1use gpui::{Div, Render};
2use story::Story;
3
4use crate::{prelude::*, IconButton};
5use crate::{Icon, ListHeader};
6
7pub struct ListHeaderStory;
8
9impl Render for ListHeaderStory {
10 type Element = Div;
11
12 fn render(&mut self, _cx: &mut ViewContext<Self>) -> Self::Element {
13 Story::container()
14 .child(Story::title_for::<ListHeader>())
15 .child(Story::label("Default"))
16 .child(ListHeader::new("Section 1"))
17 .child(Story::label("With left icon"))
18 .child(ListHeader::new("Section 2").left_icon(Icon::Bell))
19 .child(Story::label("With left icon and meta"))
20 .child(
21 ListHeader::new("Section 3")
22 .left_icon(Icon::BellOff)
23 .meta(IconButton::new("action_1", Icon::Bolt)),
24 )
25 .child(Story::label("With multiple meta"))
26 .child(
27 ListHeader::new("Section 4")
28 .meta(IconButton::new("action_1", Icon::Bolt))
29 .meta(IconButton::new("action_2", Icon::ExclamationTriangle))
30 .meta(IconButton::new("action_3", Icon::Plus)),
31 )
32 }
33}