color.rs

 1use gpui::{Hsla, WindowContext};
 2use theme::ActiveTheme;
 3
 4/// Sets a color that has a consistent meaning across all themes.
 5#[derive(Debug, Default, PartialEq, Copy, Clone)]
 6pub enum Color {
 7    #[default]
 8    Default,
 9    Accent,
10    Created,
11    Deleted,
12    Disabled,
13    Error,
14    Hidden,
15    Info,
16    Modified,
17    Conflict,
18    Ignored,
19    Muted,
20    Placeholder,
21    Player(u32),
22    Selected,
23    Success,
24    Warning,
25}
26
27impl Color {
28    pub fn color(&self, cx: &WindowContext) -> Hsla {
29        match self {
30            Color::Default => cx.theme().colors().text,
31            Color::Muted => cx.theme().colors().text_muted,
32            Color::Created => cx.theme().status().created,
33            Color::Modified => cx.theme().status().modified,
34            Color::Conflict => cx.theme().status().conflict,
35            Color::Ignored => cx.theme().status().ignored,
36            Color::Deleted => cx.theme().status().deleted,
37            Color::Disabled => cx.theme().colors().text_disabled,
38            Color::Hidden => cx.theme().status().hidden,
39            Color::Info => cx.theme().status().info,
40            Color::Placeholder => cx.theme().colors().text_placeholder,
41            Color::Accent => cx.theme().colors().text_accent,
42            Color::Player(i) => cx.theme().styles.player.color_for_participant(*i).cursor,
43            Color::Error => cx.theme().status().error,
44            Color::Selected => cx.theme().colors().text_accent,
45            Color::Success => cx.theme().status().success,
46            Color::Warning => cx.theme().status().warning,
47        }
48    }
49}