1//! # Welcome to GPUI!
2//!
3//! GPUI is a hybrid immediate and retained mode, GPU accelerated, UI framework
4//! for Rust, designed to support a wide variety of applications.
5//!
6//! ## Getting Started
7//!
8//! GPUI is still in active development as we work on the Zed code editor and isn't yet on crates.io.
9//! You'll also need to use the latest version of stable rust. Add the following to your Cargo.toml:
10//!
11//! ```
12//! gpui = { git = "https://github.com/zed-industries/zed" }
13//! ```
14//!
15//! Everything in GPUI starts with an [`App`]. You can create one with [`App::new`], and
16//! kick off your application by passing a callback to [`App::run`]. Inside this callback,
17//! you can create a new window with [`AppContext::open_window`], and register your first root
18//! view. See [gpui.rs](https://www.gpui.rs/) for a complete example.
19//!
20//! ## The Big Picture
21//!
22//! GPUI offers three different [registers](https://en.wikipedia.org/wiki/Register_(sociolinguistics)) depending on your needs:
23//!
24//! - State management and communication with Models. Whenever you need to store application state
25//! that communicates between different parts of your application, you'll want to use GPUI's
26//! models. Models are owned by GPUI and are only accessible through an owned smart pointer
27//! similar to an [`Rc`]. See the [`app::model_context`] module for more information.
28//!
29//! - High level, declarative UI with Views. All UI in GPUI starts with a View. A view is simply
30//! a model that can be rendered, via the [`Render`] trait. At the start of each frame, GPUI
31//! will call this render method on the root view of a given window. Views build a tree of
32//! `elements`, lay them out and style them with a tailwind-style API, and then give them to
33//! GPUI to turn into pixels. See the [`elements::Div`] element for an all purpose swiss-army
34//! knife for UI.
35//!
36//! - Low level, imperative UI with Elements. Elements are the building blocks of UI in GPUI, and they
37//! provide a nice wrapper around an imperative API that provides as much flexibility and control as
38//! you need. Elements have total control over how they and their child elements are rendered and
39//! can be used for making efficient views into large lists, implement custom layouting for a code editor,
40//! and anything else you can think of. See the [`element`] module for more information.
41//!
42//! Each of these registers has one or more corresponding contexts that can be accessed from all GPUI services.
43//! This context is your main interface to GPUI, and is used extensively throughout the framework.
44//!
45//! ## Other Resources
46//!
47//! In addition to the systems above, GPUI provides a range of smaller services that are useful for building
48//! complex applications:
49//!
50//! - Actions are user-defined structs that are used for converting keystrokes into logical operations in your UI.
51//! Use this for implementing keyboard shortcuts, such as cmd-q. See the [`action`] module for more information.
52//! - Platform services, such as `quit the app` or `open a URL` are available as methods on the [`app::AppContext`].
53//! - An async executor that is integrated with the platform's event loop. See the [`executor`] module for more information.,
54//! - The [gpui::test] macro provides a convenient way to write tests for your GPUI applications. Tests also have their
55//! own kind of context, a [`TestAppContext`] which provides ways of simulating common platform input. See [`app::test_context`]
56//! and [`test`] modules for more details.
57//!
58//! Currently, the best way to learn about these APIs is to read the Zed source code, ask us about it at a fireside hack, or drop
59//! a question in the [Zed Discord](https://discord.gg/U4qhCEhMXP). We're working on improving the documentation, creating more examples,
60//! and will be publishing more guides to GPUI on our [blog](https://zed.dev/blog).
61
62#![deny(missing_docs)]
63#![allow(clippy::type_complexity)] // Not useful, GPUI makes heavy use of callbacks
64#![allow(clippy::collapsible_else_if)] // False positives in platform specific code
65#![allow(unused_mut)] // False positives in platform specific code
66
67#[macro_use]
68mod action;
69mod app;
70
71mod arena;
72mod assets;
73mod bounds_tree;
74mod color;
75mod element;
76mod elements;
77mod executor;
78mod geometry;
79mod image_cache;
80mod input;
81mod interactive;
82mod key_dispatch;
83mod keymap;
84mod platform;
85pub mod prelude;
86mod scene;
87mod shared_string;
88mod shared_uri;
89mod style;
90mod styled;
91mod subscription;
92mod svg_renderer;
93mod taffy;
94#[cfg(any(test, feature = "test-support"))]
95pub mod test;
96mod text_system;
97mod util;
98mod view;
99mod window;
100
101/// Do not touch, here be dragons for use by gpui_macros and such.
102#[doc(hidden)]
103pub mod private {
104 pub use linkme;
105 pub use serde;
106 pub use serde_derive;
107 pub use serde_json;
108}
109
110mod seal {
111 /// A mechanism for restricting implementations of a trait to only those in GPUI.
112 /// See: https://predr.ag/blog/definitive-guide-to-sealed-traits-in-rust/
113 pub trait Sealed {}
114}
115
116pub use action::*;
117pub use anyhow::Result;
118pub use app::*;
119pub(crate) use arena::*;
120pub use assets::*;
121pub use color::*;
122pub use ctor::ctor;
123pub use element::*;
124pub use elements::*;
125pub use executor::*;
126pub use geometry::*;
127pub use gpui_macros::{register_action, test, IntoElement, Render};
128pub use image_cache::*;
129pub use input::*;
130pub use interactive::*;
131use key_dispatch::*;
132pub use keymap::*;
133pub use platform::*;
134pub use refineable::*;
135pub use scene::*;
136use seal::Sealed;
137pub use shared_string::*;
138pub use shared_uri::*;
139pub use smol::Timer;
140pub use style::*;
141pub use styled::*;
142pub use subscription::*;
143use svg_renderer::*;
144pub use taffy::{AvailableSpace, LayoutId};
145#[cfg(any(test, feature = "test-support"))]
146pub use test::*;
147pub use text_system::*;
148pub use util::arc_cow::ArcCow;
149pub use view::*;
150pub use window::*;
151
152use std::{any::Any, borrow::BorrowMut};
153use taffy::TaffyLayoutEngine;
154
155/// The context trait, allows the different contexts in GPUI to be used
156/// interchangeably for certain operations.
157pub trait Context {
158 /// The result type for this context, used for async contexts that
159 /// can't hold a direct reference to the application context.
160 type Result<T>;
161
162 /// Create a new model in the app context.
163 fn new_model<T: 'static>(
164 &mut self,
165 build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
166 ) -> Self::Result<Model<T>>;
167
168 /// Update a model in the app context.
169 fn update_model<T, R>(
170 &mut self,
171 handle: &Model<T>,
172 update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
173 ) -> Self::Result<R>
174 where
175 T: 'static;
176
177 /// Read a model from the app context.
178 fn read_model<T, R>(
179 &self,
180 handle: &Model<T>,
181 read: impl FnOnce(&T, &AppContext) -> R,
182 ) -> Self::Result<R>
183 where
184 T: 'static;
185
186 /// Update a window for the given handle.
187 fn update_window<T, F>(&mut self, window: AnyWindowHandle, f: F) -> Result<T>
188 where
189 F: FnOnce(AnyView, &mut WindowContext<'_>) -> T;
190
191 /// Read a window off of the application context.
192 fn read_window<T, R>(
193 &self,
194 window: &WindowHandle<T>,
195 read: impl FnOnce(View<T>, &AppContext) -> R,
196 ) -> Result<R>
197 where
198 T: 'static;
199}
200
201/// This trait is used for the different visual contexts in GPUI that
202/// require a window to be present.
203pub trait VisualContext: Context {
204 /// Construct a new view in the window referenced by this context.
205 fn new_view<V>(
206 &mut self,
207 build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
208 ) -> Self::Result<View<V>>
209 where
210 V: 'static + Render;
211
212 /// Update a view with the given callback
213 fn update_view<V: 'static, R>(
214 &mut self,
215 view: &View<V>,
216 update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
217 ) -> Self::Result<R>;
218
219 /// Replace the root view of a window with a new view.
220 fn replace_root_view<V>(
221 &mut self,
222 build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
223 ) -> Self::Result<View<V>>
224 where
225 V: 'static + Render;
226
227 /// Focus a view in the window, if it implements the [`FocusableView`] trait.
228 fn focus_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
229 where
230 V: FocusableView;
231
232 /// Dismiss a view in the window, if it implements the [`ManagedView`] trait.
233 fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
234 where
235 V: ManagedView;
236}
237
238/// A trait that allows models and views to be interchangeable in certain operations
239pub trait Entity<T>: Sealed {
240 /// The weak reference type for this entity.
241 type Weak: 'static;
242
243 /// The ID for this entity
244 fn entity_id(&self) -> EntityId;
245
246 /// Downgrade this entity to a weak reference.
247 fn downgrade(&self) -> Self::Weak;
248
249 /// Upgrade this entity from a weak reference.
250 fn upgrade_from(weak: &Self::Weak) -> Option<Self>
251 where
252 Self: Sized;
253}
254
255/// A trait for tying together the types of a GPUI entity and the events it can
256/// emit.
257pub trait EventEmitter<E: Any>: 'static {}
258
259/// A helper trait for auto-implementing certain methods on contexts that
260/// can be used interchangeably.
261pub trait BorrowAppContext {
262 /// Set a global value on the context.
263 fn set_global<T: Global>(&mut self, global: T);
264}
265
266impl<C> BorrowAppContext for C
267where
268 C: BorrowMut<AppContext>,
269{
270 fn set_global<G: Global>(&mut self, global: G) {
271 self.borrow_mut().set_global(global)
272 }
273}
274
275/// A flatten equivalent for anyhow `Result`s.
276pub trait Flatten<T> {
277 /// Convert this type into a simple `Result<T>`.
278 fn flatten(self) -> Result<T>;
279}
280
281impl<T> Flatten<T> for Result<Result<T>> {
282 fn flatten(self) -> Result<T> {
283 self?
284 }
285}
286
287impl<T> Flatten<T> for Result<T> {
288 fn flatten(self) -> Result<T> {
289 self
290 }
291}
292
293/// A marker trait for types that can be stored in GPUI's global state.
294///
295/// Implement this on types you want to store in the context as a global.
296pub trait Global: 'static {}