build.rs

 1use std::{
 2    env,
 3    path::PathBuf,
 4    process::{self, Command},
 5};
 6
 7fn main() {
 8    generate_dispatch_bindings();
 9    compile_context_predicate_parser();
10    compile_metal_shaders();
11    generate_shader_bindings();
12}
13
14fn generate_dispatch_bindings() {
15    println!("cargo:rustc-link-lib=framework=System");
16    println!("cargo:rerun-if-changed=src/platform/mac/dispatch.h");
17
18    let bindings = bindgen::Builder::default()
19        .header("src/platform/mac/dispatch.h")
20        .whitelist_var("_dispatch_main_q")
21        .whitelist_function("dispatch_async_f")
22        .parse_callbacks(Box::new(bindgen::CargoCallbacks))
23        .generate()
24        .expect("unable to generate bindings");
25
26    let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
27    bindings
28        .write_to_file(out_path.join("dispatch_sys.rs"))
29        .expect("couldn't write dispatch bindings");
30}
31
32fn compile_context_predicate_parser() {
33    let dir = PathBuf::from("./grammars/context-predicate/src");
34    let parser_c = dir.join("parser.c");
35
36    println!("cargo:rerun-if-changed={}", &parser_c.to_str().unwrap());
37    cc::Build::new()
38        .include(&dir)
39        .file(parser_c)
40        .compile("tree_sitter_context_predicate");
41}
42
43const SHADER_HEADER_PATH: &'static str = "./src/platform/mac/shaders/shaders.h";
44
45fn compile_metal_shaders() {
46    let shader_path = "./src/platform/mac/shaders/shaders.metal";
47    let air_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.air");
48    let metallib_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.metallib");
49
50    println!("cargo:rerun-if-changed={}", SHADER_HEADER_PATH);
51    println!("cargo:rerun-if-changed={}", shader_path);
52
53    let output = Command::new("xcrun")
54        .args(&["-sdk", "macosx", "metal", "-c", shader_path, "-o"])
55        .arg(&air_output_path)
56        .output()
57        .unwrap();
58
59    if !output.status.success() {
60        eprintln!(
61            "metal shader compilation failed:\n{}",
62            String::from_utf8_lossy(&output.stderr)
63        );
64        process::exit(1);
65    }
66
67    let output = Command::new("xcrun")
68        .args(&["-sdk", "macosx", "metallib"])
69        .arg(air_output_path)
70        .arg("-o")
71        .arg(metallib_output_path)
72        .output()
73        .unwrap();
74
75    if !output.status.success() {
76        eprintln!(
77            "metallib compilation failed:\n{}",
78            String::from_utf8_lossy(&output.stderr)
79        );
80        process::exit(1);
81    }
82}
83
84fn generate_shader_bindings() {
85    let bindings = bindgen::Builder::default()
86        .header(SHADER_HEADER_PATH)
87        .whitelist_type("GPUIQuadInputIndex")
88        .whitelist_type("GPUIQuad")
89        .whitelist_type("GPUIQuadUniforms")
90        .parse_callbacks(Box::new(bindgen::CargoCallbacks))
91        .generate()
92        .expect("unable to generate bindings");
93
94    let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
95    bindings
96        .write_to_file(out_path.join("shaders.rs"))
97        .expect("couldn't write shader bindings");
98}