colors.rs

  1use gpui::Hsla;
  2use refineable::Refineable;
  3use std::sync::Arc;
  4
  5use crate::{PlayerColors, StatusColors, SyntaxTheme, SystemColors};
  6
  7#[derive(Refineable, Clone, Debug)]
  8#[refineable(Debug, serde::Deserialize)]
  9pub struct ThemeColors {
 10    pub border: Hsla,
 11    /// Border color. Used for deemphasized borders, like a visual divider between two sections
 12    pub border_variant: Hsla,
 13    /// Border color. Used for focused elements, like keyboard focused list item.
 14    pub border_focused: Hsla,
 15    /// Border color. Used for selected elements, like an active search filter or selected checkbox.
 16    pub border_selected: Hsla,
 17    /// Border color. Used for transparent borders. Used for placeholder borders when an element gains a border on state change.
 18    pub border_transparent: Hsla,
 19    /// Border color. Used for disabled elements, like a disabled input or button.
 20    pub border_disabled: Hsla,
 21    /// Border color. Used for elevated surfaces, like a context menu, popup, or dialog.
 22    pub elevated_surface_background: Hsla,
 23    /// Background Color. Used for grounded surfaces like a panel or tab.
 24    pub surface_background: Hsla,
 25    /// Background Color. Used for the app background and blank panels or windows.
 26    pub background: Hsla,
 27    /// Background Color. Used for the background of an element that should have a different background than the surface it's on.
 28    ///
 29    /// Elements might include: Buttons, Inputs, Checkboxes, Radio Buttons...
 30    ///
 31    /// For an element that should have the same background as the surface it's on, use `ghost_element_background`.
 32    pub element_background: Hsla,
 33    /// Background Color. Used for the hover state of an element that should have a different background than the surface it's on.
 34    ///
 35    /// Hover states are triggered by the mouse entering an element, or a finger touching an element on a touch screen.
 36    pub element_hover: Hsla,
 37    /// Background Color. Used for the active state of an element that should have a different background than the surface it's on.
 38    ///
 39    /// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd.
 40    pub element_active: Hsla,
 41    /// Background Color. Used for the selected state of an element that should have a different background than the surface it's on.
 42    ///
 43    /// Selected states are triggered by the element being selected (or "activated") by the user.
 44    ///
 45    /// This could include a selected checkbox, a toggleable button that is toggled on, etc.
 46    pub element_selected: Hsla,
 47    /// Background Color. Used for the disabled state of an element that should have a different background than the surface it's on.
 48    ///
 49    /// Disabled states are shown when a user cannot interact with an element, like a disabled button or input.
 50    pub element_disabled: Hsla,
 51    /// Background Color. Used for the area that shows where a dragged element will be dropped.
 52    pub drop_target_background: Hsla,
 53    /// Border Color. Used to show the area that shows where a dragged element will be dropped.
 54    // pub drop_target_border: Hsla,
 55    /// Used for the background of a ghost element that should have the same background as the surface it's on.
 56    ///
 57    /// Elements might include: Buttons, Inputs, Checkboxes, Radio Buttons...
 58    ///
 59    /// For an element that should have a different background than the surface it's on, use `element_background`.
 60    pub ghost_element_background: Hsla,
 61    /// Background Color. Used for the hover state of a ghost element that should have the same background as the surface it's on.
 62    ///
 63    /// Hover states are triggered by the mouse entering an element, or a finger touching an element on a touch screen.
 64    pub ghost_element_hover: Hsla,
 65    /// Background Color. Used for the active state of a ghost element that should have the same background as the surface it's on.
 66    ///
 67    /// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd.
 68    pub ghost_element_active: Hsla,
 69    /// Background Color. Used for the selected state of a ghost element that should have the same background as the surface it's on.
 70    ///
 71    /// Selected states are triggered by the element being selected (or "activated") by the user.
 72    ///
 73    /// This could include a selected checkbox, a toggleable button that is toggled on, etc.
 74    pub ghost_element_selected: Hsla,
 75    /// Background Color. Used for the disabled state of a ghost element that should have the same background as the surface it's on.
 76    ///
 77    /// Disabled states are shown when a user cannot interact with an element, like a disabled button or input.
 78    pub ghost_element_disabled: Hsla,
 79    /// Text Color. Default text color used for most text.
 80    pub text: Hsla,
 81    /// Text Color. Color of muted or deemphasized text. It is a subdued version of the standard text color.
 82    pub text_muted: Hsla,
 83    /// Text Color. Color of the placeholder text typically shown in input fields to guide the user to enter valid data.
 84    pub text_placeholder: Hsla,
 85    /// Text Color. Color used for text denoting disabled elements. Typically, the color is faded or grayed out to emphasize the disabled state.
 86    pub text_disabled: Hsla,
 87    /// Text Color. Color used for emphasis or highlighting certain text, like an active filter or a matched character in a search.
 88    pub text_accent: Hsla,
 89    /// Fill Color. Used for the default fill color of an icon.
 90    pub icon: Hsla,
 91    /// Fill Color. Used for the muted or deemphasized fill color of an icon.
 92    ///
 93    /// This might be used to show an icon in an inactive pane, or to demphasize a series of icons to give them less visual weight.
 94    pub icon_muted: Hsla,
 95    /// Fill Color. Used for the disabled fill color of an icon.
 96    ///
 97    /// Disabled states are shown when a user cannot interact with an element, like a icon button.
 98    pub icon_disabled: Hsla,
 99    /// Fill Color. Used for the placeholder fill color of an icon.
100    ///
101    /// This might be used to show an icon in an input that disappears when the user enters text.
102    pub icon_placeholder: Hsla,
103    /// Fill Color. Used for the accent fill color of an icon.
104    ///
105    /// This might be used to show when a toggleable icon button is selected.
106    pub icon_accent: Hsla,
107
108    // ===
109    // UI Elements
110    // ===
111    pub status_bar_background: Hsla,
112    pub title_bar_background: Hsla,
113    pub toolbar_background: Hsla,
114    pub tab_bar_background: Hsla,
115    pub tab_inactive_background: Hsla,
116    pub tab_active_background: Hsla,
117    pub search_match_background: Hsla,
118    pub panel_background: Hsla,
119    pub panel_focused_border: Hsla,
120    pub pane_focused_border: Hsla,
121    /// The color of the scrollbar thumb.
122    pub scrollbar_thumb_background: Hsla,
123    /// The color of the scrollbar thumb when hovered over.
124    pub scrollbar_thumb_hover_background: Hsla,
125    /// The border color of the scrollbar thumb.
126    pub scrollbar_thumb_border: Hsla,
127    /// The background color of the scrollbar track.
128    pub scrollbar_track_background: Hsla,
129    /// The border color of the scrollbar track.
130    pub scrollbar_track_border: Hsla,
131    // /// The opacity of the scrollbar status marks, like diagnostic states and git status.
132    // pub scrollbar_status_opacity: Hsla,
133
134    // ===
135    // Editor
136    // ===
137    pub editor_foreground: Hsla,
138    pub editor_background: Hsla,
139    // pub editor_inactive_background: Hsla,
140    pub editor_gutter_background: Hsla,
141    pub editor_subheader_background: Hsla,
142    pub editor_active_line_background: Hsla,
143    pub editor_highlighted_line_background: Hsla,
144    /// Text Color. Used for the text of the line number in the editor gutter.
145    pub editor_line_number: Hsla,
146    /// Text Color. Used for the text of the line number in the editor gutter when the line is highlighted.
147    pub editor_active_line_number: Hsla,
148    /// Text Color. Used to mark invisible characters in the editor.
149    ///
150    /// Example: spaces, tabs, carriage returns, etc.
151    pub editor_invisible: Hsla,
152    pub editor_wrap_guide: Hsla,
153    pub editor_active_wrap_guide: Hsla,
154    /// Read-access of a symbol, like reading a variable.
155    ///
156    /// A document highlight is a range inside a text document which deserves
157    /// special attention. Usually a document highlight is visualized by changing
158    /// the background color of its range.
159    pub editor_document_highlight_read_background: Hsla,
160    /// Read-access of a symbol, like reading a variable.
161    ///
162    /// A document highlight is a range inside a text document which deserves
163    /// special attention. Usually a document highlight is visualized by changing
164    /// the background color of its range.
165    pub editor_document_highlight_write_background: Hsla,
166
167    // ===
168    // Terminal
169    // ===
170    /// Terminal Background Color
171    pub terminal_background: Hsla,
172    /// Bright Black Color for ANSI Terminal
173    pub terminal_ansi_bright_black: Hsla,
174    /// Bright Red Color for ANSI Terminal
175    pub terminal_ansi_bright_red: Hsla,
176    /// Bright Green Color for ANSI Terminal
177    pub terminal_ansi_bright_green: Hsla,
178    /// Bright Yellow Color for ANSI Terminal
179    pub terminal_ansi_bright_yellow: Hsla,
180    /// Bright Blue Color for ANSI Terminal
181    pub terminal_ansi_bright_blue: Hsla,
182    /// Bright Magenta Color for ANSI Terminal
183    pub terminal_ansi_bright_magenta: Hsla,
184    /// Bright Cyan Color for ANSI Terminal
185    pub terminal_ansi_bright_cyan: Hsla,
186    /// Bright White Color for ANSI Terminal
187    pub terminal_ansi_bright_white: Hsla,
188    /// Black Color for ANSI Terminal
189    pub terminal_ansi_black: Hsla,
190    /// Red Color for ANSI Terminal
191    pub terminal_ansi_red: Hsla,
192    /// Green Color for ANSI Terminal
193    pub terminal_ansi_green: Hsla,
194    /// Yellow Color for ANSI Terminal
195    pub terminal_ansi_yellow: Hsla,
196    /// Blue Color for ANSI Terminal
197    pub terminal_ansi_blue: Hsla,
198    /// Magenta Color for ANSI Terminal
199    pub terminal_ansi_magenta: Hsla,
200    /// Cyan Color for ANSI Terminal
201    pub terminal_ansi_cyan: Hsla,
202    /// White Color for ANSI Terminal
203    pub terminal_ansi_white: Hsla,
204
205    // ===
206    // UI/Rich Text
207    // ===
208    pub headline: Hsla,
209    pub paragraph: Hsla,
210    pub link_text: Hsla,
211    pub link_text_hover: Hsla,
212    pub link_uri: Hsla,
213    pub inline_code_background: Hsla,
214    pub inline_code_border: Hsla,
215    pub code_block_background: Hsla,
216    pub code_block_border: Hsla,
217    pub emphasis: Hsla,
218}
219
220#[derive(Refineable, Clone)]
221pub struct ThemeStyles {
222    pub system: SystemColors,
223    /// An array of colors used for theme elements that iterrate through a series of colors.
224    ///
225    /// Example: Player colors, rainbow brackets and indent guides, etc.
226    pub accents: Vec<Hsla>,
227
228    #[refineable]
229    pub colors: ThemeColors,
230    pub status: StatusColors,
231    pub player: PlayerColors,
232    pub syntax: Arc<SyntaxTheme>,
233}
234
235#[cfg(test)]
236mod tests {
237    use serde_json::json;
238
239    use super::*;
240
241    #[test]
242    fn override_a_single_theme_color() {
243        let mut colors = ThemeColors::light();
244
245        let magenta: Hsla = gpui::rgb(0xff00ff);
246
247        assert_ne!(colors.text, magenta);
248
249        let overrides = ThemeColorsRefinement {
250            text: Some(magenta),
251            ..Default::default()
252        };
253
254        colors.refine(&overrides);
255
256        assert_eq!(colors.text, magenta);
257    }
258
259    #[test]
260    fn override_multiple_theme_colors() {
261        let mut colors = ThemeColors::light();
262
263        let magenta: Hsla = gpui::rgb(0xff00ff);
264        let green: Hsla = gpui::rgb(0x00ff00);
265
266        assert_ne!(colors.text, magenta);
267        assert_ne!(colors.background, green);
268
269        let overrides = ThemeColorsRefinement {
270            text: Some(magenta),
271            background: Some(green),
272            ..Default::default()
273        };
274
275        colors.refine(&overrides);
276
277        assert_eq!(colors.text, magenta);
278        assert_eq!(colors.background, green);
279    }
280
281    #[test]
282    fn deserialize_theme_colors_refinement_from_json() {
283        let colors: ThemeColorsRefinement = serde_json::from_value(json!({
284            "background": "#ff00ff",
285            "text": "#ff0000"
286        }))
287        .unwrap();
288
289        assert_eq!(colors.background, Some(gpui::rgb(0xff00ff)));
290        assert_eq!(colors.text, Some(gpui::rgb(0xff0000)));
291    }
292}