test_context.rs

   1use crate::{
   2    Action, AnyView, AnyWindowHandle, App, AppCell, AppContext, AsyncApp, AvailableSpace,
   3    BackgroundExecutor, BorrowAppContext, Bounds, Capslock, ClipboardItem, DrawPhase, Drawable,
   4    Element, Empty, EventEmitter, ForegroundExecutor, Global, InputEvent, Keystroke, Modifiers,
   5    ModifiersChangedEvent, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels,
   6    Platform, Point, Render, Result, Size, Task, TestDispatcher, TestPlatform,
   7    TestScreenCaptureSource, TestWindow, TextSystem, VisualContext, Window, WindowBounds,
   8    WindowHandle, WindowOptions, app::GpuiMode,
   9};
  10use anyhow::{anyhow, bail};
  11use futures::{Stream, StreamExt, channel::oneshot};
  12use rand::{SeedableRng, rngs::StdRng};
  13use std::{
  14    cell::RefCell, future::Future, ops::Deref, path::PathBuf, rc::Rc, sync::Arc, time::Duration,
  15};
  16
  17/// A TestAppContext is provided to tests created with `#[gpui::test]`, it provides
  18/// an implementation of `Context` with additional methods that are useful in tests.
  19#[derive(Clone)]
  20pub struct TestAppContext {
  21    #[doc(hidden)]
  22    pub app: Rc<AppCell>,
  23    #[doc(hidden)]
  24    pub background_executor: BackgroundExecutor,
  25    #[doc(hidden)]
  26    pub foreground_executor: ForegroundExecutor,
  27    #[doc(hidden)]
  28    pub dispatcher: TestDispatcher,
  29    test_platform: Rc<TestPlatform>,
  30    text_system: Arc<TextSystem>,
  31    fn_name: Option<&'static str>,
  32    on_quit: Rc<RefCell<Vec<Box<dyn FnOnce() + 'static>>>>,
  33}
  34
  35impl AppContext for TestAppContext {
  36    type Result<T> = T;
  37
  38    fn new<T: 'static>(
  39        &mut self,
  40        build_entity: impl FnOnce(&mut Context<T>) -> T,
  41    ) -> Self::Result<Entity<T>> {
  42        let mut app = self.app.borrow_mut();
  43        app.new(build_entity)
  44    }
  45
  46    fn reserve_entity<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
  47        let mut app = self.app.borrow_mut();
  48        app.reserve_entity()
  49    }
  50
  51    fn insert_entity<T: 'static>(
  52        &mut self,
  53        reservation: crate::Reservation<T>,
  54        build_entity: impl FnOnce(&mut Context<T>) -> T,
  55    ) -> Self::Result<Entity<T>> {
  56        let mut app = self.app.borrow_mut();
  57        app.insert_entity(reservation, build_entity)
  58    }
  59
  60    fn update_entity<T: 'static, R>(
  61        &mut self,
  62        handle: &Entity<T>,
  63        update: impl FnOnce(&mut T, &mut Context<T>) -> R,
  64    ) -> Self::Result<R> {
  65        let mut app = self.app.borrow_mut();
  66        app.update_entity(handle, update)
  67    }
  68
  69    fn as_mut<'a, T>(&'a mut self, _: &Entity<T>) -> Self::Result<super::GpuiBorrow<'a, T>>
  70    where
  71        T: 'static,
  72    {
  73        panic!("Cannot use as_mut with a test app context. Try calling update() first")
  74    }
  75
  76    fn read_entity<T, R>(
  77        &self,
  78        handle: &Entity<T>,
  79        read: impl FnOnce(&T, &App) -> R,
  80    ) -> Self::Result<R>
  81    where
  82        T: 'static,
  83    {
  84        let app = self.app.borrow();
  85        app.read_entity(handle, read)
  86    }
  87
  88    fn update_window<T, F>(&mut self, window: AnyWindowHandle, f: F) -> Result<T>
  89    where
  90        F: FnOnce(AnyView, &mut Window, &mut App) -> T,
  91    {
  92        let mut lock = self.app.borrow_mut();
  93        lock.update_window(window, f)
  94    }
  95
  96    fn read_window<T, R>(
  97        &self,
  98        window: &WindowHandle<T>,
  99        read: impl FnOnce(Entity<T>, &App) -> R,
 100    ) -> Result<R>
 101    where
 102        T: 'static,
 103    {
 104        let app = self.app.borrow();
 105        app.read_window(window, read)
 106    }
 107
 108    fn background_spawn<R>(&self, future: impl Future<Output = R> + Send + 'static) -> Task<R>
 109    where
 110        R: Send + 'static,
 111    {
 112        self.background_executor.spawn(future)
 113    }
 114
 115    fn read_global<G, R>(&self, callback: impl FnOnce(&G, &App) -> R) -> Self::Result<R>
 116    where
 117        G: Global,
 118    {
 119        let app = self.app.borrow();
 120        app.read_global(callback)
 121    }
 122}
 123
 124impl TestAppContext {
 125    /// Creates a new `TestAppContext`. Usually you can rely on `#[gpui::test]` to do this for you.
 126    pub fn build(dispatcher: TestDispatcher, fn_name: Option<&'static str>) -> Self {
 127        let arc_dispatcher = Arc::new(dispatcher.clone());
 128        let background_executor = BackgroundExecutor::new(arc_dispatcher.clone());
 129        let foreground_executor = ForegroundExecutor::new(arc_dispatcher);
 130        let platform = TestPlatform::new(background_executor.clone(), foreground_executor.clone());
 131        let asset_source = Arc::new(());
 132        let http_client = http_client::FakeHttpClient::with_404_response();
 133        let text_system = Arc::new(TextSystem::new(platform.text_system()));
 134
 135        let mut app = App::new_app(platform.clone(), asset_source, http_client);
 136        app.borrow_mut().mode = GpuiMode::test();
 137
 138        Self {
 139            app,
 140            background_executor,
 141            foreground_executor,
 142            dispatcher,
 143            test_platform: platform,
 144            text_system,
 145            fn_name,
 146            on_quit: Rc::new(RefCell::new(Vec::default())),
 147        }
 148    }
 149
 150    /// Skip all drawing operations for the duration of this test.
 151    pub fn skip_drawing(&mut self) {
 152        self.app.borrow_mut().mode = GpuiMode::Test { skip_drawing: true };
 153    }
 154
 155    /// Create a single TestAppContext, for non-multi-client tests
 156    pub fn single() -> Self {
 157        let dispatcher = TestDispatcher::new(StdRng::seed_from_u64(0));
 158        Self::build(dispatcher, None)
 159    }
 160
 161    /// The name of the test function that created this `TestAppContext`
 162    pub fn test_function_name(&self) -> Option<&'static str> {
 163        self.fn_name
 164    }
 165
 166    /// Checks whether there have been any new path prompts received by the platform.
 167    pub fn did_prompt_for_new_path(&self) -> bool {
 168        self.test_platform.did_prompt_for_new_path()
 169    }
 170
 171    /// returns a new `TestAppContext` re-using the same executors to interleave tasks.
 172    pub fn new_app(&self) -> TestAppContext {
 173        Self::build(self.dispatcher.clone(), self.fn_name)
 174    }
 175
 176    /// Called by the test helper to end the test.
 177    /// public so the macro can call it.
 178    pub fn quit(&self) {
 179        self.on_quit.borrow_mut().drain(..).for_each(|f| f());
 180        self.app.borrow_mut().shutdown();
 181    }
 182
 183    /// Register cleanup to run when the test ends.
 184    pub fn on_quit(&mut self, f: impl FnOnce() + 'static) {
 185        self.on_quit.borrow_mut().push(Box::new(f));
 186    }
 187
 188    /// Schedules all windows to be redrawn on the next effect cycle.
 189    pub fn refresh(&mut self) -> Result<()> {
 190        let mut app = self.app.borrow_mut();
 191        app.refresh_windows();
 192        Ok(())
 193    }
 194
 195    /// Returns an executor (for running tasks in the background)
 196    pub fn executor(&self) -> BackgroundExecutor {
 197        self.background_executor.clone()
 198    }
 199
 200    /// Returns an executor (for running tasks on the main thread)
 201    pub fn foreground_executor(&self) -> &ForegroundExecutor {
 202        &self.foreground_executor
 203    }
 204
 205    #[expect(clippy::wrong_self_convention)]
 206    fn new<T: 'static>(&mut self, build_entity: impl FnOnce(&mut Context<T>) -> T) -> Entity<T> {
 207        let mut cx = self.app.borrow_mut();
 208        cx.new(build_entity)
 209    }
 210
 211    /// Gives you an `&mut App` for the duration of the closure
 212    pub fn update<R>(&self, f: impl FnOnce(&mut App) -> R) -> R {
 213        let mut cx = self.app.borrow_mut();
 214        cx.update(f)
 215    }
 216
 217    /// Gives you an `&App` for the duration of the closure
 218    pub fn read<R>(&self, f: impl FnOnce(&App) -> R) -> R {
 219        let cx = self.app.borrow();
 220        f(&cx)
 221    }
 222
 223    /// Adds a new window. The Window will always be backed by a `TestWindow` which
 224    /// can be retrieved with `self.test_window(handle)`
 225    pub fn add_window<F, V>(&mut self, build_window: F) -> WindowHandle<V>
 226    where
 227        F: FnOnce(&mut Window, &mut Context<V>) -> V,
 228        V: 'static + Render,
 229    {
 230        let mut cx = self.app.borrow_mut();
 231
 232        // Some tests rely on the window size matching the bounds of the test display
 233        let bounds = Bounds::maximized(None, &cx);
 234        cx.open_window(
 235            WindowOptions {
 236                window_bounds: Some(WindowBounds::Windowed(bounds)),
 237                ..Default::default()
 238            },
 239            |window, cx| cx.new(|cx| build_window(window, cx)),
 240        )
 241        .unwrap()
 242    }
 243
 244    /// Adds a new window with no content.
 245    pub fn add_empty_window(&mut self) -> &mut VisualTestContext {
 246        let mut cx = self.app.borrow_mut();
 247        let bounds = Bounds::maximized(None, &cx);
 248        let window = cx
 249            .open_window(
 250                WindowOptions {
 251                    window_bounds: Some(WindowBounds::Windowed(bounds)),
 252                    ..Default::default()
 253                },
 254                |_, cx| cx.new(|_| Empty),
 255            )
 256            .unwrap();
 257        drop(cx);
 258        let cx = VisualTestContext::from_window(*window.deref(), self).into_mut();
 259        cx.run_until_parked();
 260        cx
 261    }
 262
 263    /// Adds a new window, and returns its root view and a `VisualTestContext` which can be used
 264    /// as a `Window` and `App` for the rest of the test. Typically you would shadow this context with
 265    /// the returned one. `let (view, cx) = cx.add_window_view(...);`
 266    pub fn add_window_view<F, V>(
 267        &mut self,
 268        build_root_view: F,
 269    ) -> (Entity<V>, &mut VisualTestContext)
 270    where
 271        F: FnOnce(&mut Window, &mut Context<V>) -> V,
 272        V: 'static + Render,
 273    {
 274        let mut cx = self.app.borrow_mut();
 275        let bounds = Bounds::maximized(None, &cx);
 276        let window = cx
 277            .open_window(
 278                WindowOptions {
 279                    window_bounds: Some(WindowBounds::Windowed(bounds)),
 280                    ..Default::default()
 281                },
 282                |window, cx| cx.new(|cx| build_root_view(window, cx)),
 283            )
 284            .unwrap();
 285        drop(cx);
 286        let view = window.root(self).unwrap();
 287        let cx = VisualTestContext::from_window(*window.deref(), self).into_mut();
 288        cx.run_until_parked();
 289
 290        // it might be nice to try and cleanup these at the end of each test.
 291        (view, cx)
 292    }
 293
 294    /// returns the TextSystem
 295    pub fn text_system(&self) -> &Arc<TextSystem> {
 296        &self.text_system
 297    }
 298
 299    /// Simulates writing to the platform clipboard
 300    pub fn write_to_clipboard(&self, item: ClipboardItem) {
 301        self.test_platform.write_to_clipboard(item)
 302    }
 303
 304    /// Simulates reading from the platform clipboard.
 305    /// This will return the most recent value from `write_to_clipboard`.
 306    pub fn read_from_clipboard(&self) -> Option<ClipboardItem> {
 307        self.test_platform.read_from_clipboard()
 308    }
 309
 310    /// Simulates choosing a File in the platform's "Open" dialog.
 311    pub fn simulate_new_path_selection(
 312        &self,
 313        select_path: impl FnOnce(&std::path::Path) -> Option<std::path::PathBuf>,
 314    ) {
 315        self.test_platform.simulate_new_path_selection(select_path);
 316    }
 317
 318    /// Simulates clicking a button in an platform-level alert dialog.
 319    #[track_caller]
 320    pub fn simulate_prompt_answer(&self, button: &str) {
 321        self.test_platform.simulate_prompt_answer(button);
 322    }
 323
 324    /// Returns true if there's an alert dialog open.
 325    pub fn has_pending_prompt(&self) -> bool {
 326        self.test_platform.has_pending_prompt()
 327    }
 328
 329    /// Returns true if there's an alert dialog open.
 330    pub fn pending_prompt(&self) -> Option<(String, String)> {
 331        self.test_platform.pending_prompt()
 332    }
 333
 334    /// All the urls that have been opened with cx.open_url() during this test.
 335    pub fn opened_url(&self) -> Option<String> {
 336        self.test_platform.opened_url.borrow().clone()
 337    }
 338
 339    /// Simulates the user resizing the window to the new size.
 340    pub fn simulate_window_resize(&self, window_handle: AnyWindowHandle, size: Size<Pixels>) {
 341        self.test_window(window_handle).simulate_resize(size);
 342    }
 343
 344    /// Returns true if there's an alert dialog open.
 345    pub fn expect_restart(&self) -> oneshot::Receiver<Option<PathBuf>> {
 346        let (tx, rx) = futures::channel::oneshot::channel();
 347        self.test_platform.expect_restart.borrow_mut().replace(tx);
 348        rx
 349    }
 350
 351    /// Causes the given sources to be returned if the application queries for screen
 352    /// capture sources.
 353    pub fn set_screen_capture_sources(&self, sources: Vec<TestScreenCaptureSource>) {
 354        self.test_platform.set_screen_capture_sources(sources);
 355    }
 356
 357    /// Returns all windows open in the test.
 358    pub fn windows(&self) -> Vec<AnyWindowHandle> {
 359        self.app.borrow().windows()
 360    }
 361
 362    /// Run the given task on the main thread.
 363    #[track_caller]
 364    pub fn spawn<Fut, R>(&self, f: impl FnOnce(AsyncApp) -> Fut) -> Task<R>
 365    where
 366        Fut: Future<Output = R> + 'static,
 367        R: 'static,
 368    {
 369        self.foreground_executor.spawn(f(self.to_async()))
 370    }
 371
 372    /// true if the given global is defined
 373    pub fn has_global<G: Global>(&self) -> bool {
 374        let app = self.app.borrow();
 375        app.has_global::<G>()
 376    }
 377
 378    /// runs the given closure with a reference to the global
 379    /// panics if `has_global` would return false.
 380    pub fn read_global<G: Global, R>(&self, read: impl FnOnce(&G, &App) -> R) -> R {
 381        let app = self.app.borrow();
 382        read(app.global(), &app)
 383    }
 384
 385    /// runs the given closure with a reference to the global (if set)
 386    pub fn try_read_global<G: Global, R>(&self, read: impl FnOnce(&G, &App) -> R) -> Option<R> {
 387        let lock = self.app.borrow();
 388        Some(read(lock.try_global()?, &lock))
 389    }
 390
 391    /// sets the global in this context.
 392    pub fn set_global<G: Global>(&mut self, global: G) {
 393        let mut lock = self.app.borrow_mut();
 394        lock.update(|cx| cx.set_global(global))
 395    }
 396
 397    /// updates the global in this context. (panics if `has_global` would return false)
 398    pub fn update_global<G: Global, R>(&mut self, update: impl FnOnce(&mut G, &mut App) -> R) -> R {
 399        let mut lock = self.app.borrow_mut();
 400        lock.update(|cx| cx.update_global(update))
 401    }
 402
 403    /// Returns an `AsyncApp` which can be used to run tasks that expect to be on a background
 404    /// thread on the current thread in tests.
 405    pub fn to_async(&self) -> AsyncApp {
 406        AsyncApp {
 407            app: Rc::downgrade(&self.app),
 408            liveness_token: std::sync::Arc::downgrade(&self.app.borrow().liveness),
 409            background_executor: self.background_executor.clone(),
 410            foreground_executor: self.foreground_executor.clone(),
 411        }
 412    }
 413
 414    /// Wait until there are no more pending tasks.
 415    pub fn run_until_parked(&mut self) {
 416        self.background_executor.run_until_parked()
 417    }
 418
 419    /// Simulate dispatching an action to the currently focused node in the window.
 420    pub fn dispatch_action<A>(&mut self, window: AnyWindowHandle, action: A)
 421    where
 422        A: Action,
 423    {
 424        window
 425            .update(self, |_, window, cx| {
 426                window.dispatch_action(action.boxed_clone(), cx)
 427            })
 428            .unwrap();
 429
 430        self.background_executor.run_until_parked()
 431    }
 432
 433    /// simulate_keystrokes takes a space-separated list of keys to type.
 434    /// cx.simulate_keystrokes("cmd-shift-p b k s p enter")
 435    /// in Zed, this will run backspace on the current editor through the command palette.
 436    /// This will also run the background executor until it's parked.
 437    pub fn simulate_keystrokes(&mut self, window: AnyWindowHandle, keystrokes: &str) {
 438        for keystroke in keystrokes
 439            .split(' ')
 440            .map(Keystroke::parse)
 441            .map(Result::unwrap)
 442        {
 443            self.dispatch_keystroke(window, keystroke);
 444        }
 445
 446        self.background_executor.run_until_parked()
 447    }
 448
 449    /// simulate_input takes a string of text to type.
 450    /// cx.simulate_input("abc")
 451    /// will type abc into your current editor
 452    /// This will also run the background executor until it's parked.
 453    pub fn simulate_input(&mut self, window: AnyWindowHandle, input: &str) {
 454        for keystroke in input.split("").map(Keystroke::parse).map(Result::unwrap) {
 455            self.dispatch_keystroke(window, keystroke);
 456        }
 457
 458        self.background_executor.run_until_parked()
 459    }
 460
 461    /// dispatches a single Keystroke (see also `simulate_keystrokes` and `simulate_input`)
 462    pub fn dispatch_keystroke(&mut self, window: AnyWindowHandle, keystroke: Keystroke) {
 463        self.update_window(window, |_, window, cx| {
 464            window.dispatch_keystroke(keystroke, cx)
 465        })
 466        .unwrap();
 467    }
 468
 469    /// Returns the `TestWindow` backing the given handle.
 470    pub(crate) fn test_window(&self, window: AnyWindowHandle) -> TestWindow {
 471        self.app
 472            .borrow_mut()
 473            .windows
 474            .get_mut(window.id)
 475            .unwrap()
 476            .as_deref_mut()
 477            .unwrap()
 478            .platform_window
 479            .as_test()
 480            .unwrap()
 481            .clone()
 482    }
 483
 484    /// Returns a stream of notifications whenever the Entity is updated.
 485    pub fn notifications<T: 'static>(
 486        &mut self,
 487        entity: &Entity<T>,
 488    ) -> impl Stream<Item = ()> + use<T> {
 489        let (tx, rx) = futures::channel::mpsc::unbounded();
 490        self.update(|cx| {
 491            cx.observe(entity, {
 492                let tx = tx.clone();
 493                move |_, _| {
 494                    let _ = tx.unbounded_send(());
 495                }
 496            })
 497            .detach();
 498            cx.observe_release(entity, move |_, _| tx.close_channel())
 499                .detach()
 500        });
 501        rx
 502    }
 503
 504    /// Returns a stream of events emitted by the given Entity.
 505    pub fn events<Evt, T: 'static + EventEmitter<Evt>>(
 506        &mut self,
 507        entity: &Entity<T>,
 508    ) -> futures::channel::mpsc::UnboundedReceiver<Evt>
 509    where
 510        Evt: 'static + Clone,
 511    {
 512        let (tx, rx) = futures::channel::mpsc::unbounded();
 513        entity
 514            .update(self, |_, cx: &mut Context<T>| {
 515                cx.subscribe(entity, move |_entity, _handle, event, _cx| {
 516                    let _ = tx.unbounded_send(event.clone());
 517                })
 518            })
 519            .detach();
 520        rx
 521    }
 522
 523    /// Runs until the given condition becomes true. (Prefer `run_until_parked` if you
 524    /// don't need to jump in at a specific time).
 525    pub async fn condition<T: 'static>(
 526        &mut self,
 527        entity: &Entity<T>,
 528        mut predicate: impl FnMut(&mut T, &mut Context<T>) -> bool,
 529    ) {
 530        let timer = self.executor().timer(Duration::from_secs(3));
 531        let mut notifications = self.notifications(entity);
 532
 533        use futures::FutureExt as _;
 534        use smol::future::FutureExt as _;
 535
 536        async {
 537            loop {
 538                if entity.update(self, &mut predicate) {
 539                    return Ok(());
 540                }
 541
 542                if notifications.next().await.is_none() {
 543                    bail!("entity dropped")
 544                }
 545            }
 546        }
 547        .race(timer.map(|_| Err(anyhow!("condition timed out"))))
 548        .await
 549        .unwrap();
 550    }
 551
 552    /// Set a name for this App.
 553    #[cfg(any(test, feature = "test-support"))]
 554    pub fn set_name(&mut self, name: &'static str) {
 555        self.update(|cx| cx.name = Some(name))
 556    }
 557}
 558
 559impl<T: 'static> Entity<T> {
 560    /// Block until the next event is emitted by the entity, then return it.
 561    pub fn next_event<Event>(&self, cx: &mut TestAppContext) -> impl Future<Output = Event>
 562    where
 563        Event: Send + Clone + 'static,
 564        T: EventEmitter<Event>,
 565    {
 566        let (tx, mut rx) = oneshot::channel();
 567        let mut tx = Some(tx);
 568        let subscription = self.update(cx, |_, cx| {
 569            cx.subscribe(self, move |_, _, event, _| {
 570                if let Some(tx) = tx.take() {
 571                    _ = tx.send(event.clone());
 572                }
 573            })
 574        });
 575
 576        async move {
 577            let event = rx.await.expect("no event emitted");
 578            drop(subscription);
 579            event
 580        }
 581    }
 582}
 583
 584impl<V: 'static> Entity<V> {
 585    /// Returns a future that resolves when the view is next updated.
 586    pub fn next_notification(
 587        &self,
 588        advance_clock_by: Duration,
 589        cx: &TestAppContext,
 590    ) -> impl Future<Output = ()> {
 591        use postage::prelude::{Sink as _, Stream as _};
 592
 593        let (mut tx, mut rx) = postage::mpsc::channel(1);
 594        let subscription = cx.app.borrow_mut().observe(self, move |_, _| {
 595            tx.try_send(()).ok();
 596        });
 597
 598        let duration = if std::env::var("CI").is_ok() {
 599            Duration::from_secs(5)
 600        } else {
 601            Duration::from_secs(1)
 602        };
 603
 604        cx.executor().advance_clock(advance_clock_by);
 605
 606        async move {
 607            let notification = crate::util::smol_timeout(duration, rx.recv())
 608                .await
 609                .expect("next notification timed out");
 610            drop(subscription);
 611            notification.expect("entity dropped while test was waiting for its next notification")
 612        }
 613    }
 614}
 615
 616impl<V> Entity<V> {
 617    /// Returns a future that resolves when the condition becomes true.
 618    pub fn condition<Evt>(
 619        &self,
 620        cx: &TestAppContext,
 621        mut predicate: impl FnMut(&V, &App) -> bool,
 622    ) -> impl Future<Output = ()>
 623    where
 624        Evt: 'static,
 625        V: EventEmitter<Evt>,
 626    {
 627        use postage::prelude::{Sink as _, Stream as _};
 628
 629        let (tx, mut rx) = postage::mpsc::channel(1024);
 630
 631        let mut cx = cx.app.borrow_mut();
 632        let subscriptions = (
 633            cx.observe(self, {
 634                let mut tx = tx.clone();
 635                move |_, _| {
 636                    tx.blocking_send(()).ok();
 637                }
 638            }),
 639            cx.subscribe(self, {
 640                let mut tx = tx;
 641                move |_, _: &Evt, _| {
 642                    tx.blocking_send(()).ok();
 643                }
 644            }),
 645        );
 646
 647        let cx = cx.this.upgrade().unwrap();
 648        let handle = self.downgrade();
 649
 650        async move {
 651            crate::util::smol_timeout(Duration::from_secs(1), async move {
 652                loop {
 653                    {
 654                        let cx = cx.borrow();
 655                        let cx = &*cx;
 656                        if predicate(
 657                            handle
 658                                .upgrade()
 659                                .expect("view dropped with pending condition")
 660                                .read(cx),
 661                            cx,
 662                        ) {
 663                            break;
 664                        }
 665                    }
 666
 667                    cx.borrow().background_executor().start_waiting();
 668                    rx.recv()
 669                        .await
 670                        .expect("view dropped with pending condition");
 671                    cx.borrow().background_executor().finish_waiting();
 672                }
 673            })
 674            .await
 675            .expect("condition timed out");
 676            drop(subscriptions);
 677        }
 678    }
 679}
 680
 681use derive_more::{Deref, DerefMut};
 682
 683use super::{Context, Entity};
 684#[derive(Deref, DerefMut, Clone)]
 685/// A VisualTestContext is the test-equivalent of a `Window` and `App`. It allows you to
 686/// run window-specific test code. It can be dereferenced to a `TextAppContext`.
 687pub struct VisualTestContext {
 688    #[deref]
 689    #[deref_mut]
 690    /// cx is the original TestAppContext (you can more easily access this using Deref)
 691    pub cx: TestAppContext,
 692    window: AnyWindowHandle,
 693}
 694
 695impl VisualTestContext {
 696    /// Provides a `Window` and `App` for the duration of the closure.
 697    pub fn update<R>(&mut self, f: impl FnOnce(&mut Window, &mut App) -> R) -> R {
 698        self.cx
 699            .update_window(self.window, |_, window, cx| f(window, cx))
 700            .unwrap()
 701    }
 702
 703    /// Creates a new VisualTestContext. You would typically shadow the passed in
 704    /// TestAppContext with this, as this is typically more useful.
 705    /// `let cx = VisualTestContext::from_window(window, cx);`
 706    pub fn from_window(window: AnyWindowHandle, cx: &TestAppContext) -> Self {
 707        Self {
 708            cx: cx.clone(),
 709            window,
 710        }
 711    }
 712
 713    /// Wait until there are no more pending tasks.
 714    pub fn run_until_parked(&self) {
 715        self.cx.background_executor.run_until_parked();
 716    }
 717
 718    /// Dispatch the action to the currently focused node.
 719    pub fn dispatch_action<A>(&mut self, action: A)
 720    where
 721        A: Action,
 722    {
 723        self.cx.dispatch_action(self.window, action)
 724    }
 725
 726    /// Read the title off the window (set by `Window#set_window_title`)
 727    pub fn window_title(&mut self) -> Option<String> {
 728        self.cx.test_window(self.window).0.lock().title.clone()
 729    }
 730
 731    /// Simulate a sequence of keystrokes `cx.simulate_keystrokes("cmd-p escape")`
 732    /// Automatically runs until parked.
 733    pub fn simulate_keystrokes(&mut self, keystrokes: &str) {
 734        self.cx.simulate_keystrokes(self.window, keystrokes)
 735    }
 736
 737    /// Simulate typing text `cx.simulate_input("hello")`
 738    /// Automatically runs until parked.
 739    pub fn simulate_input(&mut self, input: &str) {
 740        self.cx.simulate_input(self.window, input)
 741    }
 742
 743    /// Simulate a mouse move event to the given point
 744    pub fn simulate_mouse_move(
 745        &mut self,
 746        position: Point<Pixels>,
 747        button: impl Into<Option<MouseButton>>,
 748        modifiers: Modifiers,
 749    ) {
 750        self.simulate_event(MouseMoveEvent {
 751            position,
 752            modifiers,
 753            pressed_button: button.into(),
 754        })
 755    }
 756
 757    /// Simulate a mouse down event to the given point
 758    pub fn simulate_mouse_down(
 759        &mut self,
 760        position: Point<Pixels>,
 761        button: MouseButton,
 762        modifiers: Modifiers,
 763    ) {
 764        self.simulate_event(MouseDownEvent {
 765            position,
 766            modifiers,
 767            button,
 768            click_count: 1,
 769            first_mouse: false,
 770        })
 771    }
 772
 773    /// Simulate a mouse up event to the given point
 774    pub fn simulate_mouse_up(
 775        &mut self,
 776        position: Point<Pixels>,
 777        button: MouseButton,
 778        modifiers: Modifiers,
 779    ) {
 780        self.simulate_event(MouseUpEvent {
 781            position,
 782            modifiers,
 783            button,
 784            click_count: 1,
 785        })
 786    }
 787
 788    /// Simulate a primary mouse click at the given point
 789    pub fn simulate_click(&mut self, position: Point<Pixels>, modifiers: Modifiers) {
 790        self.simulate_event(MouseDownEvent {
 791            position,
 792            modifiers,
 793            button: MouseButton::Left,
 794            click_count: 1,
 795            first_mouse: false,
 796        });
 797        self.simulate_event(MouseUpEvent {
 798            position,
 799            modifiers,
 800            button: MouseButton::Left,
 801            click_count: 1,
 802        });
 803    }
 804
 805    /// Simulate a modifiers changed event
 806    pub fn simulate_modifiers_change(&mut self, modifiers: Modifiers) {
 807        self.simulate_event(ModifiersChangedEvent {
 808            modifiers,
 809            capslock: Capslock { on: false },
 810        })
 811    }
 812
 813    /// Simulate a capslock changed event
 814    pub fn simulate_capslock_change(&mut self, on: bool) {
 815        self.simulate_event(ModifiersChangedEvent {
 816            modifiers: Modifiers::none(),
 817            capslock: Capslock { on },
 818        })
 819    }
 820
 821    /// Simulates the user resizing the window to the new size.
 822    pub fn simulate_resize(&self, size: Size<Pixels>) {
 823        self.simulate_window_resize(self.window, size)
 824    }
 825
 826    /// debug_bounds returns the bounds of the element with the given selector.
 827    pub fn debug_bounds(&mut self, selector: &'static str) -> Option<Bounds<Pixels>> {
 828        self.update(|window, _| window.rendered_frame.debug_bounds.get(selector).copied())
 829    }
 830
 831    /// Draw an element to the window. Useful for simulating events or actions
 832    pub fn draw<E>(
 833        &mut self,
 834        origin: Point<Pixels>,
 835        space: impl Into<Size<AvailableSpace>>,
 836        f: impl FnOnce(&mut Window, &mut App) -> E,
 837    ) -> (E::RequestLayoutState, E::PrepaintState)
 838    where
 839        E: Element,
 840    {
 841        self.update(|window, cx| {
 842            window.invalidator.set_phase(DrawPhase::Prepaint);
 843            let mut element = Drawable::new(f(window, cx));
 844            element.layout_as_root(space.into(), window, cx);
 845            window.with_absolute_element_offset(origin, |window| element.prepaint(window, cx));
 846
 847            window.invalidator.set_phase(DrawPhase::Paint);
 848            let (request_layout_state, prepaint_state) = element.paint(window, cx);
 849
 850            window.invalidator.set_phase(DrawPhase::None);
 851            window.refresh();
 852
 853            (request_layout_state, prepaint_state)
 854        })
 855    }
 856
 857    /// Simulate an event from the platform, e.g. a ScrollWheelEvent
 858    /// Make sure you've called [VisualTestContext::draw] first!
 859    pub fn simulate_event<E: InputEvent>(&mut self, event: E) {
 860        self.test_window(self.window)
 861            .simulate_input(event.to_platform_input());
 862        self.background_executor.run_until_parked();
 863    }
 864
 865    /// Simulates the user blurring the window.
 866    pub fn deactivate_window(&mut self) {
 867        if Some(self.window) == self.test_platform.active_window() {
 868            self.test_platform.set_active_window(None)
 869        }
 870        self.background_executor.run_until_parked();
 871    }
 872
 873    /// Simulates the user closing the window.
 874    /// Returns true if the window was closed.
 875    pub fn simulate_close(&mut self) -> bool {
 876        let handler = self
 877            .cx
 878            .update_window(self.window, |_, window, _| {
 879                window
 880                    .platform_window
 881                    .as_test()
 882                    .unwrap()
 883                    .0
 884                    .lock()
 885                    .should_close_handler
 886                    .take()
 887            })
 888            .unwrap();
 889        if let Some(mut handler) = handler {
 890            let should_close = handler();
 891            self.cx
 892                .update_window(self.window, |_, window, _| {
 893                    window.platform_window.on_should_close(handler);
 894                })
 895                .unwrap();
 896            should_close
 897        } else {
 898            false
 899        }
 900    }
 901
 902    /// Get an &mut VisualTestContext (which is mostly what you need to pass to other methods).
 903    /// This method internally retains the VisualTestContext until the end of the test.
 904    pub fn into_mut(self) -> &'static mut Self {
 905        let ptr = Box::into_raw(Box::new(self));
 906        // safety: on_quit will be called after the test has finished.
 907        // the executor will ensure that all tasks related to the test have stopped.
 908        // so there is no way for cx to be accessed after on_quit is called.
 909        // todo: This is unsound under stacked borrows (also tree borrows probably?)
 910        // the mutable reference invalidates `ptr` which is later used in the closure
 911        let cx = unsafe { &mut *ptr };
 912        cx.on_quit(move || unsafe {
 913            drop(Box::from_raw(ptr));
 914        });
 915        cx
 916    }
 917}
 918
 919impl AppContext for VisualTestContext {
 920    type Result<T> = <TestAppContext as AppContext>::Result<T>;
 921
 922    fn new<T: 'static>(
 923        &mut self,
 924        build_entity: impl FnOnce(&mut Context<T>) -> T,
 925    ) -> Self::Result<Entity<T>> {
 926        self.cx.new(build_entity)
 927    }
 928
 929    fn reserve_entity<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
 930        self.cx.reserve_entity()
 931    }
 932
 933    fn insert_entity<T: 'static>(
 934        &mut self,
 935        reservation: crate::Reservation<T>,
 936        build_entity: impl FnOnce(&mut Context<T>) -> T,
 937    ) -> Self::Result<Entity<T>> {
 938        self.cx.insert_entity(reservation, build_entity)
 939    }
 940
 941    fn update_entity<T, R>(
 942        &mut self,
 943        handle: &Entity<T>,
 944        update: impl FnOnce(&mut T, &mut Context<T>) -> R,
 945    ) -> Self::Result<R>
 946    where
 947        T: 'static,
 948    {
 949        self.cx.update_entity(handle, update)
 950    }
 951
 952    fn as_mut<'a, T>(&'a mut self, handle: &Entity<T>) -> Self::Result<super::GpuiBorrow<'a, T>>
 953    where
 954        T: 'static,
 955    {
 956        self.cx.as_mut(handle)
 957    }
 958
 959    fn read_entity<T, R>(
 960        &self,
 961        handle: &Entity<T>,
 962        read: impl FnOnce(&T, &App) -> R,
 963    ) -> Self::Result<R>
 964    where
 965        T: 'static,
 966    {
 967        self.cx.read_entity(handle, read)
 968    }
 969
 970    fn update_window<T, F>(&mut self, window: AnyWindowHandle, f: F) -> Result<T>
 971    where
 972        F: FnOnce(AnyView, &mut Window, &mut App) -> T,
 973    {
 974        self.cx.update_window(window, f)
 975    }
 976
 977    fn read_window<T, R>(
 978        &self,
 979        window: &WindowHandle<T>,
 980        read: impl FnOnce(Entity<T>, &App) -> R,
 981    ) -> Result<R>
 982    where
 983        T: 'static,
 984    {
 985        self.cx.read_window(window, read)
 986    }
 987
 988    fn background_spawn<R>(&self, future: impl Future<Output = R> + Send + 'static) -> Task<R>
 989    where
 990        R: Send + 'static,
 991    {
 992        self.cx.background_spawn(future)
 993    }
 994
 995    fn read_global<G, R>(&self, callback: impl FnOnce(&G, &App) -> R) -> Self::Result<R>
 996    where
 997        G: Global,
 998    {
 999        self.cx.read_global(callback)
1000    }
1001}
1002
1003impl VisualContext for VisualTestContext {
1004    /// Get the underlying window handle underlying this context.
1005    fn window_handle(&self) -> AnyWindowHandle {
1006        self.window
1007    }
1008
1009    fn new_window_entity<T: 'static>(
1010        &mut self,
1011        build_entity: impl FnOnce(&mut Window, &mut Context<T>) -> T,
1012    ) -> Self::Result<Entity<T>> {
1013        self.window
1014            .update(&mut self.cx, |_, window, cx| {
1015                cx.new(|cx| build_entity(window, cx))
1016            })
1017            .unwrap()
1018    }
1019
1020    fn update_window_entity<V: 'static, R>(
1021        &mut self,
1022        view: &Entity<V>,
1023        update: impl FnOnce(&mut V, &mut Window, &mut Context<V>) -> R,
1024    ) -> Self::Result<R> {
1025        self.window
1026            .update(&mut self.cx, |_, window, cx| {
1027                view.update(cx, |v, cx| update(v, window, cx))
1028            })
1029            .unwrap()
1030    }
1031
1032    fn replace_root_view<V>(
1033        &mut self,
1034        build_view: impl FnOnce(&mut Window, &mut Context<V>) -> V,
1035    ) -> Self::Result<Entity<V>>
1036    where
1037        V: 'static + Render,
1038    {
1039        self.window
1040            .update(&mut self.cx, |_, window, cx| {
1041                window.replace_root(cx, build_view)
1042            })
1043            .unwrap()
1044    }
1045
1046    fn focus<V: crate::Focusable>(&mut self, view: &Entity<V>) -> Self::Result<()> {
1047        self.window
1048            .update(&mut self.cx, |_, window, cx| {
1049                view.read(cx).focus_handle(cx).focus(window, cx)
1050            })
1051            .unwrap()
1052    }
1053}
1054
1055impl AnyWindowHandle {
1056    /// Creates the given view in this window.
1057    pub fn build_entity<V: Render + 'static>(
1058        &self,
1059        cx: &mut TestAppContext,
1060        build_view: impl FnOnce(&mut Window, &mut Context<V>) -> V,
1061    ) -> Entity<V> {
1062        self.update(cx, |_, window, cx| cx.new(|cx| build_view(window, cx)))
1063            .unwrap()
1064    }
1065}