1use crate::{story::Story, story_selector::ComponentStory};
2use gpui::{Div, Render, StatefulInteraction, View, VisualContext};
3use strum::IntoEnumIterator;
4use ui::prelude::*;
5
6pub struct KitchenSinkStory;
7
8impl KitchenSinkStory {
9 pub fn view(cx: &mut WindowContext) -> View<Self> {
10 cx.build_view(|cx| Self)
11 }
12}
13
14impl Render for KitchenSinkStory {
15 type Element = Div<Self, StatefulInteraction<Self>>;
16
17 fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
18 let component_stories = ComponentStory::iter()
19 .map(|selector| selector.story(cx))
20 .collect::<Vec<_>>();
21
22 Story::container(cx)
23 .id("kitchen-sink")
24 .overflow_y_scroll()
25 .child(Story::title(cx, "Kitchen Sink"))
26 .child(Story::label(cx, "Components"))
27 .child(div().flex().flex_col().children(component_stories))
28 // Add a bit of space at the bottom of the kitchen sink so elements
29 // don't end up squished right up against the bottom of the screen.
30 .child(div().p_4())
31 }
32}