1use super::{
2 display_map::{BlockContext, ToDisplayPoint},
3 Anchor, DisplayPoint, Editor, EditorMode, EditorSnapshot, SelectPhase, SoftWrap, ToPoint,
4 MAX_LINE_LEN,
5};
6use crate::{
7 display_map::{BlockStyle, DisplaySnapshot, FoldStatus, TransformBlock},
8 git::{diff_hunk_to_display, DisplayDiffHunk},
9 hover_popover::{
10 hide_hover, hover_at, HOVER_POPOVER_GAP, MIN_POPOVER_CHARACTER_WIDTH,
11 MIN_POPOVER_LINE_HEIGHT,
12 },
13 link_go_to_definition::{
14 go_to_fetched_definition, go_to_fetched_type_definition, update_go_to_definition_link,
15 },
16 mouse_context_menu, EditorStyle, GutterHover, UnfoldAt,
17};
18use clock::ReplicaId;
19use collections::{BTreeMap, HashMap};
20use git::diff::DiffHunkStatus;
21use gpui::{
22 color::Color,
23 elements::*,
24 fonts::{HighlightStyle, TextStyle, Underline},
25 geometry::{
26 rect::RectF,
27 vector::{vec2f, Vector2F},
28 PathBuilder,
29 },
30 json::{self, ToJson},
31 platform::{CursorStyle, Modifiers, MouseButton, MouseButtonEvent, MouseMovedEvent},
32 text_layout::{self, Line, RunStyle, TextLayoutCache},
33 AnyElement, Axis, Border, CursorRegion, Element, EventContext, FontCache, LayoutContext,
34 MouseRegion, Quad, SceneBuilder, SizeConstraint, ViewContext, WindowContext,
35};
36use itertools::Itertools;
37use json::json;
38use language::{Bias, CursorShape, DiagnosticSeverity, OffsetUtf16, Selection};
39use project::ProjectPath;
40use settings::{GitGutter, Settings, ShowWhitespaces};
41use smallvec::SmallVec;
42use std::{
43 borrow::Cow,
44 cmp::{self, Ordering},
45 fmt::Write,
46 iter,
47 ops::Range,
48 sync::Arc,
49};
50use workspace::item::Item;
51
52enum FoldMarkers {}
53
54struct SelectionLayout {
55 head: DisplayPoint,
56 cursor_shape: CursorShape,
57 range: Range<DisplayPoint>,
58}
59
60impl SelectionLayout {
61 fn new<T: ToPoint + ToDisplayPoint + Clone>(
62 selection: Selection<T>,
63 line_mode: bool,
64 cursor_shape: CursorShape,
65 map: &DisplaySnapshot,
66 ) -> Self {
67 if line_mode {
68 let selection = selection.map(|p| p.to_point(&map.buffer_snapshot));
69 let point_range = map.expand_to_line(selection.range());
70 Self {
71 head: selection.head().to_display_point(map),
72 cursor_shape,
73 range: point_range.start.to_display_point(map)
74 ..point_range.end.to_display_point(map),
75 }
76 } else {
77 let selection = selection.map(|p| p.to_display_point(map));
78 Self {
79 head: selection.head(),
80 cursor_shape,
81 range: selection.range(),
82 }
83 }
84 }
85}
86
87#[derive(Clone)]
88pub struct EditorElement {
89 style: Arc<EditorStyle>,
90}
91
92impl EditorElement {
93 pub fn new(style: EditorStyle) -> Self {
94 Self {
95 style: Arc::new(style),
96 }
97 }
98
99 fn attach_mouse_handlers(
100 scene: &mut SceneBuilder,
101 position_map: &Arc<PositionMap>,
102 has_popovers: bool,
103 visible_bounds: RectF,
104 text_bounds: RectF,
105 gutter_bounds: RectF,
106 bounds: RectF,
107 cx: &mut ViewContext<Editor>,
108 ) {
109 enum EditorElementMouseHandlers {}
110 scene.push_mouse_region(
111 MouseRegion::new::<EditorElementMouseHandlers>(
112 cx.view_id(),
113 cx.view_id(),
114 visible_bounds,
115 )
116 .on_down(MouseButton::Left, {
117 let position_map = position_map.clone();
118 move |event, editor, cx| {
119 if !Self::mouse_down(
120 editor,
121 event.platform_event,
122 position_map.as_ref(),
123 text_bounds,
124 gutter_bounds,
125 cx,
126 ) {
127 cx.propagate_event();
128 }
129 }
130 })
131 .on_down(MouseButton::Right, {
132 let position_map = position_map.clone();
133 move |event, editor, cx| {
134 if !Self::mouse_right_down(
135 editor,
136 event.position,
137 position_map.as_ref(),
138 text_bounds,
139 cx,
140 ) {
141 cx.propagate_event();
142 }
143 }
144 })
145 .on_up(MouseButton::Left, {
146 let position_map = position_map.clone();
147 move |event, editor, cx| {
148 if !Self::mouse_up(
149 editor,
150 event.position,
151 event.cmd,
152 event.shift,
153 position_map.as_ref(),
154 text_bounds,
155 cx,
156 ) {
157 cx.propagate_event()
158 }
159 }
160 })
161 .on_drag(MouseButton::Left, {
162 let position_map = position_map.clone();
163 move |event, editor, cx| {
164 if !Self::mouse_dragged(
165 editor,
166 event.platform_event,
167 position_map.as_ref(),
168 text_bounds,
169 cx,
170 ) {
171 cx.propagate_event()
172 }
173 }
174 })
175 .on_move({
176 let position_map = position_map.clone();
177 move |event, editor, cx| {
178 if !Self::mouse_moved(
179 editor,
180 event.platform_event,
181 &position_map,
182 text_bounds,
183 cx,
184 ) {
185 cx.propagate_event()
186 }
187 }
188 })
189 .on_move_out(move |_, editor: &mut Editor, cx| {
190 if has_popovers {
191 hide_hover(editor, cx);
192 }
193 })
194 .on_scroll({
195 let position_map = position_map.clone();
196 move |event, editor, cx| {
197 if !Self::scroll(
198 editor,
199 event.position,
200 *event.delta.raw(),
201 event.delta.precise(),
202 &position_map,
203 bounds,
204 cx,
205 ) {
206 cx.propagate_event()
207 }
208 }
209 }),
210 );
211
212 enum GutterHandlers {}
213 scene.push_mouse_region(
214 MouseRegion::new::<GutterHandlers>(cx.view_id(), cx.view_id() + 1, gutter_bounds)
215 .on_hover(|hover, editor: &mut Editor, cx| {
216 editor.gutter_hover(
217 &GutterHover {
218 hovered: hover.started,
219 },
220 cx,
221 );
222 }),
223 )
224 }
225
226 fn mouse_down(
227 editor: &mut Editor,
228 MouseButtonEvent {
229 position,
230 modifiers:
231 Modifiers {
232 shift,
233 ctrl,
234 alt,
235 cmd,
236 ..
237 },
238 mut click_count,
239 ..
240 }: MouseButtonEvent,
241 position_map: &PositionMap,
242 text_bounds: RectF,
243 gutter_bounds: RectF,
244 cx: &mut EventContext<Editor>,
245 ) -> bool {
246 if gutter_bounds.contains_point(position) {
247 click_count = 3; // Simulate triple-click when clicking the gutter to select lines
248 } else if !text_bounds.contains_point(position) {
249 return false;
250 }
251
252 let (position, target_position) = position_map.point_for_position(text_bounds, position);
253
254 if shift && alt {
255 editor.select(
256 SelectPhase::BeginColumnar {
257 position,
258 goal_column: target_position.column(),
259 },
260 cx,
261 );
262 } else if shift && !ctrl && !alt && !cmd {
263 editor.select(
264 SelectPhase::Extend {
265 position,
266 click_count,
267 },
268 cx,
269 );
270 } else {
271 editor.select(
272 SelectPhase::Begin {
273 position,
274 add: alt,
275 click_count,
276 },
277 cx,
278 );
279 }
280
281 true
282 }
283
284 fn mouse_right_down(
285 editor: &mut Editor,
286 position: Vector2F,
287 position_map: &PositionMap,
288 text_bounds: RectF,
289 cx: &mut EventContext<Editor>,
290 ) -> bool {
291 if !text_bounds.contains_point(position) {
292 return false;
293 }
294
295 let (point, _) = position_map.point_for_position(text_bounds, position);
296 mouse_context_menu::deploy_context_menu(editor, position, point, cx);
297 true
298 }
299
300 fn mouse_up(
301 editor: &mut Editor,
302 position: Vector2F,
303 cmd: bool,
304 shift: bool,
305 position_map: &PositionMap,
306 text_bounds: RectF,
307 cx: &mut EventContext<Editor>,
308 ) -> bool {
309 let end_selection = editor.has_pending_selection();
310 let pending_nonempty_selections = editor.has_pending_nonempty_selection();
311
312 if end_selection {
313 editor.select(SelectPhase::End, cx);
314 }
315
316 if !pending_nonempty_selections && cmd && text_bounds.contains_point(position) {
317 let (point, target_point) = position_map.point_for_position(text_bounds, position);
318
319 if point == target_point {
320 if shift {
321 go_to_fetched_type_definition(editor, point, cx);
322 } else {
323 go_to_fetched_definition(editor, point, cx);
324 }
325
326 return true;
327 }
328 }
329
330 end_selection
331 }
332
333 fn mouse_dragged(
334 editor: &mut Editor,
335 MouseMovedEvent {
336 modifiers: Modifiers { cmd, shift, .. },
337 position,
338 ..
339 }: MouseMovedEvent,
340 position_map: &PositionMap,
341 text_bounds: RectF,
342 cx: &mut EventContext<Editor>,
343 ) -> bool {
344 // This will be handled more correctly once https://github.com/zed-industries/zed/issues/1218 is completed
345 // Don't trigger hover popover if mouse is hovering over context menu
346 let point = if text_bounds.contains_point(position) {
347 let (point, target_point) = position_map.point_for_position(text_bounds, position);
348 if point == target_point {
349 Some(point)
350 } else {
351 None
352 }
353 } else {
354 None
355 };
356
357 update_go_to_definition_link(editor, point, cmd, shift, cx);
358
359 if editor.has_pending_selection() {
360 let mut scroll_delta = Vector2F::zero();
361
362 let vertical_margin = position_map.line_height.min(text_bounds.height() / 3.0);
363 let top = text_bounds.origin_y() + vertical_margin;
364 let bottom = text_bounds.lower_left().y() - vertical_margin;
365 if position.y() < top {
366 scroll_delta.set_y(-scale_vertical_mouse_autoscroll_delta(top - position.y()))
367 }
368 if position.y() > bottom {
369 scroll_delta.set_y(scale_vertical_mouse_autoscroll_delta(position.y() - bottom))
370 }
371
372 let horizontal_margin = position_map.line_height.min(text_bounds.width() / 3.0);
373 let left = text_bounds.origin_x() + horizontal_margin;
374 let right = text_bounds.upper_right().x() - horizontal_margin;
375 if position.x() < left {
376 scroll_delta.set_x(-scale_horizontal_mouse_autoscroll_delta(
377 left - position.x(),
378 ))
379 }
380 if position.x() > right {
381 scroll_delta.set_x(scale_horizontal_mouse_autoscroll_delta(
382 position.x() - right,
383 ))
384 }
385
386 let (position, target_position) =
387 position_map.point_for_position(text_bounds, position);
388
389 editor.select(
390 SelectPhase::Update {
391 position,
392 goal_column: target_position.column(),
393 scroll_position: (position_map.snapshot.scroll_position() + scroll_delta)
394 .clamp(Vector2F::zero(), position_map.scroll_max),
395 },
396 cx,
397 );
398 hover_at(editor, point, cx);
399 true
400 } else {
401 hover_at(editor, point, cx);
402 false
403 }
404 }
405
406 fn mouse_moved(
407 editor: &mut Editor,
408 MouseMovedEvent {
409 modifiers: Modifiers { shift, cmd, .. },
410 position,
411 ..
412 }: MouseMovedEvent,
413 position_map: &PositionMap,
414 text_bounds: RectF,
415 cx: &mut ViewContext<Editor>,
416 ) -> bool {
417 // This will be handled more correctly once https://github.com/zed-industries/zed/issues/1218 is completed
418 // Don't trigger hover popover if mouse is hovering over context menu
419 let point = position_to_display_point(position, text_bounds, position_map);
420
421 update_go_to_definition_link(editor, point, cmd, shift, cx);
422 hover_at(editor, point, cx);
423
424 true
425 }
426
427 fn scroll(
428 editor: &mut Editor,
429 position: Vector2F,
430 mut delta: Vector2F,
431 precise: bool,
432 position_map: &PositionMap,
433 bounds: RectF,
434 cx: &mut ViewContext<Editor>,
435 ) -> bool {
436 if !bounds.contains_point(position) {
437 return false;
438 }
439
440 let line_height = position_map.line_height;
441 let max_glyph_width = position_map.em_width;
442
443 let axis = if precise {
444 //Trackpad
445 position_map.snapshot.ongoing_scroll.filter(&mut delta)
446 } else {
447 //Not trackpad
448 delta *= vec2f(max_glyph_width, line_height);
449 None //Resets ongoing scroll
450 };
451
452 let scroll_position = position_map.snapshot.scroll_position();
453 let x = (scroll_position.x() * max_glyph_width - delta.x()) / max_glyph_width;
454 let y = (scroll_position.y() * line_height - delta.y()) / line_height;
455 let scroll_position = vec2f(x, y).clamp(Vector2F::zero(), position_map.scroll_max);
456 editor.scroll(scroll_position, axis, cx);
457
458 true
459 }
460
461 fn paint_background(
462 &self,
463 scene: &mut SceneBuilder,
464 gutter_bounds: RectF,
465 text_bounds: RectF,
466 layout: &LayoutState,
467 ) {
468 let bounds = gutter_bounds.union_rect(text_bounds);
469 let scroll_top =
470 layout.position_map.snapshot.scroll_position().y() * layout.position_map.line_height;
471 scene.push_quad(Quad {
472 bounds: gutter_bounds,
473 background: Some(self.style.gutter_background),
474 border: Border::new(0., Color::transparent_black()),
475 corner_radius: 0.,
476 });
477 scene.push_quad(Quad {
478 bounds: text_bounds,
479 background: Some(self.style.background),
480 border: Border::new(0., Color::transparent_black()),
481 corner_radius: 0.,
482 });
483
484 if let EditorMode::Full = layout.mode {
485 let mut active_rows = layout.active_rows.iter().peekable();
486 while let Some((start_row, contains_non_empty_selection)) = active_rows.next() {
487 let mut end_row = *start_row;
488 while active_rows.peek().map_or(false, |r| {
489 *r.0 == end_row + 1 && r.1 == contains_non_empty_selection
490 }) {
491 active_rows.next().unwrap();
492 end_row += 1;
493 }
494
495 if !contains_non_empty_selection {
496 let origin = vec2f(
497 bounds.origin_x(),
498 bounds.origin_y() + (layout.position_map.line_height * *start_row as f32)
499 - scroll_top,
500 );
501 let size = vec2f(
502 bounds.width(),
503 layout.position_map.line_height * (end_row - start_row + 1) as f32,
504 );
505 scene.push_quad(Quad {
506 bounds: RectF::new(origin, size),
507 background: Some(self.style.active_line_background),
508 border: Border::default(),
509 corner_radius: 0.,
510 });
511 }
512 }
513
514 if let Some(highlighted_rows) = &layout.highlighted_rows {
515 let origin = vec2f(
516 bounds.origin_x(),
517 bounds.origin_y()
518 + (layout.position_map.line_height * highlighted_rows.start as f32)
519 - scroll_top,
520 );
521 let size = vec2f(
522 bounds.width(),
523 layout.position_map.line_height * highlighted_rows.len() as f32,
524 );
525 scene.push_quad(Quad {
526 bounds: RectF::new(origin, size),
527 background: Some(self.style.highlighted_line_background),
528 border: Border::default(),
529 corner_radius: 0.,
530 });
531 }
532 }
533 }
534
535 fn paint_gutter(
536 &mut self,
537 scene: &mut SceneBuilder,
538 bounds: RectF,
539 visible_bounds: RectF,
540 layout: &mut LayoutState,
541 editor: &mut Editor,
542 cx: &mut ViewContext<Editor>,
543 ) {
544 let line_height = layout.position_map.line_height;
545
546 let scroll_position = layout.position_map.snapshot.scroll_position();
547 let scroll_top = scroll_position.y() * line_height;
548
549 let show_gutter = matches!(
550 &cx.global::<Settings>()
551 .git_overrides
552 .git_gutter
553 .unwrap_or_default(),
554 GitGutter::TrackedFiles
555 );
556
557 if show_gutter {
558 Self::paint_diff_hunks(scene, bounds, layout, cx);
559 }
560
561 for (ix, line) in layout.line_number_layouts.iter().enumerate() {
562 if let Some(line) = line {
563 let line_origin = bounds.origin()
564 + vec2f(
565 bounds.width() - line.width() - layout.gutter_padding,
566 ix as f32 * line_height - (scroll_top % line_height),
567 );
568
569 line.paint(scene, line_origin, visible_bounds, line_height, cx);
570 }
571 }
572
573 for (ix, fold_indicator) in layout.fold_indicators.iter_mut().enumerate() {
574 if let Some(indicator) = fold_indicator.as_mut() {
575 let position = vec2f(
576 bounds.width() - layout.gutter_padding,
577 ix as f32 * line_height - (scroll_top % line_height),
578 );
579 let centering_offset = vec2f(
580 (layout.gutter_padding + layout.gutter_margin - indicator.size().x()) / 2.,
581 (line_height - indicator.size().y()) / 2.,
582 );
583
584 let indicator_origin = bounds.origin() + position + centering_offset;
585
586 indicator.paint(scene, indicator_origin, visible_bounds, editor, cx);
587 }
588 }
589
590 if let Some((row, indicator)) = layout.code_actions_indicator.as_mut() {
591 let mut x = 0.;
592 let mut y = *row as f32 * line_height - scroll_top;
593 x += ((layout.gutter_padding + layout.gutter_margin) - indicator.size().x()) / 2.;
594 y += (line_height - indicator.size().y()) / 2.;
595 indicator.paint(
596 scene,
597 bounds.origin() + vec2f(x, y),
598 visible_bounds,
599 editor,
600 cx,
601 );
602 }
603 }
604
605 fn paint_diff_hunks(
606 scene: &mut SceneBuilder,
607 bounds: RectF,
608 layout: &mut LayoutState,
609 cx: &mut ViewContext<Editor>,
610 ) {
611 let diff_style = &cx.global::<Settings>().theme.editor.diff.clone();
612 let line_height = layout.position_map.line_height;
613
614 let scroll_position = layout.position_map.snapshot.scroll_position();
615 let scroll_top = scroll_position.y() * line_height;
616
617 for hunk in &layout.display_hunks {
618 let (display_row_range, status) = match hunk {
619 //TODO: This rendering is entirely a horrible hack
620 &DisplayDiffHunk::Folded { display_row: row } => {
621 let start_y = row as f32 * line_height - scroll_top;
622 let end_y = start_y + line_height;
623
624 let width = diff_style.removed_width_em * line_height;
625 let highlight_origin = bounds.origin() + vec2f(-width, start_y);
626 let highlight_size = vec2f(width * 2., end_y - start_y);
627 let highlight_bounds = RectF::new(highlight_origin, highlight_size);
628
629 scene.push_quad(Quad {
630 bounds: highlight_bounds,
631 background: Some(diff_style.modified),
632 border: Border::new(0., Color::transparent_black()),
633 corner_radius: 1. * line_height,
634 });
635
636 continue;
637 }
638
639 DisplayDiffHunk::Unfolded {
640 display_row_range,
641 status,
642 } => (display_row_range, status),
643 };
644
645 let color = match status {
646 DiffHunkStatus::Added => diff_style.inserted,
647 DiffHunkStatus::Modified => diff_style.modified,
648
649 //TODO: This rendering is entirely a horrible hack
650 DiffHunkStatus::Removed => {
651 let row = *display_row_range.start();
652
653 let offset = line_height / 2.;
654 let start_y = row as f32 * line_height - offset - scroll_top;
655 let end_y = start_y + line_height;
656
657 let width = diff_style.removed_width_em * line_height;
658 let highlight_origin = bounds.origin() + vec2f(-width, start_y);
659 let highlight_size = vec2f(width * 2., end_y - start_y);
660 let highlight_bounds = RectF::new(highlight_origin, highlight_size);
661
662 scene.push_quad(Quad {
663 bounds: highlight_bounds,
664 background: Some(diff_style.deleted),
665 border: Border::new(0., Color::transparent_black()),
666 corner_radius: 1. * line_height,
667 });
668
669 continue;
670 }
671 };
672
673 let start_row = *display_row_range.start();
674 let end_row = *display_row_range.end();
675
676 let start_y = start_row as f32 * line_height - scroll_top;
677 let end_y = end_row as f32 * line_height - scroll_top + line_height;
678
679 let width = diff_style.width_em * line_height;
680 let highlight_origin = bounds.origin() + vec2f(-width, start_y);
681 let highlight_size = vec2f(width * 2., end_y - start_y);
682 let highlight_bounds = RectF::new(highlight_origin, highlight_size);
683
684 scene.push_quad(Quad {
685 bounds: highlight_bounds,
686 background: Some(color),
687 border: Border::new(0., Color::transparent_black()),
688 corner_radius: diff_style.corner_radius * line_height,
689 });
690 }
691 }
692
693 fn paint_text(
694 &mut self,
695 scene: &mut SceneBuilder,
696 bounds: RectF,
697 visible_bounds: RectF,
698 layout: &mut LayoutState,
699 editor: &mut Editor,
700 cx: &mut ViewContext<Editor>,
701 ) {
702 let style = &self.style;
703 let local_replica_id = editor.replica_id(cx);
704 let scroll_position = layout.position_map.snapshot.scroll_position();
705 let start_row = layout.visible_display_row_range.start;
706 let scroll_top = scroll_position.y() * layout.position_map.line_height;
707 let max_glyph_width = layout.position_map.em_width;
708 let scroll_left = scroll_position.x() * max_glyph_width;
709 let content_origin = bounds.origin() + vec2f(layout.gutter_margin, 0.);
710 let line_end_overshoot = 0.15 * layout.position_map.line_height;
711
712 scene.push_layer(Some(bounds));
713
714 scene.push_cursor_region(CursorRegion {
715 bounds,
716 style: if !editor.link_go_to_definition_state.definitions.is_empty() {
717 CursorStyle::PointingHand
718 } else {
719 CursorStyle::IBeam
720 },
721 });
722
723 let fold_corner_radius =
724 self.style.folds.ellipses.corner_radius_factor * layout.position_map.line_height;
725 for (id, range, color) in layout.fold_ranges.iter() {
726 self.paint_highlighted_range(
727 scene,
728 range.clone(),
729 *color,
730 fold_corner_radius,
731 fold_corner_radius * 2.,
732 layout,
733 content_origin,
734 scroll_top,
735 scroll_left,
736 bounds,
737 );
738
739 for bound in range_to_bounds(
740 &range,
741 content_origin,
742 scroll_left,
743 scroll_top,
744 &layout.visible_display_row_range,
745 line_end_overshoot,
746 &layout.position_map,
747 ) {
748 scene.push_cursor_region(CursorRegion {
749 bounds: bound,
750 style: CursorStyle::PointingHand,
751 });
752
753 let display_row = range.start.row();
754
755 let buffer_row = DisplayPoint::new(display_row, 0)
756 .to_point(&layout.position_map.snapshot.display_snapshot)
757 .row;
758
759 scene.push_mouse_region(
760 MouseRegion::new::<FoldMarkers>(cx.view_id(), *id as usize, bound)
761 .on_click(MouseButton::Left, move |_, editor: &mut Editor, cx| {
762 editor.unfold_at(&UnfoldAt { buffer_row }, cx)
763 })
764 .with_notify_on_hover(true)
765 .with_notify_on_click(true),
766 )
767 }
768 }
769
770 for (range, color) in &layout.highlighted_ranges {
771 self.paint_highlighted_range(
772 scene,
773 range.clone(),
774 *color,
775 0.,
776 line_end_overshoot,
777 layout,
778 content_origin,
779 scroll_top,
780 scroll_left,
781 bounds,
782 );
783 }
784
785 let mut cursors = SmallVec::<[Cursor; 32]>::new();
786 let corner_radius = 0.15 * layout.position_map.line_height;
787 let mut selection_ranges = SmallVec::<[Range<DisplayPoint>; 32]>::new();
788
789 for (replica_id, selections) in &layout.selections {
790 let selection_style = style.replica_selection_style(*replica_id);
791
792 for selection in selections {
793 if !selection.range.is_empty() {
794 selection_ranges.push(selection.range.clone());
795 }
796 self.paint_highlighted_range(
797 scene,
798 selection.range.clone(),
799 selection_style.selection,
800 corner_radius,
801 corner_radius * 2.,
802 layout,
803 content_origin,
804 scroll_top,
805 scroll_left,
806 bounds,
807 );
808
809 if editor.show_local_cursors(cx) || *replica_id != local_replica_id {
810 let cursor_position = selection.head;
811 if layout
812 .visible_display_row_range
813 .contains(&cursor_position.row())
814 {
815 let cursor_row_layout = &layout.position_map.line_layouts
816 [(cursor_position.row() - start_row) as usize]
817 .line;
818 let cursor_column = cursor_position.column() as usize;
819
820 let cursor_character_x = cursor_row_layout.x_for_index(cursor_column);
821 let mut block_width =
822 cursor_row_layout.x_for_index(cursor_column + 1) - cursor_character_x;
823 if block_width == 0.0 {
824 block_width = layout.position_map.em_width;
825 }
826 let block_text = if let CursorShape::Block = selection.cursor_shape {
827 layout
828 .position_map
829 .snapshot
830 .chars_at(cursor_position)
831 .next()
832 .and_then(|(character, _)| {
833 let font_id =
834 cursor_row_layout.font_for_index(cursor_column)?;
835 let text = character.to_string();
836
837 Some(cx.text_layout_cache().layout_str(
838 &text,
839 cursor_row_layout.font_size(),
840 &[(
841 text.len(),
842 RunStyle {
843 font_id,
844 color: style.background,
845 underline: Default::default(),
846 },
847 )],
848 ))
849 })
850 } else {
851 None
852 };
853
854 let x = cursor_character_x - scroll_left;
855 let y = cursor_position.row() as f32 * layout.position_map.line_height
856 - scroll_top;
857 cursors.push(Cursor {
858 color: selection_style.cursor,
859 block_width,
860 origin: vec2f(x, y),
861 line_height: layout.position_map.line_height,
862 shape: selection.cursor_shape,
863 block_text,
864 });
865 }
866 }
867 }
868 }
869
870 if let Some(visible_text_bounds) = bounds.intersection(visible_bounds) {
871 draw_line_glyphs(
872 layout,
873 start_row,
874 scroll_top,
875 scene,
876 content_origin,
877 scroll_left,
878 visible_text_bounds,
879 cx,
880 selection_ranges,
881 visible_bounds,
882 );
883 }
884
885 scene.paint_layer(Some(bounds), |scene| {
886 for cursor in cursors {
887 cursor.paint(scene, content_origin, cx);
888 }
889 });
890
891 if let Some((position, context_menu)) = layout.context_menu.as_mut() {
892 scene.push_stacking_context(None, None);
893 let cursor_row_layout =
894 &layout.position_map.line_layouts[(position.row() - start_row) as usize].line;
895 let x = cursor_row_layout.x_for_index(position.column() as usize) - scroll_left;
896 let y = (position.row() + 1) as f32 * layout.position_map.line_height - scroll_top;
897 let mut list_origin = content_origin + vec2f(x, y);
898 let list_width = context_menu.size().x();
899 let list_height = context_menu.size().y();
900
901 // Snap the right edge of the list to the right edge of the window if
902 // its horizontal bounds overflow.
903 if list_origin.x() + list_width > cx.window_size().x() {
904 list_origin.set_x((cx.window_size().x() - list_width).max(0.));
905 }
906
907 if list_origin.y() + list_height > bounds.max_y() {
908 list_origin.set_y(list_origin.y() - layout.position_map.line_height - list_height);
909 }
910
911 context_menu.paint(
912 scene,
913 list_origin,
914 RectF::from_points(Vector2F::zero(), vec2f(f32::MAX, f32::MAX)), // Let content bleed outside of editor
915 editor,
916 cx,
917 );
918
919 scene.pop_stacking_context();
920 }
921
922 if let Some((position, hover_popovers)) = layout.hover_popovers.as_mut() {
923 scene.push_stacking_context(None, None);
924
925 // This is safe because we check on layout whether the required row is available
926 let hovered_row_layout =
927 &layout.position_map.line_layouts[(position.row() - start_row) as usize].line;
928
929 // Minimum required size: Take the first popover, and add 1.5 times the minimum popover
930 // height. This is the size we will use to decide whether to render popovers above or below
931 // the hovered line.
932 let first_size = hover_popovers[0].size();
933 let height_to_reserve = first_size.y()
934 + 1.5 * MIN_POPOVER_LINE_HEIGHT as f32 * layout.position_map.line_height;
935
936 // Compute Hovered Point
937 let x = hovered_row_layout.x_for_index(position.column() as usize) - scroll_left;
938 let y = position.row() as f32 * layout.position_map.line_height - scroll_top;
939 let hovered_point = content_origin + vec2f(x, y);
940
941 if hovered_point.y() - height_to_reserve > 0.0 {
942 // There is enough space above. Render popovers above the hovered point
943 let mut current_y = hovered_point.y();
944 for hover_popover in hover_popovers {
945 let size = hover_popover.size();
946 let mut popover_origin = vec2f(hovered_point.x(), current_y - size.y());
947
948 let x_out_of_bounds = bounds.max_x() - (popover_origin.x() + size.x());
949 if x_out_of_bounds < 0.0 {
950 popover_origin.set_x(popover_origin.x() + x_out_of_bounds);
951 }
952
953 hover_popover.paint(
954 scene,
955 popover_origin,
956 RectF::from_points(Vector2F::zero(), vec2f(f32::MAX, f32::MAX)), // Let content bleed outside of editor
957 editor,
958 cx,
959 );
960
961 current_y = popover_origin.y() - HOVER_POPOVER_GAP;
962 }
963 } else {
964 // There is not enough space above. Render popovers below the hovered point
965 let mut current_y = hovered_point.y() + layout.position_map.line_height;
966 for hover_popover in hover_popovers {
967 let size = hover_popover.size();
968 let mut popover_origin = vec2f(hovered_point.x(), current_y);
969
970 let x_out_of_bounds = bounds.max_x() - (popover_origin.x() + size.x());
971 if x_out_of_bounds < 0.0 {
972 popover_origin.set_x(popover_origin.x() + x_out_of_bounds);
973 }
974
975 hover_popover.paint(
976 scene,
977 popover_origin,
978 RectF::from_points(Vector2F::zero(), vec2f(f32::MAX, f32::MAX)), // Let content bleed outside of editor
979 editor,
980 cx,
981 );
982
983 current_y = popover_origin.y() + size.y() + HOVER_POPOVER_GAP;
984 }
985 }
986
987 scene.pop_stacking_context();
988 }
989
990 scene.pop_layer();
991 }
992
993 fn paint_scrollbar(
994 &mut self,
995 scene: &mut SceneBuilder,
996 bounds: RectF,
997 layout: &mut LayoutState,
998 cx: &mut ViewContext<Editor>,
999 ) {
1000 enum ScrollbarMouseHandlers {}
1001 if layout.mode != EditorMode::Full {
1002 return;
1003 }
1004
1005 let style = &self.style.theme.scrollbar;
1006
1007 let top = bounds.min_y();
1008 let bottom = bounds.max_y();
1009 let right = bounds.max_x();
1010 let left = right - style.width;
1011 let row_range = &layout.scrollbar_row_range;
1012 let max_row = layout.max_row as f32 + (row_range.end - row_range.start);
1013
1014 let mut height = bounds.height();
1015 let mut first_row_y_offset = 0.0;
1016
1017 // Impose a minimum height on the scrollbar thumb
1018 let min_thumb_height =
1019 style.min_height_factor * cx.font_cache.line_height(self.style.text.font_size);
1020 let thumb_height = (row_range.end - row_range.start) * height / max_row;
1021 if thumb_height < min_thumb_height {
1022 first_row_y_offset = (min_thumb_height - thumb_height) / 2.0;
1023 height -= min_thumb_height - thumb_height;
1024 }
1025
1026 let y_for_row = |row: f32| -> f32 { top + first_row_y_offset + row * height / max_row };
1027
1028 let thumb_top = y_for_row(row_range.start) - first_row_y_offset;
1029 let thumb_bottom = y_for_row(row_range.end) + first_row_y_offset;
1030 let track_bounds = RectF::from_points(vec2f(left, top), vec2f(right, bottom));
1031 let thumb_bounds = RectF::from_points(vec2f(left, thumb_top), vec2f(right, thumb_bottom));
1032
1033 if layout.show_scrollbars {
1034 scene.push_quad(Quad {
1035 bounds: track_bounds,
1036 border: style.track.border,
1037 background: style.track.background_color,
1038 ..Default::default()
1039 });
1040 scene.push_quad(Quad {
1041 bounds: thumb_bounds,
1042 border: style.thumb.border,
1043 background: style.thumb.background_color,
1044 corner_radius: style.thumb.corner_radius,
1045 });
1046 }
1047
1048 scene.push_cursor_region(CursorRegion {
1049 bounds: track_bounds,
1050 style: CursorStyle::Arrow,
1051 });
1052 scene.push_mouse_region(
1053 MouseRegion::new::<ScrollbarMouseHandlers>(cx.view_id(), cx.view_id(), track_bounds)
1054 .on_move(move |_, editor: &mut Editor, cx| {
1055 editor.scroll_manager.show_scrollbar(cx);
1056 })
1057 .on_down(MouseButton::Left, {
1058 let row_range = row_range.clone();
1059 move |event, editor: &mut Editor, cx| {
1060 let y = event.position.y();
1061 if y < thumb_top || thumb_bottom < y {
1062 let center_row = ((y - top) * max_row as f32 / height).round() as u32;
1063 let top_row = center_row
1064 .saturating_sub((row_range.end - row_range.start) as u32 / 2);
1065 let mut position = editor.scroll_position(cx);
1066 position.set_y(top_row as f32);
1067 editor.set_scroll_position(position, cx);
1068 } else {
1069 editor.scroll_manager.show_scrollbar(cx);
1070 }
1071 }
1072 })
1073 .on_drag(MouseButton::Left, {
1074 move |event, editor: &mut Editor, cx| {
1075 let y = event.prev_mouse_position.y();
1076 let new_y = event.position.y();
1077 if thumb_top < y && y < thumb_bottom {
1078 let mut position = editor.scroll_position(cx);
1079 position.set_y(position.y() + (new_y - y) * (max_row as f32) / height);
1080 if position.y() < 0.0 {
1081 position.set_y(0.);
1082 }
1083 editor.set_scroll_position(position, cx);
1084 }
1085 }
1086 }),
1087 );
1088 }
1089
1090 #[allow(clippy::too_many_arguments)]
1091 fn paint_highlighted_range(
1092 &self,
1093 scene: &mut SceneBuilder,
1094 range: Range<DisplayPoint>,
1095 color: Color,
1096 corner_radius: f32,
1097 line_end_overshoot: f32,
1098 layout: &LayoutState,
1099 content_origin: Vector2F,
1100 scroll_top: f32,
1101 scroll_left: f32,
1102 bounds: RectF,
1103 ) {
1104 let start_row = layout.visible_display_row_range.start;
1105 let end_row = layout.visible_display_row_range.end;
1106 if range.start != range.end {
1107 let row_range = if range.end.column() == 0 {
1108 cmp::max(range.start.row(), start_row)..cmp::min(range.end.row(), end_row)
1109 } else {
1110 cmp::max(range.start.row(), start_row)..cmp::min(range.end.row() + 1, end_row)
1111 };
1112
1113 let highlighted_range = HighlightedRange {
1114 color,
1115 line_height: layout.position_map.line_height,
1116 corner_radius,
1117 start_y: content_origin.y()
1118 + row_range.start as f32 * layout.position_map.line_height
1119 - scroll_top,
1120 lines: row_range
1121 .into_iter()
1122 .map(|row| {
1123 let line_layout =
1124 &layout.position_map.line_layouts[(row - start_row) as usize].line;
1125 HighlightedRangeLine {
1126 start_x: if row == range.start.row() {
1127 content_origin.x()
1128 + line_layout.x_for_index(range.start.column() as usize)
1129 - scroll_left
1130 } else {
1131 content_origin.x() - scroll_left
1132 },
1133 end_x: if row == range.end.row() {
1134 content_origin.x()
1135 + line_layout.x_for_index(range.end.column() as usize)
1136 - scroll_left
1137 } else {
1138 content_origin.x() + line_layout.width() + line_end_overshoot
1139 - scroll_left
1140 },
1141 }
1142 })
1143 .collect(),
1144 };
1145
1146 highlighted_range.paint(bounds, scene);
1147 }
1148 }
1149
1150 fn paint_blocks(
1151 &mut self,
1152 scene: &mut SceneBuilder,
1153 bounds: RectF,
1154 visible_bounds: RectF,
1155 layout: &mut LayoutState,
1156 editor: &mut Editor,
1157 cx: &mut ViewContext<Editor>,
1158 ) {
1159 let scroll_position = layout.position_map.snapshot.scroll_position();
1160 let scroll_left = scroll_position.x() * layout.position_map.em_width;
1161 let scroll_top = scroll_position.y() * layout.position_map.line_height;
1162
1163 for block in &mut layout.blocks {
1164 let mut origin = bounds.origin()
1165 + vec2f(
1166 0.,
1167 block.row as f32 * layout.position_map.line_height - scroll_top,
1168 );
1169 if !matches!(block.style, BlockStyle::Sticky) {
1170 origin += vec2f(-scroll_left, 0.);
1171 }
1172 block
1173 .element
1174 .paint(scene, origin, visible_bounds, editor, cx);
1175 }
1176 }
1177
1178 fn max_line_number_width(&self, snapshot: &EditorSnapshot, cx: &ViewContext<Editor>) -> f32 {
1179 let digit_count = (snapshot.max_buffer_row() as f32).log10().floor() as usize + 1;
1180 let style = &self.style;
1181
1182 cx.text_layout_cache()
1183 .layout_str(
1184 "1".repeat(digit_count).as_str(),
1185 style.text.font_size,
1186 &[(
1187 digit_count,
1188 RunStyle {
1189 font_id: style.text.font_id,
1190 color: Color::black(),
1191 underline: Default::default(),
1192 },
1193 )],
1194 )
1195 .width()
1196 }
1197
1198 //Folds contained in a hunk are ignored apart from shrinking visual size
1199 //If a fold contains any hunks then that fold line is marked as modified
1200 fn layout_git_gutters(
1201 &self,
1202 display_rows: Range<u32>,
1203 snapshot: &EditorSnapshot,
1204 ) -> Vec<DisplayDiffHunk> {
1205 let buffer_snapshot = &snapshot.buffer_snapshot;
1206
1207 let buffer_start_row = DisplayPoint::new(display_rows.start, 0)
1208 .to_point(snapshot)
1209 .row;
1210 let buffer_end_row = DisplayPoint::new(display_rows.end, 0)
1211 .to_point(snapshot)
1212 .row;
1213
1214 buffer_snapshot
1215 .git_diff_hunks_in_range(buffer_start_row..buffer_end_row, false)
1216 .map(|hunk| diff_hunk_to_display(hunk, snapshot))
1217 .dedup()
1218 .collect()
1219 }
1220
1221 fn layout_line_numbers(
1222 &self,
1223 rows: Range<u32>,
1224 active_rows: &BTreeMap<u32, bool>,
1225 is_singleton: bool,
1226 snapshot: &EditorSnapshot,
1227 cx: &ViewContext<Editor>,
1228 ) -> (
1229 Vec<Option<text_layout::Line>>,
1230 Vec<Option<(FoldStatus, BufferRow, bool)>>,
1231 ) {
1232 let style = &self.style;
1233 let include_line_numbers = snapshot.mode == EditorMode::Full;
1234 let mut line_number_layouts = Vec::with_capacity(rows.len());
1235 let mut fold_statuses = Vec::with_capacity(rows.len());
1236 let mut line_number = String::new();
1237 for (ix, row) in snapshot
1238 .buffer_rows(rows.start)
1239 .take((rows.end - rows.start) as usize)
1240 .enumerate()
1241 {
1242 let display_row = rows.start + ix as u32;
1243 let (active, color) = if active_rows.contains_key(&display_row) {
1244 (true, style.line_number_active)
1245 } else {
1246 (false, style.line_number)
1247 };
1248 if let Some(buffer_row) = row {
1249 if include_line_numbers {
1250 line_number.clear();
1251 write!(&mut line_number, "{}", buffer_row + 1).unwrap();
1252 line_number_layouts.push(Some(cx.text_layout_cache().layout_str(
1253 &line_number,
1254 style.text.font_size,
1255 &[(
1256 line_number.len(),
1257 RunStyle {
1258 font_id: style.text.font_id,
1259 color,
1260 underline: Default::default(),
1261 },
1262 )],
1263 )));
1264 fold_statuses.push(
1265 is_singleton
1266 .then(|| {
1267 snapshot
1268 .fold_for_line(buffer_row)
1269 .map(|fold_status| (fold_status, buffer_row, active))
1270 })
1271 .flatten(),
1272 )
1273 }
1274 } else {
1275 fold_statuses.push(None);
1276 line_number_layouts.push(None);
1277 }
1278 }
1279
1280 (line_number_layouts, fold_statuses)
1281 }
1282
1283 fn layout_lines(
1284 &mut self,
1285 rows: Range<u32>,
1286 line_number_layouts: &[Option<Line>],
1287 snapshot: &EditorSnapshot,
1288 cx: &ViewContext<Editor>,
1289 ) -> Vec<LineWithInvisibles> {
1290 if rows.start >= rows.end {
1291 return Vec::new();
1292 }
1293
1294 // When the editor is empty and unfocused, then show the placeholder.
1295 if snapshot.is_empty() {
1296 let placeholder_style = self
1297 .style
1298 .placeholder_text
1299 .as_ref()
1300 .unwrap_or(&self.style.text);
1301 let placeholder_text = snapshot.placeholder_text();
1302 let placeholder_lines = placeholder_text
1303 .as_ref()
1304 .map_or("", AsRef::as_ref)
1305 .split('\n')
1306 .skip(rows.start as usize)
1307 .chain(iter::repeat(""))
1308 .take(rows.len());
1309 placeholder_lines
1310 .map(|line| {
1311 cx.text_layout_cache().layout_str(
1312 line,
1313 placeholder_style.font_size,
1314 &[(
1315 line.len(),
1316 RunStyle {
1317 font_id: placeholder_style.font_id,
1318 color: placeholder_style.color,
1319 underline: Default::default(),
1320 },
1321 )],
1322 )
1323 })
1324 .map(|line| LineWithInvisibles {
1325 line,
1326 invisibles: Vec::new(),
1327 })
1328 .collect()
1329 } else {
1330 let style = &self.style;
1331 let chunks = snapshot
1332 .chunks(rows.clone(), true, Some(style.theme.suggestion))
1333 .map(|chunk| {
1334 let mut highlight_style = chunk
1335 .syntax_highlight_id
1336 .and_then(|id| id.style(&style.syntax));
1337
1338 if let Some(chunk_highlight) = chunk.highlight_style {
1339 if let Some(highlight_style) = highlight_style.as_mut() {
1340 highlight_style.highlight(chunk_highlight);
1341 } else {
1342 highlight_style = Some(chunk_highlight);
1343 }
1344 }
1345
1346 let mut diagnostic_highlight = HighlightStyle::default();
1347
1348 if chunk.is_unnecessary {
1349 diagnostic_highlight.fade_out = Some(style.unnecessary_code_fade);
1350 }
1351
1352 if let Some(severity) = chunk.diagnostic_severity {
1353 // Omit underlines for HINT/INFO diagnostics on 'unnecessary' code.
1354 if severity <= DiagnosticSeverity::WARNING || !chunk.is_unnecessary {
1355 let diagnostic_style = super::diagnostic_style(severity, true, style);
1356 diagnostic_highlight.underline = Some(Underline {
1357 color: Some(diagnostic_style.message.text.color),
1358 thickness: 1.0.into(),
1359 squiggly: true,
1360 });
1361 }
1362 }
1363
1364 if let Some(highlight_style) = highlight_style.as_mut() {
1365 highlight_style.highlight(diagnostic_highlight);
1366 } else {
1367 highlight_style = Some(diagnostic_highlight);
1368 }
1369
1370 HighlightedChunk {
1371 chunk: chunk.text,
1372 style: highlight_style,
1373 is_tab: chunk.is_tab,
1374 }
1375 });
1376
1377 layout_highlighted_chunks(
1378 chunks,
1379 &style.text,
1380 cx.text_layout_cache(),
1381 cx.font_cache(),
1382 MAX_LINE_LEN,
1383 rows.len() as usize,
1384 line_number_layouts,
1385 )
1386 }
1387 }
1388
1389 #[allow(clippy::too_many_arguments)]
1390 fn layout_blocks(
1391 &mut self,
1392 rows: Range<u32>,
1393 snapshot: &EditorSnapshot,
1394 editor_width: f32,
1395 scroll_width: f32,
1396 gutter_padding: f32,
1397 gutter_width: f32,
1398 em_width: f32,
1399 text_x: f32,
1400 line_height: f32,
1401 style: &EditorStyle,
1402 line_layouts: &[LineWithInvisibles],
1403 include_root: bool,
1404 editor: &mut Editor,
1405 cx: &mut LayoutContext<Editor>,
1406 ) -> (f32, Vec<BlockLayout>) {
1407 let tooltip_style = cx.global::<Settings>().theme.tooltip.clone();
1408 let scroll_x = snapshot.scroll_anchor.offset.x();
1409 let (fixed_blocks, non_fixed_blocks) = snapshot
1410 .blocks_in_range(rows.clone())
1411 .partition::<Vec<_>, _>(|(_, block)| match block {
1412 TransformBlock::ExcerptHeader { .. } => false,
1413 TransformBlock::Custom(block) => block.style() == BlockStyle::Fixed,
1414 });
1415 let mut render_block = |block: &TransformBlock, width: f32| {
1416 let mut element = match block {
1417 TransformBlock::Custom(block) => {
1418 let align_to = block
1419 .position()
1420 .to_point(&snapshot.buffer_snapshot)
1421 .to_display_point(snapshot);
1422 let anchor_x = text_x
1423 + if rows.contains(&align_to.row()) {
1424 line_layouts[(align_to.row() - rows.start) as usize]
1425 .line
1426 .x_for_index(align_to.column() as usize)
1427 } else {
1428 layout_line(align_to.row(), snapshot, style, cx.text_layout_cache())
1429 .x_for_index(align_to.column() as usize)
1430 };
1431
1432 block.render(&mut BlockContext {
1433 view_context: cx,
1434 anchor_x,
1435 gutter_padding,
1436 line_height,
1437 scroll_x,
1438 gutter_width,
1439 em_width,
1440 })
1441 }
1442 TransformBlock::ExcerptHeader {
1443 id,
1444 buffer,
1445 range,
1446 starts_new_buffer,
1447 ..
1448 } => {
1449 let id = *id;
1450 let jump_icon = project::File::from_dyn(buffer.file()).map(|file| {
1451 let jump_path = ProjectPath {
1452 worktree_id: file.worktree_id(cx),
1453 path: file.path.clone(),
1454 };
1455 let jump_anchor = range
1456 .primary
1457 .as_ref()
1458 .map_or(range.context.start, |primary| primary.start);
1459 let jump_position = language::ToPoint::to_point(&jump_anchor, buffer);
1460
1461 enum JumpIcon {}
1462 MouseEventHandler::<JumpIcon, _>::new(id.into(), cx, |state, _| {
1463 let style = style.jump_icon.style_for(state, false);
1464 Svg::new("icons/arrow_up_right_8.svg")
1465 .with_color(style.color)
1466 .constrained()
1467 .with_width(style.icon_width)
1468 .aligned()
1469 .contained()
1470 .with_style(style.container)
1471 .constrained()
1472 .with_width(style.button_width)
1473 .with_height(style.button_width)
1474 })
1475 .with_cursor_style(CursorStyle::PointingHand)
1476 .on_click(MouseButton::Left, move |_, editor, cx| {
1477 if let Some(workspace) = editor
1478 .workspace
1479 .as_ref()
1480 .and_then(|(workspace, _)| workspace.upgrade(cx))
1481 {
1482 workspace.update(cx, |workspace, cx| {
1483 Editor::jump(
1484 workspace,
1485 jump_path.clone(),
1486 jump_position,
1487 jump_anchor,
1488 cx,
1489 );
1490 });
1491 }
1492 })
1493 .with_tooltip::<JumpIcon>(
1494 id.into(),
1495 "Jump to Buffer".to_string(),
1496 Some(Box::new(crate::OpenExcerpts)),
1497 tooltip_style.clone(),
1498 cx,
1499 )
1500 .aligned()
1501 .flex_float()
1502 });
1503
1504 if *starts_new_buffer {
1505 let style = &self.style.diagnostic_path_header;
1506 let font_size =
1507 (style.text_scale_factor * self.style.text.font_size).round();
1508
1509 let path = buffer.resolve_file_path(cx, include_root);
1510 let mut filename = None;
1511 let mut parent_path = None;
1512 // Can't use .and_then() because `.file_name()` and `.parent()` return references :(
1513 if let Some(path) = path {
1514 filename = path.file_name().map(|f| f.to_string_lossy().to_string());
1515 parent_path =
1516 path.parent().map(|p| p.to_string_lossy().to_string() + "/");
1517 }
1518
1519 Flex::row()
1520 .with_child(
1521 Label::new(
1522 filename.unwrap_or_else(|| "untitled".to_string()),
1523 style.filename.text.clone().with_font_size(font_size),
1524 )
1525 .contained()
1526 .with_style(style.filename.container)
1527 .aligned(),
1528 )
1529 .with_children(parent_path.map(|path| {
1530 Label::new(path, style.path.text.clone().with_font_size(font_size))
1531 .contained()
1532 .with_style(style.path.container)
1533 .aligned()
1534 }))
1535 .with_children(jump_icon)
1536 .contained()
1537 .with_style(style.container)
1538 .with_padding_left(gutter_padding)
1539 .with_padding_right(gutter_padding)
1540 .expanded()
1541 .into_any_named("path header block")
1542 } else {
1543 let text_style = self.style.text.clone();
1544 Flex::row()
1545 .with_child(Label::new("⋯", text_style))
1546 .with_children(jump_icon)
1547 .contained()
1548 .with_padding_left(gutter_padding)
1549 .with_padding_right(gutter_padding)
1550 .expanded()
1551 .into_any_named("collapsed context")
1552 }
1553 }
1554 };
1555
1556 element.layout(
1557 SizeConstraint {
1558 min: Vector2F::zero(),
1559 max: vec2f(width, block.height() as f32 * line_height),
1560 },
1561 editor,
1562 cx,
1563 );
1564 element
1565 };
1566
1567 let mut fixed_block_max_width = 0f32;
1568 let mut blocks = Vec::new();
1569 for (row, block) in fixed_blocks {
1570 let element = render_block(block, f32::INFINITY);
1571 fixed_block_max_width = fixed_block_max_width.max(element.size().x() + em_width);
1572 blocks.push(BlockLayout {
1573 row,
1574 element,
1575 style: BlockStyle::Fixed,
1576 });
1577 }
1578 for (row, block) in non_fixed_blocks {
1579 let style = match block {
1580 TransformBlock::Custom(block) => block.style(),
1581 TransformBlock::ExcerptHeader { .. } => BlockStyle::Sticky,
1582 };
1583 let width = match style {
1584 BlockStyle::Sticky => editor_width,
1585 BlockStyle::Flex => editor_width
1586 .max(fixed_block_max_width)
1587 .max(gutter_width + scroll_width),
1588 BlockStyle::Fixed => unreachable!(),
1589 };
1590 let element = render_block(block, width);
1591 blocks.push(BlockLayout {
1592 row,
1593 element,
1594 style,
1595 });
1596 }
1597 (
1598 scroll_width.max(fixed_block_max_width - gutter_width),
1599 blocks,
1600 )
1601 }
1602}
1603
1604fn draw_line_glyphs(
1605 layout: &mut LayoutState,
1606 start_row: u32,
1607 scroll_top: f32,
1608 scene: &mut SceneBuilder,
1609 content_origin: Vector2F,
1610 scroll_left: f32,
1611 visible_text_bounds: RectF,
1612 cx: &mut ViewContext<Editor>,
1613 selection_ranges: SmallVec<[Range<DisplayPoint>; 32]>,
1614 visible_bounds: RectF,
1615) {
1616 let line_height = layout.position_map.line_height;
1617
1618 for (ix, line_with_invisibles) in layout.position_map.line_layouts.iter().enumerate() {
1619 let row = start_row + ix as u32;
1620 let line_y = row as f32 * line_height - scroll_top;
1621
1622 line_with_invisibles.line.paint(
1623 scene,
1624 content_origin + vec2f(-scroll_left, line_y),
1625 visible_text_bounds,
1626 line_height,
1627 cx,
1628 );
1629
1630 draw_invisibles(
1631 cx,
1632 &selection_ranges,
1633 line_with_invisibles,
1634 layout,
1635 content_origin,
1636 scroll_left,
1637 line_y,
1638 row,
1639 scene,
1640 visible_bounds,
1641 line_height,
1642 );
1643 }
1644}
1645
1646fn draw_invisibles(
1647 cx: &mut ViewContext<Editor>,
1648 selection_ranges: &SmallVec<[Range<DisplayPoint>; 32]>,
1649 line_with_invisibles: &LineWithInvisibles,
1650 layout: &LayoutState,
1651 content_origin: Vector2F,
1652 scroll_left: f32,
1653 line_y: f32,
1654 row: u32,
1655 scene: &mut SceneBuilder,
1656 visible_bounds: RectF,
1657 line_height: f32,
1658) {
1659 let settings = cx.global::<Settings>();
1660 let regions_to_hit = match settings
1661 .editor_overrides
1662 .show_whitespaces
1663 .or(settings.editor_defaults.show_whitespaces)
1664 .unwrap_or_default()
1665 {
1666 ShowWhitespaces::None => return,
1667 ShowWhitespaces::Selection => Some(selection_ranges),
1668 ShowWhitespaces::All => None,
1669 };
1670
1671 for invisible in &line_with_invisibles.invisibles {
1672 let (&token_offset, invisible_symbol) = match invisible {
1673 Invisible::Tab { line_start_offset } => (line_start_offset, &layout.tab_invisible),
1674 Invisible::Whitespace { line_offset } => (line_offset, &layout.space_invisible),
1675 };
1676
1677 let x_offset = line_with_invisibles.line.x_for_index(token_offset);
1678 let invisible_offset =
1679 (layout.position_map.em_width - invisible_symbol.width()).max(0.0) / 2.0;
1680 let origin = content_origin + vec2f(-scroll_left + x_offset + invisible_offset, line_y);
1681
1682 if let Some(regions_to_hit) = regions_to_hit {
1683 let invisible_point = DisplayPoint::new(row, token_offset as u32);
1684 if !regions_to_hit
1685 .iter()
1686 .any(|region| region.start <= invisible_point && invisible_point < region.end)
1687 {
1688 continue;
1689 }
1690 }
1691 invisible_symbol.paint(scene, origin, visible_bounds, line_height, cx);
1692 }
1693}
1694
1695struct HighlightedChunk<'a> {
1696 chunk: &'a str,
1697 style: Option<HighlightStyle>,
1698 is_tab: bool,
1699}
1700
1701#[derive(Debug)]
1702pub struct LineWithInvisibles {
1703 pub line: Line,
1704 invisibles: Vec<Invisible>,
1705}
1706
1707#[derive(Debug, Clone, Copy, PartialEq, Eq)]
1708enum Invisible {
1709 Tab { line_start_offset: usize },
1710 Whitespace { line_offset: usize },
1711}
1712
1713impl Invisible {
1714 #[cfg(test)]
1715 fn offset(&self) -> usize {
1716 *match self {
1717 Self::Tab { line_start_offset } => line_start_offset,
1718 Self::Whitespace { line_offset } => line_offset,
1719 }
1720 }
1721}
1722
1723fn layout_highlighted_chunks<'a>(
1724 chunks: impl Iterator<Item = HighlightedChunk<'a>>,
1725 text_style: &TextStyle,
1726 text_layout_cache: &TextLayoutCache,
1727 font_cache: &Arc<FontCache>,
1728 max_line_len: usize,
1729 max_line_count: usize,
1730 line_number_layouts: &[Option<Line>],
1731) -> Vec<LineWithInvisibles> {
1732 let mut layouts = Vec::with_capacity(max_line_count);
1733 let mut line = String::new();
1734 let mut invisibles = Vec::new();
1735 let mut styles = Vec::new();
1736 let mut non_whitespace_added = false;
1737 let mut row = 0;
1738 let mut line_exceeded_max_len = false;
1739 for highlighted_chunk in chunks.chain([HighlightedChunk {
1740 chunk: "\n",
1741 style: None,
1742 is_tab: false,
1743 }]) {
1744 for (ix, mut line_chunk) in highlighted_chunk.chunk.split('\n').enumerate() {
1745 if ix > 0 {
1746 layouts.push(LineWithInvisibles {
1747 line: text_layout_cache.layout_str(&line, text_style.font_size, &styles),
1748 invisibles: invisibles.drain(..).collect(),
1749 });
1750
1751 line.clear();
1752 styles.clear();
1753 row += 1;
1754 line_exceeded_max_len = false;
1755 non_whitespace_added = false;
1756 if row == max_line_count {
1757 return layouts;
1758 }
1759 }
1760
1761 if !line_chunk.is_empty() && !line_exceeded_max_len {
1762 let text_style = if let Some(style) = highlighted_chunk.style {
1763 text_style
1764 .clone()
1765 .highlight(style, font_cache)
1766 .map(Cow::Owned)
1767 .unwrap_or_else(|_| Cow::Borrowed(text_style))
1768 } else {
1769 Cow::Borrowed(text_style)
1770 };
1771
1772 if line.len() + line_chunk.len() > max_line_len {
1773 let mut chunk_len = max_line_len - line.len();
1774 while !line_chunk.is_char_boundary(chunk_len) {
1775 chunk_len -= 1;
1776 }
1777 line_chunk = &line_chunk[..chunk_len];
1778 line_exceeded_max_len = true;
1779 }
1780
1781 styles.push((
1782 line_chunk.len(),
1783 RunStyle {
1784 font_id: text_style.font_id,
1785 color: text_style.color,
1786 underline: text_style.underline,
1787 },
1788 ));
1789
1790 // Line wrap pads its contents with fake whitespaces,
1791 // avoid printing them
1792 let inside_wrapped_string = line_number_layouts[row].is_none();
1793 if highlighted_chunk.is_tab {
1794 if non_whitespace_added || !inside_wrapped_string {
1795 invisibles.push(Invisible::Tab {
1796 line_start_offset: line.len(),
1797 });
1798 }
1799 } else {
1800 invisibles.extend(
1801 line_chunk
1802 .chars()
1803 .enumerate()
1804 .filter(|(_, line_char)| {
1805 let is_whitespace = line_char.is_whitespace();
1806 non_whitespace_added |= !is_whitespace;
1807 is_whitespace && (non_whitespace_added || !inside_wrapped_string)
1808 })
1809 .map(|(whitespace_index, _)| Invisible::Whitespace {
1810 line_offset: line.len() + whitespace_index,
1811 }),
1812 )
1813 }
1814 line.push_str(line_chunk);
1815 }
1816 }
1817 }
1818
1819 layouts
1820}
1821
1822impl Element<Editor> for EditorElement {
1823 type LayoutState = LayoutState;
1824 type PaintState = ();
1825
1826 fn layout(
1827 &mut self,
1828 constraint: SizeConstraint,
1829 editor: &mut Editor,
1830 cx: &mut LayoutContext<Editor>,
1831 ) -> (Vector2F, Self::LayoutState) {
1832 let mut size = constraint.max;
1833 if size.x().is_infinite() {
1834 unimplemented!("we don't yet handle an infinite width constraint on buffer elements");
1835 }
1836
1837 let snapshot = editor.snapshot(cx);
1838 let style = self.style.clone();
1839 let line_height = style.text.line_height(cx.font_cache());
1840
1841 let gutter_padding;
1842 let gutter_width;
1843 let gutter_margin;
1844 if snapshot.mode == EditorMode::Full {
1845 let em_width = style.text.em_width(cx.font_cache());
1846 gutter_padding = (em_width * style.gutter_padding_factor).round();
1847 gutter_width = self.max_line_number_width(&snapshot, cx) + gutter_padding * 2.0;
1848 gutter_margin = -style.text.descent(cx.font_cache());
1849 } else {
1850 gutter_padding = 0.0;
1851 gutter_width = 0.0;
1852 gutter_margin = 0.0;
1853 };
1854
1855 let text_width = size.x() - gutter_width;
1856 let em_width = style.text.em_width(cx.font_cache());
1857 let em_advance = style.text.em_advance(cx.font_cache());
1858 let overscroll = vec2f(em_width, 0.);
1859 let snapshot = {
1860 editor.set_visible_line_count(size.y() / line_height);
1861
1862 let editor_width = text_width - gutter_margin - overscroll.x() - em_width;
1863 let wrap_width = match editor.soft_wrap_mode(cx) {
1864 SoftWrap::None => (MAX_LINE_LEN / 2) as f32 * em_advance,
1865 SoftWrap::EditorWidth => editor_width,
1866 SoftWrap::Column(column) => editor_width.min(column as f32 * em_advance),
1867 };
1868
1869 if editor.set_wrap_width(Some(wrap_width), cx) {
1870 editor.snapshot(cx)
1871 } else {
1872 snapshot
1873 }
1874 };
1875
1876 let scroll_height = (snapshot.max_point().row() + 1) as f32 * line_height;
1877 if let EditorMode::AutoHeight { max_lines } = snapshot.mode {
1878 size.set_y(
1879 scroll_height
1880 .min(constraint.max_along(Axis::Vertical))
1881 .max(constraint.min_along(Axis::Vertical))
1882 .min(line_height * max_lines as f32),
1883 )
1884 } else if let EditorMode::SingleLine = snapshot.mode {
1885 size.set_y(
1886 line_height
1887 .min(constraint.max_along(Axis::Vertical))
1888 .max(constraint.min_along(Axis::Vertical)),
1889 )
1890 } else if size.y().is_infinite() {
1891 size.set_y(scroll_height);
1892 }
1893 let gutter_size = vec2f(gutter_width, size.y());
1894 let text_size = vec2f(text_width, size.y());
1895
1896 let autoscroll_horizontally = editor.autoscroll_vertically(size.y(), line_height, cx);
1897 let mut snapshot = editor.snapshot(cx);
1898
1899 let scroll_position = snapshot.scroll_position();
1900 // The scroll position is a fractional point, the whole number of which represents
1901 // the top of the window in terms of display rows.
1902 let start_row = scroll_position.y() as u32;
1903 let height_in_lines = size.y() / line_height;
1904 let max_row = snapshot.max_point().row();
1905
1906 // Add 1 to ensure selections bleed off screen
1907 let end_row = 1 + cmp::min(
1908 (scroll_position.y() + height_in_lines).ceil() as u32,
1909 max_row,
1910 );
1911
1912 let start_anchor = if start_row == 0 {
1913 Anchor::min()
1914 } else {
1915 snapshot
1916 .buffer_snapshot
1917 .anchor_before(DisplayPoint::new(start_row, 0).to_offset(&snapshot, Bias::Left))
1918 };
1919 let end_anchor = if end_row > max_row {
1920 Anchor::max()
1921 } else {
1922 snapshot
1923 .buffer_snapshot
1924 .anchor_before(DisplayPoint::new(end_row, 0).to_offset(&snapshot, Bias::Right))
1925 };
1926
1927 let mut selections: Vec<(ReplicaId, Vec<SelectionLayout>)> = Vec::new();
1928 let mut active_rows = BTreeMap::new();
1929 let mut fold_ranges = Vec::new();
1930 let is_singleton = editor.is_singleton(cx);
1931
1932 let highlighted_rows = editor.highlighted_rows();
1933 let theme = cx.global::<Settings>().theme.as_ref();
1934 let highlighted_ranges = editor.background_highlights_in_range(
1935 start_anchor..end_anchor,
1936 &snapshot.display_snapshot,
1937 theme,
1938 );
1939
1940 fold_ranges.extend(
1941 snapshot
1942 .folds_in_range(start_anchor..end_anchor)
1943 .map(|anchor| {
1944 let start = anchor.start.to_point(&snapshot.buffer_snapshot);
1945 (
1946 start.row,
1947 start.to_display_point(&snapshot.display_snapshot)
1948 ..anchor.end.to_display_point(&snapshot),
1949 )
1950 }),
1951 );
1952
1953 let mut remote_selections = HashMap::default();
1954 for (replica_id, line_mode, cursor_shape, selection) in snapshot
1955 .buffer_snapshot
1956 .remote_selections_in_range(&(start_anchor..end_anchor))
1957 {
1958 // The local selections match the leader's selections.
1959 if Some(replica_id) == editor.leader_replica_id {
1960 continue;
1961 }
1962 remote_selections
1963 .entry(replica_id)
1964 .or_insert(Vec::new())
1965 .push(SelectionLayout::new(
1966 selection,
1967 line_mode,
1968 cursor_shape,
1969 &snapshot.display_snapshot,
1970 ));
1971 }
1972 selections.extend(remote_selections);
1973
1974 if editor.show_local_selections {
1975 let mut local_selections = editor
1976 .selections
1977 .disjoint_in_range(start_anchor..end_anchor, cx);
1978 local_selections.extend(editor.selections.pending(cx));
1979 for selection in &local_selections {
1980 let is_empty = selection.start == selection.end;
1981 let selection_start = snapshot.prev_line_boundary(selection.start).1;
1982 let selection_end = snapshot.next_line_boundary(selection.end).1;
1983 for row in cmp::max(selection_start.row(), start_row)
1984 ..=cmp::min(selection_end.row(), end_row)
1985 {
1986 let contains_non_empty_selection = active_rows.entry(row).or_insert(!is_empty);
1987 *contains_non_empty_selection |= !is_empty;
1988 }
1989 }
1990
1991 // Render the local selections in the leader's color when following.
1992 let local_replica_id = editor
1993 .leader_replica_id
1994 .unwrap_or_else(|| editor.replica_id(cx));
1995
1996 selections.push((
1997 local_replica_id,
1998 local_selections
1999 .into_iter()
2000 .map(|selection| {
2001 SelectionLayout::new(
2002 selection,
2003 editor.selections.line_mode,
2004 editor.cursor_shape,
2005 &snapshot.display_snapshot,
2006 )
2007 })
2008 .collect(),
2009 ));
2010 }
2011
2012 let show_scrollbars = editor.scroll_manager.scrollbars_visible();
2013 let include_root = editor
2014 .project
2015 .as_ref()
2016 .map(|project| project.read(cx).visible_worktrees(cx).count() > 1)
2017 .unwrap_or_default();
2018
2019 let fold_ranges: Vec<(BufferRow, Range<DisplayPoint>, Color)> = fold_ranges
2020 .into_iter()
2021 .map(|(id, fold)| {
2022 let color = self
2023 .style
2024 .folds
2025 .ellipses
2026 .background
2027 .style_for(&mut cx.mouse_state::<FoldMarkers>(id as usize), false)
2028 .color;
2029
2030 (id, fold, color)
2031 })
2032 .collect();
2033
2034 let (line_number_layouts, fold_statuses) = self.layout_line_numbers(
2035 start_row..end_row,
2036 &active_rows,
2037 is_singleton,
2038 &snapshot,
2039 cx,
2040 );
2041
2042 let display_hunks = self.layout_git_gutters(start_row..end_row, &snapshot);
2043
2044 let scrollbar_row_range = scroll_position.y()..(scroll_position.y() + height_in_lines);
2045
2046 let mut max_visible_line_width = 0.0;
2047 let line_layouts =
2048 self.layout_lines(start_row..end_row, &line_number_layouts, &snapshot, cx);
2049 for line_with_invisibles in &line_layouts {
2050 if line_with_invisibles.line.width() > max_visible_line_width {
2051 max_visible_line_width = line_with_invisibles.line.width();
2052 }
2053 }
2054
2055 let style = self.style.clone();
2056 let longest_line_width = layout_line(
2057 snapshot.longest_row(),
2058 &snapshot,
2059 &style,
2060 cx.text_layout_cache(),
2061 )
2062 .width();
2063 let scroll_width = longest_line_width.max(max_visible_line_width) + overscroll.x();
2064 let em_width = style.text.em_width(cx.font_cache());
2065 let (scroll_width, blocks) = self.layout_blocks(
2066 start_row..end_row,
2067 &snapshot,
2068 size.x(),
2069 scroll_width,
2070 gutter_padding,
2071 gutter_width,
2072 em_width,
2073 gutter_width + gutter_margin,
2074 line_height,
2075 &style,
2076 &line_layouts,
2077 include_root,
2078 editor,
2079 cx,
2080 );
2081
2082 let scroll_max = vec2f(
2083 ((scroll_width - text_size.x()) / em_width).max(0.0),
2084 max_row as f32,
2085 );
2086
2087 let clamped = editor.scroll_manager.clamp_scroll_left(scroll_max.x());
2088
2089 let autoscrolled = if autoscroll_horizontally {
2090 editor.autoscroll_horizontally(
2091 start_row,
2092 text_size.x(),
2093 scroll_width,
2094 em_width,
2095 &line_layouts,
2096 cx,
2097 )
2098 } else {
2099 false
2100 };
2101
2102 if clamped || autoscrolled {
2103 snapshot = editor.snapshot(cx);
2104 }
2105
2106 let newest_selection_head = editor
2107 .selections
2108 .newest::<usize>(cx)
2109 .head()
2110 .to_display_point(&snapshot);
2111 let style = editor.style(cx);
2112
2113 let mut context_menu = None;
2114 let mut code_actions_indicator = None;
2115 if (start_row..end_row).contains(&newest_selection_head.row()) {
2116 if editor.context_menu_visible() {
2117 context_menu = editor.render_context_menu(newest_selection_head, style.clone(), cx);
2118 }
2119
2120 let active = matches!(
2121 editor.context_menu,
2122 Some(crate::ContextMenu::CodeActions(_))
2123 );
2124
2125 code_actions_indicator = editor
2126 .render_code_actions_indicator(&style, active, cx)
2127 .map(|indicator| (newest_selection_head.row(), indicator));
2128 }
2129
2130 let visible_rows = start_row..start_row + line_layouts.len() as u32;
2131 let mut hover = editor
2132 .hover_state
2133 .render(&snapshot, &style, visible_rows, cx);
2134 let mode = editor.mode;
2135
2136 let mut fold_indicators = editor.render_fold_indicators(
2137 fold_statuses,
2138 &style,
2139 editor.gutter_hovered,
2140 line_height,
2141 gutter_margin,
2142 cx,
2143 );
2144
2145 if let Some((_, context_menu)) = context_menu.as_mut() {
2146 context_menu.layout(
2147 SizeConstraint {
2148 min: Vector2F::zero(),
2149 max: vec2f(
2150 cx.window_size().x() * 0.7,
2151 (12. * line_height).min((size.y() - line_height) / 2.),
2152 ),
2153 },
2154 editor,
2155 cx,
2156 );
2157 }
2158
2159 if let Some((_, indicator)) = code_actions_indicator.as_mut() {
2160 indicator.layout(
2161 SizeConstraint::strict_along(
2162 Axis::Vertical,
2163 line_height * style.code_actions.vertical_scale,
2164 ),
2165 editor,
2166 cx,
2167 );
2168 }
2169
2170 for fold_indicator in fold_indicators.iter_mut() {
2171 if let Some(indicator) = fold_indicator.as_mut() {
2172 indicator.layout(
2173 SizeConstraint::strict_along(
2174 Axis::Vertical,
2175 line_height * style.code_actions.vertical_scale,
2176 ),
2177 editor,
2178 cx,
2179 );
2180 }
2181 }
2182
2183 if let Some((_, hover_popovers)) = hover.as_mut() {
2184 for hover_popover in hover_popovers.iter_mut() {
2185 hover_popover.layout(
2186 SizeConstraint {
2187 min: Vector2F::zero(),
2188 max: vec2f(
2189 (120. * em_width) // Default size
2190 .min(size.x() / 2.) // Shrink to half of the editor width
2191 .max(MIN_POPOVER_CHARACTER_WIDTH * em_width), // Apply minimum width of 20 characters
2192 (16. * line_height) // Default size
2193 .min(size.y() / 2.) // Shrink to half of the editor height
2194 .max(MIN_POPOVER_LINE_HEIGHT * line_height), // Apply minimum height of 4 lines
2195 ),
2196 },
2197 editor,
2198 cx,
2199 );
2200 }
2201 }
2202
2203 let invisible_symbol_font_size = self.style.text.font_size / 2.0;
2204 let invisible_symbol_style = RunStyle {
2205 color: self.style.line_number,
2206 font_id: self.style.text.font_id,
2207 underline: Default::default(),
2208 };
2209
2210 (
2211 size,
2212 LayoutState {
2213 mode,
2214 position_map: Arc::new(PositionMap {
2215 size,
2216 scroll_max,
2217 line_layouts,
2218 line_height,
2219 em_width,
2220 em_advance,
2221 snapshot,
2222 }),
2223 visible_display_row_range: start_row..end_row,
2224 gutter_size,
2225 gutter_padding,
2226 text_size,
2227 scrollbar_row_range,
2228 show_scrollbars,
2229 max_row,
2230 gutter_margin,
2231 active_rows,
2232 highlighted_rows,
2233 highlighted_ranges,
2234 fold_ranges,
2235 line_number_layouts,
2236 display_hunks,
2237 blocks,
2238 selections,
2239 context_menu,
2240 code_actions_indicator,
2241 fold_indicators,
2242 tab_invisible: cx.text_layout_cache().layout_str(
2243 "→",
2244 invisible_symbol_font_size,
2245 &[("→".len(), invisible_symbol_style)],
2246 ),
2247 space_invisible: cx.text_layout_cache().layout_str(
2248 "•",
2249 invisible_symbol_font_size,
2250 &[("•".len(), invisible_symbol_style)],
2251 ),
2252 hover_popovers: hover,
2253 },
2254 )
2255 }
2256
2257 fn paint(
2258 &mut self,
2259 scene: &mut SceneBuilder,
2260 bounds: RectF,
2261 visible_bounds: RectF,
2262 layout: &mut Self::LayoutState,
2263 editor: &mut Editor,
2264 cx: &mut ViewContext<Editor>,
2265 ) -> Self::PaintState {
2266 let visible_bounds = bounds.intersection(visible_bounds).unwrap_or_default();
2267 scene.push_layer(Some(visible_bounds));
2268
2269 let gutter_bounds = RectF::new(bounds.origin(), layout.gutter_size);
2270 let text_bounds = RectF::new(
2271 bounds.origin() + vec2f(layout.gutter_size.x(), 0.0),
2272 layout.text_size,
2273 );
2274
2275 Self::attach_mouse_handlers(
2276 scene,
2277 &layout.position_map,
2278 layout.hover_popovers.is_some(),
2279 visible_bounds,
2280 text_bounds,
2281 gutter_bounds,
2282 bounds,
2283 cx,
2284 );
2285
2286 self.paint_background(scene, gutter_bounds, text_bounds, layout);
2287 if layout.gutter_size.x() > 0. {
2288 self.paint_gutter(scene, gutter_bounds, visible_bounds, layout, editor, cx);
2289 }
2290 self.paint_text(scene, text_bounds, visible_bounds, layout, editor, cx);
2291
2292 scene.push_layer(Some(bounds));
2293 if !layout.blocks.is_empty() {
2294 self.paint_blocks(scene, bounds, visible_bounds, layout, editor, cx);
2295 }
2296 self.paint_scrollbar(scene, bounds, layout, cx);
2297 scene.pop_layer();
2298
2299 scene.pop_layer();
2300 }
2301
2302 fn rect_for_text_range(
2303 &self,
2304 range_utf16: Range<usize>,
2305 bounds: RectF,
2306 _: RectF,
2307 layout: &Self::LayoutState,
2308 _: &Self::PaintState,
2309 _: &Editor,
2310 _: &ViewContext<Editor>,
2311 ) -> Option<RectF> {
2312 let text_bounds = RectF::new(
2313 bounds.origin() + vec2f(layout.gutter_size.x(), 0.0),
2314 layout.text_size,
2315 );
2316 let content_origin = text_bounds.origin() + vec2f(layout.gutter_margin, 0.);
2317 let scroll_position = layout.position_map.snapshot.scroll_position();
2318 let start_row = scroll_position.y() as u32;
2319 let scroll_top = scroll_position.y() * layout.position_map.line_height;
2320 let scroll_left = scroll_position.x() * layout.position_map.em_width;
2321
2322 let range_start = OffsetUtf16(range_utf16.start)
2323 .to_display_point(&layout.position_map.snapshot.display_snapshot);
2324 if range_start.row() < start_row {
2325 return None;
2326 }
2327
2328 let line = &layout
2329 .position_map
2330 .line_layouts
2331 .get((range_start.row() - start_row) as usize)?
2332 .line;
2333 let range_start_x = line.x_for_index(range_start.column() as usize);
2334 let range_start_y = range_start.row() as f32 * layout.position_map.line_height;
2335 Some(RectF::new(
2336 content_origin
2337 + vec2f(
2338 range_start_x,
2339 range_start_y + layout.position_map.line_height,
2340 )
2341 - vec2f(scroll_left, scroll_top),
2342 vec2f(
2343 layout.position_map.em_width,
2344 layout.position_map.line_height,
2345 ),
2346 ))
2347 }
2348
2349 fn debug(
2350 &self,
2351 bounds: RectF,
2352 _: &Self::LayoutState,
2353 _: &Self::PaintState,
2354 _: &Editor,
2355 _: &ViewContext<Editor>,
2356 ) -> json::Value {
2357 json!({
2358 "type": "BufferElement",
2359 "bounds": bounds.to_json()
2360 })
2361 }
2362}
2363
2364type BufferRow = u32;
2365
2366pub struct LayoutState {
2367 position_map: Arc<PositionMap>,
2368 gutter_size: Vector2F,
2369 gutter_padding: f32,
2370 gutter_margin: f32,
2371 text_size: Vector2F,
2372 mode: EditorMode,
2373 visible_display_row_range: Range<u32>,
2374 active_rows: BTreeMap<u32, bool>,
2375 highlighted_rows: Option<Range<u32>>,
2376 line_number_layouts: Vec<Option<text_layout::Line>>,
2377 display_hunks: Vec<DisplayDiffHunk>,
2378 blocks: Vec<BlockLayout>,
2379 highlighted_ranges: Vec<(Range<DisplayPoint>, Color)>,
2380 fold_ranges: Vec<(BufferRow, Range<DisplayPoint>, Color)>,
2381 selections: Vec<(ReplicaId, Vec<SelectionLayout>)>,
2382 scrollbar_row_range: Range<f32>,
2383 show_scrollbars: bool,
2384 max_row: u32,
2385 context_menu: Option<(DisplayPoint, AnyElement<Editor>)>,
2386 code_actions_indicator: Option<(u32, AnyElement<Editor>)>,
2387 hover_popovers: Option<(DisplayPoint, Vec<AnyElement<Editor>>)>,
2388 fold_indicators: Vec<Option<AnyElement<Editor>>>,
2389 tab_invisible: Line,
2390 space_invisible: Line,
2391}
2392
2393struct PositionMap {
2394 size: Vector2F,
2395 line_height: f32,
2396 scroll_max: Vector2F,
2397 em_width: f32,
2398 em_advance: f32,
2399 line_layouts: Vec<LineWithInvisibles>,
2400 snapshot: EditorSnapshot,
2401}
2402
2403impl PositionMap {
2404 /// Returns two display points:
2405 /// 1. The nearest *valid* position in the editor
2406 /// 2. An unclipped, potentially *invalid* position that maps directly to
2407 /// the given pixel position.
2408 fn point_for_position(
2409 &self,
2410 text_bounds: RectF,
2411 position: Vector2F,
2412 ) -> (DisplayPoint, DisplayPoint) {
2413 let scroll_position = self.snapshot.scroll_position();
2414 let position = position - text_bounds.origin();
2415 let y = position.y().max(0.0).min(self.size.y());
2416 let x = position.x() + (scroll_position.x() * self.em_width);
2417 let row = (y / self.line_height + scroll_position.y()) as u32;
2418 let (column, x_overshoot) = if let Some(line) = self
2419 .line_layouts
2420 .get(row as usize - scroll_position.y() as usize)
2421 .map(|line_with_spaces| &line_with_spaces.line)
2422 {
2423 if let Some(ix) = line.index_for_x(x) {
2424 (ix as u32, 0.0)
2425 } else {
2426 (line.len() as u32, 0f32.max(x - line.width()))
2427 }
2428 } else {
2429 (0, x)
2430 };
2431
2432 let mut target_point = DisplayPoint::new(row, column);
2433 let point = self.snapshot.clip_point(target_point, Bias::Left);
2434 *target_point.column_mut() += (x_overshoot / self.em_advance) as u32;
2435
2436 (point, target_point)
2437 }
2438}
2439
2440struct BlockLayout {
2441 row: u32,
2442 element: AnyElement<Editor>,
2443 style: BlockStyle,
2444}
2445
2446fn layout_line(
2447 row: u32,
2448 snapshot: &EditorSnapshot,
2449 style: &EditorStyle,
2450 layout_cache: &TextLayoutCache,
2451) -> text_layout::Line {
2452 let mut line = snapshot.line(row);
2453
2454 if line.len() > MAX_LINE_LEN {
2455 let mut len = MAX_LINE_LEN;
2456 while !line.is_char_boundary(len) {
2457 len -= 1;
2458 }
2459
2460 line.truncate(len);
2461 }
2462
2463 layout_cache.layout_str(
2464 &line,
2465 style.text.font_size,
2466 &[(
2467 snapshot.line_len(row) as usize,
2468 RunStyle {
2469 font_id: style.text.font_id,
2470 color: Color::black(),
2471 underline: Default::default(),
2472 },
2473 )],
2474 )
2475}
2476
2477#[derive(Debug)]
2478pub struct Cursor {
2479 origin: Vector2F,
2480 block_width: f32,
2481 line_height: f32,
2482 color: Color,
2483 shape: CursorShape,
2484 block_text: Option<Line>,
2485}
2486
2487impl Cursor {
2488 pub fn new(
2489 origin: Vector2F,
2490 block_width: f32,
2491 line_height: f32,
2492 color: Color,
2493 shape: CursorShape,
2494 block_text: Option<Line>,
2495 ) -> Cursor {
2496 Cursor {
2497 origin,
2498 block_width,
2499 line_height,
2500 color,
2501 shape,
2502 block_text,
2503 }
2504 }
2505
2506 pub fn bounding_rect(&self, origin: Vector2F) -> RectF {
2507 RectF::new(
2508 self.origin + origin,
2509 vec2f(self.block_width, self.line_height),
2510 )
2511 }
2512
2513 pub fn paint(&self, scene: &mut SceneBuilder, origin: Vector2F, cx: &mut WindowContext) {
2514 let bounds = match self.shape {
2515 CursorShape::Bar => RectF::new(self.origin + origin, vec2f(2.0, self.line_height)),
2516 CursorShape::Block | CursorShape::Hollow => RectF::new(
2517 self.origin + origin,
2518 vec2f(self.block_width, self.line_height),
2519 ),
2520 CursorShape::Underscore => RectF::new(
2521 self.origin + origin + Vector2F::new(0.0, self.line_height - 2.0),
2522 vec2f(self.block_width, 2.0),
2523 ),
2524 };
2525
2526 //Draw background or border quad
2527 if matches!(self.shape, CursorShape::Hollow) {
2528 scene.push_quad(Quad {
2529 bounds,
2530 background: None,
2531 border: Border::all(1., self.color),
2532 corner_radius: 0.,
2533 });
2534 } else {
2535 scene.push_quad(Quad {
2536 bounds,
2537 background: Some(self.color),
2538 border: Default::default(),
2539 corner_radius: 0.,
2540 });
2541 }
2542
2543 if let Some(block_text) = &self.block_text {
2544 block_text.paint(scene, self.origin + origin, bounds, self.line_height, cx);
2545 }
2546 }
2547
2548 pub fn shape(&self) -> CursorShape {
2549 self.shape
2550 }
2551}
2552
2553#[derive(Debug)]
2554pub struct HighlightedRange {
2555 pub start_y: f32,
2556 pub line_height: f32,
2557 pub lines: Vec<HighlightedRangeLine>,
2558 pub color: Color,
2559 pub corner_radius: f32,
2560}
2561
2562#[derive(Debug)]
2563pub struct HighlightedRangeLine {
2564 pub start_x: f32,
2565 pub end_x: f32,
2566}
2567
2568impl HighlightedRange {
2569 pub fn paint(&self, bounds: RectF, scene: &mut SceneBuilder) {
2570 if self.lines.len() >= 2 && self.lines[0].start_x > self.lines[1].end_x {
2571 self.paint_lines(self.start_y, &self.lines[0..1], bounds, scene);
2572 self.paint_lines(
2573 self.start_y + self.line_height,
2574 &self.lines[1..],
2575 bounds,
2576 scene,
2577 );
2578 } else {
2579 self.paint_lines(self.start_y, &self.lines, bounds, scene);
2580 }
2581 }
2582
2583 fn paint_lines(
2584 &self,
2585 start_y: f32,
2586 lines: &[HighlightedRangeLine],
2587 bounds: RectF,
2588 scene: &mut SceneBuilder,
2589 ) {
2590 if lines.is_empty() {
2591 return;
2592 }
2593
2594 let mut path = PathBuilder::new();
2595 let first_line = lines.first().unwrap();
2596 let last_line = lines.last().unwrap();
2597
2598 let first_top_left = vec2f(first_line.start_x, start_y);
2599 let first_top_right = vec2f(first_line.end_x, start_y);
2600
2601 let curve_height = vec2f(0., self.corner_radius);
2602 let curve_width = |start_x: f32, end_x: f32| {
2603 let max = (end_x - start_x) / 2.;
2604 let width = if max < self.corner_radius {
2605 max
2606 } else {
2607 self.corner_radius
2608 };
2609
2610 vec2f(width, 0.)
2611 };
2612
2613 let top_curve_width = curve_width(first_line.start_x, first_line.end_x);
2614 path.reset(first_top_right - top_curve_width);
2615 path.curve_to(first_top_right + curve_height, first_top_right);
2616
2617 let mut iter = lines.iter().enumerate().peekable();
2618 while let Some((ix, line)) = iter.next() {
2619 let bottom_right = vec2f(line.end_x, start_y + (ix + 1) as f32 * self.line_height);
2620
2621 if let Some((_, next_line)) = iter.peek() {
2622 let next_top_right = vec2f(next_line.end_x, bottom_right.y());
2623
2624 match next_top_right.x().partial_cmp(&bottom_right.x()).unwrap() {
2625 Ordering::Equal => {
2626 path.line_to(bottom_right);
2627 }
2628 Ordering::Less => {
2629 let curve_width = curve_width(next_top_right.x(), bottom_right.x());
2630 path.line_to(bottom_right - curve_height);
2631 if self.corner_radius > 0. {
2632 path.curve_to(bottom_right - curve_width, bottom_right);
2633 }
2634 path.line_to(next_top_right + curve_width);
2635 if self.corner_radius > 0. {
2636 path.curve_to(next_top_right + curve_height, next_top_right);
2637 }
2638 }
2639 Ordering::Greater => {
2640 let curve_width = curve_width(bottom_right.x(), next_top_right.x());
2641 path.line_to(bottom_right - curve_height);
2642 if self.corner_radius > 0. {
2643 path.curve_to(bottom_right + curve_width, bottom_right);
2644 }
2645 path.line_to(next_top_right - curve_width);
2646 if self.corner_radius > 0. {
2647 path.curve_to(next_top_right + curve_height, next_top_right);
2648 }
2649 }
2650 }
2651 } else {
2652 let curve_width = curve_width(line.start_x, line.end_x);
2653 path.line_to(bottom_right - curve_height);
2654 if self.corner_radius > 0. {
2655 path.curve_to(bottom_right - curve_width, bottom_right);
2656 }
2657
2658 let bottom_left = vec2f(line.start_x, bottom_right.y());
2659 path.line_to(bottom_left + curve_width);
2660 if self.corner_radius > 0. {
2661 path.curve_to(bottom_left - curve_height, bottom_left);
2662 }
2663 }
2664 }
2665
2666 if first_line.start_x > last_line.start_x {
2667 let curve_width = curve_width(last_line.start_x, first_line.start_x);
2668 let second_top_left = vec2f(last_line.start_x, start_y + self.line_height);
2669 path.line_to(second_top_left + curve_height);
2670 if self.corner_radius > 0. {
2671 path.curve_to(second_top_left + curve_width, second_top_left);
2672 }
2673 let first_bottom_left = vec2f(first_line.start_x, second_top_left.y());
2674 path.line_to(first_bottom_left - curve_width);
2675 if self.corner_radius > 0. {
2676 path.curve_to(first_bottom_left - curve_height, first_bottom_left);
2677 }
2678 }
2679
2680 path.line_to(first_top_left + curve_height);
2681 if self.corner_radius > 0. {
2682 path.curve_to(first_top_left + top_curve_width, first_top_left);
2683 }
2684 path.line_to(first_top_right - top_curve_width);
2685
2686 scene.push_path(path.build(self.color, Some(bounds)));
2687 }
2688}
2689
2690fn position_to_display_point(
2691 position: Vector2F,
2692 text_bounds: RectF,
2693 position_map: &PositionMap,
2694) -> Option<DisplayPoint> {
2695 if text_bounds.contains_point(position) {
2696 let (point, target_point) = position_map.point_for_position(text_bounds, position);
2697 if point == target_point {
2698 Some(point)
2699 } else {
2700 None
2701 }
2702 } else {
2703 None
2704 }
2705}
2706
2707fn range_to_bounds(
2708 range: &Range<DisplayPoint>,
2709 content_origin: Vector2F,
2710 scroll_left: f32,
2711 scroll_top: f32,
2712 visible_row_range: &Range<u32>,
2713 line_end_overshoot: f32,
2714 position_map: &PositionMap,
2715) -> impl Iterator<Item = RectF> {
2716 let mut bounds: SmallVec<[RectF; 1]> = SmallVec::new();
2717
2718 if range.start == range.end {
2719 return bounds.into_iter();
2720 }
2721
2722 let start_row = visible_row_range.start;
2723 let end_row = visible_row_range.end;
2724
2725 let row_range = if range.end.column() == 0 {
2726 cmp::max(range.start.row(), start_row)..cmp::min(range.end.row(), end_row)
2727 } else {
2728 cmp::max(range.start.row(), start_row)..cmp::min(range.end.row() + 1, end_row)
2729 };
2730
2731 let first_y =
2732 content_origin.y() + row_range.start as f32 * position_map.line_height - scroll_top;
2733
2734 for (idx, row) in row_range.enumerate() {
2735 let line_layout = &position_map.line_layouts[(row - start_row) as usize].line;
2736
2737 let start_x = if row == range.start.row() {
2738 content_origin.x() + line_layout.x_for_index(range.start.column() as usize)
2739 - scroll_left
2740 } else {
2741 content_origin.x() - scroll_left
2742 };
2743
2744 let end_x = if row == range.end.row() {
2745 content_origin.x() + line_layout.x_for_index(range.end.column() as usize) - scroll_left
2746 } else {
2747 content_origin.x() + line_layout.width() + line_end_overshoot - scroll_left
2748 };
2749
2750 bounds.push(RectF::from_points(
2751 vec2f(start_x, first_y + position_map.line_height * idx as f32),
2752 vec2f(end_x, first_y + position_map.line_height * (idx + 1) as f32),
2753 ))
2754 }
2755
2756 bounds.into_iter()
2757}
2758
2759pub fn scale_vertical_mouse_autoscroll_delta(delta: f32) -> f32 {
2760 delta.powf(1.5) / 100.0
2761}
2762
2763fn scale_horizontal_mouse_autoscroll_delta(delta: f32) -> f32 {
2764 delta.powf(1.2) / 300.0
2765}
2766
2767#[cfg(test)]
2768mod tests {
2769 use super::*;
2770 use crate::{
2771 display_map::{BlockDisposition, BlockProperties},
2772 Editor, MultiBuffer,
2773 };
2774 use gpui::TestAppContext;
2775 use settings::Settings;
2776 use std::{num::NonZeroU32, sync::Arc};
2777 use util::test::sample_text;
2778
2779 #[gpui::test]
2780 fn test_layout_line_numbers(cx: &mut TestAppContext) {
2781 cx.update(|cx| cx.set_global(Settings::test(cx)));
2782 let (_, editor) = cx.add_window(|cx| {
2783 let buffer = MultiBuffer::build_simple(&sample_text(6, 6, 'a'), cx);
2784 Editor::new(EditorMode::Full, buffer, None, None, cx)
2785 });
2786 let element = EditorElement::new(editor.read_with(cx, |editor, cx| editor.style(cx)));
2787
2788 let layouts = editor.update(cx, |editor, cx| {
2789 let snapshot = editor.snapshot(cx);
2790 element
2791 .layout_line_numbers(0..6, &Default::default(), false, &snapshot, cx)
2792 .0
2793 });
2794 assert_eq!(layouts.len(), 6);
2795 }
2796
2797 #[gpui::test]
2798 fn test_layout_with_placeholder_text_and_blocks(cx: &mut TestAppContext) {
2799 cx.update(|cx| cx.set_global(Settings::test(cx)));
2800 let (_, editor) = cx.add_window(|cx| {
2801 let buffer = MultiBuffer::build_simple("", cx);
2802 Editor::new(EditorMode::Full, buffer, None, None, cx)
2803 });
2804
2805 editor.update(cx, |editor, cx| {
2806 editor.set_placeholder_text("hello", cx);
2807 editor.insert_blocks(
2808 [BlockProperties {
2809 style: BlockStyle::Fixed,
2810 disposition: BlockDisposition::Above,
2811 height: 3,
2812 position: Anchor::min(),
2813 render: Arc::new(|_| Empty::new().into_any()),
2814 }],
2815 cx,
2816 );
2817
2818 // Blur the editor so that it displays placeholder text.
2819 cx.blur();
2820 });
2821
2822 let mut element = EditorElement::new(editor.read_with(cx, |editor, cx| editor.style(cx)));
2823 let (size, mut state) = editor.update(cx, |editor, cx| {
2824 let mut new_parents = Default::default();
2825 let mut notify_views_if_parents_change = Default::default();
2826 let mut layout_cx = LayoutContext::new(
2827 cx,
2828 &mut new_parents,
2829 &mut notify_views_if_parents_change,
2830 false,
2831 );
2832 element.layout(
2833 SizeConstraint::new(vec2f(500., 500.), vec2f(500., 500.)),
2834 editor,
2835 &mut layout_cx,
2836 )
2837 });
2838
2839 assert_eq!(state.position_map.line_layouts.len(), 4);
2840 assert_eq!(
2841 state
2842 .line_number_layouts
2843 .iter()
2844 .map(Option::is_some)
2845 .collect::<Vec<_>>(),
2846 &[false, false, false, true]
2847 );
2848
2849 // Don't panic.
2850 let mut scene = SceneBuilder::new(1.0);
2851 let bounds = RectF::new(Default::default(), size);
2852 editor.update(cx, |editor, cx| {
2853 element.paint(&mut scene, bounds, bounds, &mut state, editor, cx);
2854 });
2855 }
2856
2857 #[gpui::test]
2858 fn test_both_invisible_kinds_drawing(cx: &mut TestAppContext) {
2859 let tab_size = 4;
2860 let input_text = "\t\t\t| | a b";
2861 let expected_invisibles = vec![
2862 Invisible::Tab {
2863 line_start_offset: 0,
2864 },
2865 Invisible::Tab {
2866 line_start_offset: tab_size as usize,
2867 },
2868 Invisible::Tab {
2869 line_start_offset: tab_size as usize * 2,
2870 },
2871 Invisible::Whitespace {
2872 line_offset: tab_size as usize * 3 + 1,
2873 },
2874 Invisible::Whitespace {
2875 line_offset: tab_size as usize * 3 + 3,
2876 },
2877 Invisible::Whitespace {
2878 line_offset: tab_size as usize * 3 + 5,
2879 },
2880 ];
2881 assert_eq!(
2882 expected_invisibles.len(),
2883 input_text
2884 .chars()
2885 .filter(|initial_char| initial_char.is_whitespace())
2886 .count()
2887 );
2888
2889 cx.update(|cx| {
2890 let mut test_settings = Settings::test(cx);
2891 test_settings.editor_defaults.show_whitespaces = Some(ShowWhitespaces::All);
2892 test_settings.editor_defaults.tab_size = Some(NonZeroU32::new(tab_size).unwrap());
2893 cx.set_global(test_settings);
2894 });
2895 let (_, editor) = cx.add_window(|cx| {
2896 let buffer = MultiBuffer::build_simple(&input_text, cx);
2897 Editor::new(EditorMode::Full, buffer, None, None, cx)
2898 });
2899
2900 let mut element = EditorElement::new(editor.read_with(cx, |editor, cx| editor.style(cx)));
2901 let (_, layout_state) = editor.update(cx, |editor, cx| {
2902 let mut new_parents = Default::default();
2903 let mut notify_views_if_parents_change = Default::default();
2904 let mut layout_cx = LayoutContext::new(
2905 cx,
2906 &mut new_parents,
2907 &mut notify_views_if_parents_change,
2908 false,
2909 );
2910 element.layout(
2911 SizeConstraint::new(vec2f(500., 500.), vec2f(500., 500.)),
2912 editor,
2913 &mut layout_cx,
2914 )
2915 });
2916
2917 let line_layouts = &layout_state.position_map.line_layouts;
2918 let actual_invisibles = line_layouts
2919 .iter()
2920 .map(|line_with_invisibles| &line_with_invisibles.invisibles)
2921 .flatten()
2922 .sorted_by(|invisible_1, invisible_2| invisible_1.offset().cmp(&invisible_2.offset()))
2923 .cloned()
2924 .collect::<Vec<_>>();
2925
2926 assert_eq!(expected_invisibles, actual_invisibles);
2927 }
2928}