storybook.rs

  1mod actions;
  2mod app_menus;
  3mod assets;
  4mod stories;
  5mod story_selector;
  6
  7use clap::Parser;
  8use dialoguer::FuzzySelect;
  9use gpui::{
 10    div, px, size, AnyView, AppContext, Bounds, Render, ViewContext, VisualContext, WindowBounds,
 11    WindowOptions,
 12};
 13use log::LevelFilter;
 14use settings::{default_settings, KeymapFile, Settings, SettingsStore};
 15use simplelog::SimpleLogger;
 16use strum::IntoEnumIterator;
 17use theme::{ThemeRegistry, ThemeSettings};
 18use ui::prelude::*;
 19
 20use crate::app_menus::app_menus;
 21use crate::assets::Assets;
 22use crate::story_selector::{ComponentStory, StorySelector};
 23use actions::Quit;
 24pub use indoc::indoc;
 25
 26#[derive(Parser)]
 27#[command(author, version, about, long_about = None)]
 28struct Args {
 29    #[arg(value_enum)]
 30    story: Option<StorySelector>,
 31
 32    /// The name of the theme to use in the storybook.
 33    ///
 34    /// If not provided, the default theme will be used.
 35    #[arg(long)]
 36    theme: Option<String>,
 37}
 38
 39fn main() {
 40    SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
 41
 42    menu::init();
 43    let args = Args::parse();
 44
 45    let story_selector = args.story.unwrap_or_else(|| {
 46        let stories = ComponentStory::iter().collect::<Vec<_>>();
 47
 48        ctrlc::set_handler(move || {}).unwrap();
 49
 50        let result = FuzzySelect::new()
 51            .with_prompt("Choose a story to run:")
 52            .items(&stories)
 53            .interact();
 54
 55        let Ok(selection) = result else {
 56            dialoguer::console::Term::stderr().show_cursor().unwrap();
 57            std::process::exit(0);
 58        };
 59
 60        StorySelector::Component(stories[selection])
 61    });
 62    let theme_name = args.theme.unwrap_or("One Dark".to_string());
 63
 64    gpui::App::new().with_assets(Assets).run(move |cx| {
 65        load_embedded_fonts(cx).unwrap();
 66
 67        let mut store = SettingsStore::default();
 68        store
 69            .set_default_settings(default_settings().as_ref(), cx)
 70            .unwrap();
 71        cx.set_global(store);
 72
 73        theme::init(theme::LoadThemes::All(Box::new(Assets)), cx);
 74
 75        let selector = story_selector;
 76
 77        let theme_registry = ThemeRegistry::global(cx);
 78        let mut theme_settings = ThemeSettings::get_global(cx).clone();
 79        theme_settings.active_theme = theme_registry.get(&theme_name).unwrap();
 80        ThemeSettings::override_global(theme_settings, cx);
 81
 82        language::init(cx);
 83        editor::init(cx);
 84        init(cx);
 85        load_storybook_keymap(cx);
 86        cx.set_menus(app_menus());
 87
 88        let _window = cx.open_window(
 89            WindowOptions {
 90                bounds: WindowBounds::Fixed(Bounds {
 91                    origin: Default::default(),
 92                    size: size(px(1500.), px(780.)).into(),
 93                }),
 94                ..Default::default()
 95            },
 96            move |cx| {
 97                let ui_font_size = ThemeSettings::get_global(cx).ui_font_size;
 98                cx.set_rem_size(ui_font_size);
 99
100                cx.new_view(|cx| StoryWrapper::new(selector.story(cx)))
101            },
102        );
103
104        cx.activate(true);
105    });
106}
107
108#[derive(Clone)]
109pub struct StoryWrapper {
110    story: AnyView,
111}
112
113impl StoryWrapper {
114    pub(crate) fn new(story: AnyView) -> Self {
115        Self { story }
116    }
117}
118
119impl Render for StoryWrapper {
120    fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
121        div()
122            .flex()
123            .flex_col()
124            .size_full()
125            .font("Zed Mono")
126            .child(self.story.clone())
127    }
128}
129
130fn load_embedded_fonts(cx: &AppContext) -> gpui::Result<()> {
131    let font_paths = cx.asset_source().list("fonts")?;
132    let mut embedded_fonts = Vec::new();
133    for font_path in font_paths {
134        if font_path.ends_with(".ttf") {
135            let font_bytes = cx.asset_source().load(&font_path)?;
136            embedded_fonts.push(font_bytes);
137        }
138    }
139
140    cx.text_system().add_fonts(embedded_fonts)
141}
142
143fn load_storybook_keymap(cx: &mut AppContext) {
144    KeymapFile::load_asset("keymaps/storybook.json", cx).unwrap();
145}
146
147pub fn init(cx: &mut AppContext) {
148    cx.on_action(quit);
149}
150
151fn quit(_: &Quit, cx: &mut AppContext) {
152    cx.spawn(|cx| async move {
153        cx.update(|cx| cx.quit())?;
154        anyhow::Ok(())
155    })
156    .detach_and_log_err(cx);
157}