build.rs

  1#![cfg_attr(not(target_os = "macos"), allow(unused))]
  2
  3use std::{
  4    env,
  5    path::{Path, PathBuf},
  6};
  7
  8use cbindgen::Config;
  9
 10fn main() {
 11    #[cfg(target_os = "macos")]
 12    generate_dispatch_bindings();
 13    #[cfg(target_os = "macos")]
 14    let header_path = generate_shader_bindings();
 15    #[cfg(target_os = "macos")]
 16    #[cfg(feature = "runtime_shaders")]
 17    emit_stitched_shaders(&header_path);
 18    #[cfg(target_os = "macos")]
 19    #[cfg(not(feature = "runtime_shaders"))]
 20    compile_metal_shaders(&header_path);
 21}
 22
 23fn generate_dispatch_bindings() {
 24    println!("cargo:rustc-link-lib=framework=System");
 25    println!("cargo:rerun-if-changed=src/platform/mac/dispatch.h");
 26
 27    let bindings = bindgen::Builder::default()
 28        .header("src/platform/mac/dispatch.h")
 29        .allowlist_var("_dispatch_main_q")
 30        .allowlist_var("_dispatch_source_type_data_add")
 31        .allowlist_var("DISPATCH_QUEUE_PRIORITY_DEFAULT")
 32        .allowlist_var("DISPATCH_QUEUE_PRIORITY_HIGH")
 33        .allowlist_var("DISPATCH_TIME_NOW")
 34        .allowlist_function("dispatch_get_global_queue")
 35        .allowlist_function("dispatch_async_f")
 36        .allowlist_function("dispatch_after_f")
 37        .allowlist_function("dispatch_time")
 38        .allowlist_function("dispatch_source_merge_data")
 39        .allowlist_function("dispatch_source_create")
 40        .allowlist_function("dispatch_source_set_event_handler_f")
 41        .allowlist_function("dispatch_resume")
 42        .allowlist_function("dispatch_suspend")
 43        .allowlist_function("dispatch_source_cancel")
 44        .allowlist_function("dispatch_set_context")
 45        .parse_callbacks(Box::new(bindgen::CargoCallbacks))
 46        .layout_tests(false)
 47        .generate()
 48        .expect("unable to generate bindings");
 49
 50    let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
 51    bindings
 52        .write_to_file(out_path.join("dispatch_sys.rs"))
 53        .expect("couldn't write dispatch bindings");
 54}
 55
 56fn generate_shader_bindings() -> PathBuf {
 57    let output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("scene.h");
 58    let crate_dir = PathBuf::from(env::var("CARGO_MANIFEST_DIR").unwrap());
 59    let mut config = Config::default();
 60    config.include_guard = Some("SCENE_H".into());
 61    config.language = cbindgen::Language::C;
 62    config.export.include.extend([
 63        "Bounds".into(),
 64        "Corners".into(),
 65        "Edges".into(),
 66        "Size".into(),
 67        "Pixels".into(),
 68        "PointF".into(),
 69        "Hsla".into(),
 70        "ContentMask".into(),
 71        "Uniforms".into(),
 72        "AtlasTile".into(),
 73        "PathRasterizationInputIndex".into(),
 74        "PathVertex_ScaledPixels".into(),
 75        "ShadowInputIndex".into(),
 76        "Shadow".into(),
 77        "QuadInputIndex".into(),
 78        "Underline".into(),
 79        "UnderlineInputIndex".into(),
 80        "Quad".into(),
 81        "SpriteInputIndex".into(),
 82        "MonochromeSprite".into(),
 83        "PolychromeSprite".into(),
 84        "PathSprite".into(),
 85        "SurfaceInputIndex".into(),
 86        "SurfaceBounds".into(),
 87    ]);
 88    config.no_includes = true;
 89    config.enumeration.prefix_with_name = true;
 90
 91    let mut builder = cbindgen::Builder::new();
 92
 93    let src_paths = [
 94        crate_dir.join("src/scene.rs"),
 95        crate_dir.join("src/geometry.rs"),
 96        crate_dir.join("src/color.rs"),
 97        crate_dir.join("src/window.rs"),
 98        crate_dir.join("src/platform.rs"),
 99        crate_dir.join("src/platform/mac/metal_renderer.rs"),
100    ];
101    for src_path in src_paths {
102        println!("cargo:rerun-if-changed={}", src_path.display());
103        builder = builder.with_src(src_path);
104    }
105
106    builder
107        .with_config(config)
108        .generate()
109        .expect("Unable to generate bindings")
110        .write_to_file(&output_path);
111
112    output_path
113}
114
115/// To enable runtime compilation, we need to "stitch" the shaders file with the generated header
116/// so that it is self-contained.
117#[cfg(feature = "runtime_shaders")]
118fn emit_stitched_shaders(header_path: &Path) {
119    use std::str::FromStr;
120    fn stitch_header(header: &Path, shader_path: &Path) -> std::io::Result<PathBuf> {
121        let header_contents = std::fs::read_to_string(header)?;
122        let shader_contents = std::fs::read_to_string(shader_path)?;
123        let stitched_contents = format!("{header_contents}\n{shader_contents}");
124        let out_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("stitched_shaders.metal");
125        let _ = std::fs::write(&out_path, stitched_contents)?;
126        Ok(out_path)
127    }
128    let shader_source_path = "./src/platform/mac/shaders.metal";
129    let shader_path = PathBuf::from_str(shader_source_path).unwrap();
130    stitch_header(header_path, &shader_path).unwrap();
131    println!("cargo:rerun-if-changed={}", &shader_source_path);
132}
133#[cfg(not(feature = "runtime_shaders"))]
134fn compile_metal_shaders(header_path: &Path) {
135    use std::process::{self, Command};
136    let shader_path = "./src/platform/mac/shaders.metal";
137    let air_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.air");
138    let metallib_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.metallib");
139    println!("cargo:rerun-if-changed={}", shader_path);
140
141    let output = Command::new("xcrun")
142        .args([
143            "-sdk",
144            "macosx",
145            "metal",
146            "-gline-tables-only",
147            "-mmacosx-version-min=10.15.7",
148            "-MO",
149            "-c",
150            shader_path,
151            "-include",
152            &header_path.to_str().unwrap(),
153            "-o",
154        ])
155        .arg(&air_output_path)
156        .output()
157        .unwrap();
158
159    if !output.status.success() {
160        eprintln!(
161            "metal shader compilation failed:\n{}",
162            String::from_utf8_lossy(&output.stderr)
163        );
164        process::exit(1);
165    }
166
167    let output = Command::new("xcrun")
168        .args(["-sdk", "macosx", "metallib"])
169        .arg(air_output_path)
170        .arg("-o")
171        .arg(metallib_output_path)
172        .output()
173        .unwrap();
174
175    if !output.status.success() {
176        eprintln!(
177            "metallib compilation failed:\n{}",
178            String::from_utf8_lossy(&output.stderr)
179        );
180        process::exit(1);
181    }
182}