window.rs

   1use crate::{
   2    px, size, Action, AnyBox, AnyDrag, AnyView, AppContext, AsyncWindowContext, AvailableSpace,
   3    Bounds, BoxShadow, Context, Corners, DevicePixels, DispatchContext, DisplayId, Edges, Effect,
   4    Entity, EntityId, EventEmitter, FileDropEvent, FocusEvent, FontId, GlobalElementId, GlyphId,
   5    Hsla, ImageData, InputEvent, IsZero, KeyListener, KeyMatch, KeyMatcher, Keystroke, LayoutId,
   6    MainThread, MainThreadOnly, Model, ModelContext, Modifiers, MonochromeSprite, MouseButton,
   7    MouseDownEvent, MouseMoveEvent, MouseUpEvent, Path, Pixels, PlatformAtlas, PlatformWindow,
   8    Point, PolychromeSprite, Quad, Reference, RenderGlyphParams, RenderImageParams,
   9    RenderSvgParams, ScaledPixels, SceneBuilder, Shadow, SharedString, Size, Style, Subscription,
  10    TaffyLayoutEngine, Task, Underline, UnderlineStyle, View, VisualContext, WeakModel, WeakView,
  11    WindowOptions, SUBPIXEL_VARIANTS,
  12};
  13use anyhow::Result;
  14use collections::HashMap;
  15use derive_more::{Deref, DerefMut};
  16use parking_lot::RwLock;
  17use slotmap::SlotMap;
  18use smallvec::SmallVec;
  19use std::{
  20    any::{Any, TypeId},
  21    borrow::{Borrow, BorrowMut, Cow},
  22    fmt::Debug,
  23    future::Future,
  24    marker::PhantomData,
  25    mem,
  26    sync::{
  27        atomic::{AtomicUsize, Ordering::SeqCst},
  28        Arc,
  29    },
  30};
  31use util::ResultExt;
  32
  33/// A global stacking order, which is created by stacking successive z-index values.
  34/// Each z-index will always be interpreted in the context of its parent z-index.
  35#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default)]
  36pub(crate) struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
  37
  38/// Represents the two different phases when dispatching events.
  39#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  40pub enum DispatchPhase {
  41    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  42    /// invoked front to back and keyboard event listeners are invoked from the focused element
  43    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  44    /// registering event listeners.
  45    #[default]
  46    Bubble,
  47    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  48    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  49    /// is used for special purposes such as clearing the "pressed" state for click events. If
  50    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  51    /// outside of the immediate region may rely on detecting non-local events during this phase.
  52    Capture,
  53}
  54
  55type AnyListener = Box<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext) + Send + 'static>;
  56type AnyKeyListener = Box<
  57    dyn Fn(
  58            &dyn Any,
  59            &[&DispatchContext],
  60            DispatchPhase,
  61            &mut WindowContext,
  62        ) -> Option<Box<dyn Action>>
  63        + Send
  64        + 'static,
  65>;
  66type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + Send + 'static>;
  67
  68slotmap::new_key_type! { pub struct FocusId; }
  69
  70/// A handle which can be used to track and manipulate the focused element in a window.
  71pub struct FocusHandle {
  72    pub(crate) id: FocusId,
  73    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
  74}
  75
  76impl FocusHandle {
  77    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
  78        let id = handles.write().insert(AtomicUsize::new(1));
  79        Self {
  80            id,
  81            handles: handles.clone(),
  82        }
  83    }
  84
  85    pub(crate) fn for_id(
  86        id: FocusId,
  87        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
  88    ) -> Option<Self> {
  89        let lock = handles.read();
  90        let ref_count = lock.get(id)?;
  91        if ref_count.load(SeqCst) == 0 {
  92            None
  93        } else {
  94            ref_count.fetch_add(1, SeqCst);
  95            Some(Self {
  96                id,
  97                handles: handles.clone(),
  98            })
  99        }
 100    }
 101
 102    /// Obtains whether the element associated with this handle is currently focused.
 103    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 104        cx.window.focus == Some(self.id)
 105    }
 106
 107    /// Obtains whether the element associated with this handle contains the focused
 108    /// element or is itself focused.
 109    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 110        cx.focused()
 111            .map_or(false, |focused| self.contains(&focused, cx))
 112    }
 113
 114    /// Obtains whether the element associated with this handle is contained within the
 115    /// focused element or is itself focused.
 116    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 117        let focused = cx.focused();
 118        focused.map_or(false, |focused| focused.contains(self, cx))
 119    }
 120
 121    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 122    pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 123        let mut ancestor = Some(other.id);
 124        while let Some(ancestor_id) = ancestor {
 125            if self.id == ancestor_id {
 126                return true;
 127            } else {
 128                ancestor = cx.window.focus_parents_by_child.get(&ancestor_id).copied();
 129            }
 130        }
 131        false
 132    }
 133}
 134
 135impl Clone for FocusHandle {
 136    fn clone(&self) -> Self {
 137        Self::for_id(self.id, &self.handles).unwrap()
 138    }
 139}
 140
 141impl PartialEq for FocusHandle {
 142    fn eq(&self, other: &Self) -> bool {
 143        self.id == other.id
 144    }
 145}
 146
 147impl Eq for FocusHandle {}
 148
 149impl Drop for FocusHandle {
 150    fn drop(&mut self) {
 151        self.handles
 152            .read()
 153            .get(self.id)
 154            .unwrap()
 155            .fetch_sub(1, SeqCst);
 156    }
 157}
 158
 159// Holds the state for a specific window.
 160pub struct Window {
 161    handle: AnyWindowHandle,
 162    platform_window: MainThreadOnly<Box<dyn PlatformWindow>>,
 163    display_id: DisplayId,
 164    sprite_atlas: Arc<dyn PlatformAtlas>,
 165    rem_size: Pixels,
 166    content_size: Size<Pixels>,
 167    pub(crate) layout_engine: TaffyLayoutEngine,
 168    pub(crate) root_view: Option<AnyView>,
 169    pub(crate) element_id_stack: GlobalElementId,
 170    prev_frame_element_states: HashMap<GlobalElementId, AnyBox>,
 171    element_states: HashMap<GlobalElementId, AnyBox>,
 172    prev_frame_key_matchers: HashMap<GlobalElementId, KeyMatcher>,
 173    key_matchers: HashMap<GlobalElementId, KeyMatcher>,
 174    z_index_stack: StackingOrder,
 175    content_mask_stack: Vec<ContentMask<Pixels>>,
 176    element_offset_stack: Vec<Point<Pixels>>,
 177    mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyListener)>>,
 178    key_dispatch_stack: Vec<KeyDispatchStackFrame>,
 179    freeze_key_dispatch_stack: bool,
 180    focus_stack: Vec<FocusId>,
 181    focus_parents_by_child: HashMap<FocusId, FocusId>,
 182    pub(crate) focus_listeners: Vec<AnyFocusListener>,
 183    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 184    default_prevented: bool,
 185    mouse_position: Point<Pixels>,
 186    scale_factor: f32,
 187    pub(crate) scene_builder: SceneBuilder,
 188    pub(crate) dirty: bool,
 189    pub(crate) last_blur: Option<Option<FocusId>>,
 190    pub(crate) focus: Option<FocusId>,
 191}
 192
 193impl Window {
 194    pub(crate) fn new(
 195        handle: AnyWindowHandle,
 196        options: WindowOptions,
 197        cx: &mut MainThread<AppContext>,
 198    ) -> Self {
 199        let platform_window = cx.platform().open_window(handle, options);
 200        let display_id = platform_window.display().id();
 201        let sprite_atlas = platform_window.sprite_atlas();
 202        let mouse_position = platform_window.mouse_position();
 203        let content_size = platform_window.content_size();
 204        let scale_factor = platform_window.scale_factor();
 205        platform_window.on_resize(Box::new({
 206            let cx = cx.to_async();
 207            move |content_size, scale_factor| {
 208                cx.update_window(handle, |cx| {
 209                    cx.window.scale_factor = scale_factor;
 210                    cx.window.scene_builder = SceneBuilder::new();
 211                    cx.window.content_size = content_size;
 212                    cx.window.display_id = cx
 213                        .window
 214                        .platform_window
 215                        .borrow_on_main_thread()
 216                        .display()
 217                        .id();
 218                    cx.window.dirty = true;
 219                })
 220                .log_err();
 221            }
 222        }));
 223
 224        platform_window.on_input({
 225            let cx = cx.to_async();
 226            Box::new(move |event| {
 227                cx.update_window(handle, |cx| cx.dispatch_event(event))
 228                    .log_err()
 229                    .unwrap_or(true)
 230            })
 231        });
 232
 233        let platform_window = MainThreadOnly::new(Arc::new(platform_window), cx.executor.clone());
 234
 235        Window {
 236            handle,
 237            platform_window,
 238            display_id,
 239            sprite_atlas,
 240            rem_size: px(16.),
 241            content_size,
 242            layout_engine: TaffyLayoutEngine::new(),
 243            root_view: None,
 244            element_id_stack: GlobalElementId::default(),
 245            prev_frame_element_states: HashMap::default(),
 246            element_states: HashMap::default(),
 247            prev_frame_key_matchers: HashMap::default(),
 248            key_matchers: HashMap::default(),
 249            z_index_stack: StackingOrder(SmallVec::new()),
 250            content_mask_stack: Vec::new(),
 251            element_offset_stack: Vec::new(),
 252            mouse_listeners: HashMap::default(),
 253            key_dispatch_stack: Vec::new(),
 254            freeze_key_dispatch_stack: false,
 255            focus_stack: Vec::new(),
 256            focus_parents_by_child: HashMap::default(),
 257            focus_listeners: Vec::new(),
 258            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 259            default_prevented: true,
 260            mouse_position,
 261            scale_factor,
 262            scene_builder: SceneBuilder::new(),
 263            dirty: true,
 264            last_blur: None,
 265            focus: None,
 266        }
 267    }
 268}
 269
 270/// When constructing the element tree, we maintain a stack of key dispatch frames until we
 271/// find the focused element. We interleave key listeners with dispatch contexts so we can use the
 272/// contexts when matching key events against the keymap.
 273enum KeyDispatchStackFrame {
 274    Listener {
 275        event_type: TypeId,
 276        listener: AnyKeyListener,
 277    },
 278    Context(DispatchContext),
 279}
 280
 281/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 282/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 283/// to leave room to support more complex shapes in the future.
 284#[derive(Clone, Debug, Default, PartialEq, Eq)]
 285#[repr(C)]
 286pub struct ContentMask<P: Clone + Default + Debug> {
 287    pub bounds: Bounds<P>,
 288}
 289
 290impl ContentMask<Pixels> {
 291    /// Scale the content mask's pixel units by the given scaling factor.
 292    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 293        ContentMask {
 294            bounds: self.bounds.scale(factor),
 295        }
 296    }
 297
 298    /// Intersect the content mask with the given content mask.
 299    pub fn intersect(&self, other: &Self) -> Self {
 300        let bounds = self.bounds.intersect(&other.bounds);
 301        ContentMask { bounds }
 302    }
 303}
 304
 305/// Provides access to application state in the context of a single window. Derefs
 306/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
 307/// an `AppContext` and call any `AppContext` methods.
 308pub struct WindowContext<'a, 'w> {
 309    pub(crate) app: Reference<'a, AppContext>,
 310    pub(crate) window: Reference<'w, Window>,
 311}
 312
 313impl<'a, 'w> WindowContext<'a, 'w> {
 314    pub(crate) fn immutable(app: &'a AppContext, window: &'w Window) -> Self {
 315        Self {
 316            app: Reference::Immutable(app),
 317            window: Reference::Immutable(window),
 318        }
 319    }
 320
 321    pub(crate) fn mutable(app: &'a mut AppContext, window: &'w mut Window) -> Self {
 322        Self {
 323            app: Reference::Mutable(app),
 324            window: Reference::Mutable(window),
 325        }
 326    }
 327
 328    /// Obtain a handle to the window that belongs to this context.
 329    pub fn window_handle(&self) -> AnyWindowHandle {
 330        self.window.handle
 331    }
 332
 333    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 334    pub fn notify(&mut self) {
 335        self.window.dirty = true;
 336    }
 337
 338    /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
 339    /// for elements rendered within this window.
 340    pub fn focus_handle(&mut self) -> FocusHandle {
 341        FocusHandle::new(&self.window.focus_handles)
 342    }
 343
 344    /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
 345    pub fn focused(&self) -> Option<FocusHandle> {
 346        self.window
 347            .focus
 348            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 349    }
 350
 351    /// Move focus to the element associated with the given `FocusHandle`.
 352    pub fn focus(&mut self, handle: &FocusHandle) {
 353        if self.window.last_blur.is_none() {
 354            self.window.last_blur = Some(self.window.focus);
 355        }
 356
 357        let window_id = self.window.handle.id;
 358        self.window.focus = Some(handle.id);
 359        self.app.push_effect(Effect::FocusChanged {
 360            window_id,
 361            focused: Some(handle.id),
 362        });
 363        self.notify();
 364    }
 365
 366    /// Remove focus from all elements within this context's window.
 367    pub fn blur(&mut self) {
 368        if self.window.last_blur.is_none() {
 369            self.window.last_blur = Some(self.window.focus);
 370        }
 371
 372        let window_id = self.window.handle.id;
 373        self.window.focus = None;
 374        self.app.push_effect(Effect::FocusChanged {
 375            window_id,
 376            focused: None,
 377        });
 378        self.notify();
 379    }
 380
 381    /// Schedule the given closure to be run on the main thread. It will be invoked with
 382    /// a `MainThread<WindowContext>`, which provides access to platform-specific functionality
 383    /// of the window.
 384    pub fn run_on_main<R>(
 385        &mut self,
 386        f: impl FnOnce(&mut MainThread<WindowContext<'_, '_>>) -> R + Send + 'static,
 387    ) -> Task<Result<R>>
 388    where
 389        R: Send + 'static,
 390    {
 391        if self.executor.is_main_thread() {
 392            Task::ready(Ok(f(unsafe {
 393                mem::transmute::<&mut Self, &mut MainThread<Self>>(self)
 394            })))
 395        } else {
 396            let id = self.window.handle.id;
 397            self.app.run_on_main(move |cx| cx.update_window(id, f))
 398        }
 399    }
 400
 401    /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
 402    /// await points in async code.
 403    pub fn to_async(&self) -> AsyncWindowContext {
 404        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 405    }
 406
 407    /// Schedule the given closure to be run directly after the current frame is rendered.
 408    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut WindowContext) + Send + 'static) {
 409        let f = Box::new(f);
 410        let display_id = self.window.display_id;
 411        self.run_on_main(move |cx| {
 412            if let Some(callbacks) = cx.next_frame_callbacks.get_mut(&display_id) {
 413                callbacks.push(f);
 414                // If there was already a callback, it means that we already scheduled a frame.
 415                if callbacks.len() > 1 {
 416                    return;
 417                }
 418            } else {
 419                let async_cx = cx.to_async();
 420                cx.next_frame_callbacks.insert(display_id, vec![f]);
 421                cx.platform().set_display_link_output_callback(
 422                    display_id,
 423                    Box::new(move |_current_time, _output_time| {
 424                        let _ = async_cx.update(|cx| {
 425                            let callbacks = cx
 426                                .next_frame_callbacks
 427                                .get_mut(&display_id)
 428                                .unwrap()
 429                                .drain(..)
 430                                .collect::<Vec<_>>();
 431                            for callback in callbacks {
 432                                callback(cx);
 433                            }
 434
 435                            cx.run_on_main(move |cx| {
 436                                if cx.next_frame_callbacks.get(&display_id).unwrap().is_empty() {
 437                                    cx.platform().stop_display_link(display_id);
 438                                }
 439                            })
 440                            .detach();
 441                        });
 442                    }),
 443                );
 444            }
 445
 446            cx.platform().start_display_link(display_id);
 447        })
 448        .detach();
 449    }
 450
 451    /// Spawn the future returned by the given closure on the application thread pool.
 452    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 453    /// use within your future.
 454    pub fn spawn<Fut, R>(
 455        &mut self,
 456        f: impl FnOnce(AnyWindowHandle, AsyncWindowContext) -> Fut + Send + 'static,
 457    ) -> Task<R>
 458    where
 459        R: Send + 'static,
 460        Fut: Future<Output = R> + Send + 'static,
 461    {
 462        let window = self.window.handle;
 463        self.app.spawn(move |app| {
 464            let cx = AsyncWindowContext::new(app, window);
 465            let future = f(window, cx);
 466            async move { future.await }
 467        })
 468    }
 469
 470    /// Update the global of the given type. The given closure is given simultaneous mutable
 471    /// access both to the global and the context.
 472    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
 473    where
 474        G: 'static,
 475    {
 476        let mut global = self.app.lease_global::<G>();
 477        let result = f(&mut global, self);
 478        self.app.end_global_lease(global);
 479        result
 480    }
 481
 482    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
 483    /// layout is being requested, along with the layout ids of any children. This method is called during
 484    /// calls to the `Element::layout` trait method and enables any element to participate in layout.
 485    pub fn request_layout(
 486        &mut self,
 487        style: &Style,
 488        children: impl IntoIterator<Item = LayoutId>,
 489    ) -> LayoutId {
 490        self.app.layout_id_buffer.clear();
 491        self.app.layout_id_buffer.extend(children.into_iter());
 492        let rem_size = self.rem_size();
 493
 494        self.window
 495            .layout_engine
 496            .request_layout(style, rem_size, &self.app.layout_id_buffer)
 497    }
 498
 499    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
 500    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
 501    /// determine the element's size. One place this is used internally is when measuring text.
 502    ///
 503    /// The given closure is invoked at layout time with the known dimensions and available space and
 504    /// returns a `Size`.
 505    pub fn request_measured_layout<
 506        F: Fn(Size<Option<Pixels>>, Size<AvailableSpace>) -> Size<Pixels> + Send + Sync + 'static,
 507    >(
 508        &mut self,
 509        style: Style,
 510        rem_size: Pixels,
 511        measure: F,
 512    ) -> LayoutId {
 513        self.window
 514            .layout_engine
 515            .request_measured_layout(style, rem_size, measure)
 516    }
 517
 518    /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
 519    /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
 520    /// in order to pass your element its `Bounds` automatically.
 521    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
 522        let mut bounds = self
 523            .window
 524            .layout_engine
 525            .layout_bounds(layout_id)
 526            .map(Into::into);
 527        bounds.origin += self.element_offset();
 528        bounds
 529    }
 530
 531    /// The scale factor of the display associated with the window. For example, it could
 532    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 533    /// be rendered as two pixels on screen.
 534    pub fn scale_factor(&self) -> f32 {
 535        self.window.scale_factor
 536    }
 537
 538    /// The size of an em for the base font of the application. Adjusting this value allows the
 539    /// UI to scale, just like zooming a web page.
 540    pub fn rem_size(&self) -> Pixels {
 541        self.window.rem_size
 542    }
 543
 544    /// The line height associated with the current text style.
 545    pub fn line_height(&self) -> Pixels {
 546        let rem_size = self.rem_size();
 547        let text_style = self.text_style();
 548        text_style
 549            .line_height
 550            .to_pixels(text_style.font_size.into(), rem_size)
 551    }
 552
 553    /// Call to prevent the default action of an event. Currently only used to prevent
 554    /// parent elements from becoming focused on mouse down.
 555    pub fn prevent_default(&mut self) {
 556        self.window.default_prevented = true;
 557    }
 558
 559    /// Obtain whether default has been prevented for the event currently being dispatched.
 560    pub fn default_prevented(&self) -> bool {
 561        self.window.default_prevented
 562    }
 563
 564    /// Register a mouse event listener on the window for the current frame. The type of event
 565    /// is determined by the first parameter of the given listener. When the next frame is rendered
 566    /// the listener will be cleared.
 567    ///
 568    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 569    /// a specific need to register a global listener.
 570    pub fn on_mouse_event<Event: 'static>(
 571        &mut self,
 572        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + Send + 'static,
 573    ) {
 574        let order = self.window.z_index_stack.clone();
 575        self.window
 576            .mouse_listeners
 577            .entry(TypeId::of::<Event>())
 578            .or_default()
 579            .push((
 580                order,
 581                Box::new(move |event: &dyn Any, phase, cx| {
 582                    handler(event.downcast_ref().unwrap(), phase, cx)
 583                }),
 584            ))
 585    }
 586
 587    /// The position of the mouse relative to the window.
 588    pub fn mouse_position(&self) -> Point<Pixels> {
 589        self.window.mouse_position
 590    }
 591
 592    /// Called during painting to invoke the given closure in a new stacking context. The given
 593    /// z-index is interpreted relative to the previous call to `stack`.
 594    pub fn stack<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
 595        self.window.z_index_stack.push(z_index);
 596        let result = f(self);
 597        self.window.z_index_stack.pop();
 598        result
 599    }
 600
 601    /// Paint one or more drop shadows into the scene for the current frame at the current z-index.
 602    pub fn paint_shadows(
 603        &mut self,
 604        bounds: Bounds<Pixels>,
 605        corner_radii: Corners<Pixels>,
 606        shadows: &[BoxShadow],
 607    ) {
 608        let scale_factor = self.scale_factor();
 609        let content_mask = self.content_mask();
 610        let window = &mut *self.window;
 611        for shadow in shadows {
 612            let mut shadow_bounds = bounds;
 613            shadow_bounds.origin += shadow.offset;
 614            shadow_bounds.dilate(shadow.spread_radius);
 615            window.scene_builder.insert(
 616                &window.z_index_stack,
 617                Shadow {
 618                    order: 0,
 619                    bounds: shadow_bounds.scale(scale_factor),
 620                    content_mask: content_mask.scale(scale_factor),
 621                    corner_radii: corner_radii.scale(scale_factor),
 622                    color: shadow.color,
 623                    blur_radius: shadow.blur_radius.scale(scale_factor),
 624                },
 625            );
 626        }
 627    }
 628
 629    /// Paint one or more quads into the scene for the current frame at the current stacking context.
 630    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
 631    pub fn paint_quad(
 632        &mut self,
 633        bounds: Bounds<Pixels>,
 634        corner_radii: Corners<Pixels>,
 635        background: impl Into<Hsla>,
 636        border_widths: Edges<Pixels>,
 637        border_color: impl Into<Hsla>,
 638    ) {
 639        let scale_factor = self.scale_factor();
 640        let content_mask = self.content_mask();
 641
 642        let window = &mut *self.window;
 643        window.scene_builder.insert(
 644            &window.z_index_stack,
 645            Quad {
 646                order: 0,
 647                bounds: bounds.scale(scale_factor),
 648                content_mask: content_mask.scale(scale_factor),
 649                background: background.into(),
 650                border_color: border_color.into(),
 651                corner_radii: corner_radii.scale(scale_factor),
 652                border_widths: border_widths.scale(scale_factor),
 653            },
 654        );
 655    }
 656
 657    /// Paint the given `Path` into the scene for the current frame at the current z-index.
 658    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
 659        let scale_factor = self.scale_factor();
 660        let content_mask = self.content_mask();
 661        path.content_mask = content_mask;
 662        path.color = color.into();
 663        let window = &mut *self.window;
 664        window
 665            .scene_builder
 666            .insert(&window.z_index_stack, path.scale(scale_factor));
 667    }
 668
 669    /// Paint an underline into the scene for the current frame at the current z-index.
 670    pub fn paint_underline(
 671        &mut self,
 672        origin: Point<Pixels>,
 673        width: Pixels,
 674        style: &UnderlineStyle,
 675    ) -> Result<()> {
 676        let scale_factor = self.scale_factor();
 677        let height = if style.wavy {
 678            style.thickness * 3.
 679        } else {
 680            style.thickness
 681        };
 682        let bounds = Bounds {
 683            origin,
 684            size: size(width, height),
 685        };
 686        let content_mask = self.content_mask();
 687        let window = &mut *self.window;
 688        window.scene_builder.insert(
 689            &window.z_index_stack,
 690            Underline {
 691                order: 0,
 692                bounds: bounds.scale(scale_factor),
 693                content_mask: content_mask.scale(scale_factor),
 694                thickness: style.thickness.scale(scale_factor),
 695                color: style.color.unwrap_or_default(),
 696                wavy: style.wavy,
 697            },
 698        );
 699        Ok(())
 700    }
 701
 702    /// Paint a monochrome (non-emoji) glyph into the scene for the current frame at the current z-index.
 703    pub fn paint_glyph(
 704        &mut self,
 705        origin: Point<Pixels>,
 706        font_id: FontId,
 707        glyph_id: GlyphId,
 708        font_size: Pixels,
 709        color: Hsla,
 710    ) -> Result<()> {
 711        let scale_factor = self.scale_factor();
 712        let glyph_origin = origin.scale(scale_factor);
 713        let subpixel_variant = Point {
 714            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 715            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 716        };
 717        let params = RenderGlyphParams {
 718            font_id,
 719            glyph_id,
 720            font_size,
 721            subpixel_variant,
 722            scale_factor,
 723            is_emoji: false,
 724        };
 725
 726        let raster_bounds = self.text_system().raster_bounds(&params)?;
 727        if !raster_bounds.is_zero() {
 728            let tile =
 729                self.window
 730                    .sprite_atlas
 731                    .get_or_insert_with(&params.clone().into(), &mut || {
 732                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 733                        Ok((size, Cow::Owned(bytes)))
 734                    })?;
 735            let bounds = Bounds {
 736                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 737                size: tile.bounds.size.map(Into::into),
 738            };
 739            let content_mask = self.content_mask().scale(scale_factor);
 740            let window = &mut *self.window;
 741            window.scene_builder.insert(
 742                &window.z_index_stack,
 743                MonochromeSprite {
 744                    order: 0,
 745                    bounds,
 746                    content_mask,
 747                    color,
 748                    tile,
 749                },
 750            );
 751        }
 752        Ok(())
 753    }
 754
 755    /// Paint an emoji glyph into the scene for the current frame at the current z-index.
 756    pub fn paint_emoji(
 757        &mut self,
 758        origin: Point<Pixels>,
 759        font_id: FontId,
 760        glyph_id: GlyphId,
 761        font_size: Pixels,
 762    ) -> Result<()> {
 763        let scale_factor = self.scale_factor();
 764        let glyph_origin = origin.scale(scale_factor);
 765        let params = RenderGlyphParams {
 766            font_id,
 767            glyph_id,
 768            font_size,
 769            // We don't render emojis with subpixel variants.
 770            subpixel_variant: Default::default(),
 771            scale_factor,
 772            is_emoji: true,
 773        };
 774
 775        let raster_bounds = self.text_system().raster_bounds(&params)?;
 776        if !raster_bounds.is_zero() {
 777            let tile =
 778                self.window
 779                    .sprite_atlas
 780                    .get_or_insert_with(&params.clone().into(), &mut || {
 781                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 782                        Ok((size, Cow::Owned(bytes)))
 783                    })?;
 784            let bounds = Bounds {
 785                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 786                size: tile.bounds.size.map(Into::into),
 787            };
 788            let content_mask = self.content_mask().scale(scale_factor);
 789            let window = &mut *self.window;
 790
 791            window.scene_builder.insert(
 792                &window.z_index_stack,
 793                PolychromeSprite {
 794                    order: 0,
 795                    bounds,
 796                    corner_radii: Default::default(),
 797                    content_mask,
 798                    tile,
 799                    grayscale: false,
 800                },
 801            );
 802        }
 803        Ok(())
 804    }
 805
 806    /// Paint a monochrome SVG into the scene for the current frame at the current stacking context.
 807    pub fn paint_svg(
 808        &mut self,
 809        bounds: Bounds<Pixels>,
 810        path: SharedString,
 811        color: Hsla,
 812    ) -> Result<()> {
 813        let scale_factor = self.scale_factor();
 814        let bounds = bounds.scale(scale_factor);
 815        // Render the SVG at twice the size to get a higher quality result.
 816        let params = RenderSvgParams {
 817            path,
 818            size: bounds
 819                .size
 820                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
 821        };
 822
 823        let tile =
 824            self.window
 825                .sprite_atlas
 826                .get_or_insert_with(&params.clone().into(), &mut || {
 827                    let bytes = self.svg_renderer.render(&params)?;
 828                    Ok((params.size, Cow::Owned(bytes)))
 829                })?;
 830        let content_mask = self.content_mask().scale(scale_factor);
 831
 832        let window = &mut *self.window;
 833        window.scene_builder.insert(
 834            &window.z_index_stack,
 835            MonochromeSprite {
 836                order: 0,
 837                bounds,
 838                content_mask,
 839                color,
 840                tile,
 841            },
 842        );
 843
 844        Ok(())
 845    }
 846
 847    /// Paint an image into the scene for the current frame at the current z-index.
 848    pub fn paint_image(
 849        &mut self,
 850        bounds: Bounds<Pixels>,
 851        corner_radii: Corners<Pixels>,
 852        data: Arc<ImageData>,
 853        grayscale: bool,
 854    ) -> Result<()> {
 855        let scale_factor = self.scale_factor();
 856        let bounds = bounds.scale(scale_factor);
 857        let params = RenderImageParams { image_id: data.id };
 858
 859        let tile = self
 860            .window
 861            .sprite_atlas
 862            .get_or_insert_with(&params.clone().into(), &mut || {
 863                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
 864            })?;
 865        let content_mask = self.content_mask().scale(scale_factor);
 866        let corner_radii = corner_radii.scale(scale_factor);
 867
 868        let window = &mut *self.window;
 869        window.scene_builder.insert(
 870            &window.z_index_stack,
 871            PolychromeSprite {
 872                order: 0,
 873                bounds,
 874                content_mask,
 875                corner_radii,
 876                tile,
 877                grayscale,
 878            },
 879        );
 880        Ok(())
 881    }
 882
 883    /// Draw pixels to the display for this window based on the contents of its scene.
 884    pub(crate) fn draw(&mut self) {
 885        let root_view = self.window.root_view.take().unwrap();
 886
 887        self.start_frame();
 888
 889        self.stack(0, |cx| {
 890            let available_space = cx.window.content_size.map(Into::into);
 891            root_view.draw(available_space, cx);
 892        });
 893
 894        if let Some(active_drag) = self.app.active_drag.take() {
 895            self.stack(1, |cx| {
 896                let offset = cx.mouse_position() - active_drag.cursor_offset;
 897                cx.with_element_offset(Some(offset), |cx| {
 898                    let available_space =
 899                        size(AvailableSpace::MinContent, AvailableSpace::MinContent);
 900                    active_drag.view.draw(available_space, cx);
 901                    cx.active_drag = Some(active_drag);
 902                });
 903            });
 904        }
 905
 906        self.window.root_view = Some(root_view);
 907        let scene = self.window.scene_builder.build();
 908
 909        self.run_on_main(|cx| {
 910            cx.window
 911                .platform_window
 912                .borrow_on_main_thread()
 913                .draw(scene);
 914            cx.window.dirty = false;
 915        })
 916        .detach();
 917    }
 918
 919    fn start_frame(&mut self) {
 920        self.text_system().start_frame();
 921
 922        let window = &mut *self.window;
 923
 924        // Move the current frame element states to the previous frame.
 925        // The new empty element states map will be populated for any element states we
 926        // reference during the upcoming frame.
 927        mem::swap(
 928            &mut window.element_states,
 929            &mut window.prev_frame_element_states,
 930        );
 931        window.element_states.clear();
 932
 933        // Make the current key matchers the previous, and then clear the current.
 934        // An empty key matcher map will be created for every identified element in the
 935        // upcoming frame.
 936        mem::swap(
 937            &mut window.key_matchers,
 938            &mut window.prev_frame_key_matchers,
 939        );
 940        window.key_matchers.clear();
 941
 942        // Clear mouse event listeners, because elements add new element listeners
 943        // when the upcoming frame is painted.
 944        window.mouse_listeners.values_mut().for_each(Vec::clear);
 945
 946        // Clear focus state, because we determine what is focused when the new elements
 947        // in the upcoming frame are initialized.
 948        window.focus_listeners.clear();
 949        window.key_dispatch_stack.clear();
 950        window.focus_parents_by_child.clear();
 951        window.freeze_key_dispatch_stack = false;
 952    }
 953
 954    /// Dispatch a mouse or keyboard event on the window.
 955    fn dispatch_event(&mut self, event: InputEvent) -> bool {
 956        let event = match event {
 957            // Track the mouse position with our own state, since accessing the platform
 958            // API for the mouse position can only occur on the main thread.
 959            InputEvent::MouseMove(mouse_move) => {
 960                self.window.mouse_position = mouse_move.position;
 961                InputEvent::MouseMove(mouse_move)
 962            }
 963            // Translate dragging and dropping of external files from the operating system
 964            // to internal drag and drop events.
 965            InputEvent::FileDrop(file_drop) => match file_drop {
 966                FileDropEvent::Entered { position, files } => {
 967                    self.window.mouse_position = position;
 968                    if self.active_drag.is_none() {
 969                        self.active_drag = Some(AnyDrag {
 970                            view: self.build_view(|_| files).into(),
 971                            cursor_offset: position,
 972                        });
 973                    }
 974                    InputEvent::MouseDown(MouseDownEvent {
 975                        position,
 976                        button: MouseButton::Left,
 977                        click_count: 1,
 978                        modifiers: Modifiers::default(),
 979                    })
 980                }
 981                FileDropEvent::Pending { position } => {
 982                    self.window.mouse_position = position;
 983                    InputEvent::MouseMove(MouseMoveEvent {
 984                        position,
 985                        pressed_button: Some(MouseButton::Left),
 986                        modifiers: Modifiers::default(),
 987                    })
 988                }
 989                FileDropEvent::Submit { position } => {
 990                    self.window.mouse_position = position;
 991                    InputEvent::MouseUp(MouseUpEvent {
 992                        button: MouseButton::Left,
 993                        position,
 994                        modifiers: Modifiers::default(),
 995                        click_count: 1,
 996                    })
 997                }
 998                FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
 999                    button: MouseButton::Left,
1000                    position: Point::default(),
1001                    modifiers: Modifiers::default(),
1002                    click_count: 1,
1003                }),
1004            },
1005            _ => event,
1006        };
1007
1008        if let Some(any_mouse_event) = event.mouse_event() {
1009            // Handlers may set this to false by calling `stop_propagation`
1010            self.app.propagate_event = true;
1011            self.window.default_prevented = false;
1012
1013            if let Some(mut handlers) = self
1014                .window
1015                .mouse_listeners
1016                .remove(&any_mouse_event.type_id())
1017            {
1018                // Because handlers may add other handlers, we sort every time.
1019                handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
1020
1021                // Capture phase, events bubble from back to front. Handlers for this phase are used for
1022                // special purposes, such as detecting events outside of a given Bounds.
1023                for (_, handler) in &handlers {
1024                    handler(any_mouse_event, DispatchPhase::Capture, self);
1025                    if !self.app.propagate_event {
1026                        break;
1027                    }
1028                }
1029
1030                // Bubble phase, where most normal handlers do their work.
1031                if self.app.propagate_event {
1032                    for (_, handler) in handlers.iter().rev() {
1033                        handler(any_mouse_event, DispatchPhase::Bubble, self);
1034                        if !self.app.propagate_event {
1035                            break;
1036                        }
1037                    }
1038                }
1039
1040                if self.app.propagate_event
1041                    && any_mouse_event.downcast_ref::<MouseUpEvent>().is_some()
1042                {
1043                    self.active_drag = None;
1044                }
1045
1046                // Just in case any handlers added new handlers, which is weird, but possible.
1047                handlers.extend(
1048                    self.window
1049                        .mouse_listeners
1050                        .get_mut(&any_mouse_event.type_id())
1051                        .into_iter()
1052                        .flat_map(|handlers| handlers.drain(..)),
1053                );
1054                self.window
1055                    .mouse_listeners
1056                    .insert(any_mouse_event.type_id(), handlers);
1057            }
1058        } else if let Some(any_key_event) = event.keyboard_event() {
1059            let key_dispatch_stack = mem::take(&mut self.window.key_dispatch_stack);
1060            let key_event_type = any_key_event.type_id();
1061            let mut context_stack = SmallVec::<[&DispatchContext; 16]>::new();
1062
1063            for (ix, frame) in key_dispatch_stack.iter().enumerate() {
1064                match frame {
1065                    KeyDispatchStackFrame::Listener {
1066                        event_type,
1067                        listener,
1068                    } => {
1069                        if key_event_type == *event_type {
1070                            if let Some(action) = listener(
1071                                any_key_event,
1072                                &context_stack,
1073                                DispatchPhase::Capture,
1074                                self,
1075                            ) {
1076                                self.dispatch_action(action, &key_dispatch_stack[..ix]);
1077                            }
1078                            if !self.app.propagate_event {
1079                                break;
1080                            }
1081                        }
1082                    }
1083                    KeyDispatchStackFrame::Context(context) => {
1084                        context_stack.push(&context);
1085                    }
1086                }
1087            }
1088
1089            if self.app.propagate_event {
1090                for (ix, frame) in key_dispatch_stack.iter().enumerate().rev() {
1091                    match frame {
1092                        KeyDispatchStackFrame::Listener {
1093                            event_type,
1094                            listener,
1095                        } => {
1096                            if key_event_type == *event_type {
1097                                if let Some(action) = listener(
1098                                    any_key_event,
1099                                    &context_stack,
1100                                    DispatchPhase::Bubble,
1101                                    self,
1102                                ) {
1103                                    self.dispatch_action(action, &key_dispatch_stack[..ix]);
1104                                }
1105
1106                                if !self.app.propagate_event {
1107                                    break;
1108                                }
1109                            }
1110                        }
1111                        KeyDispatchStackFrame::Context(_) => {
1112                            context_stack.pop();
1113                        }
1114                    }
1115                }
1116            }
1117
1118            drop(context_stack);
1119            self.window.key_dispatch_stack = key_dispatch_stack;
1120        }
1121
1122        true
1123    }
1124
1125    /// Attempt to map a keystroke to an action based on the keymap.
1126    pub fn match_keystroke(
1127        &mut self,
1128        element_id: &GlobalElementId,
1129        keystroke: &Keystroke,
1130        context_stack: &[&DispatchContext],
1131    ) -> KeyMatch {
1132        let key_match = self
1133            .window
1134            .key_matchers
1135            .get_mut(element_id)
1136            .unwrap()
1137            .match_keystroke(keystroke, context_stack);
1138
1139        if key_match.is_some() {
1140            for matcher in self.window.key_matchers.values_mut() {
1141                matcher.clear_pending();
1142            }
1143        }
1144
1145        key_match
1146    }
1147
1148    /// Register the given handler to be invoked whenever the global of the given type
1149    /// is updated.
1150    pub fn observe_global<G: 'static>(
1151        &mut self,
1152        f: impl Fn(&mut WindowContext<'_, '_>) + Send + 'static,
1153    ) -> Subscription {
1154        let window_id = self.window.handle.id;
1155        self.global_observers.insert(
1156            TypeId::of::<G>(),
1157            Box::new(move |cx| cx.update_window(window_id, |cx| f(cx)).is_ok()),
1158        )
1159    }
1160
1161    fn dispatch_action(
1162        &mut self,
1163        action: Box<dyn Action>,
1164        dispatch_stack: &[KeyDispatchStackFrame],
1165    ) {
1166        let action_type = action.as_any().type_id();
1167
1168        if let Some(mut global_listeners) = self.app.global_action_listeners.remove(&action_type) {
1169            for listener in &global_listeners {
1170                listener(action.as_ref(), DispatchPhase::Capture, self);
1171                if !self.app.propagate_event {
1172                    break;
1173                }
1174            }
1175            global_listeners.extend(
1176                self.global_action_listeners
1177                    .remove(&action_type)
1178                    .unwrap_or_default(),
1179            );
1180            self.global_action_listeners
1181                .insert(action_type, global_listeners);
1182        }
1183
1184        if self.app.propagate_event {
1185            for stack_frame in dispatch_stack {
1186                if let KeyDispatchStackFrame::Listener {
1187                    event_type,
1188                    listener,
1189                } = stack_frame
1190                {
1191                    if action_type == *event_type {
1192                        listener(action.as_any(), &[], DispatchPhase::Capture, self);
1193                        if !self.app.propagate_event {
1194                            break;
1195                        }
1196                    }
1197                }
1198            }
1199        }
1200
1201        if self.app.propagate_event {
1202            for stack_frame in dispatch_stack.iter().rev() {
1203                if let KeyDispatchStackFrame::Listener {
1204                    event_type,
1205                    listener,
1206                } = stack_frame
1207                {
1208                    if action_type == *event_type {
1209                        listener(action.as_any(), &[], DispatchPhase::Bubble, self);
1210                        if !self.app.propagate_event {
1211                            break;
1212                        }
1213                    }
1214                }
1215            }
1216        }
1217
1218        if self.app.propagate_event {
1219            if let Some(mut global_listeners) =
1220                self.app.global_action_listeners.remove(&action_type)
1221            {
1222                for listener in global_listeners.iter().rev() {
1223                    listener(action.as_ref(), DispatchPhase::Bubble, self);
1224                    if !self.app.propagate_event {
1225                        break;
1226                    }
1227                }
1228                global_listeners.extend(
1229                    self.global_action_listeners
1230                        .remove(&action_type)
1231                        .unwrap_or_default(),
1232                );
1233                self.global_action_listeners
1234                    .insert(action_type, global_listeners);
1235            }
1236        }
1237    }
1238}
1239
1240impl Context for WindowContext<'_, '_> {
1241    type ModelContext<'a, T> = ModelContext<'a, T>;
1242    type Result<T> = T;
1243
1244    fn build_model<T>(
1245        &mut self,
1246        build_model: impl FnOnce(&mut Self::ModelContext<'_, T>) -> T,
1247    ) -> Model<T>
1248    where
1249        T: 'static + Send,
1250    {
1251        let slot = self.app.entities.reserve();
1252        let model = build_model(&mut ModelContext::mutable(&mut *self.app, slot.downgrade()));
1253        self.entities.insert(slot, model)
1254    }
1255
1256    fn update_model<T: 'static, R>(
1257        &mut self,
1258        model: &Model<T>,
1259        update: impl FnOnce(&mut T, &mut Self::ModelContext<'_, T>) -> R,
1260    ) -> R {
1261        let mut entity = self.entities.lease(model);
1262        let result = update(
1263            &mut *entity,
1264            &mut ModelContext::mutable(&mut *self.app, model.downgrade()),
1265        );
1266        self.entities.end_lease(entity);
1267        result
1268    }
1269}
1270
1271impl VisualContext for WindowContext<'_, '_> {
1272    type ViewContext<'a, 'w, V> = ViewContext<'a, 'w, V>;
1273
1274    fn build_view<V>(
1275        &mut self,
1276        build_view_state: impl FnOnce(&mut Self::ViewContext<'_, '_, V>) -> V,
1277    ) -> Self::Result<View<V>>
1278    where
1279        V: 'static + Send,
1280    {
1281        let slot = self.app.entities.reserve();
1282        let view = View {
1283            model: slot.clone(),
1284        };
1285        let mut cx = ViewContext::mutable(&mut *self.app, &mut *self.window, view.downgrade());
1286        let entity = build_view_state(&mut cx);
1287        self.entities.insert(slot, entity);
1288        view
1289    }
1290
1291    /// Update the given view. Prefer calling `View::update` instead, which calls this method.
1292    fn update_view<T: 'static, R>(
1293        &mut self,
1294        view: &View<T>,
1295        update: impl FnOnce(&mut T, &mut Self::ViewContext<'_, '_, T>) -> R,
1296    ) -> Self::Result<R> {
1297        let mut lease = self.app.entities.lease(&view.model);
1298        let mut cx = ViewContext::mutable(&mut *self.app, &mut *self.window, view.downgrade());
1299        let result = update(&mut *lease, &mut cx);
1300        cx.app.entities.end_lease(lease);
1301        result
1302    }
1303}
1304
1305impl<'a, 'w> std::ops::Deref for WindowContext<'a, 'w> {
1306    type Target = AppContext;
1307
1308    fn deref(&self) -> &Self::Target {
1309        &self.app
1310    }
1311}
1312
1313impl<'a, 'w> std::ops::DerefMut for WindowContext<'a, 'w> {
1314    fn deref_mut(&mut self) -> &mut Self::Target {
1315        &mut self.app
1316    }
1317}
1318
1319impl<'a, 'w> Borrow<AppContext> for WindowContext<'a, 'w> {
1320    fn borrow(&self) -> &AppContext {
1321        &self.app
1322    }
1323}
1324
1325impl<'a, 'w> BorrowMut<AppContext> for WindowContext<'a, 'w> {
1326    fn borrow_mut(&mut self) -> &mut AppContext {
1327        &mut self.app
1328    }
1329}
1330
1331pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
1332    fn app_mut(&mut self) -> &mut AppContext {
1333        self.borrow_mut()
1334    }
1335
1336    fn window(&self) -> &Window {
1337        self.borrow()
1338    }
1339
1340    fn window_mut(&mut self) -> &mut Window {
1341        self.borrow_mut()
1342    }
1343
1344    /// Pushes the given element id onto the global stack and invokes the given closure
1345    /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
1346    /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
1347    /// used to associate state with identified elements across separate frames.
1348    fn with_element_id<R>(
1349        &mut self,
1350        id: impl Into<ElementId>,
1351        f: impl FnOnce(GlobalElementId, &mut Self) -> R,
1352    ) -> R {
1353        let keymap = self.app_mut().keymap.clone();
1354        let window = self.window_mut();
1355        window.element_id_stack.push(id.into());
1356        let global_id = window.element_id_stack.clone();
1357
1358        if window.key_matchers.get(&global_id).is_none() {
1359            window.key_matchers.insert(
1360                global_id.clone(),
1361                window
1362                    .prev_frame_key_matchers
1363                    .remove(&global_id)
1364                    .unwrap_or_else(|| KeyMatcher::new(keymap)),
1365            );
1366        }
1367
1368        let result = f(global_id, self);
1369        let window: &mut Window = self.borrow_mut();
1370        window.element_id_stack.pop();
1371        result
1372    }
1373
1374    /// Invoke the given function with the given content mask after intersecting it
1375    /// with the current mask.
1376    fn with_content_mask<R>(
1377        &mut self,
1378        mask: ContentMask<Pixels>,
1379        f: impl FnOnce(&mut Self) -> R,
1380    ) -> R {
1381        let mask = mask.intersect(&self.content_mask());
1382        self.window_mut().content_mask_stack.push(mask);
1383        let result = f(self);
1384        self.window_mut().content_mask_stack.pop();
1385        result
1386    }
1387
1388    /// Update the global element offset based on the given offset. This is used to implement
1389    /// scrolling and position drag handles.
1390    fn with_element_offset<R>(
1391        &mut self,
1392        offset: Option<Point<Pixels>>,
1393        f: impl FnOnce(&mut Self) -> R,
1394    ) -> R {
1395        let Some(offset) = offset else {
1396            return f(self);
1397        };
1398
1399        let offset = self.element_offset() + offset;
1400        self.window_mut().element_offset_stack.push(offset);
1401        let result = f(self);
1402        self.window_mut().element_offset_stack.pop();
1403        result
1404    }
1405
1406    /// Obtain the current element offset.
1407    fn element_offset(&self) -> Point<Pixels> {
1408        self.window()
1409            .element_offset_stack
1410            .last()
1411            .copied()
1412            .unwrap_or_default()
1413    }
1414
1415    /// Update or intialize state for an element with the given id that lives across multiple
1416    /// frames. If an element with this id existed in the previous frame, its state will be passed
1417    /// to the given closure. The state returned by the closure will be stored so it can be referenced
1418    /// when drawing the next frame.
1419    fn with_element_state<S, R>(
1420        &mut self,
1421        id: ElementId,
1422        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1423    ) -> R
1424    where
1425        S: 'static + Send,
1426    {
1427        self.with_element_id(id, |global_id, cx| {
1428            if let Some(any) = cx
1429                .window_mut()
1430                .element_states
1431                .remove(&global_id)
1432                .or_else(|| cx.window_mut().prev_frame_element_states.remove(&global_id))
1433            {
1434                // Using the extra inner option to avoid needing to reallocate a new box.
1435                let mut state_box = any
1436                    .downcast::<Option<S>>()
1437                    .expect("invalid element state type for id");
1438                let state = state_box
1439                    .take()
1440                    .expect("element state is already on the stack");
1441                let (result, state) = f(Some(state), cx);
1442                state_box.replace(state);
1443                cx.window_mut().element_states.insert(global_id, state_box);
1444                result
1445            } else {
1446                let (result, state) = f(None, cx);
1447                cx.window_mut()
1448                    .element_states
1449                    .insert(global_id, Box::new(Some(state)));
1450                result
1451            }
1452        })
1453    }
1454
1455    /// Like `with_element_state`, but for situations where the element_id is optional. If the
1456    /// id is `None`, no state will be retrieved or stored.
1457    fn with_optional_element_state<S, R>(
1458        &mut self,
1459        element_id: Option<ElementId>,
1460        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1461    ) -> R
1462    where
1463        S: 'static + Send,
1464    {
1465        if let Some(element_id) = element_id {
1466            self.with_element_state(element_id, f)
1467        } else {
1468            f(None, self).0
1469        }
1470    }
1471
1472    /// Obtain the current content mask.
1473    fn content_mask(&self) -> ContentMask<Pixels> {
1474        self.window()
1475            .content_mask_stack
1476            .last()
1477            .cloned()
1478            .unwrap_or_else(|| ContentMask {
1479                bounds: Bounds {
1480                    origin: Point::default(),
1481                    size: self.window().content_size,
1482                },
1483            })
1484    }
1485
1486    /// The size of an em for the base font of the application. Adjusting this value allows the
1487    /// UI to scale, just like zooming a web page.
1488    fn rem_size(&self) -> Pixels {
1489        self.window().rem_size
1490    }
1491}
1492
1493impl Borrow<Window> for WindowContext<'_, '_> {
1494    fn borrow(&self) -> &Window {
1495        &self.window
1496    }
1497}
1498
1499impl BorrowMut<Window> for WindowContext<'_, '_> {
1500    fn borrow_mut(&mut self) -> &mut Window {
1501        &mut self.window
1502    }
1503}
1504
1505impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
1506
1507pub struct ViewContext<'a, 'w, V> {
1508    window_cx: WindowContext<'a, 'w>,
1509    view: WeakView<V>,
1510}
1511
1512impl<V> Borrow<AppContext> for ViewContext<'_, '_, V> {
1513    fn borrow(&self) -> &AppContext {
1514        &*self.window_cx.app
1515    }
1516}
1517
1518impl<V> BorrowMut<AppContext> for ViewContext<'_, '_, V> {
1519    fn borrow_mut(&mut self) -> &mut AppContext {
1520        &mut *self.window_cx.app
1521    }
1522}
1523
1524impl<V> Borrow<Window> for ViewContext<'_, '_, V> {
1525    fn borrow(&self) -> &Window {
1526        &*self.window_cx.window
1527    }
1528}
1529
1530impl<V> BorrowMut<Window> for ViewContext<'_, '_, V> {
1531    fn borrow_mut(&mut self) -> &mut Window {
1532        &mut *self.window_cx.window
1533    }
1534}
1535
1536impl<'a, 'w, V: 'static> ViewContext<'a, 'w, V> {
1537    pub(crate) fn mutable(
1538        app: &'a mut AppContext,
1539        window: &'w mut Window,
1540        view: WeakView<V>,
1541    ) -> Self {
1542        Self {
1543            window_cx: WindowContext::mutable(app, window),
1544            view,
1545        }
1546    }
1547
1548    pub fn view(&self) -> WeakView<V> {
1549        self.view.clone()
1550    }
1551
1552    pub fn model(&self) -> WeakModel<V> {
1553        self.view.model.clone()
1554    }
1555
1556    pub fn stack<R>(&mut self, order: u32, f: impl FnOnce(&mut Self) -> R) -> R {
1557        self.window.z_index_stack.push(order);
1558        let result = f(self);
1559        self.window.z_index_stack.pop();
1560        result
1561    }
1562
1563    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + Send + 'static)
1564    where
1565        V: Any + Send,
1566    {
1567        let view = self.view().upgrade().unwrap();
1568        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
1569    }
1570
1571    pub fn observe<V2, E>(
1572        &mut self,
1573        entity: &E,
1574        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, '_, V>) + Send + 'static,
1575    ) -> Subscription
1576    where
1577        V2: 'static,
1578        V: Any + Send,
1579        E: Entity<V2>,
1580    {
1581        let view = self.view();
1582        let entity_id = entity.entity_id();
1583        let entity = entity.downgrade();
1584        let window_handle = self.window.handle;
1585        self.app.observers.insert(
1586            entity_id,
1587            Box::new(move |cx| {
1588                cx.update_window(window_handle.id, |cx| {
1589                    if let Some(handle) = E::upgrade_from(&entity) {
1590                        view.update(cx, |this, cx| on_notify(this, handle, cx))
1591                            .is_ok()
1592                    } else {
1593                        false
1594                    }
1595                })
1596                .unwrap_or(false)
1597            }),
1598        )
1599    }
1600
1601    pub fn subscribe<V2, E>(
1602        &mut self,
1603        entity: &E,
1604        mut on_event: impl FnMut(&mut V, E, &V2::Event, &mut ViewContext<'_, '_, V>) + Send + 'static,
1605    ) -> Subscription
1606    where
1607        V2: EventEmitter,
1608        E: Entity<V2>,
1609    {
1610        let view = self.view();
1611        let entity_id = entity.entity_id();
1612        let handle = entity.downgrade();
1613        let window_handle = self.window.handle;
1614        self.app.event_listeners.insert(
1615            entity_id,
1616            Box::new(move |event, cx| {
1617                cx.update_window(window_handle.id, |cx| {
1618                    if let Some(handle) = E::upgrade_from(&handle) {
1619                        let event = event.downcast_ref().expect("invalid event type");
1620                        view.update(cx, |this, cx| on_event(this, handle, event, cx))
1621                            .is_ok()
1622                    } else {
1623                        false
1624                    }
1625                })
1626                .unwrap_or(false)
1627            }),
1628        )
1629    }
1630
1631    pub fn on_release(
1632        &mut self,
1633        mut on_release: impl FnMut(&mut V, &mut WindowContext) + Send + 'static,
1634    ) -> Subscription {
1635        let window_handle = self.window.handle;
1636        self.app.release_listeners.insert(
1637            self.view.model.entity_id,
1638            Box::new(move |this, cx| {
1639                let this = this.downcast_mut().expect("invalid entity type");
1640                // todo!("are we okay with silently swallowing the error?")
1641                let _ = cx.update_window(window_handle.id, |cx| on_release(this, cx));
1642            }),
1643        )
1644    }
1645
1646    pub fn observe_release<V2, E>(
1647        &mut self,
1648        entity: &E,
1649        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, '_, V>) + Send + 'static,
1650    ) -> Subscription
1651    where
1652        V: Any + Send,
1653        V2: 'static,
1654        E: Entity<V2>,
1655    {
1656        let view = self.view();
1657        let entity_id = entity.entity_id();
1658        let window_handle = self.window.handle;
1659        self.app.release_listeners.insert(
1660            entity_id,
1661            Box::new(move |entity, cx| {
1662                let entity = entity.downcast_mut().expect("invalid entity type");
1663                let _ = cx.update_window(window_handle.id, |cx| {
1664                    view.update(cx, |this, cx| on_release(this, entity, cx))
1665                });
1666            }),
1667        )
1668    }
1669
1670    pub fn notify(&mut self) {
1671        self.window_cx.notify();
1672        self.window_cx.app.push_effect(Effect::Notify {
1673            emitter: self.view.model.entity_id,
1674        });
1675    }
1676
1677    pub fn on_focus_changed(
1678        &mut self,
1679        listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + Send + 'static,
1680    ) {
1681        let handle = self.view();
1682        self.window.focus_listeners.push(Box::new(move |event, cx| {
1683            handle
1684                .update(cx, |view, cx| listener(view, event, cx))
1685                .log_err();
1686        }));
1687    }
1688
1689    pub fn with_key_listeners<R>(
1690        &mut self,
1691        key_listeners: impl IntoIterator<Item = (TypeId, KeyListener<V>)>,
1692        f: impl FnOnce(&mut Self) -> R,
1693    ) -> R {
1694        let old_stack_len = self.window.key_dispatch_stack.len();
1695        if !self.window.freeze_key_dispatch_stack {
1696            for (event_type, listener) in key_listeners {
1697                let handle = self.view();
1698                let listener = Box::new(
1699                    move |event: &dyn Any,
1700                          context_stack: &[&DispatchContext],
1701                          phase: DispatchPhase,
1702                          cx: &mut WindowContext<'_, '_>| {
1703                        handle
1704                            .update(cx, |view, cx| {
1705                                listener(view, event, context_stack, phase, cx)
1706                            })
1707                            .log_err()
1708                            .flatten()
1709                    },
1710                );
1711                self.window
1712                    .key_dispatch_stack
1713                    .push(KeyDispatchStackFrame::Listener {
1714                        event_type,
1715                        listener,
1716                    });
1717            }
1718        }
1719
1720        let result = f(self);
1721
1722        if !self.window.freeze_key_dispatch_stack {
1723            self.window.key_dispatch_stack.truncate(old_stack_len);
1724        }
1725
1726        result
1727    }
1728
1729    pub fn with_key_dispatch_context<R>(
1730        &mut self,
1731        context: DispatchContext,
1732        f: impl FnOnce(&mut Self) -> R,
1733    ) -> R {
1734        if context.is_empty() {
1735            return f(self);
1736        }
1737
1738        if !self.window.freeze_key_dispatch_stack {
1739            self.window
1740                .key_dispatch_stack
1741                .push(KeyDispatchStackFrame::Context(context));
1742        }
1743
1744        let result = f(self);
1745
1746        if !self.window.freeze_key_dispatch_stack {
1747            self.window.key_dispatch_stack.pop();
1748        }
1749
1750        result
1751    }
1752
1753    pub fn with_focus<R>(
1754        &mut self,
1755        focus_handle: FocusHandle,
1756        f: impl FnOnce(&mut Self) -> R,
1757    ) -> R {
1758        if let Some(parent_focus_id) = self.window.focus_stack.last().copied() {
1759            self.window
1760                .focus_parents_by_child
1761                .insert(focus_handle.id, parent_focus_id);
1762        }
1763        self.window.focus_stack.push(focus_handle.id);
1764
1765        if Some(focus_handle.id) == self.window.focus {
1766            self.window.freeze_key_dispatch_stack = true;
1767        }
1768
1769        let result = f(self);
1770
1771        self.window.focus_stack.pop();
1772        result
1773    }
1774
1775    pub fn run_on_main<R>(
1776        &mut self,
1777        view: &mut V,
1778        f: impl FnOnce(&mut V, &mut MainThread<ViewContext<'_, '_, V>>) -> R + Send + 'static,
1779    ) -> Task<Result<R>>
1780    where
1781        R: Send + 'static,
1782    {
1783        if self.executor.is_main_thread() {
1784            let cx = unsafe { mem::transmute::<&mut Self, &mut MainThread<Self>>(self) };
1785            Task::ready(Ok(f(view, cx)))
1786        } else {
1787            let view = self.view().upgrade().unwrap();
1788            self.window_cx.run_on_main(move |cx| view.update(cx, f))
1789        }
1790    }
1791
1792    pub fn spawn<Fut, R>(
1793        &mut self,
1794        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut + Send + 'static,
1795    ) -> Task<R>
1796    where
1797        R: Send + 'static,
1798        Fut: Future<Output = R> + Send + 'static,
1799    {
1800        let view = self.view();
1801        self.window_cx.spawn(move |_, cx| {
1802            let result = f(view, cx);
1803            async move { result.await }
1804        })
1805    }
1806
1807    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
1808    where
1809        G: 'static + Send,
1810    {
1811        let mut global = self.app.lease_global::<G>();
1812        let result = f(&mut global, self);
1813        self.app.end_global_lease(global);
1814        result
1815    }
1816
1817    pub fn observe_global<G: 'static>(
1818        &mut self,
1819        f: impl Fn(&mut V, &mut ViewContext<'_, '_, V>) + Send + 'static,
1820    ) -> Subscription {
1821        let window_id = self.window.handle.id;
1822        let handle = self.view();
1823        self.global_observers.insert(
1824            TypeId::of::<G>(),
1825            Box::new(move |cx| {
1826                cx.update_window(window_id, |cx| {
1827                    handle.update(cx, |view, cx| f(view, cx)).is_ok()
1828                })
1829                .unwrap_or(false)
1830            }),
1831        )
1832    }
1833
1834    pub fn on_mouse_event<Event: 'static>(
1835        &mut self,
1836        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + Send + 'static,
1837    ) {
1838        let handle = self.view().upgrade().unwrap();
1839        self.window_cx.on_mouse_event(move |event, phase, cx| {
1840            handle.update(cx, |view, cx| {
1841                handler(view, event, phase, cx);
1842            })
1843        });
1844    }
1845}
1846
1847impl<'a, 'w, V> ViewContext<'a, 'w, V>
1848where
1849    V: EventEmitter,
1850    V::Event: Any + Send,
1851{
1852    pub fn emit(&mut self, event: V::Event) {
1853        let emitter = self.view.model.entity_id;
1854        self.app.push_effect(Effect::Emit {
1855            emitter,
1856            event: Box::new(event),
1857        });
1858    }
1859}
1860
1861impl<'a, 'w, V> Context for ViewContext<'a, 'w, V> {
1862    type ModelContext<'b, U> = ModelContext<'b, U>;
1863    type Result<U> = U;
1864
1865    fn build_model<T>(
1866        &mut self,
1867        build_model: impl FnOnce(&mut Self::ModelContext<'_, T>) -> T,
1868    ) -> Model<T>
1869    where
1870        T: 'static + Send,
1871    {
1872        self.window_cx.build_model(build_model)
1873    }
1874
1875    fn update_model<T: 'static, R>(
1876        &mut self,
1877        model: &Model<T>,
1878        update: impl FnOnce(&mut T, &mut Self::ModelContext<'_, T>) -> R,
1879    ) -> R {
1880        self.window_cx.update_model(model, update)
1881    }
1882}
1883
1884impl<V: 'static> VisualContext for ViewContext<'_, '_, V> {
1885    type ViewContext<'a, 'w, V2> = ViewContext<'a, 'w, V2>;
1886
1887    fn build_view<W: 'static + Send>(
1888        &mut self,
1889        build_view: impl FnOnce(&mut Self::ViewContext<'_, '_, W>) -> W,
1890    ) -> Self::Result<View<W>> {
1891        self.window_cx.build_view(build_view)
1892    }
1893
1894    fn update_view<V2: 'static, R>(
1895        &mut self,
1896        view: &View<V2>,
1897        update: impl FnOnce(&mut V2, &mut Self::ViewContext<'_, '_, V2>) -> R,
1898    ) -> Self::Result<R> {
1899        self.window_cx.update_view(view, update)
1900    }
1901}
1902
1903impl<'a, 'w, V> std::ops::Deref for ViewContext<'a, 'w, V> {
1904    type Target = WindowContext<'a, 'w>;
1905
1906    fn deref(&self) -> &Self::Target {
1907        &self.window_cx
1908    }
1909}
1910
1911impl<'a, 'w, V> std::ops::DerefMut for ViewContext<'a, 'w, V> {
1912    fn deref_mut(&mut self) -> &mut Self::Target {
1913        &mut self.window_cx
1914    }
1915}
1916
1917// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
1918slotmap::new_key_type! { pub struct WindowId; }
1919
1920impl WindowId {
1921    pub fn as_u64(&self) -> u64 {
1922        self.0.as_ffi()
1923    }
1924}
1925
1926#[derive(PartialEq, Eq)]
1927pub struct WindowHandle<V> {
1928    id: WindowId,
1929    state_type: PhantomData<V>,
1930}
1931
1932impl<S> Copy for WindowHandle<S> {}
1933
1934impl<S> Clone for WindowHandle<S> {
1935    fn clone(&self) -> Self {
1936        WindowHandle {
1937            id: self.id,
1938            state_type: PhantomData,
1939        }
1940    }
1941}
1942
1943impl<S> WindowHandle<S> {
1944    pub fn new(id: WindowId) -> Self {
1945        WindowHandle {
1946            id,
1947            state_type: PhantomData,
1948        }
1949    }
1950}
1951
1952impl<S: 'static> Into<AnyWindowHandle> for WindowHandle<S> {
1953    fn into(self) -> AnyWindowHandle {
1954        AnyWindowHandle {
1955            id: self.id,
1956            state_type: TypeId::of::<S>(),
1957        }
1958    }
1959}
1960
1961#[derive(Copy, Clone, PartialEq, Eq)]
1962pub struct AnyWindowHandle {
1963    pub(crate) id: WindowId,
1964    state_type: TypeId,
1965}
1966
1967impl AnyWindowHandle {
1968    pub fn window_id(&self) -> WindowId {
1969        self.id
1970    }
1971}
1972
1973#[cfg(any(test, feature = "test-support"))]
1974impl From<SmallVec<[u32; 16]>> for StackingOrder {
1975    fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
1976        StackingOrder(small_vec)
1977    }
1978}
1979
1980#[derive(Clone, Debug, Eq, PartialEq, Hash)]
1981pub enum ElementId {
1982    View(EntityId),
1983    Number(usize),
1984    Name(SharedString),
1985    FocusHandle(FocusId),
1986}
1987
1988impl From<EntityId> for ElementId {
1989    fn from(id: EntityId) -> Self {
1990        ElementId::View(id)
1991    }
1992}
1993
1994impl From<usize> for ElementId {
1995    fn from(id: usize) -> Self {
1996        ElementId::Number(id)
1997    }
1998}
1999
2000impl From<i32> for ElementId {
2001    fn from(id: i32) -> Self {
2002        Self::Number(id as usize)
2003    }
2004}
2005
2006impl From<SharedString> for ElementId {
2007    fn from(name: SharedString) -> Self {
2008        ElementId::Name(name)
2009    }
2010}
2011
2012impl From<&'static str> for ElementId {
2013    fn from(name: &'static str) -> Self {
2014        ElementId::Name(name.into())
2015    }
2016}
2017
2018impl<'a> From<&'a FocusHandle> for ElementId {
2019    fn from(handle: &'a FocusHandle) -> Self {
2020        ElementId::FocusHandle(handle.id)
2021    }
2022}