terminal_element.rs

   1use editor::{CursorLayout, EditorSettings, HighlightedRange, HighlightedRangeLine};
   2use gpui::{
   3    AbsoluteLength, AnyElement, App, AvailableSpace, Bounds, ContentMask, Context, DispatchPhase,
   4    Element, ElementId, Entity, FocusHandle, Font, FontFeatures, FontStyle, FontWeight,
   5    GlobalElementId, HighlightStyle, Hitbox, Hsla, InputHandler, InteractiveElement, Interactivity,
   6    IntoElement, LayoutId, Length, ModifiersChangedEvent, MouseButton, MouseMoveEvent, Pixels,
   7    Point, ShapedLine, StatefulInteractiveElement, StrikethroughStyle, Styled, TextRun, TextStyle,
   8    UTF16Selection, UnderlineStyle, WeakEntity, WhiteSpace, Window, div, fill, point, px, relative,
   9    size,
  10};
  11use itertools::Itertools;
  12use language::CursorShape;
  13use settings::Settings;
  14use std::time::Instant;
  15use terminal::{
  16    IndexedCell, Terminal, TerminalBounds, TerminalContent,
  17    alacritty_terminal::{
  18        grid::Dimensions,
  19        index::Point as AlacPoint,
  20        term::{TermMode, cell::Flags},
  21        vte::ansi::{
  22            Color::{self as AnsiColor, Named},
  23            CursorShape as AlacCursorShape, NamedColor,
  24        },
  25    },
  26    terminal_settings::TerminalSettings,
  27};
  28use theme::{ActiveTheme, Theme, ThemeSettings};
  29use ui::utils::ensure_minimum_contrast;
  30use ui::{ParentElement, Tooltip};
  31use util::ResultExt;
  32use workspace::Workspace;
  33
  34use std::mem;
  35use std::{fmt::Debug, ops::RangeInclusive, rc::Rc};
  36
  37use crate::{BlockContext, BlockProperties, ContentMode, TerminalMode, TerminalView};
  38
  39/// The information generated during layout that is necessary for painting.
  40pub struct LayoutState {
  41    hitbox: Hitbox,
  42    batched_text_runs: Vec<BatchedTextRun>,
  43    rects: Vec<LayoutRect>,
  44    relative_highlighted_ranges: Vec<(RangeInclusive<AlacPoint>, Hsla)>,
  45    cursor: Option<CursorLayout>,
  46    background_color: Hsla,
  47    dimensions: TerminalBounds,
  48    mode: TermMode,
  49    display_offset: usize,
  50    hyperlink_tooltip: Option<AnyElement>,
  51    gutter: Pixels,
  52    block_below_cursor_element: Option<AnyElement>,
  53    base_text_style: TextStyle,
  54    content_mode: ContentMode,
  55}
  56
  57/// Helper struct for converting data between Alacritty's cursor points, and displayed cursor points.
  58struct DisplayCursor {
  59    line: i32,
  60    col: usize,
  61}
  62
  63impl DisplayCursor {
  64    fn from(cursor_point: AlacPoint, display_offset: usize) -> Self {
  65        Self {
  66            line: cursor_point.line.0 + display_offset as i32,
  67            col: cursor_point.column.0,
  68        }
  69    }
  70
  71    pub fn line(&self) -> i32 {
  72        self.line
  73    }
  74
  75    pub fn col(&self) -> usize {
  76        self.col
  77    }
  78}
  79
  80/// A batched text run that combines multiple adjacent cells with the same style
  81#[derive(Debug)]
  82pub struct BatchedTextRun {
  83    pub start_point: AlacPoint<i32, i32>,
  84    pub text: String,
  85    pub cell_count: usize,
  86    pub style: TextRun,
  87    pub font_size: AbsoluteLength,
  88}
  89
  90impl BatchedTextRun {
  91    fn new_from_char(
  92        start_point: AlacPoint<i32, i32>,
  93        c: char,
  94        style: TextRun,
  95        font_size: AbsoluteLength,
  96    ) -> Self {
  97        let mut text = String::with_capacity(100); // Pre-allocate for typical line length
  98        text.push(c);
  99        BatchedTextRun {
 100            start_point,
 101            text,
 102            cell_count: 1,
 103            style,
 104            font_size,
 105        }
 106    }
 107
 108    fn can_append(&self, other_style: &TextRun) -> bool {
 109        self.style.font == other_style.font
 110            && self.style.color == other_style.color
 111            && self.style.background_color == other_style.background_color
 112            && self.style.underline == other_style.underline
 113            && self.style.strikethrough == other_style.strikethrough
 114    }
 115
 116    fn append_char(&mut self, c: char) {
 117        self.append_char_internal(c, true);
 118    }
 119
 120    fn append_zero_width_chars(&mut self, chars: &[char]) {
 121        for &c in chars {
 122            self.append_char_internal(c, false);
 123        }
 124    }
 125
 126    fn append_char_internal(&mut self, c: char, counts_cell: bool) {
 127        self.text.push(c);
 128        if counts_cell {
 129            self.cell_count += 1;
 130        }
 131        self.style.len += c.len_utf8();
 132    }
 133
 134    pub fn paint(
 135        &self,
 136        origin: Point<Pixels>,
 137        dimensions: &TerminalBounds,
 138        window: &mut Window,
 139        cx: &mut App,
 140    ) {
 141        let pos = Point::new(
 142            origin.x + self.start_point.column as f32 * dimensions.cell_width,
 143            origin.y + self.start_point.line as f32 * dimensions.line_height,
 144        );
 145
 146        let _ = window
 147            .text_system()
 148            .shape_line(
 149                self.text.clone().into(),
 150                self.font_size.to_pixels(window.rem_size()),
 151                std::slice::from_ref(&self.style),
 152                Some(dimensions.cell_width),
 153            )
 154            .paint(pos, dimensions.line_height, window, cx);
 155    }
 156}
 157
 158#[derive(Clone, Debug, Default)]
 159pub struct LayoutRect {
 160    point: AlacPoint<i32, i32>,
 161    num_of_cells: usize,
 162    color: Hsla,
 163}
 164
 165impl LayoutRect {
 166    fn new(point: AlacPoint<i32, i32>, num_of_cells: usize, color: Hsla) -> LayoutRect {
 167        LayoutRect {
 168            point,
 169            num_of_cells,
 170            color,
 171        }
 172    }
 173
 174    pub fn paint(&self, origin: Point<Pixels>, dimensions: &TerminalBounds, window: &mut Window) {
 175        let position = {
 176            let alac_point = self.point;
 177            point(
 178                (origin.x + alac_point.column as f32 * dimensions.cell_width).floor(),
 179                origin.y + alac_point.line as f32 * dimensions.line_height,
 180            )
 181        };
 182        let size = point(
 183            (dimensions.cell_width * self.num_of_cells as f32).ceil(),
 184            dimensions.line_height,
 185        )
 186        .into();
 187
 188        window.paint_quad(fill(Bounds::new(position, size), self.color));
 189    }
 190}
 191
 192/// Represents a rectangular region with a specific background color
 193#[derive(Debug, Clone)]
 194struct BackgroundRegion {
 195    start_line: i32,
 196    start_col: i32,
 197    end_line: i32,
 198    end_col: i32,
 199    color: Hsla,
 200}
 201
 202impl BackgroundRegion {
 203    fn new(line: i32, col: i32, color: Hsla) -> Self {
 204        BackgroundRegion {
 205            start_line: line,
 206            start_col: col,
 207            end_line: line,
 208            end_col: col,
 209            color,
 210        }
 211    }
 212
 213    /// Check if this region can be merged with another region
 214    fn can_merge_with(&self, other: &BackgroundRegion) -> bool {
 215        if self.color != other.color {
 216            return false;
 217        }
 218
 219        // Check if regions are adjacent horizontally
 220        if self.start_line == other.start_line && self.end_line == other.end_line {
 221            return self.end_col + 1 == other.start_col || other.end_col + 1 == self.start_col;
 222        }
 223
 224        // Check if regions are adjacent vertically with same column span
 225        if self.start_col == other.start_col && self.end_col == other.end_col {
 226            return self.end_line + 1 == other.start_line || other.end_line + 1 == self.start_line;
 227        }
 228
 229        false
 230    }
 231
 232    /// Merge this region with another region
 233    fn merge_with(&mut self, other: &BackgroundRegion) {
 234        self.start_line = self.start_line.min(other.start_line);
 235        self.start_col = self.start_col.min(other.start_col);
 236        self.end_line = self.end_line.max(other.end_line);
 237        self.end_col = self.end_col.max(other.end_col);
 238    }
 239}
 240
 241/// Merge background regions to minimize the number of rectangles
 242fn merge_background_regions(regions: Vec<BackgroundRegion>) -> Vec<BackgroundRegion> {
 243    if regions.is_empty() {
 244        return regions;
 245    }
 246
 247    let mut merged = regions;
 248    let mut changed = true;
 249
 250    // Keep merging until no more merges are possible
 251    while changed {
 252        changed = false;
 253        let mut i = 0;
 254
 255        while i < merged.len() {
 256            let mut j = i + 1;
 257            while j < merged.len() {
 258                if merged[i].can_merge_with(&merged[j]) {
 259                    let other = merged.remove(j);
 260                    merged[i].merge_with(&other);
 261                    changed = true;
 262                } else {
 263                    j += 1;
 264                }
 265            }
 266            i += 1;
 267        }
 268    }
 269
 270    merged
 271}
 272
 273/// The GPUI element that paints the terminal.
 274/// We need to keep a reference to the model for mouse events, do we need it for any other terminal stuff, or can we move that to connection?
 275pub struct TerminalElement {
 276    terminal: Entity<Terminal>,
 277    terminal_view: Entity<TerminalView>,
 278    workspace: WeakEntity<Workspace>,
 279    focus: FocusHandle,
 280    focused: bool,
 281    cursor_visible: bool,
 282    interactivity: Interactivity,
 283    mode: TerminalMode,
 284    block_below_cursor: Option<Rc<BlockProperties>>,
 285}
 286
 287impl InteractiveElement for TerminalElement {
 288    fn interactivity(&mut self) -> &mut Interactivity {
 289        &mut self.interactivity
 290    }
 291}
 292
 293impl StatefulInteractiveElement for TerminalElement {}
 294
 295impl TerminalElement {
 296    pub fn new(
 297        terminal: Entity<Terminal>,
 298        terminal_view: Entity<TerminalView>,
 299        workspace: WeakEntity<Workspace>,
 300        focus: FocusHandle,
 301        focused: bool,
 302        cursor_visible: bool,
 303        block_below_cursor: Option<Rc<BlockProperties>>,
 304        mode: TerminalMode,
 305    ) -> TerminalElement {
 306        TerminalElement {
 307            terminal,
 308            terminal_view,
 309            workspace,
 310            focused,
 311            focus: focus.clone(),
 312            cursor_visible,
 313            block_below_cursor,
 314            mode,
 315            interactivity: Default::default(),
 316        }
 317        .track_focus(&focus)
 318    }
 319
 320    //Vec<Range<AlacPoint>> -> Clip out the parts of the ranges
 321
 322    pub fn layout_grid(
 323        grid: impl Iterator<Item = IndexedCell>,
 324        start_line_offset: i32,
 325        text_style: &TextStyle,
 326        hyperlink: Option<(HighlightStyle, &RangeInclusive<AlacPoint>)>,
 327        minimum_contrast: f32,
 328        cx: &App,
 329    ) -> (Vec<LayoutRect>, Vec<BatchedTextRun>) {
 330        let start_time = Instant::now();
 331        let theme = cx.theme();
 332
 333        // Pre-allocate with estimated capacity to reduce reallocations
 334        let estimated_cells = grid.size_hint().0;
 335        let estimated_runs = estimated_cells / 10; // Estimate ~10 cells per run
 336        let estimated_regions = estimated_cells / 20; // Estimate ~20 cells per background region
 337
 338        let mut batched_runs = Vec::with_capacity(estimated_runs);
 339        let mut cell_count = 0;
 340
 341        // Collect background regions for efficient merging
 342        let mut background_regions: Vec<BackgroundRegion> = Vec::with_capacity(estimated_regions);
 343        let mut current_batch: Option<BatchedTextRun> = None;
 344
 345        // First pass: collect all cells and their backgrounds
 346        let linegroups = grid.into_iter().chunk_by(|i| i.point.line);
 347        for (line_index, (_, line)) in linegroups.into_iter().enumerate() {
 348            let alac_line = start_line_offset + line_index as i32;
 349
 350            // Flush any existing batch at line boundaries
 351            if let Some(batch) = current_batch.take() {
 352                batched_runs.push(batch);
 353            }
 354
 355            let mut previous_cell_had_extras = false;
 356
 357            for cell in line {
 358                let mut fg = cell.fg;
 359                let mut bg = cell.bg;
 360                if cell.flags.contains(Flags::INVERSE) {
 361                    mem::swap(&mut fg, &mut bg);
 362                }
 363
 364                // Collect background regions (skip default background)
 365                if !matches!(bg, Named(NamedColor::Background)) {
 366                    let color = convert_color(&bg, theme);
 367                    let col = cell.point.column.0 as i32;
 368
 369                    // Try to extend the last region if it's on the same line with the same color
 370                    if let Some(last_region) = background_regions.last_mut() {
 371                        if last_region.color == color
 372                            && last_region.start_line == alac_line
 373                            && last_region.end_line == alac_line
 374                            && last_region.end_col + 1 == col
 375                        {
 376                            last_region.end_col = col;
 377                        } else {
 378                            background_regions.push(BackgroundRegion::new(alac_line, col, color));
 379                        }
 380                    } else {
 381                        background_regions.push(BackgroundRegion::new(alac_line, col, color));
 382                    }
 383                }
 384                // Skip wide character spacers - they're just placeholders for the second cell of wide characters
 385                if cell.flags.contains(Flags::WIDE_CHAR_SPACER) {
 386                    continue;
 387                }
 388
 389                // Skip spaces that follow cells with extras (emoji variation sequences)
 390                if cell.c == ' ' && previous_cell_had_extras {
 391                    previous_cell_had_extras = false;
 392                    continue;
 393                }
 394                // Update tracking for next iteration
 395                previous_cell_had_extras =
 396                    matches!(cell.zerowidth(), Some(chars) if !chars.is_empty());
 397
 398                //Layout current cell text
 399                {
 400                    if !is_blank(&cell) {
 401                        cell_count += 1;
 402                        let cell_style = TerminalElement::cell_style(
 403                            &cell,
 404                            fg,
 405                            bg,
 406                            theme,
 407                            text_style,
 408                            hyperlink,
 409                            minimum_contrast,
 410                        );
 411
 412                        let cell_point = AlacPoint::new(alac_line, cell.point.column.0 as i32);
 413                        let zero_width_chars = cell.zerowidth();
 414
 415                        // Try to batch with existing run
 416                        if let Some(ref mut batch) = current_batch {
 417                            if batch.can_append(&cell_style)
 418                                && batch.start_point.line == cell_point.line
 419                                && batch.start_point.column + batch.cell_count as i32
 420                                    == cell_point.column
 421                            {
 422                                batch.append_char(cell.c);
 423                                if let Some(chars) = zero_width_chars {
 424                                    batch.append_zero_width_chars(chars);
 425                                }
 426                            } else {
 427                                // Flush current batch and start new one
 428                                let old_batch = current_batch.take().unwrap();
 429                                batched_runs.push(old_batch);
 430                                let mut new_batch = BatchedTextRun::new_from_char(
 431                                    cell_point,
 432                                    cell.c,
 433                                    cell_style,
 434                                    text_style.font_size,
 435                                );
 436                                if let Some(chars) = zero_width_chars {
 437                                    new_batch.append_zero_width_chars(chars);
 438                                }
 439                                current_batch = Some(new_batch);
 440                            }
 441                        } else {
 442                            // Start new batch
 443                            let mut new_batch = BatchedTextRun::new_from_char(
 444                                cell_point,
 445                                cell.c,
 446                                cell_style,
 447                                text_style.font_size,
 448                            );
 449                            if let Some(chars) = zero_width_chars {
 450                                new_batch.append_zero_width_chars(chars);
 451                            }
 452                            current_batch = Some(new_batch);
 453                        }
 454                    };
 455                }
 456            }
 457        }
 458
 459        // Flush any remaining batch
 460        if let Some(batch) = current_batch {
 461            batched_runs.push(batch);
 462        }
 463
 464        // Second pass: merge background regions and convert to layout rects
 465        let region_count = background_regions.len();
 466        let merged_regions = merge_background_regions(background_regions);
 467        let mut rects = Vec::with_capacity(merged_regions.len() * 2); // Estimate 2 rects per merged region
 468
 469        // Convert merged regions to layout rects
 470        // Since LayoutRect only supports single-line rectangles, we need to split multi-line regions
 471        for region in merged_regions {
 472            for line in region.start_line..=region.end_line {
 473                rects.push(LayoutRect::new(
 474                    AlacPoint::new(line, region.start_col),
 475                    (region.end_col - region.start_col + 1) as usize,
 476                    region.color,
 477                ));
 478            }
 479        }
 480
 481        let layout_time = start_time.elapsed();
 482        log::debug!(
 483            "Terminal layout_grid: {} cells processed, {} batched runs created, {} rects (from {} merged regions), layout took {:?}",
 484            cell_count,
 485            batched_runs.len(),
 486            rects.len(),
 487            region_count,
 488            layout_time
 489        );
 490
 491        (rects, batched_runs)
 492    }
 493
 494    /// Computes the cursor position and expected block width, may return a zero width if x_for_index returns
 495    /// the same position for sequential indexes. Use em_width instead
 496    fn shape_cursor(
 497        cursor_point: DisplayCursor,
 498        size: TerminalBounds,
 499        text_fragment: &ShapedLine,
 500    ) -> Option<(Point<Pixels>, Pixels)> {
 501        if cursor_point.line() < size.total_lines() as i32 {
 502            let cursor_width = if text_fragment.width == Pixels::ZERO {
 503                size.cell_width()
 504            } else {
 505                text_fragment.width
 506            };
 507
 508            // Cursor should always surround as much of the text as possible,
 509            // hence when on pixel boundaries round the origin down and the width up
 510            Some((
 511                point(
 512                    (cursor_point.col() as f32 * size.cell_width()).floor(),
 513                    (cursor_point.line() as f32 * size.line_height()).floor(),
 514                ),
 515                cursor_width.ceil(),
 516            ))
 517        } else {
 518            None
 519        }
 520    }
 521
 522    /// Checks if a character is a decorative block/box-like character that should
 523    /// preserve its exact colors without contrast adjustment.
 524    ///
 525    /// This specifically targets characters used as visual connectors, separators,
 526    /// and borders where color matching with adjacent backgrounds is critical.
 527    /// Regular icons (git, folders, etc.) are excluded as they need to remain readable.
 528    ///
 529    /// Fixes https://github.com/zed-industries/zed/issues/34234
 530    fn is_decorative_character(ch: char) -> bool {
 531        matches!(
 532            ch as u32,
 533            // Unicode Box Drawing and Block Elements
 534            0x2500..=0x257F // Box Drawing (└ ┐ ─ │ etc.)
 535            | 0x2580..=0x259F // Block Elements (▀ ▄ █ ░ ▒ ▓ etc.)
 536            | 0x25A0..=0x25FF // Geometric Shapes (■ ▶ ● etc. - includes triangular/circular separators)
 537
 538            // Private Use Area - Powerline separator symbols only
 539            | 0xE0B0..=0xE0B7 // Powerline separators: triangles (E0B0-E0B3) and half circles (E0B4-E0B7)
 540            | 0xE0B8..=0xE0BF // Additional Powerline separators: angles, flames, etc.
 541            | 0xE0C0..=0xE0C8 // Powerline separators: pixelated triangles, curves
 542            | 0xE0CC..=0xE0D4 // Powerline separators: rounded triangles, ice/lego style
 543        )
 544    }
 545
 546    /// Converts the Alacritty cell styles to GPUI text styles and background color.
 547    fn cell_style(
 548        indexed: &IndexedCell,
 549        fg: terminal::alacritty_terminal::vte::ansi::Color,
 550        bg: terminal::alacritty_terminal::vte::ansi::Color,
 551        colors: &Theme,
 552        text_style: &TextStyle,
 553        hyperlink: Option<(HighlightStyle, &RangeInclusive<AlacPoint>)>,
 554        minimum_contrast: f32,
 555    ) -> TextRun {
 556        let flags = indexed.cell.flags;
 557        let mut fg = convert_color(&fg, colors);
 558        let bg = convert_color(&bg, colors);
 559
 560        // Only apply contrast adjustment to non-decorative characters
 561        if !Self::is_decorative_character(indexed.c) {
 562            fg = ensure_minimum_contrast(fg, bg, minimum_contrast);
 563        }
 564
 565        // Ghostty uses (175/255) as the multiplier (~0.69), Alacritty uses 0.66, Kitty
 566        // uses 0.75. We're using 0.7 because it's pretty well in the middle of that.
 567        if flags.intersects(Flags::DIM) {
 568            fg.a *= 0.7;
 569        }
 570
 571        let underline = (flags.intersects(Flags::ALL_UNDERLINES)
 572            || indexed.cell.hyperlink().is_some())
 573        .then(|| UnderlineStyle {
 574            color: Some(fg),
 575            thickness: Pixels::from(1.0),
 576            wavy: flags.contains(Flags::UNDERCURL),
 577        });
 578
 579        let strikethrough = flags
 580            .intersects(Flags::STRIKEOUT)
 581            .then(|| StrikethroughStyle {
 582                color: Some(fg),
 583                thickness: Pixels::from(1.0),
 584            });
 585
 586        let weight = if flags.intersects(Flags::BOLD) {
 587            FontWeight::BOLD
 588        } else {
 589            text_style.font_weight
 590        };
 591
 592        let style = if flags.intersects(Flags::ITALIC) {
 593            FontStyle::Italic
 594        } else {
 595            FontStyle::Normal
 596        };
 597
 598        let mut result = TextRun {
 599            len: indexed.c.len_utf8(),
 600            color: fg,
 601            background_color: None,
 602            font: Font {
 603                weight,
 604                style,
 605                ..text_style.font()
 606            },
 607            underline,
 608            strikethrough,
 609        };
 610
 611        if let Some((style, range)) = hyperlink
 612            && range.contains(&indexed.point)
 613        {
 614            if let Some(underline) = style.underline {
 615                result.underline = Some(underline);
 616            }
 617
 618            if let Some(color) = style.color {
 619                result.color = color;
 620            }
 621        }
 622
 623        result
 624    }
 625
 626    fn generic_button_handler<E>(
 627        connection: Entity<Terminal>,
 628        focus_handle: FocusHandle,
 629        steal_focus: bool,
 630        f: impl Fn(&mut Terminal, &E, &mut Context<Terminal>),
 631    ) -> impl Fn(&E, &mut Window, &mut App) {
 632        move |event, window, cx| {
 633            if steal_focus {
 634                window.focus(&focus_handle);
 635            } else if !focus_handle.is_focused(window) {
 636                return;
 637            }
 638            connection.update(cx, |terminal, cx| {
 639                f(terminal, event, cx);
 640
 641                cx.notify();
 642            })
 643        }
 644    }
 645
 646    fn register_mouse_listeners(
 647        &mut self,
 648        mode: TermMode,
 649        hitbox: &Hitbox,
 650        content_mode: &ContentMode,
 651        window: &mut Window,
 652    ) {
 653        let focus = self.focus.clone();
 654        let terminal = self.terminal.clone();
 655        let terminal_view = self.terminal_view.clone();
 656
 657        self.interactivity.on_mouse_down(MouseButton::Left, {
 658            let terminal = terminal.clone();
 659            let focus = focus.clone();
 660            let terminal_view = terminal_view.clone();
 661
 662            move |e, window, cx| {
 663                window.focus(&focus);
 664
 665                let scroll_top = terminal_view.read(cx).scroll_top;
 666                terminal.update(cx, |terminal, cx| {
 667                    let mut adjusted_event = e.clone();
 668                    if scroll_top > Pixels::ZERO {
 669                        adjusted_event.position.y += scroll_top;
 670                    }
 671                    terminal.mouse_down(&adjusted_event, cx);
 672                    cx.notify();
 673                })
 674            }
 675        });
 676
 677        window.on_mouse_event({
 678            let terminal = self.terminal.clone();
 679            let hitbox = hitbox.clone();
 680            let focus = focus.clone();
 681            let terminal_view = terminal_view;
 682            move |e: &MouseMoveEvent, phase, window, cx| {
 683                if phase != DispatchPhase::Bubble {
 684                    return;
 685                }
 686
 687                if e.pressed_button.is_some() && !cx.has_active_drag() && focus.is_focused(window) {
 688                    let hovered = hitbox.is_hovered(window);
 689
 690                    let scroll_top = terminal_view.read(cx).scroll_top;
 691                    terminal.update(cx, |terminal, cx| {
 692                        if terminal.selection_started() || hovered {
 693                            let mut adjusted_event = e.clone();
 694                            if scroll_top > Pixels::ZERO {
 695                                adjusted_event.position.y += scroll_top;
 696                            }
 697                            terminal.mouse_drag(&adjusted_event, hitbox.bounds, cx);
 698                            cx.notify();
 699                        }
 700                    })
 701                }
 702
 703                if hitbox.is_hovered(window) {
 704                    terminal.update(cx, |terminal, cx| {
 705                        terminal.mouse_move(e, cx);
 706                    })
 707                }
 708            }
 709        });
 710
 711        self.interactivity.on_mouse_up(
 712            MouseButton::Left,
 713            TerminalElement::generic_button_handler(
 714                terminal.clone(),
 715                focus.clone(),
 716                false,
 717                move |terminal, e, cx| {
 718                    terminal.mouse_up(e, cx);
 719                },
 720            ),
 721        );
 722        self.interactivity.on_mouse_down(
 723            MouseButton::Middle,
 724            TerminalElement::generic_button_handler(
 725                terminal.clone(),
 726                focus.clone(),
 727                true,
 728                move |terminal, e, cx| {
 729                    terminal.mouse_down(e, cx);
 730                },
 731            ),
 732        );
 733
 734        if content_mode.is_scrollable() {
 735            self.interactivity.on_scroll_wheel({
 736                let terminal_view = self.terminal_view.downgrade();
 737                move |e, window, cx| {
 738                    terminal_view
 739                        .update(cx, |terminal_view, cx| {
 740                            if matches!(terminal_view.mode, TerminalMode::Standalone)
 741                                || terminal_view.focus_handle.is_focused(window)
 742                            {
 743                                terminal_view.scroll_wheel(e, cx);
 744                                cx.notify();
 745                            }
 746                        })
 747                        .ok();
 748                }
 749            });
 750        }
 751
 752        // Mouse mode handlers:
 753        // All mouse modes need the extra click handlers
 754        if mode.intersects(TermMode::MOUSE_MODE) {
 755            self.interactivity.on_mouse_down(
 756                MouseButton::Right,
 757                TerminalElement::generic_button_handler(
 758                    terminal.clone(),
 759                    focus.clone(),
 760                    true,
 761                    move |terminal, e, cx| {
 762                        terminal.mouse_down(e, cx);
 763                    },
 764                ),
 765            );
 766            self.interactivity.on_mouse_up(
 767                MouseButton::Right,
 768                TerminalElement::generic_button_handler(
 769                    terminal.clone(),
 770                    focus.clone(),
 771                    false,
 772                    move |terminal, e, cx| {
 773                        terminal.mouse_up(e, cx);
 774                    },
 775                ),
 776            );
 777            self.interactivity.on_mouse_up(
 778                MouseButton::Middle,
 779                TerminalElement::generic_button_handler(
 780                    terminal,
 781                    focus,
 782                    false,
 783                    move |terminal, e, cx| {
 784                        terminal.mouse_up(e, cx);
 785                    },
 786                ),
 787            );
 788        }
 789    }
 790
 791    fn rem_size(&self, cx: &mut App) -> Option<Pixels> {
 792        let settings = ThemeSettings::get_global(cx).clone();
 793        let buffer_font_size = settings.buffer_font_size(cx);
 794        let rem_size_scale = {
 795            // Our default UI font size is 14px on a 16px base scale.
 796            // This means the default UI font size is 0.875rems.
 797            let default_font_size_scale = 14. / ui::BASE_REM_SIZE_IN_PX;
 798
 799            // We then determine the delta between a single rem and the default font
 800            // size scale.
 801            let default_font_size_delta = 1. - default_font_size_scale;
 802
 803            // Finally, we add this delta to 1rem to get the scale factor that
 804            // should be used to scale up the UI.
 805            1. + default_font_size_delta
 806        };
 807
 808        Some(buffer_font_size * rem_size_scale)
 809    }
 810}
 811
 812impl Element for TerminalElement {
 813    type RequestLayoutState = ();
 814    type PrepaintState = LayoutState;
 815
 816    fn id(&self) -> Option<ElementId> {
 817        self.interactivity.element_id.clone()
 818    }
 819
 820    fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
 821        None
 822    }
 823
 824    fn request_layout(
 825        &mut self,
 826        global_id: Option<&GlobalElementId>,
 827        inspector_id: Option<&gpui::InspectorElementId>,
 828        window: &mut Window,
 829        cx: &mut App,
 830    ) -> (LayoutId, Self::RequestLayoutState) {
 831        let height: Length = match self.terminal_view.read(cx).content_mode(window, cx) {
 832            ContentMode::Inline {
 833                displayed_lines,
 834                total_lines: _,
 835            } => {
 836                let rem_size = window.rem_size();
 837                let line_height = f32::from(window.text_style().font_size.to_pixels(rem_size))
 838                    * TerminalSettings::get_global(cx)
 839                        .line_height
 840                        .value()
 841                        .to_pixels(rem_size);
 842                (displayed_lines * line_height).into()
 843            }
 844            ContentMode::Scrollable => {
 845                if let TerminalMode::Embedded { .. } = &self.mode {
 846                    let term = self.terminal.read(cx);
 847                    if !term.scrolled_to_top() && !term.scrolled_to_bottom() && self.focused {
 848                        self.interactivity.occlude_mouse();
 849                    }
 850                }
 851
 852                relative(1.).into()
 853            }
 854        };
 855
 856        let layout_id = self.interactivity.request_layout(
 857            global_id,
 858            inspector_id,
 859            window,
 860            cx,
 861            |mut style, window, cx| {
 862                style.size.width = relative(1.).into();
 863                style.size.height = height;
 864
 865                window.request_layout(style, None, cx)
 866            },
 867        );
 868        (layout_id, ())
 869    }
 870
 871    fn prepaint(
 872        &mut self,
 873        global_id: Option<&GlobalElementId>,
 874        inspector_id: Option<&gpui::InspectorElementId>,
 875        bounds: Bounds<Pixels>,
 876        _: &mut Self::RequestLayoutState,
 877        window: &mut Window,
 878        cx: &mut App,
 879    ) -> Self::PrepaintState {
 880        let rem_size = self.rem_size(cx);
 881        self.interactivity.prepaint(
 882            global_id,
 883            inspector_id,
 884            bounds,
 885            bounds.size,
 886            window,
 887            cx,
 888            |_, _, hitbox, window, cx| {
 889                let hitbox = hitbox.unwrap();
 890                let settings = ThemeSettings::get_global(cx).clone();
 891
 892                let buffer_font_size = settings.buffer_font_size(cx);
 893
 894                let terminal_settings = TerminalSettings::get_global(cx);
 895                let minimum_contrast = terminal_settings.minimum_contrast;
 896
 897                let font_family = terminal_settings.font_family.as_ref().map_or_else(
 898                    || settings.buffer_font.family.clone(),
 899                    |font_family| font_family.0.clone().into(),
 900                );
 901
 902                let font_fallbacks = terminal_settings
 903                    .font_fallbacks
 904                    .as_ref()
 905                    .or(settings.buffer_font.fallbacks.as_ref())
 906                    .cloned();
 907
 908                let font_features = terminal_settings
 909                    .font_features
 910                    .as_ref()
 911                    .unwrap_or(&FontFeatures::disable_ligatures())
 912                    .clone();
 913
 914                let font_weight = terminal_settings.font_weight.unwrap_or_default();
 915
 916                let line_height = terminal_settings.line_height.value();
 917
 918                let font_size = match &self.mode {
 919                    TerminalMode::Embedded { .. } => {
 920                        window.text_style().font_size.to_pixels(window.rem_size())
 921                    }
 922                    TerminalMode::Standalone => terminal_settings
 923                        .font_size
 924                        .map_or(buffer_font_size, |size| theme::adjusted_font_size(size, cx)),
 925                };
 926
 927                let theme = cx.theme().clone();
 928
 929                let link_style = HighlightStyle {
 930                    color: Some(theme.colors().link_text_hover),
 931                    font_weight: Some(font_weight),
 932                    font_style: None,
 933                    background_color: None,
 934                    underline: Some(UnderlineStyle {
 935                        thickness: px(1.0),
 936                        color: Some(theme.colors().link_text_hover),
 937                        wavy: false,
 938                    }),
 939                    strikethrough: None,
 940                    fade_out: None,
 941                };
 942
 943                let text_style = TextStyle {
 944                    font_family,
 945                    font_features,
 946                    font_weight,
 947                    font_fallbacks,
 948                    font_size: font_size.into(),
 949                    font_style: FontStyle::Normal,
 950                    line_height: line_height.into(),
 951                    background_color: Some(theme.colors().terminal_ansi_background),
 952                    white_space: WhiteSpace::Normal,
 953                    // These are going to be overridden per-cell
 954                    color: theme.colors().terminal_foreground,
 955                    ..Default::default()
 956                };
 957
 958                let text_system = cx.text_system();
 959                let player_color = theme.players().local();
 960                let match_color = theme.colors().search_match_background;
 961                let gutter;
 962                let (dimensions, line_height_px) = {
 963                    let rem_size = window.rem_size();
 964                    let font_pixels = text_style.font_size.to_pixels(rem_size);
 965                    // TODO: line_height should be an f32 not an AbsoluteLength.
 966                    let line_height = f32::from(font_pixels) * line_height.to_pixels(rem_size);
 967                    let font_id = cx.text_system().resolve_font(&text_style.font());
 968
 969                    let cell_width = text_system
 970                        .advance(font_id, font_pixels, 'm')
 971                        .unwrap()
 972                        .width;
 973                    gutter = cell_width;
 974
 975                    let mut size = bounds.size;
 976                    size.width -= gutter;
 977
 978                    // https://github.com/zed-industries/zed/issues/2750
 979                    // if the terminal is one column wide, rendering 🦀
 980                    // causes alacritty to misbehave.
 981                    if size.width < cell_width * 2.0 {
 982                        size.width = cell_width * 2.0;
 983                    }
 984
 985                    let mut origin = bounds.origin;
 986                    origin.x += gutter;
 987
 988                    (
 989                        TerminalBounds::new(line_height, cell_width, Bounds { origin, size }),
 990                        line_height,
 991                    )
 992                };
 993
 994                let search_matches = self.terminal.read(cx).matches.clone();
 995
 996                let background_color = theme.colors().terminal_background;
 997
 998                let (last_hovered_word, hover_tooltip) =
 999                    self.terminal.update(cx, |terminal, cx| {
1000                        terminal.set_size(dimensions);
1001                        terminal.sync(window, cx);
1002
1003                        if window.modifiers().secondary()
1004                            && bounds.contains(&window.mouse_position())
1005                            && self.terminal_view.read(cx).hover.is_some()
1006                        {
1007                            let registered_hover = self.terminal_view.read(cx).hover.as_ref();
1008                            if terminal.last_content.last_hovered_word.as_ref()
1009                                == registered_hover.map(|hover| &hover.hovered_word)
1010                            {
1011                                (
1012                                    terminal.last_content.last_hovered_word.clone(),
1013                                    registered_hover.map(|hover| hover.tooltip.clone()),
1014                                )
1015                            } else {
1016                                (None, None)
1017                            }
1018                        } else {
1019                            (None, None)
1020                        }
1021                    });
1022
1023                let scroll_top = self.terminal_view.read(cx).scroll_top;
1024                let hyperlink_tooltip = hover_tooltip.map(|hover_tooltip| {
1025                    let offset = bounds.origin + point(gutter, px(0.)) - point(px(0.), scroll_top);
1026                    let mut element = div()
1027                        .size_full()
1028                        .id("terminal-element")
1029                        .tooltip(Tooltip::text(hover_tooltip))
1030                        .into_any_element();
1031                    element.prepaint_as_root(offset, bounds.size.into(), window, cx);
1032                    element
1033                });
1034
1035                let TerminalContent {
1036                    cells,
1037                    mode,
1038                    display_offset,
1039                    cursor_char,
1040                    selection,
1041                    cursor,
1042                    ..
1043                } = &self.terminal.read(cx).last_content;
1044                let mode = *mode;
1045                let display_offset = *display_offset;
1046
1047                // searches, highlights to a single range representations
1048                let mut relative_highlighted_ranges = Vec::new();
1049                for search_match in search_matches {
1050                    relative_highlighted_ranges.push((search_match, match_color))
1051                }
1052                if let Some(selection) = selection {
1053                    relative_highlighted_ranges
1054                        .push((selection.start..=selection.end, player_color.selection));
1055                }
1056
1057                // then have that representation be converted to the appropriate highlight data structure
1058
1059                let content_mode = self.terminal_view.read(cx).content_mode(window, cx);
1060                let (rects, batched_text_runs) = match content_mode {
1061                    ContentMode::Scrollable => {
1062                        // In scrollable mode, the terminal already provides cells
1063                        // that are correctly positioned for the current viewport
1064                        // based on its display_offset. We don't need additional filtering.
1065                        TerminalElement::layout_grid(
1066                            cells.iter().cloned(),
1067                            0,
1068                            &text_style,
1069                            last_hovered_word.as_ref().map(|last_hovered_word| {
1070                                (link_style, &last_hovered_word.word_match)
1071                            }),
1072                            minimum_contrast,
1073                            cx,
1074                        )
1075                    }
1076                    ContentMode::Inline { .. } => {
1077                        let intersection = window.content_mask().bounds.intersect(&bounds);
1078                        let start_row = (intersection.top() - bounds.top()) / line_height_px;
1079                        let end_row = start_row + intersection.size.height / line_height_px;
1080                        let line_range = (start_row as i32)..=(end_row as i32);
1081
1082                        TerminalElement::layout_grid(
1083                            cells
1084                                .iter()
1085                                .skip_while(|i| &i.point.line < line_range.start())
1086                                .take_while(|i| &i.point.line <= line_range.end())
1087                                .cloned(),
1088                            *line_range.start(),
1089                            &text_style,
1090                            last_hovered_word.as_ref().map(|last_hovered_word| {
1091                                (link_style, &last_hovered_word.word_match)
1092                            }),
1093                            minimum_contrast,
1094                            cx,
1095                        )
1096                    }
1097                };
1098
1099                // Layout cursor. Rectangle is used for IME, so we should lay it out even
1100                // if we don't end up showing it.
1101                let cursor = if let AlacCursorShape::Hidden = cursor.shape {
1102                    None
1103                } else {
1104                    let cursor_point = DisplayCursor::from(cursor.point, display_offset);
1105                    let cursor_text = {
1106                        let str_trxt = cursor_char.to_string();
1107                        let len = str_trxt.len();
1108                        window.text_system().shape_line(
1109                            str_trxt.into(),
1110                            text_style.font_size.to_pixels(window.rem_size()),
1111                            &[TextRun {
1112                                len,
1113                                font: text_style.font(),
1114                                color: theme.colors().terminal_ansi_background,
1115                                background_color: None,
1116                                underline: Default::default(),
1117                                strikethrough: None,
1118                            }],
1119                            None,
1120                        )
1121                    };
1122
1123                    let focused = self.focused;
1124                    TerminalElement::shape_cursor(cursor_point, dimensions, &cursor_text).map(
1125                        move |(cursor_position, block_width)| {
1126                            let (shape, text) = match cursor.shape {
1127                                AlacCursorShape::Block if !focused => (CursorShape::Hollow, None),
1128                                AlacCursorShape::Block => (CursorShape::Block, Some(cursor_text)),
1129                                AlacCursorShape::Underline => (CursorShape::Underline, None),
1130                                AlacCursorShape::Beam => (CursorShape::Bar, None),
1131                                AlacCursorShape::HollowBlock => (CursorShape::Hollow, None),
1132                                //This case is handled in the if wrapping the whole cursor layout
1133                                AlacCursorShape::Hidden => unreachable!(),
1134                            };
1135
1136                            CursorLayout::new(
1137                                cursor_position,
1138                                block_width,
1139                                dimensions.line_height,
1140                                theme.players().local().cursor,
1141                                shape,
1142                                text,
1143                            )
1144                        },
1145                    )
1146                };
1147
1148                let block_below_cursor_element = if let Some(block) = &self.block_below_cursor {
1149                    let terminal = self.terminal.read(cx);
1150                    if terminal.last_content.display_offset == 0 {
1151                        let target_line = terminal.last_content.cursor.point.line.0 + 1;
1152                        let render = &block.render;
1153                        let mut block_cx = BlockContext {
1154                            window,
1155                            context: cx,
1156                            dimensions,
1157                        };
1158                        let element = render(&mut block_cx);
1159                        let mut element = div().occlude().child(element).into_any_element();
1160                        let available_space = size(
1161                            AvailableSpace::Definite(dimensions.width() + gutter),
1162                            AvailableSpace::Definite(
1163                                block.height as f32 * dimensions.line_height(),
1164                            ),
1165                        );
1166                        let origin = bounds.origin
1167                            + point(px(0.), target_line as f32 * dimensions.line_height())
1168                            - point(px(0.), scroll_top);
1169                        window.with_rem_size(rem_size, |window| {
1170                            element.prepaint_as_root(origin, available_space, window, cx);
1171                        });
1172                        Some(element)
1173                    } else {
1174                        None
1175                    }
1176                } else {
1177                    None
1178                };
1179
1180                LayoutState {
1181                    hitbox,
1182                    batched_text_runs,
1183                    cursor,
1184                    background_color,
1185                    dimensions,
1186                    rects,
1187                    relative_highlighted_ranges,
1188                    mode,
1189                    display_offset,
1190                    hyperlink_tooltip,
1191                    gutter,
1192                    block_below_cursor_element,
1193                    base_text_style: text_style,
1194                    content_mode,
1195                }
1196            },
1197        )
1198    }
1199
1200    fn paint(
1201        &mut self,
1202        global_id: Option<&GlobalElementId>,
1203        inspector_id: Option<&gpui::InspectorElementId>,
1204        bounds: Bounds<Pixels>,
1205        _: &mut Self::RequestLayoutState,
1206        layout: &mut Self::PrepaintState,
1207        window: &mut Window,
1208        cx: &mut App,
1209    ) {
1210        let paint_start = Instant::now();
1211        window.with_content_mask(Some(ContentMask { bounds }), |window| {
1212            let scroll_top = self.terminal_view.read(cx).scroll_top;
1213
1214            window.paint_quad(fill(bounds, layout.background_color));
1215            let origin =
1216                bounds.origin + Point::new(layout.gutter, px(0.)) - Point::new(px(0.), scroll_top);
1217
1218            let marked_text_cloned: Option<String> = {
1219                let ime_state = &self.terminal_view.read(cx).ime_state;
1220                ime_state.as_ref().map(|state| state.marked_text.clone())
1221            };
1222
1223            let terminal_input_handler = TerminalInputHandler {
1224                terminal: self.terminal.clone(),
1225                terminal_view: self.terminal_view.clone(),
1226                cursor_bounds: layout
1227                    .cursor
1228                    .as_ref()
1229                    .map(|cursor| cursor.bounding_rect(origin)),
1230                workspace: self.workspace.clone(),
1231            };
1232
1233            self.register_mouse_listeners(
1234                layout.mode,
1235                &layout.hitbox,
1236                &layout.content_mode,
1237                window,
1238            );
1239            if window.modifiers().secondary()
1240                && bounds.contains(&window.mouse_position())
1241                && self.terminal_view.read(cx).hover.is_some()
1242            {
1243                window.set_cursor_style(gpui::CursorStyle::PointingHand, &layout.hitbox);
1244            } else {
1245                window.set_cursor_style(gpui::CursorStyle::IBeam, &layout.hitbox);
1246            }
1247
1248            let original_cursor = layout.cursor.take();
1249            let hyperlink_tooltip = layout.hyperlink_tooltip.take();
1250            let block_below_cursor_element = layout.block_below_cursor_element.take();
1251            self.interactivity.paint(
1252                global_id,
1253                inspector_id,
1254                bounds,
1255                Some(&layout.hitbox),
1256                window,
1257                cx,
1258                |_, window, cx| {
1259                    window.handle_input(&self.focus, terminal_input_handler, cx);
1260
1261                    window.on_key_event({
1262                        let this = self.terminal.clone();
1263                        move |event: &ModifiersChangedEvent, phase, window, cx| {
1264                            if phase != DispatchPhase::Bubble {
1265                                return;
1266                            }
1267
1268                            this.update(cx, |term, cx| {
1269                                term.try_modifiers_change(&event.modifiers, window, cx)
1270                            });
1271                        }
1272                    });
1273
1274                    for rect in &layout.rects {
1275                        rect.paint(origin, &layout.dimensions, window);
1276                    }
1277
1278                    for (relative_highlighted_range, color) in
1279                        layout.relative_highlighted_ranges.iter()
1280                    {
1281                        if let Some((start_y, highlighted_range_lines)) =
1282                            to_highlighted_range_lines(relative_highlighted_range, layout, origin)
1283                        {
1284                            let corner_radius = if EditorSettings::get_global(cx).rounded_selection {
1285                                0.15 * layout.dimensions.line_height
1286                            } else {
1287                                Pixels::ZERO
1288                            };
1289                            let hr = HighlightedRange {
1290                                start_y,
1291                                line_height: layout.dimensions.line_height,
1292                                lines: highlighted_range_lines,
1293                                color: *color,
1294                                corner_radius: corner_radius,
1295                            };
1296                            hr.paint(true, bounds, window);
1297                        }
1298                    }
1299
1300                    // Paint batched text runs instead of individual cells
1301                    let text_paint_start = Instant::now();
1302                    for batch in &layout.batched_text_runs {
1303                        batch.paint(origin, &layout.dimensions, window, cx);
1304                    }
1305                    let text_paint_time = text_paint_start.elapsed();
1306
1307                    if let Some(text_to_mark) = &marked_text_cloned
1308                        && !text_to_mark.is_empty()
1309                            && let Some(cursor_layout) = &original_cursor {
1310                                let ime_position = cursor_layout.bounding_rect(origin).origin;
1311                                let mut ime_style = layout.base_text_style.clone();
1312                                ime_style.underline = Some(UnderlineStyle {
1313                                    color: Some(ime_style.color),
1314                                    thickness: px(1.0),
1315                                    wavy: false,
1316                                });
1317
1318                                let shaped_line = window.text_system().shape_line(
1319                                    text_to_mark.clone().into(),
1320                                    ime_style.font_size.to_pixels(window.rem_size()),
1321                                    &[TextRun {
1322                                        len: text_to_mark.len(),
1323                                        font: ime_style.font(),
1324                                        color: ime_style.color,
1325                                        background_color: None,
1326                                        underline: ime_style.underline,
1327                                        strikethrough: None,
1328                                    }],
1329                                    None
1330                                );
1331                                shaped_line
1332                                    .paint(ime_position, layout.dimensions.line_height, window, cx)
1333                                    .log_err();
1334                            }
1335
1336                    if self.cursor_visible && marked_text_cloned.is_none()
1337                        && let Some(mut cursor) = original_cursor {
1338                            cursor.paint(origin, window, cx);
1339                        }
1340
1341                    if let Some(mut element) = block_below_cursor_element {
1342                        element.paint(window, cx);
1343                    }
1344
1345                    if let Some(mut element) = hyperlink_tooltip {
1346                        element.paint(window, cx);
1347                    }
1348                    let total_paint_time = paint_start.elapsed();
1349                    log::debug!(
1350                        "Terminal paint: {} text runs, {} rects, text paint took {:?}, total paint took {:?}",
1351                        layout.batched_text_runs.len(),
1352                        layout.rects.len(),
1353                        text_paint_time,
1354                        total_paint_time
1355                    );
1356                },
1357            );
1358        });
1359    }
1360}
1361
1362impl IntoElement for TerminalElement {
1363    type Element = Self;
1364
1365    fn into_element(self) -> Self::Element {
1366        self
1367    }
1368}
1369
1370struct TerminalInputHandler {
1371    terminal: Entity<Terminal>,
1372    terminal_view: Entity<TerminalView>,
1373    workspace: WeakEntity<Workspace>,
1374    cursor_bounds: Option<Bounds<Pixels>>,
1375}
1376
1377impl InputHandler for TerminalInputHandler {
1378    fn selected_text_range(
1379        &mut self,
1380        _ignore_disabled_input: bool,
1381        _: &mut Window,
1382        cx: &mut App,
1383    ) -> Option<UTF16Selection> {
1384        if self
1385            .terminal
1386            .read(cx)
1387            .last_content
1388            .mode
1389            .contains(TermMode::ALT_SCREEN)
1390        {
1391            None
1392        } else {
1393            Some(UTF16Selection {
1394                range: 0..0,
1395                reversed: false,
1396            })
1397        }
1398    }
1399
1400    fn marked_text_range(
1401        &mut self,
1402        _window: &mut Window,
1403        cx: &mut App,
1404    ) -> Option<std::ops::Range<usize>> {
1405        self.terminal_view.read(cx).marked_text_range()
1406    }
1407
1408    fn text_for_range(
1409        &mut self,
1410        _: std::ops::Range<usize>,
1411        _: &mut Option<std::ops::Range<usize>>,
1412        _: &mut Window,
1413        _: &mut App,
1414    ) -> Option<String> {
1415        None
1416    }
1417
1418    fn replace_text_in_range(
1419        &mut self,
1420        _replacement_range: Option<std::ops::Range<usize>>,
1421        text: &str,
1422        window: &mut Window,
1423        cx: &mut App,
1424    ) {
1425        self.terminal_view.update(cx, |view, view_cx| {
1426            view.clear_marked_text(view_cx);
1427            view.commit_text(text, view_cx);
1428        });
1429
1430        self.workspace
1431            .update(cx, |this, cx| {
1432                window.invalidate_character_coordinates();
1433                let project = this.project().read(cx);
1434                let telemetry = project.client().telemetry().clone();
1435                telemetry.log_edit_event("terminal", project.is_via_remote_server());
1436            })
1437            .ok();
1438    }
1439
1440    fn replace_and_mark_text_in_range(
1441        &mut self,
1442        _range_utf16: Option<std::ops::Range<usize>>,
1443        new_text: &str,
1444        new_marked_range: Option<std::ops::Range<usize>>,
1445        _window: &mut Window,
1446        cx: &mut App,
1447    ) {
1448        self.terminal_view.update(cx, |view, view_cx| {
1449            view.set_marked_text(new_text.to_string(), new_marked_range, view_cx);
1450        });
1451    }
1452
1453    fn unmark_text(&mut self, _window: &mut Window, cx: &mut App) {
1454        self.terminal_view.update(cx, |view, view_cx| {
1455            view.clear_marked_text(view_cx);
1456        });
1457    }
1458
1459    fn bounds_for_range(
1460        &mut self,
1461        range_utf16: std::ops::Range<usize>,
1462        _window: &mut Window,
1463        cx: &mut App,
1464    ) -> Option<Bounds<Pixels>> {
1465        let term_bounds = self.terminal_view.read(cx).terminal_bounds(cx);
1466
1467        let mut bounds = self.cursor_bounds?;
1468        let offset_x = term_bounds.cell_width * range_utf16.start as f32;
1469        bounds.origin.x += offset_x;
1470
1471        Some(bounds)
1472    }
1473
1474    fn apple_press_and_hold_enabled(&mut self) -> bool {
1475        false
1476    }
1477
1478    fn character_index_for_point(
1479        &mut self,
1480        _point: Point<Pixels>,
1481        _window: &mut Window,
1482        _cx: &mut App,
1483    ) -> Option<usize> {
1484        None
1485    }
1486}
1487
1488pub fn is_blank(cell: &IndexedCell) -> bool {
1489    if cell.c != ' ' {
1490        return false;
1491    }
1492
1493    if cell.bg != AnsiColor::Named(NamedColor::Background) {
1494        return false;
1495    }
1496
1497    if cell.hyperlink().is_some() {
1498        return false;
1499    }
1500
1501    if cell
1502        .flags
1503        .intersects(Flags::ALL_UNDERLINES | Flags::INVERSE | Flags::STRIKEOUT)
1504    {
1505        return false;
1506    }
1507
1508    true
1509}
1510
1511fn to_highlighted_range_lines(
1512    range: &RangeInclusive<AlacPoint>,
1513    layout: &LayoutState,
1514    origin: Point<Pixels>,
1515) -> Option<(Pixels, Vec<HighlightedRangeLine>)> {
1516    // Step 1. Normalize the points to be viewport relative.
1517    // When display_offset = 1, here's how the grid is arranged:
1518    //-2,0 -2,1...
1519    //--- Viewport top
1520    //-1,0 -1,1...
1521    //--------- Terminal Top
1522    // 0,0  0,1...
1523    // 1,0  1,1...
1524    //--- Viewport Bottom
1525    // 2,0  2,1...
1526    //--------- Terminal Bottom
1527
1528    // Normalize to viewport relative, from terminal relative.
1529    // lines are i32s, which are negative above the top left corner of the terminal
1530    // If the user has scrolled, we use the display_offset to tell us which offset
1531    // of the grid data we should be looking at. But for the rendering step, we don't
1532    // want negatives. We want things relative to the 'viewport' (the area of the grid
1533    // which is currently shown according to the display offset)
1534    let unclamped_start = AlacPoint::new(
1535        range.start().line + layout.display_offset,
1536        range.start().column,
1537    );
1538    let unclamped_end =
1539        AlacPoint::new(range.end().line + layout.display_offset, range.end().column);
1540
1541    // Step 2. Clamp range to viewport, and return None if it doesn't overlap
1542    if unclamped_end.line.0 < 0 || unclamped_start.line.0 > layout.dimensions.num_lines() as i32 {
1543        return None;
1544    }
1545
1546    let clamped_start_line = unclamped_start.line.0.max(0) as usize;
1547    let clamped_end_line = unclamped_end
1548        .line
1549        .0
1550        .min(layout.dimensions.num_lines() as i32) as usize;
1551    //Convert the start of the range to pixels
1552    let start_y = origin.y + clamped_start_line as f32 * layout.dimensions.line_height;
1553
1554    // Step 3. Expand ranges that cross lines into a collection of single-line ranges.
1555    //  (also convert to pixels)
1556    let mut highlighted_range_lines = Vec::new();
1557    for line in clamped_start_line..=clamped_end_line {
1558        let mut line_start = 0;
1559        let mut line_end = layout.dimensions.columns();
1560
1561        if line == clamped_start_line {
1562            line_start = unclamped_start.column.0;
1563        }
1564        if line == clamped_end_line {
1565            line_end = unclamped_end.column.0 + 1; // +1 for inclusive
1566        }
1567
1568        highlighted_range_lines.push(HighlightedRangeLine {
1569            start_x: origin.x + line_start as f32 * layout.dimensions.cell_width,
1570            end_x: origin.x + line_end as f32 * layout.dimensions.cell_width,
1571        });
1572    }
1573
1574    Some((start_y, highlighted_range_lines))
1575}
1576
1577/// Converts a 2, 8, or 24 bit color ANSI color to the GPUI equivalent.
1578pub fn convert_color(fg: &terminal::alacritty_terminal::vte::ansi::Color, theme: &Theme) -> Hsla {
1579    let colors = theme.colors();
1580    match fg {
1581        // Named and theme defined colors
1582        terminal::alacritty_terminal::vte::ansi::Color::Named(n) => match n {
1583            NamedColor::Black => colors.terminal_ansi_black,
1584            NamedColor::Red => colors.terminal_ansi_red,
1585            NamedColor::Green => colors.terminal_ansi_green,
1586            NamedColor::Yellow => colors.terminal_ansi_yellow,
1587            NamedColor::Blue => colors.terminal_ansi_blue,
1588            NamedColor::Magenta => colors.terminal_ansi_magenta,
1589            NamedColor::Cyan => colors.terminal_ansi_cyan,
1590            NamedColor::White => colors.terminal_ansi_white,
1591            NamedColor::BrightBlack => colors.terminal_ansi_bright_black,
1592            NamedColor::BrightRed => colors.terminal_ansi_bright_red,
1593            NamedColor::BrightGreen => colors.terminal_ansi_bright_green,
1594            NamedColor::BrightYellow => colors.terminal_ansi_bright_yellow,
1595            NamedColor::BrightBlue => colors.terminal_ansi_bright_blue,
1596            NamedColor::BrightMagenta => colors.terminal_ansi_bright_magenta,
1597            NamedColor::BrightCyan => colors.terminal_ansi_bright_cyan,
1598            NamedColor::BrightWhite => colors.terminal_ansi_bright_white,
1599            NamedColor::Foreground => colors.terminal_foreground,
1600            NamedColor::Background => colors.terminal_ansi_background,
1601            NamedColor::Cursor => theme.players().local().cursor,
1602            NamedColor::DimBlack => colors.terminal_ansi_dim_black,
1603            NamedColor::DimRed => colors.terminal_ansi_dim_red,
1604            NamedColor::DimGreen => colors.terminal_ansi_dim_green,
1605            NamedColor::DimYellow => colors.terminal_ansi_dim_yellow,
1606            NamedColor::DimBlue => colors.terminal_ansi_dim_blue,
1607            NamedColor::DimMagenta => colors.terminal_ansi_dim_magenta,
1608            NamedColor::DimCyan => colors.terminal_ansi_dim_cyan,
1609            NamedColor::DimWhite => colors.terminal_ansi_dim_white,
1610            NamedColor::BrightForeground => colors.terminal_bright_foreground,
1611            NamedColor::DimForeground => colors.terminal_dim_foreground,
1612        },
1613        // 'True' colors
1614        terminal::alacritty_terminal::vte::ansi::Color::Spec(rgb) => {
1615            terminal::rgba_color(rgb.r, rgb.g, rgb.b)
1616        }
1617        // 8 bit, indexed colors
1618        terminal::alacritty_terminal::vte::ansi::Color::Indexed(i) => {
1619            terminal::get_color_at_index(*i as usize, theme)
1620        }
1621    }
1622}
1623
1624#[cfg(test)]
1625mod tests {
1626    use super::*;
1627    use gpui::{AbsoluteLength, Hsla, font};
1628    use ui::utils::apca_contrast;
1629
1630    #[test]
1631    fn test_is_decorative_character() {
1632        // Box Drawing characters (U+2500 to U+257F)
1633        assert!(TerminalElement::is_decorative_character('─')); // U+2500
1634        assert!(TerminalElement::is_decorative_character('│')); // U+2502
1635        assert!(TerminalElement::is_decorative_character('┌')); // U+250C
1636        assert!(TerminalElement::is_decorative_character('┐')); // U+2510
1637        assert!(TerminalElement::is_decorative_character('└')); // U+2514
1638        assert!(TerminalElement::is_decorative_character('┘')); // U+2518
1639        assert!(TerminalElement::is_decorative_character('┼')); // U+253C
1640
1641        // Block Elements (U+2580 to U+259F)
1642        assert!(TerminalElement::is_decorative_character('▀')); // U+2580
1643        assert!(TerminalElement::is_decorative_character('▄')); // U+2584
1644        assert!(TerminalElement::is_decorative_character('█')); // U+2588
1645        assert!(TerminalElement::is_decorative_character('░')); // U+2591
1646        assert!(TerminalElement::is_decorative_character('▒')); // U+2592
1647        assert!(TerminalElement::is_decorative_character('▓')); // U+2593
1648
1649        // Geometric Shapes - block/box-like subset (U+25A0 to U+25D7)
1650        assert!(TerminalElement::is_decorative_character('■')); // U+25A0
1651        assert!(TerminalElement::is_decorative_character('□')); // U+25A1
1652        assert!(TerminalElement::is_decorative_character('▲')); // U+25B2
1653        assert!(TerminalElement::is_decorative_character('▼')); // U+25BC
1654        assert!(TerminalElement::is_decorative_character('◆')); // U+25C6
1655        assert!(TerminalElement::is_decorative_character('●')); // U+25CF
1656
1657        // The specific character from the issue
1658        assert!(TerminalElement::is_decorative_character('◗')); // U+25D7
1659        assert!(TerminalElement::is_decorative_character('◘')); // U+25D8 (now included in Geometric Shapes)
1660        assert!(TerminalElement::is_decorative_character('◙')); // U+25D9 (now included in Geometric Shapes)
1661
1662        // Powerline symbols (Private Use Area)
1663        assert!(TerminalElement::is_decorative_character('\u{E0B0}')); // Powerline right triangle
1664        assert!(TerminalElement::is_decorative_character('\u{E0B2}')); // Powerline left triangle
1665        assert!(TerminalElement::is_decorative_character('\u{E0B4}')); // Powerline right half circle (the actual issue!)
1666        assert!(TerminalElement::is_decorative_character('\u{E0B6}')); // Powerline left half circle
1667
1668        // Characters that should NOT be considered decorative
1669        assert!(!TerminalElement::is_decorative_character('A')); // Regular letter
1670        assert!(!TerminalElement::is_decorative_character('$')); // Symbol
1671        assert!(!TerminalElement::is_decorative_character(' ')); // Space
1672        assert!(!TerminalElement::is_decorative_character('←')); // U+2190 (Arrow, not in our ranges)
1673        assert!(!TerminalElement::is_decorative_character('→')); // U+2192 (Arrow, not in our ranges)
1674        assert!(!TerminalElement::is_decorative_character('\u{F00C}')); // Font Awesome check (icon, needs contrast)
1675        assert!(!TerminalElement::is_decorative_character('\u{E711}')); // Devicons (icon, needs contrast)
1676        assert!(!TerminalElement::is_decorative_character('\u{EA71}')); // Codicons folder (icon, needs contrast)
1677        assert!(!TerminalElement::is_decorative_character('\u{F401}')); // Octicons (icon, needs contrast)
1678        assert!(!TerminalElement::is_decorative_character('\u{1F600}')); // Emoji (not in our ranges)
1679    }
1680
1681    #[test]
1682    fn test_decorative_character_boundary_cases() {
1683        // Test exact boundaries of our ranges
1684        // Box Drawing range boundaries
1685        assert!(TerminalElement::is_decorative_character('\u{2500}')); // First char
1686        assert!(TerminalElement::is_decorative_character('\u{257F}')); // Last char
1687        assert!(!TerminalElement::is_decorative_character('\u{24FF}')); // Just before
1688
1689        // Block Elements range boundaries
1690        assert!(TerminalElement::is_decorative_character('\u{2580}')); // First char
1691        assert!(TerminalElement::is_decorative_character('\u{259F}')); // Last char
1692
1693        // Geometric Shapes subset boundaries
1694        assert!(TerminalElement::is_decorative_character('\u{25A0}')); // First char
1695        assert!(TerminalElement::is_decorative_character('\u{25FF}')); // Last char
1696        assert!(!TerminalElement::is_decorative_character('\u{2600}')); // Just after
1697    }
1698
1699    #[test]
1700    fn test_decorative_characters_bypass_contrast_adjustment() {
1701        // Decorative characters should not be affected by contrast adjustment
1702
1703        // The specific character from issue #34234
1704        let problematic_char = '◗'; // U+25D7
1705        assert!(
1706            TerminalElement::is_decorative_character(problematic_char),
1707            "Character ◗ (U+25D7) should be recognized as decorative"
1708        );
1709
1710        // Verify some other commonly used decorative characters
1711        assert!(TerminalElement::is_decorative_character('│')); // Vertical line
1712        assert!(TerminalElement::is_decorative_character('─')); // Horizontal line
1713        assert!(TerminalElement::is_decorative_character('█')); // Full block
1714        assert!(TerminalElement::is_decorative_character('▓')); // Dark shade
1715        assert!(TerminalElement::is_decorative_character('■')); // Black square
1716        assert!(TerminalElement::is_decorative_character('●')); // Black circle
1717
1718        // Verify normal text characters are NOT decorative
1719        assert!(!TerminalElement::is_decorative_character('A'));
1720        assert!(!TerminalElement::is_decorative_character('1'));
1721        assert!(!TerminalElement::is_decorative_character('$'));
1722        assert!(!TerminalElement::is_decorative_character(' '));
1723    }
1724
1725    #[test]
1726    fn test_contrast_adjustment_logic() {
1727        // Test the core contrast adjustment logic without needing full app context
1728
1729        // Test case 1: Light colors (poor contrast)
1730        let white_fg = gpui::Hsla {
1731            h: 0.0,
1732            s: 0.0,
1733            l: 1.0,
1734            a: 1.0,
1735        };
1736        let light_gray_bg = gpui::Hsla {
1737            h: 0.0,
1738            s: 0.0,
1739            l: 0.95,
1740            a: 1.0,
1741        };
1742
1743        // Should have poor contrast
1744        let actual_contrast = apca_contrast(white_fg, light_gray_bg).abs();
1745        assert!(
1746            actual_contrast < 30.0,
1747            "White on light gray should have poor APCA contrast: {}",
1748            actual_contrast
1749        );
1750
1751        // After adjustment with minimum APCA contrast of 45, should be darker
1752        let adjusted = ensure_minimum_contrast(white_fg, light_gray_bg, 45.0);
1753        assert!(
1754            adjusted.l < white_fg.l,
1755            "Adjusted color should be darker than original"
1756        );
1757        let adjusted_contrast = apca_contrast(adjusted, light_gray_bg).abs();
1758        assert!(adjusted_contrast >= 45.0, "Should meet minimum contrast");
1759
1760        // Test case 2: Dark colors (poor contrast)
1761        let black_fg = gpui::Hsla {
1762            h: 0.0,
1763            s: 0.0,
1764            l: 0.0,
1765            a: 1.0,
1766        };
1767        let dark_gray_bg = gpui::Hsla {
1768            h: 0.0,
1769            s: 0.0,
1770            l: 0.05,
1771            a: 1.0,
1772        };
1773
1774        // Should have poor contrast
1775        let actual_contrast = apca_contrast(black_fg, dark_gray_bg).abs();
1776        assert!(
1777            actual_contrast < 30.0,
1778            "Black on dark gray should have poor APCA contrast: {}",
1779            actual_contrast
1780        );
1781
1782        // After adjustment with minimum APCA contrast of 45, should be lighter
1783        let adjusted = ensure_minimum_contrast(black_fg, dark_gray_bg, 45.0);
1784        assert!(
1785            adjusted.l > black_fg.l,
1786            "Adjusted color should be lighter than original"
1787        );
1788        let adjusted_contrast = apca_contrast(adjusted, dark_gray_bg).abs();
1789        assert!(adjusted_contrast >= 45.0, "Should meet minimum contrast");
1790
1791        // Test case 3: Already good contrast
1792        let good_contrast = ensure_minimum_contrast(black_fg, white_fg, 45.0);
1793        assert_eq!(
1794            good_contrast, black_fg,
1795            "Good contrast should not be adjusted"
1796        );
1797    }
1798
1799    #[test]
1800    fn test_white_on_white_contrast_issue() {
1801        // This test reproduces the exact issue from the bug report
1802        // where white ANSI text on white background should be adjusted
1803
1804        // Simulate One Light theme colors
1805        let white_fg = gpui::Hsla {
1806            h: 0.0,
1807            s: 0.0,
1808            l: 0.98, // #fafafaff is approximately 98% lightness
1809            a: 1.0,
1810        };
1811        let white_bg = gpui::Hsla {
1812            h: 0.0,
1813            s: 0.0,
1814            l: 0.98, // Same as foreground - this is the problem!
1815            a: 1.0,
1816        };
1817
1818        // With minimum contrast of 0.0, no adjustment should happen
1819        let no_adjust = ensure_minimum_contrast(white_fg, white_bg, 0.0);
1820        assert_eq!(no_adjust, white_fg, "No adjustment with min_contrast 0.0");
1821
1822        // With minimum APCA contrast of 15, it should adjust to a darker color
1823        let adjusted = ensure_minimum_contrast(white_fg, white_bg, 15.0);
1824        assert!(
1825            adjusted.l < white_fg.l,
1826            "White on white should become darker, got l={}",
1827            adjusted.l
1828        );
1829
1830        // Verify the contrast is now acceptable
1831        let new_contrast = apca_contrast(adjusted, white_bg).abs();
1832        assert!(
1833            new_contrast >= 15.0,
1834            "Adjusted APCA contrast {} should be >= 15.0",
1835            new_contrast
1836        );
1837    }
1838
1839    #[test]
1840    fn test_batched_text_run_can_append() {
1841        let style1 = TextRun {
1842            len: 1,
1843            font: font("Helvetica"),
1844            color: Hsla::red(),
1845            background_color: None,
1846            underline: None,
1847            strikethrough: None,
1848        };
1849
1850        let style2 = TextRun {
1851            len: 1,
1852            font: font("Helvetica"),
1853            color: Hsla::red(),
1854            background_color: None,
1855            underline: None,
1856            strikethrough: None,
1857        };
1858
1859        let style3 = TextRun {
1860            len: 1,
1861            font: font("Helvetica"),
1862            color: Hsla::blue(), // Different color
1863            background_color: None,
1864            underline: None,
1865            strikethrough: None,
1866        };
1867
1868        let font_size = AbsoluteLength::Pixels(px(12.0));
1869        let batch = BatchedTextRun::new_from_char(AlacPoint::new(0, 0), 'a', style1, font_size);
1870
1871        // Should be able to append same style
1872        assert!(batch.can_append(&style2));
1873
1874        // Should not be able to append different style
1875        assert!(!batch.can_append(&style3));
1876    }
1877
1878    #[test]
1879    fn test_batched_text_run_append() {
1880        let style = TextRun {
1881            len: 1,
1882            font: font("Helvetica"),
1883            color: Hsla::red(),
1884            background_color: None,
1885            underline: None,
1886            strikethrough: None,
1887        };
1888
1889        let font_size = AbsoluteLength::Pixels(px(12.0));
1890        let mut batch = BatchedTextRun::new_from_char(AlacPoint::new(0, 0), 'a', style, font_size);
1891
1892        assert_eq!(batch.text, "a");
1893        assert_eq!(batch.cell_count, 1);
1894        assert_eq!(batch.style.len, 1);
1895
1896        batch.append_char('b');
1897
1898        assert_eq!(batch.text, "ab");
1899        assert_eq!(batch.cell_count, 2);
1900        assert_eq!(batch.style.len, 2);
1901
1902        batch.append_char('c');
1903
1904        assert_eq!(batch.text, "abc");
1905        assert_eq!(batch.cell_count, 3);
1906        assert_eq!(batch.style.len, 3);
1907    }
1908
1909    #[test]
1910    fn test_batched_text_run_append_char() {
1911        let style = TextRun {
1912            len: 1,
1913            font: font("Helvetica"),
1914            color: Hsla::red(),
1915            background_color: None,
1916            underline: None,
1917            strikethrough: None,
1918        };
1919
1920        let font_size = AbsoluteLength::Pixels(px(12.0));
1921        let mut batch = BatchedTextRun::new_from_char(AlacPoint::new(0, 0), 'x', style, font_size);
1922
1923        assert_eq!(batch.text, "x");
1924        assert_eq!(batch.cell_count, 1);
1925        assert_eq!(batch.style.len, 1);
1926
1927        batch.append_char('y');
1928
1929        assert_eq!(batch.text, "xy");
1930        assert_eq!(batch.cell_count, 2);
1931        assert_eq!(batch.style.len, 2);
1932
1933        // Test with multi-byte character
1934        batch.append_char('😀');
1935
1936        assert_eq!(batch.text, "xy😀");
1937        assert_eq!(batch.cell_count, 3);
1938        assert_eq!(batch.style.len, 6); // 1 + 1 + 4 bytes for emoji
1939    }
1940
1941    #[test]
1942    fn test_batched_text_run_append_zero_width_char() {
1943        let style = TextRun {
1944            len: 1,
1945            font: font("Helvetica"),
1946            color: Hsla::red(),
1947            background_color: None,
1948            underline: None,
1949            strikethrough: None,
1950        };
1951
1952        let font_size = AbsoluteLength::Pixels(px(12.0));
1953        let mut batch = BatchedTextRun::new_from_char(AlacPoint::new(0, 0), 'x', style, font_size);
1954
1955        let combining = '\u{0301}';
1956        batch.append_zero_width_chars(&[combining]);
1957
1958        assert_eq!(batch.text, format!("x{}", combining));
1959        assert_eq!(batch.cell_count, 1);
1960        assert_eq!(batch.style.len, 1 + combining.len_utf8());
1961    }
1962
1963    #[test]
1964    fn test_background_region_can_merge() {
1965        let color1 = Hsla::red();
1966        let color2 = Hsla::blue();
1967
1968        // Test horizontal merging
1969        let mut region1 = BackgroundRegion::new(0, 0, color1);
1970        region1.end_col = 5;
1971        let region2 = BackgroundRegion::new(0, 6, color1);
1972        assert!(region1.can_merge_with(&region2));
1973
1974        // Test vertical merging with same column span
1975        let mut region3 = BackgroundRegion::new(0, 0, color1);
1976        region3.end_col = 5;
1977        let mut region4 = BackgroundRegion::new(1, 0, color1);
1978        region4.end_col = 5;
1979        assert!(region3.can_merge_with(&region4));
1980
1981        // Test cannot merge different colors
1982        let region5 = BackgroundRegion::new(0, 0, color1);
1983        let region6 = BackgroundRegion::new(0, 1, color2);
1984        assert!(!region5.can_merge_with(&region6));
1985
1986        // Test cannot merge non-adjacent regions
1987        let region7 = BackgroundRegion::new(0, 0, color1);
1988        let region8 = BackgroundRegion::new(0, 2, color1);
1989        assert!(!region7.can_merge_with(&region8));
1990
1991        // Test cannot merge vertical regions with different column spans
1992        let mut region9 = BackgroundRegion::new(0, 0, color1);
1993        region9.end_col = 5;
1994        let mut region10 = BackgroundRegion::new(1, 0, color1);
1995        region10.end_col = 6;
1996        assert!(!region9.can_merge_with(&region10));
1997    }
1998
1999    #[test]
2000    fn test_background_region_merge() {
2001        let color = Hsla::red();
2002
2003        // Test horizontal merge
2004        let mut region1 = BackgroundRegion::new(0, 0, color);
2005        region1.end_col = 5;
2006        let mut region2 = BackgroundRegion::new(0, 6, color);
2007        region2.end_col = 10;
2008        region1.merge_with(&region2);
2009        assert_eq!(region1.start_col, 0);
2010        assert_eq!(region1.end_col, 10);
2011        assert_eq!(region1.start_line, 0);
2012        assert_eq!(region1.end_line, 0);
2013
2014        // Test vertical merge
2015        let mut region3 = BackgroundRegion::new(0, 0, color);
2016        region3.end_col = 5;
2017        let mut region4 = BackgroundRegion::new(1, 0, color);
2018        region4.end_col = 5;
2019        region3.merge_with(&region4);
2020        assert_eq!(region3.start_col, 0);
2021        assert_eq!(region3.end_col, 5);
2022        assert_eq!(region3.start_line, 0);
2023        assert_eq!(region3.end_line, 1);
2024    }
2025
2026    #[test]
2027    fn test_merge_background_regions() {
2028        let color = Hsla::red();
2029
2030        // Test merging multiple adjacent regions
2031        let regions = vec![
2032            BackgroundRegion::new(0, 0, color),
2033            BackgroundRegion::new(0, 1, color),
2034            BackgroundRegion::new(0, 2, color),
2035            BackgroundRegion::new(1, 0, color),
2036            BackgroundRegion::new(1, 1, color),
2037            BackgroundRegion::new(1, 2, color),
2038        ];
2039
2040        let merged = merge_background_regions(regions);
2041        assert_eq!(merged.len(), 1);
2042        assert_eq!(merged[0].start_line, 0);
2043        assert_eq!(merged[0].end_line, 1);
2044        assert_eq!(merged[0].start_col, 0);
2045        assert_eq!(merged[0].end_col, 2);
2046
2047        // Test with non-mergeable regions
2048        let color2 = Hsla::blue();
2049        let regions2 = vec![
2050            BackgroundRegion::new(0, 0, color),
2051            BackgroundRegion::new(0, 2, color),  // Gap at column 1
2052            BackgroundRegion::new(1, 0, color2), // Different color
2053        ];
2054
2055        let merged2 = merge_background_regions(regions2);
2056        assert_eq!(merged2.len(), 3);
2057    }
2058}