1use ui::prelude::*;
2use ui::{Label, Panel};
3
4use crate::story::Story;
5
6#[derive(Element, Default)]
7pub struct PanelStory {}
8
9impl PanelStory {
10 fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
11 Story::container(cx)
12 .child(Story::title_for::<_, Panel<V>>(cx))
13 .child(Story::label(cx, "Default"))
14 .child(Panel::new(
15 ScrollState::default(),
16 |_, _| {
17 vec![div()
18 .overflow_y_scroll(ScrollState::default())
19 .children((0..100).map(|ix| Label::new(format!("Item {}", ix + 1))))
20 .into_any()]
21 },
22 Box::new(()),
23 ))
24 }
25}