1mod actions;
2mod app_menus;
3mod assets;
4mod stories;
5mod story_selector;
6
7use clap::Parser;
8use dialoguer::FuzzySelect;
9use gpui::{
10 div, px, size, AnyView, AppContext, Bounds, Render, ViewContext, VisualContext, WindowOptions,
11};
12use log::LevelFilter;
13use settings::{default_settings, KeymapFile, Settings, SettingsStore};
14use simplelog::SimpleLogger;
15use strum::IntoEnumIterator;
16use theme::{ThemeRegistry, ThemeSettings};
17use ui::prelude::*;
18
19use crate::app_menus::app_menus;
20use crate::assets::Assets;
21use crate::story_selector::{ComponentStory, StorySelector};
22use actions::Quit;
23pub use indoc::indoc;
24
25#[derive(Parser)]
26#[command(author, version, about, long_about = None)]
27struct Args {
28 #[arg(value_enum)]
29 story: Option<StorySelector>,
30
31 /// The name of the theme to use in the storybook.
32 ///
33 /// If not provided, the default theme will be used.
34 #[arg(long)]
35 theme: Option<String>,
36}
37
38fn main() {
39 SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
40
41 menu::init();
42 let args = Args::parse();
43
44 let story_selector = args.story.unwrap_or_else(|| {
45 let stories = ComponentStory::iter().collect::<Vec<_>>();
46
47 ctrlc::set_handler(move || {}).unwrap();
48
49 let result = FuzzySelect::new()
50 .with_prompt("Choose a story to run:")
51 .items(&stories)
52 .interact();
53
54 let Ok(selection) = result else {
55 dialoguer::console::Term::stderr().show_cursor().unwrap();
56 std::process::exit(0);
57 };
58
59 StorySelector::Component(stories[selection])
60 });
61 let theme_name = args.theme.unwrap_or("One Dark".to_string());
62
63 gpui::App::new().with_assets(Assets).run(move |cx| {
64 load_embedded_fonts(cx).unwrap();
65
66 let mut store = SettingsStore::default();
67 store
68 .set_default_settings(default_settings().as_ref(), cx)
69 .unwrap();
70 cx.set_global(store);
71
72 theme::init(theme::LoadThemes::All(Box::new(Assets)), cx);
73
74 let selector = story_selector;
75
76 let theme_registry = ThemeRegistry::global(cx);
77 let mut theme_settings = ThemeSettings::get_global(cx).clone();
78 theme_settings.active_theme = theme_registry.get(&theme_name).unwrap();
79 ThemeSettings::override_global(theme_settings, cx);
80
81 language::init(cx);
82 editor::init(cx);
83 init(cx);
84 load_storybook_keymap(cx);
85 cx.set_menus(app_menus());
86
87 let size = size(px(1500.), px(780.));
88 let bounds = Bounds::centered(None, size, cx);
89 let _window = cx.open_window(
90 WindowOptions {
91 bounds: Some(bounds),
92 ..Default::default()
93 },
94 move |cx| {
95 let ui_font_size = ThemeSettings::get_global(cx).ui_font_size;
96 cx.set_rem_size(ui_font_size);
97
98 cx.new_view(|cx| StoryWrapper::new(selector.story(cx)))
99 },
100 );
101
102 cx.activate(true);
103 });
104}
105
106#[derive(Clone)]
107pub struct StoryWrapper {
108 story: AnyView,
109}
110
111impl StoryWrapper {
112 pub(crate) fn new(story: AnyView) -> Self {
113 Self { story }
114 }
115}
116
117impl Render for StoryWrapper {
118 fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
119 div()
120 .flex()
121 .flex_col()
122 .size_full()
123 .font("Zed Mono")
124 .child(self.story.clone())
125 }
126}
127
128fn load_embedded_fonts(cx: &AppContext) -> gpui::Result<()> {
129 let font_paths = cx.asset_source().list("fonts")?;
130 let mut embedded_fonts = Vec::new();
131 for font_path in font_paths {
132 if font_path.ends_with(".ttf") {
133 let font_bytes = cx.asset_source().load(&font_path)?;
134 embedded_fonts.push(font_bytes);
135 }
136 }
137
138 cx.text_system().add_fonts(embedded_fonts)
139}
140
141fn load_storybook_keymap(cx: &mut AppContext) {
142 KeymapFile::load_asset("keymaps/storybook.json", cx).unwrap();
143}
144
145pub fn init(cx: &mut AppContext) {
146 cx.on_action(quit);
147}
148
149fn quit(_: &Quit, cx: &mut AppContext) {
150 cx.spawn(|cx| async move {
151 cx.update(|cx| cx.quit())?;
152 anyhow::Ok(())
153 })
154 .detach_and_log_err(cx);
155}