1use editor::Editor;
2use gpui::{div, IntoElement, ParentElement, Render, Subscription, View, ViewContext, WeakView};
3use language::LanguageName;
4use ui::{Button, ButtonCommon, Clickable, FluentBuilder, LabelSize, Tooltip};
5use workspace::{item::ItemHandle, StatusItemView, Workspace};
6
7use crate::{LanguageSelector, Toggle};
8
9pub struct ActiveBufferLanguage {
10 active_language: Option<Option<LanguageName>>,
11 workspace: WeakView<Workspace>,
12 _observe_active_editor: Option<Subscription>,
13}
14
15impl ActiveBufferLanguage {
16 pub fn new(workspace: &Workspace) -> Self {
17 Self {
18 active_language: None,
19 workspace: workspace.weak_handle(),
20 _observe_active_editor: None,
21 }
22 }
23
24 fn update_language(&mut self, editor: View<Editor>, cx: &mut ViewContext<Self>) {
25 self.active_language = Some(None);
26
27 let editor = editor.read(cx);
28 if let Some((_, buffer, _)) = editor.active_excerpt(cx) {
29 if let Some(language) = buffer.read(cx).language() {
30 self.active_language = Some(Some(language.name()));
31 }
32 }
33
34 cx.notify();
35 }
36}
37
38impl Render for ActiveBufferLanguage {
39 fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
40 div().when_some(self.active_language.as_ref(), |el, active_language| {
41 let active_language_text = if let Some(active_language_text) = active_language {
42 active_language_text.to_string()
43 } else {
44 "Unknown".to_string()
45 };
46
47 el.child(
48 Button::new("change-language", active_language_text)
49 .label_size(LabelSize::Small)
50 .on_click(cx.listener(|this, _, cx| {
51 if let Some(workspace) = this.workspace.upgrade() {
52 workspace.update(cx, |workspace, cx| {
53 LanguageSelector::toggle(workspace, cx)
54 });
55 }
56 }))
57 .tooltip(|cx| Tooltip::for_action("Select Language", &Toggle, cx)),
58 )
59 })
60 }
61}
62
63impl StatusItemView for ActiveBufferLanguage {
64 fn set_active_pane_item(
65 &mut self,
66 active_pane_item: Option<&dyn ItemHandle>,
67 cx: &mut ViewContext<Self>,
68 ) {
69 if let Some(editor) = active_pane_item.and_then(|item| item.downcast::<Editor>()) {
70 self._observe_active_editor = Some(cx.observe(&editor, Self::update_language));
71 self.update_language(editor, cx);
72 } else {
73 self.active_language = None;
74 self._observe_active_editor = None;
75 }
76
77 cx.notify();
78 }
79}