window.rs

   1use crate::{
   2    point, px, size, transparent_black, Action, AnyDrag, AnyView, AppContext, Arena,
   3    AsyncWindowContext, Bounds, Context, Corners, CursorStyle, DevicePixels,
   4    DispatchActionListener, DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity,
   5    EntityId, EventEmitter, FileDropEvent, Flatten, Global, GlobalElementId, Hsla, KeyBinding,
   6    KeyDownEvent, KeyMatch, KeymatchResult, Keystroke, KeystrokeEvent, Model, ModelContext,
   7    Modifiers, ModifiersChangedEvent, MouseButton, MouseMoveEvent, MouseUpEvent, Pixels,
   8    PlatformAtlas, PlatformDisplay, PlatformInput, PlatformWindow, Point, PromptLevel, Render,
   9    ScaledPixels, SharedString, Size, SubscriberSet, Subscription, TaffyLayoutEngine, Task,
  10    TextStyle, TextStyleRefinement, View, VisualContext, WeakView, WindowAppearance,
  11    WindowBackgroundAppearance, WindowOptions, WindowParams, WindowTextSystem,
  12};
  13use anyhow::{anyhow, Context as _, Result};
  14use collections::FxHashSet;
  15use derive_more::{Deref, DerefMut};
  16use futures::channel::oneshot;
  17use parking_lot::RwLock;
  18use refineable::Refineable;
  19use slotmap::SlotMap;
  20use smallvec::SmallVec;
  21use std::{
  22    any::{Any, TypeId},
  23    borrow::{Borrow, BorrowMut},
  24    cell::{Cell, RefCell},
  25    fmt::{Debug, Display},
  26    future::Future,
  27    hash::{Hash, Hasher},
  28    marker::PhantomData,
  29    mem,
  30    rc::Rc,
  31    sync::{
  32        atomic::{AtomicUsize, Ordering::SeqCst},
  33        Arc, Weak,
  34    },
  35    time::{Duration, Instant},
  36};
  37use util::{measure, ResultExt};
  38
  39mod element_cx;
  40mod prompts;
  41
  42pub use element_cx::*;
  43pub use prompts::*;
  44
  45/// Represents the two different phases when dispatching events.
  46#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  47pub enum DispatchPhase {
  48    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  49    /// invoked front to back and keyboard event listeners are invoked from the focused element
  50    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  51    /// registering event listeners.
  52    #[default]
  53    Bubble,
  54    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  55    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  56    /// is used for special purposes such as clearing the "pressed" state for click events. If
  57    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  58    /// outside of the immediate region may rely on detecting non-local events during this phase.
  59    Capture,
  60}
  61
  62impl DispatchPhase {
  63    /// Returns true if this represents the "bubble" phase.
  64    pub fn bubble(self) -> bool {
  65        self == DispatchPhase::Bubble
  66    }
  67
  68    /// Returns true if this represents the "capture" phase.
  69    pub fn capture(self) -> bool {
  70        self == DispatchPhase::Capture
  71    }
  72}
  73
  74type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  75
  76type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
  77
  78struct FocusEvent {
  79    previous_focus_path: SmallVec<[FocusId; 8]>,
  80    current_focus_path: SmallVec<[FocusId; 8]>,
  81}
  82
  83slotmap::new_key_type! {
  84    /// A globally unique identifier for a focusable element.
  85    pub struct FocusId;
  86}
  87
  88thread_local! {
  89    pub(crate) static ELEMENT_ARENA: RefCell<Arena> = RefCell::new(Arena::new(8 * 1024 * 1024));
  90}
  91
  92impl FocusId {
  93    /// Obtains whether the element associated with this handle is currently focused.
  94    pub fn is_focused(&self, cx: &WindowContext) -> bool {
  95        cx.window.focus == Some(*self)
  96    }
  97
  98    /// Obtains whether the element associated with this handle contains the focused
  99    /// element or is itself focused.
 100    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 101        cx.focused()
 102            .map_or(false, |focused| self.contains(focused.id, cx))
 103    }
 104
 105    /// Obtains whether the element associated with this handle is contained within the
 106    /// focused element or is itself focused.
 107    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 108        let focused = cx.focused();
 109        focused.map_or(false, |focused| focused.id.contains(*self, cx))
 110    }
 111
 112    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 113    pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
 114        cx.window
 115            .rendered_frame
 116            .dispatch_tree
 117            .focus_contains(*self, other)
 118    }
 119}
 120
 121/// A handle which can be used to track and manipulate the focused element in a window.
 122pub struct FocusHandle {
 123    pub(crate) id: FocusId,
 124    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 125}
 126
 127impl std::fmt::Debug for FocusHandle {
 128    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 129        f.write_fmt(format_args!("FocusHandle({:?})", self.id))
 130    }
 131}
 132
 133impl FocusHandle {
 134    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
 135        let id = handles.write().insert(AtomicUsize::new(1));
 136        Self {
 137            id,
 138            handles: handles.clone(),
 139        }
 140    }
 141
 142    pub(crate) fn for_id(
 143        id: FocusId,
 144        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 145    ) -> Option<Self> {
 146        let lock = handles.read();
 147        let ref_count = lock.get(id)?;
 148        if ref_count.load(SeqCst) == 0 {
 149            None
 150        } else {
 151            ref_count.fetch_add(1, SeqCst);
 152            Some(Self {
 153                id,
 154                handles: handles.clone(),
 155            })
 156        }
 157    }
 158
 159    /// Converts this focus handle into a weak variant, which does not prevent it from being released.
 160    pub fn downgrade(&self) -> WeakFocusHandle {
 161        WeakFocusHandle {
 162            id: self.id,
 163            handles: Arc::downgrade(&self.handles),
 164        }
 165    }
 166
 167    /// Moves the focus to the element associated with this handle.
 168    pub fn focus(&self, cx: &mut WindowContext) {
 169        cx.focus(self)
 170    }
 171
 172    /// Obtains whether the element associated with this handle is currently focused.
 173    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 174        self.id.is_focused(cx)
 175    }
 176
 177    /// Obtains whether the element associated with this handle contains the focused
 178    /// element or is itself focused.
 179    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 180        self.id.contains_focused(cx)
 181    }
 182
 183    /// Obtains whether the element associated with this handle is contained within the
 184    /// focused element or is itself focused.
 185    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 186        self.id.within_focused(cx)
 187    }
 188
 189    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 190    pub fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 191        self.id.contains(other.id, cx)
 192    }
 193}
 194
 195impl Clone for FocusHandle {
 196    fn clone(&self) -> Self {
 197        Self::for_id(self.id, &self.handles).unwrap()
 198    }
 199}
 200
 201impl PartialEq for FocusHandle {
 202    fn eq(&self, other: &Self) -> bool {
 203        self.id == other.id
 204    }
 205}
 206
 207impl Eq for FocusHandle {}
 208
 209impl Drop for FocusHandle {
 210    fn drop(&mut self) {
 211        self.handles
 212            .read()
 213            .get(self.id)
 214            .unwrap()
 215            .fetch_sub(1, SeqCst);
 216    }
 217}
 218
 219/// A weak reference to a focus handle.
 220#[derive(Clone, Debug)]
 221pub struct WeakFocusHandle {
 222    pub(crate) id: FocusId,
 223    handles: Weak<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 224}
 225
 226impl WeakFocusHandle {
 227    /// Attempts to upgrade the [WeakFocusHandle] to a [FocusHandle].
 228    pub fn upgrade(&self) -> Option<FocusHandle> {
 229        let handles = self.handles.upgrade()?;
 230        FocusHandle::for_id(self.id, &handles)
 231    }
 232}
 233
 234impl PartialEq for WeakFocusHandle {
 235    fn eq(&self, other: &WeakFocusHandle) -> bool {
 236        self.id == other.id
 237    }
 238}
 239
 240impl Eq for WeakFocusHandle {}
 241
 242impl PartialEq<FocusHandle> for WeakFocusHandle {
 243    fn eq(&self, other: &FocusHandle) -> bool {
 244        self.id == other.id
 245    }
 246}
 247
 248impl PartialEq<WeakFocusHandle> for FocusHandle {
 249    fn eq(&self, other: &WeakFocusHandle) -> bool {
 250        self.id == other.id
 251    }
 252}
 253
 254/// FocusableView allows users of your view to easily
 255/// focus it (using cx.focus_view(view))
 256pub trait FocusableView: 'static + Render {
 257    /// Returns the focus handle associated with this view.
 258    fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
 259}
 260
 261/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
 262/// where the lifecycle of the view is handled by another view.
 263pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
 264
 265impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
 266
 267/// Emitted by implementers of [`ManagedView`] to indicate the view should be dismissed, such as when a view is presented as a modal.
 268pub struct DismissEvent;
 269
 270type FrameCallback = Box<dyn FnOnce(&mut WindowContext)>;
 271
 272// Holds the state for a specific window.
 273#[doc(hidden)]
 274pub struct Window {
 275    pub(crate) handle: AnyWindowHandle,
 276    pub(crate) removed: bool,
 277    pub(crate) platform_window: Box<dyn PlatformWindow>,
 278    display_id: DisplayId,
 279    sprite_atlas: Arc<dyn PlatformAtlas>,
 280    text_system: Arc<WindowTextSystem>,
 281    pub(crate) rem_size: Pixels,
 282    pub(crate) viewport_size: Size<Pixels>,
 283    layout_engine: Option<TaffyLayoutEngine>,
 284    pub(crate) root_view: Option<AnyView>,
 285    pub(crate) element_id_stack: GlobalElementId,
 286    pub(crate) text_style_stack: Vec<TextStyleRefinement>,
 287    pub(crate) rendered_frame: Frame,
 288    pub(crate) next_frame: Frame,
 289    pub(crate) next_hitbox_id: HitboxId,
 290    next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>>,
 291    pub(crate) dirty_views: FxHashSet<EntityId>,
 292    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 293    focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
 294    focus_lost_listeners: SubscriberSet<(), AnyObserver>,
 295    default_prevented: bool,
 296    mouse_position: Point<Pixels>,
 297    mouse_hit_test: HitTest,
 298    modifiers: Modifiers,
 299    scale_factor: f32,
 300    bounds_observers: SubscriberSet<(), AnyObserver>,
 301    appearance: WindowAppearance,
 302    appearance_observers: SubscriberSet<(), AnyObserver>,
 303    active: Rc<Cell<bool>>,
 304    pub(crate) dirty: Rc<Cell<bool>>,
 305    pub(crate) needs_present: Rc<Cell<bool>>,
 306    pub(crate) last_input_timestamp: Rc<Cell<Instant>>,
 307    pub(crate) refreshing: bool,
 308    pub(crate) draw_phase: DrawPhase,
 309    activation_observers: SubscriberSet<(), AnyObserver>,
 310    pub(crate) focus: Option<FocusId>,
 311    focus_enabled: bool,
 312    pending_input: Option<PendingInput>,
 313    prompt: Option<RenderablePromptHandle>,
 314}
 315
 316#[derive(Clone, Copy, Debug, Eq, PartialEq)]
 317pub(crate) enum DrawPhase {
 318    None,
 319    Layout,
 320    Paint,
 321    Focus,
 322}
 323
 324#[derive(Default, Debug)]
 325struct PendingInput {
 326    keystrokes: SmallVec<[Keystroke; 1]>,
 327    bindings: SmallVec<[KeyBinding; 1]>,
 328    focus: Option<FocusId>,
 329    timer: Option<Task<()>>,
 330}
 331
 332impl PendingInput {
 333    fn input(&self) -> String {
 334        self.keystrokes
 335            .iter()
 336            .flat_map(|k| k.ime_key.clone())
 337            .collect::<Vec<String>>()
 338            .join("")
 339    }
 340
 341    fn used_by_binding(&self, binding: &KeyBinding) -> bool {
 342        if self.keystrokes.is_empty() {
 343            return true;
 344        }
 345        let keystroke = &self.keystrokes[0];
 346        for candidate in keystroke.match_candidates() {
 347            if binding.match_keystrokes(&[candidate]) == KeyMatch::Pending {
 348                return true;
 349            }
 350        }
 351        false
 352    }
 353}
 354
 355pub(crate) struct ElementStateBox {
 356    pub(crate) inner: Box<dyn Any>,
 357    #[cfg(debug_assertions)]
 358    pub(crate) type_name: &'static str,
 359}
 360
 361fn default_bounds(display_id: Option<DisplayId>, cx: &mut AppContext) -> Bounds<DevicePixels> {
 362    const DEFAULT_WINDOW_SIZE: Size<DevicePixels> = size(DevicePixels(1024), DevicePixels(700));
 363    const DEFAULT_WINDOW_OFFSET: Point<DevicePixels> = point(DevicePixels(0), DevicePixels(35));
 364
 365    cx.active_window()
 366        .and_then(|w| w.update(cx, |_, cx| cx.window_bounds()).ok())
 367        .map(|bounds| bounds.map_origin(|origin| origin + DEFAULT_WINDOW_OFFSET))
 368        .unwrap_or_else(|| {
 369            let display = display_id
 370                .map(|id| cx.find_display(id))
 371                .unwrap_or_else(|| cx.primary_display());
 372
 373            display
 374                .map(|display| {
 375                    let center = display.bounds().center();
 376                    let offset = DEFAULT_WINDOW_SIZE / 2;
 377                    let origin = point(center.x - offset.width, center.y - offset.height);
 378                    Bounds::new(origin, DEFAULT_WINDOW_SIZE)
 379                })
 380                .unwrap_or_else(|| {
 381                    Bounds::new(point(DevicePixels(0), DevicePixels(0)), DEFAULT_WINDOW_SIZE)
 382                })
 383        })
 384}
 385
 386impl Window {
 387    pub(crate) fn new(
 388        handle: AnyWindowHandle,
 389        options: WindowOptions,
 390        cx: &mut AppContext,
 391    ) -> Self {
 392        let WindowOptions {
 393            bounds,
 394            titlebar,
 395            focus,
 396            show,
 397            kind,
 398            is_movable,
 399            display_id,
 400            fullscreen,
 401            window_background,
 402        } = options;
 403
 404        let bounds = bounds.unwrap_or_else(|| default_bounds(display_id, cx));
 405        let platform_window = cx.platform.open_window(
 406            handle,
 407            WindowParams {
 408                bounds,
 409                titlebar,
 410                kind,
 411                is_movable,
 412                focus,
 413                show,
 414                display_id,
 415                window_background,
 416            },
 417        );
 418        let display_id = platform_window.display().id();
 419        let sprite_atlas = platform_window.sprite_atlas();
 420        let mouse_position = platform_window.mouse_position();
 421        let modifiers = platform_window.modifiers();
 422        let content_size = platform_window.content_size();
 423        let scale_factor = platform_window.scale_factor();
 424        let appearance = platform_window.appearance();
 425        let text_system = Arc::new(WindowTextSystem::new(cx.text_system().clone()));
 426        let dirty = Rc::new(Cell::new(true));
 427        let active = Rc::new(Cell::new(platform_window.is_active()));
 428        let needs_present = Rc::new(Cell::new(false));
 429        let next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>> = Default::default();
 430        let last_input_timestamp = Rc::new(Cell::new(Instant::now()));
 431
 432        if fullscreen {
 433            platform_window.toggle_fullscreen();
 434        }
 435
 436        platform_window.on_close(Box::new({
 437            let mut cx = cx.to_async();
 438            move || {
 439                let _ = handle.update(&mut cx, |_, cx| cx.remove_window());
 440            }
 441        }));
 442        platform_window.on_request_frame(Box::new({
 443            let mut cx = cx.to_async();
 444            let dirty = dirty.clone();
 445            let active = active.clone();
 446            let needs_present = needs_present.clone();
 447            let next_frame_callbacks = next_frame_callbacks.clone();
 448            let last_input_timestamp = last_input_timestamp.clone();
 449            move || {
 450                let next_frame_callbacks = next_frame_callbacks.take();
 451                if !next_frame_callbacks.is_empty() {
 452                    handle
 453                        .update(&mut cx, |_, cx| {
 454                            for callback in next_frame_callbacks {
 455                                callback(cx);
 456                            }
 457                        })
 458                        .log_err();
 459                }
 460
 461                // Keep presenting the current scene for 1 extra second since the
 462                // last input to prevent the display from underclocking the refresh rate.
 463                let needs_present = needs_present.get()
 464                    || (active.get()
 465                        && last_input_timestamp.get().elapsed() < Duration::from_secs(1));
 466
 467                if dirty.get() {
 468                    measure("frame duration", || {
 469                        handle
 470                            .update(&mut cx, |_, cx| {
 471                                cx.draw();
 472                                cx.present();
 473                            })
 474                            .log_err();
 475                    })
 476                } else if needs_present {
 477                    handle.update(&mut cx, |_, cx| cx.present()).log_err();
 478                }
 479            }
 480        }));
 481        platform_window.on_resize(Box::new({
 482            let mut cx = cx.to_async();
 483            move |_, _| {
 484                handle
 485                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 486                    .log_err();
 487            }
 488        }));
 489        platform_window.on_moved(Box::new({
 490            let mut cx = cx.to_async();
 491            move || {
 492                handle
 493                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 494                    .log_err();
 495            }
 496        }));
 497        platform_window.on_appearance_changed(Box::new({
 498            let mut cx = cx.to_async();
 499            move || {
 500                handle
 501                    .update(&mut cx, |_, cx| cx.appearance_changed())
 502                    .log_err();
 503            }
 504        }));
 505        platform_window.on_active_status_change(Box::new({
 506            let mut cx = cx.to_async();
 507            move |active| {
 508                handle
 509                    .update(&mut cx, |_, cx| {
 510                        cx.window.active.set(active);
 511                        cx.window
 512                            .activation_observers
 513                            .clone()
 514                            .retain(&(), |callback| callback(cx));
 515                        cx.refresh();
 516                    })
 517                    .log_err();
 518            }
 519        }));
 520
 521        platform_window.on_input({
 522            let mut cx = cx.to_async();
 523            Box::new(move |event| {
 524                handle
 525                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 526                    .log_err()
 527                    .unwrap_or(DispatchEventResult::default())
 528            })
 529        });
 530
 531        Window {
 532            handle,
 533            removed: false,
 534            platform_window,
 535            display_id,
 536            sprite_atlas,
 537            text_system,
 538            rem_size: px(16.),
 539            viewport_size: content_size,
 540            layout_engine: Some(TaffyLayoutEngine::new()),
 541            root_view: None,
 542            element_id_stack: GlobalElementId::default(),
 543            text_style_stack: Vec::new(),
 544            rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 545            next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 546            next_frame_callbacks,
 547            next_hitbox_id: HitboxId::default(),
 548            dirty_views: FxHashSet::default(),
 549            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 550            focus_listeners: SubscriberSet::new(),
 551            focus_lost_listeners: SubscriberSet::new(),
 552            default_prevented: true,
 553            mouse_position,
 554            mouse_hit_test: HitTest::default(),
 555            modifiers,
 556            scale_factor,
 557            bounds_observers: SubscriberSet::new(),
 558            appearance,
 559            appearance_observers: SubscriberSet::new(),
 560            active,
 561            dirty,
 562            needs_present,
 563            last_input_timestamp,
 564            refreshing: false,
 565            draw_phase: DrawPhase::None,
 566            activation_observers: SubscriberSet::new(),
 567            focus: None,
 568            focus_enabled: true,
 569            pending_input: None,
 570            prompt: None,
 571        }
 572    }
 573    fn new_focus_listener(
 574        &mut self,
 575        value: AnyWindowFocusListener,
 576    ) -> (Subscription, impl FnOnce()) {
 577        self.focus_listeners.insert((), value)
 578    }
 579}
 580
 581#[derive(Clone, Debug, Default, PartialEq, Eq)]
 582pub(crate) struct DispatchEventResult {
 583    pub propagate: bool,
 584    pub default_prevented: bool,
 585}
 586
 587/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 588/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 589/// to leave room to support more complex shapes in the future.
 590#[derive(Clone, Debug, Default, PartialEq, Eq)]
 591#[repr(C)]
 592pub struct ContentMask<P: Clone + Default + Debug> {
 593    /// The bounds
 594    pub bounds: Bounds<P>,
 595}
 596
 597impl ContentMask<Pixels> {
 598    /// Scale the content mask's pixel units by the given scaling factor.
 599    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 600        ContentMask {
 601            bounds: self.bounds.scale(factor),
 602        }
 603    }
 604
 605    /// Intersect the content mask with the given content mask.
 606    pub fn intersect(&self, other: &Self) -> Self {
 607        let bounds = self.bounds.intersect(&other.bounds);
 608        ContentMask { bounds }
 609    }
 610}
 611
 612/// Provides access to application state in the context of a single window. Derefs
 613/// to an [`AppContext`], so you can also pass a [`WindowContext`] to any method that takes
 614/// an [`AppContext`] and call any [`AppContext`] methods.
 615pub struct WindowContext<'a> {
 616    pub(crate) app: &'a mut AppContext,
 617    pub(crate) window: &'a mut Window,
 618}
 619
 620impl<'a> WindowContext<'a> {
 621    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 622        Self { app, window }
 623    }
 624
 625    /// Obtain a handle to the window that belongs to this context.
 626    pub fn window_handle(&self) -> AnyWindowHandle {
 627        self.window.handle
 628    }
 629
 630    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 631    pub fn refresh(&mut self) {
 632        if self.window.draw_phase == DrawPhase::None {
 633            self.window.refreshing = true;
 634            self.window.dirty.set(true);
 635        }
 636    }
 637
 638    /// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
 639    /// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
 640    pub fn notify(&mut self, view_id: EntityId) {
 641        for view_id in self
 642            .window
 643            .rendered_frame
 644            .dispatch_tree
 645            .view_path(view_id)
 646            .into_iter()
 647            .rev()
 648        {
 649            if !self.window.dirty_views.insert(view_id) {
 650                break;
 651            }
 652        }
 653
 654        if self.window.draw_phase == DrawPhase::None {
 655            self.window.dirty.set(true);
 656            self.app.push_effect(Effect::Notify { emitter: view_id });
 657        }
 658    }
 659
 660    /// Close this window.
 661    pub fn remove_window(&mut self) {
 662        self.window.removed = true;
 663    }
 664
 665    /// Obtain a new [`FocusHandle`], which allows you to track and manipulate the keyboard focus
 666    /// for elements rendered within this window.
 667    pub fn focus_handle(&mut self) -> FocusHandle {
 668        FocusHandle::new(&self.window.focus_handles)
 669    }
 670
 671    /// Obtain the currently focused [`FocusHandle`]. If no elements are focused, returns `None`.
 672    pub fn focused(&self) -> Option<FocusHandle> {
 673        self.window
 674            .focus
 675            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 676    }
 677
 678    /// Move focus to the element associated with the given [`FocusHandle`].
 679    pub fn focus(&mut self, handle: &FocusHandle) {
 680        if !self.window.focus_enabled || self.window.focus == Some(handle.id) {
 681            return;
 682        }
 683
 684        self.window.focus = Some(handle.id);
 685        self.window
 686            .rendered_frame
 687            .dispatch_tree
 688            .clear_pending_keystrokes();
 689        self.refresh();
 690    }
 691
 692    /// Remove focus from all elements within this context's window.
 693    pub fn blur(&mut self) {
 694        if !self.window.focus_enabled {
 695            return;
 696        }
 697
 698        self.window.focus = None;
 699        self.refresh();
 700    }
 701
 702    /// Blur the window and don't allow anything in it to be focused again.
 703    pub fn disable_focus(&mut self) {
 704        self.blur();
 705        self.window.focus_enabled = false;
 706    }
 707
 708    /// Accessor for the text system.
 709    pub fn text_system(&self) -> &Arc<WindowTextSystem> {
 710        &self.window.text_system
 711    }
 712
 713    /// The current text style. Which is composed of all the style refinements provided to `with_text_style`.
 714    pub fn text_style(&self) -> TextStyle {
 715        let mut style = TextStyle::default();
 716        for refinement in &self.window.text_style_stack {
 717            style.refine(refinement);
 718        }
 719        style
 720    }
 721
 722    /// Check if the platform window is maximized
 723    /// On some platforms (namely Windows) this is different than the bounds being the size of the display
 724    pub fn is_maximized(&self) -> bool {
 725        self.window.platform_window.is_maximized()
 726    }
 727
 728    /// Check if the platform window is minimized
 729    /// On some platforms (namely Windows) the position is incorrect when minimized
 730    pub fn is_minimized(&self) -> bool {
 731        self.window.platform_window.is_minimized()
 732    }
 733
 734    /// Dispatch the given action on the currently focused element.
 735    pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
 736        let focus_handle = self.focused();
 737
 738        let window = self.window.handle;
 739        self.app.defer(move |cx| {
 740            window
 741                .update(cx, |_, cx| {
 742                    let node_id = focus_handle
 743                        .and_then(|handle| {
 744                            cx.window
 745                                .rendered_frame
 746                                .dispatch_tree
 747                                .focusable_node_id(handle.id)
 748                        })
 749                        .unwrap_or_else(|| cx.window.rendered_frame.dispatch_tree.root_node_id());
 750
 751                    cx.dispatch_action_on_node(node_id, action.as_ref());
 752                })
 753                .log_err();
 754        })
 755    }
 756
 757    pub(crate) fn dispatch_keystroke_observers(
 758        &mut self,
 759        event: &dyn Any,
 760        action: Option<Box<dyn Action>>,
 761    ) {
 762        let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() else {
 763            return;
 764        };
 765
 766        self.keystroke_observers
 767            .clone()
 768            .retain(&(), move |callback| {
 769                (callback)(
 770                    &KeystrokeEvent {
 771                        keystroke: key_down_event.keystroke.clone(),
 772                        action: action.as_ref().map(|action| action.boxed_clone()),
 773                    },
 774                    self,
 775                );
 776                true
 777            });
 778    }
 779
 780    pub(crate) fn clear_pending_keystrokes(&mut self) {
 781        self.window
 782            .rendered_frame
 783            .dispatch_tree
 784            .clear_pending_keystrokes();
 785        self.window
 786            .next_frame
 787            .dispatch_tree
 788            .clear_pending_keystrokes();
 789    }
 790
 791    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
 792    /// that are currently on the stack to be returned to the app.
 793    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
 794        let handle = self.window.handle;
 795        self.app.defer(move |cx| {
 796            handle.update(cx, |_, cx| f(cx)).ok();
 797        });
 798    }
 799
 800    /// Subscribe to events emitted by a model or view.
 801    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
 802    /// The callback will be invoked a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a window context for the current window.
 803    pub fn subscribe<Emitter, E, Evt>(
 804        &mut self,
 805        entity: &E,
 806        mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
 807    ) -> Subscription
 808    where
 809        Emitter: EventEmitter<Evt>,
 810        E: Entity<Emitter>,
 811        Evt: 'static,
 812    {
 813        let entity_id = entity.entity_id();
 814        let entity = entity.downgrade();
 815        let window_handle = self.window.handle;
 816        self.app.new_subscription(
 817            entity_id,
 818            (
 819                TypeId::of::<Evt>(),
 820                Box::new(move |event, cx| {
 821                    window_handle
 822                        .update(cx, |_, cx| {
 823                            if let Some(handle) = E::upgrade_from(&entity) {
 824                                let event = event.downcast_ref().expect("invalid event type");
 825                                on_event(handle, event, cx);
 826                                true
 827                            } else {
 828                                false
 829                            }
 830                        })
 831                        .unwrap_or(false)
 832                }),
 833            ),
 834        )
 835    }
 836
 837    /// Creates an [`AsyncWindowContext`], which has a static lifetime and can be held across
 838    /// await points in async code.
 839    pub fn to_async(&self) -> AsyncWindowContext {
 840        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 841    }
 842
 843    /// Schedule the given closure to be run directly after the current frame is rendered.
 844    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
 845        RefCell::borrow_mut(&self.window.next_frame_callbacks).push(Box::new(callback));
 846    }
 847
 848    /// Spawn the future returned by the given closure on the application thread pool.
 849    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 850    /// use within your future.
 851    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
 852    where
 853        R: 'static,
 854        Fut: Future<Output = R> + 'static,
 855    {
 856        self.app
 857            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
 858    }
 859
 860    fn window_bounds_changed(&mut self) {
 861        self.window.scale_factor = self.window.platform_window.scale_factor();
 862        self.window.viewport_size = self.window.platform_window.content_size();
 863        self.window.display_id = self.window.platform_window.display().id();
 864        self.refresh();
 865
 866        self.window
 867            .bounds_observers
 868            .clone()
 869            .retain(&(), |callback| callback(self));
 870    }
 871
 872    /// Returns the bounds of the current window in the global coordinate space, which could span across multiple displays.
 873    pub fn window_bounds(&self) -> Bounds<DevicePixels> {
 874        self.window.platform_window.bounds()
 875    }
 876
 877    /// Returns whether or not the window is currently fullscreen
 878    pub fn is_fullscreen(&self) -> bool {
 879        self.window.platform_window.is_fullscreen()
 880    }
 881
 882    fn appearance_changed(&mut self) {
 883        self.window.appearance = self.window.platform_window.appearance();
 884
 885        self.window
 886            .appearance_observers
 887            .clone()
 888            .retain(&(), |callback| callback(self));
 889    }
 890
 891    /// Returns the appearance of the current window.
 892    pub fn appearance(&self) -> WindowAppearance {
 893        self.window.appearance
 894    }
 895
 896    /// Returns the size of the drawable area within the window.
 897    pub fn viewport_size(&self) -> Size<Pixels> {
 898        self.window.viewport_size
 899    }
 900
 901    /// Returns whether this window is focused by the operating system (receiving key events).
 902    pub fn is_window_active(&self) -> bool {
 903        self.window.active.get()
 904    }
 905
 906    /// Toggle zoom on the window.
 907    pub fn zoom_window(&self) {
 908        self.window.platform_window.zoom();
 909    }
 910
 911    /// Updates the window's title at the platform level.
 912    pub fn set_window_title(&mut self, title: &str) {
 913        self.window.platform_window.set_title(title);
 914    }
 915
 916    /// Sets the window background appearance.
 917    pub fn set_background_appearance(&mut self, background_appearance: WindowBackgroundAppearance) {
 918        self.window
 919            .platform_window
 920            .set_background_appearance(background_appearance);
 921    }
 922
 923    /// Mark the window as dirty at the platform level.
 924    pub fn set_window_edited(&mut self, edited: bool) {
 925        self.window.platform_window.set_edited(edited);
 926    }
 927
 928    /// Determine the display on which the window is visible.
 929    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
 930        self.platform
 931            .displays()
 932            .into_iter()
 933            .find(|display| display.id() == self.window.display_id)
 934    }
 935
 936    /// Show the platform character palette.
 937    pub fn show_character_palette(&self) {
 938        self.window.platform_window.show_character_palette();
 939    }
 940
 941    /// The scale factor of the display associated with the window. For example, it could
 942    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 943    /// be rendered as two pixels on screen.
 944    pub fn scale_factor(&self) -> f32 {
 945        self.window.scale_factor
 946    }
 947
 948    /// The size of an em for the base font of the application. Adjusting this value allows the
 949    /// UI to scale, just like zooming a web page.
 950    pub fn rem_size(&self) -> Pixels {
 951        self.window.rem_size
 952    }
 953
 954    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
 955    /// UI to scale, just like zooming a web page.
 956    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
 957        self.window.rem_size = rem_size.into();
 958    }
 959
 960    /// The line height associated with the current text style.
 961    pub fn line_height(&self) -> Pixels {
 962        let rem_size = self.rem_size();
 963        let text_style = self.text_style();
 964        text_style
 965            .line_height
 966            .to_pixels(text_style.font_size, rem_size)
 967    }
 968
 969    /// Call to prevent the default action of an event. Currently only used to prevent
 970    /// parent elements from becoming focused on mouse down.
 971    pub fn prevent_default(&mut self) {
 972        self.window.default_prevented = true;
 973    }
 974
 975    /// Obtain whether default has been prevented for the event currently being dispatched.
 976    pub fn default_prevented(&self) -> bool {
 977        self.window.default_prevented
 978    }
 979
 980    /// Determine whether the given action is available along the dispatch path to the currently focused element.
 981    pub fn is_action_available(&self, action: &dyn Action) -> bool {
 982        let target = self
 983            .focused()
 984            .and_then(|focused_handle| {
 985                self.window
 986                    .rendered_frame
 987                    .dispatch_tree
 988                    .focusable_node_id(focused_handle.id)
 989            })
 990            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
 991        self.window
 992            .rendered_frame
 993            .dispatch_tree
 994            .is_action_available(action, target)
 995    }
 996
 997    /// The position of the mouse relative to the window.
 998    pub fn mouse_position(&self) -> Point<Pixels> {
 999        self.window.mouse_position
1000    }
1001
1002    /// The current state of the keyboard's modifiers
1003    pub fn modifiers(&self) -> Modifiers {
1004        self.window.modifiers
1005    }
1006
1007    /// Produces a new frame and assigns it to `rendered_frame`. To actually show
1008    /// the contents of the new [Scene], use [present].
1009    #[profiling::function]
1010    pub fn draw(&mut self) {
1011        self.window.dirty.set(false);
1012
1013        // Restore the previously-used input handler.
1014        if let Some(input_handler) = self.window.platform_window.take_input_handler() {
1015            self.window
1016                .rendered_frame
1017                .input_handlers
1018                .push(Some(input_handler));
1019        }
1020
1021        self.with_element_context(|cx| cx.draw_roots());
1022        self.window.dirty_views.clear();
1023
1024        self.window
1025            .next_frame
1026            .dispatch_tree
1027            .preserve_pending_keystrokes(
1028                &mut self.window.rendered_frame.dispatch_tree,
1029                self.window.focus,
1030            );
1031        self.window.next_frame.focus = self.window.focus;
1032        self.window.next_frame.window_active = self.window.active.get();
1033
1034        // Register requested input handler with the platform window.
1035        if let Some(input_handler) = self.window.next_frame.input_handlers.pop() {
1036            self.window
1037                .platform_window
1038                .set_input_handler(input_handler.unwrap());
1039        }
1040
1041        self.window.layout_engine.as_mut().unwrap().clear();
1042        self.text_system().finish_frame();
1043        self.window
1044            .next_frame
1045            .finish(&mut self.window.rendered_frame);
1046        ELEMENT_ARENA.with_borrow_mut(|element_arena| {
1047            let percentage = (element_arena.len() as f32 / element_arena.capacity() as f32) * 100.;
1048            if percentage >= 80. {
1049                log::warn!("elevated element arena occupation: {}.", percentage);
1050            }
1051            element_arena.clear();
1052        });
1053
1054        self.window.draw_phase = DrawPhase::Focus;
1055        let previous_focus_path = self.window.rendered_frame.focus_path();
1056        let previous_window_active = self.window.rendered_frame.window_active;
1057        mem::swap(&mut self.window.rendered_frame, &mut self.window.next_frame);
1058        self.window.next_frame.clear();
1059        let current_focus_path = self.window.rendered_frame.focus_path();
1060        let current_window_active = self.window.rendered_frame.window_active;
1061
1062        if previous_focus_path != current_focus_path
1063            || previous_window_active != current_window_active
1064        {
1065            if !previous_focus_path.is_empty() && current_focus_path.is_empty() {
1066                self.window
1067                    .focus_lost_listeners
1068                    .clone()
1069                    .retain(&(), |listener| listener(self));
1070            }
1071
1072            let event = FocusEvent {
1073                previous_focus_path: if previous_window_active {
1074                    previous_focus_path
1075                } else {
1076                    Default::default()
1077                },
1078                current_focus_path: if current_window_active {
1079                    current_focus_path
1080                } else {
1081                    Default::default()
1082                },
1083            };
1084            self.window
1085                .focus_listeners
1086                .clone()
1087                .retain(&(), |listener| listener(&event, self));
1088        }
1089
1090        self.reset_cursor_style();
1091        self.window.refreshing = false;
1092        self.window.draw_phase = DrawPhase::None;
1093        self.window.needs_present.set(true);
1094    }
1095
1096    #[profiling::function]
1097    fn present(&self) {
1098        self.window
1099            .platform_window
1100            .draw(&self.window.rendered_frame.scene);
1101        self.window.needs_present.set(false);
1102        profiling::finish_frame!();
1103    }
1104
1105    fn reset_cursor_style(&self) {
1106        // Set the cursor only if we're the active window.
1107        if self.is_window_active() {
1108            let style = self
1109                .window
1110                .rendered_frame
1111                .cursor_styles
1112                .iter()
1113                .rev()
1114                .find(|request| request.hitbox_id.is_hovered(self))
1115                .map(|request| request.style)
1116                .unwrap_or(CursorStyle::Arrow);
1117            self.platform.set_cursor_style(style);
1118        }
1119    }
1120
1121    /// Dispatch a given keystroke as though the user had typed it.
1122    /// You can create a keystroke with Keystroke::parse("").
1123    pub fn dispatch_keystroke(&mut self, keystroke: Keystroke) -> bool {
1124        let keystroke = keystroke.with_simulated_ime();
1125        let result = self.dispatch_event(PlatformInput::KeyDown(KeyDownEvent {
1126            keystroke: keystroke.clone(),
1127            is_held: false,
1128        }));
1129        if !result.propagate {
1130            return true;
1131        }
1132
1133        if let Some(input) = keystroke.ime_key {
1134            if let Some(mut input_handler) = self.window.platform_window.take_input_handler() {
1135                input_handler.dispatch_input(&input, self);
1136                self.window.platform_window.set_input_handler(input_handler);
1137                return true;
1138            }
1139        }
1140
1141        false
1142    }
1143
1144    /// Represent this action as a key binding string, to display in the UI.
1145    pub fn keystroke_text_for(&self, action: &dyn Action) -> String {
1146        self.bindings_for_action(action)
1147            .into_iter()
1148            .next()
1149            .map(|binding| {
1150                binding
1151                    .keystrokes()
1152                    .iter()
1153                    .map(ToString::to_string)
1154                    .collect::<Vec<_>>()
1155                    .join(" ")
1156            })
1157            .unwrap_or_else(|| action.name().to_string())
1158    }
1159
1160    /// Dispatch a mouse or keyboard event on the window.
1161    #[profiling::function]
1162    pub fn dispatch_event(&mut self, event: PlatformInput) -> DispatchEventResult {
1163        self.window.last_input_timestamp.set(Instant::now());
1164        // Handlers may set this to false by calling `stop_propagation`.
1165        self.app.propagate_event = true;
1166        // Handlers may set this to true by calling `prevent_default`.
1167        self.window.default_prevented = false;
1168
1169        let event = match event {
1170            // Track the mouse position with our own state, since accessing the platform
1171            // API for the mouse position can only occur on the main thread.
1172            PlatformInput::MouseMove(mouse_move) => {
1173                self.window.mouse_position = mouse_move.position;
1174                self.window.modifiers = mouse_move.modifiers;
1175                PlatformInput::MouseMove(mouse_move)
1176            }
1177            PlatformInput::MouseDown(mouse_down) => {
1178                self.window.mouse_position = mouse_down.position;
1179                self.window.modifiers = mouse_down.modifiers;
1180                PlatformInput::MouseDown(mouse_down)
1181            }
1182            PlatformInput::MouseUp(mouse_up) => {
1183                self.window.mouse_position = mouse_up.position;
1184                self.window.modifiers = mouse_up.modifiers;
1185                PlatformInput::MouseUp(mouse_up)
1186            }
1187            PlatformInput::MouseExited(mouse_exited) => {
1188                self.window.modifiers = mouse_exited.modifiers;
1189                PlatformInput::MouseExited(mouse_exited)
1190            }
1191            PlatformInput::ModifiersChanged(modifiers_changed) => {
1192                self.window.modifiers = modifiers_changed.modifiers;
1193                PlatformInput::ModifiersChanged(modifiers_changed)
1194            }
1195            PlatformInput::ScrollWheel(scroll_wheel) => {
1196                self.window.mouse_position = scroll_wheel.position;
1197                self.window.modifiers = scroll_wheel.modifiers;
1198                PlatformInput::ScrollWheel(scroll_wheel)
1199            }
1200            // Translate dragging and dropping of external files from the operating system
1201            // to internal drag and drop events.
1202            PlatformInput::FileDrop(file_drop) => match file_drop {
1203                FileDropEvent::Entered { position, paths } => {
1204                    self.window.mouse_position = position;
1205                    if self.active_drag.is_none() {
1206                        self.active_drag = Some(AnyDrag {
1207                            value: Box::new(paths.clone()),
1208                            view: self.new_view(|_| paths).into(),
1209                            cursor_offset: position,
1210                        });
1211                    }
1212                    PlatformInput::MouseMove(MouseMoveEvent {
1213                        position,
1214                        pressed_button: Some(MouseButton::Left),
1215                        modifiers: Modifiers::default(),
1216                    })
1217                }
1218                FileDropEvent::Pending { position } => {
1219                    self.window.mouse_position = position;
1220                    PlatformInput::MouseMove(MouseMoveEvent {
1221                        position,
1222                        pressed_button: Some(MouseButton::Left),
1223                        modifiers: Modifiers::default(),
1224                    })
1225                }
1226                FileDropEvent::Submit { position } => {
1227                    self.activate(true);
1228                    self.window.mouse_position = position;
1229                    PlatformInput::MouseUp(MouseUpEvent {
1230                        button: MouseButton::Left,
1231                        position,
1232                        modifiers: Modifiers::default(),
1233                        click_count: 1,
1234                    })
1235                }
1236                FileDropEvent::Exited => {
1237                    self.active_drag.take();
1238                    PlatformInput::FileDrop(FileDropEvent::Exited)
1239                }
1240            },
1241            PlatformInput::KeyDown(_) | PlatformInput::KeyUp(_) => event,
1242        };
1243
1244        if let Some(any_mouse_event) = event.mouse_event() {
1245            self.dispatch_mouse_event(any_mouse_event);
1246        } else if let Some(any_key_event) = event.keyboard_event() {
1247            self.dispatch_key_event(any_key_event);
1248        }
1249
1250        DispatchEventResult {
1251            propagate: self.app.propagate_event,
1252            default_prevented: self.window.default_prevented,
1253        }
1254    }
1255
1256    fn dispatch_mouse_event(&mut self, event: &dyn Any) {
1257        let hit_test = self.window.rendered_frame.hit_test(self.mouse_position());
1258        if hit_test != self.window.mouse_hit_test {
1259            self.window.mouse_hit_test = hit_test;
1260            self.reset_cursor_style();
1261        }
1262
1263        let mut mouse_listeners = mem::take(&mut self.window.rendered_frame.mouse_listeners);
1264        self.with_element_context(|cx| {
1265            // Capture phase, events bubble from back to front. Handlers for this phase are used for
1266            // special purposes, such as detecting events outside of a given Bounds.
1267            for listener in &mut mouse_listeners {
1268                let listener = listener.as_mut().unwrap();
1269                listener(event, DispatchPhase::Capture, cx);
1270                if !cx.app.propagate_event {
1271                    break;
1272                }
1273            }
1274
1275            // Bubble phase, where most normal handlers do their work.
1276            if cx.app.propagate_event {
1277                for listener in mouse_listeners.iter_mut().rev() {
1278                    let listener = listener.as_mut().unwrap();
1279                    listener(event, DispatchPhase::Bubble, cx);
1280                    if !cx.app.propagate_event {
1281                        break;
1282                    }
1283                }
1284            }
1285        });
1286        self.window.rendered_frame.mouse_listeners = mouse_listeners;
1287
1288        if self.app.propagate_event && self.has_active_drag() {
1289            if event.is::<MouseMoveEvent>() {
1290                // If this was a mouse move event, redraw the window so that the
1291                // active drag can follow the mouse cursor.
1292                self.refresh();
1293            } else if event.is::<MouseUpEvent>() {
1294                // If this was a mouse up event, cancel the active drag and redraw
1295                // the window.
1296                self.active_drag = None;
1297                self.refresh();
1298            }
1299        }
1300    }
1301
1302    fn dispatch_key_event(&mut self, event: &dyn Any) {
1303        if self.window.dirty.get() {
1304            self.draw();
1305        }
1306
1307        let node_id = self
1308            .window
1309            .focus
1310            .and_then(|focus_id| {
1311                self.window
1312                    .rendered_frame
1313                    .dispatch_tree
1314                    .focusable_node_id(focus_id)
1315            })
1316            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1317
1318        let dispatch_path = self
1319            .window
1320            .rendered_frame
1321            .dispatch_tree
1322            .dispatch_path(node_id);
1323
1324        if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
1325            let KeymatchResult { bindings, pending } = self
1326                .window
1327                .rendered_frame
1328                .dispatch_tree
1329                .dispatch_key(&key_down_event.keystroke, &dispatch_path);
1330
1331            if pending {
1332                let mut currently_pending = self.window.pending_input.take().unwrap_or_default();
1333                if currently_pending.focus.is_some() && currently_pending.focus != self.window.focus
1334                {
1335                    currently_pending = PendingInput::default();
1336                }
1337                currently_pending.focus = self.window.focus;
1338                currently_pending
1339                    .keystrokes
1340                    .push(key_down_event.keystroke.clone());
1341                for binding in bindings {
1342                    currently_pending.bindings.push(binding);
1343                }
1344
1345                currently_pending.timer = Some(self.spawn(|mut cx| async move {
1346                    cx.background_executor.timer(Duration::from_secs(1)).await;
1347                    cx.update(move |cx| {
1348                        cx.clear_pending_keystrokes();
1349                        let Some(currently_pending) = cx.window.pending_input.take() else {
1350                            return;
1351                        };
1352                        cx.replay_pending_input(currently_pending)
1353                    })
1354                    .log_err();
1355                }));
1356
1357                self.window.pending_input = Some(currently_pending);
1358
1359                self.propagate_event = false;
1360                return;
1361            } else if let Some(currently_pending) = self.window.pending_input.take() {
1362                if bindings
1363                    .iter()
1364                    .all(|binding| !currently_pending.used_by_binding(binding))
1365                {
1366                    self.replay_pending_input(currently_pending)
1367                }
1368            }
1369
1370            if !bindings.is_empty() {
1371                self.clear_pending_keystrokes();
1372            }
1373
1374            self.propagate_event = true;
1375            for binding in bindings {
1376                self.dispatch_action_on_node(node_id, binding.action.as_ref());
1377                if !self.propagate_event {
1378                    self.dispatch_keystroke_observers(event, Some(binding.action));
1379                    return;
1380                }
1381            }
1382        }
1383
1384        self.dispatch_key_down_up_event(event, &dispatch_path);
1385        if !self.propagate_event {
1386            return;
1387        }
1388
1389        self.dispatch_modifiers_changed_event(event, &dispatch_path);
1390        if !self.propagate_event {
1391            return;
1392        }
1393
1394        self.dispatch_keystroke_observers(event, None);
1395    }
1396
1397    fn dispatch_key_down_up_event(
1398        &mut self,
1399        event: &dyn Any,
1400        dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
1401    ) {
1402        // Capture phase
1403        for node_id in dispatch_path {
1404            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1405
1406            for key_listener in node.key_listeners.clone() {
1407                self.with_element_context(|cx| {
1408                    key_listener(event, DispatchPhase::Capture, cx);
1409                });
1410                if !self.propagate_event {
1411                    return;
1412                }
1413            }
1414        }
1415
1416        // Bubble phase
1417        for node_id in dispatch_path.iter().rev() {
1418            // Handle low level key events
1419            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1420            for key_listener in node.key_listeners.clone() {
1421                self.with_element_context(|cx| {
1422                    key_listener(event, DispatchPhase::Bubble, cx);
1423                });
1424                if !self.propagate_event {
1425                    return;
1426                }
1427            }
1428        }
1429    }
1430
1431    fn dispatch_modifiers_changed_event(
1432        &mut self,
1433        event: &dyn Any,
1434        dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
1435    ) {
1436        let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() else {
1437            return;
1438        };
1439        for node_id in dispatch_path.iter().rev() {
1440            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1441            for listener in node.modifiers_changed_listeners.clone() {
1442                self.with_element_context(|cx| {
1443                    listener(event, cx);
1444                });
1445                if !self.propagate_event {
1446                    return;
1447                }
1448            }
1449        }
1450    }
1451
1452    /// Determine whether a potential multi-stroke key binding is in progress on this window.
1453    pub fn has_pending_keystrokes(&self) -> bool {
1454        self.window
1455            .rendered_frame
1456            .dispatch_tree
1457            .has_pending_keystrokes()
1458    }
1459
1460    fn replay_pending_input(&mut self, currently_pending: PendingInput) {
1461        let node_id = self
1462            .window
1463            .focus
1464            .and_then(|focus_id| {
1465                self.window
1466                    .rendered_frame
1467                    .dispatch_tree
1468                    .focusable_node_id(focus_id)
1469            })
1470            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1471
1472        if self.window.focus != currently_pending.focus {
1473            return;
1474        }
1475
1476        let input = currently_pending.input();
1477
1478        self.propagate_event = true;
1479        for binding in currently_pending.bindings {
1480            self.dispatch_action_on_node(node_id, binding.action.as_ref());
1481            if !self.propagate_event {
1482                return;
1483            }
1484        }
1485
1486        let dispatch_path = self
1487            .window
1488            .rendered_frame
1489            .dispatch_tree
1490            .dispatch_path(node_id);
1491
1492        for keystroke in currently_pending.keystrokes {
1493            let event = KeyDownEvent {
1494                keystroke,
1495                is_held: false,
1496            };
1497
1498            self.dispatch_key_down_up_event(&event, &dispatch_path);
1499            if !self.propagate_event {
1500                return;
1501            }
1502        }
1503
1504        if !input.is_empty() {
1505            if let Some(mut input_handler) = self.window.platform_window.take_input_handler() {
1506                input_handler.dispatch_input(&input, self);
1507                self.window.platform_window.set_input_handler(input_handler)
1508            }
1509        }
1510    }
1511
1512    fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: &dyn Action) {
1513        let dispatch_path = self
1514            .window
1515            .rendered_frame
1516            .dispatch_tree
1517            .dispatch_path(node_id);
1518
1519        // Capture phase for global actions.
1520        self.propagate_event = true;
1521        if let Some(mut global_listeners) = self
1522            .global_action_listeners
1523            .remove(&action.as_any().type_id())
1524        {
1525            for listener in &global_listeners {
1526                listener(action.as_any(), DispatchPhase::Capture, self);
1527                if !self.propagate_event {
1528                    break;
1529                }
1530            }
1531
1532            global_listeners.extend(
1533                self.global_action_listeners
1534                    .remove(&action.as_any().type_id())
1535                    .unwrap_or_default(),
1536            );
1537
1538            self.global_action_listeners
1539                .insert(action.as_any().type_id(), global_listeners);
1540        }
1541
1542        if !self.propagate_event {
1543            return;
1544        }
1545
1546        // Capture phase for window actions.
1547        for node_id in &dispatch_path {
1548            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1549            for DispatchActionListener {
1550                action_type,
1551                listener,
1552            } in node.action_listeners.clone()
1553            {
1554                let any_action = action.as_any();
1555                if action_type == any_action.type_id() {
1556                    self.with_element_context(|cx| {
1557                        listener(any_action, DispatchPhase::Capture, cx);
1558                    });
1559
1560                    if !self.propagate_event {
1561                        return;
1562                    }
1563                }
1564            }
1565        }
1566
1567        // Bubble phase for window actions.
1568        for node_id in dispatch_path.iter().rev() {
1569            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1570            for DispatchActionListener {
1571                action_type,
1572                listener,
1573            } in node.action_listeners.clone()
1574            {
1575                let any_action = action.as_any();
1576                if action_type == any_action.type_id() {
1577                    self.propagate_event = false; // Actions stop propagation by default during the bubble phase
1578
1579                    self.with_element_context(|cx| {
1580                        listener(any_action, DispatchPhase::Bubble, cx);
1581                    });
1582
1583                    if !self.propagate_event {
1584                        return;
1585                    }
1586                }
1587            }
1588        }
1589
1590        // Bubble phase for global actions.
1591        if let Some(mut global_listeners) = self
1592            .global_action_listeners
1593            .remove(&action.as_any().type_id())
1594        {
1595            for listener in global_listeners.iter().rev() {
1596                self.propagate_event = false; // Actions stop propagation by default during the bubble phase
1597
1598                listener(action.as_any(), DispatchPhase::Bubble, self);
1599                if !self.propagate_event {
1600                    break;
1601                }
1602            }
1603
1604            global_listeners.extend(
1605                self.global_action_listeners
1606                    .remove(&action.as_any().type_id())
1607                    .unwrap_or_default(),
1608            );
1609
1610            self.global_action_listeners
1611                .insert(action.as_any().type_id(), global_listeners);
1612        }
1613    }
1614
1615    /// Register the given handler to be invoked whenever the global of the given type
1616    /// is updated.
1617    pub fn observe_global<G: Global>(
1618        &mut self,
1619        f: impl Fn(&mut WindowContext<'_>) + 'static,
1620    ) -> Subscription {
1621        let window_handle = self.window.handle;
1622        let (subscription, activate) = self.global_observers.insert(
1623            TypeId::of::<G>(),
1624            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
1625        );
1626        self.app.defer(move |_| activate());
1627        subscription
1628    }
1629
1630    /// Focus the current window and bring it to the foreground at the platform level.
1631    pub fn activate_window(&self) {
1632        self.window.platform_window.activate();
1633    }
1634
1635    /// Minimize the current window at the platform level.
1636    pub fn minimize_window(&self) {
1637        self.window.platform_window.minimize();
1638    }
1639
1640    /// Toggle full screen status on the current window at the platform level.
1641    pub fn toggle_fullscreen(&self) {
1642        self.window.platform_window.toggle_fullscreen();
1643    }
1644
1645    /// Present a platform dialog.
1646    /// The provided message will be presented, along with buttons for each answer.
1647    /// When a button is clicked, the returned Receiver will receive the index of the clicked button.
1648    pub fn prompt(
1649        &mut self,
1650        level: PromptLevel,
1651        message: &str,
1652        detail: Option<&str>,
1653        answers: &[&str],
1654    ) -> oneshot::Receiver<usize> {
1655        let prompt_builder = self.app.prompt_builder.take();
1656        let Some(prompt_builder) = prompt_builder else {
1657            unreachable!("Re-entrant window prompting is not supported by GPUI");
1658        };
1659
1660        let receiver = match &prompt_builder {
1661            PromptBuilder::Default => self
1662                .window
1663                .platform_window
1664                .prompt(level, message, detail, answers)
1665                .unwrap_or_else(|| {
1666                    self.build_custom_prompt(&prompt_builder, level, message, detail, answers)
1667                }),
1668            PromptBuilder::Custom(_) => {
1669                self.build_custom_prompt(&prompt_builder, level, message, detail, answers)
1670            }
1671        };
1672
1673        self.app.prompt_builder = Some(prompt_builder);
1674
1675        receiver
1676    }
1677
1678    fn build_custom_prompt(
1679        &mut self,
1680        prompt_builder: &PromptBuilder,
1681        level: PromptLevel,
1682        message: &str,
1683        detail: Option<&str>,
1684        answers: &[&str],
1685    ) -> oneshot::Receiver<usize> {
1686        let (sender, receiver) = oneshot::channel();
1687        let handle = PromptHandle::new(sender);
1688        let handle = (prompt_builder)(level, message, detail, answers, handle, self);
1689        self.window.prompt = Some(handle);
1690        receiver
1691    }
1692
1693    /// Returns all available actions for the focused element.
1694    pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
1695        let node_id = self
1696            .window
1697            .focus
1698            .and_then(|focus_id| {
1699                self.window
1700                    .rendered_frame
1701                    .dispatch_tree
1702                    .focusable_node_id(focus_id)
1703            })
1704            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1705
1706        let mut actions = self
1707            .window
1708            .rendered_frame
1709            .dispatch_tree
1710            .available_actions(node_id);
1711        for action_type in self.global_action_listeners.keys() {
1712            if let Err(ix) = actions.binary_search_by_key(action_type, |a| a.as_any().type_id()) {
1713                let action = self.actions.build_action_type(action_type).ok();
1714                if let Some(action) = action {
1715                    actions.insert(ix, action);
1716                }
1717            }
1718        }
1719        actions
1720    }
1721
1722    /// Returns key bindings that invoke the given action on the currently focused element.
1723    pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
1724        self.window
1725            .rendered_frame
1726            .dispatch_tree
1727            .bindings_for_action(
1728                action,
1729                &self.window.rendered_frame.dispatch_tree.context_stack,
1730            )
1731    }
1732
1733    /// Returns any bindings that would invoke the given action on the given focus handle if it were focused.
1734    pub fn bindings_for_action_in(
1735        &self,
1736        action: &dyn Action,
1737        focus_handle: &FocusHandle,
1738    ) -> Vec<KeyBinding> {
1739        let dispatch_tree = &self.window.rendered_frame.dispatch_tree;
1740
1741        let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
1742            return vec![];
1743        };
1744        let context_stack: Vec<_> = dispatch_tree
1745            .dispatch_path(node_id)
1746            .into_iter()
1747            .filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
1748            .collect();
1749        dispatch_tree.bindings_for_action(action, &context_stack)
1750    }
1751
1752    /// Returns a generic event listener that invokes the given listener with the view and context associated with the given view handle.
1753    pub fn listener_for<V: Render, E>(
1754        &self,
1755        view: &View<V>,
1756        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
1757    ) -> impl Fn(&E, &mut WindowContext) + 'static {
1758        let view = view.downgrade();
1759        move |e: &E, cx: &mut WindowContext| {
1760            view.update(cx, |view, cx| f(view, e, cx)).ok();
1761        }
1762    }
1763
1764    /// Returns a generic handler that invokes the given handler with the view and context associated with the given view handle.
1765    pub fn handler_for<V: Render>(
1766        &self,
1767        view: &View<V>,
1768        f: impl Fn(&mut V, &mut ViewContext<V>) + 'static,
1769    ) -> impl Fn(&mut WindowContext) {
1770        let view = view.downgrade();
1771        move |cx: &mut WindowContext| {
1772            view.update(cx, |view, cx| f(view, cx)).ok();
1773        }
1774    }
1775
1776    /// Register a callback that can interrupt the closing of the current window based the returned boolean.
1777    /// If the callback returns false, the window won't be closed.
1778    pub fn on_window_should_close(&mut self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
1779        let mut this = self.to_async();
1780        self.window
1781            .platform_window
1782            .on_should_close(Box::new(move || this.update(|cx| f(cx)).unwrap_or(true)))
1783    }
1784
1785    /// Register an action listener on the window for the next frame. The type of action
1786    /// is determined by the first parameter of the given listener. When the next frame is rendered
1787    /// the listener will be cleared.
1788    ///
1789    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
1790    /// a specific need to register a global listener.
1791    pub fn on_action(
1792        &mut self,
1793        action_type: TypeId,
1794        listener: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
1795    ) {
1796        self.window
1797            .next_frame
1798            .dispatch_tree
1799            .on_action(action_type, Rc::new(listener));
1800    }
1801}
1802
1803#[cfg(target_os = "windows")]
1804impl WindowContext<'_> {
1805    /// Returns the raw HWND handle for the window.
1806    pub fn get_raw_handle(&self) -> windows::Win32::Foundation::HWND {
1807        self.window.platform_window.get_raw_handle()
1808    }
1809}
1810
1811impl Context for WindowContext<'_> {
1812    type Result<T> = T;
1813
1814    fn new_model<T>(&mut self, build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T) -> Model<T>
1815    where
1816        T: 'static,
1817    {
1818        let slot = self.app.entities.reserve();
1819        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
1820        self.entities.insert(slot, model)
1821    }
1822
1823    fn update_model<T: 'static, R>(
1824        &mut self,
1825        model: &Model<T>,
1826        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
1827    ) -> R {
1828        let mut entity = self.entities.lease(model);
1829        let result = update(
1830            &mut *entity,
1831            &mut ModelContext::new(&mut *self.app, model.downgrade()),
1832        );
1833        self.entities.end_lease(entity);
1834        result
1835    }
1836
1837    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
1838    where
1839        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
1840    {
1841        if window == self.window.handle {
1842            let root_view = self.window.root_view.clone().unwrap();
1843            Ok(update(root_view, self))
1844        } else {
1845            window.update(self.app, update)
1846        }
1847    }
1848
1849    fn read_model<T, R>(
1850        &self,
1851        handle: &Model<T>,
1852        read: impl FnOnce(&T, &AppContext) -> R,
1853    ) -> Self::Result<R>
1854    where
1855        T: 'static,
1856    {
1857        let entity = self.entities.read(handle);
1858        read(entity, &*self.app)
1859    }
1860
1861    fn read_window<T, R>(
1862        &self,
1863        window: &WindowHandle<T>,
1864        read: impl FnOnce(View<T>, &AppContext) -> R,
1865    ) -> Result<R>
1866    where
1867        T: 'static,
1868    {
1869        if window.any_handle == self.window.handle {
1870            let root_view = self
1871                .window
1872                .root_view
1873                .clone()
1874                .unwrap()
1875                .downcast::<T>()
1876                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
1877            Ok(read(root_view, self))
1878        } else {
1879            self.app.read_window(window, read)
1880        }
1881    }
1882}
1883
1884impl VisualContext for WindowContext<'_> {
1885    fn new_view<V>(
1886        &mut self,
1887        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1888    ) -> Self::Result<View<V>>
1889    where
1890        V: 'static + Render,
1891    {
1892        let slot = self.app.entities.reserve();
1893        let view = View {
1894            model: slot.clone(),
1895        };
1896        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1897        let entity = build_view_state(&mut cx);
1898        cx.entities.insert(slot, entity);
1899
1900        // Non-generic part to avoid leaking SubscriberSet to invokers of `new_view`.
1901        fn notify_observers(cx: &mut WindowContext, tid: TypeId, view: AnyView) {
1902            cx.new_view_observers.clone().retain(&tid, |observer| {
1903                let any_view = view.clone();
1904                (observer)(any_view, cx);
1905                true
1906            });
1907        }
1908        notify_observers(self, TypeId::of::<V>(), AnyView::from(view.clone()));
1909
1910        view
1911    }
1912
1913    /// Updates the given view. Prefer calling [`View::update`] instead, which calls this method.
1914    fn update_view<T: 'static, R>(
1915        &mut self,
1916        view: &View<T>,
1917        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
1918    ) -> Self::Result<R> {
1919        let mut lease = self.app.entities.lease(&view.model);
1920        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, view);
1921        let result = update(&mut *lease, &mut cx);
1922        cx.app.entities.end_lease(lease);
1923        result
1924    }
1925
1926    fn replace_root_view<V>(
1927        &mut self,
1928        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1929    ) -> Self::Result<View<V>>
1930    where
1931        V: 'static + Render,
1932    {
1933        let view = self.new_view(build_view);
1934        self.window.root_view = Some(view.clone().into());
1935        self.refresh();
1936        view
1937    }
1938
1939    fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
1940        self.update_view(view, |view, cx| {
1941            view.focus_handle(cx).clone().focus(cx);
1942        })
1943    }
1944
1945    fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
1946    where
1947        V: ManagedView,
1948    {
1949        self.update_view(view, |_, cx| cx.emit(DismissEvent))
1950    }
1951}
1952
1953impl<'a> std::ops::Deref for WindowContext<'a> {
1954    type Target = AppContext;
1955
1956    fn deref(&self) -> &Self::Target {
1957        self.app
1958    }
1959}
1960
1961impl<'a> std::ops::DerefMut for WindowContext<'a> {
1962    fn deref_mut(&mut self) -> &mut Self::Target {
1963        self.app
1964    }
1965}
1966
1967impl<'a> Borrow<AppContext> for WindowContext<'a> {
1968    fn borrow(&self) -> &AppContext {
1969        self.app
1970    }
1971}
1972
1973impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
1974    fn borrow_mut(&mut self) -> &mut AppContext {
1975        self.app
1976    }
1977}
1978
1979/// This trait contains functionality that is shared across [`ViewContext`] and [`WindowContext`]
1980pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
1981    #[doc(hidden)]
1982    fn app_mut(&mut self) -> &mut AppContext {
1983        self.borrow_mut()
1984    }
1985
1986    #[doc(hidden)]
1987    fn app(&self) -> &AppContext {
1988        self.borrow()
1989    }
1990
1991    #[doc(hidden)]
1992    fn window(&self) -> &Window {
1993        self.borrow()
1994    }
1995
1996    #[doc(hidden)]
1997    fn window_mut(&mut self) -> &mut Window {
1998        self.borrow_mut()
1999    }
2000}
2001
2002impl Borrow<Window> for WindowContext<'_> {
2003    fn borrow(&self) -> &Window {
2004        self.window
2005    }
2006}
2007
2008impl BorrowMut<Window> for WindowContext<'_> {
2009    fn borrow_mut(&mut self) -> &mut Window {
2010        self.window
2011    }
2012}
2013
2014impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
2015
2016/// Provides access to application state that is specialized for a particular [`View`].
2017/// Allows you to interact with focus, emit events, etc.
2018/// ViewContext also derefs to [`WindowContext`], giving you access to all of its methods as well.
2019/// When you call [`View::update`], you're passed a `&mut V` and an `&mut ViewContext<V>`.
2020pub struct ViewContext<'a, V> {
2021    window_cx: WindowContext<'a>,
2022    view: &'a View<V>,
2023}
2024
2025impl<V> Borrow<AppContext> for ViewContext<'_, V> {
2026    fn borrow(&self) -> &AppContext {
2027        &*self.window_cx.app
2028    }
2029}
2030
2031impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
2032    fn borrow_mut(&mut self) -> &mut AppContext {
2033        &mut *self.window_cx.app
2034    }
2035}
2036
2037impl<V> Borrow<Window> for ViewContext<'_, V> {
2038    fn borrow(&self) -> &Window {
2039        &*self.window_cx.window
2040    }
2041}
2042
2043impl<V> BorrowMut<Window> for ViewContext<'_, V> {
2044    fn borrow_mut(&mut self) -> &mut Window {
2045        &mut *self.window_cx.window
2046    }
2047}
2048
2049impl<'a, V: 'static> ViewContext<'a, V> {
2050    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
2051        Self {
2052            window_cx: WindowContext::new(app, window),
2053            view,
2054        }
2055    }
2056
2057    /// Get the entity_id of this view.
2058    pub fn entity_id(&self) -> EntityId {
2059        self.view.entity_id()
2060    }
2061
2062    /// Get the view pointer underlying this context.
2063    pub fn view(&self) -> &View<V> {
2064        self.view
2065    }
2066
2067    /// Get the model underlying this view.
2068    pub fn model(&self) -> &Model<V> {
2069        &self.view.model
2070    }
2071
2072    /// Access the underlying window context.
2073    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
2074        &mut self.window_cx
2075    }
2076
2077    /// Sets a given callback to be run on the next frame.
2078    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
2079    where
2080        V: 'static,
2081    {
2082        let view = self.view().clone();
2083        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
2084    }
2085
2086    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
2087    /// that are currently on the stack to be returned to the app.
2088    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
2089        let view = self.view().downgrade();
2090        self.window_cx.defer(move |cx| {
2091            view.update(cx, f).ok();
2092        });
2093    }
2094
2095    /// Observe another model or view for changes to its state, as tracked by [`ModelContext::notify`].
2096    pub fn observe<V2, E>(
2097        &mut self,
2098        entity: &E,
2099        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
2100    ) -> Subscription
2101    where
2102        V2: 'static,
2103        V: 'static,
2104        E: Entity<V2>,
2105    {
2106        let view = self.view().downgrade();
2107        let entity_id = entity.entity_id();
2108        let entity = entity.downgrade();
2109        let window_handle = self.window.handle;
2110        self.app.new_observer(
2111            entity_id,
2112            Box::new(move |cx| {
2113                window_handle
2114                    .update(cx, |_, cx| {
2115                        if let Some(handle) = E::upgrade_from(&entity) {
2116                            view.update(cx, |this, cx| on_notify(this, handle, cx))
2117                                .is_ok()
2118                        } else {
2119                            false
2120                        }
2121                    })
2122                    .unwrap_or(false)
2123            }),
2124        )
2125    }
2126
2127    /// Subscribe to events emitted by another model or view.
2128    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
2129    /// The callback will be invoked with a reference to the current view, a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a view context for the current view.
2130    pub fn subscribe<V2, E, Evt>(
2131        &mut self,
2132        entity: &E,
2133        mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
2134    ) -> Subscription
2135    where
2136        V2: EventEmitter<Evt>,
2137        E: Entity<V2>,
2138        Evt: 'static,
2139    {
2140        let view = self.view().downgrade();
2141        let entity_id = entity.entity_id();
2142        let handle = entity.downgrade();
2143        let window_handle = self.window.handle;
2144        self.app.new_subscription(
2145            entity_id,
2146            (
2147                TypeId::of::<Evt>(),
2148                Box::new(move |event, cx| {
2149                    window_handle
2150                        .update(cx, |_, cx| {
2151                            if let Some(handle) = E::upgrade_from(&handle) {
2152                                let event = event.downcast_ref().expect("invalid event type");
2153                                view.update(cx, |this, cx| on_event(this, handle, event, cx))
2154                                    .is_ok()
2155                            } else {
2156                                false
2157                            }
2158                        })
2159                        .unwrap_or(false)
2160                }),
2161            ),
2162        )
2163    }
2164
2165    /// Register a callback to be invoked when the view is released.
2166    ///
2167    /// The callback receives a handle to the view's window. This handle may be
2168    /// invalid, if the window was closed before the view was released.
2169    pub fn on_release(
2170        &mut self,
2171        on_release: impl FnOnce(&mut V, AnyWindowHandle, &mut AppContext) + 'static,
2172    ) -> Subscription {
2173        let window_handle = self.window.handle;
2174        let (subscription, activate) = self.app.release_listeners.insert(
2175            self.view.model.entity_id,
2176            Box::new(move |this, cx| {
2177                let this = this.downcast_mut().expect("invalid entity type");
2178                on_release(this, window_handle, cx)
2179            }),
2180        );
2181        activate();
2182        subscription
2183    }
2184
2185    /// Register a callback to be invoked when the given Model or View is released.
2186    pub fn observe_release<V2, E>(
2187        &mut self,
2188        entity: &E,
2189        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
2190    ) -> Subscription
2191    where
2192        V: 'static,
2193        V2: 'static,
2194        E: Entity<V2>,
2195    {
2196        let view = self.view().downgrade();
2197        let entity_id = entity.entity_id();
2198        let window_handle = self.window.handle;
2199        let (subscription, activate) = self.app.release_listeners.insert(
2200            entity_id,
2201            Box::new(move |entity, cx| {
2202                let entity = entity.downcast_mut().expect("invalid entity type");
2203                let _ = window_handle.update(cx, |_, cx| {
2204                    view.update(cx, |this, cx| on_release(this, entity, cx))
2205                });
2206            }),
2207        );
2208        activate();
2209        subscription
2210    }
2211
2212    /// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
2213    /// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
2214    pub fn notify(&mut self) {
2215        self.window_cx.notify(self.view.entity_id());
2216    }
2217
2218    /// Register a callback to be invoked when the window is resized.
2219    pub fn observe_window_bounds(
2220        &mut self,
2221        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2222    ) -> Subscription {
2223        let view = self.view.downgrade();
2224        let (subscription, activate) = self.window.bounds_observers.insert(
2225            (),
2226            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2227        );
2228        activate();
2229        subscription
2230    }
2231
2232    /// Register a callback to be invoked when the window is activated or deactivated.
2233    pub fn observe_window_activation(
2234        &mut self,
2235        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2236    ) -> Subscription {
2237        let view = self.view.downgrade();
2238        let (subscription, activate) = self.window.activation_observers.insert(
2239            (),
2240            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2241        );
2242        activate();
2243        subscription
2244    }
2245
2246    /// Registers a callback to be invoked when the window appearance changes.
2247    pub fn observe_window_appearance(
2248        &mut self,
2249        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2250    ) -> Subscription {
2251        let view = self.view.downgrade();
2252        let (subscription, activate) = self.window.appearance_observers.insert(
2253            (),
2254            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2255        );
2256        activate();
2257        subscription
2258    }
2259
2260    /// Register a listener to be called when the given focus handle receives focus.
2261    /// Returns a subscription and persists until the subscription is dropped.
2262    pub fn on_focus(
2263        &mut self,
2264        handle: &FocusHandle,
2265        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2266    ) -> Subscription {
2267        let view = self.view.downgrade();
2268        let focus_id = handle.id;
2269        let (subscription, activate) =
2270            self.window.new_focus_listener(Box::new(move |event, cx| {
2271                view.update(cx, |view, cx| {
2272                    if event.previous_focus_path.last() != Some(&focus_id)
2273                        && event.current_focus_path.last() == Some(&focus_id)
2274                    {
2275                        listener(view, cx)
2276                    }
2277                })
2278                .is_ok()
2279            }));
2280        self.app.defer(|_| activate());
2281        subscription
2282    }
2283
2284    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
2285    /// Returns a subscription and persists until the subscription is dropped.
2286    pub fn on_focus_in(
2287        &mut self,
2288        handle: &FocusHandle,
2289        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2290    ) -> Subscription {
2291        let view = self.view.downgrade();
2292        let focus_id = handle.id;
2293        let (subscription, activate) =
2294            self.window.new_focus_listener(Box::new(move |event, cx| {
2295                view.update(cx, |view, cx| {
2296                    if !event.previous_focus_path.contains(&focus_id)
2297                        && event.current_focus_path.contains(&focus_id)
2298                    {
2299                        listener(view, cx)
2300                    }
2301                })
2302                .is_ok()
2303            }));
2304        self.app.defer(move |_| activate());
2305        subscription
2306    }
2307
2308    /// Register a listener to be called when the given focus handle loses focus.
2309    /// Returns a subscription and persists until the subscription is dropped.
2310    pub fn on_blur(
2311        &mut self,
2312        handle: &FocusHandle,
2313        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2314    ) -> Subscription {
2315        let view = self.view.downgrade();
2316        let focus_id = handle.id;
2317        let (subscription, activate) =
2318            self.window.new_focus_listener(Box::new(move |event, cx| {
2319                view.update(cx, |view, cx| {
2320                    if event.previous_focus_path.last() == Some(&focus_id)
2321                        && event.current_focus_path.last() != Some(&focus_id)
2322                    {
2323                        listener(view, cx)
2324                    }
2325                })
2326                .is_ok()
2327            }));
2328        self.app.defer(move |_| activate());
2329        subscription
2330    }
2331
2332    /// Register a listener to be called when nothing in the window has focus.
2333    /// This typically happens when the node that was focused is removed from the tree,
2334    /// and this callback lets you chose a default place to restore the users focus.
2335    /// Returns a subscription and persists until the subscription is dropped.
2336    pub fn on_focus_lost(
2337        &mut self,
2338        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2339    ) -> Subscription {
2340        let view = self.view.downgrade();
2341        let (subscription, activate) = self.window.focus_lost_listeners.insert(
2342            (),
2343            Box::new(move |cx| view.update(cx, |view, cx| listener(view, cx)).is_ok()),
2344        );
2345        activate();
2346        subscription
2347    }
2348
2349    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
2350    /// Returns a subscription and persists until the subscription is dropped.
2351    pub fn on_focus_out(
2352        &mut self,
2353        handle: &FocusHandle,
2354        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2355    ) -> Subscription {
2356        let view = self.view.downgrade();
2357        let focus_id = handle.id;
2358        let (subscription, activate) =
2359            self.window.new_focus_listener(Box::new(move |event, cx| {
2360                view.update(cx, |view, cx| {
2361                    if event.previous_focus_path.contains(&focus_id)
2362                        && !event.current_focus_path.contains(&focus_id)
2363                    {
2364                        listener(view, cx)
2365                    }
2366                })
2367                .is_ok()
2368            }));
2369        self.app.defer(move |_| activate());
2370        subscription
2371    }
2372
2373    /// Schedule a future to be run asynchronously.
2374    /// The given callback is invoked with a [`WeakView<V>`] to avoid leaking the view for a long-running process.
2375    /// It's also given an [`AsyncWindowContext`], which can be used to access the state of the view across await points.
2376    /// The returned future will be polled on the main thread.
2377    pub fn spawn<Fut, R>(
2378        &mut self,
2379        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
2380    ) -> Task<R>
2381    where
2382        R: 'static,
2383        Fut: Future<Output = R> + 'static,
2384    {
2385        let view = self.view().downgrade();
2386        self.window_cx.spawn(|cx| f(view, cx))
2387    }
2388
2389    /// Register a callback to be invoked when the given global state changes.
2390    pub fn observe_global<G: Global>(
2391        &mut self,
2392        mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
2393    ) -> Subscription {
2394        let window_handle = self.window.handle;
2395        let view = self.view().downgrade();
2396        let (subscription, activate) = self.global_observers.insert(
2397            TypeId::of::<G>(),
2398            Box::new(move |cx| {
2399                window_handle
2400                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
2401                    .unwrap_or(false)
2402            }),
2403        );
2404        self.app.defer(move |_| activate());
2405        subscription
2406    }
2407
2408    /// Register a callback to be invoked when the given Action type is dispatched to the window.
2409    pub fn on_action(
2410        &mut self,
2411        action_type: TypeId,
2412        listener: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
2413    ) {
2414        let handle = self.view().clone();
2415        self.window_cx
2416            .on_action(action_type, move |action, phase, cx| {
2417                handle.update(cx, |view, cx| {
2418                    listener(view, action, phase, cx);
2419                })
2420            });
2421    }
2422
2423    /// Emit an event to be handled any other views that have subscribed via [ViewContext::subscribe].
2424    pub fn emit<Evt>(&mut self, event: Evt)
2425    where
2426        Evt: 'static,
2427        V: EventEmitter<Evt>,
2428    {
2429        let emitter = self.view.model.entity_id;
2430        self.app.push_effect(Effect::Emit {
2431            emitter,
2432            event_type: TypeId::of::<Evt>(),
2433            event: Box::new(event),
2434        });
2435    }
2436
2437    /// Move focus to the current view, assuming it implements [`FocusableView`].
2438    pub fn focus_self(&mut self)
2439    where
2440        V: FocusableView,
2441    {
2442        self.defer(|view, cx| view.focus_handle(cx).focus(cx))
2443    }
2444
2445    /// Convenience method for accessing view state in an event callback.
2446    ///
2447    /// Many GPUI callbacks take the form of `Fn(&E, &mut WindowContext)`,
2448    /// but it's often useful to be able to access view state in these
2449    /// callbacks. This method provides a convenient way to do so.
2450    pub fn listener<E>(
2451        &self,
2452        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
2453    ) -> impl Fn(&E, &mut WindowContext) + 'static {
2454        let view = self.view().downgrade();
2455        move |e: &E, cx: &mut WindowContext| {
2456            view.update(cx, |view, cx| f(view, e, cx)).ok();
2457        }
2458    }
2459}
2460
2461impl<V> Context for ViewContext<'_, V> {
2462    type Result<U> = U;
2463
2464    fn new_model<T: 'static>(
2465        &mut self,
2466        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
2467    ) -> Model<T> {
2468        self.window_cx.new_model(build_model)
2469    }
2470
2471    fn update_model<T: 'static, R>(
2472        &mut self,
2473        model: &Model<T>,
2474        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
2475    ) -> R {
2476        self.window_cx.update_model(model, update)
2477    }
2478
2479    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
2480    where
2481        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
2482    {
2483        self.window_cx.update_window(window, update)
2484    }
2485
2486    fn read_model<T, R>(
2487        &self,
2488        handle: &Model<T>,
2489        read: impl FnOnce(&T, &AppContext) -> R,
2490    ) -> Self::Result<R>
2491    where
2492        T: 'static,
2493    {
2494        self.window_cx.read_model(handle, read)
2495    }
2496
2497    fn read_window<T, R>(
2498        &self,
2499        window: &WindowHandle<T>,
2500        read: impl FnOnce(View<T>, &AppContext) -> R,
2501    ) -> Result<R>
2502    where
2503        T: 'static,
2504    {
2505        self.window_cx.read_window(window, read)
2506    }
2507}
2508
2509impl<V: 'static> VisualContext for ViewContext<'_, V> {
2510    fn new_view<W: Render + 'static>(
2511        &mut self,
2512        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2513    ) -> Self::Result<View<W>> {
2514        self.window_cx.new_view(build_view_state)
2515    }
2516
2517    fn update_view<V2: 'static, R>(
2518        &mut self,
2519        view: &View<V2>,
2520        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
2521    ) -> Self::Result<R> {
2522        self.window_cx.update_view(view, update)
2523    }
2524
2525    fn replace_root_view<W>(
2526        &mut self,
2527        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2528    ) -> Self::Result<View<W>>
2529    where
2530        W: 'static + Render,
2531    {
2532        self.window_cx.replace_root_view(build_view)
2533    }
2534
2535    fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
2536        self.window_cx.focus_view(view)
2537    }
2538
2539    fn dismiss_view<W: ManagedView>(&mut self, view: &View<W>) -> Self::Result<()> {
2540        self.window_cx.dismiss_view(view)
2541    }
2542}
2543
2544impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
2545    type Target = WindowContext<'a>;
2546
2547    fn deref(&self) -> &Self::Target {
2548        &self.window_cx
2549    }
2550}
2551
2552impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
2553    fn deref_mut(&mut self) -> &mut Self::Target {
2554        &mut self.window_cx
2555    }
2556}
2557
2558// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
2559slotmap::new_key_type! {
2560    /// A unique identifier for a window.
2561    pub struct WindowId;
2562}
2563
2564impl WindowId {
2565    /// Converts this window ID to a `u64`.
2566    pub fn as_u64(&self) -> u64 {
2567        self.0.as_ffi()
2568    }
2569}
2570
2571/// A handle to a window with a specific root view type.
2572/// Note that this does not keep the window alive on its own.
2573#[derive(Deref, DerefMut)]
2574pub struct WindowHandle<V> {
2575    #[deref]
2576    #[deref_mut]
2577    pub(crate) any_handle: AnyWindowHandle,
2578    state_type: PhantomData<V>,
2579}
2580
2581impl<V: 'static + Render> WindowHandle<V> {
2582    /// Creates a new handle from a window ID.
2583    /// This does not check if the root type of the window is `V`.
2584    pub fn new(id: WindowId) -> Self {
2585        WindowHandle {
2586            any_handle: AnyWindowHandle {
2587                id,
2588                state_type: TypeId::of::<V>(),
2589            },
2590            state_type: PhantomData,
2591        }
2592    }
2593
2594    /// Get the root view out of this window.
2595    ///
2596    /// This will fail if the window is closed or if the root view's type does not match `V`.
2597    pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
2598    where
2599        C: Context,
2600    {
2601        Flatten::flatten(cx.update_window(self.any_handle, |root_view, _| {
2602            root_view
2603                .downcast::<V>()
2604                .map_err(|_| anyhow!("the type of the window's root view has changed"))
2605        }))
2606    }
2607
2608    /// Updates the root view of this window.
2609    ///
2610    /// This will fail if the window has been closed or if the root view's type does not match
2611    pub fn update<C, R>(
2612        &self,
2613        cx: &mut C,
2614        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
2615    ) -> Result<R>
2616    where
2617        C: Context,
2618    {
2619        cx.update_window(self.any_handle, |root_view, cx| {
2620            let view = root_view
2621                .downcast::<V>()
2622                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2623            Ok(cx.update_view(&view, update))
2624        })?
2625    }
2626
2627    /// Read the root view out of this window.
2628    ///
2629    /// This will fail if the window is closed or if the root view's type does not match `V`.
2630    pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
2631        let x = cx
2632            .windows
2633            .get(self.id)
2634            .and_then(|window| {
2635                window
2636                    .as_ref()
2637                    .and_then(|window| window.root_view.clone())
2638                    .map(|root_view| root_view.downcast::<V>())
2639            })
2640            .ok_or_else(|| anyhow!("window not found"))?
2641            .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2642
2643        Ok(x.read(cx))
2644    }
2645
2646    /// Read the root view out of this window, with a callback
2647    ///
2648    /// This will fail if the window is closed or if the root view's type does not match `V`.
2649    pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
2650    where
2651        C: Context,
2652    {
2653        cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
2654    }
2655
2656    /// Read the root view pointer off of this window.
2657    ///
2658    /// This will fail if the window is closed or if the root view's type does not match `V`.
2659    pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
2660    where
2661        C: Context,
2662    {
2663        cx.read_window(self, |root_view, _cx| root_view.clone())
2664    }
2665
2666    /// Check if this window is 'active'.
2667    ///
2668    /// Will return `None` if the window is closed or currently
2669    /// borrowed.
2670    pub fn is_active(&self, cx: &mut AppContext) -> Option<bool> {
2671        cx.update_window(self.any_handle, |_, cx| cx.is_window_active())
2672            .ok()
2673    }
2674}
2675
2676impl<V> Copy for WindowHandle<V> {}
2677
2678impl<V> Clone for WindowHandle<V> {
2679    fn clone(&self) -> Self {
2680        *self
2681    }
2682}
2683
2684impl<V> PartialEq for WindowHandle<V> {
2685    fn eq(&self, other: &Self) -> bool {
2686        self.any_handle == other.any_handle
2687    }
2688}
2689
2690impl<V> Eq for WindowHandle<V> {}
2691
2692impl<V> Hash for WindowHandle<V> {
2693    fn hash<H: Hasher>(&self, state: &mut H) {
2694        self.any_handle.hash(state);
2695    }
2696}
2697
2698impl<V: 'static> From<WindowHandle<V>> for AnyWindowHandle {
2699    fn from(val: WindowHandle<V>) -> Self {
2700        val.any_handle
2701    }
2702}
2703
2704/// A handle to a window with any root view type, which can be downcast to a window with a specific root view type.
2705#[derive(Copy, Clone, PartialEq, Eq, Hash)]
2706pub struct AnyWindowHandle {
2707    pub(crate) id: WindowId,
2708    state_type: TypeId,
2709}
2710
2711impl AnyWindowHandle {
2712    /// Get the ID of this window.
2713    pub fn window_id(&self) -> WindowId {
2714        self.id
2715    }
2716
2717    /// Attempt to convert this handle to a window handle with a specific root view type.
2718    /// If the types do not match, this will return `None`.
2719    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
2720        if TypeId::of::<T>() == self.state_type {
2721            Some(WindowHandle {
2722                any_handle: *self,
2723                state_type: PhantomData,
2724            })
2725        } else {
2726            None
2727        }
2728    }
2729
2730    /// Updates the state of the root view of this window.
2731    ///
2732    /// This will fail if the window has been closed.
2733    pub fn update<C, R>(
2734        self,
2735        cx: &mut C,
2736        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
2737    ) -> Result<R>
2738    where
2739        C: Context,
2740    {
2741        cx.update_window(self, update)
2742    }
2743
2744    /// Read the state of the root view of this window.
2745    ///
2746    /// This will fail if the window has been closed.
2747    pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
2748    where
2749        C: Context,
2750        T: 'static,
2751    {
2752        let view = self
2753            .downcast::<T>()
2754            .context("the type of the window's root view has changed")?;
2755
2756        cx.read_window(&view, read)
2757    }
2758}
2759
2760/// An identifier for an [`Element`](crate::Element).
2761///
2762/// Can be constructed with a string, a number, or both, as well
2763/// as other internal representations.
2764#[derive(Clone, Debug, Eq, PartialEq, Hash)]
2765pub enum ElementId {
2766    /// The ID of a View element
2767    View(EntityId),
2768    /// An integer ID.
2769    Integer(usize),
2770    /// A string based ID.
2771    Name(SharedString),
2772    /// An ID that's equated with a focus handle.
2773    FocusHandle(FocusId),
2774    /// A combination of a name and an integer.
2775    NamedInteger(SharedString, usize),
2776}
2777
2778impl Display for ElementId {
2779    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
2780        match self {
2781            ElementId::View(entity_id) => write!(f, "view-{}", entity_id)?,
2782            ElementId::Integer(ix) => write!(f, "{}", ix)?,
2783            ElementId::Name(name) => write!(f, "{}", name)?,
2784            ElementId::FocusHandle(_) => write!(f, "FocusHandle")?,
2785            ElementId::NamedInteger(s, i) => write!(f, "{}-{}", s, i)?,
2786        }
2787
2788        Ok(())
2789    }
2790}
2791
2792impl TryInto<SharedString> for ElementId {
2793    type Error = anyhow::Error;
2794
2795    fn try_into(self) -> anyhow::Result<SharedString> {
2796        if let ElementId::Name(name) = self {
2797            Ok(name)
2798        } else {
2799            Err(anyhow!("element id is not string"))
2800        }
2801    }
2802}
2803
2804impl From<usize> for ElementId {
2805    fn from(id: usize) -> Self {
2806        ElementId::Integer(id)
2807    }
2808}
2809
2810impl From<i32> for ElementId {
2811    fn from(id: i32) -> Self {
2812        Self::Integer(id as usize)
2813    }
2814}
2815
2816impl From<SharedString> for ElementId {
2817    fn from(name: SharedString) -> Self {
2818        ElementId::Name(name)
2819    }
2820}
2821
2822impl From<&'static str> for ElementId {
2823    fn from(name: &'static str) -> Self {
2824        ElementId::Name(name.into())
2825    }
2826}
2827
2828impl<'a> From<&'a FocusHandle> for ElementId {
2829    fn from(handle: &'a FocusHandle) -> Self {
2830        ElementId::FocusHandle(handle.id)
2831    }
2832}
2833
2834impl From<(&'static str, EntityId)> for ElementId {
2835    fn from((name, id): (&'static str, EntityId)) -> Self {
2836        ElementId::NamedInteger(name.into(), id.as_u64() as usize)
2837    }
2838}
2839
2840impl From<(&'static str, usize)> for ElementId {
2841    fn from((name, id): (&'static str, usize)) -> Self {
2842        ElementId::NamedInteger(name.into(), id)
2843    }
2844}
2845
2846impl From<(&'static str, u64)> for ElementId {
2847    fn from((name, id): (&'static str, u64)) -> Self {
2848        ElementId::NamedInteger(name.into(), id as usize)
2849    }
2850}
2851
2852/// A rectangle to be rendered in the window at the given position and size.
2853/// Passed as an argument [`ElementContext::paint_quad`].
2854#[derive(Clone)]
2855pub struct PaintQuad {
2856    /// The bounds of the quad within the window.
2857    pub bounds: Bounds<Pixels>,
2858    /// The radii of the quad's corners.
2859    pub corner_radii: Corners<Pixels>,
2860    /// The background color of the quad.
2861    pub background: Hsla,
2862    /// The widths of the quad's borders.
2863    pub border_widths: Edges<Pixels>,
2864    /// The color of the quad's borders.
2865    pub border_color: Hsla,
2866}
2867
2868impl PaintQuad {
2869    /// Sets the corner radii of the quad.
2870    pub fn corner_radii(self, corner_radii: impl Into<Corners<Pixels>>) -> Self {
2871        PaintQuad {
2872            corner_radii: corner_radii.into(),
2873            ..self
2874        }
2875    }
2876
2877    /// Sets the border widths of the quad.
2878    pub fn border_widths(self, border_widths: impl Into<Edges<Pixels>>) -> Self {
2879        PaintQuad {
2880            border_widths: border_widths.into(),
2881            ..self
2882        }
2883    }
2884
2885    /// Sets the border color of the quad.
2886    pub fn border_color(self, border_color: impl Into<Hsla>) -> Self {
2887        PaintQuad {
2888            border_color: border_color.into(),
2889            ..self
2890        }
2891    }
2892
2893    /// Sets the background color of the quad.
2894    pub fn background(self, background: impl Into<Hsla>) -> Self {
2895        PaintQuad {
2896            background: background.into(),
2897            ..self
2898        }
2899    }
2900}
2901
2902/// Creates a quad with the given parameters.
2903pub fn quad(
2904    bounds: Bounds<Pixels>,
2905    corner_radii: impl Into<Corners<Pixels>>,
2906    background: impl Into<Hsla>,
2907    border_widths: impl Into<Edges<Pixels>>,
2908    border_color: impl Into<Hsla>,
2909) -> PaintQuad {
2910    PaintQuad {
2911        bounds,
2912        corner_radii: corner_radii.into(),
2913        background: background.into(),
2914        border_widths: border_widths.into(),
2915        border_color: border_color.into(),
2916    }
2917}
2918
2919/// Creates a filled quad with the given bounds and background color.
2920pub fn fill(bounds: impl Into<Bounds<Pixels>>, background: impl Into<Hsla>) -> PaintQuad {
2921    PaintQuad {
2922        bounds: bounds.into(),
2923        corner_radii: (0.).into(),
2924        background: background.into(),
2925        border_widths: (0.).into(),
2926        border_color: transparent_black(),
2927    }
2928}
2929
2930/// Creates a rectangle outline with the given bounds, border color, and a 1px border width
2931pub fn outline(bounds: impl Into<Bounds<Pixels>>, border_color: impl Into<Hsla>) -> PaintQuad {
2932    PaintQuad {
2933        bounds: bounds.into(),
2934        corner_radii: (0.).into(),
2935        background: transparent_black(),
2936        border_widths: (1.).into(),
2937        border_color: border_color.into(),
2938    }
2939}