1# Contributing to Zed
2
3Thank you for helping us make Zed better!
4
5All activity in Zed forums is subject to our [Code of
6Conduct](https://zed.dev/code-of-conduct). Additionally, contributors must sign
7our [Contributor License Agreement](https://zed.dev/cla) before their
8contributions can be merged.
9
10## Contribution ideas
11
12Zed is a large project with a number of priorities. We spend most of
13our time working on what we believe the product needs, but we also love working
14with the community to improve the product in ways we haven't thought of (or had time to get to yet!)
15
16In particular we love PRs that are:
17
18- Fixing or extending the docs.
19- Fixing bugs.
20- Small enhancements to existing features to make them work for more people (making things work on more platforms/modes/whatever).
21- Small extra features, like keybindings or actions you miss from other editors or extensions.
22- Part of a Community Program like [Let's Git Together](https://github.com/zed-industries/zed/issues/41541).
23
24If you're looking for concrete ideas:
25
26- [Curated board of issues](https://github.com/orgs/zed-industries/projects/69) suitable for everyone from first-time contributors to seasoned community champions.
27- [Triaged bugs with confirmed steps to reproduce](https://github.com/zed-industries/zed/issues?q=is%3Aissue%20state%3Aopen%20type%3ABug%20label%3Astate%3Areproducible).
28- [Area labels](https://github.com/zed-industries/zed/labels?q=area%3A*) to browse bugs in a specific part of the product you care about (after clicking on an area label, add type:Bug to the search).
29
30## Sending changes
31
32The Zed culture values working code and synchronous conversations over long
33discussion threads.
34
35The best way to get us to take a look at a proposed change is to send a pull
36request. We will get back to you (though this sometimes takes longer than we'd
37like, sorry).
38
39Although we will take a look, we tend to only merge about half the PRs that are
40submitted. If you'd like your PR to have the best chance of being merged:
41
42- Make sure the change is **desired**: we're always happy to accept bugfixes,
43 but features should be confirmed with us first if you aim to avoid wasted
44 effort. If there isn't already a GitHub issue for your feature with staff
45 confirmation that we want it, start with a GitHub discussion rather than a PR.
46- Include a clear description of **what you're solving**, and why it's important.
47- Include **tests**. For UI changes, consider updating visual regression tests (see [Building Zed for macOS](./docs/src/development/macos.md#visual-regression-tests)).
48- If it changes the UI, attach **screenshots** or screen recordings.
49- Make the PR about **one thing only**, e.g. if it's a bugfix, don't add two
50 features and a refactoring on top of that.
51- Keep AI assistance under your judgement and responsibility: it's unlikely
52 we'll merge a vibe-coded PR that the author doesn't understand.
53
54The internal advice for reviewers is as follows:
55
56- If the fix/feature is obviously great, and the code is great. Hit merge.
57- If the fix/feature is obviously great, and the code is nearly great. Send PR comments, or offer to pair to get things perfect.
58- If the fix/feature is not obviously great, or the code needs rewriting from scratch. Close the PR with a thank you and some explanation.
59
60If you need more feedback from us: the best way is to be responsive to
61Github comments, or to offer up time to pair with us.
62
63If you need help deciding how to fix a bug, or finish implementing a feature
64that we've agreed we want, please open a PR early so we can discuss how to make
65the change with code in hand.
66
67## Things we will (probably) not merge
68
69Although there are few hard and fast rules, typically we don't merge:
70
71- Anything that can be provided by an extension. For example a new language, or theme. For adding themes or support for a new language to Zed, check out our [docs on developing extensions](https://zed.dev/docs/extensions/developing-extensions).
72- New file icons. Zed's default icon theme consists of icons that are hand-designed to fit together in a cohesive manner, please don't submit PRs with off-the-shelf SVGs.
73- Features where (in our subjective opinion) the extra complexity isn't worth it for the number of people who will benefit.
74- Giant refactorings.
75- Non-trivial changes with no tests.
76- Stylistic code changes that do not alter any app logic. Reducing allocations, removing `.unwrap()`s, fixing typos is great; making code "more readable" — maybe not so much.
77- Anything that seems AI-generated without understanding the output.
78
79## Bird's-eye view of Zed
80
81We suggest you keep the [Zed glossary](docs/src/development/glossary.md) at your side when starting out. It lists and explains some of the structures and terms you will see throughout the codebase.
82
83Zed is made up of several smaller crates - let's go over those you're most likely to interact with:
84
85- [`gpui`](/crates/gpui) is a GPU-accelerated UI framework which provides all of the building blocks for Zed. **We recommend familiarizing yourself with the root level GPUI documentation.**
86- [`editor`](/crates/editor) contains the core `Editor` type that drives both the code editor and all various input fields within Zed. It also handles a display layer for LSP features such as Inlay Hints or code completions.
87- [`project`](/crates/project) manages files and navigation within the filetree. It is also Zed's side of communication with LSP.
88- [`workspace`](/crates/workspace) handles local state serialization and groups projects together.
89- [`vim`](/crates/vim) is a thin implementation of Vim workflow over `editor`.
90- [`lsp`](/crates/lsp) handles communication with external LSP server.
91- [`language`](/crates/language) drives `editor`'s understanding of language - from providing a list of symbols to the syntax map.
92- [`collab`](/crates/collab) is the collaboration server itself, driving the collaboration features such as project sharing.
93- [`rpc`](/crates/rpc) defines messages to be exchanged with collaboration server.
94- [`theme`](/crates/theme) defines the theme system and provides a default theme.
95- [`ui`](/crates/ui) is a collection of UI components and common patterns used throughout Zed.
96- [`cli`](/crates/cli) is the CLI crate which invokes the Zed binary.
97- [`zed`](/crates/zed) is where all things come together, and the `main` entry point for Zed.
98
99## Packaging Zed
100
101Check our [notes for packaging Zed](https://zed.dev/docs/development/linux#notes-for-packaging-zed).