element.rs

  1use crate::{BorrowWindow, Bounds, ElementId, LayoutId, Pixels, ViewContext};
  2use derive_more::{Deref, DerefMut};
  3pub(crate) use smallvec::SmallVec;
  4use std::{any::Any, mem};
  5
  6pub trait Element<V: 'static> {
  7    type ElementState: 'static;
  8
  9    fn id(&self) -> Option<ElementId>;
 10
 11    /// Called to initialize this element for the current frame. If this
 12    /// element had state in a previous frame, it will be passed in for the 3rd argument.
 13    fn initialize(
 14        &mut self,
 15        view_state: &mut V,
 16        element_state: Option<Self::ElementState>,
 17        cx: &mut ViewContext<V>,
 18    ) -> Self::ElementState;
 19
 20    fn layout(
 21        &mut self,
 22        view_state: &mut V,
 23        element_state: &mut Self::ElementState,
 24        cx: &mut ViewContext<V>,
 25    ) -> LayoutId;
 26
 27    fn paint(
 28        &mut self,
 29        bounds: Bounds<Pixels>,
 30        view_state: &mut V,
 31        element_state: &mut Self::ElementState,
 32        cx: &mut ViewContext<V>,
 33    );
 34}
 35
 36#[derive(Deref, DerefMut, Default, Clone, Debug, Eq, PartialEq, Hash)]
 37pub struct GlobalElementId(SmallVec<[ElementId; 32]>);
 38
 39pub trait ParentElement<V: 'static> {
 40    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]>;
 41
 42    fn child(mut self, child: impl Component<V>) -> Self
 43    where
 44        Self: Sized,
 45    {
 46        self.children_mut().push(child.render());
 47        self
 48    }
 49
 50    fn children(mut self, iter: impl IntoIterator<Item = impl Component<V>>) -> Self
 51    where
 52        Self: Sized,
 53    {
 54        self.children_mut()
 55            .extend(iter.into_iter().map(|item| item.render()));
 56        self
 57    }
 58}
 59
 60trait ElementObject<V> {
 61    fn initialize(&mut self, view_state: &mut V, cx: &mut ViewContext<V>);
 62    fn layout(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) -> LayoutId;
 63    fn paint(&mut self, view_state: &mut V, cx: &mut ViewContext<V>);
 64}
 65
 66struct RenderedElement<V: 'static, E: Element<V>> {
 67    element: E,
 68    phase: ElementRenderPhase<E::ElementState>,
 69}
 70
 71#[derive(Default)]
 72enum ElementRenderPhase<V> {
 73    #[default]
 74    Start,
 75    Initialized {
 76        frame_state: Option<V>,
 77    },
 78    LayoutRequested {
 79        layout_id: LayoutId,
 80        frame_state: Option<V>,
 81    },
 82    Painted,
 83}
 84
 85/// Internal struct that wraps an element to store Layout and ElementState after the element is rendered.
 86/// It's allocated as a trait object to erase the element type and wrapped in AnyElement<E::State> for
 87/// improved usability.
 88impl<V, E: Element<V>> RenderedElement<V, E> {
 89    fn new(element: E) -> Self {
 90        RenderedElement {
 91            element,
 92            phase: ElementRenderPhase::Start,
 93        }
 94    }
 95}
 96
 97impl<V, E> ElementObject<V> for RenderedElement<V, E>
 98where
 99    E: Element<V>,
100    E::ElementState: 'static + Send,
101{
102    fn initialize(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
103        let frame_state = if let Some(id) = self.element.id() {
104            cx.with_element_state(id, |element_state, cx| {
105                let element_state = self.element.initialize(view_state, element_state, cx);
106                ((), element_state)
107            });
108            None
109        } else {
110            let frame_state = self.element.initialize(view_state, None, cx);
111            Some(frame_state)
112        };
113
114        self.phase = ElementRenderPhase::Initialized { frame_state };
115    }
116
117    fn layout(&mut self, state: &mut V, cx: &mut ViewContext<V>) -> LayoutId {
118        let layout_id;
119        let mut frame_state;
120        match mem::take(&mut self.phase) {
121            ElementRenderPhase::Initialized {
122                frame_state: initial_frame_state,
123            } => {
124                frame_state = initial_frame_state;
125                if let Some(id) = self.element.id() {
126                    layout_id = cx.with_element_state(id, |element_state, cx| {
127                        let mut element_state = element_state.unwrap();
128                        let layout_id = self.element.layout(state, &mut element_state, cx);
129                        (layout_id, element_state)
130                    });
131                } else {
132                    layout_id = self
133                        .element
134                        .layout(state, frame_state.as_mut().unwrap(), cx);
135                }
136            }
137            _ => panic!("must call initialize before layout"),
138        };
139
140        self.phase = ElementRenderPhase::LayoutRequested {
141            layout_id,
142            frame_state,
143        };
144        layout_id
145    }
146
147    fn paint(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
148        self.phase = match mem::take(&mut self.phase) {
149            ElementRenderPhase::LayoutRequested {
150                layout_id,
151                mut frame_state,
152            } => {
153                let bounds = cx.layout_bounds(layout_id);
154                if let Some(id) = self.element.id() {
155                    cx.with_element_state(id, |element_state, cx| {
156                        let mut element_state = element_state.unwrap();
157                        self.element
158                            .paint(bounds, view_state, &mut element_state, cx);
159                        ((), element_state)
160                    });
161                } else {
162                    self.element
163                        .paint(bounds, view_state, frame_state.as_mut().unwrap(), cx);
164                }
165                ElementRenderPhase::Painted
166            }
167
168            _ => panic!("must call layout before paint"),
169        };
170    }
171}
172
173pub struct AnyElement<V>(Box<dyn ElementObject<V> + Send>);
174
175unsafe impl<V> Send for AnyElement<V> {}
176
177impl<V> AnyElement<V> {
178    pub fn new<E>(element: E) -> Self
179    where
180        V: 'static,
181        E: 'static + Element<V> + Send,
182        E::ElementState: Any + Send,
183    {
184        AnyElement(Box::new(RenderedElement::new(element)))
185    }
186
187    pub fn initialize(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
188        self.0.initialize(view_state, cx);
189    }
190
191    pub fn layout(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) -> LayoutId {
192        self.0.layout(view_state, cx)
193    }
194
195    pub fn paint(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
196        self.0.paint(view_state, cx)
197    }
198}
199
200pub trait Component<V> {
201    fn render(self) -> AnyElement<V>;
202
203    fn when(mut self, condition: bool, then: impl FnOnce(Self) -> Self) -> Self
204    where
205        Self: Sized,
206    {
207        if condition {
208            self = then(self);
209        }
210        self
211    }
212}
213
214impl<V> Component<V> for AnyElement<V> {
215    fn render(self) -> AnyElement<V> {
216        self
217    }
218}
219
220impl<V, E, F> Element<V> for Option<F>
221where
222    V: 'static,
223    E: 'static + Component<V> + Send,
224    F: FnOnce(&mut V, &mut ViewContext<'_, '_, V>) -> E + Send + 'static,
225{
226    type ElementState = AnyElement<V>;
227
228    fn id(&self) -> Option<ElementId> {
229        None
230    }
231
232    fn initialize(
233        &mut self,
234        view_state: &mut V,
235        _rendered_element: Option<Self::ElementState>,
236        cx: &mut ViewContext<V>,
237    ) -> Self::ElementState {
238        let render = self.take().unwrap();
239        let mut rendered_element = (render)(view_state, cx).render();
240        rendered_element.initialize(view_state, cx);
241        rendered_element
242    }
243
244    fn layout(
245        &mut self,
246        view_state: &mut V,
247        rendered_element: &mut Self::ElementState,
248        cx: &mut ViewContext<V>,
249    ) -> LayoutId {
250        rendered_element.layout(view_state, cx)
251    }
252
253    fn paint(
254        &mut self,
255        _bounds: Bounds<Pixels>,
256        view_state: &mut V,
257        rendered_element: &mut Self::ElementState,
258        cx: &mut ViewContext<V>,
259    ) {
260        rendered_element.paint(view_state, cx)
261    }
262}
263
264impl<V, E, F> Component<V> for Option<F>
265where
266    V: 'static,
267    E: 'static + Component<V> + Send,
268    F: FnOnce(&mut V, &mut ViewContext<'_, '_, V>) -> E + Send + 'static,
269{
270    fn render(self) -> AnyElement<V> {
271        AnyElement::new(self)
272    }
273}
274
275impl<V, E, F> Component<V> for F
276where
277    V: 'static,
278    E: 'static + Component<V> + Send,
279    F: FnOnce(&mut V, &mut ViewContext<'_, '_, V>) -> E + Send + 'static,
280{
281    fn render(self) -> AnyElement<V> {
282        AnyElement::new(Some(self))
283    }
284}