window.rs

   1use crate::{
   2    key_dispatch::DispatchActionListener, px, size, Action, AnyDrag, AnyView, AppContext,
   3    AsyncWindowContext, AvailableSpace, Bounds, BoxShadow, Context, Corners, CursorStyle,
   4    DevicePixels, DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity, EntityId,
   5    EventEmitter, FileDropEvent, Flatten, FocusEvent, FontId, GlobalElementId, GlyphId, Hsla,
   6    ImageData, InputEvent, IsZero, KeyBinding, KeyContext, KeyDownEvent, LayoutId, Model,
   7    ModelContext, Modifiers, MonochromeSprite, MouseButton, MouseDownEvent, MouseMoveEvent,
   8    MouseUpEvent, Path, Pixels, PlatformAtlas, PlatformDisplay, PlatformInputHandler,
   9    PlatformWindow, Point, PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams,
  10    RenderImageParams, RenderSvgParams, ScaledPixels, SceneBuilder, Shadow, SharedString, Size,
  11    Style, SubscriberSet, Subscription, Surface, TaffyLayoutEngine, Task, Underline,
  12    UnderlineStyle, View, VisualContext, WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
  13};
  14use anyhow::{anyhow, Context as _, Result};
  15use collections::HashMap;
  16use derive_more::{Deref, DerefMut};
  17use futures::{
  18    channel::{mpsc, oneshot},
  19    StreamExt,
  20};
  21use media::core_video::CVImageBuffer;
  22use parking_lot::RwLock;
  23use slotmap::SlotMap;
  24use smallvec::SmallVec;
  25use std::{
  26    any::{Any, TypeId},
  27    borrow::{Borrow, BorrowMut, Cow},
  28    fmt::Debug,
  29    future::Future,
  30    hash::{Hash, Hasher},
  31    marker::PhantomData,
  32    mem,
  33    rc::Rc,
  34    sync::{
  35        atomic::{AtomicUsize, Ordering::SeqCst},
  36        Arc,
  37    },
  38};
  39use util::ResultExt;
  40
  41/// A global stacking order, which is created by stacking successive z-index values.
  42/// Each z-index will always be interpreted in the context of its parent z-index.
  43#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default, Debug)]
  44pub struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
  45
  46/// Represents the two different phases when dispatching events.
  47#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  48pub enum DispatchPhase {
  49    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  50    /// invoked front to back and keyboard event listeners are invoked from the focused element
  51    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  52    /// registering event listeners.
  53    #[default]
  54    Bubble,
  55    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  56    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  57    /// is used for special purposes such as clearing the "pressed" state for click events. If
  58    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  59    /// outside of the immediate region may rely on detecting non-local events during this phase.
  60    Capture,
  61}
  62
  63type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  64type AnyMouseListener = Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
  65type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + 'static>;
  66type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
  67
  68slotmap::new_key_type! { pub struct FocusId; }
  69
  70impl FocusId {
  71    /// Obtains whether the element associated with this handle is currently focused.
  72    pub fn is_focused(&self, cx: &WindowContext) -> bool {
  73        cx.window.focus == Some(*self)
  74    }
  75
  76    /// Obtains whether the element associated with this handle contains the focused
  77    /// element or is itself focused.
  78    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
  79        cx.focused()
  80            .map_or(false, |focused| self.contains(focused.id, cx))
  81    }
  82
  83    /// Obtains whether the element associated with this handle is contained within the
  84    /// focused element or is itself focused.
  85    pub fn within_focused(&self, cx: &WindowContext) -> bool {
  86        let focused = cx.focused();
  87        focused.map_or(false, |focused| focused.id.contains(*self, cx))
  88    }
  89
  90    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
  91    pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
  92        cx.window
  93            .current_frame
  94            .dispatch_tree
  95            .focus_contains(*self, other)
  96    }
  97}
  98
  99/// A handle which can be used to track and manipulate the focused element in a window.
 100pub struct FocusHandle {
 101    pub(crate) id: FocusId,
 102    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 103}
 104
 105impl std::fmt::Debug for FocusHandle {
 106    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 107        f.write_fmt(format_args!("FocusHandle({:?})", self.id))
 108    }
 109}
 110
 111impl FocusHandle {
 112    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
 113        let id = handles.write().insert(AtomicUsize::new(1));
 114        Self {
 115            id,
 116            handles: handles.clone(),
 117        }
 118    }
 119
 120    pub(crate) fn for_id(
 121        id: FocusId,
 122        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 123    ) -> Option<Self> {
 124        let lock = handles.read();
 125        let ref_count = lock.get(id)?;
 126        if ref_count.load(SeqCst) == 0 {
 127            None
 128        } else {
 129            ref_count.fetch_add(1, SeqCst);
 130            Some(Self {
 131                id,
 132                handles: handles.clone(),
 133            })
 134        }
 135    }
 136
 137    /// Moves the focus to the element associated with this handle.
 138    pub fn focus(&self, cx: &mut WindowContext) {
 139        cx.focus(self)
 140    }
 141
 142    /// Obtains whether the element associated with this handle is currently focused.
 143    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 144        self.id.is_focused(cx)
 145    }
 146
 147    /// Obtains whether the element associated with this handle contains the focused
 148    /// element or is itself focused.
 149    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 150        self.id.contains_focused(cx)
 151    }
 152
 153    /// Obtains whether the element associated with this handle is contained within the
 154    /// focused element or is itself focused.
 155    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 156        self.id.within_focused(cx)
 157    }
 158
 159    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 160    pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 161        self.id.contains(other.id, cx)
 162    }
 163}
 164
 165impl Clone for FocusHandle {
 166    fn clone(&self) -> Self {
 167        Self::for_id(self.id, &self.handles).unwrap()
 168    }
 169}
 170
 171impl PartialEq for FocusHandle {
 172    fn eq(&self, other: &Self) -> bool {
 173        self.id == other.id
 174    }
 175}
 176
 177impl Eq for FocusHandle {}
 178
 179impl Drop for FocusHandle {
 180    fn drop(&mut self) {
 181        self.handles
 182            .read()
 183            .get(self.id)
 184            .unwrap()
 185            .fetch_sub(1, SeqCst);
 186    }
 187}
 188
 189/// FocusableView allows users of your view to easily
 190/// focus it (using cx.focus_view(view))
 191pub trait FocusableView: 'static + Render {
 192    fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
 193}
 194
 195/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
 196/// where the lifecycle of the view is handled by another view.
 197pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
 198
 199impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
 200
 201pub struct DismissEvent;
 202
 203// Holds the state for a specific window.
 204pub struct Window {
 205    pub(crate) handle: AnyWindowHandle,
 206    pub(crate) removed: bool,
 207    pub(crate) platform_window: Box<dyn PlatformWindow>,
 208    display_id: DisplayId,
 209    sprite_atlas: Arc<dyn PlatformAtlas>,
 210    rem_size: Pixels,
 211    viewport_size: Size<Pixels>,
 212    layout_engine: Option<TaffyLayoutEngine>,
 213    pub(crate) root_view: Option<AnyView>,
 214    pub(crate) element_id_stack: GlobalElementId,
 215    pub(crate) previous_frame: Frame,
 216    pub(crate) current_frame: Frame,
 217    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 218    pub(crate) focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
 219    default_prevented: bool,
 220    mouse_position: Point<Pixels>,
 221    requested_cursor_style: Option<CursorStyle>,
 222    scale_factor: f32,
 223    bounds: WindowBounds,
 224    bounds_observers: SubscriberSet<(), AnyObserver>,
 225    active: bool,
 226    activation_observers: SubscriberSet<(), AnyObserver>,
 227    pub(crate) dirty: bool,
 228    pub(crate) last_blur: Option<Option<FocusId>>,
 229    pub(crate) focus: Option<FocusId>,
 230}
 231
 232pub(crate) struct ElementStateBox {
 233    inner: Box<dyn Any>,
 234    #[cfg(debug_assertions)]
 235    type_name: &'static str,
 236}
 237
 238// #[derive(Default)]
 239pub(crate) struct Frame {
 240    pub(crate) element_states: HashMap<GlobalElementId, ElementStateBox>,
 241    mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyMouseListener)>>,
 242    pub(crate) dispatch_tree: DispatchTree,
 243    pub(crate) focus_listeners: Vec<AnyFocusListener>,
 244    pub(crate) scene_builder: SceneBuilder,
 245    pub(crate) depth_map: Vec<(StackingOrder, Bounds<Pixels>)>,
 246    pub(crate) z_index_stack: StackingOrder,
 247    content_mask_stack: Vec<ContentMask<Pixels>>,
 248    element_offset_stack: Vec<Point<Pixels>>,
 249}
 250
 251impl Frame {
 252    pub fn new(dispatch_tree: DispatchTree) -> Self {
 253        Frame {
 254            element_states: HashMap::default(),
 255            mouse_listeners: HashMap::default(),
 256            dispatch_tree,
 257            focus_listeners: Vec::new(),
 258            scene_builder: SceneBuilder::default(),
 259            z_index_stack: StackingOrder::default(),
 260            depth_map: Default::default(),
 261            content_mask_stack: Vec::new(),
 262            element_offset_stack: Vec::new(),
 263        }
 264    }
 265}
 266
 267impl Window {
 268    pub(crate) fn new(
 269        handle: AnyWindowHandle,
 270        options: WindowOptions,
 271        cx: &mut AppContext,
 272    ) -> Self {
 273        let platform_window = cx.platform.open_window(handle, options);
 274        let display_id = platform_window.display().id();
 275        let sprite_atlas = platform_window.sprite_atlas();
 276        let mouse_position = platform_window.mouse_position();
 277        let content_size = platform_window.content_size();
 278        let scale_factor = platform_window.scale_factor();
 279        let bounds = platform_window.bounds();
 280
 281        platform_window.on_resize(Box::new({
 282            let mut cx = cx.to_async();
 283            move |_, _| {
 284                handle
 285                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 286                    .log_err();
 287            }
 288        }));
 289        platform_window.on_moved(Box::new({
 290            let mut cx = cx.to_async();
 291            move || {
 292                handle
 293                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 294                    .log_err();
 295            }
 296        }));
 297        platform_window.on_active_status_change(Box::new({
 298            let mut cx = cx.to_async();
 299            move |active| {
 300                handle
 301                    .update(&mut cx, |_, cx| {
 302                        cx.window.active = active;
 303                        cx.window
 304                            .activation_observers
 305                            .clone()
 306                            .retain(&(), |callback| callback(cx));
 307                    })
 308                    .log_err();
 309            }
 310        }));
 311
 312        platform_window.on_input({
 313            let mut cx = cx.to_async();
 314            Box::new(move |event| {
 315                handle
 316                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 317                    .log_err()
 318                    .unwrap_or(false)
 319            })
 320        });
 321
 322        Window {
 323            handle,
 324            removed: false,
 325            platform_window,
 326            display_id,
 327            sprite_atlas,
 328            rem_size: px(16.),
 329            viewport_size: content_size,
 330            layout_engine: Some(TaffyLayoutEngine::new()),
 331            root_view: None,
 332            element_id_stack: GlobalElementId::default(),
 333            previous_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 334            current_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 335            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 336            focus_listeners: SubscriberSet::new(),
 337            default_prevented: true,
 338            mouse_position,
 339            requested_cursor_style: None,
 340            scale_factor,
 341            bounds,
 342            bounds_observers: SubscriberSet::new(),
 343            active: false,
 344            activation_observers: SubscriberSet::new(),
 345            dirty: true,
 346            last_blur: None,
 347            focus: None,
 348        }
 349    }
 350}
 351
 352/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 353/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 354/// to leave room to support more complex shapes in the future.
 355#[derive(Clone, Debug, Default, PartialEq, Eq)]
 356#[repr(C)]
 357pub struct ContentMask<P: Clone + Default + Debug> {
 358    pub bounds: Bounds<P>,
 359}
 360
 361impl ContentMask<Pixels> {
 362    /// Scale the content mask's pixel units by the given scaling factor.
 363    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 364        ContentMask {
 365            bounds: self.bounds.scale(factor),
 366        }
 367    }
 368
 369    /// Intersect the content mask with the given content mask.
 370    pub fn intersect(&self, other: &Self) -> Self {
 371        let bounds = self.bounds.intersect(&other.bounds);
 372        ContentMask { bounds }
 373    }
 374}
 375
 376/// Provides access to application state in the context of a single window. Derefs
 377/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
 378/// an `AppContext` and call any `AppContext` methods.
 379pub struct WindowContext<'a> {
 380    pub(crate) app: &'a mut AppContext,
 381    pub(crate) window: &'a mut Window,
 382}
 383
 384impl<'a> WindowContext<'a> {
 385    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 386        Self { app, window }
 387    }
 388
 389    /// Obtain a handle to the window that belongs to this context.
 390    pub fn window_handle(&self) -> AnyWindowHandle {
 391        self.window.handle
 392    }
 393
 394    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 395    pub fn notify(&mut self) {
 396        self.window.dirty = true;
 397    }
 398
 399    /// Close this window.
 400    pub fn remove_window(&mut self) {
 401        self.window.removed = true;
 402    }
 403
 404    /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
 405    /// for elements rendered within this window.
 406    pub fn focus_handle(&mut self) -> FocusHandle {
 407        FocusHandle::new(&self.window.focus_handles)
 408    }
 409
 410    /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
 411    pub fn focused(&self) -> Option<FocusHandle> {
 412        self.window
 413            .focus
 414            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 415    }
 416
 417    /// Move focus to the element associated with the given `FocusHandle`.
 418    pub fn focus(&mut self, handle: &FocusHandle) {
 419        if self.window.focus == Some(handle.id) {
 420            return;
 421        }
 422
 423        let focus_id = handle.id;
 424
 425        if self.window.last_blur.is_none() {
 426            self.window.last_blur = Some(self.window.focus);
 427        }
 428
 429        self.window.focus = Some(focus_id);
 430        self.window
 431            .current_frame
 432            .dispatch_tree
 433            .clear_keystroke_matchers();
 434        self.app.push_effect(Effect::FocusChanged {
 435            window_handle: self.window.handle,
 436            focused: Some(focus_id),
 437        });
 438        self.notify();
 439    }
 440
 441    /// Remove focus from all elements within this context's window.
 442    pub fn blur(&mut self) {
 443        if self.window.last_blur.is_none() {
 444            self.window.last_blur = Some(self.window.focus);
 445        }
 446
 447        self.window.focus = None;
 448        self.app.push_effect(Effect::FocusChanged {
 449            window_handle: self.window.handle,
 450            focused: None,
 451        });
 452        self.notify();
 453    }
 454
 455    pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
 456        let focus_handle = self.focused();
 457
 458        self.defer(move |cx| {
 459            let node_id = focus_handle
 460                .and_then(|handle| {
 461                    cx.window
 462                        .current_frame
 463                        .dispatch_tree
 464                        .focusable_node_id(handle.id)
 465                })
 466                .unwrap_or_else(|| cx.window.current_frame.dispatch_tree.root_node_id());
 467
 468            cx.propagate_event = true;
 469            cx.dispatch_action_on_node(node_id, action);
 470        })
 471    }
 472
 473    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
 474    /// that are currently on the stack to be returned to the app.
 475    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
 476        let handle = self.window.handle;
 477        self.app.defer(move |cx| {
 478            handle.update(cx, |_, cx| f(cx)).ok();
 479        });
 480    }
 481
 482    pub fn subscribe<Emitter, E, Evt>(
 483        &mut self,
 484        entity: &E,
 485        mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
 486    ) -> Subscription
 487    where
 488        Emitter: EventEmitter<Evt>,
 489        E: Entity<Emitter>,
 490        Evt: 'static,
 491    {
 492        let entity_id = entity.entity_id();
 493        let entity = entity.downgrade();
 494        let window_handle = self.window.handle;
 495        let (subscription, activate) = self.app.event_listeners.insert(
 496            entity_id,
 497            (
 498                TypeId::of::<Evt>(),
 499                Box::new(move |event, cx| {
 500                    window_handle
 501                        .update(cx, |_, cx| {
 502                            if let Some(handle) = E::upgrade_from(&entity) {
 503                                let event = event.downcast_ref().expect("invalid event type");
 504                                on_event(handle, event, cx);
 505                                true
 506                            } else {
 507                                false
 508                            }
 509                        })
 510                        .unwrap_or(false)
 511                }),
 512            ),
 513        );
 514        self.app.defer(move |_| activate());
 515        subscription
 516    }
 517
 518    /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
 519    /// await points in async code.
 520    pub fn to_async(&self) -> AsyncWindowContext {
 521        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 522    }
 523
 524    /// Schedule the given closure to be run directly after the current frame is rendered.
 525    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
 526        let handle = self.window.handle;
 527        let display_id = self.window.display_id;
 528
 529        if !self.frame_consumers.contains_key(&display_id) {
 530            let (tx, mut rx) = mpsc::unbounded::<()>();
 531            self.platform.set_display_link_output_callback(
 532                display_id,
 533                Box::new(move |_current_time, _output_time| _ = tx.unbounded_send(())),
 534            );
 535
 536            let consumer_task = self.app.spawn(|cx| async move {
 537                while rx.next().await.is_some() {
 538                    cx.update(|cx| {
 539                        for callback in cx
 540                            .next_frame_callbacks
 541                            .get_mut(&display_id)
 542                            .unwrap()
 543                            .drain(..)
 544                            .collect::<SmallVec<[_; 32]>>()
 545                        {
 546                            callback(cx);
 547                        }
 548                    })
 549                    .ok();
 550
 551                    // Flush effects, then stop the display link if no new next_frame_callbacks have been added.
 552
 553                    cx.update(|cx| {
 554                        if cx.next_frame_callbacks.is_empty() {
 555                            cx.platform.stop_display_link(display_id);
 556                        }
 557                    })
 558                    .ok();
 559                }
 560            });
 561            self.frame_consumers.insert(display_id, consumer_task);
 562        }
 563
 564        if self.next_frame_callbacks.is_empty() {
 565            self.platform.start_display_link(display_id);
 566        }
 567
 568        self.next_frame_callbacks
 569            .entry(display_id)
 570            .or_default()
 571            .push(Box::new(move |cx: &mut AppContext| {
 572                cx.update_window(handle, |_root_view, cx| callback(cx)).ok();
 573            }));
 574    }
 575
 576    /// Spawn the future returned by the given closure on the application thread pool.
 577    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 578    /// use within your future.
 579    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
 580    where
 581        R: 'static,
 582        Fut: Future<Output = R> + 'static,
 583    {
 584        self.app
 585            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
 586    }
 587
 588    /// Update the global of the given type. The given closure is given simultaneous mutable
 589    /// access both to the global and the context.
 590    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
 591    where
 592        G: 'static,
 593    {
 594        let mut global = self.app.lease_global::<G>();
 595        let result = f(&mut global, self);
 596        self.app.end_global_lease(global);
 597        result
 598    }
 599
 600    #[must_use]
 601    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
 602    /// layout is being requested, along with the layout ids of any children. This method is called during
 603    /// calls to the `Element::layout` trait method and enables any element to participate in layout.
 604    pub fn request_layout(
 605        &mut self,
 606        style: &Style,
 607        children: impl IntoIterator<Item = LayoutId>,
 608    ) -> LayoutId {
 609        self.app.layout_id_buffer.clear();
 610        self.app.layout_id_buffer.extend(children.into_iter());
 611        let rem_size = self.rem_size();
 612
 613        self.window.layout_engine.as_mut().unwrap().request_layout(
 614            style,
 615            rem_size,
 616            &self.app.layout_id_buffer,
 617        )
 618    }
 619
 620    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
 621    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
 622    /// determine the element's size. One place this is used internally is when measuring text.
 623    ///
 624    /// The given closure is invoked at layout time with the known dimensions and available space and
 625    /// returns a `Size`.
 626    pub fn request_measured_layout<
 627        F: FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>
 628            + 'static,
 629    >(
 630        &mut self,
 631        style: Style,
 632        measure: F,
 633    ) -> LayoutId {
 634        let rem_size = self.rem_size();
 635        self.window
 636            .layout_engine
 637            .as_mut()
 638            .unwrap()
 639            .request_measured_layout(style, rem_size, measure)
 640    }
 641
 642    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
 643        let mut layout_engine = self.window.layout_engine.take().unwrap();
 644        layout_engine.compute_layout(layout_id, available_space, self);
 645        self.window.layout_engine = Some(layout_engine);
 646    }
 647
 648    /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
 649    /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
 650    /// in order to pass your element its `Bounds` automatically.
 651    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
 652        let mut bounds = self
 653            .window
 654            .layout_engine
 655            .as_mut()
 656            .unwrap()
 657            .layout_bounds(layout_id)
 658            .map(Into::into);
 659        bounds.origin += self.element_offset();
 660        bounds
 661    }
 662
 663    fn window_bounds_changed(&mut self) {
 664        self.window.scale_factor = self.window.platform_window.scale_factor();
 665        self.window.viewport_size = self.window.platform_window.content_size();
 666        self.window.bounds = self.window.platform_window.bounds();
 667        self.window.display_id = self.window.platform_window.display().id();
 668        self.window.dirty = true;
 669
 670        self.window
 671            .bounds_observers
 672            .clone()
 673            .retain(&(), |callback| callback(self));
 674    }
 675
 676    pub fn window_bounds(&self) -> WindowBounds {
 677        self.window.bounds
 678    }
 679
 680    pub fn viewport_size(&self) -> Size<Pixels> {
 681        self.window.viewport_size
 682    }
 683
 684    pub fn is_window_active(&self) -> bool {
 685        self.window.active
 686    }
 687
 688    pub fn zoom_window(&self) {
 689        self.window.platform_window.zoom();
 690    }
 691
 692    pub fn set_window_title(&mut self, title: &str) {
 693        self.window.platform_window.set_title(title);
 694    }
 695
 696    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
 697        self.platform
 698            .displays()
 699            .into_iter()
 700            .find(|display| display.id() == self.window.display_id)
 701    }
 702
 703    pub fn show_character_palette(&self) {
 704        self.window.platform_window.show_character_palette();
 705    }
 706
 707    /// The scale factor of the display associated with the window. For example, it could
 708    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 709    /// be rendered as two pixels on screen.
 710    pub fn scale_factor(&self) -> f32 {
 711        self.window.scale_factor
 712    }
 713
 714    /// The size of an em for the base font of the application. Adjusting this value allows the
 715    /// UI to scale, just like zooming a web page.
 716    pub fn rem_size(&self) -> Pixels {
 717        self.window.rem_size
 718    }
 719
 720    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
 721    /// UI to scale, just like zooming a web page.
 722    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
 723        self.window.rem_size = rem_size.into();
 724    }
 725
 726    /// The line height associated with the current text style.
 727    pub fn line_height(&self) -> Pixels {
 728        let rem_size = self.rem_size();
 729        let text_style = self.text_style();
 730        text_style
 731            .line_height
 732            .to_pixels(text_style.font_size.into(), rem_size)
 733    }
 734
 735    /// Call to prevent the default action of an event. Currently only used to prevent
 736    /// parent elements from becoming focused on mouse down.
 737    pub fn prevent_default(&mut self) {
 738        self.window.default_prevented = true;
 739    }
 740
 741    /// Obtain whether default has been prevented for the event currently being dispatched.
 742    pub fn default_prevented(&self) -> bool {
 743        self.window.default_prevented
 744    }
 745
 746    /// Register a mouse event listener on the window for the current frame. The type of event
 747    /// is determined by the first parameter of the given listener. When the next frame is rendered
 748    /// the listener will be cleared.
 749    ///
 750    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 751    /// a specific need to register a global listener.
 752    pub fn on_mouse_event<Event: 'static>(
 753        &mut self,
 754        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 755    ) {
 756        let order = self.window.current_frame.z_index_stack.clone();
 757        self.window
 758            .current_frame
 759            .mouse_listeners
 760            .entry(TypeId::of::<Event>())
 761            .or_default()
 762            .push((
 763                order,
 764                Box::new(move |event: &dyn Any, phase, cx| {
 765                    handler(event.downcast_ref().unwrap(), phase, cx)
 766                }),
 767            ))
 768    }
 769
 770    /// Register a key event listener on the window for the current frame. The type of event
 771    /// is determined by the first parameter of the given listener. When the next frame is rendered
 772    /// the listener will be cleared.
 773    ///
 774    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 775    /// a specific need to register a global listener.
 776    pub fn on_key_event<Event: 'static>(
 777        &mut self,
 778        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 779    ) {
 780        self.window
 781            .current_frame
 782            .dispatch_tree
 783            .on_key_event(Rc::new(move |event, phase, cx| {
 784                if let Some(event) = event.downcast_ref::<Event>() {
 785                    handler(event, phase, cx)
 786                }
 787            }));
 788    }
 789
 790    /// Register an action listener on the window for the current frame. The type of action
 791    /// is determined by the first parameter of the given listener. When the next frame is rendered
 792    /// the listener will be cleared.
 793    ///
 794    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
 795    /// a specific need to register a global listener.
 796    pub fn on_action(
 797        &mut self,
 798        action_type: TypeId,
 799        handler: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
 800    ) {
 801        self.window.current_frame.dispatch_tree.on_action(
 802            action_type,
 803            Rc::new(move |action, phase, cx| handler(action, phase, cx)),
 804        );
 805    }
 806
 807    /// The position of the mouse relative to the window.
 808    pub fn mouse_position(&self) -> Point<Pixels> {
 809        self.window.mouse_position
 810    }
 811
 812    pub fn set_cursor_style(&mut self, style: CursorStyle) {
 813        self.window.requested_cursor_style = Some(style)
 814    }
 815
 816    /// Called during painting to invoke the given closure in a new stacking context. The given
 817    /// z-index is interpreted relative to the previous call to `stack`.
 818    pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
 819        self.window.current_frame.z_index_stack.push(z_index);
 820        let result = f(self);
 821        self.window.current_frame.z_index_stack.pop();
 822        result
 823    }
 824
 825    /// Called during painting to track which z-index is on top at each pixel position
 826    pub fn add_opaque_layer(&mut self, bounds: Bounds<Pixels>) {
 827        let stacking_order = self.window.current_frame.z_index_stack.clone();
 828        let depth_map = &mut self.window.current_frame.depth_map;
 829        match depth_map.binary_search_by(|(level, _)| stacking_order.cmp(&level)) {
 830            Ok(i) | Err(i) => depth_map.insert(i, (stacking_order, bounds)),
 831        }
 832    }
 833
 834    /// Returns true if the top-most opaque layer painted over this point was part of the
 835    /// same layer as the given stacking order.
 836    pub fn was_top_layer(&self, point: &Point<Pixels>, level: &StackingOrder) -> bool {
 837        for (stack, bounds) in self.window.previous_frame.depth_map.iter() {
 838            if bounds.contains_point(point) {
 839                return level.starts_with(stack) || stack.starts_with(level);
 840            }
 841        }
 842
 843        false
 844    }
 845
 846    /// Called during painting to get the current stacking order.
 847    pub fn stacking_order(&self) -> &StackingOrder {
 848        &self.window.current_frame.z_index_stack
 849    }
 850
 851    /// Paint one or more drop shadows into the scene for the current frame at the current z-index.
 852    pub fn paint_shadows(
 853        &mut self,
 854        bounds: Bounds<Pixels>,
 855        corner_radii: Corners<Pixels>,
 856        shadows: &[BoxShadow],
 857    ) {
 858        let scale_factor = self.scale_factor();
 859        let content_mask = self.content_mask();
 860        let window = &mut *self.window;
 861        for shadow in shadows {
 862            let mut shadow_bounds = bounds;
 863            shadow_bounds.origin += shadow.offset;
 864            shadow_bounds.dilate(shadow.spread_radius);
 865            window.current_frame.scene_builder.insert(
 866                &window.current_frame.z_index_stack,
 867                Shadow {
 868                    order: 0,
 869                    bounds: shadow_bounds.scale(scale_factor),
 870                    content_mask: content_mask.scale(scale_factor),
 871                    corner_radii: corner_radii.scale(scale_factor),
 872                    color: shadow.color,
 873                    blur_radius: shadow.blur_radius.scale(scale_factor),
 874                },
 875            );
 876        }
 877    }
 878
 879    /// Paint one or more quads into the scene for the current frame at the current stacking context.
 880    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
 881    pub fn paint_quad(
 882        &mut self,
 883        bounds: Bounds<Pixels>,
 884        corner_radii: Corners<Pixels>,
 885        background: impl Into<Hsla>,
 886        border_widths: Edges<Pixels>,
 887        border_color: impl Into<Hsla>,
 888    ) {
 889        let scale_factor = self.scale_factor();
 890        let content_mask = self.content_mask();
 891
 892        let window = &mut *self.window;
 893        window.current_frame.scene_builder.insert(
 894            &window.current_frame.z_index_stack,
 895            Quad {
 896                order: 0,
 897                bounds: bounds.scale(scale_factor),
 898                content_mask: content_mask.scale(scale_factor),
 899                background: background.into(),
 900                border_color: border_color.into(),
 901                corner_radii: corner_radii.scale(scale_factor),
 902                border_widths: border_widths.scale(scale_factor),
 903            },
 904        );
 905    }
 906
 907    /// Paint the given `Path` into the scene for the current frame at the current z-index.
 908    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
 909        let scale_factor = self.scale_factor();
 910        let content_mask = self.content_mask();
 911        path.content_mask = content_mask;
 912        path.color = color.into();
 913        let window = &mut *self.window;
 914        window.current_frame.scene_builder.insert(
 915            &window.current_frame.z_index_stack,
 916            path.scale(scale_factor),
 917        );
 918    }
 919
 920    /// Paint an underline into the scene for the current frame at the current z-index.
 921    pub fn paint_underline(
 922        &mut self,
 923        origin: Point<Pixels>,
 924        width: Pixels,
 925        style: &UnderlineStyle,
 926    ) {
 927        let scale_factor = self.scale_factor();
 928        let height = if style.wavy {
 929            style.thickness * 3.
 930        } else {
 931            style.thickness
 932        };
 933        let bounds = Bounds {
 934            origin,
 935            size: size(width, height),
 936        };
 937        let content_mask = self.content_mask();
 938        let window = &mut *self.window;
 939        window.current_frame.scene_builder.insert(
 940            &window.current_frame.z_index_stack,
 941            Underline {
 942                order: 0,
 943                bounds: bounds.scale(scale_factor),
 944                content_mask: content_mask.scale(scale_factor),
 945                thickness: style.thickness.scale(scale_factor),
 946                color: style.color.unwrap_or_default(),
 947                wavy: style.wavy,
 948            },
 949        );
 950    }
 951
 952    /// Paint a monochrome (non-emoji) glyph into the scene for the current frame at the current z-index.
 953    /// The y component of the origin is the baseline of the glyph.
 954    pub fn paint_glyph(
 955        &mut self,
 956        origin: Point<Pixels>,
 957        font_id: FontId,
 958        glyph_id: GlyphId,
 959        font_size: Pixels,
 960        color: Hsla,
 961    ) -> Result<()> {
 962        let scale_factor = self.scale_factor();
 963        let glyph_origin = origin.scale(scale_factor);
 964        let subpixel_variant = Point {
 965            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 966            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 967        };
 968        let params = RenderGlyphParams {
 969            font_id,
 970            glyph_id,
 971            font_size,
 972            subpixel_variant,
 973            scale_factor,
 974            is_emoji: false,
 975        };
 976
 977        let raster_bounds = self.text_system().raster_bounds(&params)?;
 978        if !raster_bounds.is_zero() {
 979            let tile =
 980                self.window
 981                    .sprite_atlas
 982                    .get_or_insert_with(&params.clone().into(), &mut || {
 983                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 984                        Ok((size, Cow::Owned(bytes)))
 985                    })?;
 986            let bounds = Bounds {
 987                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 988                size: tile.bounds.size.map(Into::into),
 989            };
 990            let content_mask = self.content_mask().scale(scale_factor);
 991            let window = &mut *self.window;
 992            window.current_frame.scene_builder.insert(
 993                &window.current_frame.z_index_stack,
 994                MonochromeSprite {
 995                    order: 0,
 996                    bounds,
 997                    content_mask,
 998                    color,
 999                    tile,
1000                },
1001            );
1002        }
1003        Ok(())
1004    }
1005
1006    /// Paint an emoji glyph into the scene for the current frame at the current z-index.
1007    /// The y component of the origin is the baseline of the glyph.
1008    pub fn paint_emoji(
1009        &mut self,
1010        origin: Point<Pixels>,
1011        font_id: FontId,
1012        glyph_id: GlyphId,
1013        font_size: Pixels,
1014    ) -> Result<()> {
1015        let scale_factor = self.scale_factor();
1016        let glyph_origin = origin.scale(scale_factor);
1017        let params = RenderGlyphParams {
1018            font_id,
1019            glyph_id,
1020            font_size,
1021            // We don't render emojis with subpixel variants.
1022            subpixel_variant: Default::default(),
1023            scale_factor,
1024            is_emoji: true,
1025        };
1026
1027        let raster_bounds = self.text_system().raster_bounds(&params)?;
1028        if !raster_bounds.is_zero() {
1029            let tile =
1030                self.window
1031                    .sprite_atlas
1032                    .get_or_insert_with(&params.clone().into(), &mut || {
1033                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
1034                        Ok((size, Cow::Owned(bytes)))
1035                    })?;
1036            let bounds = Bounds {
1037                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
1038                size: tile.bounds.size.map(Into::into),
1039            };
1040            let content_mask = self.content_mask().scale(scale_factor);
1041            let window = &mut *self.window;
1042
1043            window.current_frame.scene_builder.insert(
1044                &window.current_frame.z_index_stack,
1045                PolychromeSprite {
1046                    order: 0,
1047                    bounds,
1048                    corner_radii: Default::default(),
1049                    content_mask,
1050                    tile,
1051                    grayscale: false,
1052                },
1053            );
1054        }
1055        Ok(())
1056    }
1057
1058    /// Paint a monochrome SVG into the scene for the current frame at the current stacking context.
1059    pub fn paint_svg(
1060        &mut self,
1061        bounds: Bounds<Pixels>,
1062        path: SharedString,
1063        color: Hsla,
1064    ) -> Result<()> {
1065        let scale_factor = self.scale_factor();
1066        let bounds = bounds.scale(scale_factor);
1067        // Render the SVG at twice the size to get a higher quality result.
1068        let params = RenderSvgParams {
1069            path,
1070            size: bounds
1071                .size
1072                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
1073        };
1074
1075        let tile =
1076            self.window
1077                .sprite_atlas
1078                .get_or_insert_with(&params.clone().into(), &mut || {
1079                    let bytes = self.svg_renderer.render(&params)?;
1080                    Ok((params.size, Cow::Owned(bytes)))
1081                })?;
1082        let content_mask = self.content_mask().scale(scale_factor);
1083
1084        let window = &mut *self.window;
1085        window.current_frame.scene_builder.insert(
1086            &window.current_frame.z_index_stack,
1087            MonochromeSprite {
1088                order: 0,
1089                bounds,
1090                content_mask,
1091                color,
1092                tile,
1093            },
1094        );
1095
1096        Ok(())
1097    }
1098
1099    /// Paint an image into the scene for the current frame at the current z-index.
1100    pub fn paint_image(
1101        &mut self,
1102        bounds: Bounds<Pixels>,
1103        corner_radii: Corners<Pixels>,
1104        data: Arc<ImageData>,
1105        grayscale: bool,
1106    ) -> Result<()> {
1107        let scale_factor = self.scale_factor();
1108        let bounds = bounds.scale(scale_factor);
1109        let params = RenderImageParams { image_id: data.id };
1110
1111        let tile = self
1112            .window
1113            .sprite_atlas
1114            .get_or_insert_with(&params.clone().into(), &mut || {
1115                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
1116            })?;
1117        let content_mask = self.content_mask().scale(scale_factor);
1118        let corner_radii = corner_radii.scale(scale_factor);
1119
1120        let window = &mut *self.window;
1121        window.current_frame.scene_builder.insert(
1122            &window.current_frame.z_index_stack,
1123            PolychromeSprite {
1124                order: 0,
1125                bounds,
1126                content_mask,
1127                corner_radii,
1128                tile,
1129                grayscale,
1130            },
1131        );
1132        Ok(())
1133    }
1134
1135    /// Paint a surface into the scene for the current frame at the current z-index.
1136    pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVImageBuffer) {
1137        let scale_factor = self.scale_factor();
1138        let bounds = bounds.scale(scale_factor);
1139        let content_mask = self.content_mask().scale(scale_factor);
1140        let window = &mut *self.window;
1141        window.current_frame.scene_builder.insert(
1142            &window.current_frame.z_index_stack,
1143            Surface {
1144                order: 0,
1145                bounds,
1146                content_mask,
1147                image_buffer,
1148            },
1149        );
1150    }
1151
1152    /// Draw pixels to the display for this window based on the contents of its scene.
1153    pub(crate) fn draw(&mut self) {
1154        let root_view = self.window.root_view.take().unwrap();
1155
1156        self.start_frame();
1157
1158        self.with_z_index(0, |cx| {
1159            cx.with_key_dispatch(Some(KeyContext::default()), None, |_, cx| {
1160                for (action_type, action_listeners) in &cx.app.global_action_listeners {
1161                    for action_listener in action_listeners.iter().cloned() {
1162                        cx.window.current_frame.dispatch_tree.on_action(
1163                            *action_type,
1164                            Rc::new(move |action, phase, cx| action_listener(action, phase, cx)),
1165                        )
1166                    }
1167                }
1168
1169                let available_space = cx.window.viewport_size.map(Into::into);
1170                root_view.draw(Point::zero(), available_space, cx);
1171            })
1172        });
1173
1174        if let Some(active_drag) = self.app.active_drag.take() {
1175            self.with_z_index(1, |cx| {
1176                let offset = cx.mouse_position() - active_drag.cursor_offset;
1177                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1178                active_drag.view.draw(offset, available_space, cx);
1179                cx.active_drag = Some(active_drag);
1180            });
1181        } else if let Some(active_tooltip) = self.app.active_tooltip.take() {
1182            self.with_z_index(1, |cx| {
1183                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1184                active_tooltip
1185                    .view
1186                    .draw(active_tooltip.cursor_offset, available_space, cx);
1187            });
1188        }
1189
1190        self.window
1191            .current_frame
1192            .dispatch_tree
1193            .preserve_keystroke_matchers(
1194                &mut self.window.previous_frame.dispatch_tree,
1195                self.window.focus,
1196            );
1197
1198        self.window.root_view = Some(root_view);
1199        let scene = self.window.current_frame.scene_builder.build();
1200
1201        self.window.platform_window.draw(scene);
1202        let cursor_style = self
1203            .window
1204            .requested_cursor_style
1205            .take()
1206            .unwrap_or(CursorStyle::Arrow);
1207        self.platform.set_cursor_style(cursor_style);
1208
1209        self.window.dirty = false;
1210    }
1211
1212    /// Rotate the current frame and the previous frame, then clear the current frame.
1213    /// We repopulate all state in the current frame during each paint.
1214    fn start_frame(&mut self) {
1215        self.text_system().start_frame();
1216
1217        let window = &mut *self.window;
1218        window.layout_engine.as_mut().unwrap().clear();
1219
1220        mem::swap(&mut window.previous_frame, &mut window.current_frame);
1221        let frame = &mut window.current_frame;
1222        frame.element_states.clear();
1223        frame.mouse_listeners.values_mut().for_each(Vec::clear);
1224        frame.focus_listeners.clear();
1225        frame.dispatch_tree.clear();
1226        frame.depth_map.clear();
1227    }
1228
1229    /// Dispatch a mouse or keyboard event on the window.
1230    pub fn dispatch_event(&mut self, event: InputEvent) -> bool {
1231        // Handlers may set this to false by calling `stop_propagation`
1232        self.app.propagate_event = true;
1233        self.window.default_prevented = false;
1234
1235        let event = match event {
1236            // Track the mouse position with our own state, since accessing the platform
1237            // API for the mouse position can only occur on the main thread.
1238            InputEvent::MouseMove(mouse_move) => {
1239                self.window.mouse_position = mouse_move.position;
1240                InputEvent::MouseMove(mouse_move)
1241            }
1242            InputEvent::MouseDown(mouse_down) => {
1243                self.window.mouse_position = mouse_down.position;
1244                InputEvent::MouseDown(mouse_down)
1245            }
1246            InputEvent::MouseUp(mouse_up) => {
1247                self.window.mouse_position = mouse_up.position;
1248                InputEvent::MouseUp(mouse_up)
1249            }
1250            // Translate dragging and dropping of external files from the operating system
1251            // to internal drag and drop events.
1252            InputEvent::FileDrop(file_drop) => match file_drop {
1253                FileDropEvent::Entered { position, files } => {
1254                    self.window.mouse_position = position;
1255                    if self.active_drag.is_none() {
1256                        self.active_drag = Some(AnyDrag {
1257                            view: self.build_view(|_| files).into(),
1258                            cursor_offset: position,
1259                        });
1260                    }
1261                    InputEvent::MouseDown(MouseDownEvent {
1262                        position,
1263                        button: MouseButton::Left,
1264                        click_count: 1,
1265                        modifiers: Modifiers::default(),
1266                    })
1267                }
1268                FileDropEvent::Pending { position } => {
1269                    self.window.mouse_position = position;
1270                    InputEvent::MouseMove(MouseMoveEvent {
1271                        position,
1272                        pressed_button: Some(MouseButton::Left),
1273                        modifiers: Modifiers::default(),
1274                    })
1275                }
1276                FileDropEvent::Submit { position } => {
1277                    self.window.mouse_position = position;
1278                    InputEvent::MouseUp(MouseUpEvent {
1279                        button: MouseButton::Left,
1280                        position,
1281                        modifiers: Modifiers::default(),
1282                        click_count: 1,
1283                    })
1284                }
1285                FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
1286                    button: MouseButton::Left,
1287                    position: Point::default(),
1288                    modifiers: Modifiers::default(),
1289                    click_count: 1,
1290                }),
1291            },
1292            _ => event,
1293        };
1294
1295        if let Some(any_mouse_event) = event.mouse_event() {
1296            self.dispatch_mouse_event(any_mouse_event);
1297        } else if let Some(any_key_event) = event.keyboard_event() {
1298            self.dispatch_key_event(any_key_event);
1299        }
1300
1301        !self.app.propagate_event
1302    }
1303
1304    fn dispatch_mouse_event(&mut self, event: &dyn Any) {
1305        if let Some(mut handlers) = self
1306            .window
1307            .current_frame
1308            .mouse_listeners
1309            .remove(&event.type_id())
1310        {
1311            // Because handlers may add other handlers, we sort every time.
1312            handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
1313
1314            // Capture phase, events bubble from back to front. Handlers for this phase are used for
1315            // special purposes, such as detecting events outside of a given Bounds.
1316            for (_, handler) in &mut handlers {
1317                handler(event, DispatchPhase::Capture, self);
1318                if !self.app.propagate_event {
1319                    break;
1320                }
1321            }
1322
1323            // Bubble phase, where most normal handlers do their work.
1324            if self.app.propagate_event {
1325                for (_, handler) in handlers.iter_mut().rev() {
1326                    handler(event, DispatchPhase::Bubble, self);
1327                    if !self.app.propagate_event {
1328                        break;
1329                    }
1330                }
1331            }
1332
1333            if self.app.propagate_event && event.downcast_ref::<MouseUpEvent>().is_some() {
1334                self.active_drag = None;
1335            }
1336
1337            // Just in case any handlers added new handlers, which is weird, but possible.
1338            handlers.extend(
1339                self.window
1340                    .current_frame
1341                    .mouse_listeners
1342                    .get_mut(&event.type_id())
1343                    .into_iter()
1344                    .flat_map(|handlers| handlers.drain(..)),
1345            );
1346            self.window
1347                .current_frame
1348                .mouse_listeners
1349                .insert(event.type_id(), handlers);
1350        }
1351    }
1352
1353    fn dispatch_key_event(&mut self, event: &dyn Any) {
1354        let node_id = self
1355            .window
1356            .focus
1357            .and_then(|focus_id| {
1358                self.window
1359                    .current_frame
1360                    .dispatch_tree
1361                    .focusable_node_id(focus_id)
1362            })
1363            .unwrap_or_else(|| self.window.current_frame.dispatch_tree.root_node_id());
1364
1365        let dispatch_path = self
1366            .window
1367            .current_frame
1368            .dispatch_tree
1369            .dispatch_path(node_id);
1370
1371        let mut actions: Vec<Box<dyn Action>> = Vec::new();
1372
1373        // Capture phase
1374        let mut context_stack: SmallVec<[KeyContext; 16]> = SmallVec::new();
1375        self.propagate_event = true;
1376
1377        for node_id in &dispatch_path {
1378            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1379
1380            if !node.context.is_empty() {
1381                context_stack.push(node.context.clone());
1382            }
1383
1384            for key_listener in node.key_listeners.clone() {
1385                key_listener(event, DispatchPhase::Capture, self);
1386                if !self.propagate_event {
1387                    return;
1388                }
1389            }
1390        }
1391
1392        // Bubble phase
1393        for node_id in dispatch_path.iter().rev() {
1394            // Handle low level key events
1395            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1396            for key_listener in node.key_listeners.clone() {
1397                key_listener(event, DispatchPhase::Bubble, self);
1398                if !self.propagate_event {
1399                    return;
1400                }
1401            }
1402
1403            // Match keystrokes
1404            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1405            if !node.context.is_empty() {
1406                if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
1407                    if let Some(found) = self
1408                        .window
1409                        .current_frame
1410                        .dispatch_tree
1411                        .dispatch_key(&key_down_event.keystroke, &context_stack)
1412                    {
1413                        actions.push(found.boxed_clone())
1414                    }
1415                }
1416
1417                context_stack.pop();
1418            }
1419        }
1420
1421        for action in actions {
1422            self.dispatch_action_on_node(node_id, action);
1423            if !self.propagate_event {
1424                return;
1425            }
1426        }
1427    }
1428
1429    fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: Box<dyn Action>) {
1430        let dispatch_path = self
1431            .window
1432            .current_frame
1433            .dispatch_tree
1434            .dispatch_path(node_id);
1435
1436        // Capture phase
1437        for node_id in &dispatch_path {
1438            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1439            for DispatchActionListener {
1440                action_type,
1441                listener,
1442            } in node.action_listeners.clone()
1443            {
1444                let any_action = action.as_any();
1445                if action_type == any_action.type_id() {
1446                    listener(any_action, DispatchPhase::Capture, self);
1447                    if !self.propagate_event {
1448                        return;
1449                    }
1450                }
1451            }
1452        }
1453        // Bubble phase
1454        for node_id in dispatch_path.iter().rev() {
1455            let node = self.window.current_frame.dispatch_tree.node(*node_id);
1456            for DispatchActionListener {
1457                action_type,
1458                listener,
1459            } in node.action_listeners.clone()
1460            {
1461                let any_action = action.as_any();
1462                if action_type == any_action.type_id() {
1463                    self.propagate_event = false; // Actions stop propagation by default during the bubble phase
1464                    listener(any_action, DispatchPhase::Bubble, self);
1465                    if !self.propagate_event {
1466                        return;
1467                    }
1468                }
1469            }
1470        }
1471    }
1472
1473    /// Register the given handler to be invoked whenever the global of the given type
1474    /// is updated.
1475    pub fn observe_global<G: 'static>(
1476        &mut self,
1477        f: impl Fn(&mut WindowContext<'_>) + 'static,
1478    ) -> Subscription {
1479        let window_handle = self.window.handle;
1480        let (subscription, activate) = self.global_observers.insert(
1481            TypeId::of::<G>(),
1482            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
1483        );
1484        self.app.defer(move |_| activate());
1485        subscription
1486    }
1487
1488    pub fn activate_window(&self) {
1489        self.window.platform_window.activate();
1490    }
1491
1492    pub fn minimize_window(&self) {
1493        self.window.platform_window.minimize();
1494    }
1495
1496    pub fn toggle_full_screen(&self) {
1497        self.window.platform_window.toggle_full_screen();
1498    }
1499
1500    pub fn prompt(
1501        &self,
1502        level: PromptLevel,
1503        msg: &str,
1504        answers: &[&str],
1505    ) -> oneshot::Receiver<usize> {
1506        self.window.platform_window.prompt(level, msg, answers)
1507    }
1508
1509    pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
1510        let node_id = self
1511            .window
1512            .focus
1513            .and_then(|focus_id| {
1514                self.window
1515                    .current_frame
1516                    .dispatch_tree
1517                    .focusable_node_id(focus_id)
1518            })
1519            .unwrap_or_else(|| self.window.current_frame.dispatch_tree.root_node_id());
1520
1521        self.window
1522            .current_frame
1523            .dispatch_tree
1524            .available_actions(node_id)
1525    }
1526
1527    pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
1528        self.window
1529            .previous_frame
1530            .dispatch_tree
1531            .bindings_for_action(
1532                action,
1533                &self.window.previous_frame.dispatch_tree.context_stack,
1534            )
1535    }
1536
1537    pub fn bindings_for_action_in(
1538        &self,
1539        action: &dyn Action,
1540        focus_handle: &FocusHandle,
1541    ) -> Vec<KeyBinding> {
1542        let dispatch_tree = &self.window.previous_frame.dispatch_tree;
1543
1544        let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
1545            return vec![];
1546        };
1547        let context_stack = dispatch_tree
1548            .dispatch_path(node_id)
1549            .into_iter()
1550            .map(|node_id| dispatch_tree.node(node_id).context.clone())
1551            .collect();
1552        dispatch_tree.bindings_for_action(action, &context_stack)
1553    }
1554
1555    pub fn listener_for<V: Render, E>(
1556        &self,
1557        view: &View<V>,
1558        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
1559    ) -> impl Fn(&E, &mut WindowContext) + 'static {
1560        let view = view.downgrade();
1561        move |e: &E, cx: &mut WindowContext| {
1562            view.update(cx, |view, cx| f(view, e, cx)).ok();
1563        }
1564    }
1565
1566    pub fn handler_for<V: Render>(
1567        &self,
1568        view: &View<V>,
1569        f: impl Fn(&mut V, &mut ViewContext<V>) + 'static,
1570    ) -> impl Fn(&mut WindowContext) {
1571        let view = view.downgrade();
1572        move |cx: &mut WindowContext| {
1573            view.update(cx, |view, cx| f(view, cx)).ok();
1574        }
1575    }
1576
1577    //========== ELEMENT RELATED FUNCTIONS ===========
1578    pub fn with_key_dispatch<R>(
1579        &mut self,
1580        context: Option<KeyContext>,
1581        focus_handle: Option<FocusHandle>,
1582        f: impl FnOnce(Option<FocusHandle>, &mut Self) -> R,
1583    ) -> R {
1584        let window = &mut self.window;
1585        window
1586            .current_frame
1587            .dispatch_tree
1588            .push_node(context.clone());
1589        if let Some(focus_handle) = focus_handle.as_ref() {
1590            window
1591                .current_frame
1592                .dispatch_tree
1593                .make_focusable(focus_handle.id);
1594        }
1595        let result = f(focus_handle, self);
1596
1597        self.window.current_frame.dispatch_tree.pop_node();
1598
1599        result
1600    }
1601
1602    /// Register a focus listener for the current frame only. It will be cleared
1603    /// on the next frame render. You should use this method only from within elements,
1604    /// and we may want to enforce that better via a different context type.
1605    // todo!() Move this to `FrameContext` to emphasize its individuality?
1606    pub fn on_focus_changed(
1607        &mut self,
1608        listener: impl Fn(&FocusEvent, &mut WindowContext) + 'static,
1609    ) {
1610        self.window
1611            .current_frame
1612            .focus_listeners
1613            .push(Box::new(move |event, cx| {
1614                listener(event, cx);
1615            }));
1616    }
1617
1618    /// Set an input handler, such as [ElementInputHandler], which interfaces with the
1619    /// platform to receive textual input with proper integration with concerns such
1620    /// as IME interactions.
1621    pub fn handle_input(
1622        &mut self,
1623        focus_handle: &FocusHandle,
1624        input_handler: impl PlatformInputHandler,
1625    ) {
1626        if focus_handle.is_focused(self) {
1627            self.window
1628                .platform_window
1629                .set_input_handler(Box::new(input_handler));
1630        }
1631    }
1632
1633    pub fn on_window_should_close(&mut self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
1634        let mut this = self.to_async();
1635        self.window
1636            .platform_window
1637            .on_should_close(Box::new(move || this.update(|_, cx| f(cx)).unwrap_or(true)))
1638    }
1639}
1640
1641impl Context for WindowContext<'_> {
1642    type Result<T> = T;
1643
1644    fn build_model<T>(
1645        &mut self,
1646        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
1647    ) -> Model<T>
1648    where
1649        T: 'static,
1650    {
1651        let slot = self.app.entities.reserve();
1652        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
1653        self.entities.insert(slot, model)
1654    }
1655
1656    fn update_model<T: 'static, R>(
1657        &mut self,
1658        model: &Model<T>,
1659        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
1660    ) -> R {
1661        let mut entity = self.entities.lease(model);
1662        let result = update(
1663            &mut *entity,
1664            &mut ModelContext::new(&mut *self.app, model.downgrade()),
1665        );
1666        self.entities.end_lease(entity);
1667        result
1668    }
1669
1670    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
1671    where
1672        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
1673    {
1674        if window == self.window.handle {
1675            let root_view = self.window.root_view.clone().unwrap();
1676            Ok(update(root_view, self))
1677        } else {
1678            window.update(self.app, update)
1679        }
1680    }
1681
1682    fn read_model<T, R>(
1683        &self,
1684        handle: &Model<T>,
1685        read: impl FnOnce(&T, &AppContext) -> R,
1686    ) -> Self::Result<R>
1687    where
1688        T: 'static,
1689    {
1690        let entity = self.entities.read(handle);
1691        read(&*entity, &*self.app)
1692    }
1693
1694    fn read_window<T, R>(
1695        &self,
1696        window: &WindowHandle<T>,
1697        read: impl FnOnce(View<T>, &AppContext) -> R,
1698    ) -> Result<R>
1699    where
1700        T: 'static,
1701    {
1702        if window.any_handle == self.window.handle {
1703            let root_view = self
1704                .window
1705                .root_view
1706                .clone()
1707                .unwrap()
1708                .downcast::<T>()
1709                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
1710            Ok(read(root_view, self))
1711        } else {
1712            self.app.read_window(window, read)
1713        }
1714    }
1715}
1716
1717impl VisualContext for WindowContext<'_> {
1718    fn build_view<V>(
1719        &mut self,
1720        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1721    ) -> Self::Result<View<V>>
1722    where
1723        V: 'static + Render,
1724    {
1725        let slot = self.app.entities.reserve();
1726        let view = View {
1727            model: slot.clone(),
1728        };
1729        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1730        let entity = build_view_state(&mut cx);
1731        cx.entities.insert(slot, entity);
1732
1733        cx.new_view_observers
1734            .clone()
1735            .retain(&TypeId::of::<V>(), |observer| {
1736                let any_view = AnyView::from(view.clone());
1737                (observer)(any_view, self);
1738                true
1739            });
1740
1741        view
1742    }
1743
1744    /// Update the given view. Prefer calling `View::update` instead, which calls this method.
1745    fn update_view<T: 'static, R>(
1746        &mut self,
1747        view: &View<T>,
1748        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
1749    ) -> Self::Result<R> {
1750        let mut lease = self.app.entities.lease(&view.model);
1751        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1752        let result = update(&mut *lease, &mut cx);
1753        cx.app.entities.end_lease(lease);
1754        result
1755    }
1756
1757    fn replace_root_view<V>(
1758        &mut self,
1759        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1760    ) -> Self::Result<View<V>>
1761    where
1762        V: 'static + Render,
1763    {
1764        let slot = self.app.entities.reserve();
1765        let view = View {
1766            model: slot.clone(),
1767        };
1768        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1769        let entity = build_view(&mut cx);
1770        self.entities.insert(slot, entity);
1771        self.window.root_view = Some(view.clone().into());
1772        view
1773    }
1774
1775    fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
1776        self.update_view(view, |view, cx| {
1777            view.focus_handle(cx).clone().focus(cx);
1778        })
1779    }
1780
1781    fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
1782    where
1783        V: ManagedView,
1784    {
1785        self.update_view(view, |_, cx| cx.emit(DismissEvent))
1786    }
1787}
1788
1789impl<'a> std::ops::Deref for WindowContext<'a> {
1790    type Target = AppContext;
1791
1792    fn deref(&self) -> &Self::Target {
1793        &self.app
1794    }
1795}
1796
1797impl<'a> std::ops::DerefMut for WindowContext<'a> {
1798    fn deref_mut(&mut self) -> &mut Self::Target {
1799        &mut self.app
1800    }
1801}
1802
1803impl<'a> Borrow<AppContext> for WindowContext<'a> {
1804    fn borrow(&self) -> &AppContext {
1805        &self.app
1806    }
1807}
1808
1809impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
1810    fn borrow_mut(&mut self) -> &mut AppContext {
1811        &mut self.app
1812    }
1813}
1814
1815pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
1816    fn app_mut(&mut self) -> &mut AppContext {
1817        self.borrow_mut()
1818    }
1819
1820    fn app(&self) -> &AppContext {
1821        self.borrow()
1822    }
1823
1824    fn window(&self) -> &Window {
1825        self.borrow()
1826    }
1827
1828    fn window_mut(&mut self) -> &mut Window {
1829        self.borrow_mut()
1830    }
1831
1832    /// Pushes the given element id onto the global stack and invokes the given closure
1833    /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
1834    /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
1835    /// used to associate state with identified elements across separate frames.
1836    fn with_element_id<R>(
1837        &mut self,
1838        id: Option<impl Into<ElementId>>,
1839        f: impl FnOnce(&mut Self) -> R,
1840    ) -> R {
1841        if let Some(id) = id.map(Into::into) {
1842            let window = self.window_mut();
1843            window.element_id_stack.push(id.into());
1844            let result = f(self);
1845            let window: &mut Window = self.borrow_mut();
1846            window.element_id_stack.pop();
1847            result
1848        } else {
1849            f(self)
1850        }
1851    }
1852
1853    /// Invoke the given function with the given content mask after intersecting it
1854    /// with the current mask.
1855    fn with_content_mask<R>(
1856        &mut self,
1857        mask: Option<ContentMask<Pixels>>,
1858        f: impl FnOnce(&mut Self) -> R,
1859    ) -> R {
1860        if let Some(mask) = mask {
1861            let mask = mask.intersect(&self.content_mask());
1862            self.window_mut()
1863                .current_frame
1864                .content_mask_stack
1865                .push(mask);
1866            let result = f(self);
1867            self.window_mut().current_frame.content_mask_stack.pop();
1868            result
1869        } else {
1870            f(self)
1871        }
1872    }
1873
1874    /// Invoke the given function with the content mask reset to that
1875    /// of the window.
1876    fn break_content_mask<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
1877        let mask = ContentMask {
1878            bounds: Bounds {
1879                origin: Point::default(),
1880                size: self.window().viewport_size,
1881            },
1882        };
1883        self.window_mut()
1884            .current_frame
1885            .content_mask_stack
1886            .push(mask);
1887        let result = f(self);
1888        self.window_mut().current_frame.content_mask_stack.pop();
1889        result
1890    }
1891
1892    /// Update the global element offset relative to the current offset. This is used to implement
1893    /// scrolling.
1894    fn with_element_offset<R>(
1895        &mut self,
1896        offset: Point<Pixels>,
1897        f: impl FnOnce(&mut Self) -> R,
1898    ) -> R {
1899        if offset.is_zero() {
1900            return f(self);
1901        };
1902
1903        let abs_offset = self.element_offset() + offset;
1904        self.with_absolute_element_offset(abs_offset, f)
1905    }
1906
1907    /// Update the global element offset based on the given offset. This is used to implement
1908    /// drag handles and other manual painting of elements.
1909    fn with_absolute_element_offset<R>(
1910        &mut self,
1911        offset: Point<Pixels>,
1912        f: impl FnOnce(&mut Self) -> R,
1913    ) -> R {
1914        self.window_mut()
1915            .current_frame
1916            .element_offset_stack
1917            .push(offset);
1918        let result = f(self);
1919        self.window_mut().current_frame.element_offset_stack.pop();
1920        result
1921    }
1922
1923    /// Obtain the current element offset.
1924    fn element_offset(&self) -> Point<Pixels> {
1925        self.window()
1926            .current_frame
1927            .element_offset_stack
1928            .last()
1929            .copied()
1930            .unwrap_or_default()
1931    }
1932
1933    /// Update or intialize state for an element with the given id that lives across multiple
1934    /// frames. If an element with this id existed in the previous frame, its state will be passed
1935    /// to the given closure. The state returned by the closure will be stored so it can be referenced
1936    /// when drawing the next frame.
1937    fn with_element_state<S, R>(
1938        &mut self,
1939        id: ElementId,
1940        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1941    ) -> R
1942    where
1943        S: 'static,
1944    {
1945        self.with_element_id(Some(id), |cx| {
1946            let global_id = cx.window().element_id_stack.clone();
1947
1948            if let Some(any) = cx
1949                .window_mut()
1950                .current_frame
1951                .element_states
1952                .remove(&global_id)
1953                .or_else(|| {
1954                    cx.window_mut()
1955                        .previous_frame
1956                        .element_states
1957                        .remove(&global_id)
1958                })
1959            {
1960                let ElementStateBox {
1961                    inner,
1962
1963                    #[cfg(debug_assertions)]
1964                    type_name
1965                } = any;
1966                // Using the extra inner option to avoid needing to reallocate a new box.
1967                let mut state_box = inner
1968                    .downcast::<Option<S>>()
1969                    .map_err(|_| {
1970                        #[cfg(debug_assertions)]
1971                        {
1972                            anyhow!(
1973                                "invalid element state type for id, requested_type {:?}, actual type: {:?}",
1974                                std::any::type_name::<S>(),
1975                                type_name
1976                            )
1977                        }
1978
1979                        #[cfg(not(debug_assertions))]
1980                        {
1981                            anyhow!(
1982                                "invalid element state type for id, requested_type {:?}",
1983                                std::any::type_name::<S>(),
1984                            )
1985                        }
1986                    })
1987                    .unwrap();
1988
1989                // Actual: Option<AnyElement> <- View
1990                // Requested: () <- AnyElemet
1991                let state = state_box
1992                    .take()
1993                    .expect("element state is already on the stack");
1994                let (result, state) = f(Some(state), cx);
1995                state_box.replace(state);
1996                cx.window_mut()
1997                    .current_frame
1998                    .element_states
1999                    .insert(global_id, ElementStateBox {
2000                        inner: state_box,
2001
2002                        #[cfg(debug_assertions)]
2003                        type_name
2004                    });
2005                result
2006            } else {
2007                let (result, state) = f(None, cx);
2008                cx.window_mut()
2009                    .current_frame
2010                    .element_states
2011                    .insert(global_id,
2012                        ElementStateBox {
2013                            inner: Box::new(Some(state)),
2014
2015                            #[cfg(debug_assertions)]
2016                            type_name: std::any::type_name::<S>()
2017                        }
2018
2019                    );
2020                result
2021            }
2022        })
2023    }
2024
2025    /// Obtain the current content mask.
2026    fn content_mask(&self) -> ContentMask<Pixels> {
2027        self.window()
2028            .current_frame
2029            .content_mask_stack
2030            .last()
2031            .cloned()
2032            .unwrap_or_else(|| ContentMask {
2033                bounds: Bounds {
2034                    origin: Point::default(),
2035                    size: self.window().viewport_size,
2036                },
2037            })
2038    }
2039
2040    /// The size of an em for the base font of the application. Adjusting this value allows the
2041    /// UI to scale, just like zooming a web page.
2042    fn rem_size(&self) -> Pixels {
2043        self.window().rem_size
2044    }
2045}
2046
2047impl Borrow<Window> for WindowContext<'_> {
2048    fn borrow(&self) -> &Window {
2049        &self.window
2050    }
2051}
2052
2053impl BorrowMut<Window> for WindowContext<'_> {
2054    fn borrow_mut(&mut self) -> &mut Window {
2055        &mut self.window
2056    }
2057}
2058
2059impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
2060
2061pub struct ViewContext<'a, V> {
2062    window_cx: WindowContext<'a>,
2063    view: &'a View<V>,
2064}
2065
2066impl<V> Borrow<AppContext> for ViewContext<'_, V> {
2067    fn borrow(&self) -> &AppContext {
2068        &*self.window_cx.app
2069    }
2070}
2071
2072impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
2073    fn borrow_mut(&mut self) -> &mut AppContext {
2074        &mut *self.window_cx.app
2075    }
2076}
2077
2078impl<V> Borrow<Window> for ViewContext<'_, V> {
2079    fn borrow(&self) -> &Window {
2080        &*self.window_cx.window
2081    }
2082}
2083
2084impl<V> BorrowMut<Window> for ViewContext<'_, V> {
2085    fn borrow_mut(&mut self) -> &mut Window {
2086        &mut *self.window_cx.window
2087    }
2088}
2089
2090impl<'a, V: 'static> ViewContext<'a, V> {
2091    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
2092        Self {
2093            window_cx: WindowContext::new(app, window),
2094            view,
2095        }
2096    }
2097
2098    pub fn entity_id(&self) -> EntityId {
2099        self.view.entity_id()
2100    }
2101
2102    pub fn view(&self) -> &View<V> {
2103        self.view
2104    }
2105
2106    pub fn model(&self) -> &Model<V> {
2107        &self.view.model
2108    }
2109
2110    /// Access the underlying window context.
2111    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
2112        &mut self.window_cx
2113    }
2114
2115    pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
2116        self.window.current_frame.z_index_stack.push(z_index);
2117        let result = f(self);
2118        self.window.current_frame.z_index_stack.pop();
2119        result
2120    }
2121
2122    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
2123    where
2124        V: 'static,
2125    {
2126        let view = self.view().clone();
2127        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
2128    }
2129
2130    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
2131    /// that are currently on the stack to be returned to the app.
2132    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
2133        let view = self.view().downgrade();
2134        self.window_cx.defer(move |cx| {
2135            view.update(cx, f).ok();
2136        });
2137    }
2138
2139    pub fn observe<V2, E>(
2140        &mut self,
2141        entity: &E,
2142        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
2143    ) -> Subscription
2144    where
2145        V2: 'static,
2146        V: 'static,
2147        E: Entity<V2>,
2148    {
2149        let view = self.view().downgrade();
2150        let entity_id = entity.entity_id();
2151        let entity = entity.downgrade();
2152        let window_handle = self.window.handle;
2153        let (subscription, activate) = self.app.observers.insert(
2154            entity_id,
2155            Box::new(move |cx| {
2156                window_handle
2157                    .update(cx, |_, cx| {
2158                        if let Some(handle) = E::upgrade_from(&entity) {
2159                            view.update(cx, |this, cx| on_notify(this, handle, cx))
2160                                .is_ok()
2161                        } else {
2162                            false
2163                        }
2164                    })
2165                    .unwrap_or(false)
2166            }),
2167        );
2168        self.app.defer(move |_| activate());
2169        subscription
2170    }
2171
2172    pub fn subscribe<V2, E, Evt>(
2173        &mut self,
2174        entity: &E,
2175        mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
2176    ) -> Subscription
2177    where
2178        V2: EventEmitter<Evt>,
2179        E: Entity<V2>,
2180        Evt: 'static,
2181    {
2182        let view = self.view().downgrade();
2183        let entity_id = entity.entity_id();
2184        let handle = entity.downgrade();
2185        let window_handle = self.window.handle;
2186        let (subscription, activate) = self.app.event_listeners.insert(
2187            entity_id,
2188            (
2189                TypeId::of::<Evt>(),
2190                Box::new(move |event, cx| {
2191                    window_handle
2192                        .update(cx, |_, cx| {
2193                            if let Some(handle) = E::upgrade_from(&handle) {
2194                                let event = event.downcast_ref().expect("invalid event type");
2195                                view.update(cx, |this, cx| on_event(this, handle, event, cx))
2196                                    .is_ok()
2197                            } else {
2198                                false
2199                            }
2200                        })
2201                        .unwrap_or(false)
2202                }),
2203            ),
2204        );
2205        self.app.defer(move |_| activate());
2206        subscription
2207    }
2208
2209    pub fn on_release(
2210        &mut self,
2211        on_release: impl FnOnce(&mut V, &mut WindowContext) + 'static,
2212    ) -> Subscription {
2213        let window_handle = self.window.handle;
2214        let (subscription, activate) = self.app.release_listeners.insert(
2215            self.view.model.entity_id,
2216            Box::new(move |this, cx| {
2217                let this = this.downcast_mut().expect("invalid entity type");
2218                let _ = window_handle.update(cx, |_, cx| on_release(this, cx));
2219            }),
2220        );
2221        activate();
2222        subscription
2223    }
2224
2225    pub fn observe_release<V2, E>(
2226        &mut self,
2227        entity: &E,
2228        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
2229    ) -> Subscription
2230    where
2231        V: 'static,
2232        V2: 'static,
2233        E: Entity<V2>,
2234    {
2235        let view = self.view().downgrade();
2236        let entity_id = entity.entity_id();
2237        let window_handle = self.window.handle;
2238        let (subscription, activate) = self.app.release_listeners.insert(
2239            entity_id,
2240            Box::new(move |entity, cx| {
2241                let entity = entity.downcast_mut().expect("invalid entity type");
2242                let _ = window_handle.update(cx, |_, cx| {
2243                    view.update(cx, |this, cx| on_release(this, entity, cx))
2244                });
2245            }),
2246        );
2247        activate();
2248        subscription
2249    }
2250
2251    pub fn notify(&mut self) {
2252        self.window_cx.notify();
2253        self.window_cx.app.push_effect(Effect::Notify {
2254            emitter: self.view.model.entity_id,
2255        });
2256    }
2257
2258    pub fn observe_window_bounds(
2259        &mut self,
2260        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2261    ) -> Subscription {
2262        let view = self.view.downgrade();
2263        let (subscription, activate) = self.window.bounds_observers.insert(
2264            (),
2265            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2266        );
2267        activate();
2268        subscription
2269    }
2270
2271    pub fn observe_window_activation(
2272        &mut self,
2273        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2274    ) -> Subscription {
2275        let view = self.view.downgrade();
2276        let (subscription, activate) = self.window.activation_observers.insert(
2277            (),
2278            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2279        );
2280        activate();
2281        subscription
2282    }
2283
2284    /// Register a listener to be called when the given focus handle receives focus.
2285    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2286    /// is dropped.
2287    pub fn on_focus(
2288        &mut self,
2289        handle: &FocusHandle,
2290        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2291    ) -> Subscription {
2292        let view = self.view.downgrade();
2293        let focus_id = handle.id;
2294        let (subscription, activate) = self.window.focus_listeners.insert(
2295            (),
2296            Box::new(move |event, cx| {
2297                view.update(cx, |view, cx| {
2298                    if event.focused.as_ref().map(|focused| focused.id) == Some(focus_id) {
2299                        listener(view, cx)
2300                    }
2301                })
2302                .is_ok()
2303            }),
2304        );
2305        self.app.defer(move |_| activate());
2306        subscription
2307    }
2308
2309    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
2310    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2311    /// is dropped.
2312    pub fn on_focus_in(
2313        &mut self,
2314        handle: &FocusHandle,
2315        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2316    ) -> Subscription {
2317        let view = self.view.downgrade();
2318        let focus_id = handle.id;
2319        let (subscription, activate) = self.window.focus_listeners.insert(
2320            (),
2321            Box::new(move |event, cx| {
2322                view.update(cx, |view, cx| {
2323                    if event
2324                        .focused
2325                        .as_ref()
2326                        .map_or(false, |focused| focus_id.contains(focused.id, cx))
2327                    {
2328                        listener(view, cx)
2329                    }
2330                })
2331                .is_ok()
2332            }),
2333        );
2334        self.app.defer(move |_| activate());
2335        subscription
2336    }
2337
2338    /// Register a listener to be called when the given focus handle loses focus.
2339    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2340    /// is dropped.
2341    pub fn on_blur(
2342        &mut self,
2343        handle: &FocusHandle,
2344        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2345    ) -> Subscription {
2346        let view = self.view.downgrade();
2347        let focus_id = handle.id;
2348        let (subscription, activate) = self.window.focus_listeners.insert(
2349            (),
2350            Box::new(move |event, cx| {
2351                view.update(cx, |view, cx| {
2352                    if event.blurred.as_ref().map(|blurred| blurred.id) == Some(focus_id) {
2353                        listener(view, cx)
2354                    }
2355                })
2356                .is_ok()
2357            }),
2358        );
2359        self.app.defer(move |_| activate());
2360        subscription
2361    }
2362
2363    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
2364    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2365    /// is dropped.
2366    pub fn on_focus_out(
2367        &mut self,
2368        handle: &FocusHandle,
2369        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2370    ) -> Subscription {
2371        let view = self.view.downgrade();
2372        let focus_id = handle.id;
2373        let (subscription, activate) = self.window.focus_listeners.insert(
2374            (),
2375            Box::new(move |event, cx| {
2376                view.update(cx, |view, cx| {
2377                    if event
2378                        .blurred
2379                        .as_ref()
2380                        .map_or(false, |blurred| focus_id.contains(blurred.id, cx))
2381                    {
2382                        listener(view, cx)
2383                    }
2384                })
2385                .is_ok()
2386            }),
2387        );
2388        self.app.defer(move |_| activate());
2389        subscription
2390    }
2391
2392    pub fn spawn<Fut, R>(
2393        &mut self,
2394        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
2395    ) -> Task<R>
2396    where
2397        R: 'static,
2398        Fut: Future<Output = R> + 'static,
2399    {
2400        let view = self.view().downgrade();
2401        self.window_cx.spawn(|cx| f(view, cx))
2402    }
2403
2404    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
2405    where
2406        G: 'static,
2407    {
2408        let mut global = self.app.lease_global::<G>();
2409        let result = f(&mut global, self);
2410        self.app.end_global_lease(global);
2411        result
2412    }
2413
2414    pub fn observe_global<G: 'static>(
2415        &mut self,
2416        mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
2417    ) -> Subscription {
2418        let window_handle = self.window.handle;
2419        let view = self.view().downgrade();
2420        let (subscription, activate) = self.global_observers.insert(
2421            TypeId::of::<G>(),
2422            Box::new(move |cx| {
2423                window_handle
2424                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
2425                    .unwrap_or(false)
2426            }),
2427        );
2428        self.app.defer(move |_| activate());
2429        subscription
2430    }
2431
2432    pub fn on_mouse_event<Event: 'static>(
2433        &mut self,
2434        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2435    ) {
2436        let handle = self.view().clone();
2437        self.window_cx.on_mouse_event(move |event, phase, cx| {
2438            handle.update(cx, |view, cx| {
2439                handler(view, event, phase, cx);
2440            })
2441        });
2442    }
2443
2444    pub fn on_key_event<Event: 'static>(
2445        &mut self,
2446        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2447    ) {
2448        let handle = self.view().clone();
2449        self.window_cx.on_key_event(move |event, phase, cx| {
2450            handle.update(cx, |view, cx| {
2451                handler(view, event, phase, cx);
2452            })
2453        });
2454    }
2455
2456    pub fn on_action(
2457        &mut self,
2458        action_type: TypeId,
2459        handler: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
2460    ) {
2461        let handle = self.view().clone();
2462        self.window_cx
2463            .on_action(action_type, move |action, phase, cx| {
2464                handle.update(cx, |view, cx| {
2465                    handler(view, action, phase, cx);
2466                })
2467            });
2468    }
2469
2470    pub fn emit<Evt>(&mut self, event: Evt)
2471    where
2472        Evt: 'static,
2473        V: EventEmitter<Evt>,
2474    {
2475        let emitter = self.view.model.entity_id;
2476        self.app.push_effect(Effect::Emit {
2477            emitter,
2478            event_type: TypeId::of::<Evt>(),
2479            event: Box::new(event),
2480        });
2481    }
2482
2483    pub fn focus_self(&mut self)
2484    where
2485        V: FocusableView,
2486    {
2487        self.defer(|view, cx| view.focus_handle(cx).focus(cx))
2488    }
2489
2490    pub fn dismiss_self(&mut self)
2491    where
2492        V: ManagedView,
2493    {
2494        self.defer(|_, cx| cx.emit(DismissEvent))
2495    }
2496
2497    pub fn listener<E>(
2498        &self,
2499        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
2500    ) -> impl Fn(&E, &mut WindowContext) + 'static {
2501        let view = self.view().downgrade();
2502        move |e: &E, cx: &mut WindowContext| {
2503            view.update(cx, |view, cx| f(view, e, cx)).ok();
2504        }
2505    }
2506}
2507
2508impl<V> Context for ViewContext<'_, V> {
2509    type Result<U> = U;
2510
2511    fn build_model<T: 'static>(
2512        &mut self,
2513        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
2514    ) -> Model<T> {
2515        self.window_cx.build_model(build_model)
2516    }
2517
2518    fn update_model<T: 'static, R>(
2519        &mut self,
2520        model: &Model<T>,
2521        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
2522    ) -> R {
2523        self.window_cx.update_model(model, update)
2524    }
2525
2526    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
2527    where
2528        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
2529    {
2530        self.window_cx.update_window(window, update)
2531    }
2532
2533    fn read_model<T, R>(
2534        &self,
2535        handle: &Model<T>,
2536        read: impl FnOnce(&T, &AppContext) -> R,
2537    ) -> Self::Result<R>
2538    where
2539        T: 'static,
2540    {
2541        self.window_cx.read_model(handle, read)
2542    }
2543
2544    fn read_window<T, R>(
2545        &self,
2546        window: &WindowHandle<T>,
2547        read: impl FnOnce(View<T>, &AppContext) -> R,
2548    ) -> Result<R>
2549    where
2550        T: 'static,
2551    {
2552        self.window_cx.read_window(window, read)
2553    }
2554}
2555
2556impl<V: 'static> VisualContext for ViewContext<'_, V> {
2557    fn build_view<W: Render + 'static>(
2558        &mut self,
2559        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2560    ) -> Self::Result<View<W>> {
2561        self.window_cx.build_view(build_view_state)
2562    }
2563
2564    fn update_view<V2: 'static, R>(
2565        &mut self,
2566        view: &View<V2>,
2567        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
2568    ) -> Self::Result<R> {
2569        self.window_cx.update_view(view, update)
2570    }
2571
2572    fn replace_root_view<W>(
2573        &mut self,
2574        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2575    ) -> Self::Result<View<W>>
2576    where
2577        W: 'static + Render,
2578    {
2579        self.window_cx.replace_root_view(build_view)
2580    }
2581
2582    fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
2583        self.window_cx.focus_view(view)
2584    }
2585
2586    fn dismiss_view<W: ManagedView>(&mut self, view: &View<W>) -> Self::Result<()> {
2587        self.window_cx.dismiss_view(view)
2588    }
2589}
2590
2591impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
2592    type Target = WindowContext<'a>;
2593
2594    fn deref(&self) -> &Self::Target {
2595        &self.window_cx
2596    }
2597}
2598
2599impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
2600    fn deref_mut(&mut self) -> &mut Self::Target {
2601        &mut self.window_cx
2602    }
2603}
2604
2605// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
2606slotmap::new_key_type! { pub struct WindowId; }
2607
2608impl WindowId {
2609    pub fn as_u64(&self) -> u64 {
2610        self.0.as_ffi()
2611    }
2612}
2613
2614#[derive(Deref, DerefMut)]
2615pub struct WindowHandle<V> {
2616    #[deref]
2617    #[deref_mut]
2618    pub(crate) any_handle: AnyWindowHandle,
2619    state_type: PhantomData<V>,
2620}
2621
2622impl<V: 'static + Render> WindowHandle<V> {
2623    pub fn new(id: WindowId) -> Self {
2624        WindowHandle {
2625            any_handle: AnyWindowHandle {
2626                id,
2627                state_type: TypeId::of::<V>(),
2628            },
2629            state_type: PhantomData,
2630        }
2631    }
2632
2633    pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
2634    where
2635        C: Context,
2636    {
2637        Flatten::flatten(cx.update_window(self.any_handle, |root_view, _| {
2638            root_view
2639                .downcast::<V>()
2640                .map_err(|_| anyhow!("the type of the window's root view has changed"))
2641        }))
2642    }
2643
2644    pub fn update<C, R>(
2645        &self,
2646        cx: &mut C,
2647        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
2648    ) -> Result<R>
2649    where
2650        C: Context,
2651    {
2652        cx.update_window(self.any_handle, |root_view, cx| {
2653            let view = root_view
2654                .downcast::<V>()
2655                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2656            Ok(cx.update_view(&view, update))
2657        })?
2658    }
2659
2660    pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
2661        let x = cx
2662            .windows
2663            .get(self.id)
2664            .and_then(|window| {
2665                window
2666                    .as_ref()
2667                    .and_then(|window| window.root_view.clone())
2668                    .map(|root_view| root_view.downcast::<V>())
2669            })
2670            .ok_or_else(|| anyhow!("window not found"))?
2671            .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2672
2673        Ok(x.read(cx))
2674    }
2675
2676    pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
2677    where
2678        C: Context,
2679    {
2680        cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
2681    }
2682
2683    pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
2684    where
2685        C: Context,
2686    {
2687        cx.read_window(self, |root_view, _cx| root_view.clone())
2688    }
2689
2690    pub fn is_active(&self, cx: &AppContext) -> Option<bool> {
2691        cx.windows
2692            .get(self.id)
2693            .and_then(|window| window.as_ref().map(|window| window.active))
2694    }
2695}
2696
2697impl<V> Copy for WindowHandle<V> {}
2698
2699impl<V> Clone for WindowHandle<V> {
2700    fn clone(&self) -> Self {
2701        WindowHandle {
2702            any_handle: self.any_handle,
2703            state_type: PhantomData,
2704        }
2705    }
2706}
2707
2708impl<V> PartialEq for WindowHandle<V> {
2709    fn eq(&self, other: &Self) -> bool {
2710        self.any_handle == other.any_handle
2711    }
2712}
2713
2714impl<V> Eq for WindowHandle<V> {}
2715
2716impl<V> Hash for WindowHandle<V> {
2717    fn hash<H: Hasher>(&self, state: &mut H) {
2718        self.any_handle.hash(state);
2719    }
2720}
2721
2722impl<V: 'static> Into<AnyWindowHandle> for WindowHandle<V> {
2723    fn into(self) -> AnyWindowHandle {
2724        self.any_handle
2725    }
2726}
2727
2728#[derive(Copy, Clone, PartialEq, Eq, Hash)]
2729pub struct AnyWindowHandle {
2730    pub(crate) id: WindowId,
2731    state_type: TypeId,
2732}
2733
2734impl AnyWindowHandle {
2735    pub fn window_id(&self) -> WindowId {
2736        self.id
2737    }
2738
2739    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
2740        if TypeId::of::<T>() == self.state_type {
2741            Some(WindowHandle {
2742                any_handle: *self,
2743                state_type: PhantomData,
2744            })
2745        } else {
2746            None
2747        }
2748    }
2749
2750    pub fn update<C, R>(
2751        self,
2752        cx: &mut C,
2753        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
2754    ) -> Result<R>
2755    where
2756        C: Context,
2757    {
2758        cx.update_window(self, update)
2759    }
2760
2761    pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
2762    where
2763        C: Context,
2764        T: 'static,
2765    {
2766        let view = self
2767            .downcast::<T>()
2768            .context("the type of the window's root view has changed")?;
2769
2770        cx.read_window(&view, read)
2771    }
2772}
2773
2774#[cfg(any(test, feature = "test-support"))]
2775impl From<SmallVec<[u32; 16]>> for StackingOrder {
2776    fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
2777        StackingOrder(small_vec)
2778    }
2779}
2780
2781#[derive(Clone, Debug, Eq, PartialEq, Hash)]
2782pub enum ElementId {
2783    View(EntityId),
2784    Integer(usize),
2785    Name(SharedString),
2786    FocusHandle(FocusId),
2787    NamedInteger(SharedString, usize),
2788}
2789
2790impl ElementId {
2791    pub(crate) fn from_entity_id(entity_id: EntityId) -> Self {
2792        ElementId::View(entity_id)
2793    }
2794}
2795
2796impl TryInto<SharedString> for ElementId {
2797    type Error = anyhow::Error;
2798
2799    fn try_into(self) -> anyhow::Result<SharedString> {
2800        if let ElementId::Name(name) = self {
2801            Ok(name)
2802        } else {
2803            Err(anyhow!("element id is not string"))
2804        }
2805    }
2806}
2807
2808impl From<usize> for ElementId {
2809    fn from(id: usize) -> Self {
2810        ElementId::Integer(id)
2811    }
2812}
2813
2814impl From<i32> for ElementId {
2815    fn from(id: i32) -> Self {
2816        Self::Integer(id as usize)
2817    }
2818}
2819
2820impl From<SharedString> for ElementId {
2821    fn from(name: SharedString) -> Self {
2822        ElementId::Name(name)
2823    }
2824}
2825
2826impl From<&'static str> for ElementId {
2827    fn from(name: &'static str) -> Self {
2828        ElementId::Name(name.into())
2829    }
2830}
2831
2832impl<'a> From<&'a FocusHandle> for ElementId {
2833    fn from(handle: &'a FocusHandle) -> Self {
2834        ElementId::FocusHandle(handle.id)
2835    }
2836}
2837
2838impl From<(&'static str, EntityId)> for ElementId {
2839    fn from((name, id): (&'static str, EntityId)) -> Self {
2840        ElementId::NamedInteger(name.into(), id.as_u64() as usize)
2841    }
2842}
2843
2844impl From<(&'static str, usize)> for ElementId {
2845    fn from((name, id): (&'static str, usize)) -> Self {
2846        ElementId::NamedInteger(name.into(), id)
2847    }
2848}