1use editor::Editor;
2use gpui::{
3 Context, Entity, IntoElement, ParentElement, Render, Subscription, WeakEntity, Window, div,
4};
5use language::LanguageName;
6use ui::{Button, ButtonCommon, Clickable, FluentBuilder, LabelSize, Tooltip};
7use workspace::{StatusItemView, Workspace, item::ItemHandle};
8
9use crate::{LanguageSelector, Toggle};
10
11pub struct ActiveBufferLanguage {
12 active_language: Option<Option<LanguageName>>,
13 workspace: WeakEntity<Workspace>,
14 _observe_active_editor: Option<Subscription>,
15}
16
17impl ActiveBufferLanguage {
18 pub fn new(workspace: &Workspace) -> Self {
19 Self {
20 active_language: None,
21 workspace: workspace.weak_handle(),
22 _observe_active_editor: None,
23 }
24 }
25
26 fn update_language(&mut self, editor: Entity<Editor>, _: &mut Window, cx: &mut Context<Self>) {
27 self.active_language = Some(None);
28
29 let editor = editor.read(cx);
30 if let Some((_, buffer, _)) = editor.active_excerpt(cx) {
31 if let Some(language) = buffer.read(cx).language() {
32 self.active_language = Some(Some(language.name()));
33 }
34 }
35
36 cx.notify();
37 }
38}
39
40impl Render for ActiveBufferLanguage {
41 fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
42 div().when_some(self.active_language.as_ref(), |el, active_language| {
43 let active_language_text = if let Some(active_language_text) = active_language {
44 active_language_text.to_string()
45 } else {
46 "Unknown".to_string()
47 };
48
49 el.child(
50 Button::new("change-language", active_language_text)
51 .label_size(LabelSize::Small)
52 .on_click(cx.listener(|this, _, window, cx| {
53 if let Some(workspace) = this.workspace.upgrade() {
54 workspace.update(cx, |workspace, cx| {
55 LanguageSelector::toggle(workspace, window, cx)
56 });
57 }
58 }))
59 .tooltip(|window, cx| {
60 Tooltip::for_action("Select Language", &Toggle, window, cx)
61 }),
62 )
63 })
64 }
65}
66
67impl StatusItemView for ActiveBufferLanguage {
68 fn set_active_pane_item(
69 &mut self,
70 active_pane_item: Option<&dyn ItemHandle>,
71 window: &mut Window,
72 cx: &mut Context<Self>,
73 ) {
74 if let Some(editor) = active_pane_item.and_then(|item| item.downcast::<Editor>()) {
75 self._observe_active_editor =
76 Some(cx.observe_in(&editor, window, Self::update_language));
77 self.update_language(editor, window, cx);
78 } else {
79 self.active_language = None;
80 self._observe_active_editor = None;
81 }
82
83 cx.notify();
84 }
85}