352                    window.platform_window.update_ime_position(bounds);
4353                }
4354                window.platform_window.set_input_handler(input_handler);
4355            }
4356        });
4357    }
4358
4359    /// Present a platform dialog.
4360    /// The provided message will be presented, along with buttons for each answer.
4361    /// When a button is clicked, the returned Receiver will receive the index of the clicked button.
4362    pub fn prompt<T>(
4363        &mut self,
4364        level: PromptLevel,
4365        message: &str,
4366        detail: Option<&str>,
4367        answers: &[T],
4368        cx: &mut App,
4369    ) -> oneshot::Receiver<usize>
4370    where
4371        T: Clone + Into<PromptButton>,
4372    {
4373        let prompt_builder = cx.prompt_builder.take();
4374        let Some(prompt_builder) = prompt_builder else {
4375            unreachable!("Re-entrant window prompting is not supported by GPUI");
4376        };
4377
4378        let answers = answers
4379            .iter()
4380            .map(|answer| answer.clone().into())
4381            .collect::<Vec<_>>();
4382
4383        let receiver = match &prompt_builder {
4384            PromptBuilder::Default => self
4385                .platform_window
4386                .prompt(level, message, detail, &answers)
4387                .unwrap_or_else(|| {
4388                    self.build_custom_prompt(&prompt_builder, level, message, detail, &answers, cx)
4389                }),
4390            PromptBuilder::Custom(_) => {
4391                self.build_custom_prompt(&prompt_builder, level, message, detail, &answers, cx)
4392            }
4393        };
4394
4395        cx.prompt_builder = Some(prompt_builder);
4396
4397        receiver
4398    }
4399
4400    fn build_custom_prompt(
4401        &mut self,
4402        prompt_builder: &PromptBuilder,
4403        level: PromptLevel,
4404        message: &str,
4405        detail: Option<&str>,
4406        answers: &[PromptButton],
4407        cx: &mut App,
4408    ) -> oneshot::Receiver<usize> {
4409        let (sender, receiver) = oneshot::channel();
4410        let handle = PromptHandle::new(sender);
4411        let handle = (prompt_builder)(level, message, detail, answers, handle, self, cx);
4412        self.prompt = Some(handle);
4413        receiver
4414    }
4415
4416    /// Returns the current context stack.
4417    pub fn context_stack(&self) -> Vec<KeyContext> {
4418        let node_id = self.focus_node_id_in_rendered_frame(self.focus);
4419        let dispatch_tree = &self.rendered_frame.dispatch_tree;
4420        dispatch_tree
4421            .dispatch_path(node_id)
4422            .iter()
4423            .filter_map(move |&node_id| dispatch_tree.node(node_id).context.clone())
4424            .collect()
4425    }
4426
4427    /// Returns all available actions for the focused element.
4428    pub fn available_actions(&self, cx: &App) -> Vec<Box<dyn Action>> {
4429        let node_id = self.focus_node_id_in_rendered_frame(self.focus);
4430        let mut actions = self.rendered_frame.dispatch_tree.available_actions(node_id);
4431        for action_type in cx.global_action_listeners.keys() {
4432            if let Err(ix) = actions.binary_search_by_key(action_type, |a| a.as_any().type_id()) {
4433                let action = cx.actions.build_action_type(action_type).ok();
4434                if let Some(action) = action {
4435                    actions.insert(ix, action);
4436                }
4437            }
4438        }
4439        actions
4440    }
4441
4442    /// Returns key bindings that invoke an action on the currently focused element. Bindings are
4443    /// returned in the order they were added. For display, the last binding should take precedence.
4444    pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
4445        self.rendered_frame
4446            .dispatch_tree
4447            .bindings_for_action(action, &self.rendered_frame.dispatch_tree.context_stack)
4448    }
4449
4450    /// Returns the highest precedence key binding that invokes an action on the currently focused
4451    /// element. This is more efficient than getting the last result of `bindings_for_action`.
4452    pub fn highest_precedence_binding_for_action(&self, action: &dyn Action) -> Option<KeyBinding> {
4453        self.rendered_frame
4454            .dispatch_tree
4455            .highest_precedence_binding_for_action(
4456                action,
4457                &self.rendered_frame.dispatch_tree.context_stack,
4458            )
4459    }
4460
4461    /// Returns the key bindings for an action in a context.
4462    pub fn bindings_for_action_in_context(
4463        &self,
4464        action: &dyn Action,
4465        context: KeyContext,
4466    ) -> Vec<KeyBinding> {
4467        let dispatch_tree = &self.rendered_frame.dispatch_tree;
4468        dispatch_tree.bindings_for_action(action, &[context])
4469    }
4470
4471    /// Returns the highest precedence key binding for an action in a context. This is more
4472    /// efficient than getting the last result of `bindings_for_action_in_context`.
4473    pub fn highest_precedence_binding_for_action_in_context(
4474        &self,
4475        action: &dyn Action,
4476        context: KeyContext,
4477    ) -> Option<KeyBinding> {
4478        let dispatch_tree = &self.rendered_frame.dispatch_tree;
4479        dispatch_tree.highest_precedence_binding_for_action(action, &[context])
4480    }
4481
4482    /// Returns any bindings that would invoke an action on the given focus handle if it were
4483    /// focused. Bindings are returned in the order they were added. For display, the last binding
4484    /// should take precedence.
4485    pub fn bindings_for_action_in(
4486        &self,
4487        action: &dyn Action,
4488        focus_handle: &FocusHandle,
4489    ) -> Vec<KeyBinding> {
4490        let dispatch_tree = &self.rendered_frame.dispatch_tree;
4491        let Some(context_stack) = self.context_stack_for_focus_handle(focus_handle) else {
4492            return vec![];
4493        };
4494        dispatch_tree.bindings_for_action(action, &context_stack)
4495    }
4496
4497    /// Returns the highest precedence key binding that would invoke an action on the given focus
4498    /// handle if it were focused. This is more efficient than getting the last result of
4499    /// `bindings_for_action_in`.
4500    pub fn highest_precedence_binding_for_action_in(
4501        &self,
4502        action: &dyn Action,
4503        focus_handle: &FocusHandle,
4504    ) -> Option<KeyBinding> {
4505        let dispatch_tree = &self.rendered_frame.dispatch_tree;
4506        let context_stack = self.context_stack_for_focus_handle(focus_handle)?;
4507        dispatch_tree.highest_precedence_binding_for_action(action, &context_stack)
4508    }
4509
4510    /// Find the bindings that can follow the current input sequence for the current context stack.
4511    pub fn possible_bindings_for_input(&self, input: &[Keystroke]) -> Vec<KeyBinding> {
4512        self.rendered_frame
4513            .dispatch_tree
4514            .possible_next_bindings_for_input(input, &self.context_stack())
4515    }
4516
4517    fn context_stack_for_focus_handle(
4518        &self,
4519        focus_handle: &FocusHandle,
4520    ) -> Option<Vec<KeyContext>> {
4521        let dispatch_tree = &self.rendered_frame.dispatch_tree;
4522        let node_id = dispatch_tree.focusable_node_id(focus_handle.id)?;
4523        let context_stack: Vec<_> = dispatch_tree
4524            .dispatch_path(node_id)
4525            .into_iter()
4526            .filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
4527            .collect();
4528        Some(context_stack)
4529    }
4530
4531    /// Returns a generic event listener that invokes the given listener with the view and context associated with the given view handle.
4532    pub fn listener_for<T: 'static, E>(
4533        &self,
4534        view: &Entity<T>,
4535        f: impl Fn(&mut T, &E, &mut Window, &mut Context<T>) + 'static,
4536    ) -> impl Fn(&E, &mut Window, &mut App) + 'static {
4537        let view = view.downgrade();
4538        move |e: &E, window: &mut Window, cx: &mut App| {
4539            view.update(cx, |view, cx| f(view, e, window, cx)).ok();
4540        }
4541    }
4542
4543    /// Returns a generic handler that invokes the given handler with the view and context associated with the given view handle.
4544    pub fn handler_for<E: 'static, Callback: Fn(&mut E, &mut Window, &mut Context<E>) + 'static>(
4545        &self,
4546        entity: &Entity<E>,
4547        f: Callback,
4548    ) -> impl Fn(&mut Window, &mut App) + 'static {
4549        let entity = entity.downgrade();
4550        move |window: &mut Window, cx: &mut App| {
4551            entity.update(cx, |entity, cx| f(entity, window, cx)).ok();
4552        }
4553    }
4554
4555    /// Register a callback that can interrupt the closing of the current window based the returned boolean.
4556    /// If the callback returns false, the window won't be closed.
4557    pub fn on_window_should_close(
4558        &self,
4559        cx: &App,
4560        f: impl Fn(&mut Window, &mut App) -> bool + 'static,
4561    ) {
4562        let mut cx = self.to_async(cx);
4563        self.platform_window.on_should_close(Box::new(move || {
4564            cx.update(|window, cx| f(window, cx)).unwrap_or(true)
4565        }))
4566    }
4567
4568    /// Register an action listener on this node for the next frame. The type of action
4569    /// is determined by the first parameter of the given listener. When the next frame is rendered
4570    /// the listener will be cleared.
4571    ///
4572    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
4573    /// a specific need to register a listener yourself.
4574    ///
4575    /// This method should only be called as part of the paint phase of element drawing.
4576    pub fn on_action(
4577        &mut self,
4578        action_type: TypeId,
4579        listener: impl Fn(&dyn Any, DispatchPhase, &mut Window, &mut App) + 'static,
4580    ) {
4581        self.invalidator.debug_assert_paint();
4582
4583        self.next_frame
4584            .dispatch_tree
4585            .on_action(action_type, Rc::new(listener));
4586    }
4587
4588    /// Register a capturing action listener on this node for the next frame if the condition is true.
4589    /// The type of action is determined by the first parameter of the given listener. When the next
4590    /// frame is rendered the listener will be cleared.
4591    ///
4592    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
4593    /// a specific need to register a listener yourself.
4594    ///
4595    /// This method should only be called as part of the paint phase of element drawing.
4596    pub fn on_action_when(
4597        &mut self,
4598        condition: bool,
4599        action_type: TypeId,
4600        listener: impl Fn(&dyn Any, DispatchPhase, &mut Window, &mut App) + 'static,
4601    ) {
4602        self.invalidator.debug_assert_paint();
4603
4604        if condition {
4605            self.next_frame
4606                .dispatch_tree
4607                .on_action(action_type, Rc::new(listener));
4608        }
4609    }
4610
4611    /// Read information about the GPU backing this window.
4612    /// Currently returns None on Mac and Windows.
4613    pub fn gpu_specs(&self) -> Option<GpuSpecs> {
4614        self.platform_window.gpu_specs()
4615    }
4616
4617    /// Perform titlebar double-click action.
4618    /// This is macOS specific.
4619    pub fn titlebar_double_click(&self) {
4620        self.platform_window.titlebar_double_click();
4621    }
4622
4623    /// Gets the window's title at the platform level.
4624    /// This is macOS specific.
4625    pub fn window_title(&self) -> String {
4626        self.platform_window.get_title()
4627    }
4628
4629    /// Returns a list of all tabbed windows and their titles.
4630    /// This is macOS specific.
4631    pub fn tabbed_windows(&self) -> Option<Vec<SystemWindowTab>> {
4632        self.platform_window.tabbed_windows()
4633    }
4634
4635    /// Returns the tab bar visibility.
4636    /// This is macOS specific.
4637    pub fn tab_bar_visible(&self) -> bool {
4638        self.platform_window.tab_bar_visible()
4639    }
4640
4641    /// Merges all open windows into a single tabbed window.
4642    /// This is macOS specific.
4643    pub fn merge_all_windows(&self) {
4644        self.platform_window.merge_all_windows()
4645    }
4646
4647    /// Moves the tab to a new containing window.
4648    /// This is macOS specific.
4649    pub fn move_tab_to_new_window(&self) {
4650        self.platform_window.move_tab_to_new_window()
4651    }
4652
4653    /// Shows or hides the window tab overview.
4654    /// This is macOS specific.
4655    pub fn toggle_window_tab_overview(&self) {
4656        self.platform_window.toggle_window_tab_overview()
4657    }
4658
4659    /// Sets the tabbing identifier for the window.
4660    /// This is macOS specific.
4661    pub fn set_tabbing_identifier(&self, tabbing_identifier: Option<String>) {
4662        self.platform_window
4663            .set_tabbing_identifier(tabbing_identifier)
4664    }
4665
4666    /// Toggles the inspector mode on this window.
4667    #[cfg(any(feature = "inspector", debug_assertions))]
4668    pub fn toggle_inspector(&mut self, cx: &mut App) {
4669        self.inspector = match self.inspector {
4670            None => Some(cx.new(|_| Inspector::new())),
4671            Some(_) => None,
4672        };
4673        self.refresh();
4674    }
4675
4676    /// Returns true if the window is in inspector mode.
4677    pub fn is_inspector_picking(&self, _cx: &App) -> bool {
4678        #[cfg(any(feature = "inspector", debug_assertions))]
4679        {
4680            if let Some(inspector) = &self.inspector {
4681                return inspector.read(_cx).is_picking();
4682            }
4683        }
4684        false
4685    }
4686
4687    /// Executes the provided function with mutable access to an inspector state.
4688    #[cfg(any(feature = "inspector", debug_assertions))]
4689    pub fn with_inspector_state<T: 'static, R>(
4690        &mut self,
4691        _inspector_id: Option<&crate::InspectorElementId>,
4692        cx: &mut App,
4693        f: impl FnOnce(&mut Option<T>, &mut Self) -> R,
4694    ) -> R {
4695        if let Some(inspector_id) = _inspector_id
4696            && let Some(inspector) = &self.inspector
4697        {
4698            let inspector = inspector.clone();
4699            let active_element_id = inspector.read(cx).active_element_id();
4700            if Some(inspector_id) == active_element_id {
4701                return inspector.update(cx, |inspector, _cx| {
4702                    inspector.with_active_element_state(self, f)
4703                });
4704            }
4705        }
4706        f(&mut None, self)
4707    }
4708
4709    #[cfg(any(feature = "inspector", debug_assertions))]
4710    pub(crate) fn build_inspector_element_id(
4711        &mut self,
4712        path: crate::InspectorElementPath,
4713    ) -> crate::InspectorElementId {
4714        self.invalidator.debug_assert_paint_or_prepaint();
4715        let path = Rc::new(path);
4716        let next_instance_id = self
4717            .next_frame
4718            .next_inspector_instance_ids
4719            .entry(path.clone())
4720            .or_insert(0);
4721        let instance_id = *next_instance_id;
4722        *next_instance_id += 1;
4723        crate::InspectorElementId { path, instance_id }
4724    }
4725
4726    #[cfg(any(feature = "inspector", debug_assertions))]
4727    fn prepaint_inspector(&mut self, inspector_width: Pixels, cx: &mut App) -> Option<AnyElement> {
4728        if let Some(inspector) = self.inspector.take() {
4729            let mut inspector_element = AnyView::from(inspector.clone()).into_any_element();
4730            inspector_element.prepaint_as_root(
4731                point(self.viewport_size.width - inspector_width, px(0.0)),
4732                size(inspector_width, self.viewport_size.height).into(),
4733                self,
4734                cx,
4735            );
4736            self.inspector = Some(inspector);
4737            Some(inspector_element)
4738        } else {
4739            None
4740        }
4741    }
4742
4743    #[cfg(any(feature = "inspector", debug_assertions))]
4744    fn paint_inspector(&mut self, mut inspector_element: Option<AnyElement>, cx: &mut App) {
4745        if let Some(mut inspector_element) = inspector_element {
4746            inspector_element.paint(self, cx);
4747        };
4748    }
4749
4750    /// Registers a hitbox that can be used for inspector picking mode, allowing users to select and
4751    /// inspect UI elements by clicking on them.
4752    #[cfg(any(feature = "inspector", debug_assertions))]
4753    pub fn insert_inspector_hitbox(
4754        &mut self,
4755        hitbox_id: HitboxId,
4756        inspector_id: Option<&crate::InspectorElementId>,
4757        cx: &App,
4758    ) {
4759        self.invalidator.debug_assert_paint_or_prepaint();
4760        if !self.is_inspector_picking(cx) {
4761            return;
4762        }
4763        if let Some(inspector_id) = inspector_id {
4764            self.next_frame
4765                .inspector_hitboxes
4766                .insert(hitbox_id, inspector_id.clone());
4767        }
4768    }
4769
4770    #[cfg(any(feature = "inspector", debug_assertions))]
4771    fn paint_inspector_hitbox(&mut self, cx: &App) {
4772        if let Some(inspector) = self.inspector.as_ref() {
4773            let inspector = inspector.read(cx);
4774            if let Some((hitbox_id, _)) = self.hovered_inspector_hitbox(inspector, &self.next_frame)
4775                && let Some(hitbox) = self
4776                    .next_frame
4777                    .hitboxes
4778                    .iter()
4779                    .find(|hitbox| hitbox.id == hitbox_id)
4780            {
4781                self.paint_quad(crate::fill(hitbox.bounds, crate::rgba(0x61afef4d)));
4782            }
4783        }
4784    }
4785
4786    #[cfg(any(feature = "inspector", debug_assertions))]
4787    fn handle_inspector_mouse_event(&mut self, event: &dyn Any, cx: &mut App) {
4788        let Some(inspector) = self.inspector.clone() else {
4789            return;
4790        };
4791        if event.downcast_ref::<MouseMoveEvent>().is_some() {
4792            inspector.update(cx, |inspector, _cx| {
4793                if let Some((_, inspector_id)) =
4794                    self.hovered_inspector_hitbox(inspector, &self.rendered_frame)
4795                {
4796                    inspector.hover(inspector_id, self);
4797                }
4798            });
4799        } else if event.downcast_ref::<crate::MouseDownEvent>().is_some() {
4800            inspector.update(cx, |inspector, _cx| {
4801                if let Some((_, inspector_id)) =
4802                    self.hovered_inspector_hitbox(inspector, &self.rendered_frame)
4803                {
4804                    inspector.select(inspector_id, self);
4805                }
4806            });
4807        } else if let Some(event) = event.downcast_ref::<crate::ScrollWheelEvent>() {
4808            // This should be kept in sync with SCROLL_LINES in x11 platform.
4809            const SCROLL_LINES: f32 = 3.0;
4810            const SCROLL_PIXELS_PER_LAYER: f32 = 36.0;
4811            let delta_y = event
4812                .delta
4813                .pixel_delta(px(SCROLL_PIXELS_PER_LAYER / SCROLL_LINES))
4814                .y;
4815            if let Some(inspector) = self.inspector.clone() {
4816                inspector.update(cx, |inspector, _cx| {
4817                    if let Some(depth) = inspector.pick_depth.as_mut() {
4818                        *depth += f32::from(delta_y) / SCROLL_PIXELS_PER_LAYER;
4819                        let max_depth = self.mouse_hit_test.ids.len() as f32 - 0.5;
4820                        if *depth < 0.0 {
4821                            *depth = 0.0;
4822                        } else if *depth > max_depth {
4823                            *depth = max_depth;
4824                        }
4825                        if let Some((_, inspector_id)) =
4826                            self.hovered_inspector_hitbox(inspector, &self.rendered_frame)
4827                        {
4828                            inspector.set_active_element_id(inspector_id, self);
4829                        }
4830                    }
4831                });
4832            }
4833        }
4834    }
4835
4836    #[cfg(any(feature = "inspector", debug_assertions))]
4837    fn hovered_inspector_hitbox(
4838        &self,
4839        inspector: &Inspector,
4840        frame: &Frame,
4841    ) -> Option<(HitboxId, crate::InspectorElementId)> {
4842        if let Some(pick_depth) = inspector.pick_depth {
4843            let depth = (pick_depth as i64).try_into().unwrap_or(0);
4844            let max_skipped = self.mouse_hit_test.ids.len().saturating_sub(1);
4845            let skip_count = (depth as usize).min(max_skipped);
4846            for hitbox_id in self.mouse_hit_test.ids.iter().skip(skip_count) {
4847                if let Some(inspector_id) = frame.inspector_hitboxes.get(hitbox_id) {
4848                    return Some((*hitbox_id, inspector_id.clone()));
4849                }
4850            }
4851        }
4852        None
4853    }
4854
4855    /// For testing: set the current modifier keys state.
4856    /// This does not generate any events.
4857    #[cfg(any(test, feature = "test-support"))]
4858    pub fn set_modifiers(&mut self, modifiers: Modifiers) {
4859        self.modifiers = modifiers;
4860    }
4861}
4862
4863// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
4864slotmap::new_key_type! {
4865    /// A unique identifier for a window.
4866    pub struct WindowId;
4867}
4868
4869impl WindowId {
4870    /// Converts this window ID to a `u64`.
4871    pub fn as_u64(&self) -> u64 {
4872        self.0.as_ffi()
4873    }
4874}
4875
4876impl From<u64> for WindowId {
4877    fn from(value: u64) -> Self {
4878        WindowId(slotmap::KeyData::from_ffi(value))
4879    }
4880}
4881
4882/// A handle to a window with a specific root view type.
4883/// Note that this does not keep the window alive on its own.
4884#[derive(Deref, DerefMut)]
4885pub struct WindowHandle<V> {
4886    #[deref]
4887    #[deref_mut]
4888    pub(crate) any_handle: AnyWindowHandle,
4889    state_type: PhantomData<fn(V) -> V>,
4890}
4891
4892impl<V> Debug for WindowHandle<V> {
4893    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
4894        f.debug_struct("WindowHandle")
4895            .field("any_handle", &self.any_handle.id.as_u64())
4896            .finish()
4897    }
4898}
4899
4900impl<V: 'static + Render> WindowHandle<V> {
4901    /// Creates a new handle from a window ID.
4902    /// This does not check if the root type of the window is `V`.
4903    pub fn new(id: WindowId) -> Self {
4904        WindowHandle {
4905            any_handle: AnyWindowHandle {
4906                id,
4907                state_type: TypeId::of::<V>(),
4908            },
4909            state_type: PhantomData,
4910        }
4911    }
4912
4913    /// Get the root view out of this window.
4914    ///
4915    /// This will fail if the window is closed or if the root view's type does not match `V`.
4916    #[cfg(any(test, feature = "test-support"))]
4917    pub fn root<C>(&self, cx: &mut C) -> Result<Entity<V>>
4918    where
4919        C: AppContext,
4920    {
4921        crate::Flatten::flatten(cx.update_window(self.any_handle, |root_view, _, _| {
4922            root_view
4923                .downcast::<V>()
4924                .map_err(|_| anyhow!("the type of the window's root view has changed"))
4925        }))
4926    }
4927
4928    /// Updates the root view of this window.
4929    ///
4930    /// This will fail if the window has been closed or if the root view's type does not match
4931    pub fn update<C, R>(
4932        &self,
4933        cx: &mut C,
4934        update: impl FnOnce(&mut V, &mut Window, &mut Context<V>) -> R,
4935    ) -> Result<R>
4936    where
4937        C: AppContext,
4938    {
4939        cx.update_window(self.any_handle, |root_view, window, cx| {
4940            let view = root_view
4941                .downcast::<V>()
4942                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
4943
4944            Ok(view.update(cx, |view, cx| update(view, window, cx)))
4945        })?
4946    }
4947
4948    /// Read the root view out of this window.
4949    ///
4950    /// This will fail if the window is closed or if the root view's type does not match `V`.
4951    pub fn read<'a>(&self, cx: &'a App) -> Result<&'a V> {
4952        let x = cx
4953            .windows
4954            .get(self.id)
4955            .and_then(|window| {
4956                window
4957                    .as_deref()
4958                    .and_then(|window| window.root.clone())
4959                    .map(|root_view| root_view.downcast::<V>())
4960            })
4961            .context("window not found")?
4962            .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
4963
4964        Ok(x.read(cx))
4965    }
4966
4967    /// Read the root view out of this window, with a callback
4968    ///
4969    /// This will fail if the window is closed or if the root view's type does not match `V`.
4970    pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &App) -> R) -> Result<R>
4971    where
4972        C: AppContext,
4973    {
4974        cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
4975    }
4976
4977    /// Read the root view pointer off of this window.
4978    ///
4979    /// This will fail if the window is closed or if the root view's type does not match `V`.
4980    pub fn entity<C>(&self, cx: &C) -> Result<Entity<V>>
4981    where
4982        C: AppContext,
4983    {
4984        cx.read_window(self, |root_view, _cx| root_view)
4985    }
4986
4987    /// Check if this window is 'active'.
4988    ///
4989    /// Will return `None` if the window is closed or currently
4990    /// borrowed.
4991    pub fn is_active(&self, cx: &mut App) -> Option<bool> {
4992        cx.update_window(self.any_handle, |_, window, _| window.is_window_active())
4993            .ok()
4994    }
4995}
4996
4997impl<V> Copy for WindowHandle<V> {}
4998
4999impl<V> Clone for WindowHandle<V> {
5000    fn clone(&self) -> Self {
5001        *self
5002    }
5003}
5004
5005impl<V> PartialEq for WindowHandle<V> {
5006    fn eq(&self, other: &Self) -> bool {
5007        self.any_handle == other.any_handle
5008    }
5009}
5010
5011impl<V> Eq for WindowHandle<V> {}
5012
5013impl<V> Hash for WindowHandle<V> {
5014    fn hash<H: Hasher>(&self, state: &mut H) {
5015        self.any_handle.hash(state);
5016    }
5017}
5018
5019impl<V: 'static> From<WindowHandle<V>> for AnyWindowHandle {
5020    fn from(val: WindowHandle<V>) -> Self {
5021        val.any_handle
5022    }
5023}
5024
5025/// A handle to a window with any root view type, which can be downcast to a window with a specific root view type.
5026#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug)]
5027pub struct AnyWindowHandle {
5028    pub(crate) id: WindowId,
5029    state_type: TypeId,
5030}
5031
5032impl AnyWindowHandle {
5033    /// Get the ID of this window.
5034    pub fn window_id(&self) -> WindowId {
5035        self.id
5036    }
5037
5038    /// Attempt to convert this handle to a window handle with a specific root view type.
5039    /// If the types do not match, this will return `None`.
5040    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
5041        if TypeId::of::<T>() == self.state_type {
5042            Some(WindowHandle {
5043                any_handle: *self,
5044                state_type: PhantomData,
5045            })
5046        } else {
5047            None
5048        }
5049    }
5050
5051    /// Updates the state of the root view of this window.
5052    ///
5053    /// This will fail if the window has been closed.
5054    pub fn update<C, R>(
5055        self,
5056        cx: &mut C,
5057        update: impl FnOnce(AnyView, &mut Window, &mut App) -> R,
5058    ) -> Result<R>
5059    where
5060        C: AppContext,
5061    {
5062        cx.update_window(self, update)
5063    }
5064
5065    /// Read the state of the root view of this window.
5066    ///
5067    /// This will fail if the window has been closed.
5068    pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(Entity<T>, &App) -> R) -> Result<R>
5069    where
5070        C: AppContext,
5071        T: 'static,
5072    {
5073        let view = self
5074            .downcast::<T>()
5075            .context("the type of the window's root view has changed")?;
5076
5077        cx.read_window(&view, read)
5078    }
5079}
5080
5081impl HasWindowHandle for Window {
5082    fn window_handle(&self) -> Result<raw_window_handle::WindowHandle<'_>, HandleError> {
5083        self.platform_window.window_handle()
5084    }
5085}
5086
5087impl HasDisplayHandle for Window {
5088    fn display_handle(
5089        &self,
5090    ) -> std::result::Result<raw_window_handle::DisplayHandle<'_>, HandleError> {
5091        self.platform_window.display_handle()
5092    }
5093}
5094
5095/// An identifier for an [`Element`].
5096///
5097/// Can be constructed with a string, a number, or both, as well
5098/// as other internal representations.
5099#[derive(Clone, Debug, Eq, PartialEq, Hash)]
5100pub enum ElementId {
5101    /// The ID of a View element
5102    View(EntityId),
5103    /// An integer ID.
5104    Integer(u64),
5105    /// A string based ID.
5106    Name(SharedString),
5107    /// A UUID.
5108    Uuid(Uuid),
5109    /// An ID that's equated with a focus handle.
5110    FocusHandle(FocusId),
5111    /// A combination of a name and an integer.
5112    NamedInteger(SharedString, u64),
5113    /// A path.
5114    Path(Arc<std::path::Path>),
5115    /// A code location.
5116    CodeLocation(core::panic::Location<'static>),
5117    /// A labeled child of an element.
5118    NamedChild(Arc<ElementId>, SharedString),
5119}
5120
5121impl ElementId {
5122    /// Constructs an `ElementId::NamedInteger` from a name and `usize`.
5123    pub fn named_usize(name: impl Into<SharedString>, integer: usize) -> ElementId {
5124        Self::NamedInteger(name.into(), integer as u64)
5125    }
5126}
5127
5128impl Display for ElementId {
5129    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
5130        match self {
5131            ElementId::View(entity_id) => write!(f, "view-{}", entity_id)?,
5132            ElementId::Integer(ix) => write!(f, "{}", ix)?,
5133            ElementId::Name(name) => write!(f, "{}", name)?,
5134            ElementId::FocusHandle(_) => write!(f, "FocusHandle")?,
5135            ElementId::NamedInteger(s, i) => write!(f, "{}-{}", s, i)?,
5136            ElementId::Uuid(uuid) => write!(f, "{}", uuid)?,
5137            ElementId::Path(path) => write!(f, "{}", path.display())?,
5138            ElementId::CodeLocation(location) => write!(f, "{}", location)?,
5139            ElementId::NamedChild(id, name) => write!(f, "{}-{}", id, name)?,
5140        }
5141
5142        Ok(())
5143    }
5144}
5145
5146impl TryInto<SharedString> for ElementId {
5147    type Error = anyhow::Error;
5148
5149    fn try_into(self) -> anyhow::Result<SharedString> {
5150        if let ElementId::Name(name) = self {
5151            Ok(name)
5152        } else {
5153            anyhow::bail!("element id is not string")
5154        }
5155    }
5156}
5157
5158impl From<usize> for ElementId {
5159    fn from(id: usize) -> Self {
5160        ElementId::Integer(id as u64)
5161    }
5162}
5163
5164impl From<i32> for ElementId {
5165    fn from(id: i32) -> Self {
5166        Self::Integer(id as u64)
5167    }
5168}
5169
5170impl From<SharedString> for ElementId {
5171    fn from(name: SharedString) -> Self {
5172        ElementId::Name(name)
5173    }
5174}
5175
5176impl From<String> for ElementId {
5177    fn from(name: String) -> Self {
5178        ElementId::Name(name.into())
5179    }
5180}
5181
5182impl From<Arc<str>> for ElementId {
5183    fn from(name: Arc<str>) -> Self {
5184        ElementId::Name(name.into())
5185    }
5186}
5187
5188impl From<Arc<std::path::Path>> for ElementId {
5189    fn from(path: Arc<std::path::Path>) -> Self {
5190        ElementId::Path(path)
5191    }
5192}
5193
5194impl From<&'static str> for ElementId {
5195    fn from(name: &'static str) -> Self {
5196        ElementId::Name(name.into())
5197    }
5198}
5199
5200impl<'a> From<&'a FocusHandle> for ElementId {
5201    fn from(handle: &'a FocusHandle) -> Self {
5202        ElementId::FocusHandle(handle.id)
5203    }
5204}
5205
5206impl From<(&'static str, EntityId)> for ElementId {
5207    fn from((name, id): (&'static str, EntityId)) -> Self {
5208        ElementId::NamedInteger(name.into(), id.as_u64())
5209    }
5210}
5211
5212impl From<(&'static str, usize)> for ElementId {
5213    fn from((name, id): (&'static str, usize)) -> Self {
5214        ElementId::NamedInteger(name.into(), id as u64)
5215    }
5216}
5217
5218impl From<(SharedString, usize)> for ElementId {
5219    fn from((name, id): (SharedString, usize)) -> Self {
5220        ElementId::NamedInteger(name, id as u64)
5221    }
5222}
5223
5224impl From<(&'static str, u64)> for ElementId {
5225    fn from((name, id): (&'static str, u64)) -> Self {
5226        ElementId::NamedInteger(name.into(), id)
5227    }
5228}
5229
5230impl From<Uuid> for ElementId {
5231    fn from(value: Uuid) -> Self {
5232        Self::Uuid(value)
5233    }
5234}
5235
5236impl From<(&'static str, u32)> for ElementId {
5237    fn from((name, id): (&'static str, u32)) -> Self {
5238        ElementId::NamedInteger(name.into(), id.into())
5239    }
5240}
5241
5242impl<T: Into<SharedString>> From<(ElementId, T)> for ElementId {
5243    fn from((id, name): (ElementId, T)) -> Self {
5244        ElementId::NamedChild(Arc::new(id), name.into())
5245    }
5246}
5247
5248impl From<&'static core::panic::Location<'static>> for ElementId {
5249    fn from(location: &'static core::panic::Location<'static>) -> Self {
5250        ElementId::CodeLocation(*location)
5251    }
5252}
5253
5254/// A rectangle to be rendered in the window at the given position and size.
5255/// Passed as an argument [`Window::paint_quad`].
5256#[derive(Clone)]
5257pub struct PaintQuad {
5258    /// The bounds of the quad within the window.
5259    pub bounds: Bounds<Pixels>,
5260    /// The radii of the quad's corners.
5261    pub corner_radii: Corners<Pixels>,
5262    /// The background color of the quad.
5263    pub background: Background,
5264    /// The widths of the quad's borders.
5265    pub border_widths: Edges<Pixels>,
5266    /// The color of the quad's borders.
5267    pub border_color: Hsla,
5268    /// The style of the quad's borders.
5269    pub border_style: BorderStyle,
5270}
5271
5272impl PaintQuad {
5273    /// Sets the corner radii of the quad.
5274    pub fn corner_radii(self, corner_radii: impl Into<Corners<Pixels>>) -> Self {
5275        PaintQuad {
5276            corner_radii: corner_radii.into(),
5277            ..self
5278        }
5279    }
5280
5281    /// Sets the border widths of the quad.
5282    pub fn border_widths(self, border_widths: impl Into<Edges<Pixels>>) -> Self {
5283        PaintQuad {
5284            border_widths: border_widths.into(),
5285            ..self
5286        }
5287    }
5288
5289    /// Sets the border color of the quad.
5290    pub fn border_color(self, border_color: impl Into<Hsla>) -> Self {
5291        PaintQuad {
5292            border_color: border_color.into(),
5293            ..self
5294        }
5295    }
5296
5297    /// Sets the background color of the quad.
5298    pub fn background(self, background: impl Into<Background>) -> Self {
5299        PaintQuad {
5300            background: background.into(),
5301            ..self
5302        }
5303    }
5304}
5305
5306/// Creates a quad with the given parameters.
5307pub fn quad(
5308    bounds: Bounds<Pixels>,
5309    corner_radii: impl Into<Corners<Pixels>>,
5310    background: impl Into<Background>,
5311    border_widths: impl Into<Edges<Pixels>>,
5312    border_color: impl Into<Hsla>,
5313    border_style: BorderStyle,
5314) -> PaintQuad {
5315    PaintQuad {
5316        bounds,
5317        corner_radii: corner_radii.into(),
5318        background: background.into(),
5319        border_widths: border_widths.into(),
5320        border_color: border_color.into(),
5321        border_style,
5322    }
5323}
5324
5325/// Creates a filled quad with the given bounds and background color.
5326pub fn fill(bounds: impl Into<Bounds<Pixels>>, background: impl Into<Background>) -> PaintQuad {
5327    PaintQuad {
5328        bounds: bounds.into(),
5329        corner_radii: (0.).into(),
5330        background: background.into(),
5331        border_widths: (0.).into(),
5332        border_color: transparent_black(),
5333        border_style: BorderStyle::default(),
5334    }
5335}
5336
5337/// Creates a rectangle outline with the given bounds, border color, and a 1px border width
5338pub fn outline(
5339    bounds: impl Into<Bounds<Pixels>>,
5340    border_color: impl Into<Hsla>,
5341    border_style: BorderStyle,
5342) -> PaintQuad {
5343    PaintQuad {
5344        bounds: bounds.into(),
5345        corner_radii: (0.).into(),
5346        background: transparent_black().into(),
5347        border_widths: (1.).into(),
5348        border_color: border_color.into(),
5349        border_style,
5350    }
5351}