1use gpui::{
2 actions, div, prelude::*, Div, FocusHandle, Focusable, KeyBinding, Render, Stateful, View,
3 WindowContext,
4};
5use theme2::ActiveTheme;
6
7actions!(ActionA, ActionB, ActionC);
8
9pub struct FocusStory {
10 child_1_focus: FocusHandle,
11 child_2_focus: FocusHandle,
12}
13
14impl FocusStory {
15 pub fn view(cx: &mut WindowContext) -> View<Self> {
16 cx.bind_keys([
17 KeyBinding::new("cmd-a", ActionA, Some("parent")),
18 KeyBinding::new("cmd-a", ActionB, Some("child-1")),
19 KeyBinding::new("cmd-c", ActionC, None),
20 ]);
21
22 cx.build_view(move |cx| Self {
23 child_1_focus: cx.focus_handle(),
24 child_2_focus: cx.focus_handle(),
25 })
26 }
27}
28
29impl Render for FocusStory {
30 type Element = Focusable<Self, Stateful<Self, Div<Self>>>;
31
32 fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> Self::Element {
33 let theme = cx.theme();
34 let color_1 = theme.status().created;
35 let color_2 = theme.status().modified;
36 let color_3 = theme.status().deleted;
37 let color_4 = theme.status().conflict;
38 let color_5 = theme.status().ignored;
39 let color_6 = theme.status().renamed;
40
41 div()
42 .id("parent")
43 .focusable()
44 .key_context("parent")
45 .on_action(|_, action: &ActionA, cx| {
46 println!("Action A dispatched on parent");
47 })
48 .on_action(|_, action: &ActionB, cx| {
49 println!("Action B dispatched on parent");
50 })
51 .on_focus(|_, _, _| println!("Parent focused"))
52 .on_blur(|_, _, _| println!("Parent blurred"))
53 .on_focus_in(|_, _, _| println!("Parent focus_in"))
54 .on_focus_out(|_, _, _| println!("Parent focus_out"))
55 .on_key_down(|_, event, phase, _| println!("Key down on parent {:?}", event))
56 .on_key_up(|_, event, phase, _| println!("Key up on parent {:?}", event))
57 .size_full()
58 .bg(color_1)
59 .focus(|style| style.bg(color_2))
60 .child(
61 div()
62 .track_focus(&self.child_1_focus)
63 .key_context("child-1")
64 .on_action(|_, action: &ActionB, cx| {
65 println!("Action B dispatched on child 1 during");
66 })
67 .w_full()
68 .h_6()
69 .bg(color_4)
70 .focus(|style| style.bg(color_5))
71 .in_focus(|style| style.bg(color_6))
72 .on_focus(|_, _, _| println!("Child 1 focused"))
73 .on_blur(|_, _, _| println!("Child 1 blurred"))
74 .on_focus_in(|_, _, _| println!("Child 1 focus_in"))
75 .on_focus_out(|_, _, _| println!("Child 1 focus_out"))
76 .on_key_down(|_, event, phase, _| println!("Key down on child 1 {:?}", event))
77 .on_key_up(|_, event, phase, _| println!("Key up on child 1 {:?}", event))
78 .child("Child 1"),
79 )
80 .child(
81 div()
82 .track_focus(&self.child_2_focus)
83 .key_context("child-2")
84 .on_action(|_, action: &ActionC, cx| {
85 println!("Action C dispatched on child 2");
86 })
87 .w_full()
88 .h_6()
89 .bg(color_4)
90 .on_focus(|_, _, _| println!("Child 2 focused"))
91 .on_blur(|_, _, _| println!("Child 2 blurred"))
92 .on_focus_in(|_, _, _| println!("Child 2 focus_in"))
93 .on_focus_out(|_, _, _| println!("Child 2 focus_out"))
94 .on_key_down(|_, event, phase, _| println!("Key down on child 2 {:?}", event))
95 .on_key_up(|_, event, phase, _| println!("Key up on child 2 {:?}", event))
96 .child("Child 2"),
97 )
98 }
99}