face_pile.rs

 1use gpui::{div, AnyElement, IntoElement, ParentElement, RenderOnce, Styled, WindowContext};
 2use smallvec::SmallVec;
 3
 4#[derive(Default, IntoElement)]
 5pub struct FacePile {
 6    pub faces: SmallVec<[AnyElement; 2]>,
 7}
 8
 9impl RenderOnce for FacePile {
10    fn render(self, _: &mut WindowContext) -> impl IntoElement {
11        let player_count = self.faces.len();
12        let player_list = self.faces.into_iter().enumerate().map(|(ix, player)| {
13            let isnt_last = ix < player_count - 1;
14
15            div()
16                .z_index((player_count - ix) as u8)
17                .when(isnt_last, |div| div.neg_mr_1())
18                .child(player)
19        });
20        div().p_1().flex().items_center().children(player_list)
21    }
22}
23
24impl ParentElement for FacePile {
25    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
26        &mut self.faces
27    }
28}