story_selector.rs

  1use std::str::FromStr;
  2use std::sync::OnceLock;
  3
  4use crate::stories::*;
  5use anyhow::anyhow;
  6use clap::builder::PossibleValue;
  7use clap::ValueEnum;
  8use gpui2::{AnyView, VisualContext};
  9use strum::{EnumIter, EnumString, IntoEnumIterator};
 10use ui::{prelude::*, AvatarStory, ButtonStory, DetailsStory, IconStory, InputStory, LabelStory};
 11
 12#[derive(Debug, PartialEq, Eq, Clone, Copy, strum::Display, EnumString, EnumIter)]
 13#[strum(serialize_all = "snake_case")]
 14pub enum ElementStory {
 15    Avatar,
 16    Button,
 17    Colors,
 18    Details,
 19    Focus,
 20    Icon,
 21    Input,
 22    Label,
 23    Scroll,
 24    Text,
 25    ZIndex,
 26}
 27
 28impl ElementStory {
 29    pub fn story(&self, cx: &mut WindowContext) -> AnyView {
 30        match self {
 31            Self::Colors => cx.build_view(|_| ColorsStory).into(),
 32            Self::Avatar => cx.build_view(|_| AvatarStory).into(),
 33            Self::Button => cx.build_view(|_| ButtonStory).into(),
 34            Self::Details => cx.build_view(|_| DetailsStory).into(),
 35            Self::Focus => FocusStory::view(cx).into(),
 36            Self::Icon => cx.build_view(|_| IconStory).into(),
 37            Self::Input => cx.build_view(|_| InputStory).into(),
 38            Self::Label => cx.build_view(|_| LabelStory).into(),
 39            Self::Scroll => ScrollStory::view(cx).into(),
 40            Self::Text => TextStory::view(cx).into(),
 41            Self::ZIndex => cx.build_view(|_| ZIndexStory).into(),
 42        }
 43    }
 44}
 45
 46#[derive(Debug, PartialEq, Eq, Clone, Copy, strum::Display, EnumString, EnumIter)]
 47#[strum(serialize_all = "snake_case")]
 48pub enum ComponentStory {
 49    AssistantPanel,
 50    Breadcrumb,
 51    Buffer,
 52    ChatPanel,
 53    CollabPanel,
 54    CommandPalette,
 55    Copilot,
 56    ContextMenu,
 57    Facepile,
 58    Keybinding,
 59    LanguageSelector,
 60    MultiBuffer,
 61    NotificationsPanel,
 62    Palette,
 63    Panel,
 64    ProjectPanel,
 65    RecentProjects,
 66    Tab,
 67    TabBar,
 68    Terminal,
 69    ThemeSelector,
 70    TitleBar,
 71    Toast,
 72    Toolbar,
 73    TrafficLights,
 74    Workspace,
 75}
 76
 77impl ComponentStory {
 78    pub fn story(&self, cx: &mut WindowContext) -> AnyView {
 79        match self {
 80            Self::AssistantPanel => cx.build_view(|_| ui::AssistantPanelStory).into(),
 81            Self::Buffer => cx.build_view(|_| ui::BufferStory).into(),
 82            Self::Breadcrumb => cx.build_view(|_| ui::BreadcrumbStory).into(),
 83            Self::ChatPanel => cx.build_view(|_| ui::ChatPanelStory).into(),
 84            Self::CollabPanel => cx.build_view(|_| ui::CollabPanelStory).into(),
 85            Self::CommandPalette => cx.build_view(|_| ui::CommandPaletteStory).into(),
 86            Self::ContextMenu => cx.build_view(|_| ui::ContextMenuStory).into(),
 87            Self::Facepile => cx.build_view(|_| ui::FacepileStory).into(),
 88            Self::Keybinding => cx.build_view(|_| ui::KeybindingStory).into(),
 89            Self::LanguageSelector => cx.build_view(|_| ui::LanguageSelectorStory).into(),
 90            Self::MultiBuffer => cx.build_view(|_| ui::MultiBufferStory).into(),
 91            Self::NotificationsPanel => cx.build_view(|cx| ui::NotificationsPanelStory).into(),
 92            Self::Palette => cx.build_view(|cx| ui::PaletteStory).into(),
 93            Self::Panel => cx.build_view(|cx| ui::PanelStory).into(),
 94            Self::ProjectPanel => cx.build_view(|_| ui::ProjectPanelStory).into(),
 95            Self::RecentProjects => cx.build_view(|_| ui::RecentProjectsStory).into(),
 96            Self::Tab => cx.build_view(|_| ui::TabStory).into(),
 97            Self::TabBar => cx.build_view(|_| ui::TabBarStory).into(),
 98            Self::Terminal => cx.build_view(|_| ui::TerminalStory).into(),
 99            Self::ThemeSelector => cx.build_view(|_| ui::ThemeSelectorStory).into(),
100            Self::Toast => cx.build_view(|_| ui::ToastStory).into(),
101            Self::Toolbar => cx.build_view(|_| ui::ToolbarStory).into(),
102            Self::TrafficLights => cx.build_view(|_| ui::TrafficLightsStory).into(),
103            Self::Copilot => cx.build_view(|_| ui::CopilotModalStory).into(),
104            Self::TitleBar => ui::TitleBarStory::view(cx).into(),
105            Self::Workspace => ui::WorkspaceStory::view(cx).into(),
106        }
107    }
108}
109
110#[derive(Debug, PartialEq, Eq, Clone, Copy)]
111pub enum StorySelector {
112    Element(ElementStory),
113    Component(ComponentStory),
114    KitchenSink,
115}
116
117impl FromStr for StorySelector {
118    type Err = anyhow::Error;
119
120    fn from_str(raw_story_name: &str) -> std::result::Result<Self, Self::Err> {
121        use anyhow::Context;
122
123        let story = raw_story_name.to_ascii_lowercase();
124
125        if story == "kitchen_sink" {
126            return Ok(Self::KitchenSink);
127        }
128
129        if let Some((_, story)) = story.split_once("elements/") {
130            let element_story = ElementStory::from_str(story)
131                .with_context(|| format!("story not found for element '{story}'"))?;
132
133            return Ok(Self::Element(element_story));
134        }
135
136        if let Some((_, story)) = story.split_once("components/") {
137            let component_story = ComponentStory::from_str(story)
138                .with_context(|| format!("story not found for component '{story}'"))?;
139
140            return Ok(Self::Component(component_story));
141        }
142
143        Err(anyhow!("story not found for '{raw_story_name}'"))
144    }
145}
146
147impl StorySelector {
148    pub fn story(&self, cx: &mut WindowContext) -> AnyView {
149        match self {
150            Self::Element(element_story) => element_story.story(cx),
151            Self::Component(component_story) => component_story.story(cx),
152            Self::KitchenSink => KitchenSinkStory::view(cx).into(),
153        }
154    }
155}
156
157/// The list of all stories available in the storybook.
158static ALL_STORY_SELECTORS: OnceLock<Vec<StorySelector>> = OnceLock::new();
159
160impl ValueEnum for StorySelector {
161    fn value_variants<'a>() -> &'a [Self] {
162        let stories = ALL_STORY_SELECTORS.get_or_init(|| {
163            let element_stories = ElementStory::iter().map(StorySelector::Element);
164            let component_stories = ComponentStory::iter().map(StorySelector::Component);
165
166            element_stories
167                .chain(component_stories)
168                .chain(std::iter::once(StorySelector::KitchenSink))
169                .collect::<Vec<_>>()
170        });
171
172        stories
173    }
174
175    fn to_possible_value(&self) -> Option<clap::builder::PossibleValue> {
176        let value = match self {
177            Self::Element(story) => format!("elements/{story}"),
178            Self::Component(story) => format!("components/{story}"),
179            Self::KitchenSink => "kitchen_sink".to_string(),
180        };
181
182        Some(PossibleValue::new(value))
183    }
184}