1//! # Welcome to GPUI!
2//!
3//! GPUI is a hybrid immediate and retained mode, GPU accelerated, UI framework
4//! for Rust, designed to support a wide variety of applications.
5//!
6//! ## Getting Started
7//!
8//! GPUI is still in active development as we work on the Zed code editor and isn't yet on crates.io.
9//! You'll also need to use the latest version of stable rust. Add the following to your Cargo.toml:
10//!
11//! ```
12//! gpui = { git = "https://github.com/zed-industries/zed" }
13//! ```
14//!
15//! Everything in GPUI starts with an [`App`]. You can create one with [`App::new`], and
16//! kick off your application by passing a callback to [`App::run`]. Inside this callback,
17//! you can create a new window with [`AppContext::open_window`], and register your first root
18//! view. See [gpui.rs](https://www.gpui.rs/) for a complete example.
19//!
20//! ## The Big Picture
21//!
22//! GPUI offers three different [registers](https://en.wikipedia.org/wiki/Register_(sociolinguistics)) depending on your needs:
23//!
24//! - State management and communication with Models. Whenever you need to store application state
25//! that communicates between different parts of your application, you'll want to use GPUI's
26//! models. Models are owned by GPUI and are only accessible through an owned smart pointer
27//! similar to an [`Rc`]. See the [`app::model_context`] module for more information.
28//!
29//! - High level, declarative UI with Views. All UI in GPUI starts with a View. A view is simply
30//! a model that can be rendered, via the [`Render`] trait. At the start of each frame, GPUI
31//! will call this render method on the root view of a given window. Views build a tree of
32//! `elements`, lay them out and style them with a tailwind-style API, and then give them to
33//! GPUI to turn into pixels. See the [`elements::Div`] element for an all purpose swiss-army
34//! knife for UI.
35//!
36//! - Low level, imperative UI with Elements. Elements are the building blocks of UI in GPUI, and they
37//! provide a nice wrapper around an imperative API that provides as much flexibility and control as
38//! you need. Elements have total control over how they and their child elements are rendered and
39//! can be used for making efficient views into large lists, implement custom layouting for a code editor,
40//! and anything else you can think of. See the [`element`] module for more information.
41//!
42//! Each of these registers has one or more corresponding contexts that can be accessed from all GPUI services.
43//! This context is your main interface to GPUI, and is used extensively throughout the framework.
44//!
45//! ## Other Resources
46//!
47//! In addition to the systems above, GPUI provides a range of smaller services that are useful for building
48//! complex applications:
49//!
50//! - Actions are user-defined structs that are used for converting keystrokes into logical operations in your UI.
51//! Use this for implementing keyboard shortcuts, such as cmd-q. See the [`action`] module for more information.
52//! - Platform services, such as `quit the app` or `open a URL` are available as methods on the [`app::AppContext`].
53//! - An async executor that is integrated with the platform's event loop. See the [`executor`] module for more information.,
54//! - The [gpui::test] macro provides a convenient way to write tests for your GPUI applications. Tests also have their
55//! own kind of context, a [`TestAppContext`] which provides ways of simulating common platform input. See [`app::test_context`]
56//! and [`test`] modules for more details.
57//!
58//! Currently, the best way to learn about these APIs is to read the Zed source code, ask us about it at a fireside hack, or drop
59//! a question in the [Zed Discord](https://discord.gg/U4qhCEhMXP). We're working on improving the documentation, creating more examples,
60//! and will be publishing more guides to GPUI on our [blog](https://zed.dev/blog).
61
62#![deny(missing_docs)]
63#![allow(clippy::type_complexity)] // Not useful, GPUI makes heavy use of callbacks
64#![allow(clippy::collapsible_else_if)] // False positives in platform specific code
65#![allow(unused_mut)] // False positives in platform specific code
66
67#[macro_use]
68mod action;
69mod app;
70
71mod arena;
72mod asset_cache;
73mod assets;
74mod bounds_tree;
75mod color;
76mod element;
77mod elements;
78mod executor;
79mod geometry;
80mod input;
81mod interactive;
82mod key_dispatch;
83mod keymap;
84mod platform;
85pub mod prelude;
86mod scene;
87mod shared_string;
88mod shared_uri;
89mod style;
90mod styled;
91mod subscription;
92mod svg_renderer;
93mod taffy;
94#[cfg(any(test, feature = "test-support"))]
95pub mod test;
96mod text_system;
97mod util;
98mod view;
99mod window;
100
101/// Do not touch, here be dragons for use by gpui_macros and such.
102#[doc(hidden)]
103pub mod private {
104 pub use linkme;
105 pub use serde;
106 pub use serde_derive;
107 pub use serde_json;
108}
109
110mod seal {
111 /// A mechanism for restricting implementations of a trait to only those in GPUI.
112 /// See: https://predr.ag/blog/definitive-guide-to-sealed-traits-in-rust/
113 pub trait Sealed {}
114}
115
116pub use action::*;
117pub use anyhow::Result;
118pub use app::*;
119pub(crate) use arena::*;
120pub use asset_cache::*;
121pub use assets::*;
122pub use color::*;
123pub use ctor::ctor;
124pub use element::*;
125pub use elements::*;
126pub use executor::*;
127pub use geometry::*;
128pub use gpui_macros::{register_action, test, IntoElement, Render};
129pub use input::*;
130pub use interactive::*;
131use key_dispatch::*;
132pub use keymap::*;
133pub use platform::*;
134pub use refineable::*;
135pub use scene::*;
136use seal::Sealed;
137pub use shared_string::*;
138pub use shared_uri::*;
139pub use smol::Timer;
140pub use style::*;
141pub use styled::*;
142pub use subscription::*;
143use svg_renderer::*;
144pub use taffy::{AvailableSpace, LayoutId};
145#[cfg(any(test, feature = "test-support"))]
146pub use test::*;
147pub use text_system::*;
148pub use util::arc_cow::ArcCow;
149pub use view::*;
150pub use window::*;
151
152use std::{any::Any, borrow::BorrowMut};
153use taffy::TaffyLayoutEngine;
154
155/// The context trait, allows the different contexts in GPUI to be used
156/// interchangeably for certain operations.
157pub trait Context {
158 /// The result type for this context, used for async contexts that
159 /// can't hold a direct reference to the application context.
160 type Result<T>;
161
162 /// Create a new model in the app context.
163 fn new_model<T: 'static>(
164 &mut self,
165 build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
166 ) -> Self::Result<Model<T>>;
167
168 /// Reserve a slot for a model to be inserted later.
169 /// The returned [Reservation] allows you to obtain the [EntityId] for the future model.
170 fn reserve_model<T: 'static>(&mut self) -> Self::Result<Reservation<T>>;
171
172 /// Insert a new model in the app context based on a [Reservation] previously obtained from [`reserve_model`].
173 ///
174 /// [`reserve_model`]: Self::reserve_model
175 fn insert_model<T: 'static>(
176 &mut self,
177 reservation: Reservation<T>,
178 build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
179 ) -> Self::Result<Model<T>>;
180
181 /// Update a model in the app context.
182 fn update_model<T, R>(
183 &mut self,
184 handle: &Model<T>,
185 update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
186 ) -> Self::Result<R>
187 where
188 T: 'static;
189
190 /// Read a model from the app context.
191 fn read_model<T, R>(
192 &self,
193 handle: &Model<T>,
194 read: impl FnOnce(&T, &AppContext) -> R,
195 ) -> Self::Result<R>
196 where
197 T: 'static;
198
199 /// Update a window for the given handle.
200 fn update_window<T, F>(&mut self, window: AnyWindowHandle, f: F) -> Result<T>
201 where
202 F: FnOnce(AnyView, &mut WindowContext<'_>) -> T;
203
204 /// Read a window off of the application context.
205 fn read_window<T, R>(
206 &self,
207 window: &WindowHandle<T>,
208 read: impl FnOnce(View<T>, &AppContext) -> R,
209 ) -> Result<R>
210 where
211 T: 'static;
212}
213
214/// Returned by [Context::reserve_model] to later be passed to [Context::insert_model].
215/// Allows you to obtain the [EntityId] for a model before it is created.
216pub struct Reservation<T>(pub(crate) Slot<T>);
217
218impl<T: 'static> Reservation<T> {
219 /// Returns the [EntityId] that will be associated with the model once it is inserted.
220 pub fn entity_id(&self) -> EntityId {
221 self.0.entity_id()
222 }
223}
224
225/// This trait is used for the different visual contexts in GPUI that
226/// require a window to be present.
227pub trait VisualContext: Context {
228 /// Construct a new view in the window referenced by this context.
229 fn new_view<V>(
230 &mut self,
231 build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
232 ) -> Self::Result<View<V>>
233 where
234 V: 'static + Render;
235
236 /// Update a view with the given callback
237 fn update_view<V: 'static, R>(
238 &mut self,
239 view: &View<V>,
240 update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
241 ) -> Self::Result<R>;
242
243 /// Replace the root view of a window with a new view.
244 fn replace_root_view<V>(
245 &mut self,
246 build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
247 ) -> Self::Result<View<V>>
248 where
249 V: 'static + Render;
250
251 /// Focus a view in the window, if it implements the [`FocusableView`] trait.
252 fn focus_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
253 where
254 V: FocusableView;
255
256 /// Dismiss a view in the window, if it implements the [`ManagedView`] trait.
257 fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
258 where
259 V: ManagedView;
260}
261
262/// A trait that allows models and views to be interchangeable in certain operations
263pub trait Entity<T>: Sealed {
264 /// The weak reference type for this entity.
265 type Weak: 'static;
266
267 /// The ID for this entity
268 fn entity_id(&self) -> EntityId;
269
270 /// Downgrade this entity to a weak reference.
271 fn downgrade(&self) -> Self::Weak;
272
273 /// Upgrade this entity from a weak reference.
274 fn upgrade_from(weak: &Self::Weak) -> Option<Self>
275 where
276 Self: Sized;
277}
278
279/// A trait for tying together the types of a GPUI entity and the events it can
280/// emit.
281pub trait EventEmitter<E: Any>: 'static {}
282
283/// A helper trait for auto-implementing certain methods on contexts that
284/// can be used interchangeably.
285pub trait BorrowAppContext {
286 /// Set a global value on the context.
287 fn set_global<T: Global>(&mut self, global: T);
288 /// Updates the global state of the given type.
289 fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
290 where
291 G: Global;
292}
293
294impl<C> BorrowAppContext for C
295where
296 C: BorrowMut<AppContext>,
297{
298 fn set_global<G: Global>(&mut self, global: G) {
299 self.borrow_mut().set_global(global)
300 }
301
302 fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
303 where
304 G: Global,
305 {
306 let mut global = self.borrow_mut().lease_global::<G>();
307 let result = f(&mut global, self);
308 self.borrow_mut().end_global_lease(global);
309 result
310 }
311}
312
313/// A flatten equivalent for anyhow `Result`s.
314pub trait Flatten<T> {
315 /// Convert this type into a simple `Result<T>`.
316 fn flatten(self) -> Result<T>;
317}
318
319impl<T> Flatten<T> for Result<Result<T>> {
320 fn flatten(self) -> Result<T> {
321 self?
322 }
323}
324
325impl<T> Flatten<T> for Result<T> {
326 fn flatten(self) -> Result<T> {
327 self
328 }
329}
330
331/// A marker trait for types that can be stored in GPUI's global state.
332///
333/// Implement this on types you want to store in the context as a global.
334pub trait Global: 'static + Sized {
335 /// Access the global of the implementing type. Panics if a global for that type has not been assigned.
336 fn get(cx: &AppContext) -> &Self {
337 cx.global()
338 }
339
340 /// Updates the global of the implementing type with a closure. Unlike `global_mut`, this method provides
341 /// your closure with mutable access to the `AppContext` and the global simultaneously.
342 fn update<C, R>(cx: &mut C, f: impl FnOnce(&mut Self, &mut C) -> R) -> R
343 where
344 C: BorrowAppContext,
345 {
346 cx.update_global(f)
347 }
348}