build.rs

  1use std::{
  2    env,
  3    path::{Path, PathBuf},
  4};
  5
  6use cbindgen::Config;
  7
  8fn main() {
  9    generate_dispatch_bindings();
 10    let header_path = generate_shader_bindings();
 11    #[cfg(feature = "runtime_shaders")]
 12    emit_stitched_shaders(&header_path);
 13    #[cfg(not(feature = "runtime_shaders"))]
 14    compile_metal_shaders(&header_path);
 15}
 16
 17fn generate_dispatch_bindings() {
 18    println!("cargo:rustc-link-lib=framework=System");
 19    println!("cargo:rerun-if-changed=src/platform/mac/dispatch.h");
 20
 21    let bindings = bindgen::Builder::default()
 22        .header("src/platform/mac/dispatch.h")
 23        .allowlist_var("_dispatch_main_q")
 24        .allowlist_var("DISPATCH_QUEUE_PRIORITY_DEFAULT")
 25        .allowlist_var("DISPATCH_QUEUE_PRIORITY_HIGH")
 26        .allowlist_var("DISPATCH_TIME_NOW")
 27        .allowlist_function("dispatch_get_global_queue")
 28        .allowlist_function("dispatch_async_f")
 29        .allowlist_function("dispatch_after_f")
 30        .allowlist_function("dispatch_time")
 31        .parse_callbacks(Box::new(bindgen::CargoCallbacks))
 32        .layout_tests(false)
 33        .generate()
 34        .expect("unable to generate bindings");
 35
 36    let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
 37    bindings
 38        .write_to_file(out_path.join("dispatch_sys.rs"))
 39        .expect("couldn't write dispatch bindings");
 40}
 41
 42fn generate_shader_bindings() -> PathBuf {
 43    let output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("scene.h");
 44    let crate_dir = PathBuf::from(env::var("CARGO_MANIFEST_DIR").unwrap());
 45    let mut config = Config::default();
 46    config.include_guard = Some("SCENE_H".into());
 47    config.language = cbindgen::Language::C;
 48    config.export.include.extend([
 49        "Bounds".into(),
 50        "Corners".into(),
 51        "Edges".into(),
 52        "Size".into(),
 53        "Pixels".into(),
 54        "PointF".into(),
 55        "Hsla".into(),
 56        "ContentMask".into(),
 57        "Uniforms".into(),
 58        "AtlasTile".into(),
 59        "PathRasterizationInputIndex".into(),
 60        "PathVertex_ScaledPixels".into(),
 61        "ShadowInputIndex".into(),
 62        "Shadow".into(),
 63        "QuadInputIndex".into(),
 64        "Underline".into(),
 65        "UnderlineInputIndex".into(),
 66        "Quad".into(),
 67        "SpriteInputIndex".into(),
 68        "MonochromeSprite".into(),
 69        "PolychromeSprite".into(),
 70        "PathSprite".into(),
 71        "SurfaceInputIndex".into(),
 72        "SurfaceBounds".into(),
 73    ]);
 74    config.no_includes = true;
 75    config.enumeration.prefix_with_name = true;
 76
 77    let mut builder = cbindgen::Builder::new();
 78
 79    let src_paths = [
 80        crate_dir.join("src/scene.rs"),
 81        crate_dir.join("src/geometry.rs"),
 82        crate_dir.join("src/color.rs"),
 83        crate_dir.join("src/window.rs"),
 84        crate_dir.join("src/platform.rs"),
 85        crate_dir.join("src/platform/mac/metal_renderer.rs"),
 86    ];
 87    for src_path in src_paths {
 88        println!("cargo:rerun-if-changed={}", src_path.display());
 89        builder = builder.with_src(src_path);
 90    }
 91
 92    builder
 93        .with_config(config)
 94        .generate()
 95        .expect("Unable to generate bindings")
 96        .write_to_file(&output_path);
 97
 98    output_path
 99}
100
101/// To enable runtime compilation, we need to "stitch" the shaders file with the generated header
102/// so that it is self-contained.
103#[cfg(feature = "runtime_shaders")]
104fn emit_stitched_shaders(header_path: &Path) {
105    use std::str::FromStr;
106    fn stitch_header(header: &Path, shader_path: &Path) -> std::io::Result<PathBuf> {
107        let header_contents = std::fs::read_to_string(header)?;
108        let shader_contents = std::fs::read_to_string(shader_path)?;
109        let stitched_contents = format!("{header_contents}\n{shader_contents}");
110        let out_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("stitched_shaders.metal");
111        let _ = std::fs::write(&out_path, stitched_contents)?;
112        Ok(out_path)
113    }
114    let shader_source_path = "./src/platform/mac/shaders.metal";
115    let shader_path = PathBuf::from_str(shader_source_path).unwrap();
116    stitch_header(header_path, &shader_path).unwrap();
117    println!("cargo:rerun-if-changed={}", &shader_source_path);
118}
119#[cfg(not(feature = "runtime_shaders"))]
120fn compile_metal_shaders(header_path: &Path) {
121    use std::process::{self, Command};
122    let shader_path = "./src/platform/mac/shaders.metal";
123    let air_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.air");
124    let metallib_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.metallib");
125    println!("cargo:rerun-if-changed={}", shader_path);
126
127    let output = Command::new("xcrun")
128        .args([
129            "-sdk",
130            "macosx",
131            "metal",
132            "-gline-tables-only",
133            "-mmacosx-version-min=10.15.7",
134            "-MO",
135            "-c",
136            shader_path,
137            "-include",
138            &header_path.to_str().unwrap(),
139            "-o",
140        ])
141        .arg(&air_output_path)
142        .output()
143        .unwrap();
144
145    if !output.status.success() {
146        eprintln!(
147            "metal shader compilation failed:\n{}",
148            String::from_utf8_lossy(&output.stderr)
149        );
150        process::exit(1);
151    }
152
153    let output = Command::new("xcrun")
154        .args(["-sdk", "macosx", "metallib"])
155        .arg(air_output_path)
156        .arg("-o")
157        .arg(metallib_output_path)
158        .output()
159        .unwrap();
160
161    if !output.status.success() {
162        eprintln!(
163            "metallib compilation failed:\n{}",
164            String::from_utf8_lossy(&output.stderr)
165        );
166        process::exit(1);
167    }
168}