1#![allow(dead_code, unused_variables)]
2
3mod assets;
4mod stories;
5mod story;
6mod story_selector;
7
8use std::sync::Arc;
9
10use clap::Parser;
11use gpui2::{
12 div, px, size, AnyView, AppContext, Bounds, Div, Render, ViewContext, VisualContext,
13 WindowBounds, WindowOptions,
14};
15use log::LevelFilter;
16use settings2::{default_settings, Settings, SettingsStore};
17use simplelog::SimpleLogger;
18use story_selector::ComponentStory;
19use theme2::{ThemeRegistry, ThemeSettings};
20use ui::prelude::*;
21
22use crate::assets::Assets;
23use crate::story_selector::StorySelector;
24
25// gpui2::actions! {
26// storybook,
27// [ToggleInspector]
28// }
29
30#[derive(Parser)]
31#[command(author, version, about, long_about = None)]
32struct Args {
33 #[arg(value_enum)]
34 story: Option<StorySelector>,
35
36 /// The name of the theme to use in the storybook.
37 ///
38 /// If not provided, the default theme will be used.
39 #[arg(long)]
40 theme: Option<String>,
41}
42
43fn main() {
44 // unsafe { backtrace_on_stack_overflow::enable() };
45
46 SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
47
48 let args = Args::parse();
49
50 let story_selector = args.story.clone();
51 let theme_name = args.theme.unwrap_or("Zed Pro Moonlight".to_string());
52
53 let asset_source = Arc::new(Assets);
54 gpui2::App::production(asset_source).run(move |cx| {
55 load_embedded_fonts(cx).unwrap();
56
57 let mut store = SettingsStore::default();
58 store
59 .set_default_settings(default_settings().as_ref(), cx)
60 .unwrap();
61 cx.set_global(store);
62
63 theme2::init(cx);
64
65 let selector =
66 story_selector.unwrap_or(StorySelector::Component(ComponentStory::Workspace));
67
68 let theme_registry = cx.global::<ThemeRegistry>();
69
70 let mut theme_settings = ThemeSettings::get_global(cx).clone();
71 theme_settings.active_theme = theme_registry.get(&theme_name).unwrap();
72 ThemeSettings::override_global(theme_settings, cx);
73
74 ui::settings::init(cx);
75
76 let window = cx.open_window(
77 WindowOptions {
78 bounds: WindowBounds::Fixed(Bounds {
79 origin: Default::default(),
80 size: size(px(1700.), px(980.)).into(),
81 }),
82 ..Default::default()
83 },
84 move |cx| cx.build_view(|cx| StoryWrapper::new(selector.story(cx))),
85 );
86
87 cx.activate(true);
88 });
89}
90
91#[derive(Clone)]
92pub struct StoryWrapper {
93 story: AnyView,
94}
95
96impl StoryWrapper {
97 pub(crate) fn new(story: AnyView) -> Self {
98 Self { story }
99 }
100}
101
102impl Render for StoryWrapper {
103 type Element = Div<Self>;
104
105 fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
106 div()
107 .flex()
108 .flex_col()
109 .size_full()
110 .child(self.story.clone())
111 }
112}
113
114fn load_embedded_fonts(cx: &AppContext) -> gpui2::Result<()> {
115 let font_paths = cx.asset_source().list("fonts")?;
116 let mut embedded_fonts = Vec::new();
117 for font_path in font_paths {
118 if font_path.ends_with(".ttf") {
119 let font_bytes = cx.asset_source().load(&font_path)?.to_vec();
120 embedded_fonts.push(Arc::from(font_bytes));
121 }
122 }
123
124 cx.text_system().add_fonts(&embedded_fonts)
125}