story_selector.rs

  1use std::str::FromStr;
  2use std::sync::OnceLock;
  3
  4use anyhow::{anyhow, Context};
  5use clap::builder::PossibleValue;
  6use clap::ValueEnum;
  7use gpui2::{AnyElement, Element};
  8use strum::{EnumIter, EnumString, IntoEnumIterator};
  9
 10#[derive(Debug, PartialEq, Eq, Clone, Copy, strum::Display, EnumString, EnumIter)]
 11#[strum(serialize_all = "snake_case")]
 12pub enum ElementStory {
 13    Avatar,
 14    Button,
 15    Icon,
 16    Input,
 17    Label,
 18}
 19
 20impl ElementStory {
 21    pub fn story<V: 'static>(&self) -> AnyElement<V> {
 22        use crate::stories::elements;
 23
 24        match self {
 25            Self::Avatar => elements::avatar::AvatarStory::default().into_any(),
 26            Self::Button => elements::button::ButtonStory::default().into_any(),
 27            Self::Icon => elements::icon::IconStory::default().into_any(),
 28            Self::Input => elements::input::InputStory::default().into_any(),
 29            Self::Label => elements::label::LabelStory::default().into_any(),
 30        }
 31    }
 32}
 33
 34#[derive(Debug, PartialEq, Eq, Clone, Copy, strum::Display, EnumString, EnumIter)]
 35#[strum(serialize_all = "snake_case")]
 36pub enum ComponentStory {
 37    AssistantPanel,
 38    Breadcrumb,
 39    Buffer,
 40    ContextMenu,
 41    ChatPanel,
 42    CollabPanel,
 43    Facepile,
 44    Keybinding,
 45    LanguageSelector,
 46    MultiBuffer,
 47    Palette,
 48    Panel,
 49    ProjectPanel,
 50    RecentProjects,
 51    StatusBar,
 52    Tab,
 53    TabBar,
 54    Terminal,
 55    ThemeSelector,
 56    TitleBar,
 57    Toolbar,
 58    TrafficLights,
 59}
 60
 61impl ComponentStory {
 62    pub fn story<V: 'static>(&self) -> AnyElement<V> {
 63        use crate::stories::components;
 64
 65        match self {
 66            Self::AssistantPanel => {
 67                components::assistant_panel::AssistantPanelStory::default().into_any()
 68            }
 69            Self::Breadcrumb => components::breadcrumb::BreadcrumbStory::default().into_any(),
 70            Self::Buffer => components::buffer::BufferStory::default().into_any(),
 71            Self::ContextMenu => components::context_menu::ContextMenuStory::default().into_any(),
 72            Self::ChatPanel => components::chat_panel::ChatPanelStory::default().into_any(),
 73            Self::CollabPanel => components::collab_panel::CollabPanelStory::default().into_any(),
 74            Self::Facepile => components::facepile::FacepileStory::default().into_any(),
 75            Self::Keybinding => components::keybinding::KeybindingStory::default().into_any(),
 76            Self::LanguageSelector => {
 77                components::language_selector::LanguageSelectorStory::default().into_any()
 78            }
 79            Self::MultiBuffer => components::multi_buffer::MultiBufferStory::default().into_any(),
 80            Self::Palette => components::palette::PaletteStory::default().into_any(),
 81            Self::Panel => components::panel::PanelStory::default().into_any(),
 82            Self::ProjectPanel => {
 83                components::project_panel::ProjectPanelStory::default().into_any()
 84            }
 85            Self::RecentProjects => {
 86                components::recent_projects::RecentProjectsStory::default().into_any()
 87            }
 88            Self::StatusBar => components::status_bar::StatusBarStory::default().into_any(),
 89            Self::Tab => components::tab::TabStory::default().into_any(),
 90            Self::TabBar => components::tab_bar::TabBarStory::default().into_any(),
 91            Self::Terminal => components::terminal::TerminalStory::default().into_any(),
 92            Self::ThemeSelector => {
 93                components::theme_selector::ThemeSelectorStory::default().into_any()
 94            }
 95            Self::TitleBar => components::title_bar::TitleBarStory::default().into_any(),
 96            Self::Toolbar => components::toolbar::ToolbarStory::default().into_any(),
 97            Self::TrafficLights => {
 98                components::traffic_lights::TrafficLightsStory::default().into_any()
 99            }
100        }
101    }
102}
103
104#[derive(Debug, PartialEq, Eq, Clone, Copy)]
105pub enum StorySelector {
106    Element(ElementStory),
107    Component(ComponentStory),
108    KitchenSink,
109}
110
111impl FromStr for StorySelector {
112    type Err = anyhow::Error;
113
114    fn from_str(raw_story_name: &str) -> std::result::Result<Self, Self::Err> {
115        let story = raw_story_name.to_ascii_lowercase();
116
117        if story == "kitchen_sink" {
118            return Ok(Self::KitchenSink);
119        }
120
121        if let Some((_, story)) = story.split_once("elements/") {
122            let element_story = ElementStory::from_str(story)
123                .with_context(|| format!("story not found for element '{story}'"))?;
124
125            return Ok(Self::Element(element_story));
126        }
127
128        if let Some((_, story)) = story.split_once("components/") {
129            let component_story = ComponentStory::from_str(story)
130                .with_context(|| format!("story not found for component '{story}'"))?;
131
132            return Ok(Self::Component(component_story));
133        }
134
135        Err(anyhow!("story not found for '{raw_story_name}'"))
136    }
137}
138
139impl StorySelector {
140    pub fn story<V: 'static>(&self) -> AnyElement<V> {
141        match self {
142            Self::Element(element_story) => element_story.story(),
143            Self::Component(component_story) => component_story.story(),
144            Self::KitchenSink => {
145                crate::stories::kitchen_sink::KitchenSinkStory::default().into_any()
146            }
147        }
148    }
149}
150
151/// The list of all stories available in the storybook.
152static ALL_STORY_SELECTORS: OnceLock<Vec<StorySelector>> = OnceLock::new();
153
154impl ValueEnum for StorySelector {
155    fn value_variants<'a>() -> &'a [Self] {
156        let stories = ALL_STORY_SELECTORS.get_or_init(|| {
157            let element_stories = ElementStory::iter().map(StorySelector::Element);
158            let component_stories = ComponentStory::iter().map(StorySelector::Component);
159
160            element_stories
161                .chain(component_stories)
162                .chain(std::iter::once(StorySelector::KitchenSink))
163                .collect::<Vec<_>>()
164        });
165
166        stories
167    }
168
169    fn to_possible_value(&self) -> Option<clap::builder::PossibleValue> {
170        let value = match self {
171            Self::Element(story) => format!("elements/{story}"),
172            Self::Component(story) => format!("components/{story}"),
173            Self::KitchenSink => "kitchen_sink".to_string(),
174        };
175
176        Some(PossibleValue::new(value))
177    }
178}