colors.rs

  1use gpui::Hsla;
  2use refineable::Refineable;
  3use std::sync::Arc;
  4
  5use crate::{PlayerColors, StatusColors, SyntaxTheme, SystemColors};
  6
  7#[derive(Refineable, Clone, Debug)]
  8#[refineable(Debug, serde::Deserialize)]
  9pub struct ThemeColors {
 10    pub border: Hsla,
 11    /// Border color. Used for deemphasized borders, like a visual divider between two sections
 12    pub border_variant: Hsla,
 13    /// Border color. Used for focused elements, like keyboard focused list item.
 14    pub border_focused: Hsla,
 15    /// Border color. Used for selected elements, like an active search filter or selected checkbox.
 16    pub border_selected: Hsla,
 17    /// Border color. Used for transparent borders. Used for placeholder borders when an element gains a border on state change.
 18    pub border_transparent: Hsla,
 19    /// Border color. Used for disabled elements, like a disabled input or button.
 20    pub border_disabled: Hsla,
 21    /// Border color. Used for elevated surfaces, like a context menu, popup, or dialog.
 22    pub elevated_surface_background: Hsla,
 23    /// Background Color. Used for grounded surfaces like a panel or tab.
 24    pub surface_background: Hsla,
 25    /// Background Color. Used for the app background and blank panels or windows.
 26    pub background: Hsla,
 27    /// Background Color. Used for the background of an element that should have a different background than the surface it's on.
 28    ///
 29    /// Elements might include: Buttons, Inputs, Checkboxes, Radio Buttons...
 30    ///
 31    /// For an element that should have the same background as the surface it's on, use `ghost_element_background`.
 32    pub element_background: Hsla,
 33    /// Background Color. Used for the hover state of an element that should have a different background than the surface it's on.
 34    ///
 35    /// Hover states are triggered by the mouse entering an element, or a finger touching an element on a touch screen.
 36    pub element_hover: Hsla,
 37    /// Background Color. Used for the active state of an element that should have a different background than the surface it's on.
 38    ///
 39    /// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd.
 40    pub element_active: Hsla,
 41    /// Background Color. Used for the selected state of an element that should have a different background than the surface it's on.
 42    ///
 43    /// Selected states are triggered by the element being selected (or "activated") by the user.
 44    ///
 45    /// This could include a selected checkbox, a toggleable button that is toggled on, etc.
 46    pub element_selected: Hsla,
 47    /// Background Color. Used for the disabled state of an element that should have a different background than the surface it's on.
 48    ///
 49    /// Disabled states are shown when a user cannot interact with an element, like a disabled button or input.
 50    pub element_disabled: Hsla,
 51    /// Background Color. Used for the area that shows where a dragged element will be dropped.
 52    pub drop_target_background: Hsla,
 53    /// Border Color. Used to show the area that shows where a dragged element will be dropped.
 54    // pub drop_target_border: Hsla,
 55    /// Used for the background of a ghost element that should have the same background as the surface it's on.
 56    ///
 57    /// Elements might include: Buttons, Inputs, Checkboxes, Radio Buttons...
 58    ///
 59    /// For an element that should have a different background than the surface it's on, use `element_background`.
 60    pub ghost_element_background: Hsla,
 61    /// Background Color. Used for the hover state of a ghost element that should have the same background as the surface it's on.
 62    ///
 63    /// Hover states are triggered by the mouse entering an element, or a finger touching an element on a touch screen.
 64    pub ghost_element_hover: Hsla,
 65    /// Background Color. Used for the active state of a ghost element that should have the same background as the surface it's on.
 66    ///
 67    /// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd.
 68    pub ghost_element_active: Hsla,
 69    /// Background Color. Used for the selected state of a ghost element that should have the same background as the surface it's on.
 70    ///
 71    /// Selected states are triggered by the element being selected (or "activated") by the user.
 72    ///
 73    /// This could include a selected checkbox, a toggleable button that is toggled on, etc.
 74    pub ghost_element_selected: Hsla,
 75    /// Background Color. Used for the disabled state of a ghost element that should have the same background as the surface it's on.
 76    ///
 77    /// Disabled states are shown when a user cannot interact with an element, like a disabled button or input.
 78    pub ghost_element_disabled: Hsla,
 79    /// Text Color. Default text color used for most text.
 80    pub text: Hsla,
 81    /// Text Color. Color of muted or deemphasized text. It is a subdued version of the standard text color.
 82    pub text_muted: Hsla,
 83    /// Text Color. Color of the placeholder text typically shown in input fields to guide the user to enter valid data.
 84    pub text_placeholder: Hsla,
 85    /// Text Color. Color used for text denoting disabled elements. Typically, the color is faded or grayed out to emphasize the disabled state.
 86    pub text_disabled: Hsla,
 87    /// Text Color. Color used for emphasis or highlighting certain text, like an active filter or a matched character in a search.
 88    pub text_accent: Hsla,
 89    /// Fill Color. Used for the default fill color of an icon.
 90    pub icon: Hsla,
 91    /// Fill Color. Used for the muted or deemphasized fill color of an icon.
 92    ///
 93    /// This might be used to show an icon in an inactive pane, or to demphasize a series of icons to give them less visual weight.
 94    pub icon_muted: Hsla,
 95    /// Fill Color. Used for the disabled fill color of an icon.
 96    ///
 97    /// Disabled states are shown when a user cannot interact with an element, like a icon button.
 98    pub icon_disabled: Hsla,
 99    /// Fill Color. Used for the placeholder fill color of an icon.
100    ///
101    /// This might be used to show an icon in an input that disappears when the user enters text.
102    pub icon_placeholder: Hsla,
103    /// Fill Color. Used for the accent fill color of an icon.
104    ///
105    /// This might be used to show when a toggleable icon button is selected.
106    pub icon_accent: Hsla,
107
108    // ===
109    // UI Elements
110    // ===
111    pub status_bar_background: Hsla,
112    pub title_bar_background: Hsla,
113    pub toolbar_background: Hsla,
114    pub tab_bar_background: Hsla,
115    pub tab_inactive_background: Hsla,
116    pub tab_active_background: Hsla,
117    pub search_match_background: Hsla,
118    pub panel_background: Hsla,
119    pub panel_focused_border: Hsla,
120    pub pane_focused_border: Hsla,
121    /// The color of the scrollbar thumb.
122    pub scrollbar_thumb_background: Hsla,
123    /// The color of the scrollbar thumb when hovered over.
124    pub scrollbar_thumb_hover_background: Hsla,
125    /// The border color of the scrollbar thumb.
126    pub scrollbar_thumb_border: Hsla,
127    /// The background color of the scrollbar track.
128    pub scrollbar_track_background: Hsla,
129    /// The border color of the scrollbar track.
130    pub scrollbar_track_border: Hsla,
131    // /// The opacity of the scrollbar status marks, like diagnostic states and git status.
132    // todo!()
133    // pub scrollbar_status_opacity: Hsla,
134
135    // ===
136    // Editor
137    // ===
138    pub editor_foreground: Hsla,
139    pub editor_background: Hsla,
140    // pub editor_inactive_background: Hsla,
141    pub editor_gutter_background: Hsla,
142    pub editor_subheader_background: Hsla,
143    pub editor_active_line_background: Hsla,
144    pub editor_highlighted_line_background: Hsla,
145    /// Text Color. Used for the text of the line number in the editor gutter.
146    pub editor_line_number: Hsla,
147    /// Text Color. Used for the text of the line number in the editor gutter when the line is highlighted.
148    pub editor_active_line_number: Hsla,
149    /// Text Color. Used to mark invisible characters in the editor.
150    ///
151    /// Example: spaces, tabs, carriage returns, etc.
152    pub editor_invisible: Hsla,
153    pub editor_wrap_guide: Hsla,
154    pub editor_active_wrap_guide: Hsla,
155    /// Read-access of a symbol, like reading a variable.
156    ///
157    /// A document highlight is a range inside a text document which deserves
158    /// special attention. Usually a document highlight is visualized by changing
159    /// the background color of its range.
160    pub editor_document_highlight_read_background: Hsla,
161    /// Read-access of a symbol, like reading a variable.
162    ///
163    /// A document highlight is a range inside a text document which deserves
164    /// special attention. Usually a document highlight is visualized by changing
165    /// the background color of its range.
166    pub editor_document_highlight_write_background: Hsla,
167
168    // ===
169    // Terminal
170    // ===
171    /// Terminal Background Color
172    pub terminal_background: Hsla,
173    /// Bright Black Color for ANSI Terminal
174    pub terminal_ansi_bright_black: Hsla,
175    /// Bright Red Color for ANSI Terminal
176    pub terminal_ansi_bright_red: Hsla,
177    /// Bright Green Color for ANSI Terminal
178    pub terminal_ansi_bright_green: Hsla,
179    /// Bright Yellow Color for ANSI Terminal
180    pub terminal_ansi_bright_yellow: Hsla,
181    /// Bright Blue Color for ANSI Terminal
182    pub terminal_ansi_bright_blue: Hsla,
183    /// Bright Magenta Color for ANSI Terminal
184    pub terminal_ansi_bright_magenta: Hsla,
185    /// Bright Cyan Color for ANSI Terminal
186    pub terminal_ansi_bright_cyan: Hsla,
187    /// Bright White Color for ANSI Terminal
188    pub terminal_ansi_bright_white: Hsla,
189    /// Black Color for ANSI Terminal
190    pub terminal_ansi_black: Hsla,
191    /// Red Color for ANSI Terminal
192    pub terminal_ansi_red: Hsla,
193    /// Green Color for ANSI Terminal
194    pub terminal_ansi_green: Hsla,
195    /// Yellow Color for ANSI Terminal
196    pub terminal_ansi_yellow: Hsla,
197    /// Blue Color for ANSI Terminal
198    pub terminal_ansi_blue: Hsla,
199    /// Magenta Color for ANSI Terminal
200    pub terminal_ansi_magenta: Hsla,
201    /// Cyan Color for ANSI Terminal
202    pub terminal_ansi_cyan: Hsla,
203    /// White Color for ANSI Terminal
204    pub terminal_ansi_white: Hsla,
205
206    // ===
207    // UI/Rich Text
208    // ===
209    pub link_text_hover: Hsla,
210}
211
212#[derive(Refineable, Clone)]
213pub struct ThemeStyles {
214    pub system: SystemColors,
215    /// An array of colors used for theme elements that iterrate through a series of colors.
216    ///
217    /// Example: Player colors, rainbow brackets and indent guides, etc.
218    pub accents: Vec<Hsla>,
219
220    #[refineable]
221    pub colors: ThemeColors,
222    pub status: StatusColors,
223    pub player: PlayerColors,
224    pub syntax: Arc<SyntaxTheme>,
225}
226
227#[cfg(test)]
228mod tests {
229    use serde_json::json;
230
231    use super::*;
232
233    #[test]
234    fn override_a_single_theme_color() {
235        let mut colors = ThemeColors::light();
236
237        let magenta: Hsla = gpui::rgb(0xff00ff);
238
239        assert_ne!(colors.text, magenta);
240
241        let overrides = ThemeColorsRefinement {
242            text: Some(magenta),
243            ..Default::default()
244        };
245
246        colors.refine(&overrides);
247
248        assert_eq!(colors.text, magenta);
249    }
250
251    #[test]
252    fn override_multiple_theme_colors() {
253        let mut colors = ThemeColors::light();
254
255        let magenta: Hsla = gpui::rgb(0xff00ff);
256        let green: Hsla = gpui::rgb(0x00ff00);
257
258        assert_ne!(colors.text, magenta);
259        assert_ne!(colors.background, green);
260
261        let overrides = ThemeColorsRefinement {
262            text: Some(magenta),
263            background: Some(green),
264            ..Default::default()
265        };
266
267        colors.refine(&overrides);
268
269        assert_eq!(colors.text, magenta);
270        assert_eq!(colors.background, green);
271    }
272
273    #[test]
274    fn deserialize_theme_colors_refinement_from_json() {
275        let colors: ThemeColorsRefinement = serde_json::from_value(json!({
276            "background": "#ff00ff",
277            "text": "#ff0000"
278        }))
279        .unwrap();
280
281        assert_eq!(colors.background, Some(gpui::rgb(0xff00ff)));
282        assert_eq!(colors.text, Some(gpui::rgb(0xff0000)));
283    }
284}