window.rs

   1use crate::{
   2    key_dispatch::DispatchActionListener, px, size, Action, AnyDrag, AnyView, AppContext,
   3    AsyncWindowContext, AvailableSpace, Bounds, BoxShadow, Context, Corners, CursorStyle,
   4    DevicePixels, DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity, EntityId,
   5    EventEmitter, FileDropEvent, Flatten, FocusEvent, FontId, GlobalElementId, GlyphId, Hsla,
   6    ImageData, InputEvent, IsZero, KeyBinding, KeyContext, KeyDownEvent, LayoutId, Model,
   7    ModelContext, Modifiers, MonochromeSprite, MouseButton, MouseDownEvent, MouseMoveEvent,
   8    MouseUpEvent, Path, Pixels, PlatformAtlas, PlatformDisplay, PlatformInputHandler,
   9    PlatformWindow, Point, PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams,
  10    RenderImageParams, RenderSvgParams, ScaledPixels, SceneBuilder, Shadow, SharedString, Size,
  11    Style, SubscriberSet, Subscription, Surface, TaffyLayoutEngine, Task, Underline,
  12    UnderlineStyle, View, VisualContext, WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
  13};
  14use anyhow::{anyhow, Context as _, Result};
  15use collections::HashMap;
  16use derive_more::{Deref, DerefMut};
  17use futures::{
  18    channel::{mpsc, oneshot},
  19    StreamExt,
  20};
  21use media::core_video::CVImageBuffer;
  22use parking_lot::RwLock;
  23use slotmap::SlotMap;
  24use smallvec::SmallVec;
  25use std::{
  26    any::{Any, TypeId},
  27    borrow::{Borrow, BorrowMut, Cow},
  28    fmt::Debug,
  29    future::Future,
  30    hash::{Hash, Hasher},
  31    marker::PhantomData,
  32    mem,
  33    rc::Rc,
  34    sync::{
  35        atomic::{AtomicUsize, Ordering::SeqCst},
  36        Arc,
  37    },
  38};
  39use util::ResultExt;
  40
  41/// A global stacking order, which is created by stacking successive z-index values.
  42/// Each z-index will always be interpreted in the context of its parent z-index.
  43#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default, Debug)]
  44pub struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
  45
  46/// Represents the two different phases when dispatching events.
  47#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  48pub enum DispatchPhase {
  49    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  50    /// invoked front to back and keyboard event listeners are invoked from the focused element
  51    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  52    /// registering event listeners.
  53    #[default]
  54    Bubble,
  55    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  56    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  57    /// is used for special purposes such as clearing the "pressed" state for click events. If
  58    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  59    /// outside of the immediate region may rely on detecting non-local events during this phase.
  60    Capture,
  61}
  62
  63type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  64type AnyMouseListener = Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
  65type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + 'static>;
  66type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
  67
  68slotmap::new_key_type! { pub struct FocusId; }
  69
  70impl FocusId {
  71    /// Obtains whether the element associated with this handle is currently focused.
  72    pub fn is_focused(&self, cx: &WindowContext) -> bool {
  73        cx.window.focus == Some(*self)
  74    }
  75
  76    /// Obtains whether the element associated with this handle contains the focused
  77    /// element or is itself focused.
  78    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
  79        cx.focused()
  80            .map_or(false, |focused| self.contains(focused.id, cx))
  81    }
  82
  83    /// Obtains whether the element associated with this handle is contained within the
  84    /// focused element or is itself focused.
  85    pub fn within_focused(&self, cx: &WindowContext) -> bool {
  86        let focused = cx.focused();
  87        focused.map_or(false, |focused| focused.id.contains(*self, cx))
  88    }
  89
  90    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
  91    pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
  92        cx.window
  93            .current_frame
  94            .dispatch_tree
  95            .focus_contains(*self, other)
  96    }
  97}
  98
  99/// A handle which can be used to track and manipulate the focused element in a window.
 100pub struct FocusHandle {
 101    pub(crate) id: FocusId,
 102    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 103}
 104
 105impl std::fmt::Debug for FocusHandle {
 106    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 107        f.write_fmt(format_args!("FocusHandle({:?})", self.id))
 108    }
 109}
 110
 111impl FocusHandle {
 112    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
 113        let id = handles.write().insert(AtomicUsize::new(1));
 114        Self {
 115            id,
 116            handles: handles.clone(),
 117        }
 118    }
 119
 120    pub(crate) fn for_id(
 121        id: FocusId,
 122        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 123    ) -> Option<Self> {
 124        let lock = handles.read();
 125        let ref_count = lock.get(id)?;
 126        if ref_count.load(SeqCst) == 0 {
 127            None
 128        } else {
 129            ref_count.fetch_add(1, SeqCst);
 130            Some(Self {
 131                id,
 132                handles: handles.clone(),
 133            })
 134        }
 135    }
 136
 137    /// Moves the focus to the element associated with this handle.
 138    pub fn focus(&self, cx: &mut WindowContext) {
 139        cx.focus(self)
 140    }
 141
 142    /// Obtains whether the element associated with this handle is currently focused.
 143    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 144        self.id.is_focused(cx)
 145    }
 146
 147    /// Obtains whether the element associated with this handle contains the focused
 148    /// element or is itself focused.
 149    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 150        self.id.contains_focused(cx)
 151    }
 152
 153    /// Obtains whether the element associated with this handle is contained within the
 154    /// focused element or is itself focused.
 155    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 156        self.id.within_focused(cx)
 157    }
 158
 159    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 160    pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 161        self.id.contains(other.id, cx)
 162    }
 163}
 164
 165impl Clone for FocusHandle {
 166    fn clone(&self) -> Self {
 167        Self::for_id(self.id, &self.handles).unwrap()
 168    }
 169}
 170
 171impl PartialEq for FocusHandle {
 172    fn eq(&self, other: &Self) -> bool {
 173        self.id == other.id
 174    }
 175}
 176
 177impl Eq for FocusHandle {}
 178
 179impl Drop for FocusHandle {
 180    fn drop(&mut self) {
 181        self.handles
 182            .read()
 183            .get(self.id)
 184            .unwrap()
 185            .fetch_sub(1, SeqCst);
 186    }
 187}
 188
 189/// FocusableView allows users of your view to easily
 190/// focus it (using cx.focus_view(view))
 191pub trait FocusableView: 'static + Render {
 192    fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
 193}
 194
 195/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
 196/// where the lifecycle of the view is handled by another view.
 197pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
 198
 199impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
 200
 201pub struct DismissEvent;
 202
 203// Holds the state for a specific window.
 204pub struct Window {
 205    pub(crate) handle: AnyWindowHandle,
 206    pub(crate) removed: bool,
 207    pub(crate) platform_window: Box<dyn PlatformWindow>,
 208    display_id: DisplayId,
 209    sprite_atlas: Arc<dyn PlatformAtlas>,
 210    rem_size: Pixels,
 211    viewport_size: Size<Pixels>,
 212    layout_engine: Option<TaffyLayoutEngine>,
 213    pub(crate) root_view: Option<AnyView>,
 214    pub(crate) element_id_stack: GlobalElementId,
 215    pub(crate) previous_frame: Frame,
 216    pub(crate) current_frame: Frame,
 217    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 218    pub(crate) focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
 219    default_prevented: bool,
 220    mouse_position: Point<Pixels>,
 221    requested_cursor_style: Option<CursorStyle>,
 222    scale_factor: f32,
 223    bounds: WindowBounds,
 224    bounds_observers: SubscriberSet<(), AnyObserver>,
 225    active: bool,
 226    activation_observers: SubscriberSet<(), AnyObserver>,
 227    pub(crate) dirty: bool,
 228    pub(crate) last_blur: Option<Option<FocusId>>,
 229    pub(crate) focus: Option<FocusId>,
 230}
 231
 232pub(crate) struct ElementStateBox {
 233    inner: Box<dyn Any>,
 234    #[cfg(debug_assertions)]
 235    type_name: &'static str,
 236}
 237
 238// #[derive(Default)]
 239pub(crate) struct Frame {
 240    pub(crate) element_states: HashMap<GlobalElementId, ElementStateBox>,
 241    mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyMouseListener)>>,
 242    pub(crate) dispatch_tree: DispatchTree,
 243    pub(crate) focus_listeners: Vec<AnyFocusListener>,
 244    pub(crate) scene_builder: SceneBuilder,
 245    pub(crate) depth_map: Vec<(StackingOrder, Bounds<Pixels>)>,
 246    pub(crate) z_index_stack: StackingOrder,
 247    content_mask_stack: Vec<ContentMask<Pixels>>,
 248    element_offset_stack: Vec<Point<Pixels>>,
 249}
 250
 251impl Frame {
 252    pub fn new(dispatch_tree: DispatchTree) -> Self {
 253        Frame {
 254            element_states: HashMap::default(),
 255            mouse_listeners: HashMap::default(),
 256            dispatch_tree,
 257            focus_listeners: Vec::new(),
 258            scene_builder: SceneBuilder::default(),
 259            z_index_stack: StackingOrder::default(),
 260            depth_map: Default::default(),
 261            content_mask_stack: Vec::new(),
 262            element_offset_stack: Vec::new(),
 263        }
 264    }
 265}
 266
 267impl Window {
 268    pub(crate) fn new(
 269        handle: AnyWindowHandle,
 270        options: WindowOptions,
 271        cx: &mut AppContext,
 272    ) -> Self {
 273        let platform_window = cx.platform.open_window(handle, options);
 274        let display_id = platform_window.display().id();
 275        let sprite_atlas = platform_window.sprite_atlas();
 276        let mouse_position = platform_window.mouse_position();
 277        let content_size = platform_window.content_size();
 278        let scale_factor = platform_window.scale_factor();
 279        let bounds = platform_window.bounds();
 280
 281        platform_window.on_resize(Box::new({
 282            let mut cx = cx.to_async();
 283            move |_, _| {
 284                handle
 285                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 286                    .log_err();
 287            }
 288        }));
 289        platform_window.on_moved(Box::new({
 290            let mut cx = cx.to_async();
 291            move || {
 292                handle
 293                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 294                    .log_err();
 295            }
 296        }));
 297        platform_window.on_active_status_change(Box::new({
 298            let mut cx = cx.to_async();
 299            move |active| {
 300                handle
 301                    .update(&mut cx, |_, cx| {
 302                        cx.window.active = active;
 303                        cx.window
 304                            .activation_observers
 305                            .clone()
 306                            .retain(&(), |callback| callback(cx));
 307                    })
 308                    .log_err();
 309            }
 310        }));
 311
 312        platform_window.on_input({
 313            let mut cx = cx.to_async();
 314            Box::new(move |event| {
 315                handle
 316                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 317                    .log_err()
 318                    .unwrap_or(false)
 319            })
 320        });
 321
 322        Window {
 323            handle,
 324            removed: false,
 325            platform_window,
 326            display_id,
 327            sprite_atlas,
 328            rem_size: px(16.),
 329            viewport_size: content_size,
 330            layout_engine: Some(TaffyLayoutEngine::new()),
 331            root_view: None,
 332            element_id_stack: GlobalElementId::default(),
 333            previous_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 334            current_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 335            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 336            focus_listeners: SubscriberSet::new(),
 337            default_prevented: true,
 338            mouse_position,
 339            requested_cursor_style: None,
 340            scale_factor,
 341            bounds,
 342            bounds_observers: SubscriberSet::new(),
 343            active: false,
 344            activation_observers: SubscriberSet::new(),
 345            dirty: true,
 346            last_blur: None,
 347            focus: None,
 348        }
 349    }
 350}
 351
 352/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 353/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 354/// to leave room to support more complex shapes in the future.
 355#[derive(Clone, Debug, Default, PartialEq, Eq)]
 356#[repr(C)]
 357pub struct ContentMask<P: Clone + Default + Debug> {
 358    pub bounds: Bounds<P>,
 359}
 360
 361impl ContentMask<Pixels> {
 362    /// Scale the content mask's pixel units by the given scaling factor.
 363    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 364        ContentMask {
 365            bounds: self.bounds.scale(factor),
 366        }
 367    }
 368
 369    /// Intersect the content mask with the given content mask.
 370    pub fn intersect(&self, other: &Self) -> Self {
 371        let bounds = self.bounds.intersect(&other.bounds);
 372        ContentMask { bounds }
 373    }
 374}
 375
 376/// Provides access to application state in the context of a single window. Derefs
 377/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
 378/// an `AppContext` and call any `AppContext` methods.
 379pub struct WindowContext<'a> {
 380    pub(crate) app: &'a mut AppContext,
 381    pub(crate) window: &'a mut Window,
 382}
 383
 384impl<'a> WindowContext<'a> {
 385    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 386        Self { app, window }
 387    }
 388
 389    /// Obtain a handle to the window that belongs to this context.
 390    pub fn window_handle(&self) -> AnyWindowHandle {
 391        self.window.handle
 392    }
 393
 394    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 395    pub fn notify(&mut self) {
 396        self.window.dirty = true;
 397    }
 398
 399    /// Close this window.
 400    pub fn remove_window(&mut self) {
 401        self.window.removed = true;
 402    }
 403
 404    /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
 405    /// for elements rendered within this window.
 406    pub fn focus_handle(&mut self) -> FocusHandle {
 407        FocusHandle::new(&self.window.focus_handles)
 408    }
 409
 410    /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
 411    pub fn focused(&self) -> Option<FocusHandle> {
 412        self.window
 413            .focus
 414            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 415    }
 416
 417    /// Move focus to the element associated with the given `FocusHandle`.
 418    pub fn focus(&mut self, handle: &FocusHandle) {
 419        if self.window.focus == Some(handle.id) {
 420            return;
 421        }
 422
 423        let focus_id = handle.id;
 424
 425        if self.window.last_blur.is_none() {
 426            self.window.last_blur = Some(self.window.focus);
 427        }
 428
 429        self.window.focus = Some(focus_id);
 430        self.window
 431            .current_frame
 432            .dispatch_tree
 433            .clear_pending_keystrokes();
 434        self.app.push_effect(Effect::FocusChanged {
 435            window_handle: self.window.handle,
 436            focused: Some(focus_id),
 437        });
 438        self.notify();
 439    }
 440
 441    /// Remove focus from all elements within this context's window.
 442    pub fn blur(&mut self) {
 443        if self.window.last_blur.is_none() {
 444            self.window.last_blur = Some(self.window.focus);
 445        }
 446
 447        self.window.focus = None;
 448        self.app.push_effect(Effect::FocusChanged {
 449            window_handle: self.window.handle,
 450            focused: None,
 451        });
 452        self.notify();
 453    }
 454
 455    pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
 456        let focus_handle = self.focused();
 457
 458        self.defer(move |cx| {
 459            let node_id = focus_handle
 460                .and_then(|handle| {
 461                    cx.window
 462                        .current_frame
 463                        .dispatch_tree
 464                        .focusable_node_id(handle.id)
 465                })
 466                .unwrap_or_else(|| cx.window.current_frame.dispatch_tree.root_node_id());
 467
 468            cx.propagate_event = true;
 469            cx.dispatch_action_on_node(node_id, action);
 470        })
 471    }
 472
 473    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
 474    /// that are currently on the stack to be returned to the app.
 475    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
 476        let handle = self.window.handle;
 477        self.app.defer(move |cx| {
 478            handle.update(cx, |_, cx| f(cx)).ok();
 479        });
 480    }
 481
 482    pub fn subscribe<Emitter, E, Evt>(
 483        &mut self,
 484        entity: &E,
 485        mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
 486    ) -> Subscription
 487    where
 488        Emitter: EventEmitter<Evt>,
 489        E: Entity<Emitter>,
 490        Evt: 'static,
 491    {
 492        let entity_id = entity.entity_id();
 493        let entity = entity.downgrade();
 494        let window_handle = self.window.handle;
 495        let (subscription, activate) = self.app.event_listeners.insert(
 496            entity_id,
 497            (
 498                TypeId::of::<Evt>(),
 499                Box::new(move |event, cx| {
 500                    window_handle
 501                        .update(cx, |_, cx| {
 502                            if let Some(handle) = E::upgrade_from(&entity) {
 503                                let event = event.downcast_ref().expect("invalid event type");
 504                                on_event(handle, event, cx);
 505                                true
 506                            } else {
 507                                false
 508                            }
 509                        })
 510                        .unwrap_or(false)
 511                }),
 512            ),
 513        );
 514        self.app.defer(move |_| activate());
 515        subscription
 516    }
 517
 518    /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
 519    /// await points in async code.
 520    pub fn to_async(&self) -> AsyncWindowContext {
 521        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 522    }
 523
 524    /// Schedule the given closure to be run directly after the current frame is rendered.
 525    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
 526        let handle = self.window.handle;
 527        let display_id = self.window.display_id;
 528
 529        if !self.frame_consumers.contains_key(&display_id) {
 530            let (tx, mut rx) = mpsc::unbounded::<()>();
 531            self.platform.set_display_link_output_callback(
 532                display_id,
 533                Box::new(move |_current_time, _output_time| _ = tx.unbounded_send(())),
 534            );
 535
 536            let consumer_task = self.app.spawn(|cx| async move {
 537                while rx.next().await.is_some() {
 538                    cx.update(|cx| {
 539                        for callback in cx
 540                            .next_frame_callbacks
 541                            .get_mut(&display_id)
 542                            .unwrap()
 543                            .drain(..)
 544                            .collect::<SmallVec<[_; 32]>>()
 545                        {
 546                            callback(cx);
 547                        }
 548                    })
 549                    .ok();
 550
 551                    // Flush effects, then stop the display link if no new next_frame_callbacks have been added.
 552
 553                    cx.update(|cx| {
 554                        if cx.next_frame_callbacks.is_empty() {
 555                            cx.platform.stop_display_link(display_id);
 556                        }
 557                    })
 558                    .ok();
 559                }
 560            });
 561            self.frame_consumers.insert(display_id, consumer_task);
 562        }
 563
 564        if self.next_frame_callbacks.is_empty() {
 565            self.platform.start_display_link(display_id);
 566        }
 567
 568        self.next_frame_callbacks
 569            .entry(display_id)
 570            .or_default()
 571            .push(Box::new(move |cx: &mut AppContext| {
 572                cx.update_window(handle, |_root_view, cx| callback(cx)).ok();
 573            }));
 574    }
 575
 576    /// Spawn the future returned by the given closure on the application thread pool.
 577    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 578    /// use within your future.
 579    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
 580    where
 581        R: 'static,
 582        Fut: Future<Output = R> + 'static,
 583    {
 584        self.app
 585            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
 586    }
 587
 588    /// Update the global of the given type. The given closure is given simultaneous mutable
 589    /// access both to the global and the context.
 590    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
 591    where
 592        G: 'static,
 593    {
 594        let mut global = self.app.lease_global::<G>();
 595        let result = f(&mut global, self);
 596        self.app.end_global_lease(global);
 597        result
 598    }
 599
 600    #[must_use]
 601    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
 602    /// layout is being requested, along with the layout ids of any children. This method is called during
 603    /// calls to the `Element::layout` trait method and enables any element to participate in layout.
 604    pub fn request_layout(
 605        &mut self,
 606        style: &Style,
 607        children: impl IntoIterator<Item = LayoutId>,
 608    ) -> LayoutId {
 609        self.app.layout_id_buffer.clear();
 610        self.app.layout_id_buffer.extend(children.into_iter());
 611        let rem_size = self.rem_size();
 612
 613        self.window.layout_engine.as_mut().unwrap().request_layout(
 614            style,
 615            rem_size,
 616            &self.app.layout_id_buffer,
 617        )
 618    }
 619
 620    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
 621    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
 622    /// determine the element's size. One place this is used internally is when measuring text.
 623    ///
 624    /// The given closure is invoked at layout time with the known dimensions and available space and
 625    /// returns a `Size`.
 626    pub fn request_measured_layout<
 627        F: FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>
 628            + 'static,
 629    >(
 630        &mut self,
 631        style: Style,
 632        measure: F,
 633    ) -> LayoutId {
 634        let rem_size = self.rem_size();
 635        self.window
 636            .layout_engine
 637            .as_mut()
 638            .unwrap()
 639            .request_measured_layout(style, rem_size, measure)
 640    }
 641
 642    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
 643        let mut layout_engine = self.window.layout_engine.take().unwrap();
 644        layout_engine.compute_layout(layout_id, available_space, self);
 645        self.window.layout_engine = Some(layout_engine);
 646    }
 647
 648    /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
 649    /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
 650    /// in order to pass your element its `Bounds` automatically.
 651    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
 652        let mut bounds = self
 653            .window
 654            .layout_engine
 655            .as_mut()
 656            .unwrap()
 657            .layout_bounds(layout_id)
 658            .map(Into::into);
 659        bounds.origin += self.element_offset();
 660        bounds
 661    }
 662
 663    fn window_bounds_changed(&mut self) {
 664        self.window.scale_factor = self.window.platform_window.scale_factor();
 665        self.window.viewport_size = self.window.platform_window.content_size();
 666        self.window.bounds = self.window.platform_window.bounds();
 667        self.window.display_id = self.window.platform_window.display().id();
 668        self.window.dirty = true;
 669
 670        self.window
 671            .bounds_observers
 672            .clone()
 673            .retain(&(), |callback| callback(self));
 674    }
 675
 676    pub fn window_bounds(&self) -> WindowBounds {
 677        self.window.bounds
 678    }
 679
 680    pub fn viewport_size(&self) -> Size<Pixels> {
 681        self.window.viewport_size
 682    }
 683
 684    pub fn is_window_active(&self) -> bool {
 685        self.window.active
 686    }
 687
 688    pub fn zoom_window(&self) {
 689        self.window.platform_window.zoom();
 690    }
 691
 692    pub fn set_window_title(&mut self, title: &str) {
 693        self.window.platform_window.set_title(title);
 694    }
 695
 696    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
 697        self.platform
 698            .displays()
 699            .into_iter()
 700            .find(|display| display.id() == self.window.display_id)
 701    }
 702
 703    pub fn show_character_palette(&self) {
 704        self.window.platform_window.show_character_palette();
 705    }
 706
 707    /// The scale factor of the display associated with the window. For example, it could
 708    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 709    /// be rendered as two pixels on screen.
 710    pub fn scale_factor(&self) -> f32 {
 711        self.window.scale_factor
 712    }
 713
 714    /// The size of an em for the base font of the application. Adjusting this value allows the
 715    /// UI to scale, just like zooming a web page.
 716    pub fn rem_size(&self) -> Pixels {
 717        self.window.rem_size
 718    }
 719
 720    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
 721    /// UI to scale, just like zooming a web page.
 722    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
 723        self.window.rem_size = rem_size.into();
 724    }
 725
 726    /// The line height associated with the current text style.
 727    pub fn line_height(&self) -> Pixels {
 728        let rem_size = self.rem_size();
 729        let text_style = self.text_style();
 730        text_style
 731            .line_height
 732            .to_pixels(text_style.font_size.into(), rem_size)
 733    }
 734
 735    /// Call to prevent the default action of an event. Currently only used to prevent
 736    /// parent elements from becoming focused on mouse down.
 737    pub fn prevent_default(&mut self) {
 738        self.window.default_prevented = true;
 739    }
 740
 741    /// Obtain whether default has been prevented for the event currently being dispatched.
 742    pub fn default_prevented(&self) -> bool {
 743        self.window.default_prevented
 744    }
 745
 746    /// Register a mouse event listener on the window for the current frame. The type of event
 747    /// is determined by the first parameter of the given listener. When the next frame is rendered
 748    /// the listener will be cleared.
 749    ///
 750    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 751    /// a specific need to register a global listener.
 752    pub fn on_mouse_event<Event: 'static>(
 753        &mut self,
 754        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 755    ) {
 756        let order = self.window.current_frame.z_index_stack.clone();
 757        self.window
 758            .current_frame
 759            .mouse_listeners
 760            .entry(TypeId::of::<Event>())
 761            .or_default()
 762            .push((
 763                order,
 764                Box::new(move |event: &dyn Any, phase, cx| {
 765                    handler(event.downcast_ref().unwrap(), phase, cx)
 766                }),
 767            ))
 768    }
 769
 770    /// Register a key event listener on the window for the current frame. The type of event
 771    /// is determined by the first parameter of the given listener. When the next frame is rendered
 772    /// the listener will be cleared.
 773    ///
 774    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 775    /// a specific need to register a global listener.
 776    pub fn on_key_event<Event: 'static>(
 777        &mut self,
 778        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 779    ) {
 780        self.window
 781            .current_frame
 782            .dispatch_tree
 783            .on_key_event(Rc::new(move |event, phase, cx| {
 784                if let Some(event) = event.downcast_ref::<Event>() {
 785                    handler(event, phase, cx)
 786                }
 787            }));
 788    }
 789
 790    /// Register an action listener on the window for the current frame. The type of action
 791    /// is determined by the first parameter of the given listener. When the next frame is rendered
 792    /// the listener will be cleared.
 793    ///
 794    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
 795    /// a specific need to register a global listener.
 796    pub fn on_action(
 797        &mut self,
 798        action_type: TypeId,
 799        handler: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
 800    ) {
 801        self.window.current_frame.dispatch_tree.on_action(
 802            action_type,
 803            Rc::new(move |action, phase, cx| handler(action, phase, cx)),
 804        );
 805    }
 806
 807    pub fn is_action_available(&self, action: &dyn Action) -> bool {
 808        let target = self
 809            .focused()
 810            .and_then(|focused_handle| {
 811                self.window
 812                    .current_frame
 813                    .dispatch_tree
 814                    .focusable_node_id(focused_handle.id)
 815            })
 816            .unwrap_or_else(|| self.window.current_frame.dispatch_tree.root_node_id());
 817        self.window
 818            .current_frame
 819            .dispatch_tree
 820            .is_action_available(action, target)
 821    }
 822
 823    /// The position of the mouse relative to the window.
 824    pub fn mouse_position(&self) -> Point<Pixels> {
 825        self.window.mouse_position
 826    }
 827
 828    pub fn set_cursor_style(&mut self, style: CursorStyle) {
 829        self.window.requested_cursor_style = Some(style)
 830    }
 831
 832    /// Called during painting to invoke the given closure in a new stacking context. The given
 833    /// z-index is interpreted relative to the previous call to `stack`.
 834    pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
 835        self.window.current_frame.z_index_stack.push(z_index);
 836        let result = f(self);
 837        self.window.current_frame.z_index_stack.pop();
 838        result
 839    }
 840
 841    /// Called during painting to track which z-index is on top at each pixel position
 842    pub fn add_opaque_layer(&mut self, bounds: Bounds<Pixels>) {
 843        let stacking_order = self.window.current_frame.z_index_stack.clone();
 844        let depth_map = &mut self.window.current_frame.depth_map;
 845        match depth_map.binary_search_by(|(level, _)| stacking_order.cmp(&level)) {
 846            Ok(i) | Err(i) => depth_map.insert(i, (stacking_order, bounds)),
 847        }
 848    }
 849
 850    /// Returns true if the top-most opaque layer painted over this point was part of the
 851    /// same layer as the given stacking order.
 852    pub fn was_top_layer(&self, point: &Point<Pixels>, level: &StackingOrder) -> bool {
 853        for (stack, bounds) in self.window.previous_frame.depth_map.iter() {
 854            if bounds.contains_point(point) {
 855                return level.starts_with(stack) || stack.starts_with(level);
 856            }
 857        }
 858
 859        false
 860    }
 861
 862    /// Called during painting to get the current stacking order.
 863    pub fn stacking_order(&self) -> &StackingOrder {
 864        &self.window.current_frame.z_index_stack
 865    }
 866
 867    /// Paint one or more drop shadows into the scene for the current frame at the current z-index.
 868    pub fn paint_shadows(
 869        &mut self,
 870        bounds: Bounds<Pixels>,
 871        corner_radii: Corners<Pixels>,
 872        shadows: &[BoxShadow],
 873    ) {
 874        let scale_factor = self.scale_factor();
 875        let content_mask = self.content_mask();
 876        let window = &mut *self.window;
 877        for shadow in shadows {
 878            let mut shadow_bounds = bounds;
 879            shadow_bounds.origin += shadow.offset;
 880            shadow_bounds.dilate(shadow.spread_radius);
 881            window.current_frame.scene_builder.insert(
 882                &window.current_frame.z_index_stack,
 883                Shadow {
 884                    order: 0,
 885                    bounds: shadow_bounds.scale(scale_factor),
 886                    content_mask: content_mask.scale(scale_factor),
 887                    corner_radii: corner_radii.scale(scale_factor),
 888                    color: shadow.color,
 889                    blur_radius: shadow.blur_radius.scale(scale_factor),
 890                },
 891            );
 892        }
 893    }
 894
 895    /// Paint one or more quads into the scene for the current frame at the current stacking context.
 896    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
 897    pub fn paint_quad(
 898        &mut self,
 899        bounds: Bounds<Pixels>,
 900        corner_radii: Corners<Pixels>,
 901        background: impl Into<Hsla>,
 902        border_widths: Edges<Pixels>,
 903        border_color: impl Into<Hsla>,
 904    ) {
 905        let scale_factor = self.scale_factor();
 906        let content_mask = self.content_mask();
 907
 908        let window = &mut *self.window;
 909        window.current_frame.scene_builder.insert(
 910            &window.current_frame.z_index_stack,
 911            Quad {
 912                order: 0,
 913                bounds: bounds.scale(scale_factor),
 914                content_mask: content_mask.scale(scale_factor),
 915                background: background.into(),
 916                border_color: border_color.into(),
 917                corner_radii: corner_radii.scale(scale_factor),
 918                border_widths: border_widths.scale(scale_factor),
 919            },
 920        );
 921    }
 922
 923    /// Paint the given `Path` into the scene for the current frame at the current z-index.
 924    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
 925        let scale_factor = self.scale_factor();
 926        let content_mask = self.content_mask();
 927        path.content_mask = content_mask;
 928        path.color = color.into();
 929        let window = &mut *self.window;
 930        window.current_frame.scene_builder.insert(
 931            &window.current_frame.z_index_stack,
 932            path.scale(scale_factor),
 933        );
 934    }
 935
 936    /// Paint an underline into the scene for the current frame at the current z-index.
 937    pub fn paint_underline(
 938        &mut self,
 939        origin: Point<Pixels>,
 940        width: Pixels,
 941        style: &UnderlineStyle,
 942    ) {
 943        let scale_factor = self.scale_factor();
 944        let height = if style.wavy {
 945            style.thickness * 3.
 946        } else {
 947            style.thickness
 948        };
 949        let bounds = Bounds {
 950            origin,
 951            size: size(width, height),
 952        };
 953        let content_mask = self.content_mask();
 954        let window = &mut *self.window;
 955        window.current_frame.scene_builder.insert(
 956            &window.current_frame.z_index_stack,
 957            Underline {
 958                order: 0,
 959                bounds: bounds.scale(scale_factor),
 960                content_mask: content_mask.scale(scale_factor),
 961                thickness: style.thickness.scale(scale_factor),
 962                color: style.color.unwrap_or_default(),
 963                wavy: style.wavy,
 964            },
 965        );
 966    }
 967
 968    /// Paint a monochrome (non-emoji) glyph into the scene for the current frame at the current z-index.
 969    /// The y component of the origin is the baseline of the glyph.
 970    pub fn paint_glyph(
 971        &mut self,
 972        origin: Point<Pixels>,
 973        font_id: FontId,
 974        glyph_id: GlyphId,
 975        font_size: Pixels,
 976        color: Hsla,
 977    ) -> Result<()> {
 978        let scale_factor = self.scale_factor();
 979        let glyph_origin = origin.scale(scale_factor);
 980        let subpixel_variant = Point {
 981            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 982            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 983        };
 984        let params = RenderGlyphParams {
 985            font_id,
 986            glyph_id,
 987            font_size,
 988            subpixel_variant,
 989            scale_factor,
 990            is_emoji: false,
 991        };
 992
 993        let raster_bounds = self.text_system().raster_bounds(&params)?;
 994        if !raster_bounds.is_zero() {
 995            let tile =
 996                self.window
 997                    .sprite_atlas
 998                    .get_or_insert_with(&params.clone().into(), &mut || {
 999                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
1000                        Ok((size, Cow::Owned(bytes)))
1001                    })?;
1002            let bounds = Bounds {
1003                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
1004                size: tile.bounds.size.map(Into::into),
1005            };
1006            let content_mask = self.content_mask().scale(scale_factor);
1007            let window = &mut *self.window;
1008            window.current_frame.scene_builder.insert(
1009                &window.current_frame.z_index_stack,
1010                MonochromeSprite {
1011                    order: 0,
1012                    bounds,
1013                    content_mask,
1014                    color,
1015                    tile,
1016                },
1017            );
1018        }
1019        Ok(())
1020    }
1021
1022    /// Paint an emoji glyph into the scene for the current frame at the current z-index.
1023    /// The y component of the origin is the baseline of the glyph.
1024    pub fn paint_emoji(
1025        &mut self,
1026        origin: Point<Pixels>,
1027        font_id: FontId,
1028        glyph_id: GlyphId,
1029        font_size: Pixels,
1030    ) -> Result<()> {
1031        let scale_factor = self.scale_factor();
1032        let glyph_origin = origin.scale(scale_factor);
1033        let params = RenderGlyphParams {
1034            font_id,
1035            glyph_id,
1036            font_size,
1037            // We don't render emojis with subpixel variants.
1038            subpixel_variant: Default::default(),
1039            scale_factor,
1040            is_emoji: true,
1041        };
1042
1043        let raster_bounds = self.text_system().raster_bounds(&params)?;
1044        if !raster_bounds.is_zero() {
1045            let tile =
1046                self.window
1047                    .sprite_atlas
1048                    .get_or_insert_with(&params.clone().into(), &mut || {
1049                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
1050                        Ok((size, Cow::Owned(bytes)))
1051                    })?;
1052            let bounds = Bounds {
1053                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
1054                size: tile.bounds.size.map(Into::into),
1055            };
1056            let content_mask = self.content_mask().scale(scale_factor);
1057            let window = &mut *self.window;
1058
1059            window.current_frame.scene_builder.insert(
1060                &window.current_frame.z_index_stack,
1061                PolychromeSprite {
1062                    order: 0,
1063                    bounds,
1064                    corner_radii: Default::default(),
1065                    content_mask,
1066                    tile,
1067                    grayscale: false,
1068                },
1069            );
1070        }
1071        Ok(())
1072    }
1073
1074    /// Paint a monochrome SVG into the scene for the current frame at the current stacking context.
1075    pub fn paint_svg(
1076        &mut self,
1077        bounds: Bounds<Pixels>,
1078        path: SharedString,
1079        color: Hsla,
1080    ) -> Result<()> {
1081        let scale_factor = self.scale_factor();
1082        let bounds = bounds.scale(scale_factor);
1083        // Render the SVG at twice the size to get a higher quality result.
1084        let params = RenderSvgParams {
1085            path,
1086            size: bounds
1087                .size
1088                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
1089        };
1090
1091        let tile =
1092            self.window
1093                .sprite_atlas
1094                .get_or_insert_with(&params.clone().into(), &mut || {
1095                    let bytes = self.svg_renderer.render(&params)?;
1096                    Ok((params.size, Cow::Owned(bytes)))
1097                })?;
1098        let content_mask = self.content_mask().scale(scale_factor);
1099
1100        let window = &mut *self.window;
1101        window.current_frame.scene_builder.insert(
1102            &window.current_frame.z_index_stack,
1103            MonochromeSprite {
1104                order: 0,
1105                bounds,
1106                content_mask,
1107                color,
1108                tile,
1109            },
1110        );
1111
1112        Ok(())
1113    }
1114
1115    /// Paint an image into the scene for the current frame at the current z-index.
1116    pub fn paint_image(
1117        &mut self,
1118        bounds: Bounds<Pixels>,
1119        corner_radii: Corners<Pixels>,
1120        data: Arc<ImageData>,
1121        grayscale: bool,
1122    ) -> Result<()> {
1123        let scale_factor = self.scale_factor();
1124        let bounds = bounds.scale(scale_factor);
1125        let params = RenderImageParams { image_id: data.id };
1126
1127        let tile = self
1128            .window
1129            .sprite_atlas
1130            .get_or_insert_with(&params.clone().into(), &mut || {
1131                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
1132            })?;
1133        let content_mask = self.content_mask().scale(scale_factor);
1134        let corner_radii = corner_radii.scale(scale_factor);
1135
1136        let window = &mut *self.window;
1137        window.current_frame.scene_builder.insert(
1138            &window.current_frame.z_index_stack,
1139            PolychromeSprite {
1140                order: 0,
1141                bounds,
1142                content_mask,
1143                corner_radii,
1144                tile,
1145                grayscale,
1146            },
1147        );
1148        Ok(())
1149    }
1150
1151    /// Paint a surface into the scene for the current frame at the current z-index.
1152    pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVImageBuffer) {
1153        let scale_factor = self.scale_factor();
1154        let bounds = bounds.scale(scale_factor);
1155        let content_mask = self.content_mask().scale(scale_factor);
1156        let window = &mut *self.window;
1157        window.current_frame.scene_builder.insert(
1158            &window.current_frame.z_index_stack,
1159            Surface {
1160                order: 0,
1161                bounds,
1162                content_mask,
1163                image_buffer,
1164            },
1165        );
1166    }
1167
1168    /// Draw pixels to the display for this window based on the contents of its scene.
1169    pub(crate) fn draw(&mut self) {
1170        let root_view = self.window.root_view.take().unwrap();
1171
1172        self.start_frame();
1173
1174        self.with_z_index(0, |cx| {
1175            cx.with_key_dispatch(Some(KeyContext::default()), None, |_, cx| {
1176                for (action_type, action_listeners) in &cx.app.global_action_listeners {
1177                    for action_listener in action_listeners.iter().cloned() {
1178                        cx.window.current_frame.dispatch_tree.on_action(
1179                            *action_type,
1180                            Rc::new(move |action, phase, cx| action_listener(action, phase, cx)),
1181                        )
1182                    }
1183                }
1184
1185                let available_space = cx.window.viewport_size.map(Into::into);
1186                root_view.draw(Point::default(), available_space, cx);
1187            })
1188        });
1189
1190        if let Some(active_drag) = self.app.active_drag.take() {
1191            if let Some(active_drag) = active_drag.any_drag() {
1192                self.with_z_index(1, |cx| {
1193                    let offset = cx.mouse_position() - active_drag.cursor_offset;
1194                    let available_space =
1195                        size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1196                    active_drag.view.draw(offset, available_space, cx);
1197                });
1198            }
1199            self.active_drag = Some(active_drag);
1200        } else if let Some(active_tooltip) = self.app.active_tooltip.take() {
1201            self.with_z_index(1, |cx| {
1202                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1203                active_tooltip
1204                    .view
1205                    .draw(active_tooltip.cursor_offset, available_space, cx);
1206            });
1207        }
1208
1209        self.window
1210            .current_frame
1211            .dispatch_tree
1212            .preserve_pending_keystrokes(
1213                &mut self.window.previous_frame.dispatch_tree,
1214                self.window.focus,
1215            );
1216
1217        self.window.root_view = Some(root_view);
1218        let scene = self.window.current_frame.scene_builder.build();
1219
1220        self.window.platform_window.draw(scene);
1221        let cursor_style = self
1222            .window
1223            .requested_cursor_style
1224            .take()
1225            .unwrap_or(CursorStyle::Arrow);
1226        self.platform.set_cursor_style(cursor_style);
1227
1228        self.window.dirty = false;
1229    }
1230
1231    /// Rotate the current frame and the previous frame, then clear the current frame.
1232    /// We repopulate all state in the current frame during each paint.
1233    fn start_frame(&mut self) {
1234        self.text_system().start_frame();
1235
1236        let window = &mut *self.window;
1237        window.layout_engine.as_mut().unwrap().clear();
1238
1239        mem::swap(&mut window.previous_frame, &mut window.current_frame);
1240        let frame = &mut window.current_frame;
1241        frame.element_states.clear();
1242        frame.mouse_listeners.values_mut().for_each(Vec::clear);
1243        frame.focus_listeners.clear();
1244        frame.dispatch_tree.clear();
1245        frame.depth_map.clear();
1246    }
1247
1248    /// Dispatch a mouse or keyboard event on the window.
1249    pub fn dispatch_event(&mut self, event: InputEvent) -> bool {
1250        // Handlers may set this to false by calling `stop_propagation`
1251        self.app.propagate_event = true;
1252        self.window.default_prevented = false;
1253
1254        let event = match event {
1255            // Track the mouse position with our own state, since accessing the platform
1256            // API for the mouse position can only occur on the main thread.
1257            InputEvent::MouseMove(mouse_move) => {
1258                self.window.mouse_position = mouse_move.position;
1259                InputEvent::MouseMove(mouse_move)
1260            }
1261            InputEvent::MouseDown(mouse_down) => {
1262                self.window.mouse_position = mouse_down.position;
1263                InputEvent::MouseDown(mouse_down)
1264            }
1265            InputEvent::MouseUp(mouse_up) => {
1266                self.window.mouse_position = mouse_up.position;
1267                InputEvent::MouseUp(mouse_up)
1268            }
1269            // Translate dragging and dropping of external files from the operating system
1270            // to internal drag and drop events.
1271            InputEvent::FileDrop(file_drop) => match file_drop {
1272                FileDropEvent::Entered { position, files } => {
1273                    self.window.mouse_position = position;
1274                    if self.active_drag.is_none() {
1275                        self.active_drag = Some(crate::AnyDragState::AnyDrag(AnyDrag {
1276                            view: self.build_view(|_| files).into(),
1277                            cursor_offset: position,
1278                        }));
1279                    }
1280                    InputEvent::MouseDown(MouseDownEvent {
1281                        position,
1282                        button: MouseButton::Left,
1283                        click_count: 1,
1284                        modifiers: Modifiers::default(),
1285                    })
1286                }
1287                FileDropEvent::Pending { position } => {
1288                    self.window.mouse_position = position;
1289                    InputEvent::MouseMove(MouseMoveEvent {
1290                        position,
1291                        pressed_button: Some(MouseButton::Left),
1292                        modifiers: Modifiers::default(),
1293                    })
1294                }
1295                FileDropEvent::Submit { position } => {
1296                    self.window.mouse_position = position;
1297                    InputEvent::MouseUp(MouseUpEvent {
1298                        button: MouseButton::Left,
1299                        position,
1300                        modifiers: Modifiers::default(),
1301                        click_count: 1,
1302                    })
1303                }
1304                FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
1305                    button: MouseButton::Left,
1306                    position: Point::default(),
1307                    modifiers: Modifiers::default(),
1308                    click_count: 1,
1309                }),
1310            },
1311            _ => event,
1312        };
1313
1314        if let Some(any_mouse_event) = event.mouse_event() {
1315            self.dispatch_mouse_event(any_mouse_event);
1316        } else if let Some(any_key_event) = event.keyboard_event() {
1317            self.dispatch_key_event(any_key_event);
1318        }
1319
1320        !self.app.propagate_event
1321    }
1322
1323    fn dispatch_mouse_event(&mut self, event: &dyn Any) {
1324        if let Some(mut handlers) = self
1325            .window
1326            .current_frame
1327            .mouse_listeners
1328            .remove(&event.type_id())
1329        {
1330            // Because handlers may add other handlers, we sort every time.
1331            handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
1332
1333            // Capture phase, events bubble from back to front. Handlers for this phase are used for
1334            // special purposes, such as detecting events outside of a given Bounds.
1335            for (_, handler) in &mut handlers {
1336                handler(event, DispatchPhase::Capture, self);
1337                if !self.app.propagate_event {
1338                    break;
1339                }
1340            }
1341
1342            // Bubble phase, where most normal handlers do their work.
1343            if self.app.propagate_event {
1344                for (_, handler) in handlers.iter_mut().rev() {
1345                    handler(event, DispatchPhase::Bubble, self);
1346                    if !self.app.propagate_event {
1347                        break;
1348                    }
1349                }
1350            }
1351
1352            if self.app.propagate_event && event.downcast_ref::<MouseUpEvent>().is_some() {
1353                self.active_drag = None;
1354            }
1355
1356            // Just in case any handlers added new handlers, which is weird, but possible.
1357            handlers.extend(
1358                self.window
1359                    .current_frame
1360                    .mouse_listeners
1361                    .get_mut(&event.type_id())
1362                    .into_iter()
1363                    .flat_map(|handlers| handlers.drain(..)),
1364            );
1365            self.window
1366                .current_frame
1367                .mouse_listeners
1368                .insert(event.type_id(), handlers);
1369        }
1370    }
1371
1372    fn dispatch_key_event(&mut self, event: &dyn Any) {
1373        let node_id = self
1374            .window
1375            .focus
1376            .and_then(|focus_id| {
1377                self.window
1378                    .current_frame
1379                    .dispatch_tree
1380                    .focusable_node_id(focus_id)
1381            })
1382            .unwrap_or_else(|| self.window.current_frame.dispatch_tree.root_node_id());
1383
1384        let dispatch_path = self
1385            .window
1386            .current_frame
1387            .dispatch_tree
1388            .dispatch_path(node_id);
1389
1390        let mut actions: Vec<Box<dyn Action>> = Vec::new();
1391
1392        // Capture phase
1393        let mut context_stack: SmallVec<[KeyContext; 16]> = SmallVec::new();
1394        self.propagate_event = true;
1395
1396        for node_id in &dispatch_path {
1397            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1398
1399            if let Some(context) = node.context.clone() {
1400                context_stack.push(context);
1401            }
1402
1403            for key_listener in node.key_listeners.clone() {
1404                key_listener(event, DispatchPhase::Capture, self);
1405                if !self.propagate_event {
1406                    return;
1407                }
1408            }
1409        }
1410
1411        // Bubble phase
1412        for node_id in dispatch_path.iter().rev() {
1413            // Handle low level key events
1414            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1415            for key_listener in node.key_listeners.clone() {
1416                key_listener(event, DispatchPhase::Bubble, self);
1417                if !self.propagate_event {
1418                    return;
1419                }
1420            }
1421
1422            // Match keystrokes
1423            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1424            if node.context.is_some() {
1425                if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
1426                    if let Some(found) = self
1427                        .window
1428                        .current_frame
1429                        .dispatch_tree
1430                        .dispatch_key(&key_down_event.keystroke, &context_stack)
1431                    {
1432                        actions.push(found.boxed_clone())
1433                    }
1434                }
1435
1436                context_stack.pop();
1437            }
1438        }
1439
1440        for action in actions {
1441            self.dispatch_action_on_node(node_id, action);
1442            if !self.propagate_event {
1443                return;
1444            }
1445        }
1446    }
1447
1448    fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: Box<dyn Action>) {
1449        let dispatch_path = self
1450            .window
1451            .current_frame
1452            .dispatch_tree
1453            .dispatch_path(node_id);
1454
1455        // Capture phase
1456        for node_id in &dispatch_path {
1457            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1458            for DispatchActionListener {
1459                action_type,
1460                listener,
1461            } in node.action_listeners.clone()
1462            {
1463                let any_action = action.as_any();
1464                if action_type == any_action.type_id() {
1465                    listener(any_action, DispatchPhase::Capture, self);
1466                    if !self.propagate_event {
1467                        return;
1468                    }
1469                }
1470            }
1471        }
1472        // Bubble phase
1473        for node_id in dispatch_path.iter().rev() {
1474            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1475            for DispatchActionListener {
1476                action_type,
1477                listener,
1478            } in node.action_listeners.clone()
1479            {
1480                let any_action = action.as_any();
1481                if action_type == any_action.type_id() {
1482                    self.propagate_event = false; // Actions stop propagation by default during the bubble phase
1483                    listener(any_action, DispatchPhase::Bubble, self);
1484                    if !self.propagate_event {
1485                        return;
1486                    }
1487                }
1488            }
1489        }
1490    }
1491
1492    /// Register the given handler to be invoked whenever the global of the given type
1493    /// is updated.
1494    pub fn observe_global<G: 'static>(
1495        &mut self,
1496        f: impl Fn(&mut WindowContext<'_>) + 'static,
1497    ) -> Subscription {
1498        let window_handle = self.window.handle;
1499        let (subscription, activate) = self.global_observers.insert(
1500            TypeId::of::<G>(),
1501            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
1502        );
1503        self.app.defer(move |_| activate());
1504        subscription
1505    }
1506
1507    pub fn activate_window(&self) {
1508        self.window.platform_window.activate();
1509    }
1510
1511    pub fn minimize_window(&self) {
1512        self.window.platform_window.minimize();
1513    }
1514
1515    pub fn toggle_full_screen(&self) {
1516        self.window.platform_window.toggle_full_screen();
1517    }
1518
1519    pub fn prompt(
1520        &self,
1521        level: PromptLevel,
1522        msg: &str,
1523        answers: &[&str],
1524    ) -> oneshot::Receiver<usize> {
1525        self.window.platform_window.prompt(level, msg, answers)
1526    }
1527
1528    pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
1529        let node_id = self
1530            .window
1531            .focus
1532            .and_then(|focus_id| {
1533                self.window
1534                    .current_frame
1535                    .dispatch_tree
1536                    .focusable_node_id(focus_id)
1537            })
1538            .unwrap_or_else(|| self.window.current_frame.dispatch_tree.root_node_id());
1539
1540        self.window
1541            .current_frame
1542            .dispatch_tree
1543            .available_actions(node_id)
1544    }
1545
1546    pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
1547        self.window
1548            .previous_frame
1549            .dispatch_tree
1550            .bindings_for_action(
1551                action,
1552                &self.window.previous_frame.dispatch_tree.context_stack,
1553            )
1554    }
1555
1556    pub fn bindings_for_action_in(
1557        &self,
1558        action: &dyn Action,
1559        focus_handle: &FocusHandle,
1560    ) -> Vec<KeyBinding> {
1561        let dispatch_tree = &self.window.previous_frame.dispatch_tree;
1562
1563        let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
1564            return vec![];
1565        };
1566        let context_stack = dispatch_tree
1567            .dispatch_path(node_id)
1568            .into_iter()
1569            .filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
1570            .collect();
1571        dispatch_tree.bindings_for_action(action, &context_stack)
1572    }
1573
1574    pub fn listener_for<V: Render, E>(
1575        &self,
1576        view: &View<V>,
1577        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
1578    ) -> impl Fn(&E, &mut WindowContext) + 'static {
1579        let view = view.downgrade();
1580        move |e: &E, cx: &mut WindowContext| {
1581            view.update(cx, |view, cx| f(view, e, cx)).ok();
1582        }
1583    }
1584
1585    pub fn handler_for<V: Render>(
1586        &self,
1587        view: &View<V>,
1588        f: impl Fn(&mut V, &mut ViewContext<V>) + 'static,
1589    ) -> impl Fn(&mut WindowContext) {
1590        let view = view.downgrade();
1591        move |cx: &mut WindowContext| {
1592            view.update(cx, |view, cx| f(view, cx)).ok();
1593        }
1594    }
1595
1596    //========== ELEMENT RELATED FUNCTIONS ===========
1597    pub fn with_key_dispatch<R>(
1598        &mut self,
1599        context: Option<KeyContext>,
1600        focus_handle: Option<FocusHandle>,
1601        f: impl FnOnce(Option<FocusHandle>, &mut Self) -> R,
1602    ) -> R {
1603        let window = &mut self.window;
1604        window
1605            .current_frame
1606            .dispatch_tree
1607            .push_node(context.clone());
1608        if let Some(focus_handle) = focus_handle.as_ref() {
1609            window
1610                .current_frame
1611                .dispatch_tree
1612                .make_focusable(focus_handle.id);
1613        }
1614        let result = f(focus_handle, self);
1615
1616        self.window.current_frame.dispatch_tree.pop_node();
1617
1618        result
1619    }
1620
1621    /// Register a focus listener for the current frame only. It will be cleared
1622    /// on the next frame render. You should use this method only from within elements,
1623    /// and we may want to enforce that better via a different context type.
1624    // todo!() Move this to `FrameContext` to emphasize its individuality?
1625    pub fn on_focus_changed(
1626        &mut self,
1627        listener: impl Fn(&FocusEvent, &mut WindowContext) + 'static,
1628    ) {
1629        self.window
1630            .current_frame
1631            .focus_listeners
1632            .push(Box::new(move |event, cx| {
1633                listener(event, cx);
1634            }));
1635    }
1636
1637    /// Set an input handler, such as [ElementInputHandler], which interfaces with the
1638    /// platform to receive textual input with proper integration with concerns such
1639    /// as IME interactions.
1640    pub fn handle_input(
1641        &mut self,
1642        focus_handle: &FocusHandle,
1643        input_handler: impl PlatformInputHandler,
1644    ) {
1645        if focus_handle.is_focused(self) {
1646            self.window
1647                .platform_window
1648                .set_input_handler(Box::new(input_handler));
1649        }
1650    }
1651
1652    pub fn on_window_should_close(&mut self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
1653        let mut this = self.to_async();
1654        self.window
1655            .platform_window
1656            .on_should_close(Box::new(move || this.update(|_, cx| f(cx)).unwrap_or(true)))
1657    }
1658}
1659
1660impl Context for WindowContext<'_> {
1661    type Result<T> = T;
1662
1663    fn build_model<T>(
1664        &mut self,
1665        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
1666    ) -> Model<T>
1667    where
1668        T: 'static,
1669    {
1670        let slot = self.app.entities.reserve();
1671        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
1672        self.entities.insert(slot, model)
1673    }
1674
1675    fn update_model<T: 'static, R>(
1676        &mut self,
1677        model: &Model<T>,
1678        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
1679    ) -> R {
1680        let mut entity = self.entities.lease(model);
1681        let result = update(
1682            &mut *entity,
1683            &mut ModelContext::new(&mut *self.app, model.downgrade()),
1684        );
1685        self.entities.end_lease(entity);
1686        result
1687    }
1688
1689    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
1690    where
1691        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
1692    {
1693        if window == self.window.handle {
1694            let root_view = self.window.root_view.clone().unwrap();
1695            Ok(update(root_view, self))
1696        } else {
1697            window.update(self.app, update)
1698        }
1699    }
1700
1701    fn read_model<T, R>(
1702        &self,
1703        handle: &Model<T>,
1704        read: impl FnOnce(&T, &AppContext) -> R,
1705    ) -> Self::Result<R>
1706    where
1707        T: 'static,
1708    {
1709        let entity = self.entities.read(handle);
1710        read(&*entity, &*self.app)
1711    }
1712
1713    fn read_window<T, R>(
1714        &self,
1715        window: &WindowHandle<T>,
1716        read: impl FnOnce(View<T>, &AppContext) -> R,
1717    ) -> Result<R>
1718    where
1719        T: 'static,
1720    {
1721        if window.any_handle == self.window.handle {
1722            let root_view = self
1723                .window
1724                .root_view
1725                .clone()
1726                .unwrap()
1727                .downcast::<T>()
1728                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
1729            Ok(read(root_view, self))
1730        } else {
1731            self.app.read_window(window, read)
1732        }
1733    }
1734}
1735
1736impl VisualContext for WindowContext<'_> {
1737    fn build_view<V>(
1738        &mut self,
1739        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1740    ) -> Self::Result<View<V>>
1741    where
1742        V: 'static + Render,
1743    {
1744        let slot = self.app.entities.reserve();
1745        let view = View {
1746            model: slot.clone(),
1747        };
1748        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1749        let entity = build_view_state(&mut cx);
1750        cx.entities.insert(slot, entity);
1751
1752        cx.new_view_observers
1753            .clone()
1754            .retain(&TypeId::of::<V>(), |observer| {
1755                let any_view = AnyView::from(view.clone());
1756                (observer)(any_view, self);
1757                true
1758            });
1759
1760        view
1761    }
1762
1763    /// Update the given view. Prefer calling `View::update` instead, which calls this method.
1764    fn update_view<T: 'static, R>(
1765        &mut self,
1766        view: &View<T>,
1767        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
1768    ) -> Self::Result<R> {
1769        let mut lease = self.app.entities.lease(&view.model);
1770        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1771        let result = update(&mut *lease, &mut cx);
1772        cx.app.entities.end_lease(lease);
1773        result
1774    }
1775
1776    fn replace_root_view<V>(
1777        &mut self,
1778        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1779    ) -> Self::Result<View<V>>
1780    where
1781        V: 'static + Render,
1782    {
1783        let slot = self.app.entities.reserve();
1784        let view = View {
1785            model: slot.clone(),
1786        };
1787        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1788        let entity = build_view(&mut cx);
1789        self.entities.insert(slot, entity);
1790        self.window.root_view = Some(view.clone().into());
1791        view
1792    }
1793
1794    fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
1795        self.update_view(view, |view, cx| {
1796            view.focus_handle(cx).clone().focus(cx);
1797        })
1798    }
1799
1800    fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
1801    where
1802        V: ManagedView,
1803    {
1804        self.update_view(view, |_, cx| cx.emit(DismissEvent))
1805    }
1806}
1807
1808impl<'a> std::ops::Deref for WindowContext<'a> {
1809    type Target = AppContext;
1810
1811    fn deref(&self) -> &Self::Target {
1812        &self.app
1813    }
1814}
1815
1816impl<'a> std::ops::DerefMut for WindowContext<'a> {
1817    fn deref_mut(&mut self) -> &mut Self::Target {
1818        &mut self.app
1819    }
1820}
1821
1822impl<'a> Borrow<AppContext> for WindowContext<'a> {
1823    fn borrow(&self) -> &AppContext {
1824        &self.app
1825    }
1826}
1827
1828impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
1829    fn borrow_mut(&mut self) -> &mut AppContext {
1830        &mut self.app
1831    }
1832}
1833
1834pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
1835    fn app_mut(&mut self) -> &mut AppContext {
1836        self.borrow_mut()
1837    }
1838
1839    fn app(&self) -> &AppContext {
1840        self.borrow()
1841    }
1842
1843    fn window(&self) -> &Window {
1844        self.borrow()
1845    }
1846
1847    fn window_mut(&mut self) -> &mut Window {
1848        self.borrow_mut()
1849    }
1850
1851    /// Pushes the given element id onto the global stack and invokes the given closure
1852    /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
1853    /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
1854    /// used to associate state with identified elements across separate frames.
1855    fn with_element_id<R>(
1856        &mut self,
1857        id: Option<impl Into<ElementId>>,
1858        f: impl FnOnce(&mut Self) -> R,
1859    ) -> R {
1860        if let Some(id) = id.map(Into::into) {
1861            let window = self.window_mut();
1862            window.element_id_stack.push(id.into());
1863            let result = f(self);
1864            let window: &mut Window = self.borrow_mut();
1865            window.element_id_stack.pop();
1866            result
1867        } else {
1868            f(self)
1869        }
1870    }
1871
1872    /// Invoke the given function with the given content mask after intersecting it
1873    /// with the current mask.
1874    fn with_content_mask<R>(
1875        &mut self,
1876        mask: Option<ContentMask<Pixels>>,
1877        f: impl FnOnce(&mut Self) -> R,
1878    ) -> R {
1879        if let Some(mask) = mask {
1880            let mask = mask.intersect(&self.content_mask());
1881            self.window_mut()
1882                .current_frame
1883                .content_mask_stack
1884                .push(mask);
1885            let result = f(self);
1886            self.window_mut().current_frame.content_mask_stack.pop();
1887            result
1888        } else {
1889            f(self)
1890        }
1891    }
1892
1893    /// Invoke the given function with the content mask reset to that
1894    /// of the window.
1895    fn break_content_mask<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
1896        let mask = ContentMask {
1897            bounds: Bounds {
1898                origin: Point::default(),
1899                size: self.window().viewport_size,
1900            },
1901        };
1902        self.window_mut()
1903            .current_frame
1904            .content_mask_stack
1905            .push(mask);
1906        let result = f(self);
1907        self.window_mut().current_frame.content_mask_stack.pop();
1908        result
1909    }
1910
1911    /// Update the global element offset relative to the current offset. This is used to implement
1912    /// scrolling.
1913    fn with_element_offset<R>(
1914        &mut self,
1915        offset: Point<Pixels>,
1916        f: impl FnOnce(&mut Self) -> R,
1917    ) -> R {
1918        if offset.is_zero() {
1919            return f(self);
1920        };
1921
1922        let abs_offset = self.element_offset() + offset;
1923        self.with_absolute_element_offset(abs_offset, f)
1924    }
1925
1926    /// Update the global element offset based on the given offset. This is used to implement
1927    /// drag handles and other manual painting of elements.
1928    fn with_absolute_element_offset<R>(
1929        &mut self,
1930        offset: Point<Pixels>,
1931        f: impl FnOnce(&mut Self) -> R,
1932    ) -> R {
1933        self.window_mut()
1934            .current_frame
1935            .element_offset_stack
1936            .push(offset);
1937        let result = f(self);
1938        self.window_mut().current_frame.element_offset_stack.pop();
1939        result
1940    }
1941
1942    /// Obtain the current element offset.
1943    fn element_offset(&self) -> Point<Pixels> {
1944        self.window()
1945            .current_frame
1946            .element_offset_stack
1947            .last()
1948            .copied()
1949            .unwrap_or_default()
1950    }
1951
1952    /// Update or intialize state for an element with the given id that lives across multiple
1953    /// frames. If an element with this id existed in the previous frame, its state will be passed
1954    /// to the given closure. The state returned by the closure will be stored so it can be referenced
1955    /// when drawing the next frame.
1956    fn with_element_state<S, R>(
1957        &mut self,
1958        id: ElementId,
1959        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1960    ) -> R
1961    where
1962        S: 'static,
1963    {
1964        self.with_element_id(Some(id), |cx| {
1965            let global_id = cx.window().element_id_stack.clone();
1966
1967            if let Some(any) = cx
1968                .window_mut()
1969                .current_frame
1970                .element_states
1971                .remove(&global_id)
1972                .or_else(|| {
1973                    cx.window_mut()
1974                        .previous_frame
1975                        .element_states
1976                        .remove(&global_id)
1977                })
1978            {
1979                let ElementStateBox {
1980                    inner,
1981
1982                    #[cfg(debug_assertions)]
1983                    type_name
1984                } = any;
1985                // Using the extra inner option to avoid needing to reallocate a new box.
1986                let mut state_box = inner
1987                    .downcast::<Option<S>>()
1988                    .map_err(|_| {
1989                        #[cfg(debug_assertions)]
1990                        {
1991                            anyhow!(
1992                                "invalid element state type for id, requested_type {:?}, actual type: {:?}",
1993                                std::any::type_name::<S>(),
1994                                type_name
1995                            )
1996                        }
1997
1998                        #[cfg(not(debug_assertions))]
1999                        {
2000                            anyhow!(
2001                                "invalid element state type for id, requested_type {:?}",
2002                                std::any::type_name::<S>(),
2003                            )
2004                        }
2005                    })
2006                    .unwrap();
2007
2008                // Actual: Option<AnyElement> <- View
2009                // Requested: () <- AnyElemet
2010                let state = state_box
2011                    .take()
2012                    .expect("element state is already on the stack");
2013                let (result, state) = f(Some(state), cx);
2014                state_box.replace(state);
2015                cx.window_mut()
2016                    .current_frame
2017                    .element_states
2018                    .insert(global_id, ElementStateBox {
2019                        inner: state_box,
2020
2021                        #[cfg(debug_assertions)]
2022                        type_name
2023                    });
2024                result
2025            } else {
2026                let (result, state) = f(None, cx);
2027                cx.window_mut()
2028                    .current_frame
2029                    .element_states
2030                    .insert(global_id,
2031                        ElementStateBox {
2032                            inner: Box::new(Some(state)),
2033
2034                            #[cfg(debug_assertions)]
2035                            type_name: std::any::type_name::<S>()
2036                        }
2037
2038                    );
2039                result
2040            }
2041        })
2042    }
2043
2044    /// Obtain the current content mask.
2045    fn content_mask(&self) -> ContentMask<Pixels> {
2046        self.window()
2047            .current_frame
2048            .content_mask_stack
2049            .last()
2050            .cloned()
2051            .unwrap_or_else(|| ContentMask {
2052                bounds: Bounds {
2053                    origin: Point::default(),
2054                    size: self.window().viewport_size,
2055                },
2056            })
2057    }
2058
2059    /// The size of an em for the base font of the application. Adjusting this value allows the
2060    /// UI to scale, just like zooming a web page.
2061    fn rem_size(&self) -> Pixels {
2062        self.window().rem_size
2063    }
2064}
2065
2066impl Borrow<Window> for WindowContext<'_> {
2067    fn borrow(&self) -> &Window {
2068        &self.window
2069    }
2070}
2071
2072impl BorrowMut<Window> for WindowContext<'_> {
2073    fn borrow_mut(&mut self) -> &mut Window {
2074        &mut self.window
2075    }
2076}
2077
2078impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
2079
2080pub struct ViewContext<'a, V> {
2081    window_cx: WindowContext<'a>,
2082    view: &'a View<V>,
2083}
2084
2085impl<V> Borrow<AppContext> for ViewContext<'_, V> {
2086    fn borrow(&self) -> &AppContext {
2087        &*self.window_cx.app
2088    }
2089}
2090
2091impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
2092    fn borrow_mut(&mut self) -> &mut AppContext {
2093        &mut *self.window_cx.app
2094    }
2095}
2096
2097impl<V> Borrow<Window> for ViewContext<'_, V> {
2098    fn borrow(&self) -> &Window {
2099        &*self.window_cx.window
2100    }
2101}
2102
2103impl<V> BorrowMut<Window> for ViewContext<'_, V> {
2104    fn borrow_mut(&mut self) -> &mut Window {
2105        &mut *self.window_cx.window
2106    }
2107}
2108
2109impl<'a, V: 'static> ViewContext<'a, V> {
2110    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
2111        Self {
2112            window_cx: WindowContext::new(app, window),
2113            view,
2114        }
2115    }
2116
2117    pub fn entity_id(&self) -> EntityId {
2118        self.view.entity_id()
2119    }
2120
2121    pub fn view(&self) -> &View<V> {
2122        self.view
2123    }
2124
2125    pub fn model(&self) -> &Model<V> {
2126        &self.view.model
2127    }
2128
2129    /// Access the underlying window context.
2130    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
2131        &mut self.window_cx
2132    }
2133
2134    pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
2135        self.window.current_frame.z_index_stack.push(z_index);
2136        let result = f(self);
2137        self.window.current_frame.z_index_stack.pop();
2138        result
2139    }
2140
2141    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
2142    where
2143        V: 'static,
2144    {
2145        let view = self.view().clone();
2146        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
2147    }
2148
2149    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
2150    /// that are currently on the stack to be returned to the app.
2151    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
2152        let view = self.view().downgrade();
2153        self.window_cx.defer(move |cx| {
2154            view.update(cx, f).ok();
2155        });
2156    }
2157
2158    pub fn observe<V2, E>(
2159        &mut self,
2160        entity: &E,
2161        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
2162    ) -> Subscription
2163    where
2164        V2: 'static,
2165        V: 'static,
2166        E: Entity<V2>,
2167    {
2168        let view = self.view().downgrade();
2169        let entity_id = entity.entity_id();
2170        let entity = entity.downgrade();
2171        let window_handle = self.window.handle;
2172        let (subscription, activate) = self.app.observers.insert(
2173            entity_id,
2174            Box::new(move |cx| {
2175                window_handle
2176                    .update(cx, |_, cx| {
2177                        if let Some(handle) = E::upgrade_from(&entity) {
2178                            view.update(cx, |this, cx| on_notify(this, handle, cx))
2179                                .is_ok()
2180                        } else {
2181                            false
2182                        }
2183                    })
2184                    .unwrap_or(false)
2185            }),
2186        );
2187        self.app.defer(move |_| activate());
2188        subscription
2189    }
2190
2191    pub fn subscribe<V2, E, Evt>(
2192        &mut self,
2193        entity: &E,
2194        mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
2195    ) -> Subscription
2196    where
2197        V2: EventEmitter<Evt>,
2198        E: Entity<V2>,
2199        Evt: 'static,
2200    {
2201        let view = self.view().downgrade();
2202        let entity_id = entity.entity_id();
2203        let handle = entity.downgrade();
2204        let window_handle = self.window.handle;
2205        let (subscription, activate) = self.app.event_listeners.insert(
2206            entity_id,
2207            (
2208                TypeId::of::<Evt>(),
2209                Box::new(move |event, cx| {
2210                    window_handle
2211                        .update(cx, |_, cx| {
2212                            if let Some(handle) = E::upgrade_from(&handle) {
2213                                let event = event.downcast_ref().expect("invalid event type");
2214                                view.update(cx, |this, cx| on_event(this, handle, event, cx))
2215                                    .is_ok()
2216                            } else {
2217                                false
2218                            }
2219                        })
2220                        .unwrap_or(false)
2221                }),
2222            ),
2223        );
2224        self.app.defer(move |_| activate());
2225        subscription
2226    }
2227
2228    pub fn on_release(
2229        &mut self,
2230        on_release: impl FnOnce(&mut V, &mut WindowContext) + 'static,
2231    ) -> Subscription {
2232        let window_handle = self.window.handle;
2233        let (subscription, activate) = self.app.release_listeners.insert(
2234            self.view.model.entity_id,
2235            Box::new(move |this, cx| {
2236                let this = this.downcast_mut().expect("invalid entity type");
2237                let _ = window_handle.update(cx, |_, cx| on_release(this, cx));
2238            }),
2239        );
2240        activate();
2241        subscription
2242    }
2243
2244    pub fn observe_release<V2, E>(
2245        &mut self,
2246        entity: &E,
2247        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
2248    ) -> Subscription
2249    where
2250        V: 'static,
2251        V2: 'static,
2252        E: Entity<V2>,
2253    {
2254        let view = self.view().downgrade();
2255        let entity_id = entity.entity_id();
2256        let window_handle = self.window.handle;
2257        let (subscription, activate) = self.app.release_listeners.insert(
2258            entity_id,
2259            Box::new(move |entity, cx| {
2260                let entity = entity.downcast_mut().expect("invalid entity type");
2261                let _ = window_handle.update(cx, |_, cx| {
2262                    view.update(cx, |this, cx| on_release(this, entity, cx))
2263                });
2264            }),
2265        );
2266        activate();
2267        subscription
2268    }
2269
2270    pub fn notify(&mut self) {
2271        self.window_cx.notify();
2272        self.window_cx.app.push_effect(Effect::Notify {
2273            emitter: self.view.model.entity_id,
2274        });
2275    }
2276
2277    pub fn observe_window_bounds(
2278        &mut self,
2279        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2280    ) -> Subscription {
2281        let view = self.view.downgrade();
2282        let (subscription, activate) = self.window.bounds_observers.insert(
2283            (),
2284            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2285        );
2286        activate();
2287        subscription
2288    }
2289
2290    pub fn observe_window_activation(
2291        &mut self,
2292        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2293    ) -> Subscription {
2294        let view = self.view.downgrade();
2295        let (subscription, activate) = self.window.activation_observers.insert(
2296            (),
2297            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2298        );
2299        activate();
2300        subscription
2301    }
2302
2303    /// Register a listener to be called when the given focus handle receives focus.
2304    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2305    /// is dropped.
2306    pub fn on_focus(
2307        &mut self,
2308        handle: &FocusHandle,
2309        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2310    ) -> Subscription {
2311        let view = self.view.downgrade();
2312        let focus_id = handle.id;
2313        let (subscription, activate) = self.window.focus_listeners.insert(
2314            (),
2315            Box::new(move |event, cx| {
2316                view.update(cx, |view, cx| {
2317                    if event.focused.as_ref().map(|focused| focused.id) == Some(focus_id) {
2318                        listener(view, cx)
2319                    }
2320                })
2321                .is_ok()
2322            }),
2323        );
2324        self.app.defer(move |_| activate());
2325        subscription
2326    }
2327
2328    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
2329    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2330    /// is dropped.
2331    pub fn on_focus_in(
2332        &mut self,
2333        handle: &FocusHandle,
2334        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2335    ) -> Subscription {
2336        let view = self.view.downgrade();
2337        let focus_id = handle.id;
2338        let (subscription, activate) = self.window.focus_listeners.insert(
2339            (),
2340            Box::new(move |event, cx| {
2341                view.update(cx, |view, cx| {
2342                    if event
2343                        .focused
2344                        .as_ref()
2345                        .map_or(false, |focused| focus_id.contains(focused.id, cx))
2346                    {
2347                        listener(view, cx)
2348                    }
2349                })
2350                .is_ok()
2351            }),
2352        );
2353        self.app.defer(move |_| activate());
2354        subscription
2355    }
2356
2357    /// Register a listener to be called when the given focus handle loses focus.
2358    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2359    /// is dropped.
2360    pub fn on_blur(
2361        &mut self,
2362        handle: &FocusHandle,
2363        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2364    ) -> Subscription {
2365        let view = self.view.downgrade();
2366        let focus_id = handle.id;
2367        let (subscription, activate) = self.window.focus_listeners.insert(
2368            (),
2369            Box::new(move |event, cx| {
2370                view.update(cx, |view, cx| {
2371                    if event.blurred.as_ref().map(|blurred| blurred.id) == Some(focus_id) {
2372                        listener(view, cx)
2373                    }
2374                })
2375                .is_ok()
2376            }),
2377        );
2378        self.app.defer(move |_| activate());
2379        subscription
2380    }
2381
2382    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
2383    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2384    /// is dropped.
2385    pub fn on_focus_out(
2386        &mut self,
2387        handle: &FocusHandle,
2388        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2389    ) -> Subscription {
2390        let view = self.view.downgrade();
2391        let focus_id = handle.id;
2392        let (subscription, activate) = self.window.focus_listeners.insert(
2393            (),
2394            Box::new(move |event, cx| {
2395                view.update(cx, |view, cx| {
2396                    if event
2397                        .blurred
2398                        .as_ref()
2399                        .map_or(false, |blurred| focus_id.contains(blurred.id, cx))
2400                    {
2401                        listener(view, cx)
2402                    }
2403                })
2404                .is_ok()
2405            }),
2406        );
2407        self.app.defer(move |_| activate());
2408        subscription
2409    }
2410
2411    pub fn spawn<Fut, R>(
2412        &mut self,
2413        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
2414    ) -> Task<R>
2415    where
2416        R: 'static,
2417        Fut: Future<Output = R> + 'static,
2418    {
2419        let view = self.view().downgrade();
2420        self.window_cx.spawn(|cx| f(view, cx))
2421    }
2422
2423    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
2424    where
2425        G: 'static,
2426    {
2427        let mut global = self.app.lease_global::<G>();
2428        let result = f(&mut global, self);
2429        self.app.end_global_lease(global);
2430        result
2431    }
2432
2433    pub fn observe_global<G: 'static>(
2434        &mut self,
2435        mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
2436    ) -> Subscription {
2437        let window_handle = self.window.handle;
2438        let view = self.view().downgrade();
2439        let (subscription, activate) = self.global_observers.insert(
2440            TypeId::of::<G>(),
2441            Box::new(move |cx| {
2442                window_handle
2443                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
2444                    .unwrap_or(false)
2445            }),
2446        );
2447        self.app.defer(move |_| activate());
2448        subscription
2449    }
2450
2451    pub fn on_mouse_event<Event: 'static>(
2452        &mut self,
2453        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2454    ) {
2455        let handle = self.view().clone();
2456        self.window_cx.on_mouse_event(move |event, phase, cx| {
2457            handle.update(cx, |view, cx| {
2458                handler(view, event, phase, cx);
2459            })
2460        });
2461    }
2462
2463    pub fn on_key_event<Event: 'static>(
2464        &mut self,
2465        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2466    ) {
2467        let handle = self.view().clone();
2468        self.window_cx.on_key_event(move |event, phase, cx| {
2469            handle.update(cx, |view, cx| {
2470                handler(view, event, phase, cx);
2471            })
2472        });
2473    }
2474
2475    pub fn on_action(
2476        &mut self,
2477        action_type: TypeId,
2478        handler: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
2479    ) {
2480        let handle = self.view().clone();
2481        self.window_cx
2482            .on_action(action_type, move |action, phase, cx| {
2483                handle.update(cx, |view, cx| {
2484                    handler(view, action, phase, cx);
2485                })
2486            });
2487    }
2488
2489    pub fn emit<Evt>(&mut self, event: Evt)
2490    where
2491        Evt: 'static,
2492        V: EventEmitter<Evt>,
2493    {
2494        let emitter = self.view.model.entity_id;
2495        self.app.push_effect(Effect::Emit {
2496            emitter,
2497            event_type: TypeId::of::<Evt>(),
2498            event: Box::new(event),
2499        });
2500    }
2501
2502    pub fn focus_self(&mut self)
2503    where
2504        V: FocusableView,
2505    {
2506        self.defer(|view, cx| view.focus_handle(cx).focus(cx))
2507    }
2508
2509    pub fn dismiss_self(&mut self)
2510    where
2511        V: ManagedView,
2512    {
2513        self.defer(|_, cx| cx.emit(DismissEvent))
2514    }
2515
2516    pub fn listener<E>(
2517        &self,
2518        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
2519    ) -> impl Fn(&E, &mut WindowContext) + 'static {
2520        let view = self.view().downgrade();
2521        move |e: &E, cx: &mut WindowContext| {
2522            view.update(cx, |view, cx| f(view, e, cx)).ok();
2523        }
2524    }
2525}
2526
2527impl<V> Context for ViewContext<'_, V> {
2528    type Result<U> = U;
2529
2530    fn build_model<T: 'static>(
2531        &mut self,
2532        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
2533    ) -> Model<T> {
2534        self.window_cx.build_model(build_model)
2535    }
2536
2537    fn update_model<T: 'static, R>(
2538        &mut self,
2539        model: &Model<T>,
2540        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
2541    ) -> R {
2542        self.window_cx.update_model(model, update)
2543    }
2544
2545    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
2546    where
2547        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
2548    {
2549        self.window_cx.update_window(window, update)
2550    }
2551
2552    fn read_model<T, R>(
2553        &self,
2554        handle: &Model<T>,
2555        read: impl FnOnce(&T, &AppContext) -> R,
2556    ) -> Self::Result<R>
2557    where
2558        T: 'static,
2559    {
2560        self.window_cx.read_model(handle, read)
2561    }
2562
2563    fn read_window<T, R>(
2564        &self,
2565        window: &WindowHandle<T>,
2566        read: impl FnOnce(View<T>, &AppContext) -> R,
2567    ) -> Result<R>
2568    where
2569        T: 'static,
2570    {
2571        self.window_cx.read_window(window, read)
2572    }
2573}
2574
2575impl<V: 'static> VisualContext for ViewContext<'_, V> {
2576    fn build_view<W: Render + 'static>(
2577        &mut self,
2578        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2579    ) -> Self::Result<View<W>> {
2580        self.window_cx.build_view(build_view_state)
2581    }
2582
2583    fn update_view<V2: 'static, R>(
2584        &mut self,
2585        view: &View<V2>,
2586        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
2587    ) -> Self::Result<R> {
2588        self.window_cx.update_view(view, update)
2589    }
2590
2591    fn replace_root_view<W>(
2592        &mut self,
2593        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2594    ) -> Self::Result<View<W>>
2595    where
2596        W: 'static + Render,
2597    {
2598        self.window_cx.replace_root_view(build_view)
2599    }
2600
2601    fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
2602        self.window_cx.focus_view(view)
2603    }
2604
2605    fn dismiss_view<W: ManagedView>(&mut self, view: &View<W>) -> Self::Result<()> {
2606        self.window_cx.dismiss_view(view)
2607    }
2608}
2609
2610impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
2611    type Target = WindowContext<'a>;
2612
2613    fn deref(&self) -> &Self::Target {
2614        &self.window_cx
2615    }
2616}
2617
2618impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
2619    fn deref_mut(&mut self) -> &mut Self::Target {
2620        &mut self.window_cx
2621    }
2622}
2623
2624// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
2625slotmap::new_key_type! { pub struct WindowId; }
2626
2627impl WindowId {
2628    pub fn as_u64(&self) -> u64 {
2629        self.0.as_ffi()
2630    }
2631}
2632
2633#[derive(Deref, DerefMut)]
2634pub struct WindowHandle<V> {
2635    #[deref]
2636    #[deref_mut]
2637    pub(crate) any_handle: AnyWindowHandle,
2638    state_type: PhantomData<V>,
2639}
2640
2641impl<V: 'static + Render> WindowHandle<V> {
2642    pub fn new(id: WindowId) -> Self {
2643        WindowHandle {
2644            any_handle: AnyWindowHandle {
2645                id,
2646                state_type: TypeId::of::<V>(),
2647            },
2648            state_type: PhantomData,
2649        }
2650    }
2651
2652    pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
2653    where
2654        C: Context,
2655    {
2656        Flatten::flatten(cx.update_window(self.any_handle, |root_view, _| {
2657            root_view
2658                .downcast::<V>()
2659                .map_err(|_| anyhow!("the type of the window's root view has changed"))
2660        }))
2661    }
2662
2663    pub fn update<C, R>(
2664        &self,
2665        cx: &mut C,
2666        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
2667    ) -> Result<R>
2668    where
2669        C: Context,
2670    {
2671        cx.update_window(self.any_handle, |root_view, cx| {
2672            let view = root_view
2673                .downcast::<V>()
2674                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2675            Ok(cx.update_view(&view, update))
2676        })?
2677    }
2678
2679    pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
2680        let x = cx
2681            .windows
2682            .get(self.id)
2683            .and_then(|window| {
2684                window
2685                    .as_ref()
2686                    .and_then(|window| window.root_view.clone())
2687                    .map(|root_view| root_view.downcast::<V>())
2688            })
2689            .ok_or_else(|| anyhow!("window not found"))?
2690            .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2691
2692        Ok(x.read(cx))
2693    }
2694
2695    pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
2696    where
2697        C: Context,
2698    {
2699        cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
2700    }
2701
2702    pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
2703    where
2704        C: Context,
2705    {
2706        cx.read_window(self, |root_view, _cx| root_view.clone())
2707    }
2708
2709    pub fn is_active(&self, cx: &AppContext) -> Option<bool> {
2710        cx.windows
2711            .get(self.id)
2712            .and_then(|window| window.as_ref().map(|window| window.active))
2713    }
2714}
2715
2716impl<V> Copy for WindowHandle<V> {}
2717
2718impl<V> Clone for WindowHandle<V> {
2719    fn clone(&self) -> Self {
2720        WindowHandle {
2721            any_handle: self.any_handle,
2722            state_type: PhantomData,
2723        }
2724    }
2725}
2726
2727impl<V> PartialEq for WindowHandle<V> {
2728    fn eq(&self, other: &Self) -> bool {
2729        self.any_handle == other.any_handle
2730    }
2731}
2732
2733impl<V> Eq for WindowHandle<V> {}
2734
2735impl<V> Hash for WindowHandle<V> {
2736    fn hash<H: Hasher>(&self, state: &mut H) {
2737        self.any_handle.hash(state);
2738    }
2739}
2740
2741impl<V: 'static> Into<AnyWindowHandle> for WindowHandle<V> {
2742    fn into(self) -> AnyWindowHandle {
2743        self.any_handle
2744    }
2745}
2746
2747#[derive(Copy, Clone, PartialEq, Eq, Hash)]
2748pub struct AnyWindowHandle {
2749    pub(crate) id: WindowId,
2750    state_type: TypeId,
2751}
2752
2753impl AnyWindowHandle {
2754    pub fn window_id(&self) -> WindowId {
2755        self.id
2756    }
2757
2758    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
2759        if TypeId::of::<T>() == self.state_type {
2760            Some(WindowHandle {
2761                any_handle: *self,
2762                state_type: PhantomData,
2763            })
2764        } else {
2765            None
2766        }
2767    }
2768
2769    pub fn update<C, R>(
2770        self,
2771        cx: &mut C,
2772        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
2773    ) -> Result<R>
2774    where
2775        C: Context,
2776    {
2777        cx.update_window(self, update)
2778    }
2779
2780    pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
2781    where
2782        C: Context,
2783        T: 'static,
2784    {
2785        let view = self
2786            .downcast::<T>()
2787            .context("the type of the window's root view has changed")?;
2788
2789        cx.read_window(&view, read)
2790    }
2791}
2792
2793#[cfg(any(test, feature = "test-support"))]
2794impl From<SmallVec<[u32; 16]>> for StackingOrder {
2795    fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
2796        StackingOrder(small_vec)
2797    }
2798}
2799
2800#[derive(Clone, Debug, Eq, PartialEq, Hash)]
2801pub enum ElementId {
2802    View(EntityId),
2803    Integer(usize),
2804    Name(SharedString),
2805    FocusHandle(FocusId),
2806    NamedInteger(SharedString, usize),
2807}
2808
2809impl ElementId {
2810    pub(crate) fn from_entity_id(entity_id: EntityId) -> Self {
2811        ElementId::View(entity_id)
2812    }
2813}
2814
2815impl TryInto<SharedString> for ElementId {
2816    type Error = anyhow::Error;
2817
2818    fn try_into(self) -> anyhow::Result<SharedString> {
2819        if let ElementId::Name(name) = self {
2820            Ok(name)
2821        } else {
2822            Err(anyhow!("element id is not string"))
2823        }
2824    }
2825}
2826
2827impl From<usize> for ElementId {
2828    fn from(id: usize) -> Self {
2829        ElementId::Integer(id)
2830    }
2831}
2832
2833impl From<i32> for ElementId {
2834    fn from(id: i32) -> Self {
2835        Self::Integer(id as usize)
2836    }
2837}
2838
2839impl From<SharedString> for ElementId {
2840    fn from(name: SharedString) -> Self {
2841        ElementId::Name(name)
2842    }
2843}
2844
2845impl From<&'static str> for ElementId {
2846    fn from(name: &'static str) -> Self {
2847        ElementId::Name(name.into())
2848    }
2849}
2850
2851impl<'a> From<&'a FocusHandle> for ElementId {
2852    fn from(handle: &'a FocusHandle) -> Self {
2853        ElementId::FocusHandle(handle.id)
2854    }
2855}
2856
2857impl From<(&'static str, EntityId)> for ElementId {
2858    fn from((name, id): (&'static str, EntityId)) -> Self {
2859        ElementId::NamedInteger(name.into(), id.as_u64() as usize)
2860    }
2861}
2862
2863impl From<(&'static str, usize)> for ElementId {
2864    fn from((name, id): (&'static str, usize)) -> Self {
2865        ElementId::NamedInteger(name.into(), id)
2866    }
2867}