list.rs

   1//! A list element that can be used to render a large number of differently sized elements
   2//! efficiently. Clients of this API need to ensure that elements outside of the scrolled
   3//! area do not change their height for this element to function correctly. If your elements
   4//! do change height, notify the list element via [`ListState::splice`] or [`ListState::reset`].
   5//! In order to minimize re-renders, this element's state is stored intrusively
   6//! on your own views, so that your code can coordinate directly with the list element's cached state.
   7//!
   8//! If all of your elements are the same height, see [`crate::UniformList`] for a simpler API
   9
  10use crate::{
  11    AnyElement, App, AvailableSpace, Bounds, ContentMask, DispatchPhase, Edges, Element, EntityId,
  12    FocusHandle, GlobalElementId, Hitbox, HitboxBehavior, InspectorElementId, IntoElement,
  13    Overflow, Pixels, Point, ScrollDelta, ScrollWheelEvent, Size, Style, StyleRefinement, Styled,
  14    Window, point, px, size,
  15};
  16use collections::VecDeque;
  17use refineable::Refineable as _;
  18use std::{cell::RefCell, ops::Range, rc::Rc};
  19use sum_tree::{Bias, Dimensions, SumTree};
  20
  21type RenderItemFn = dyn FnMut(usize, &mut Window, &mut App) -> AnyElement + 'static;
  22
  23/// Construct a new list element
  24pub fn list(
  25    state: ListState,
  26    render_item: impl FnMut(usize, &mut Window, &mut App) -> AnyElement + 'static,
  27) -> List {
  28    List {
  29        state,
  30        render_item: Box::new(render_item),
  31        style: StyleRefinement::default(),
  32        sizing_behavior: ListSizingBehavior::default(),
  33    }
  34}
  35
  36/// A list element
  37pub struct List {
  38    state: ListState,
  39    render_item: Box<RenderItemFn>,
  40    style: StyleRefinement,
  41    sizing_behavior: ListSizingBehavior,
  42}
  43
  44impl List {
  45    /// Set the sizing behavior for the list.
  46    pub fn with_sizing_behavior(mut self, behavior: ListSizingBehavior) -> Self {
  47        self.sizing_behavior = behavior;
  48        self
  49    }
  50}
  51
  52/// The list state that views must hold on behalf of the list element.
  53#[derive(Clone)]
  54pub struct ListState(Rc<RefCell<StateInner>>);
  55
  56impl std::fmt::Debug for ListState {
  57    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
  58        f.write_str("ListState")
  59    }
  60}
  61
  62struct StateInner {
  63    last_layout_bounds: Option<Bounds<Pixels>>,
  64    last_padding: Option<Edges<Pixels>>,
  65    items: SumTree<ListItem>,
  66    logical_scroll_top: Option<ListOffset>,
  67    alignment: ListAlignment,
  68    overdraw: Pixels,
  69    reset: bool,
  70    #[allow(clippy::type_complexity)]
  71    scroll_handler: Option<Box<dyn FnMut(&ListScrollEvent, &mut Window, &mut App)>>,
  72    scrollbar_drag_start_height: Option<Pixels>,
  73    measuring_behavior: ListMeasuringBehavior,
  74    pending_scroll: Option<PendingScrollFraction>,
  75    follow_state: FollowState,
  76}
  77
  78/// Keeps track of a fractional scroll position within an item for restoration
  79/// after remeasurement.
  80struct PendingScrollFraction {
  81    /// The index of the item to scroll within.
  82    item_ix: usize,
  83    /// Fractional offset (0.0 to 1.0) within the item's height.
  84    fraction: f32,
  85}
  86
  87/// Controls whether the list automatically follows new content at the end.
  88#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
  89pub enum FollowMode {
  90    /// Normal scrolling β€” no automatic following.
  91    #[default]
  92    Normal,
  93    /// The list should auto-scroll along with the tail, when scrolled to bottom.
  94    Tail,
  95}
  96
  97#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
  98enum FollowState {
  99    #[default]
 100    Normal,
 101    Tail {
 102        is_following: bool,
 103    },
 104}
 105
 106impl FollowState {
 107    fn is_following(&self) -> bool {
 108        matches!(self, FollowState::Tail { is_following: true })
 109    }
 110
 111    fn has_stopped_following(&self) -> bool {
 112        matches!(
 113            self,
 114            FollowState::Tail {
 115                is_following: false
 116            }
 117        )
 118    }
 119
 120    fn start_following(&mut self) {
 121        if let FollowState::Tail {
 122            is_following: false,
 123        } = self
 124        {
 125            *self = FollowState::Tail { is_following: true };
 126        }
 127    }
 128}
 129
 130/// Whether the list is scrolling from top to bottom or bottom to top.
 131#[derive(Clone, Copy, Debug, Eq, PartialEq)]
 132pub enum ListAlignment {
 133    /// The list is scrolling from top to bottom, like most lists.
 134    Top,
 135    /// The list is scrolling from bottom to top, like a chat log.
 136    Bottom,
 137}
 138
 139/// A scroll event that has been converted to be in terms of the list's items.
 140pub struct ListScrollEvent {
 141    /// The range of items currently visible in the list, after applying the scroll event.
 142    pub visible_range: Range<usize>,
 143
 144    /// The number of items that are currently visible in the list, after applying the scroll event.
 145    pub count: usize,
 146
 147    /// Whether the list has been scrolled.
 148    pub is_scrolled: bool,
 149
 150    /// Whether the list is currently in follow-tail mode (auto-scrolling to end).
 151    pub is_following_tail: bool,
 152}
 153
 154/// The sizing behavior to apply during layout.
 155#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
 156pub enum ListSizingBehavior {
 157    /// The list should calculate its size based on the size of its items.
 158    Infer,
 159    /// The list should not calculate a fixed size.
 160    #[default]
 161    Auto,
 162}
 163
 164/// The measuring behavior to apply during layout.
 165#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
 166pub enum ListMeasuringBehavior {
 167    /// Measure all items in the list.
 168    /// Note: This can be expensive for the first frame in a large list.
 169    Measure(bool),
 170    /// Only measure visible items
 171    #[default]
 172    Visible,
 173}
 174
 175impl ListMeasuringBehavior {
 176    fn reset(&mut self) {
 177        match self {
 178            ListMeasuringBehavior::Measure(has_measured) => *has_measured = false,
 179            ListMeasuringBehavior::Visible => {}
 180        }
 181    }
 182}
 183
 184/// The horizontal sizing behavior to apply during layout.
 185#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
 186pub enum ListHorizontalSizingBehavior {
 187    /// List items' width can never exceed the width of the list.
 188    #[default]
 189    FitList,
 190    /// List items' width may go over the width of the list, if any item is wider.
 191    Unconstrained,
 192}
 193
 194struct LayoutItemsResponse {
 195    max_item_width: Pixels,
 196    scroll_top: ListOffset,
 197    item_layouts: VecDeque<ItemLayout>,
 198}
 199
 200struct ItemLayout {
 201    index: usize,
 202    element: AnyElement,
 203    size: Size<Pixels>,
 204}
 205
 206/// Frame state used by the [List] element after layout.
 207pub struct ListPrepaintState {
 208    hitbox: Hitbox,
 209    layout: LayoutItemsResponse,
 210}
 211
 212#[derive(Clone)]
 213enum ListItem {
 214    Unmeasured {
 215        size_hint: Option<Size<Pixels>>,
 216        focus_handle: Option<FocusHandle>,
 217    },
 218    Measured {
 219        size: Size<Pixels>,
 220        focus_handle: Option<FocusHandle>,
 221    },
 222}
 223
 224impl ListItem {
 225    fn size(&self) -> Option<Size<Pixels>> {
 226        if let ListItem::Measured { size, .. } = self {
 227            Some(*size)
 228        } else {
 229            None
 230        }
 231    }
 232
 233    fn size_hint(&self) -> Option<Size<Pixels>> {
 234        match self {
 235            ListItem::Measured { size, .. } => Some(*size),
 236            ListItem::Unmeasured { size_hint, .. } => *size_hint,
 237        }
 238    }
 239
 240    fn focus_handle(&self) -> Option<FocusHandle> {
 241        match self {
 242            ListItem::Unmeasured { focus_handle, .. } | ListItem::Measured { focus_handle, .. } => {
 243                focus_handle.clone()
 244            }
 245        }
 246    }
 247
 248    fn contains_focused(&self, window: &Window, cx: &App) -> bool {
 249        match self {
 250            ListItem::Unmeasured { focus_handle, .. } | ListItem::Measured { focus_handle, .. } => {
 251                focus_handle
 252                    .as_ref()
 253                    .is_some_and(|handle| handle.contains_focused(window, cx))
 254            }
 255        }
 256    }
 257}
 258
 259#[derive(Clone, Debug, Default, PartialEq)]
 260struct ListItemSummary {
 261    count: usize,
 262    rendered_count: usize,
 263    unrendered_count: usize,
 264    height: Pixels,
 265    has_focus_handles: bool,
 266}
 267
 268#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
 269struct Count(usize);
 270
 271#[derive(Clone, Debug, Default)]
 272struct Height(Pixels);
 273
 274impl ListState {
 275    /// Construct a new list state, for storage on a view.
 276    ///
 277    /// The overdraw parameter controls how much extra space is rendered
 278    /// above and below the visible area. Elements within this area will
 279    /// be measured even though they are not visible. This can help ensure
 280    /// that the list doesn't flicker or pop in when scrolling.
 281    pub fn new(item_count: usize, alignment: ListAlignment, overdraw: Pixels) -> Self {
 282        let this = Self(Rc::new(RefCell::new(StateInner {
 283            last_layout_bounds: None,
 284            last_padding: None,
 285            items: SumTree::default(),
 286            logical_scroll_top: None,
 287            alignment,
 288            overdraw,
 289            scroll_handler: None,
 290            reset: false,
 291            scrollbar_drag_start_height: None,
 292            measuring_behavior: ListMeasuringBehavior::default(),
 293            pending_scroll: None,
 294            follow_state: FollowState::default(),
 295        })));
 296        this.splice(0..0, item_count);
 297        this
 298    }
 299
 300    /// Set the list to measure all items in the list in the first layout phase.
 301    ///
 302    /// This is useful for ensuring that the scrollbar size is correct instead of based on only rendered elements.
 303    pub fn measure_all(self) -> Self {
 304        self.0.borrow_mut().measuring_behavior = ListMeasuringBehavior::Measure(false);
 305        self
 306    }
 307
 308    /// Reset this instantiation of the list state.
 309    ///
 310    /// Note that this will cause scroll events to be dropped until the next paint.
 311    pub fn reset(&self, element_count: usize) {
 312        let old_count = {
 313            let state = &mut *self.0.borrow_mut();
 314            state.reset = true;
 315            state.measuring_behavior.reset();
 316            state.logical_scroll_top = None;
 317            state.scrollbar_drag_start_height = None;
 318            state.items.summary().count
 319        };
 320
 321        self.splice(0..old_count, element_count);
 322    }
 323
 324    /// Remeasure all items while preserving proportional scroll position.
 325    ///
 326    /// Use this when item heights may have changed (e.g., font size changes)
 327    /// but the number and identity of items remains the same.
 328    pub fn remeasure(&self) {
 329        let count = self.item_count();
 330        self.remeasure_items(0..count);
 331    }
 332
 333    /// Mark items in `range` as needing remeasurement while preserving
 334    /// the current scroll position. Unlike [`Self::splice`], this does
 335    /// not change the number of items or blow away `logical_scroll_top`.
 336    ///
 337    /// Use this when an item's content has changed and its rendered
 338    /// height may be different (e.g., streaming text, tool results
 339    /// loading), but the item itself still exists at the same index.
 340    pub fn remeasure_items(&self, range: Range<usize>) {
 341        let state = &mut *self.0.borrow_mut();
 342
 343        // If the scroll-top item falls within the remeasured range,
 344        // store a fractional offset so the layout can restore the
 345        // proportional scroll position after the item is re-rendered
 346        // at its new height.
 347        if let Some(scroll_top) = state.logical_scroll_top {
 348            if range.contains(&scroll_top.item_ix) {
 349                let mut cursor = state.items.cursor::<Count>(());
 350                cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
 351
 352                if let Some(item) = cursor.item() {
 353                    if let Some(size) = item.size() {
 354                        let fraction = if size.height.0 > 0.0 {
 355                            (scroll_top.offset_in_item.0 / size.height.0).clamp(0.0, 1.0)
 356                        } else {
 357                            0.0
 358                        };
 359
 360                        state.pending_scroll = Some(PendingScrollFraction {
 361                            item_ix: scroll_top.item_ix,
 362                            fraction,
 363                        });
 364                    }
 365                }
 366            }
 367        }
 368
 369        // Rebuild the tree, replacing items in the range with
 370        // Unmeasured copies that keep their focus handles.
 371        let new_items = {
 372            let mut cursor = state.items.cursor::<Count>(());
 373            let mut new_items = cursor.slice(&Count(range.start), Bias::Right);
 374            let invalidated = cursor.slice(&Count(range.end), Bias::Right);
 375            new_items.extend(
 376                invalidated.iter().map(|item| ListItem::Unmeasured {
 377                    size_hint: item.size_hint(),
 378                    focus_handle: item.focus_handle(),
 379                }),
 380                (),
 381            );
 382            new_items.append(cursor.suffix(), ());
 383            new_items
 384        };
 385        state.items = new_items;
 386        state.measuring_behavior.reset();
 387    }
 388
 389    /// The number of items in this list.
 390    pub fn item_count(&self) -> usize {
 391        self.0.borrow().items.summary().count
 392    }
 393
 394    /// Inform the list state that the items in `old_range` have been replaced
 395    /// by `count` new items that must be recalculated.
 396    pub fn splice(&self, old_range: Range<usize>, count: usize) {
 397        self.splice_focusable(old_range, (0..count).map(|_| None))
 398    }
 399
 400    /// Register with the list state that the items in `old_range` have been replaced
 401    /// by new items. As opposed to [`Self::splice`], this method allows an iterator of optional focus handles
 402    /// to be supplied to properly integrate with items in the list that can be focused. If a focused item
 403    /// is scrolled out of view, the list will continue to render it to allow keyboard interaction.
 404    pub fn splice_focusable(
 405        &self,
 406        old_range: Range<usize>,
 407        focus_handles: impl IntoIterator<Item = Option<FocusHandle>>,
 408    ) {
 409        let state = &mut *self.0.borrow_mut();
 410
 411        let mut old_items = state.items.cursor::<Count>(());
 412        let mut new_items = old_items.slice(&Count(old_range.start), Bias::Right);
 413        old_items.seek_forward(&Count(old_range.end), Bias::Right);
 414
 415        let mut spliced_count = 0;
 416        new_items.extend(
 417            focus_handles.into_iter().map(|focus_handle| {
 418                spliced_count += 1;
 419                ListItem::Unmeasured {
 420                    size_hint: None,
 421                    focus_handle,
 422                }
 423            }),
 424            (),
 425        );
 426        new_items.append(old_items.suffix(), ());
 427        drop(old_items);
 428        state.items = new_items;
 429
 430        if let Some(ListOffset {
 431            item_ix,
 432            offset_in_item,
 433        }) = state.logical_scroll_top.as_mut()
 434        {
 435            if old_range.contains(item_ix) {
 436                *item_ix = old_range.start;
 437                *offset_in_item = px(0.);
 438            } else if old_range.end <= *item_ix {
 439                *item_ix = *item_ix - (old_range.end - old_range.start) + spliced_count;
 440            }
 441        }
 442    }
 443
 444    /// Set a handler that will be called when the list is scrolled.
 445    pub fn set_scroll_handler(
 446        &self,
 447        handler: impl FnMut(&ListScrollEvent, &mut Window, &mut App) + 'static,
 448    ) {
 449        self.0.borrow_mut().scroll_handler = Some(Box::new(handler))
 450    }
 451
 452    /// Get the current scroll offset, in terms of the list's items.
 453    pub fn logical_scroll_top(&self) -> ListOffset {
 454        self.0.borrow().logical_scroll_top()
 455    }
 456
 457    /// Scroll the list by the given offset
 458    pub fn scroll_by(&self, distance: Pixels) {
 459        if distance == px(0.) {
 460            return;
 461        }
 462
 463        let current_offset = self.logical_scroll_top();
 464        let state = &mut *self.0.borrow_mut();
 465        let mut cursor = state.items.cursor::<ListItemSummary>(());
 466        cursor.seek(&Count(current_offset.item_ix), Bias::Right);
 467
 468        let start_pixel_offset = cursor.start().height + current_offset.offset_in_item;
 469        let new_pixel_offset = (start_pixel_offset + distance).max(px(0.));
 470        if new_pixel_offset > start_pixel_offset {
 471            cursor.seek_forward(&Height(new_pixel_offset), Bias::Right);
 472        } else {
 473            cursor.seek(&Height(new_pixel_offset), Bias::Right);
 474        }
 475
 476        state.logical_scroll_top = Some(ListOffset {
 477            item_ix: cursor.start().count,
 478            offset_in_item: new_pixel_offset - cursor.start().height,
 479        });
 480    }
 481
 482    /// Scroll the list to the very end (past the last item).
 483    ///
 484    /// Unlike [`scroll_to_reveal_item`], this uses the total item count as the
 485    /// anchor, so the list's layout pass will walk backwards from the end and
 486    /// always show the bottom of the last item β€” even when that item is still
 487    /// growing (e.g. during streaming).
 488    pub fn scroll_to_end(&self) {
 489        let state = &mut *self.0.borrow_mut();
 490        let item_count = state.items.summary().count;
 491        state.logical_scroll_top = Some(ListOffset {
 492            item_ix: item_count,
 493            offset_in_item: px(0.),
 494        });
 495    }
 496
 497    /// Set the follow mode for the list. In `Tail` mode, the list
 498    /// will auto-scroll to the end and re-engage after the user
 499    /// scrolls back to the bottom. In `Normal` mode, no automatic
 500    /// following occurs.
 501    pub fn set_follow_mode(&self, mode: FollowMode) {
 502        let state = &mut *self.0.borrow_mut();
 503
 504        match mode {
 505            FollowMode::Normal => {
 506                state.follow_state = FollowState::Normal;
 507            }
 508            FollowMode::Tail => {
 509                state.follow_state = FollowState::Tail { is_following: true };
 510                if matches!(mode, FollowMode::Tail) {
 511                    let item_count = state.items.summary().count;
 512                    state.logical_scroll_top = Some(ListOffset {
 513                        item_ix: item_count,
 514                        offset_in_item: px(0.),
 515                    });
 516                }
 517            }
 518        }
 519    }
 520
 521    /// Returns whether the list is currently actively following the
 522    /// tail (snapping to the end on each layout).
 523    pub fn is_following_tail(&self) -> bool {
 524        matches!(
 525            self.0.borrow().follow_state,
 526            FollowState::Tail { is_following: true }
 527        )
 528    }
 529
 530    /// Scroll the list to the given offset
 531    pub fn scroll_to(&self, mut scroll_top: ListOffset) {
 532        let state = &mut *self.0.borrow_mut();
 533        let item_count = state.items.summary().count;
 534        if scroll_top.item_ix >= item_count {
 535            scroll_top.item_ix = item_count;
 536            scroll_top.offset_in_item = px(0.);
 537        }
 538
 539        state.logical_scroll_top = Some(scroll_top);
 540    }
 541
 542    /// Scroll the list to the given item, such that the item is fully visible.
 543    pub fn scroll_to_reveal_item(&self, ix: usize) {
 544        let state = &mut *self.0.borrow_mut();
 545
 546        let mut scroll_top = state.logical_scroll_top();
 547        let height = state
 548            .last_layout_bounds
 549            .map_or(px(0.), |bounds| bounds.size.height);
 550        let padding = state.last_padding.unwrap_or_default();
 551
 552        if ix <= scroll_top.item_ix {
 553            scroll_top.item_ix = ix;
 554            scroll_top.offset_in_item = px(0.);
 555        } else {
 556            let mut cursor = state.items.cursor::<ListItemSummary>(());
 557            cursor.seek(&Count(ix + 1), Bias::Right);
 558            let bottom = cursor.start().height + padding.top;
 559            let goal_top = px(0.).max(bottom - height + padding.bottom);
 560
 561            cursor.seek(&Height(goal_top), Bias::Left);
 562            let start_ix = cursor.start().count;
 563            let start_item_top = cursor.start().height;
 564
 565            if start_ix >= scroll_top.item_ix {
 566                scroll_top.item_ix = start_ix;
 567                scroll_top.offset_in_item = goal_top - start_item_top;
 568            }
 569        }
 570
 571        state.logical_scroll_top = Some(scroll_top);
 572    }
 573
 574    /// Get the bounds for the given item in window coordinates, if it's
 575    /// been rendered.
 576    pub fn bounds_for_item(&self, ix: usize) -> Option<Bounds<Pixels>> {
 577        let state = &*self.0.borrow();
 578
 579        let bounds = state.last_layout_bounds.unwrap_or_default();
 580        let scroll_top = state.logical_scroll_top();
 581        if ix < scroll_top.item_ix {
 582            return None;
 583        }
 584
 585        let mut cursor = state.items.cursor::<Dimensions<Count, Height>>(());
 586        cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
 587
 588        let scroll_top = cursor.start().1.0 + scroll_top.offset_in_item;
 589
 590        cursor.seek_forward(&Count(ix), Bias::Right);
 591        if let Some(&ListItem::Measured { size, .. }) = cursor.item() {
 592            let &Dimensions(Count(count), Height(top), _) = cursor.start();
 593            if count == ix {
 594                let top = bounds.top() + top - scroll_top;
 595                return Some(Bounds::from_corners(
 596                    point(bounds.left(), top),
 597                    point(bounds.right(), top + size.height),
 598                ));
 599            }
 600        }
 601        None
 602    }
 603
 604    /// Call this method when the user starts dragging the scrollbar.
 605    ///
 606    /// This will prevent the height reported to the scrollbar from changing during the drag
 607    /// as items in the overdraw get measured, and help offset scroll position changes accordingly.
 608    pub fn scrollbar_drag_started(&self) {
 609        let mut state = self.0.borrow_mut();
 610        state.scrollbar_drag_start_height = Some(state.items.summary().height);
 611    }
 612
 613    /// Called when the user stops dragging the scrollbar.
 614    ///
 615    /// See `scrollbar_drag_started`.
 616    pub fn scrollbar_drag_ended(&self) {
 617        self.0.borrow_mut().scrollbar_drag_start_height.take();
 618    }
 619
 620    /// Set the offset from the scrollbar
 621    pub fn set_offset_from_scrollbar(&self, point: Point<Pixels>) {
 622        self.0.borrow_mut().set_offset_from_scrollbar(point);
 623    }
 624
 625    /// Returns the maximum scroll offset according to the items we have measured.
 626    /// This value remains constant while dragging to prevent the scrollbar from moving away unexpectedly.
 627    pub fn max_offset_for_scrollbar(&self) -> Point<Pixels> {
 628        let state = self.0.borrow();
 629        point(Pixels::ZERO, state.max_scroll_offset())
 630    }
 631
 632    /// Returns the current scroll offset adjusted for the scrollbar
 633    pub fn scroll_px_offset_for_scrollbar(&self) -> Point<Pixels> {
 634        let state = &self.0.borrow();
 635
 636        if state.logical_scroll_top.is_none() && state.alignment == ListAlignment::Bottom {
 637            return Point::new(px(0.), -state.max_scroll_offset());
 638        }
 639
 640        let logical_scroll_top = state.logical_scroll_top();
 641
 642        let mut cursor = state.items.cursor::<ListItemSummary>(());
 643        let summary: ListItemSummary =
 644            cursor.summary(&Count(logical_scroll_top.item_ix), Bias::Right);
 645        let content_height = state.items.summary().height;
 646        let drag_offset =
 647            // if dragging the scrollbar, we want to offset the point if the height changed
 648            content_height - state.scrollbar_drag_start_height.unwrap_or(content_height);
 649        let offset = summary.height + logical_scroll_top.offset_in_item - drag_offset;
 650
 651        Point::new(px(0.), -offset)
 652    }
 653
 654    /// Return the bounds of the viewport in pixels.
 655    pub fn viewport_bounds(&self) -> Bounds<Pixels> {
 656        self.0.borrow().last_layout_bounds.unwrap_or_default()
 657    }
 658}
 659
 660impl StateInner {
 661    fn max_scroll_offset(&self) -> Pixels {
 662        let bounds = self.last_layout_bounds.unwrap_or_default();
 663        let height = self
 664            .scrollbar_drag_start_height
 665            .unwrap_or_else(|| self.items.summary().height);
 666        (height - bounds.size.height).max(px(0.))
 667    }
 668
 669    fn visible_range(
 670        items: &SumTree<ListItem>,
 671        height: Pixels,
 672        scroll_top: &ListOffset,
 673    ) -> Range<usize> {
 674        let mut cursor = items.cursor::<ListItemSummary>(());
 675        cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
 676        let start_y = cursor.start().height + scroll_top.offset_in_item;
 677        cursor.seek_forward(&Height(start_y + height), Bias::Left);
 678        scroll_top.item_ix..cursor.start().count + 1
 679    }
 680
 681    fn scroll(
 682        &mut self,
 683        scroll_top: &ListOffset,
 684        height: Pixels,
 685        delta: Point<Pixels>,
 686        current_view: EntityId,
 687        window: &mut Window,
 688        cx: &mut App,
 689    ) {
 690        // Drop scroll events after a reset, since we can't calculate
 691        // the new logical scroll top without the item heights
 692        if self.reset {
 693            return;
 694        }
 695
 696        let padding = self.last_padding.unwrap_or_default();
 697        let scroll_max =
 698            (self.items.summary().height + padding.top + padding.bottom - height).max(px(0.));
 699        let new_scroll_top = (self.scroll_top(scroll_top) - delta.y)
 700            .max(px(0.))
 701            .min(scroll_max);
 702
 703        if self.alignment == ListAlignment::Bottom && new_scroll_top == scroll_max {
 704            self.logical_scroll_top = None;
 705        } else {
 706            let (start, ..) =
 707                self.items
 708                    .find::<ListItemSummary, _>((), &Height(new_scroll_top), Bias::Right);
 709            let item_ix = start.count;
 710            let offset_in_item = new_scroll_top - start.height;
 711            self.logical_scroll_top = Some(ListOffset {
 712                item_ix,
 713                offset_in_item,
 714            });
 715        }
 716
 717        if let FollowState::Tail { is_following } = &mut self.follow_state {
 718            if delta.y > px(0.) {
 719                *is_following = false;
 720            }
 721        }
 722
 723        if let Some(handler) = self.scroll_handler.as_mut() {
 724            let visible_range = Self::visible_range(&self.items, height, scroll_top);
 725            handler(
 726                &ListScrollEvent {
 727                    visible_range,
 728                    count: self.items.summary().count,
 729                    is_scrolled: self.logical_scroll_top.is_some(),
 730                    is_following_tail: matches!(
 731                        self.follow_state,
 732                        FollowState::Tail { is_following: true }
 733                    ),
 734                },
 735                window,
 736                cx,
 737            );
 738        }
 739
 740        cx.notify(current_view);
 741    }
 742
 743    fn logical_scroll_top(&self) -> ListOffset {
 744        self.logical_scroll_top
 745            .unwrap_or_else(|| match self.alignment {
 746                ListAlignment::Top => ListOffset {
 747                    item_ix: 0,
 748                    offset_in_item: px(0.),
 749                },
 750                ListAlignment::Bottom => ListOffset {
 751                    item_ix: self.items.summary().count,
 752                    offset_in_item: px(0.),
 753                },
 754            })
 755    }
 756
 757    fn scroll_top(&self, logical_scroll_top: &ListOffset) -> Pixels {
 758        let (start, ..) = self.items.find::<ListItemSummary, _>(
 759            (),
 760            &Count(logical_scroll_top.item_ix),
 761            Bias::Right,
 762        );
 763        start.height + logical_scroll_top.offset_in_item
 764    }
 765
 766    fn layout_all_items(
 767        &mut self,
 768        available_width: Pixels,
 769        render_item: &mut RenderItemFn,
 770        window: &mut Window,
 771        cx: &mut App,
 772    ) {
 773        match &mut self.measuring_behavior {
 774            ListMeasuringBehavior::Visible => {
 775                return;
 776            }
 777            ListMeasuringBehavior::Measure(has_measured) => {
 778                if *has_measured {
 779                    return;
 780                }
 781                *has_measured = true;
 782            }
 783        }
 784
 785        let mut cursor = self.items.cursor::<Count>(());
 786        let available_item_space = size(
 787            AvailableSpace::Definite(available_width),
 788            AvailableSpace::MinContent,
 789        );
 790
 791        let mut measured_items = Vec::default();
 792
 793        for (ix, item) in cursor.enumerate() {
 794            let size = item.size().unwrap_or_else(|| {
 795                let mut element = render_item(ix, window, cx);
 796                element.layout_as_root(available_item_space, window, cx)
 797            });
 798
 799            measured_items.push(ListItem::Measured {
 800                size,
 801                focus_handle: item.focus_handle(),
 802            });
 803        }
 804
 805        self.items = SumTree::from_iter(measured_items, ());
 806    }
 807
 808    fn layout_items(
 809        &mut self,
 810        available_width: Option<Pixels>,
 811        available_height: Pixels,
 812        padding: &Edges<Pixels>,
 813        render_item: &mut RenderItemFn,
 814        window: &mut Window,
 815        cx: &mut App,
 816    ) -> LayoutItemsResponse {
 817        let old_items = self.items.clone();
 818        let mut measured_items = VecDeque::new();
 819        let mut item_layouts = VecDeque::new();
 820        let mut rendered_height = padding.top;
 821        let mut max_item_width = px(0.);
 822        let mut scroll_top = self.logical_scroll_top();
 823
 824        if self.follow_state.is_following() {
 825            scroll_top = ListOffset {
 826                item_ix: self.items.summary().count,
 827                offset_in_item: px(0.),
 828            };
 829            self.logical_scroll_top = Some(scroll_top);
 830        }
 831
 832        let mut rendered_focused_item = false;
 833
 834        let available_item_space = size(
 835            available_width.map_or(AvailableSpace::MinContent, |width| {
 836                AvailableSpace::Definite(width)
 837            }),
 838            AvailableSpace::MinContent,
 839        );
 840
 841        let mut cursor = old_items.cursor::<Count>(());
 842
 843        // Render items after the scroll top, including those in the trailing overdraw
 844        cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
 845        for (ix, item) in cursor.by_ref().enumerate() {
 846            let visible_height = rendered_height - scroll_top.offset_in_item;
 847            if visible_height >= available_height + self.overdraw {
 848                break;
 849            }
 850
 851            // Use the previously cached height and focus handle if available
 852            let mut size = item.size();
 853
 854            // If we're within the visible area or the height wasn't cached, render and measure the item's element
 855            if visible_height < available_height || size.is_none() {
 856                let item_index = scroll_top.item_ix + ix;
 857                let mut element = render_item(item_index, window, cx);
 858                let element_size = element.layout_as_root(available_item_space, window, cx);
 859                size = Some(element_size);
 860
 861                // If there's a pending scroll adjustment for the scroll-top
 862                // item, apply it, ensuring proportional scroll position is
 863                // maintained after re-measuring.
 864                if ix == 0 {
 865                    if let Some(pending_scroll) = self.pending_scroll.take() {
 866                        if pending_scroll.item_ix == scroll_top.item_ix {
 867                            scroll_top.offset_in_item =
 868                                Pixels(pending_scroll.fraction * element_size.height.0);
 869                            self.logical_scroll_top = Some(scroll_top);
 870                        }
 871                    }
 872                }
 873
 874                if visible_height < available_height {
 875                    item_layouts.push_back(ItemLayout {
 876                        index: item_index,
 877                        element,
 878                        size: element_size,
 879                    });
 880                    if item.contains_focused(window, cx) {
 881                        rendered_focused_item = true;
 882                    }
 883                }
 884            }
 885
 886            let size = size.unwrap();
 887            rendered_height += size.height;
 888            max_item_width = max_item_width.max(size.width);
 889            measured_items.push_back(ListItem::Measured {
 890                size,
 891                focus_handle: item.focus_handle(),
 892            });
 893        }
 894        rendered_height += padding.bottom;
 895
 896        // Prepare to start walking upward from the item at the scroll top.
 897        cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
 898
 899        // If the rendered items do not fill the visible region, then adjust
 900        // the scroll top upward.
 901        if rendered_height - scroll_top.offset_in_item < available_height {
 902            while rendered_height < available_height {
 903                cursor.prev();
 904                if let Some(item) = cursor.item() {
 905                    let item_index = cursor.start().0;
 906                    let mut element = render_item(item_index, window, cx);
 907                    let element_size = element.layout_as_root(available_item_space, window, cx);
 908                    let focus_handle = item.focus_handle();
 909                    rendered_height += element_size.height;
 910                    measured_items.push_front(ListItem::Measured {
 911                        size: element_size,
 912                        focus_handle,
 913                    });
 914                    item_layouts.push_front(ItemLayout {
 915                        index: item_index,
 916                        element,
 917                        size: element_size,
 918                    });
 919                    if item.contains_focused(window, cx) {
 920                        rendered_focused_item = true;
 921                    }
 922                } else {
 923                    break;
 924                }
 925            }
 926
 927            scroll_top = ListOffset {
 928                item_ix: cursor.start().0,
 929                offset_in_item: rendered_height - available_height,
 930            };
 931
 932            match self.alignment {
 933                ListAlignment::Top => {
 934                    scroll_top.offset_in_item = scroll_top.offset_in_item.max(px(0.));
 935                    self.logical_scroll_top = Some(scroll_top);
 936                }
 937                ListAlignment::Bottom => {
 938                    scroll_top = ListOffset {
 939                        item_ix: cursor.start().0,
 940                        offset_in_item: rendered_height - available_height,
 941                    };
 942                    self.logical_scroll_top = None;
 943                }
 944            };
 945        }
 946
 947        // Measure items in the leading overdraw
 948        let mut leading_overdraw = scroll_top.offset_in_item;
 949        while leading_overdraw < self.overdraw {
 950            cursor.prev();
 951            if let Some(item) = cursor.item() {
 952                let size = if let ListItem::Measured { size, .. } = item {
 953                    *size
 954                } else {
 955                    let mut element = render_item(cursor.start().0, window, cx);
 956                    element.layout_as_root(available_item_space, window, cx)
 957                };
 958
 959                leading_overdraw += size.height;
 960                measured_items.push_front(ListItem::Measured {
 961                    size,
 962                    focus_handle: item.focus_handle(),
 963                });
 964            } else {
 965                break;
 966            }
 967        }
 968
 969        let measured_range = cursor.start().0..(cursor.start().0 + measured_items.len());
 970        let mut cursor = old_items.cursor::<Count>(());
 971        let mut new_items = cursor.slice(&Count(measured_range.start), Bias::Right);
 972        new_items.extend(measured_items, ());
 973        cursor.seek(&Count(measured_range.end), Bias::Right);
 974        new_items.append(cursor.suffix(), ());
 975        self.items = new_items;
 976
 977        // If follow_tail mode is on but the user scrolled away
 978        // (is_following is false), check whether the current scroll
 979        // position has returned to the bottom.
 980        if self.follow_state.has_stopped_following() {
 981            let padding = self.last_padding.unwrap_or_default();
 982            let total_height = self.items.summary().height + padding.top + padding.bottom;
 983            let scroll_offset = self.scroll_top(&scroll_top);
 984            if scroll_offset + available_height >= total_height - px(1.0) {
 985                self.follow_state.start_following();
 986            }
 987        }
 988
 989        // If none of the visible items are focused, check if an off-screen item is focused
 990        // and include it to be rendered after the visible items so keyboard interaction continues
 991        // to work for it.
 992        if !rendered_focused_item {
 993            let mut cursor = self
 994                .items
 995                .filter::<_, Count>((), |summary| summary.has_focus_handles);
 996            cursor.next();
 997            while let Some(item) = cursor.item() {
 998                if item.contains_focused(window, cx) {
 999                    let item_index = cursor.start().0;
1000                    let mut element = render_item(cursor.start().0, window, cx);
1001                    let size = element.layout_as_root(available_item_space, window, cx);
1002                    item_layouts.push_back(ItemLayout {
1003                        index: item_index,
1004                        element,
1005                        size,
1006                    });
1007                    break;
1008                }
1009                cursor.next();
1010            }
1011        }
1012
1013        LayoutItemsResponse {
1014            max_item_width,
1015            scroll_top,
1016            item_layouts,
1017        }
1018    }
1019
1020    fn prepaint_items(
1021        &mut self,
1022        bounds: Bounds<Pixels>,
1023        padding: Edges<Pixels>,
1024        autoscroll: bool,
1025        render_item: &mut RenderItemFn,
1026        window: &mut Window,
1027        cx: &mut App,
1028    ) -> Result<LayoutItemsResponse, ListOffset> {
1029        window.transact(|window| {
1030            match self.measuring_behavior {
1031                ListMeasuringBehavior::Measure(has_measured) if !has_measured => {
1032                    self.layout_all_items(bounds.size.width, render_item, window, cx);
1033                }
1034                _ => {}
1035            }
1036
1037            let mut layout_response = self.layout_items(
1038                Some(bounds.size.width),
1039                bounds.size.height,
1040                &padding,
1041                render_item,
1042                window,
1043                cx,
1044            );
1045
1046            // Avoid honoring autoscroll requests from elements other than our children.
1047            window.take_autoscroll();
1048
1049            // Only paint the visible items, if there is actually any space for them (taking padding into account)
1050            if bounds.size.height > padding.top + padding.bottom {
1051                let mut item_origin = bounds.origin + Point::new(px(0.), padding.top);
1052                item_origin.y -= layout_response.scroll_top.offset_in_item;
1053                for item in &mut layout_response.item_layouts {
1054                    window.with_content_mask(Some(ContentMask { bounds }), |window| {
1055                        item.element.prepaint_at(item_origin, window, cx);
1056                    });
1057
1058                    if let Some(autoscroll_bounds) = window.take_autoscroll()
1059                        && autoscroll
1060                    {
1061                        if autoscroll_bounds.top() < bounds.top() {
1062                            return Err(ListOffset {
1063                                item_ix: item.index,
1064                                offset_in_item: autoscroll_bounds.top() - item_origin.y,
1065                            });
1066                        } else if autoscroll_bounds.bottom() > bounds.bottom() {
1067                            let mut cursor = self.items.cursor::<Count>(());
1068                            cursor.seek(&Count(item.index), Bias::Right);
1069                            let mut height = bounds.size.height - padding.top - padding.bottom;
1070
1071                            // Account for the height of the element down until the autoscroll bottom.
1072                            height -= autoscroll_bounds.bottom() - item_origin.y;
1073
1074                            // Keep decreasing the scroll top until we fill all the available space.
1075                            while height > Pixels::ZERO {
1076                                cursor.prev();
1077                                let Some(item) = cursor.item() else { break };
1078
1079                                let size = item.size().unwrap_or_else(|| {
1080                                    let mut item = render_item(cursor.start().0, window, cx);
1081                                    let item_available_size =
1082                                        size(bounds.size.width.into(), AvailableSpace::MinContent);
1083                                    item.layout_as_root(item_available_size, window, cx)
1084                                });
1085                                height -= size.height;
1086                            }
1087
1088                            return Err(ListOffset {
1089                                item_ix: cursor.start().0,
1090                                offset_in_item: if height < Pixels::ZERO {
1091                                    -height
1092                                } else {
1093                                    Pixels::ZERO
1094                                },
1095                            });
1096                        }
1097                    }
1098
1099                    item_origin.y += item.size.height;
1100                }
1101            } else {
1102                layout_response.item_layouts.clear();
1103            }
1104
1105            Ok(layout_response)
1106        })
1107    }
1108
1109    // Scrollbar support
1110
1111    fn set_offset_from_scrollbar(&mut self, point: Point<Pixels>) {
1112        let Some(bounds) = self.last_layout_bounds else {
1113            return;
1114        };
1115        let height = bounds.size.height;
1116
1117        let padding = self.last_padding.unwrap_or_default();
1118        let content_height = self.items.summary().height;
1119        let scroll_max = (content_height + padding.top + padding.bottom - height).max(px(0.));
1120        let drag_offset =
1121            // if dragging the scrollbar, we want to offset the point if the height changed
1122            content_height - self.scrollbar_drag_start_height.unwrap_or(content_height);
1123        let new_scroll_top = (point.y - drag_offset).abs().max(px(0.)).min(scroll_max);
1124
1125        self.follow_state = FollowState::Normal;
1126
1127        if self.alignment == ListAlignment::Bottom && new_scroll_top == scroll_max {
1128            self.logical_scroll_top = None;
1129        } else {
1130            let (start, _, _) =
1131                self.items
1132                    .find::<ListItemSummary, _>((), &Height(new_scroll_top), Bias::Right);
1133
1134            let item_ix = start.count;
1135            let offset_in_item = new_scroll_top - start.height;
1136            self.logical_scroll_top = Some(ListOffset {
1137                item_ix,
1138                offset_in_item,
1139            });
1140        }
1141    }
1142}
1143
1144impl std::fmt::Debug for ListItem {
1145    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
1146        match self {
1147            Self::Unmeasured { .. } => write!(f, "Unrendered"),
1148            Self::Measured { size, .. } => f.debug_struct("Rendered").field("size", size).finish(),
1149        }
1150    }
1151}
1152
1153/// An offset into the list's items, in terms of the item index and the number
1154/// of pixels off the top left of the item.
1155#[derive(Debug, Clone, Copy, Default)]
1156pub struct ListOffset {
1157    /// The index of an item in the list
1158    pub item_ix: usize,
1159    /// The number of pixels to offset from the item index.
1160    pub offset_in_item: Pixels,
1161}
1162
1163impl Element for List {
1164    type RequestLayoutState = ();
1165    type PrepaintState = ListPrepaintState;
1166
1167    fn id(&self) -> Option<crate::ElementId> {
1168        None
1169    }
1170
1171    fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
1172        None
1173    }
1174
1175    fn request_layout(
1176        &mut self,
1177        _id: Option<&GlobalElementId>,
1178        _inspector_id: Option<&InspectorElementId>,
1179        window: &mut Window,
1180        cx: &mut App,
1181    ) -> (crate::LayoutId, Self::RequestLayoutState) {
1182        let layout_id = match self.sizing_behavior {
1183            ListSizingBehavior::Infer => {
1184                let mut style = Style::default();
1185                style.overflow.y = Overflow::Scroll;
1186                style.refine(&self.style);
1187                window.with_text_style(style.text_style().cloned(), |window| {
1188                    let state = &mut *self.state.0.borrow_mut();
1189
1190                    let available_height = if let Some(last_bounds) = state.last_layout_bounds {
1191                        last_bounds.size.height
1192                    } else {
1193                        // If we don't have the last layout bounds (first render),
1194                        // we might just use the overdraw value as the available height to layout enough items.
1195                        state.overdraw
1196                    };
1197                    let padding = style.padding.to_pixels(
1198                        state.last_layout_bounds.unwrap_or_default().size.into(),
1199                        window.rem_size(),
1200                    );
1201
1202                    let layout_response = state.layout_items(
1203                        None,
1204                        available_height,
1205                        &padding,
1206                        &mut self.render_item,
1207                        window,
1208                        cx,
1209                    );
1210                    let max_element_width = layout_response.max_item_width;
1211
1212                    let summary = state.items.summary();
1213                    let total_height = summary.height;
1214
1215                    window.request_measured_layout(
1216                        style,
1217                        move |known_dimensions, available_space, _window, _cx| {
1218                            let width =
1219                                known_dimensions
1220                                    .width
1221                                    .unwrap_or(match available_space.width {
1222                                        AvailableSpace::Definite(x) => x,
1223                                        AvailableSpace::MinContent | AvailableSpace::MaxContent => {
1224                                            max_element_width
1225                                        }
1226                                    });
1227                            let height = match available_space.height {
1228                                AvailableSpace::Definite(height) => total_height.min(height),
1229                                AvailableSpace::MinContent | AvailableSpace::MaxContent => {
1230                                    total_height
1231                                }
1232                            };
1233                            size(width, height)
1234                        },
1235                    )
1236                })
1237            }
1238            ListSizingBehavior::Auto => {
1239                let mut style = Style::default();
1240                style.refine(&self.style);
1241                window.with_text_style(style.text_style().cloned(), |window| {
1242                    window.request_layout(style, None, cx)
1243                })
1244            }
1245        };
1246        (layout_id, ())
1247    }
1248
1249    fn prepaint(
1250        &mut self,
1251        _id: Option<&GlobalElementId>,
1252        _inspector_id: Option<&InspectorElementId>,
1253        bounds: Bounds<Pixels>,
1254        _: &mut Self::RequestLayoutState,
1255        window: &mut Window,
1256        cx: &mut App,
1257    ) -> ListPrepaintState {
1258        let state = &mut *self.state.0.borrow_mut();
1259        state.reset = false;
1260
1261        let mut style = Style::default();
1262        style.refine(&self.style);
1263
1264        let hitbox = window.insert_hitbox(bounds, HitboxBehavior::Normal);
1265
1266        // If the width of the list has changed, invalidate all cached item heights
1267        if state
1268            .last_layout_bounds
1269            .is_none_or(|last_bounds| last_bounds.size.width != bounds.size.width)
1270        {
1271            let new_items = SumTree::from_iter(
1272                state.items.iter().map(|item| ListItem::Unmeasured {
1273                    size_hint: None,
1274                    focus_handle: item.focus_handle(),
1275                }),
1276                (),
1277            );
1278
1279            state.items = new_items;
1280            state.measuring_behavior.reset();
1281        }
1282
1283        let padding = style
1284            .padding
1285            .to_pixels(bounds.size.into(), window.rem_size());
1286        let layout =
1287            match state.prepaint_items(bounds, padding, true, &mut self.render_item, window, cx) {
1288                Ok(layout) => layout,
1289                Err(autoscroll_request) => {
1290                    state.logical_scroll_top = Some(autoscroll_request);
1291                    state
1292                        .prepaint_items(bounds, padding, false, &mut self.render_item, window, cx)
1293                        .unwrap()
1294                }
1295            };
1296
1297        state.last_layout_bounds = Some(bounds);
1298        state.last_padding = Some(padding);
1299        ListPrepaintState { hitbox, layout }
1300    }
1301
1302    fn paint(
1303        &mut self,
1304        _id: Option<&GlobalElementId>,
1305        _inspector_id: Option<&InspectorElementId>,
1306        bounds: Bounds<crate::Pixels>,
1307        _: &mut Self::RequestLayoutState,
1308        prepaint: &mut Self::PrepaintState,
1309        window: &mut Window,
1310        cx: &mut App,
1311    ) {
1312        let current_view = window.current_view();
1313        window.with_content_mask(Some(ContentMask { bounds }), |window| {
1314            for item in &mut prepaint.layout.item_layouts {
1315                item.element.paint(window, cx);
1316            }
1317        });
1318
1319        let list_state = self.state.clone();
1320        let height = bounds.size.height;
1321        let scroll_top = prepaint.layout.scroll_top;
1322        let hitbox_id = prepaint.hitbox.id;
1323        let mut accumulated_scroll_delta = ScrollDelta::default();
1324        window.on_mouse_event(move |event: &ScrollWheelEvent, phase, window, cx| {
1325            if phase == DispatchPhase::Bubble && hitbox_id.should_handle_scroll(window) {
1326                accumulated_scroll_delta = accumulated_scroll_delta.coalesce(event.delta);
1327                let pixel_delta = accumulated_scroll_delta.pixel_delta(px(20.));
1328                list_state.0.borrow_mut().scroll(
1329                    &scroll_top,
1330                    height,
1331                    pixel_delta,
1332                    current_view,
1333                    window,
1334                    cx,
1335                )
1336            }
1337        });
1338    }
1339}
1340
1341impl IntoElement for List {
1342    type Element = Self;
1343
1344    fn into_element(self) -> Self::Element {
1345        self
1346    }
1347}
1348
1349impl Styled for List {
1350    fn style(&mut self) -> &mut StyleRefinement {
1351        &mut self.style
1352    }
1353}
1354
1355impl sum_tree::Item for ListItem {
1356    type Summary = ListItemSummary;
1357
1358    fn summary(&self, _: ()) -> Self::Summary {
1359        match self {
1360            ListItem::Unmeasured {
1361                size_hint,
1362                focus_handle,
1363            } => ListItemSummary {
1364                count: 1,
1365                rendered_count: 0,
1366                unrendered_count: 1,
1367                height: if let Some(size) = size_hint {
1368                    size.height
1369                } else {
1370                    px(0.)
1371                },
1372                has_focus_handles: focus_handle.is_some(),
1373            },
1374            ListItem::Measured {
1375                size, focus_handle, ..
1376            } => ListItemSummary {
1377                count: 1,
1378                rendered_count: 1,
1379                unrendered_count: 0,
1380                height: size.height,
1381                has_focus_handles: focus_handle.is_some(),
1382            },
1383        }
1384    }
1385}
1386
1387impl sum_tree::ContextLessSummary for ListItemSummary {
1388    fn zero() -> Self {
1389        Default::default()
1390    }
1391
1392    fn add_summary(&mut self, summary: &Self) {
1393        self.count += summary.count;
1394        self.rendered_count += summary.rendered_count;
1395        self.unrendered_count += summary.unrendered_count;
1396        self.height += summary.height;
1397        self.has_focus_handles |= summary.has_focus_handles;
1398    }
1399}
1400
1401impl<'a> sum_tree::Dimension<'a, ListItemSummary> for Count {
1402    fn zero(_cx: ()) -> Self {
1403        Default::default()
1404    }
1405
1406    fn add_summary(&mut self, summary: &'a ListItemSummary, _: ()) {
1407        self.0 += summary.count;
1408    }
1409}
1410
1411impl<'a> sum_tree::Dimension<'a, ListItemSummary> for Height {
1412    fn zero(_cx: ()) -> Self {
1413        Default::default()
1414    }
1415
1416    fn add_summary(&mut self, summary: &'a ListItemSummary, _: ()) {
1417        self.0 += summary.height;
1418    }
1419}
1420
1421impl sum_tree::SeekTarget<'_, ListItemSummary, ListItemSummary> for Count {
1422    fn cmp(&self, other: &ListItemSummary, _: ()) -> std::cmp::Ordering {
1423        self.0.partial_cmp(&other.count).unwrap()
1424    }
1425}
1426
1427impl sum_tree::SeekTarget<'_, ListItemSummary, ListItemSummary> for Height {
1428    fn cmp(&self, other: &ListItemSummary, _: ()) -> std::cmp::Ordering {
1429        self.0.partial_cmp(&other.height).unwrap()
1430    }
1431}
1432
1433#[cfg(test)]
1434mod test {
1435
1436    use gpui::{ScrollDelta, ScrollWheelEvent};
1437    use std::cell::Cell;
1438    use std::rc::Rc;
1439
1440    use crate::{
1441        self as gpui, AppContext, Context, Element, FollowMode, IntoElement, ListState, Render,
1442        Styled, TestAppContext, Window, div, list, point, px, size,
1443    };
1444
1445    #[gpui::test]
1446    fn test_reset_after_paint_before_scroll(cx: &mut TestAppContext) {
1447        let cx = cx.add_empty_window();
1448
1449        let state = ListState::new(5, crate::ListAlignment::Top, px(10.));
1450
1451        // Ensure that the list is scrolled to the top
1452        state.scroll_to(gpui::ListOffset {
1453            item_ix: 0,
1454            offset_in_item: px(0.0),
1455        });
1456
1457        struct TestView(ListState);
1458        impl Render for TestView {
1459            fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
1460                list(self.0.clone(), |_, _, _| {
1461                    div().h(px(10.)).w_full().into_any()
1462                })
1463                .w_full()
1464                .h_full()
1465            }
1466        }
1467
1468        // Paint
1469        cx.draw(point(px(0.), px(0.)), size(px(100.), px(20.)), |_, cx| {
1470            cx.new(|_| TestView(state.clone())).into_any_element()
1471        });
1472
1473        // Reset
1474        state.reset(5);
1475
1476        // And then receive a scroll event _before_ the next paint
1477        cx.simulate_event(ScrollWheelEvent {
1478            position: point(px(1.), px(1.)),
1479            delta: ScrollDelta::Pixels(point(px(0.), px(-500.))),
1480            ..Default::default()
1481        });
1482
1483        // Scroll position should stay at the top of the list
1484        assert_eq!(state.logical_scroll_top().item_ix, 0);
1485        assert_eq!(state.logical_scroll_top().offset_in_item, px(0.));
1486    }
1487
1488    #[gpui::test]
1489    fn test_scroll_by_positive_and_negative_distance(cx: &mut TestAppContext) {
1490        let cx = cx.add_empty_window();
1491
1492        let state = ListState::new(5, crate::ListAlignment::Top, px(10.));
1493
1494        struct TestView(ListState);
1495        impl Render for TestView {
1496            fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
1497                list(self.0.clone(), |_, _, _| {
1498                    div().h(px(20.)).w_full().into_any()
1499                })
1500                .w_full()
1501                .h_full()
1502            }
1503        }
1504
1505        // Paint
1506        cx.draw(point(px(0.), px(0.)), size(px(100.), px(100.)), |_, cx| {
1507            cx.new(|_| TestView(state.clone())).into_any_element()
1508        });
1509
1510        // Test positive distance: start at item 1, move down 30px
1511        state.scroll_by(px(30.));
1512
1513        // Should move to item 2
1514        let offset = state.logical_scroll_top();
1515        assert_eq!(offset.item_ix, 1);
1516        assert_eq!(offset.offset_in_item, px(10.));
1517
1518        // Test negative distance: start at item 2, move up 30px
1519        state.scroll_by(px(-30.));
1520
1521        // Should move back to item 1
1522        let offset = state.logical_scroll_top();
1523        assert_eq!(offset.item_ix, 0);
1524        assert_eq!(offset.offset_in_item, px(0.));
1525
1526        // Test zero distance
1527        state.scroll_by(px(0.));
1528        let offset = state.logical_scroll_top();
1529        assert_eq!(offset.item_ix, 0);
1530        assert_eq!(offset.offset_in_item, px(0.));
1531    }
1532
1533    #[gpui::test]
1534    fn test_measure_all_after_width_change(cx: &mut TestAppContext) {
1535        let cx = cx.add_empty_window();
1536
1537        let state = ListState::new(10, crate::ListAlignment::Top, px(0.)).measure_all();
1538
1539        struct TestView(ListState);
1540        impl Render for TestView {
1541            fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
1542                list(self.0.clone(), |_, _, _| {
1543                    div().h(px(50.)).w_full().into_any()
1544                })
1545                .w_full()
1546                .h_full()
1547            }
1548        }
1549
1550        let view = cx.update(|_, cx| cx.new(|_| TestView(state.clone())));
1551
1552        // First draw at width 100: all 10 items measured (total 500px).
1553        // Viewport is 200px, so max scroll offset should be 300px.
1554        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
1555            view.clone().into_any_element()
1556        });
1557        assert_eq!(state.max_offset_for_scrollbar().y, px(300.));
1558
1559        // Second draw at a different width: items get invalidated.
1560        // Without the fix, max_offset would drop because unmeasured items
1561        // contribute 0 height.
1562        cx.draw(point(px(0.), px(0.)), size(px(200.), px(200.)), |_, _| {
1563            view.into_any_element()
1564        });
1565        assert_eq!(state.max_offset_for_scrollbar().y, px(300.));
1566    }
1567
1568    #[gpui::test]
1569    fn test_remeasure(cx: &mut TestAppContext) {
1570        let cx = cx.add_empty_window();
1571
1572        // Create a list with 10 items, each 100px tall. We'll keep a reference
1573        // to the item height so we can later change the height and assert how
1574        // `ListState` handles it.
1575        let item_height = Rc::new(Cell::new(100usize));
1576        let state = ListState::new(10, crate::ListAlignment::Top, px(10.));
1577
1578        struct TestView {
1579            state: ListState,
1580            item_height: Rc<Cell<usize>>,
1581        }
1582
1583        impl Render for TestView {
1584            fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
1585                let height = self.item_height.get();
1586                list(self.state.clone(), move |_, _, _| {
1587                    div().h(px(height as f32)).w_full().into_any()
1588                })
1589                .w_full()
1590                .h_full()
1591            }
1592        }
1593
1594        let state_clone = state.clone();
1595        let item_height_clone = item_height.clone();
1596        let view = cx.update(|_, cx| {
1597            cx.new(|_| TestView {
1598                state: state_clone,
1599                item_height: item_height_clone,
1600            })
1601        });
1602
1603        // Simulate scrolling 40px inside the element with index 2. Since the
1604        // original item height is 100px, this equates to 40% inside the item.
1605        state.scroll_to(gpui::ListOffset {
1606            item_ix: 2,
1607            offset_in_item: px(40.),
1608        });
1609
1610        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
1611            view.clone().into_any_element()
1612        });
1613
1614        let offset = state.logical_scroll_top();
1615        assert_eq!(offset.item_ix, 2);
1616        assert_eq!(offset.offset_in_item, px(40.));
1617
1618        // Update the `item_height` to be 50px instead of 100px so we can assert
1619        // that the scroll position is proportionally preserved, that is,
1620        // instead of 40px from the top of item 2, it should be 20px, since the
1621        // item's height has been halved.
1622        item_height.set(50);
1623        state.remeasure();
1624
1625        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
1626            view.into_any_element()
1627        });
1628
1629        let offset = state.logical_scroll_top();
1630        assert_eq!(offset.item_ix, 2);
1631        assert_eq!(offset.offset_in_item, px(20.));
1632    }
1633
1634    #[gpui::test]
1635    fn test_follow_tail_stays_at_bottom_as_items_grow(cx: &mut TestAppContext) {
1636        let cx = cx.add_empty_window();
1637
1638        // 10 items, each 50px tall β†’ 500px total content, 200px viewport.
1639        // With follow-tail on, the list should always show the bottom.
1640        let item_height = Rc::new(Cell::new(50usize));
1641        let state = ListState::new(10, crate::ListAlignment::Top, px(0.));
1642
1643        struct TestView {
1644            state: ListState,
1645            item_height: Rc<Cell<usize>>,
1646        }
1647        impl Render for TestView {
1648            fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
1649                let height = self.item_height.get();
1650                list(self.state.clone(), move |_, _, _| {
1651                    div().h(px(height as f32)).w_full().into_any()
1652                })
1653                .w_full()
1654                .h_full()
1655            }
1656        }
1657
1658        let state_clone = state.clone();
1659        let item_height_clone = item_height.clone();
1660        let view = cx.update(|_, cx| {
1661            cx.new(|_| TestView {
1662                state: state_clone,
1663                item_height: item_height_clone,
1664            })
1665        });
1666
1667        state.set_follow_mode(FollowMode::Tail);
1668
1669        // First paint β€” items are 50px, total 500px, viewport 200px.
1670        // Follow-tail should anchor to the end.
1671        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
1672            view.clone().into_any_element()
1673        });
1674
1675        // The scroll should be at the bottom: the last visible items fill the
1676        // 200px viewport from the end of 500px of content (offset 300px).
1677        let offset = state.logical_scroll_top();
1678        assert_eq!(offset.item_ix, 6);
1679        assert_eq!(offset.offset_in_item, px(0.));
1680        assert!(state.is_following_tail());
1681
1682        // Simulate items growing (e.g. streaming content makes each item taller).
1683        // 10 items Γ— 80px = 800px total.
1684        item_height.set(80);
1685        state.remeasure();
1686
1687        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
1688            view.into_any_element()
1689        });
1690
1691        // After growth, follow-tail should have re-anchored to the new end.
1692        // 800px total βˆ’ 200px viewport = 600px offset β†’ item 7 at offset 40px,
1693        // but follow-tail anchors to item_count (10), and layout walks back to
1694        // fill 200px, landing at item 7 (7 Γ— 80 = 560, 800 βˆ’ 560 = 240 > 200,
1695        // so item 8: 8 Γ— 80 = 640, 800 βˆ’ 640 = 160 < 200 β†’ keeps walking β†’
1696        // item 7: offset = 800 βˆ’ 200 = 600, item_ix = 600/80 = 7, remainder 40).
1697        let offset = state.logical_scroll_top();
1698        assert_eq!(offset.item_ix, 7);
1699        assert_eq!(offset.offset_in_item, px(40.));
1700        assert!(state.is_following_tail());
1701    }
1702
1703    #[gpui::test]
1704    fn test_follow_tail_disengages_on_user_scroll(cx: &mut TestAppContext) {
1705        let cx = cx.add_empty_window();
1706
1707        // 10 items Γ— 50px = 500px total, 200px viewport.
1708        let state = ListState::new(10, crate::ListAlignment::Top, px(0.));
1709
1710        struct TestView(ListState);
1711        impl Render for TestView {
1712            fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
1713                list(self.0.clone(), |_, _, _| {
1714                    div().h(px(50.)).w_full().into_any()
1715                })
1716                .w_full()
1717                .h_full()
1718            }
1719        }
1720
1721        state.set_follow_mode(FollowMode::Tail);
1722
1723        // Paint with follow-tail β€” scroll anchored to the bottom.
1724        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, cx| {
1725            cx.new(|_| TestView(state.clone())).into_any_element()
1726        });
1727        assert!(state.is_following_tail());
1728
1729        // Simulate the user scrolling up.
1730        // This should disengage follow-tail.
1731        cx.simulate_event(ScrollWheelEvent {
1732            position: point(px(50.), px(100.)),
1733            delta: ScrollDelta::Pixels(point(px(0.), px(100.))),
1734            ..Default::default()
1735        });
1736
1737        assert!(
1738            !state.is_following_tail(),
1739            "follow-tail should disengage when the user scrolls toward the start"
1740        );
1741    }
1742
1743    #[gpui::test]
1744    fn test_follow_tail_disengages_on_scrollbar_reposition(cx: &mut TestAppContext) {
1745        let cx = cx.add_empty_window();
1746
1747        // 10 items Γ— 50px = 500px total, 200px viewport.
1748        let state = ListState::new(10, crate::ListAlignment::Top, px(0.)).measure_all();
1749
1750        struct TestView(ListState);
1751        impl Render for TestView {
1752            fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
1753                list(self.0.clone(), |_, _, _| {
1754                    div().h(px(50.)).w_full().into_any()
1755                })
1756                .w_full()
1757                .h_full()
1758            }
1759        }
1760
1761        let view = cx.update(|_, cx| cx.new(|_| TestView(state.clone())));
1762
1763        state.set_follow_mode(FollowMode::Tail);
1764
1765        // Paint with follow-tail β€” scroll anchored to the bottom.
1766        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
1767            view.clone().into_any_element()
1768        });
1769        assert!(state.is_following_tail());
1770
1771        // Simulate the scrollbar moving the viewport to the middle.
1772        // `set_offset_from_scrollbar` accepts a positive distance from the start.
1773        state.set_offset_from_scrollbar(point(px(0.), px(150.)));
1774
1775        let offset = state.logical_scroll_top();
1776        assert_eq!(offset.item_ix, 3);
1777        assert_eq!(offset.offset_in_item, px(0.));
1778        assert!(
1779            !state.is_following_tail(),
1780            "follow-tail should disengage when the scrollbar manually repositions the list"
1781        );
1782
1783        // A subsequent draw should preserve the user's manual position instead
1784        // of snapping back to the end.
1785        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
1786            view.into_any_element()
1787        });
1788
1789        let offset = state.logical_scroll_top();
1790        assert_eq!(offset.item_ix, 3);
1791        assert_eq!(offset.offset_in_item, px(0.));
1792    }
1793
1794    #[gpui::test]
1795    fn test_set_follow_tail_snaps_to_bottom(cx: &mut TestAppContext) {
1796        let cx = cx.add_empty_window();
1797
1798        // 10 items Γ— 50px = 500px total, 200px viewport.
1799        let state = ListState::new(10, crate::ListAlignment::Top, px(0.));
1800
1801        struct TestView(ListState);
1802        impl Render for TestView {
1803            fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
1804                list(self.0.clone(), |_, _, _| {
1805                    div().h(px(50.)).w_full().into_any()
1806                })
1807                .w_full()
1808                .h_full()
1809            }
1810        }
1811
1812        let view = cx.update(|_, cx| cx.new(|_| TestView(state.clone())));
1813
1814        // Scroll to the middle of the list (item 3).
1815        state.scroll_to(gpui::ListOffset {
1816            item_ix: 3,
1817            offset_in_item: px(0.),
1818        });
1819
1820        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
1821            view.clone().into_any_element()
1822        });
1823
1824        let offset = state.logical_scroll_top();
1825        assert_eq!(offset.item_ix, 3);
1826        assert_eq!(offset.offset_in_item, px(0.));
1827        assert!(!state.is_following_tail());
1828
1829        // Enable follow-tail β€” this should immediately snap the scroll anchor
1830        // to the end, like the user just sent a prompt.
1831        state.set_follow_mode(FollowMode::Tail);
1832
1833        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
1834            view.into_any_element()
1835        });
1836
1837        // After paint, scroll should be at the bottom.
1838        // 500px total βˆ’ 200px viewport = 300px offset β†’ item 6, offset 0.
1839        let offset = state.logical_scroll_top();
1840        assert_eq!(offset.item_ix, 6);
1841        assert_eq!(offset.offset_in_item, px(0.));
1842        assert!(state.is_following_tail());
1843    }
1844
1845    #[gpui::test]
1846    fn test_bottom_aligned_scrollbar_offset_at_end(cx: &mut TestAppContext) {
1847        let cx = cx.add_empty_window();
1848
1849        const ITEMS: usize = 10;
1850        const ITEM_SIZE: f32 = 50.0;
1851
1852        let state = ListState::new(
1853            ITEMS,
1854            crate::ListAlignment::Bottom,
1855            px(ITEMS as f32 * ITEM_SIZE),
1856        );
1857
1858        struct TestView(ListState);
1859        impl Render for TestView {
1860            fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
1861                list(self.0.clone(), |_, _, _| {
1862                    div().h(px(ITEM_SIZE)).w_full().into_any()
1863                })
1864                .w_full()
1865                .h_full()
1866            }
1867        }
1868
1869        cx.draw(point(px(0.), px(0.)), size(px(100.), px(100.)), |_, cx| {
1870            cx.new(|_| TestView(state.clone())).into_any_element()
1871        });
1872
1873        // Bottom-aligned lists start pinned to the end: logical_scroll_top returns
1874        // item_ix == item_count, meaning no explicit scroll position has been set.
1875        assert_eq!(state.logical_scroll_top().item_ix, ITEMS);
1876
1877        let max_offset = state.max_offset_for_scrollbar();
1878        let scroll_offset = state.scroll_px_offset_for_scrollbar();
1879
1880        assert_eq!(
1881            -scroll_offset.y, max_offset.y,
1882            "scrollbar offset ({}) should equal max offset ({}) when list is pinned to bottom",
1883            -scroll_offset.y, max_offset.y,
1884        );
1885    }
1886
1887    /// When the user scrolls away from the bottom during follow_tail,
1888    /// follow_tail suspends. If they scroll back to the bottom, the
1889    /// next paint should re-engage follow_tail using fresh measurements.
1890    #[gpui::test]
1891    fn test_follow_tail_reengages_when_scrolled_back_to_bottom(cx: &mut TestAppContext) {
1892        let cx = cx.add_empty_window();
1893
1894        // 10 items Γ— 50px = 500px total, 200px viewport.
1895        let state = ListState::new(10, crate::ListAlignment::Top, px(0.));
1896
1897        struct TestView(ListState);
1898        impl Render for TestView {
1899            fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
1900                list(self.0.clone(), |_, _, _| {
1901                    div().h(px(50.)).w_full().into_any()
1902                })
1903                .w_full()
1904                .h_full()
1905            }
1906        }
1907
1908        let view = cx.update(|_, cx| cx.new(|_| TestView(state.clone())));
1909
1910        state.set_follow_mode(FollowMode::Tail);
1911
1912        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
1913            view.clone().into_any_element()
1914        });
1915        assert!(state.is_following_tail());
1916
1917        // Scroll up β€” follow_tail should suspend (not fully disengage).
1918        cx.simulate_event(ScrollWheelEvent {
1919            position: point(px(50.), px(100.)),
1920            delta: ScrollDelta::Pixels(point(px(0.), px(50.))),
1921            ..Default::default()
1922        });
1923        assert!(!state.is_following_tail());
1924
1925        // Scroll back down to the bottom.
1926        cx.simulate_event(ScrollWheelEvent {
1927            position: point(px(50.), px(100.)),
1928            delta: ScrollDelta::Pixels(point(px(0.), px(-10000.))),
1929            ..Default::default()
1930        });
1931
1932        // After a paint, follow_tail should re-engage because the
1933        // layout confirmed we're at the true bottom.
1934        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
1935            view.clone().into_any_element()
1936        });
1937        assert!(
1938            state.is_following_tail(),
1939            "follow_tail should re-engage after scrolling back to the bottom"
1940        );
1941    }
1942
1943    /// When an item is spliced to unmeasured (0px) while follow_tail
1944    /// is suspended, the re-engagement check should still work correctly
1945    #[gpui::test]
1946    fn test_follow_tail_reengagement_not_fooled_by_unmeasured_items(cx: &mut TestAppContext) {
1947        let cx = cx.add_empty_window();
1948
1949        // 20 items Γ— 50px = 1000px total, 200px viewport, 1000px
1950        // overdraw so all items get measured during the follow_tail
1951        // paint (matching realistic production settings).
1952        let state = ListState::new(20, crate::ListAlignment::Top, px(1000.));
1953
1954        struct TestView(ListState);
1955        impl Render for TestView {
1956            fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
1957                list(self.0.clone(), |_, _, _| {
1958                    div().h(px(50.)).w_full().into_any()
1959                })
1960                .w_full()
1961                .h_full()
1962            }
1963        }
1964
1965        let view = cx.update(|_, cx| cx.new(|_| TestView(state.clone())));
1966
1967        state.set_follow_mode(FollowMode::Tail);
1968
1969        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
1970            view.clone().into_any_element()
1971        });
1972        assert!(state.is_following_tail());
1973
1974        // Scroll up a meaningful amount β€” suspends follow_tail.
1975        // 20 items Γ— 50px = 1000px. viewport 200px. scroll_max = 800px.
1976        // Scrolling up 200px puts us at 600px, clearly not at bottom.
1977        cx.simulate_event(ScrollWheelEvent {
1978            position: point(px(50.), px(100.)),
1979            delta: ScrollDelta::Pixels(point(px(0.), px(200.))),
1980            ..Default::default()
1981        });
1982        assert!(!state.is_following_tail());
1983
1984        // Invalidate the last item (simulates EntryUpdated calling
1985        // remeasure_items). This makes items.summary().height
1986        // temporarily wrong (0px for the invalidated item).
1987        state.remeasure_items(19..20);
1988
1989        // Paint β€” layout re-measures the invalidated item with its true
1990        // height. The re-engagement check uses these fresh measurements.
1991        // Since we scrolled 200px up from the 800px max, we're at
1992        // ~600px β€” NOT at the bottom, so follow_tail should NOT
1993        // re-engage.
1994        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
1995            view.clone().into_any_element()
1996        });
1997        assert!(
1998            !state.is_following_tail(),
1999            "follow_tail should not falsely re-engage due to an unmeasured item \
2000             reducing items.summary().height"
2001        );
2002    }
2003
2004    /// Calling `set_follow_mode(FollowState::Normal)` or dragging the scrollbar should
2005    /// fully disengage follow_tail β€” clearing any suspended state so
2006    /// follow_tail won’t auto-re-engage.
2007    #[gpui::test]
2008    fn test_follow_tail_suspended_state_cleared_by_explicit_actions(cx: &mut TestAppContext) {
2009        let cx = cx.add_empty_window();
2010
2011        // 10 items Γ— 50px = 500px total, 200px viewport.
2012        let state = ListState::new(10, crate::ListAlignment::Top, px(0.)).measure_all();
2013
2014        struct TestView(ListState);
2015        impl Render for TestView {
2016            fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
2017                list(self.0.clone(), |_, _, _| {
2018                    div().h(px(50.)).w_full().into_any()
2019                })
2020                .w_full()
2021                .h_full()
2022            }
2023        }
2024
2025        let view = cx.update(|_, cx| cx.new(|_| TestView(state.clone())));
2026
2027        state.set_follow_mode(FollowMode::Tail);
2028        // --- Part 1: set_follow_mode(FollowState::Normal) clears suspended state ---
2029
2030        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
2031            view.clone().into_any_element()
2032        });
2033
2034        // Scroll up β€” suspends follow_tail.
2035        cx.simulate_event(ScrollWheelEvent {
2036            position: point(px(50.), px(100.)),
2037            delta: ScrollDelta::Pixels(point(px(0.), px(50.))),
2038            ..Default::default()
2039        });
2040        assert!(!state.is_following_tail());
2041
2042        // Scroll back to the bottom β€” should re-engage follow_tail.
2043        cx.simulate_event(ScrollWheelEvent {
2044            position: point(px(50.), px(100.)),
2045            delta: ScrollDelta::Pixels(point(px(0.), px(-10000.))),
2046            ..Default::default()
2047        });
2048
2049        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
2050            view.clone().into_any_element()
2051        });
2052        assert!(
2053            state.is_following_tail(),
2054            "follow_tail should re-engage after scrolling back to the bottom"
2055        );
2056
2057        // --- Part 2: scrollbar drag clears suspended state ---
2058
2059        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
2060            view.clone().into_any_element()
2061        });
2062
2063        // Drag the scrollbar to the middle β€” should clear suspended state.
2064        state.set_offset_from_scrollbar(point(px(0.), px(150.)));
2065
2066        // Scroll to the bottom.
2067        cx.simulate_event(ScrollWheelEvent {
2068            position: point(px(50.), px(100.)),
2069            delta: ScrollDelta::Pixels(point(px(0.), px(-10000.))),
2070            ..Default::default()
2071        });
2072
2073        // Paint β€” should NOT re-engage because the scrollbar drag
2074        // cleared the suspended state.
2075        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
2076            view.clone().into_any_element()
2077        });
2078        assert!(
2079            !state.is_following_tail(),
2080            "follow_tail should not re-engage after scrollbar drag cleared the suspended state"
2081        );
2082    }
2083}