1use std::str::FromStr;
2use std::sync::OnceLock;
3
4use crate::stories::*;
5use anyhow::anyhow;
6use clap::builder::PossibleValue;
7use clap::ValueEnum;
8use gpui::{AnyView, VisualContext};
9use strum::{EnumIter, EnumString, IntoEnumIterator};
10use ui::prelude::*;
11
12#[derive(Debug, PartialEq, Eq, Clone, Copy, strum::Display, EnumString, EnumIter)]
13#[strum(serialize_all = "snake_case")]
14pub enum ComponentStory {
15 Avatar,
16 Button,
17 Checkbox,
18 ContextMenu,
19 Focus,
20 Icon,
21 IconButton,
22 Input,
23 Keybinding,
24 Label,
25 ListItem,
26 Scroll,
27 Text,
28 ZIndex,
29 Picker,
30}
31
32impl ComponentStory {
33 pub fn story(&self, cx: &mut WindowContext) -> AnyView {
34 match self {
35 Self::Avatar => cx.build_view(|_| ui::AvatarStory).into(),
36 Self::Button => cx.build_view(|_| ui::ButtonStory).into(),
37 Self::Checkbox => cx.build_view(|_| ui::CheckboxStory).into(),
38 Self::ContextMenu => cx.build_view(|_| ui::ContextMenuStory).into(),
39 Self::Focus => FocusStory::view(cx).into(),
40 Self::Icon => cx.build_view(|_| ui::IconStory).into(),
41 Self::IconButton => cx.build_view(|_| ui::IconButtonStory).into(),
42 Self::Input => cx.build_view(|_| ui::InputStory).into(),
43 Self::Keybinding => cx.build_view(|_| ui::KeybindingStory).into(),
44 Self::Label => cx.build_view(|_| ui::LabelStory).into(),
45 Self::ListItem => cx.build_view(|_| ui::ListItemStory).into(),
46 Self::Scroll => ScrollStory::view(cx).into(),
47 Self::Text => TextStory::view(cx).into(),
48 Self::ZIndex => cx.build_view(|_| ZIndexStory).into(),
49 Self::Picker => PickerStory::new(cx).into(),
50 }
51 }
52}
53
54#[derive(Debug, PartialEq, Eq, Clone, Copy)]
55pub enum StorySelector {
56 Component(ComponentStory),
57 KitchenSink,
58}
59
60impl FromStr for StorySelector {
61 type Err = anyhow::Error;
62
63 fn from_str(raw_story_name: &str) -> std::result::Result<Self, Self::Err> {
64 use anyhow::Context;
65
66 let story = raw_story_name.to_ascii_lowercase();
67
68 if story == "kitchen_sink" {
69 return Ok(Self::KitchenSink);
70 }
71
72 if let Some((_, story)) = story.split_once("components/") {
73 let component_story = ComponentStory::from_str(story)
74 .with_context(|| format!("story not found for component '{story}'"))?;
75
76 return Ok(Self::Component(component_story));
77 }
78
79 Err(anyhow!("story not found for '{raw_story_name}'"))
80 }
81}
82
83impl StorySelector {
84 pub fn story(&self, cx: &mut WindowContext) -> AnyView {
85 match self {
86 Self::Component(component_story) => component_story.story(cx),
87 Self::KitchenSink => KitchenSinkStory::view(cx).into(),
88 }
89 }
90}
91
92/// The list of all stories available in the storybook.
93static ALL_STORY_SELECTORS: OnceLock<Vec<StorySelector>> = OnceLock::new();
94
95impl ValueEnum for StorySelector {
96 fn value_variants<'a>() -> &'a [Self] {
97 let stories = ALL_STORY_SELECTORS.get_or_init(|| {
98 let component_stories = ComponentStory::iter().map(StorySelector::Component);
99
100 component_stories
101 .chain(std::iter::once(StorySelector::KitchenSink))
102 .collect::<Vec<_>>()
103 });
104
105 stories
106 }
107
108 fn to_possible_value(&self) -> Option<clap::builder::PossibleValue> {
109 let value = match self {
110 Self::Component(story) => format!("components/{story}"),
111 Self::KitchenSink => "kitchen_sink".to_string(),
112 };
113
114 Some(PossibleValue::new(value))
115 }
116}