language_selector.rs

 1use crate::prelude::*;
 2use crate::{OrderMethod, Palette, PaletteItem};
 3
 4#[derive(Component)]
 5pub struct LanguageSelector {
 6    id: ElementId,
 7}
 8
 9impl LanguageSelector {
10    pub fn new(id: impl Into<ElementId>) -> Self {
11        Self { id: id.into() }
12    }
13
14    fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
15        div().id(self.id.clone()).child(
16            Palette::new("palette")
17                .items(vec![
18                    PaletteItem::new("C"),
19                    PaletteItem::new("C++"),
20                    PaletteItem::new("CSS"),
21                    PaletteItem::new("Elixir"),
22                    PaletteItem::new("Elm"),
23                    PaletteItem::new("ERB"),
24                    PaletteItem::new("Rust (current)"),
25                    PaletteItem::new("Scheme"),
26                    PaletteItem::new("TOML"),
27                    PaletteItem::new("TypeScript"),
28                ])
29                .placeholder("Select a language...")
30                .empty_string("No matches")
31                .default_order(OrderMethod::Ascending),
32        )
33    }
34}
35
36#[cfg(feature = "stories")]
37pub use stories::*;
38
39#[cfg(feature = "stories")]
40mod stories {
41    use super::*;
42    use crate::Story;
43    use gpui2::{Div, Render};
44
45    pub struct LanguageSelectorStory;
46
47    impl Render for LanguageSelectorStory {
48        type Element = Div<Self>;
49
50        fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
51            Story::container(cx)
52                .child(Story::title_for::<_, LanguageSelector>(cx))
53                .child(Story::label(cx, "Default"))
54                .child(LanguageSelector::new("language-selector"))
55        }
56    }
57}