key_dispatch.rs

  1use crate::{
  2    arena::ArenaRef, Action, ActionRegistry, DispatchPhase, FocusId, KeyBinding, KeyContext,
  3    KeyMatch, Keymap, Keystroke, KeystrokeMatcher, WindowContext,
  4};
  5use collections::HashMap;
  6use parking_lot::Mutex;
  7use smallvec::SmallVec;
  8use std::{
  9    any::{Any, TypeId},
 10    rc::Rc,
 11    sync::Arc,
 12};
 13
 14#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
 15pub struct DispatchNodeId(usize);
 16
 17pub(crate) struct DispatchTree {
 18    node_stack: Vec<DispatchNodeId>,
 19    pub(crate) context_stack: Vec<KeyContext>,
 20    nodes: Vec<DispatchNode>,
 21    focusable_node_ids: HashMap<FocusId, DispatchNodeId>,
 22    keystroke_matchers: HashMap<SmallVec<[KeyContext; 4]>, KeystrokeMatcher>,
 23    keymap: Arc<Mutex<Keymap>>,
 24    action_registry: Rc<ActionRegistry>,
 25}
 26
 27#[derive(Default)]
 28pub(crate) struct DispatchNode {
 29    pub key_listeners: Vec<KeyListener>,
 30    pub action_listeners: Vec<DispatchActionListener>,
 31    pub context: Option<KeyContext>,
 32    focus_id: Option<FocusId>,
 33    parent: Option<DispatchNodeId>,
 34}
 35
 36type KeyListener = ArenaRef<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext)>;
 37
 38pub(crate) struct DispatchActionListener {
 39    pub(crate) action_type: TypeId,
 40    pub(crate) listener: ArenaRef<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext)>,
 41}
 42
 43impl DispatchTree {
 44    pub fn new(keymap: Arc<Mutex<Keymap>>, action_registry: Rc<ActionRegistry>) -> Self {
 45        Self {
 46            node_stack: Vec::new(),
 47            context_stack: Vec::new(),
 48            nodes: Vec::new(),
 49            focusable_node_ids: HashMap::default(),
 50            keystroke_matchers: HashMap::default(),
 51            keymap,
 52            action_registry,
 53        }
 54    }
 55
 56    pub fn clear(&mut self) {
 57        self.node_stack.clear();
 58        self.nodes.clear();
 59        self.context_stack.clear();
 60        self.focusable_node_ids.clear();
 61        self.keystroke_matchers.clear();
 62    }
 63
 64    pub fn push_node(&mut self, context: Option<KeyContext>) {
 65        let parent = self.node_stack.last().copied();
 66        let node_id = DispatchNodeId(self.nodes.len());
 67        self.nodes.push(DispatchNode {
 68            parent,
 69            ..Default::default()
 70        });
 71        self.node_stack.push(node_id);
 72        if let Some(context) = context {
 73            self.active_node().context = Some(context.clone());
 74            self.context_stack.push(context);
 75        }
 76    }
 77
 78    pub fn pop_node(&mut self) {
 79        let node_id = self.node_stack.pop().unwrap();
 80        if self.nodes[node_id.0].context.is_some() {
 81            self.context_stack.pop();
 82        }
 83    }
 84
 85    pub fn clear_pending_keystrokes(&mut self) {
 86        self.keystroke_matchers.clear();
 87    }
 88
 89    /// Preserve keystroke matchers from previous frames to support multi-stroke
 90    /// bindings across multiple frames.
 91    pub fn preserve_pending_keystrokes(&mut self, old_tree: &mut Self, focus_id: Option<FocusId>) {
 92        if let Some(node_id) = focus_id.and_then(|focus_id| self.focusable_node_id(focus_id)) {
 93            let dispatch_path = self.dispatch_path(node_id);
 94
 95            self.context_stack.clear();
 96            for node_id in dispatch_path {
 97                let node = self.node(node_id);
 98                if let Some(context) = node.context.clone() {
 99                    self.context_stack.push(context);
100                }
101
102                if let Some((context_stack, matcher)) = old_tree
103                    .keystroke_matchers
104                    .remove_entry(self.context_stack.as_slice())
105                {
106                    self.keystroke_matchers.insert(context_stack, matcher);
107                }
108            }
109        }
110    }
111
112    pub fn on_key_event(&mut self, listener: KeyListener) {
113        self.active_node().key_listeners.push(listener);
114    }
115
116    pub fn on_action(
117        &mut self,
118        action_type: TypeId,
119        listener: ArenaRef<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext)>,
120    ) {
121        self.active_node()
122            .action_listeners
123            .push(DispatchActionListener {
124                action_type,
125                listener,
126            });
127    }
128
129    pub fn make_focusable(&mut self, focus_id: FocusId) {
130        let node_id = self.active_node_id();
131        self.active_node().focus_id = Some(focus_id);
132        self.focusable_node_ids.insert(focus_id, node_id);
133    }
134
135    pub fn focus_contains(&self, parent: FocusId, child: FocusId) -> bool {
136        if parent == child {
137            return true;
138        }
139
140        if let Some(parent_node_id) = self.focusable_node_ids.get(&parent) {
141            let mut current_node_id = self.focusable_node_ids.get(&child).copied();
142            while let Some(node_id) = current_node_id {
143                if node_id == *parent_node_id {
144                    return true;
145                }
146                current_node_id = self.nodes[node_id.0].parent;
147            }
148        }
149        false
150    }
151
152    pub fn available_actions(&self, target: DispatchNodeId) -> Vec<Box<dyn Action>> {
153        let mut actions = Vec::<Box<dyn Action>>::new();
154        for node_id in self.dispatch_path(target) {
155            let node = &self.nodes[node_id.0];
156            for DispatchActionListener { action_type, .. } in &node.action_listeners {
157                if let Err(ix) = actions.binary_search_by_key(action_type, |a| a.as_any().type_id())
158                {
159                    // Intentionally silence these errors without logging.
160                    // If an action cannot be built by default, it's not available.
161                    let action = self.action_registry.build_action_type(action_type).ok();
162                    if let Some(action) = action {
163                        actions.insert(ix, action);
164                    }
165                }
166            }
167        }
168        actions
169    }
170
171    pub fn is_action_available(&self, action: &dyn Action, target: DispatchNodeId) -> bool {
172        for node_id in self.dispatch_path(target) {
173            let node = &self.nodes[node_id.0];
174            if node
175                .action_listeners
176                .iter()
177                .any(|listener| listener.action_type == action.as_any().type_id())
178            {
179                return true;
180            }
181        }
182        false
183    }
184
185    pub fn bindings_for_action(
186        &self,
187        action: &dyn Action,
188        context_stack: &Vec<KeyContext>,
189    ) -> Vec<KeyBinding> {
190        self.keymap
191            .lock()
192            .bindings_for_action(action.type_id())
193            .filter(|candidate| {
194                if !candidate.action.partial_eq(action) {
195                    return false;
196                }
197                for i in 1..context_stack.len() {
198                    if candidate.matches_context(&context_stack[0..=i]) {
199                        return true;
200                    }
201                }
202                return false;
203            })
204            .cloned()
205            .collect()
206    }
207
208    pub fn dispatch_key(
209        &mut self,
210        keystroke: &Keystroke,
211        context: &[KeyContext],
212    ) -> Vec<Box<dyn Action>> {
213        if !self.keystroke_matchers.contains_key(context) {
214            let keystroke_contexts = context.iter().cloned().collect();
215            self.keystroke_matchers.insert(
216                keystroke_contexts,
217                KeystrokeMatcher::new(self.keymap.clone()),
218            );
219        }
220
221        let keystroke_matcher = self.keystroke_matchers.get_mut(context).unwrap();
222        if let KeyMatch::Some(actions) = keystroke_matcher.match_keystroke(keystroke, context) {
223            // Clear all pending keystrokes when an action has been found.
224            for keystroke_matcher in self.keystroke_matchers.values_mut() {
225                keystroke_matcher.clear_pending();
226            }
227
228            actions
229        } else {
230            vec![]
231        }
232    }
233
234    pub fn has_pending_keystrokes(&self) -> bool {
235        self.keystroke_matchers
236            .iter()
237            .any(|(_, matcher)| matcher.has_pending_keystrokes())
238    }
239
240    pub fn dispatch_path(&self, target: DispatchNodeId) -> SmallVec<[DispatchNodeId; 32]> {
241        let mut dispatch_path: SmallVec<[DispatchNodeId; 32]> = SmallVec::new();
242        let mut current_node_id = Some(target);
243        while let Some(node_id) = current_node_id {
244            dispatch_path.push(node_id);
245            current_node_id = self.nodes[node_id.0].parent;
246        }
247        dispatch_path.reverse(); // Reverse the path so it goes from the root to the focused node.
248        dispatch_path
249    }
250
251    pub fn focus_path(&self, focus_id: FocusId) -> SmallVec<[FocusId; 8]> {
252        let mut focus_path: SmallVec<[FocusId; 8]> = SmallVec::new();
253        let mut current_node_id = self.focusable_node_ids.get(&focus_id).copied();
254        while let Some(node_id) = current_node_id {
255            let node = self.node(node_id);
256            if let Some(focus_id) = node.focus_id {
257                focus_path.push(focus_id);
258            }
259            current_node_id = node.parent;
260        }
261        focus_path.reverse(); // Reverse the path so it goes from the root to the focused node.
262        focus_path
263    }
264
265    pub fn node(&self, node_id: DispatchNodeId) -> &DispatchNode {
266        &self.nodes[node_id.0]
267    }
268
269    pub fn node_mut(&mut self, node_id: DispatchNodeId) -> &mut DispatchNode {
270        &mut self.nodes[node_id.0]
271    }
272
273    fn active_node(&mut self) -> &mut DispatchNode {
274        let active_node_id = self.active_node_id();
275        &mut self.nodes[active_node_id.0]
276    }
277
278    pub fn focusable_node_id(&self, target: FocusId) -> Option<DispatchNodeId> {
279        self.focusable_node_ids.get(&target).copied()
280    }
281
282    pub fn root_node_id(&self) -> DispatchNodeId {
283        debug_assert!(!self.nodes.is_empty());
284        DispatchNodeId(0)
285    }
286
287    fn active_node_id(&self) -> DispatchNodeId {
288        *self.node_stack.last().unwrap()
289    }
290}