icon_button.rs

  1use crate::{h_stack, prelude::*, Icon, IconElement, IconSize};
  2use gpui::{prelude::*, Action, AnyView, ClickEvent, Div, Stateful};
  3
  4#[derive(IntoElement)]
  5pub struct IconButton {
  6    id: ElementId,
  7    icon: Icon,
  8    color: Color,
  9    size: IconSize,
 10    variant: ButtonVariant,
 11    state: InteractionState,
 12    selected: bool,
 13    tooltip: Option<Box<dyn Fn(&mut WindowContext) -> AnyView + 'static>>,
 14    on_click: Option<Box<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
 15}
 16
 17impl RenderOnce for IconButton {
 18    type Rendered = Stateful<Div>;
 19
 20    fn render(self, cx: &mut WindowContext) -> Self::Rendered {
 21        let icon_color = match (self.state, self.color) {
 22            (InteractionState::Disabled, _) => Color::Disabled,
 23            (InteractionState::Active, _) => Color::Selected,
 24            _ => self.color,
 25        };
 26
 27        let (mut bg_color, bg_active_color) = match self.variant {
 28            ButtonVariant::Filled => (
 29                cx.theme().colors().element_background,
 30                cx.theme().colors().element_active,
 31            ),
 32            ButtonVariant::Ghost => (
 33                cx.theme().colors().ghost_element_background,
 34                cx.theme().colors().ghost_element_active,
 35            ),
 36        };
 37
 38        if self.selected {
 39            bg_color = cx.theme().colors().element_selected;
 40        }
 41
 42        let mut button = h_stack()
 43            .id(self.id.clone())
 44            .justify_center()
 45            .rounded_md()
 46            .p_1()
 47            .bg(bg_color)
 48            .cursor_pointer()
 49            // Nate: Trying to figure out the right places we want to show a
 50            // hover state here. I think it is a bit heavy to have it on every
 51            // place we use an icon button.
 52            // .hover(|style| style.bg(bg_hover_color))
 53            .active(|style| style.bg(bg_active_color))
 54            .child(
 55                IconElement::new(self.icon)
 56                    .size(self.size)
 57                    .color(icon_color),
 58            );
 59
 60        if let Some(click_handler) = self.on_click {
 61            button = button.on_click(move |event, cx| {
 62                click_handler(event, cx);
 63            })
 64        }
 65
 66        if let Some(tooltip) = self.tooltip {
 67            if !self.selected {
 68                button = button.tooltip(move |cx| tooltip(cx))
 69            }
 70        }
 71
 72        button
 73    }
 74}
 75
 76impl IconButton {
 77    pub fn new(id: impl Into<ElementId>, icon: Icon) -> Self {
 78        Self {
 79            id: id.into(),
 80            icon,
 81            color: Color::default(),
 82            size: Default::default(),
 83            variant: ButtonVariant::default(),
 84            state: InteractionState::default(),
 85            selected: false,
 86            tooltip: None,
 87            on_click: None,
 88        }
 89    }
 90
 91    pub fn icon(mut self, icon: Icon) -> Self {
 92        self.icon = icon;
 93        self
 94    }
 95
 96    pub fn color(mut self, color: Color) -> Self {
 97        self.color = color;
 98        self
 99    }
100
101    pub fn size(mut self, size: IconSize) -> Self {
102        self.size = size;
103        self
104    }
105
106    pub fn variant(mut self, variant: ButtonVariant) -> Self {
107        self.variant = variant;
108        self
109    }
110
111    pub fn state(mut self, state: InteractionState) -> Self {
112        self.state = state;
113        self
114    }
115
116    pub fn selected(mut self, selected: bool) -> Self {
117        self.selected = selected;
118        self
119    }
120
121    pub fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
122        self.tooltip = Some(Box::new(tooltip));
123        self
124    }
125
126    pub fn on_click(mut self, handler: impl 'static + Fn(&ClickEvent, &mut WindowContext)) -> Self {
127        self.on_click = Some(Box::new(handler));
128        self
129    }
130
131    pub fn action(self, action: Box<dyn Action>) -> Self {
132        self.on_click(move |_event, cx| cx.dispatch_action(action.boxed_clone()))
133    }
134}