blink_manager.rs

  1use crate::EditorSettings;
  2use gpui::{Entity, ModelContext};
  3use settings::SettingsStore;
  4use smol::Timer;
  5use std::time::Duration;
  6
  7pub struct BlinkManager {
  8    blink_interval: Duration,
  9
 10    blink_epoch: usize,
 11    blinking_paused: bool,
 12    visible: bool,
 13    enabled: bool,
 14}
 15
 16impl BlinkManager {
 17    pub fn new(blink_interval: Duration, cx: &mut ModelContext<Self>) -> Self {
 18        // Make sure we blink the cursors if the setting is re-enabled
 19        cx.observe_global::<SettingsStore, _>(move |this, cx| {
 20            this.blink_cursors(this.blink_epoch, cx)
 21        })
 22        .detach();
 23
 24        Self {
 25            blink_interval,
 26
 27            blink_epoch: 0,
 28            blinking_paused: false,
 29            visible: true,
 30            enabled: false,
 31        }
 32    }
 33
 34    fn next_blink_epoch(&mut self) -> usize {
 35        self.blink_epoch += 1;
 36        self.blink_epoch
 37    }
 38
 39    pub fn pause_blinking(&mut self, cx: &mut ModelContext<Self>) {
 40        if !self.visible {
 41            self.visible = true;
 42            cx.notify();
 43        }
 44
 45        let epoch = self.next_blink_epoch();
 46        let interval = self.blink_interval;
 47        cx.spawn(|this, mut cx| {
 48            let this = this.downgrade();
 49            async move {
 50                Timer::after(interval).await;
 51                if let Some(this) = this.upgrade(&cx) {
 52                    this.update(&mut cx, |this, cx| this.resume_cursor_blinking(epoch, cx))
 53                }
 54            }
 55        })
 56        .detach();
 57    }
 58
 59    fn resume_cursor_blinking(&mut self, epoch: usize, cx: &mut ModelContext<Self>) {
 60        if epoch == self.blink_epoch {
 61            self.blinking_paused = false;
 62            self.blink_cursors(epoch, cx);
 63        }
 64    }
 65
 66    fn blink_cursors(&mut self, epoch: usize, cx: &mut ModelContext<Self>) {
 67        if settings::get::<EditorSettings>(cx).cursor_blink {
 68            if epoch == self.blink_epoch && self.enabled && !self.blinking_paused {
 69                self.visible = !self.visible;
 70                cx.notify();
 71
 72                let epoch = self.next_blink_epoch();
 73                let interval = self.blink_interval;
 74                cx.spawn(|this, mut cx| {
 75                    let this = this.downgrade();
 76                    async move {
 77                        Timer::after(interval).await;
 78                        if let Some(this) = this.upgrade(&cx) {
 79                            this.update(&mut cx, |this, cx| this.blink_cursors(epoch, cx));
 80                        }
 81                    }
 82                })
 83                .detach();
 84            }
 85        } else if !self.visible {
 86            self.visible = true;
 87            cx.notify();
 88        }
 89    }
 90
 91    pub fn enable(&mut self, cx: &mut ModelContext<Self>) {
 92        self.enabled = true;
 93        // Set cursors as invisible and start blinking: this causes cursors
 94        // to be visible during the next render.
 95        self.visible = false;
 96        self.blink_cursors(self.blink_epoch, cx);
 97    }
 98
 99    pub fn disable(&mut self, _cx: &mut ModelContext<Self>) {
100        self.enabled = false;
101    }
102
103    pub fn visible(&self) -> bool {
104        self.visible
105    }
106}
107
108impl Entity for BlinkManager {
109    type Event = ();
110}