gleam.rs

 1use zed_extension_api::{self as zed, Result};
 2
 3struct GleamExtension {
 4    cached_binary_path: Option<String>,
 5}
 6
 7impl zed::Extension for GleamExtension {
 8    fn new() -> Self {
 9        Self {
10            cached_binary_path: None,
11        }
12    }
13
14    fn language_server_command(
15        &mut self,
16        config: zed::LanguageServerConfig,
17        _worktree: &zed::Worktree,
18    ) -> Result<zed::Command> {
19        let binary_path = if let Some(path) = &self.cached_binary_path {
20            zed::set_language_server_installation_status(
21                &config.name,
22                &zed::LanguageServerInstallationStatus::Cached,
23            );
24
25            path.clone()
26        } else {
27            zed::set_language_server_installation_status(
28                &config.name,
29                &zed::LanguageServerInstallationStatus::CheckingForUpdate,
30            );
31            let release = zed::latest_github_release(
32                "gleam-lang/gleam",
33                zed::GithubReleaseOptions {
34                    require_assets: true,
35                    pre_release: false,
36                },
37            )?;
38
39            let (platform, arch) = zed::current_platform();
40            let asset_name = format!(
41                "gleam-{version}-{arch}-{os}.tar.gz",
42                version = release.version,
43                arch = match arch {
44                    zed::Architecture::Aarch64 => "aarch64",
45                    zed::Architecture::X86 => "x86",
46                    zed::Architecture::X8664 => "x86_64",
47                },
48                os = match platform {
49                    zed::Os::Mac => "apple-darwin",
50                    zed::Os::Linux => "unknown-linux-musl",
51                    zed::Os::Windows => "pc-windows-msvc",
52                },
53            );
54
55            let asset = release
56                .assets
57                .iter()
58                .find(|asset| asset.name == asset_name)
59                .ok_or_else(|| format!("no asset found matching {:?}", asset_name))?;
60
61            zed::set_language_server_installation_status(
62                &config.name,
63                &zed::LanguageServerInstallationStatus::Downloading,
64            );
65            let version_dir = format!("gleam-{}", release.version);
66            zed::download_file(
67                &asset.download_url,
68                &version_dir,
69                zed::DownloadedFileType::GzipTar,
70            )
71            .map_err(|e| format!("failed to download file: {e}"))?;
72
73            zed::set_language_server_installation_status(
74                &config.name,
75                &zed::LanguageServerInstallationStatus::Downloaded,
76            );
77
78            let binary_path = format!("{version_dir}/gleam");
79            self.cached_binary_path = Some(binary_path.clone());
80            binary_path
81        };
82
83        Ok(zed::Command {
84            command: binary_path,
85            args: vec!["lsp".to_string()],
86            env: Default::default(),
87        })
88    }
89}
90
91zed::register_extension!(GleamExtension);