1use crate::prelude::*;
2use crate::{Avatar, Facepile, PlayerWithCallStatus};
3
4#[derive(Component)]
5pub struct PlayerStack {
6 player_with_call_status: PlayerWithCallStatus,
7}
8
9impl PlayerStack {
10 pub fn new(player_with_call_status: PlayerWithCallStatus) -> Self {
11 Self {
12 player_with_call_status,
13 }
14 }
15
16 fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
17 let theme = theme(cx);
18 let player = self.player_with_call_status.get_player();
19 self.player_with_call_status.get_call_status();
20
21 let followers = self
22 .player_with_call_status
23 .get_call_status()
24 .followers
25 .as_ref()
26 .map(|followers| followers.clone());
27
28 // if we have no followers return a slightly different element
29 // if mic_status == muted add a red ring to avatar
30
31 div()
32 .h_full()
33 .flex()
34 .flex_col()
35 .gap_px()
36 .justify_center()
37 .child(
38 div()
39 .flex()
40 .justify_center()
41 .w_full()
42 .child(div().w_4().h_0p5().rounded_sm().bg(player.cursor_color(cx))),
43 )
44 .child(
45 div()
46 .flex()
47 .items_center()
48 .justify_center()
49 .h_6()
50 .pl_1()
51 .rounded_lg()
52 .bg(if followers.is_none() {
53 theme.transparent
54 } else {
55 player.selection_color(cx)
56 })
57 .child(Avatar::new(player.avatar_src().to_string()))
58 .children(followers.map(|followers| {
59 div().neg_ml_2().child(Facepile::new(followers.into_iter()))
60 })),
61 )
62 }
63}