1use gpui::{
2 div, AnyElement, Div, ElementId, IntoElement, ParentElement, RenderOnce, Styled, WindowContext,
3};
4use smallvec::SmallVec;
5
6#[derive(Default, IntoElement)]
7pub struct FacePile {
8 pub faces: SmallVec<[AnyElement; 2]>,
9}
10
11impl RenderOnce for FacePile {
12 type Rendered = Div;
13
14 fn render(self, _: &mut WindowContext) -> Self::Rendered {
15 let player_count = self.faces.len();
16 let player_list = self.faces.into_iter().enumerate().map(|(ix, player)| {
17 let isnt_last = ix < player_count - 1;
18
19 div()
20 .z_index((player_count - ix) as u8)
21 .when(isnt_last, |div| div.neg_mr_1())
22 .child(player)
23 });
24 div().p_1().flex().items_center().children(player_list)
25 }
26}
27
28impl ParentElement for FacePile {
29 fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
30 &mut self.faces
31 }
32}