window.rs

   1use crate::{
   2    hash, point, prelude::*, px, size, transparent_black, Action, AnyDrag, AnyElement, AnyTooltip,
   3    AnyView, AppContext, Arena, Asset, AsyncWindowContext, AvailableSpace, Bounds, BoxShadow,
   4    Context, Corners, CursorStyle, DevicePixels, DispatchActionListener, DispatchNodeId,
   5    DispatchTree, DisplayId, Edges, Effect, Entity, EntityId, EventEmitter, FileDropEvent, Flatten,
   6    FontId, Global, GlobalElementId, GlyphId, Hsla, ImageData, InputHandler, IsZero, KeyBinding,
   7    KeyContext, KeyDownEvent, KeyEvent, KeyMatch, KeymatchResult, Keystroke, KeystrokeEvent,
   8    LayoutId, LineLayoutIndex, Model, ModelContext, Modifiers, ModifiersChangedEvent,
   9    MonochromeSprite, MouseButton, MouseEvent, MouseMoveEvent, MouseUpEvent, Path, Pixels,
  10    PlatformAtlas, PlatformDisplay, PlatformInput, PlatformInputHandler, PlatformWindow, Point,
  11    PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams, RenderImageParams,
  12    RenderSvgParams, ScaledPixels, Scene, Shadow, SharedString, Size, StrikethroughStyle, Style,
  13    SubscriberSet, Subscription, TaffyLayoutEngine, Task, TextStyle, TextStyleRefinement,
  14    TransformationMatrix, Underline, UnderlineStyle, View, VisualContext, WeakView,
  15    WindowAppearance, WindowBackgroundAppearance, WindowOptions, WindowParams, WindowTextSystem,
  16    SUBPIXEL_VARIANTS,
  17};
  18use anyhow::{anyhow, Context as _, Result};
  19use collections::{FxHashMap, FxHashSet};
  20use derive_more::{Deref, DerefMut};
  21use futures::channel::oneshot;
  22use futures::{future::Shared, FutureExt};
  23#[cfg(target_os = "macos")]
  24use media::core_video::CVImageBuffer;
  25use parking_lot::RwLock;
  26use refineable::Refineable;
  27use slotmap::SlotMap;
  28use smallvec::SmallVec;
  29use std::{
  30    any::{Any, TypeId},
  31    borrow::{Borrow, BorrowMut, Cow},
  32    cell::{Cell, RefCell},
  33    cmp,
  34    fmt::{Debug, Display},
  35    future::Future,
  36    hash::{Hash, Hasher},
  37    marker::PhantomData,
  38    mem,
  39    ops::Range,
  40    rc::Rc,
  41    sync::{
  42        atomic::{AtomicUsize, Ordering::SeqCst},
  43        Arc, Weak,
  44    },
  45    time::{Duration, Instant},
  46};
  47use util::post_inc;
  48use util::{measure, ResultExt};
  49
  50mod prompts;
  51
  52pub use prompts::*;
  53
  54/// Represents the two different phases when dispatching events.
  55#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  56pub enum DispatchPhase {
  57    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  58    /// invoked front to back and keyboard event listeners are invoked from the focused element
  59    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  60    /// registering event listeners.
  61    #[default]
  62    Bubble,
  63    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  64    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  65    /// is used for special purposes such as clearing the "pressed" state for click events. If
  66    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  67    /// outside of the immediate region may rely on detecting non-local events during this phase.
  68    Capture,
  69}
  70
  71impl DispatchPhase {
  72    /// Returns true if this represents the "bubble" phase.
  73    pub fn bubble(self) -> bool {
  74        self == DispatchPhase::Bubble
  75    }
  76
  77    /// Returns true if this represents the "capture" phase.
  78    pub fn capture(self) -> bool {
  79        self == DispatchPhase::Capture
  80    }
  81}
  82
  83type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  84
  85type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
  86
  87struct FocusEvent {
  88    previous_focus_path: SmallVec<[FocusId; 8]>,
  89    current_focus_path: SmallVec<[FocusId; 8]>,
  90}
  91
  92slotmap::new_key_type! {
  93    /// A globally unique identifier for a focusable element.
  94    pub struct FocusId;
  95}
  96
  97thread_local! {
  98    pub(crate) static ELEMENT_ARENA: RefCell<Arena> = RefCell::new(Arena::new(8 * 1024 * 1024));
  99}
 100
 101impl FocusId {
 102    /// Obtains whether the element associated with this handle is currently focused.
 103    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 104        cx.window.focus == Some(*self)
 105    }
 106
 107    /// Obtains whether the element associated with this handle contains the focused
 108    /// element or is itself focused.
 109    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 110        cx.focused()
 111            .map_or(false, |focused| self.contains(focused.id, cx))
 112    }
 113
 114    /// Obtains whether the element associated with this handle is contained within the
 115    /// focused element or is itself focused.
 116    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 117        let focused = cx.focused();
 118        focused.map_or(false, |focused| focused.id.contains(*self, cx))
 119    }
 120
 121    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 122    pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
 123        cx.window
 124            .rendered_frame
 125            .dispatch_tree
 126            .focus_contains(*self, other)
 127    }
 128}
 129
 130/// A handle which can be used to track and manipulate the focused element in a window.
 131pub struct FocusHandle {
 132    pub(crate) id: FocusId,
 133    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 134}
 135
 136impl std::fmt::Debug for FocusHandle {
 137    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 138        f.write_fmt(format_args!("FocusHandle({:?})", self.id))
 139    }
 140}
 141
 142impl FocusHandle {
 143    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
 144        let id = handles.write().insert(AtomicUsize::new(1));
 145        Self {
 146            id,
 147            handles: handles.clone(),
 148        }
 149    }
 150
 151    pub(crate) fn for_id(
 152        id: FocusId,
 153        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 154    ) -> Option<Self> {
 155        let lock = handles.read();
 156        let ref_count = lock.get(id)?;
 157        if ref_count.load(SeqCst) == 0 {
 158            None
 159        } else {
 160            ref_count.fetch_add(1, SeqCst);
 161            Some(Self {
 162                id,
 163                handles: handles.clone(),
 164            })
 165        }
 166    }
 167
 168    /// Converts this focus handle into a weak variant, which does not prevent it from being released.
 169    pub fn downgrade(&self) -> WeakFocusHandle {
 170        WeakFocusHandle {
 171            id: self.id,
 172            handles: Arc::downgrade(&self.handles),
 173        }
 174    }
 175
 176    /// Moves the focus to the element associated with this handle.
 177    pub fn focus(&self, cx: &mut WindowContext) {
 178        cx.focus(self)
 179    }
 180
 181    /// Obtains whether the element associated with this handle is currently focused.
 182    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 183        self.id.is_focused(cx)
 184    }
 185
 186    /// Obtains whether the element associated with this handle contains the focused
 187    /// element or is itself focused.
 188    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 189        self.id.contains_focused(cx)
 190    }
 191
 192    /// Obtains whether the element associated with this handle is contained within the
 193    /// focused element or is itself focused.
 194    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 195        self.id.within_focused(cx)
 196    }
 197
 198    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 199    pub fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 200        self.id.contains(other.id, cx)
 201    }
 202}
 203
 204impl Clone for FocusHandle {
 205    fn clone(&self) -> Self {
 206        Self::for_id(self.id, &self.handles).unwrap()
 207    }
 208}
 209
 210impl PartialEq for FocusHandle {
 211    fn eq(&self, other: &Self) -> bool {
 212        self.id == other.id
 213    }
 214}
 215
 216impl Eq for FocusHandle {}
 217
 218impl Drop for FocusHandle {
 219    fn drop(&mut self) {
 220        self.handles
 221            .read()
 222            .get(self.id)
 223            .unwrap()
 224            .fetch_sub(1, SeqCst);
 225    }
 226}
 227
 228/// A weak reference to a focus handle.
 229#[derive(Clone, Debug)]
 230pub struct WeakFocusHandle {
 231    pub(crate) id: FocusId,
 232    handles: Weak<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 233}
 234
 235impl WeakFocusHandle {
 236    /// Attempts to upgrade the [WeakFocusHandle] to a [FocusHandle].
 237    pub fn upgrade(&self) -> Option<FocusHandle> {
 238        let handles = self.handles.upgrade()?;
 239        FocusHandle::for_id(self.id, &handles)
 240    }
 241}
 242
 243impl PartialEq for WeakFocusHandle {
 244    fn eq(&self, other: &WeakFocusHandle) -> bool {
 245        self.id == other.id
 246    }
 247}
 248
 249impl Eq for WeakFocusHandle {}
 250
 251impl PartialEq<FocusHandle> for WeakFocusHandle {
 252    fn eq(&self, other: &FocusHandle) -> bool {
 253        self.id == other.id
 254    }
 255}
 256
 257impl PartialEq<WeakFocusHandle> for FocusHandle {
 258    fn eq(&self, other: &WeakFocusHandle) -> bool {
 259        self.id == other.id
 260    }
 261}
 262
 263/// FocusableView allows users of your view to easily
 264/// focus it (using cx.focus_view(view))
 265pub trait FocusableView: 'static + Render {
 266    /// Returns the focus handle associated with this view.
 267    fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
 268}
 269
 270/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
 271/// where the lifecycle of the view is handled by another view.
 272pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
 273
 274impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
 275
 276/// Emitted by implementers of [`ManagedView`] to indicate the view should be dismissed, such as when a view is presented as a modal.
 277pub struct DismissEvent;
 278
 279type FrameCallback = Box<dyn FnOnce(&mut WindowContext)>;
 280
 281pub(crate) type AnyMouseListener =
 282    Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
 283
 284#[derive(Clone)]
 285pub(crate) struct CursorStyleRequest {
 286    pub(crate) hitbox_id: HitboxId,
 287    pub(crate) style: CursorStyle,
 288}
 289
 290/// An identifier for a [Hitbox].
 291#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
 292pub struct HitboxId(usize);
 293
 294impl HitboxId {
 295    /// Checks if the hitbox with this id is currently hovered.
 296    pub fn is_hovered(&self, cx: &WindowContext) -> bool {
 297        cx.window.mouse_hit_test.0.contains(self)
 298    }
 299}
 300
 301/// A rectangular region that potentially blocks hitboxes inserted prior.
 302/// See [WindowContext::insert_hitbox] for more details.
 303#[derive(Clone, Debug, Deref)]
 304pub struct Hitbox {
 305    /// A unique identifier for the hitbox.
 306    pub id: HitboxId,
 307    /// The bounds of the hitbox.
 308    #[deref]
 309    pub bounds: Bounds<Pixels>,
 310    /// The content mask when the hitbox was inserted.
 311    pub content_mask: ContentMask<Pixels>,
 312    /// Whether the hitbox occludes other hitboxes inserted prior.
 313    pub opaque: bool,
 314}
 315
 316impl Hitbox {
 317    /// Checks if the hitbox is currently hovered.
 318    pub fn is_hovered(&self, cx: &WindowContext) -> bool {
 319        self.id.is_hovered(cx)
 320    }
 321}
 322
 323#[derive(Default, Eq, PartialEq)]
 324pub(crate) struct HitTest(SmallVec<[HitboxId; 8]>);
 325
 326/// An identifier for a tooltip.
 327#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
 328pub struct TooltipId(usize);
 329
 330impl TooltipId {
 331    /// Checks if the tooltip is currently hovered.
 332    pub fn is_hovered(&self, cx: &WindowContext) -> bool {
 333        cx.window
 334            .tooltip_bounds
 335            .as_ref()
 336            .map_or(false, |tooltip_bounds| {
 337                tooltip_bounds.id == *self && tooltip_bounds.bounds.contains(&cx.mouse_position())
 338            })
 339    }
 340}
 341
 342pub(crate) struct TooltipBounds {
 343    id: TooltipId,
 344    bounds: Bounds<Pixels>,
 345}
 346
 347#[derive(Clone)]
 348pub(crate) struct TooltipRequest {
 349    id: TooltipId,
 350    tooltip: AnyTooltip,
 351}
 352
 353pub(crate) struct DeferredDraw {
 354    priority: usize,
 355    parent_node: DispatchNodeId,
 356    element_id_stack: SmallVec<[ElementId; 32]>,
 357    text_style_stack: Vec<TextStyleRefinement>,
 358    element: Option<AnyElement>,
 359    absolute_offset: Point<Pixels>,
 360    prepaint_range: Range<PrepaintStateIndex>,
 361    paint_range: Range<PaintIndex>,
 362}
 363
 364pub(crate) struct Frame {
 365    pub(crate) focus: Option<FocusId>,
 366    pub(crate) window_active: bool,
 367    pub(crate) element_states: FxHashMap<(GlobalElementId, TypeId), ElementStateBox>,
 368    accessed_element_states: Vec<(GlobalElementId, TypeId)>,
 369    pub(crate) mouse_listeners: Vec<Option<AnyMouseListener>>,
 370    pub(crate) dispatch_tree: DispatchTree,
 371    pub(crate) scene: Scene,
 372    pub(crate) hitboxes: Vec<Hitbox>,
 373    pub(crate) deferred_draws: Vec<DeferredDraw>,
 374    pub(crate) input_handlers: Vec<Option<PlatformInputHandler>>,
 375    pub(crate) tooltip_requests: Vec<Option<TooltipRequest>>,
 376    pub(crate) cursor_styles: Vec<CursorStyleRequest>,
 377    #[cfg(any(test, feature = "test-support"))]
 378    pub(crate) debug_bounds: FxHashMap<String, Bounds<Pixels>>,
 379}
 380
 381#[derive(Clone, Default)]
 382pub(crate) struct PrepaintStateIndex {
 383    hitboxes_index: usize,
 384    tooltips_index: usize,
 385    deferred_draws_index: usize,
 386    dispatch_tree_index: usize,
 387    accessed_element_states_index: usize,
 388    line_layout_index: LineLayoutIndex,
 389}
 390
 391#[derive(Clone, Default)]
 392pub(crate) struct PaintIndex {
 393    scene_index: usize,
 394    mouse_listeners_index: usize,
 395    input_handlers_index: usize,
 396    cursor_styles_index: usize,
 397    accessed_element_states_index: usize,
 398    line_layout_index: LineLayoutIndex,
 399}
 400
 401impl Frame {
 402    pub(crate) fn new(dispatch_tree: DispatchTree) -> Self {
 403        Frame {
 404            focus: None,
 405            window_active: false,
 406            element_states: FxHashMap::default(),
 407            accessed_element_states: Vec::new(),
 408            mouse_listeners: Vec::new(),
 409            dispatch_tree,
 410            scene: Scene::default(),
 411            hitboxes: Vec::new(),
 412            deferred_draws: Vec::new(),
 413            input_handlers: Vec::new(),
 414            tooltip_requests: Vec::new(),
 415            cursor_styles: Vec::new(),
 416
 417            #[cfg(any(test, feature = "test-support"))]
 418            debug_bounds: FxHashMap::default(),
 419        }
 420    }
 421
 422    pub(crate) fn clear(&mut self) {
 423        self.element_states.clear();
 424        self.accessed_element_states.clear();
 425        self.mouse_listeners.clear();
 426        self.dispatch_tree.clear();
 427        self.scene.clear();
 428        self.input_handlers.clear();
 429        self.tooltip_requests.clear();
 430        self.cursor_styles.clear();
 431        self.hitboxes.clear();
 432        self.deferred_draws.clear();
 433    }
 434
 435    pub(crate) fn hit_test(&self, position: Point<Pixels>) -> HitTest {
 436        let mut hit_test = HitTest::default();
 437        for hitbox in self.hitboxes.iter().rev() {
 438            let bounds = hitbox.bounds.intersect(&hitbox.content_mask.bounds);
 439            if bounds.contains(&position) {
 440                hit_test.0.push(hitbox.id);
 441                if hitbox.opaque {
 442                    break;
 443                }
 444            }
 445        }
 446        hit_test
 447    }
 448
 449    pub(crate) fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
 450        self.focus
 451            .map(|focus_id| self.dispatch_tree.focus_path(focus_id))
 452            .unwrap_or_default()
 453    }
 454
 455    pub(crate) fn finish(&mut self, prev_frame: &mut Self) {
 456        for element_state_key in &self.accessed_element_states {
 457            if let Some((element_state_key, element_state)) =
 458                prev_frame.element_states.remove_entry(element_state_key)
 459            {
 460                self.element_states.insert(element_state_key, element_state);
 461            }
 462        }
 463
 464        self.scene.finish();
 465    }
 466}
 467
 468// Holds the state for a specific window.
 469#[doc(hidden)]
 470pub struct Window {
 471    pub(crate) handle: AnyWindowHandle,
 472    pub(crate) removed: bool,
 473    pub(crate) platform_window: Box<dyn PlatformWindow>,
 474    display_id: DisplayId,
 475    sprite_atlas: Arc<dyn PlatformAtlas>,
 476    text_system: Arc<WindowTextSystem>,
 477    pub(crate) rem_size: Pixels,
 478    pub(crate) viewport_size: Size<Pixels>,
 479    layout_engine: Option<TaffyLayoutEngine>,
 480    pub(crate) root_view: Option<AnyView>,
 481    pub(crate) element_id_stack: SmallVec<[ElementId; 32]>,
 482    pub(crate) text_style_stack: Vec<TextStyleRefinement>,
 483    pub(crate) element_offset_stack: Vec<Point<Pixels>>,
 484    pub(crate) content_mask_stack: Vec<ContentMask<Pixels>>,
 485    pub(crate) requested_autoscroll: Option<Bounds<Pixels>>,
 486    pub(crate) rendered_frame: Frame,
 487    pub(crate) next_frame: Frame,
 488    pub(crate) next_hitbox_id: HitboxId,
 489    pub(crate) next_tooltip_id: TooltipId,
 490    pub(crate) tooltip_bounds: Option<TooltipBounds>,
 491    next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>>,
 492    pub(crate) dirty_views: FxHashSet<EntityId>,
 493    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 494    focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
 495    focus_lost_listeners: SubscriberSet<(), AnyObserver>,
 496    default_prevented: bool,
 497    mouse_position: Point<Pixels>,
 498    mouse_hit_test: HitTest,
 499    modifiers: Modifiers,
 500    scale_factor: f32,
 501    bounds_observers: SubscriberSet<(), AnyObserver>,
 502    appearance: WindowAppearance,
 503    appearance_observers: SubscriberSet<(), AnyObserver>,
 504    active: Rc<Cell<bool>>,
 505    pub(crate) dirty: Rc<Cell<bool>>,
 506    pub(crate) needs_present: Rc<Cell<bool>>,
 507    pub(crate) last_input_timestamp: Rc<Cell<Instant>>,
 508    pub(crate) refreshing: bool,
 509    pub(crate) draw_phase: DrawPhase,
 510    activation_observers: SubscriberSet<(), AnyObserver>,
 511    pub(crate) focus: Option<FocusId>,
 512    focus_enabled: bool,
 513    pending_input: Option<PendingInput>,
 514    prompt: Option<RenderablePromptHandle>,
 515}
 516
 517#[derive(Clone, Copy, Debug, Eq, PartialEq)]
 518pub(crate) enum DrawPhase {
 519    None,
 520    Prepaint,
 521    Paint,
 522    Focus,
 523}
 524
 525#[derive(Default, Debug)]
 526struct PendingInput {
 527    keystrokes: SmallVec<[Keystroke; 1]>,
 528    bindings: SmallVec<[KeyBinding; 1]>,
 529    focus: Option<FocusId>,
 530    timer: Option<Task<()>>,
 531}
 532
 533impl PendingInput {
 534    fn input(&self) -> String {
 535        self.keystrokes
 536            .iter()
 537            .flat_map(|k| k.ime_key.clone())
 538            .collect::<Vec<String>>()
 539            .join("")
 540    }
 541
 542    fn used_by_binding(&self, binding: &KeyBinding) -> bool {
 543        if self.keystrokes.is_empty() {
 544            return true;
 545        }
 546        let keystroke = &self.keystrokes[0];
 547        for candidate in keystroke.match_candidates() {
 548            if binding.match_keystrokes(&[candidate]) == KeyMatch::Pending {
 549                return true;
 550            }
 551        }
 552        false
 553    }
 554}
 555
 556pub(crate) struct ElementStateBox {
 557    pub(crate) inner: Box<dyn Any>,
 558    #[cfg(debug_assertions)]
 559    pub(crate) type_name: &'static str,
 560}
 561
 562fn default_bounds(display_id: Option<DisplayId>, cx: &mut AppContext) -> Bounds<DevicePixels> {
 563    const DEFAULT_WINDOW_SIZE: Size<DevicePixels> = size(DevicePixels(1024), DevicePixels(700));
 564    const DEFAULT_WINDOW_OFFSET: Point<DevicePixels> = point(DevicePixels(0), DevicePixels(35));
 565
 566    cx.active_window()
 567        .and_then(|w| w.update(cx, |_, cx| cx.window_bounds()).ok())
 568        .map(|bounds| bounds.map_origin(|origin| origin + DEFAULT_WINDOW_OFFSET))
 569        .unwrap_or_else(|| {
 570            let display = display_id
 571                .map(|id| cx.find_display(id))
 572                .unwrap_or_else(|| cx.primary_display());
 573
 574            display
 575                .map(|display| {
 576                    let center = display.bounds().center();
 577                    let offset = DEFAULT_WINDOW_SIZE / 2;
 578                    let origin = point(center.x - offset.width, center.y - offset.height);
 579                    Bounds::new(origin, DEFAULT_WINDOW_SIZE)
 580                })
 581                .unwrap_or_else(|| {
 582                    Bounds::new(point(DevicePixels(0), DevicePixels(0)), DEFAULT_WINDOW_SIZE)
 583                })
 584        })
 585}
 586
 587impl Window {
 588    pub(crate) fn new(
 589        handle: AnyWindowHandle,
 590        options: WindowOptions,
 591        cx: &mut AppContext,
 592    ) -> Self {
 593        let WindowOptions {
 594            bounds,
 595            titlebar,
 596            focus,
 597            show,
 598            kind,
 599            is_movable,
 600            display_id,
 601            fullscreen,
 602            window_background,
 603            app_id,
 604        } = options;
 605
 606        let bounds = bounds.unwrap_or_else(|| default_bounds(display_id, cx));
 607        let mut platform_window = cx.platform.open_window(
 608            handle,
 609            WindowParams {
 610                bounds,
 611                titlebar,
 612                kind,
 613                is_movable,
 614                focus,
 615                show,
 616                display_id,
 617                window_background,
 618            },
 619        );
 620        let display_id = platform_window.display().id();
 621        let sprite_atlas = platform_window.sprite_atlas();
 622        let mouse_position = platform_window.mouse_position();
 623        let modifiers = platform_window.modifiers();
 624        let content_size = platform_window.content_size();
 625        let scale_factor = platform_window.scale_factor();
 626        let appearance = platform_window.appearance();
 627        let text_system = Arc::new(WindowTextSystem::new(cx.text_system().clone()));
 628        let dirty = Rc::new(Cell::new(true));
 629        let active = Rc::new(Cell::new(platform_window.is_active()));
 630        let needs_present = Rc::new(Cell::new(false));
 631        let next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>> = Default::default();
 632        let last_input_timestamp = Rc::new(Cell::new(Instant::now()));
 633
 634        if fullscreen {
 635            platform_window.toggle_fullscreen();
 636        }
 637
 638        platform_window.on_close(Box::new({
 639            let mut cx = cx.to_async();
 640            move || {
 641                let _ = handle.update(&mut cx, |_, cx| cx.remove_window());
 642            }
 643        }));
 644        platform_window.on_request_frame(Box::new({
 645            let mut cx = cx.to_async();
 646            let dirty = dirty.clone();
 647            let active = active.clone();
 648            let needs_present = needs_present.clone();
 649            let next_frame_callbacks = next_frame_callbacks.clone();
 650            let last_input_timestamp = last_input_timestamp.clone();
 651            move || {
 652                let next_frame_callbacks = next_frame_callbacks.take();
 653                if !next_frame_callbacks.is_empty() {
 654                    handle
 655                        .update(&mut cx, |_, cx| {
 656                            for callback in next_frame_callbacks {
 657                                callback(cx);
 658                            }
 659                        })
 660                        .log_err();
 661                }
 662
 663                // Keep presenting the current scene for 1 extra second since the
 664                // last input to prevent the display from underclocking the refresh rate.
 665                let needs_present = needs_present.get()
 666                    || (active.get()
 667                        && last_input_timestamp.get().elapsed() < Duration::from_secs(1));
 668
 669                if dirty.get() {
 670                    measure("frame duration", || {
 671                        handle
 672                            .update(&mut cx, |_, cx| {
 673                                cx.draw();
 674                                cx.present();
 675                            })
 676                            .log_err();
 677                    })
 678                } else if needs_present {
 679                    handle.update(&mut cx, |_, cx| cx.present()).log_err();
 680                }
 681
 682                handle
 683                    .update(&mut cx, |_, cx| {
 684                        cx.complete_frame();
 685                    })
 686                    .log_err();
 687            }
 688        }));
 689        platform_window.on_resize(Box::new({
 690            let mut cx = cx.to_async();
 691            move |_, _| {
 692                handle
 693                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 694                    .log_err();
 695            }
 696        }));
 697        platform_window.on_moved(Box::new({
 698            let mut cx = cx.to_async();
 699            move || {
 700                handle
 701                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 702                    .log_err();
 703            }
 704        }));
 705        platform_window.on_appearance_changed(Box::new({
 706            let mut cx = cx.to_async();
 707            move || {
 708                handle
 709                    .update(&mut cx, |_, cx| cx.appearance_changed())
 710                    .log_err();
 711            }
 712        }));
 713        platform_window.on_active_status_change(Box::new({
 714            let mut cx = cx.to_async();
 715            move |active| {
 716                handle
 717                    .update(&mut cx, |_, cx| {
 718                        cx.window.active.set(active);
 719                        cx.window
 720                            .activation_observers
 721                            .clone()
 722                            .retain(&(), |callback| callback(cx));
 723                        cx.refresh();
 724                    })
 725                    .log_err();
 726            }
 727        }));
 728
 729        platform_window.on_input({
 730            let mut cx = cx.to_async();
 731            Box::new(move |event| {
 732                handle
 733                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 734                    .log_err()
 735                    .unwrap_or(DispatchEventResult::default())
 736            })
 737        });
 738
 739        if let Some(app_id) = app_id {
 740            platform_window.set_app_id(&app_id);
 741        }
 742
 743        Window {
 744            handle,
 745            removed: false,
 746            platform_window,
 747            display_id,
 748            sprite_atlas,
 749            text_system,
 750            rem_size: px(16.),
 751            viewport_size: content_size,
 752            layout_engine: Some(TaffyLayoutEngine::new()),
 753            root_view: None,
 754            element_id_stack: SmallVec::default(),
 755            text_style_stack: Vec::new(),
 756            element_offset_stack: Vec::new(),
 757            content_mask_stack: Vec::new(),
 758            requested_autoscroll: None,
 759            rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 760            next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 761            next_frame_callbacks,
 762            next_hitbox_id: HitboxId::default(),
 763            next_tooltip_id: TooltipId::default(),
 764            tooltip_bounds: None,
 765            dirty_views: FxHashSet::default(),
 766            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 767            focus_listeners: SubscriberSet::new(),
 768            focus_lost_listeners: SubscriberSet::new(),
 769            default_prevented: true,
 770            mouse_position,
 771            mouse_hit_test: HitTest::default(),
 772            modifiers,
 773            scale_factor,
 774            bounds_observers: SubscriberSet::new(),
 775            appearance,
 776            appearance_observers: SubscriberSet::new(),
 777            active,
 778            dirty,
 779            needs_present,
 780            last_input_timestamp,
 781            refreshing: false,
 782            draw_phase: DrawPhase::None,
 783            activation_observers: SubscriberSet::new(),
 784            focus: None,
 785            focus_enabled: true,
 786            pending_input: None,
 787            prompt: None,
 788        }
 789    }
 790    fn new_focus_listener(
 791        &mut self,
 792        value: AnyWindowFocusListener,
 793    ) -> (Subscription, impl FnOnce()) {
 794        self.focus_listeners.insert((), value)
 795    }
 796}
 797
 798#[derive(Clone, Debug, Default, PartialEq, Eq)]
 799pub(crate) struct DispatchEventResult {
 800    pub propagate: bool,
 801    pub default_prevented: bool,
 802}
 803
 804/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 805/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 806/// to leave room to support more complex shapes in the future.
 807#[derive(Clone, Debug, Default, PartialEq, Eq)]
 808#[repr(C)]
 809pub struct ContentMask<P: Clone + Default + Debug> {
 810    /// The bounds
 811    pub bounds: Bounds<P>,
 812}
 813
 814impl ContentMask<Pixels> {
 815    /// Scale the content mask's pixel units by the given scaling factor.
 816    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 817        ContentMask {
 818            bounds: self.bounds.scale(factor),
 819        }
 820    }
 821
 822    /// Intersect the content mask with the given content mask.
 823    pub fn intersect(&self, other: &Self) -> Self {
 824        let bounds = self.bounds.intersect(&other.bounds);
 825        ContentMask { bounds }
 826    }
 827}
 828
 829/// Provides access to application state in the context of a single window. Derefs
 830/// to an [`AppContext`], so you can also pass a [`WindowContext`] to any method that takes
 831/// an [`AppContext`] and call any [`AppContext`] methods.
 832pub struct WindowContext<'a> {
 833    pub(crate) app: &'a mut AppContext,
 834    pub(crate) window: &'a mut Window,
 835}
 836
 837impl<'a> WindowContext<'a> {
 838    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 839        Self { app, window }
 840    }
 841
 842    /// Obtain a handle to the window that belongs to this context.
 843    pub fn window_handle(&self) -> AnyWindowHandle {
 844        self.window.handle
 845    }
 846
 847    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 848    pub fn refresh(&mut self) {
 849        if self.window.draw_phase == DrawPhase::None {
 850            self.window.refreshing = true;
 851            self.window.dirty.set(true);
 852        }
 853    }
 854
 855    /// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
 856    /// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
 857    pub fn notify(&mut self, view_id: EntityId) {
 858        for view_id in self
 859            .window
 860            .rendered_frame
 861            .dispatch_tree
 862            .view_path(view_id)
 863            .into_iter()
 864            .rev()
 865        {
 866            if !self.window.dirty_views.insert(view_id) {
 867                break;
 868            }
 869        }
 870
 871        if self.window.draw_phase == DrawPhase::None {
 872            self.window.dirty.set(true);
 873            self.app.push_effect(Effect::Notify { emitter: view_id });
 874        }
 875    }
 876
 877    /// Close this window.
 878    pub fn remove_window(&mut self) {
 879        self.window.removed = true;
 880    }
 881
 882    /// Obtain a new [`FocusHandle`], which allows you to track and manipulate the keyboard focus
 883    /// for elements rendered within this window.
 884    pub fn focus_handle(&mut self) -> FocusHandle {
 885        FocusHandle::new(&self.window.focus_handles)
 886    }
 887
 888    /// Obtain the currently focused [`FocusHandle`]. If no elements are focused, returns `None`.
 889    pub fn focused(&self) -> Option<FocusHandle> {
 890        self.window
 891            .focus
 892            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 893    }
 894
 895    /// Move focus to the element associated with the given [`FocusHandle`].
 896    pub fn focus(&mut self, handle: &FocusHandle) {
 897        if !self.window.focus_enabled || self.window.focus == Some(handle.id) {
 898            return;
 899        }
 900
 901        self.window.focus = Some(handle.id);
 902        self.window
 903            .rendered_frame
 904            .dispatch_tree
 905            .clear_pending_keystrokes();
 906        self.refresh();
 907    }
 908
 909    /// Remove focus from all elements within this context's window.
 910    pub fn blur(&mut self) {
 911        if !self.window.focus_enabled {
 912            return;
 913        }
 914
 915        self.window.focus = None;
 916        self.refresh();
 917    }
 918
 919    /// Blur the window and don't allow anything in it to be focused again.
 920    pub fn disable_focus(&mut self) {
 921        self.blur();
 922        self.window.focus_enabled = false;
 923    }
 924
 925    /// Accessor for the text system.
 926    pub fn text_system(&self) -> &Arc<WindowTextSystem> {
 927        &self.window.text_system
 928    }
 929
 930    /// The current text style. Which is composed of all the style refinements provided to `with_text_style`.
 931    pub fn text_style(&self) -> TextStyle {
 932        let mut style = TextStyle::default();
 933        for refinement in &self.window.text_style_stack {
 934            style.refine(refinement);
 935        }
 936        style
 937    }
 938
 939    /// Check if the platform window is maximized
 940    /// On some platforms (namely Windows) this is different than the bounds being the size of the display
 941    pub fn is_maximized(&self) -> bool {
 942        self.window.platform_window.is_maximized()
 943    }
 944
 945    /// Check if the platform window is minimized
 946    /// On some platforms (namely Windows) the position is incorrect when minimized
 947    pub fn is_minimized(&self) -> bool {
 948        self.window.platform_window.is_minimized()
 949    }
 950
 951    /// Dispatch the given action on the currently focused element.
 952    pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
 953        let focus_handle = self.focused();
 954
 955        let window = self.window.handle;
 956        self.app.defer(move |cx| {
 957            window
 958                .update(cx, |_, cx| {
 959                    let node_id = focus_handle
 960                        .and_then(|handle| {
 961                            cx.window
 962                                .rendered_frame
 963                                .dispatch_tree
 964                                .focusable_node_id(handle.id)
 965                        })
 966                        .unwrap_or_else(|| cx.window.rendered_frame.dispatch_tree.root_node_id());
 967
 968                    cx.dispatch_action_on_node(node_id, action.as_ref());
 969                })
 970                .log_err();
 971        })
 972    }
 973
 974    pub(crate) fn dispatch_keystroke_observers(
 975        &mut self,
 976        event: &dyn Any,
 977        action: Option<Box<dyn Action>>,
 978    ) {
 979        let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() else {
 980            return;
 981        };
 982
 983        self.keystroke_observers
 984            .clone()
 985            .retain(&(), move |callback| {
 986                (callback)(
 987                    &KeystrokeEvent {
 988                        keystroke: key_down_event.keystroke.clone(),
 989                        action: action.as_ref().map(|action| action.boxed_clone()),
 990                    },
 991                    self,
 992                );
 993                true
 994            });
 995    }
 996
 997    pub(crate) fn clear_pending_keystrokes(&mut self) {
 998        self.window
 999            .rendered_frame
1000            .dispatch_tree
1001            .clear_pending_keystrokes();
1002        self.window
1003            .next_frame
1004            .dispatch_tree
1005            .clear_pending_keystrokes();
1006    }
1007
1008    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
1009    /// that are currently on the stack to be returned to the app.
1010    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
1011        let handle = self.window.handle;
1012        self.app.defer(move |cx| {
1013            handle.update(cx, |_, cx| f(cx)).ok();
1014        });
1015    }
1016
1017    /// Subscribe to events emitted by a model or view.
1018    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
1019    /// The callback will be invoked a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a window context for the current window.
1020    pub fn subscribe<Emitter, E, Evt>(
1021        &mut self,
1022        entity: &E,
1023        mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
1024    ) -> Subscription
1025    where
1026        Emitter: EventEmitter<Evt>,
1027        E: Entity<Emitter>,
1028        Evt: 'static,
1029    {
1030        let entity_id = entity.entity_id();
1031        let entity = entity.downgrade();
1032        let window_handle = self.window.handle;
1033        self.app.new_subscription(
1034            entity_id,
1035            (
1036                TypeId::of::<Evt>(),
1037                Box::new(move |event, cx| {
1038                    window_handle
1039                        .update(cx, |_, cx| {
1040                            if let Some(handle) = E::upgrade_from(&entity) {
1041                                let event = event.downcast_ref().expect("invalid event type");
1042                                on_event(handle, event, cx);
1043                                true
1044                            } else {
1045                                false
1046                            }
1047                        })
1048                        .unwrap_or(false)
1049                }),
1050            ),
1051        )
1052    }
1053
1054    /// Creates an [`AsyncWindowContext`], which has a static lifetime and can be held across
1055    /// await points in async code.
1056    pub fn to_async(&self) -> AsyncWindowContext {
1057        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
1058    }
1059
1060    /// Schedule the given closure to be run directly after the current frame is rendered.
1061    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
1062        RefCell::borrow_mut(&self.window.next_frame_callbacks).push(Box::new(callback));
1063    }
1064
1065    /// Spawn the future returned by the given closure on the application thread pool.
1066    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
1067    /// use within your future.
1068    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
1069    where
1070        R: 'static,
1071        Fut: Future<Output = R> + 'static,
1072    {
1073        self.app
1074            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
1075    }
1076
1077    fn window_bounds_changed(&mut self) {
1078        self.window.scale_factor = self.window.platform_window.scale_factor();
1079        self.window.viewport_size = self.window.platform_window.content_size();
1080        self.window.display_id = self.window.platform_window.display().id();
1081        self.refresh();
1082
1083        self.window
1084            .bounds_observers
1085            .clone()
1086            .retain(&(), |callback| callback(self));
1087    }
1088
1089    /// Returns the bounds of the current window in the global coordinate space, which could span across multiple displays.
1090    pub fn window_bounds(&self) -> Bounds<DevicePixels> {
1091        self.window.platform_window.bounds()
1092    }
1093
1094    /// Returns whether or not the window is currently fullscreen
1095    pub fn is_fullscreen(&self) -> bool {
1096        self.window.platform_window.is_fullscreen()
1097    }
1098
1099    fn appearance_changed(&mut self) {
1100        self.window.appearance = self.window.platform_window.appearance();
1101
1102        self.window
1103            .appearance_observers
1104            .clone()
1105            .retain(&(), |callback| callback(self));
1106    }
1107
1108    /// Returns the appearance of the current window.
1109    pub fn appearance(&self) -> WindowAppearance {
1110        self.window.appearance
1111    }
1112
1113    /// Returns the size of the drawable area within the window.
1114    pub fn viewport_size(&self) -> Size<Pixels> {
1115        self.window.viewport_size
1116    }
1117
1118    /// Returns whether this window is focused by the operating system (receiving key events).
1119    pub fn is_window_active(&self) -> bool {
1120        self.window.active.get()
1121    }
1122
1123    /// Toggle zoom on the window.
1124    pub fn zoom_window(&self) {
1125        self.window.platform_window.zoom();
1126    }
1127
1128    /// Updates the window's title at the platform level.
1129    pub fn set_window_title(&mut self, title: &str) {
1130        self.window.platform_window.set_title(title);
1131    }
1132
1133    /// Sets the application identifier.
1134    pub fn set_app_id(&mut self, app_id: &str) {
1135        self.window.platform_window.set_app_id(app_id);
1136    }
1137
1138    /// Sets the window background appearance.
1139    pub fn set_background_appearance(&mut self, background_appearance: WindowBackgroundAppearance) {
1140        self.window
1141            .platform_window
1142            .set_background_appearance(background_appearance);
1143    }
1144
1145    /// Mark the window as dirty at the platform level.
1146    pub fn set_window_edited(&mut self, edited: bool) {
1147        self.window.platform_window.set_edited(edited);
1148    }
1149
1150    /// Determine the display on which the window is visible.
1151    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
1152        self.platform
1153            .displays()
1154            .into_iter()
1155            .find(|display| display.id() == self.window.display_id)
1156    }
1157
1158    /// Show the platform character palette.
1159    pub fn show_character_palette(&self) {
1160        self.window.platform_window.show_character_palette();
1161    }
1162
1163    /// The scale factor of the display associated with the window. For example, it could
1164    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
1165    /// be rendered as two pixels on screen.
1166    pub fn scale_factor(&self) -> f32 {
1167        self.window.scale_factor
1168    }
1169
1170    /// The size of an em for the base font of the application. Adjusting this value allows the
1171    /// UI to scale, just like zooming a web page.
1172    pub fn rem_size(&self) -> Pixels {
1173        self.window.rem_size
1174    }
1175
1176    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
1177    /// UI to scale, just like zooming a web page.
1178    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
1179        self.window.rem_size = rem_size.into();
1180    }
1181
1182    /// The line height associated with the current text style.
1183    pub fn line_height(&self) -> Pixels {
1184        let rem_size = self.rem_size();
1185        let text_style = self.text_style();
1186        text_style
1187            .line_height
1188            .to_pixels(text_style.font_size, rem_size)
1189    }
1190
1191    /// Call to prevent the default action of an event. Currently only used to prevent
1192    /// parent elements from becoming focused on mouse down.
1193    pub fn prevent_default(&mut self) {
1194        self.window.default_prevented = true;
1195    }
1196
1197    /// Obtain whether default has been prevented for the event currently being dispatched.
1198    pub fn default_prevented(&self) -> bool {
1199        self.window.default_prevented
1200    }
1201
1202    /// Determine whether the given action is available along the dispatch path to the currently focused element.
1203    pub fn is_action_available(&self, action: &dyn Action) -> bool {
1204        let target = self
1205            .focused()
1206            .and_then(|focused_handle| {
1207                self.window
1208                    .rendered_frame
1209                    .dispatch_tree
1210                    .focusable_node_id(focused_handle.id)
1211            })
1212            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1213        self.window
1214            .rendered_frame
1215            .dispatch_tree
1216            .is_action_available(action, target)
1217    }
1218
1219    /// The position of the mouse relative to the window.
1220    pub fn mouse_position(&self) -> Point<Pixels> {
1221        self.window.mouse_position
1222    }
1223
1224    /// The current state of the keyboard's modifiers
1225    pub fn modifiers(&self) -> Modifiers {
1226        self.window.modifiers
1227    }
1228
1229    fn complete_frame(&self) {
1230        self.window.platform_window.completed_frame();
1231    }
1232
1233    /// Produces a new frame and assigns it to `rendered_frame`. To actually show
1234    /// the contents of the new [Scene], use [present].
1235    #[profiling::function]
1236    pub fn draw(&mut self) {
1237        self.window.dirty.set(false);
1238        self.window.requested_autoscroll = None;
1239
1240        // Restore the previously-used input handler.
1241        if let Some(input_handler) = self.window.platform_window.take_input_handler() {
1242            self.window
1243                .rendered_frame
1244                .input_handlers
1245                .push(Some(input_handler));
1246        }
1247
1248        self.draw_roots();
1249        self.window.dirty_views.clear();
1250
1251        self.window
1252            .next_frame
1253            .dispatch_tree
1254            .preserve_pending_keystrokes(
1255                &mut self.window.rendered_frame.dispatch_tree,
1256                self.window.focus,
1257            );
1258        self.window.next_frame.focus = self.window.focus;
1259        self.window.next_frame.window_active = self.window.active.get();
1260
1261        // Register requested input handler with the platform window.
1262        if let Some(input_handler) = self.window.next_frame.input_handlers.pop() {
1263            self.window
1264                .platform_window
1265                .set_input_handler(input_handler.unwrap());
1266        }
1267
1268        self.window.layout_engine.as_mut().unwrap().clear();
1269        self.text_system().finish_frame();
1270        self.window
1271            .next_frame
1272            .finish(&mut self.window.rendered_frame);
1273        ELEMENT_ARENA.with_borrow_mut(|element_arena| {
1274            let percentage = (element_arena.len() as f32 / element_arena.capacity() as f32) * 100.;
1275            if percentage >= 80. {
1276                log::warn!("elevated element arena occupation: {}.", percentage);
1277            }
1278            element_arena.clear();
1279        });
1280
1281        self.window.draw_phase = DrawPhase::Focus;
1282        let previous_focus_path = self.window.rendered_frame.focus_path();
1283        let previous_window_active = self.window.rendered_frame.window_active;
1284        mem::swap(&mut self.window.rendered_frame, &mut self.window.next_frame);
1285        self.window.next_frame.clear();
1286        let current_focus_path = self.window.rendered_frame.focus_path();
1287        let current_window_active = self.window.rendered_frame.window_active;
1288
1289        if previous_focus_path != current_focus_path
1290            || previous_window_active != current_window_active
1291        {
1292            if !previous_focus_path.is_empty() && current_focus_path.is_empty() {
1293                self.window
1294                    .focus_lost_listeners
1295                    .clone()
1296                    .retain(&(), |listener| listener(self));
1297            }
1298
1299            let event = FocusEvent {
1300                previous_focus_path: if previous_window_active {
1301                    previous_focus_path
1302                } else {
1303                    Default::default()
1304                },
1305                current_focus_path: if current_window_active {
1306                    current_focus_path
1307                } else {
1308                    Default::default()
1309                },
1310            };
1311            self.window
1312                .focus_listeners
1313                .clone()
1314                .retain(&(), |listener| listener(&event, self));
1315        }
1316
1317        self.reset_cursor_style();
1318        self.window.refreshing = false;
1319        self.window.draw_phase = DrawPhase::None;
1320        self.window.needs_present.set(true);
1321    }
1322
1323    #[profiling::function]
1324    fn present(&self) {
1325        self.window
1326            .platform_window
1327            .draw(&self.window.rendered_frame.scene);
1328        self.window.needs_present.set(false);
1329        profiling::finish_frame!();
1330    }
1331
1332    fn draw_roots(&mut self) {
1333        self.window.draw_phase = DrawPhase::Prepaint;
1334        self.window.tooltip_bounds.take();
1335
1336        // Layout all root elements.
1337        let mut root_element = self.window.root_view.as_ref().unwrap().clone().into_any();
1338        root_element.prepaint_as_root(Point::default(), self.window.viewport_size.into(), self);
1339
1340        let mut sorted_deferred_draws =
1341            (0..self.window.next_frame.deferred_draws.len()).collect::<SmallVec<[_; 8]>>();
1342        sorted_deferred_draws.sort_by_key(|ix| self.window.next_frame.deferred_draws[*ix].priority);
1343        self.prepaint_deferred_draws(&sorted_deferred_draws);
1344
1345        let mut prompt_element = None;
1346        let mut active_drag_element = None;
1347        let mut tooltip_element = None;
1348        if let Some(prompt) = self.window.prompt.take() {
1349            let mut element = prompt.view.any_view().into_any();
1350            element.prepaint_as_root(Point::default(), self.window.viewport_size.into(), self);
1351            prompt_element = Some(element);
1352            self.window.prompt = Some(prompt);
1353        } else if let Some(active_drag) = self.app.active_drag.take() {
1354            let mut element = active_drag.view.clone().into_any();
1355            let offset = self.mouse_position() - active_drag.cursor_offset;
1356            element.prepaint_as_root(offset, AvailableSpace::min_size(), self);
1357            active_drag_element = Some(element);
1358            self.app.active_drag = Some(active_drag);
1359        } else {
1360            tooltip_element = self.prepaint_tooltip();
1361        }
1362
1363        self.window.mouse_hit_test = self.window.next_frame.hit_test(self.window.mouse_position);
1364
1365        // Now actually paint the elements.
1366        self.window.draw_phase = DrawPhase::Paint;
1367        root_element.paint(self);
1368
1369        self.paint_deferred_draws(&sorted_deferred_draws);
1370
1371        if let Some(mut prompt_element) = prompt_element {
1372            prompt_element.paint(self)
1373        } else if let Some(mut drag_element) = active_drag_element {
1374            drag_element.paint(self);
1375        } else if let Some(mut tooltip_element) = tooltip_element {
1376            tooltip_element.paint(self);
1377        }
1378    }
1379
1380    fn prepaint_tooltip(&mut self) -> Option<AnyElement> {
1381        let tooltip_request = self.window.next_frame.tooltip_requests.last().cloned()?;
1382        let tooltip_request = tooltip_request.unwrap();
1383        let mut element = tooltip_request.tooltip.view.clone().into_any();
1384        let mouse_position = tooltip_request.tooltip.mouse_position;
1385        let tooltip_size = element.layout_as_root(AvailableSpace::min_size(), self);
1386
1387        let mut tooltip_bounds = Bounds::new(mouse_position + point(px(1.), px(1.)), tooltip_size);
1388        let window_bounds = Bounds {
1389            origin: Point::default(),
1390            size: self.viewport_size(),
1391        };
1392
1393        if tooltip_bounds.right() > window_bounds.right() {
1394            let new_x = mouse_position.x - tooltip_bounds.size.width - px(1.);
1395            if new_x >= Pixels::ZERO {
1396                tooltip_bounds.origin.x = new_x;
1397            } else {
1398                tooltip_bounds.origin.x = cmp::max(
1399                    Pixels::ZERO,
1400                    tooltip_bounds.origin.x - tooltip_bounds.right() - window_bounds.right(),
1401                );
1402            }
1403        }
1404
1405        if tooltip_bounds.bottom() > window_bounds.bottom() {
1406            let new_y = mouse_position.y - tooltip_bounds.size.height - px(1.);
1407            if new_y >= Pixels::ZERO {
1408                tooltip_bounds.origin.y = new_y;
1409            } else {
1410                tooltip_bounds.origin.y = cmp::max(
1411                    Pixels::ZERO,
1412                    tooltip_bounds.origin.y - tooltip_bounds.bottom() - window_bounds.bottom(),
1413                );
1414            }
1415        }
1416
1417        self.with_absolute_element_offset(tooltip_bounds.origin, |cx| element.prepaint(cx));
1418
1419        self.window.tooltip_bounds = Some(TooltipBounds {
1420            id: tooltip_request.id,
1421            bounds: tooltip_bounds,
1422        });
1423        Some(element)
1424    }
1425
1426    fn prepaint_deferred_draws(&mut self, deferred_draw_indices: &[usize]) {
1427        assert_eq!(self.window.element_id_stack.len(), 0);
1428
1429        let mut deferred_draws = mem::take(&mut self.window.next_frame.deferred_draws);
1430        for deferred_draw_ix in deferred_draw_indices {
1431            let deferred_draw = &mut deferred_draws[*deferred_draw_ix];
1432            self.window.element_id_stack = deferred_draw.element_id_stack.clone();
1433            self.window.text_style_stack = deferred_draw.text_style_stack.clone();
1434            self.window
1435                .next_frame
1436                .dispatch_tree
1437                .set_active_node(deferred_draw.parent_node);
1438
1439            let prepaint_start = self.prepaint_index();
1440            if let Some(element) = deferred_draw.element.as_mut() {
1441                self.with_absolute_element_offset(deferred_draw.absolute_offset, |cx| {
1442                    element.prepaint(cx)
1443                });
1444            } else {
1445                self.reuse_prepaint(deferred_draw.prepaint_range.clone());
1446            }
1447            let prepaint_end = self.prepaint_index();
1448            deferred_draw.prepaint_range = prepaint_start..prepaint_end;
1449        }
1450        assert_eq!(
1451            self.window.next_frame.deferred_draws.len(),
1452            0,
1453            "cannot call defer_draw during deferred drawing"
1454        );
1455        self.window.next_frame.deferred_draws = deferred_draws;
1456        self.window.element_id_stack.clear();
1457        self.window.text_style_stack.clear();
1458    }
1459
1460    fn paint_deferred_draws(&mut self, deferred_draw_indices: &[usize]) {
1461        assert_eq!(self.window.element_id_stack.len(), 0);
1462
1463        let mut deferred_draws = mem::take(&mut self.window.next_frame.deferred_draws);
1464        for deferred_draw_ix in deferred_draw_indices {
1465            let mut deferred_draw = &mut deferred_draws[*deferred_draw_ix];
1466            self.window.element_id_stack = deferred_draw.element_id_stack.clone();
1467            self.window
1468                .next_frame
1469                .dispatch_tree
1470                .set_active_node(deferred_draw.parent_node);
1471
1472            let paint_start = self.paint_index();
1473            if let Some(element) = deferred_draw.element.as_mut() {
1474                element.paint(self);
1475            } else {
1476                self.reuse_paint(deferred_draw.paint_range.clone());
1477            }
1478            let paint_end = self.paint_index();
1479            deferred_draw.paint_range = paint_start..paint_end;
1480        }
1481        self.window.next_frame.deferred_draws = deferred_draws;
1482        self.window.element_id_stack.clear();
1483    }
1484
1485    pub(crate) fn prepaint_index(&self) -> PrepaintStateIndex {
1486        PrepaintStateIndex {
1487            hitboxes_index: self.window.next_frame.hitboxes.len(),
1488            tooltips_index: self.window.next_frame.tooltip_requests.len(),
1489            deferred_draws_index: self.window.next_frame.deferred_draws.len(),
1490            dispatch_tree_index: self.window.next_frame.dispatch_tree.len(),
1491            accessed_element_states_index: self.window.next_frame.accessed_element_states.len(),
1492            line_layout_index: self.window.text_system.layout_index(),
1493        }
1494    }
1495
1496    pub(crate) fn reuse_prepaint(&mut self, range: Range<PrepaintStateIndex>) {
1497        let window = &mut self.window;
1498        window.next_frame.hitboxes.extend(
1499            window.rendered_frame.hitboxes[range.start.hitboxes_index..range.end.hitboxes_index]
1500                .iter()
1501                .cloned(),
1502        );
1503        window.next_frame.tooltip_requests.extend(
1504            window.rendered_frame.tooltip_requests
1505                [range.start.tooltips_index..range.end.tooltips_index]
1506                .iter_mut()
1507                .map(|request| request.take()),
1508        );
1509        window.next_frame.accessed_element_states.extend(
1510            window.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
1511                ..range.end.accessed_element_states_index]
1512                .iter()
1513                .map(|(id, type_id)| (GlobalElementId(id.0.clone()), *type_id)),
1514        );
1515        window
1516            .text_system
1517            .reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
1518
1519        let reused_subtree = window.next_frame.dispatch_tree.reuse_subtree(
1520            range.start.dispatch_tree_index..range.end.dispatch_tree_index,
1521            &mut window.rendered_frame.dispatch_tree,
1522        );
1523        window.next_frame.deferred_draws.extend(
1524            window.rendered_frame.deferred_draws
1525                [range.start.deferred_draws_index..range.end.deferred_draws_index]
1526                .iter()
1527                .map(|deferred_draw| DeferredDraw {
1528                    parent_node: reused_subtree.refresh_node_id(deferred_draw.parent_node),
1529                    element_id_stack: deferred_draw.element_id_stack.clone(),
1530                    text_style_stack: deferred_draw.text_style_stack.clone(),
1531                    priority: deferred_draw.priority,
1532                    element: None,
1533                    absolute_offset: deferred_draw.absolute_offset,
1534                    prepaint_range: deferred_draw.prepaint_range.clone(),
1535                    paint_range: deferred_draw.paint_range.clone(),
1536                }),
1537        );
1538    }
1539
1540    pub(crate) fn paint_index(&self) -> PaintIndex {
1541        PaintIndex {
1542            scene_index: self.window.next_frame.scene.len(),
1543            mouse_listeners_index: self.window.next_frame.mouse_listeners.len(),
1544            input_handlers_index: self.window.next_frame.input_handlers.len(),
1545            cursor_styles_index: self.window.next_frame.cursor_styles.len(),
1546            accessed_element_states_index: self.window.next_frame.accessed_element_states.len(),
1547            line_layout_index: self.window.text_system.layout_index(),
1548        }
1549    }
1550
1551    pub(crate) fn reuse_paint(&mut self, range: Range<PaintIndex>) {
1552        let window = &mut self.window;
1553
1554        window.next_frame.cursor_styles.extend(
1555            window.rendered_frame.cursor_styles
1556                [range.start.cursor_styles_index..range.end.cursor_styles_index]
1557                .iter()
1558                .cloned(),
1559        );
1560        window.next_frame.input_handlers.extend(
1561            window.rendered_frame.input_handlers
1562                [range.start.input_handlers_index..range.end.input_handlers_index]
1563                .iter_mut()
1564                .map(|handler| handler.take()),
1565        );
1566        window.next_frame.mouse_listeners.extend(
1567            window.rendered_frame.mouse_listeners
1568                [range.start.mouse_listeners_index..range.end.mouse_listeners_index]
1569                .iter_mut()
1570                .map(|listener| listener.take()),
1571        );
1572        window.next_frame.accessed_element_states.extend(
1573            window.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
1574                ..range.end.accessed_element_states_index]
1575                .iter()
1576                .map(|(id, type_id)| (GlobalElementId(id.0.clone()), *type_id)),
1577        );
1578        window
1579            .text_system
1580            .reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
1581        window.next_frame.scene.replay(
1582            range.start.scene_index..range.end.scene_index,
1583            &window.rendered_frame.scene,
1584        );
1585    }
1586
1587    /// Push a text style onto the stack, and call a function with that style active.
1588    /// Use [`AppContext::text_style`] to get the current, combined text style. This method
1589    /// should only be called as part of element drawing.
1590    pub fn with_text_style<F, R>(&mut self, style: Option<TextStyleRefinement>, f: F) -> R
1591    where
1592        F: FnOnce(&mut Self) -> R,
1593    {
1594        debug_assert!(
1595            matches!(
1596                self.window.draw_phase,
1597                DrawPhase::Prepaint | DrawPhase::Paint
1598            ),
1599            "this method can only be called during request_layout, prepaint, or paint"
1600        );
1601        if let Some(style) = style {
1602            self.window.text_style_stack.push(style);
1603            let result = f(self);
1604            self.window.text_style_stack.pop();
1605            result
1606        } else {
1607            f(self)
1608        }
1609    }
1610
1611    /// Updates the cursor style at the platform level. This method should only be called
1612    /// during the prepaint phase of element drawing.
1613    pub fn set_cursor_style(&mut self, style: CursorStyle, hitbox: &Hitbox) {
1614        debug_assert_eq!(
1615            self.window.draw_phase,
1616            DrawPhase::Paint,
1617            "this method can only be called during paint"
1618        );
1619        self.window
1620            .next_frame
1621            .cursor_styles
1622            .push(CursorStyleRequest {
1623                hitbox_id: hitbox.id,
1624                style,
1625            });
1626    }
1627
1628    /// Sets a tooltip to be rendered for the upcoming frame. This method should only be called
1629    /// during the paint phase of element drawing.
1630    pub fn set_tooltip(&mut self, tooltip: AnyTooltip) -> TooltipId {
1631        debug_assert_eq!(
1632            self.window.draw_phase,
1633            DrawPhase::Prepaint,
1634            "this method can only be called during prepaint"
1635        );
1636        let id = TooltipId(post_inc(&mut self.window.next_tooltip_id.0));
1637        self.window
1638            .next_frame
1639            .tooltip_requests
1640            .push(Some(TooltipRequest { id, tooltip }));
1641        id
1642    }
1643
1644    /// Invoke the given function with the given content mask after intersecting it
1645    /// with the current mask. This method should only be called during element drawing.
1646    pub fn with_content_mask<R>(
1647        &mut self,
1648        mask: Option<ContentMask<Pixels>>,
1649        f: impl FnOnce(&mut Self) -> R,
1650    ) -> R {
1651        debug_assert!(
1652            matches!(
1653                self.window.draw_phase,
1654                DrawPhase::Prepaint | DrawPhase::Paint
1655            ),
1656            "this method can only be called during request_layout, prepaint, or paint"
1657        );
1658        if let Some(mask) = mask {
1659            let mask = mask.intersect(&self.content_mask());
1660            self.window_mut().content_mask_stack.push(mask);
1661            let result = f(self);
1662            self.window_mut().content_mask_stack.pop();
1663            result
1664        } else {
1665            f(self)
1666        }
1667    }
1668
1669    /// Updates the global element offset relative to the current offset. This is used to implement
1670    /// scrolling. This method should only be called during the prepaint phase of element drawing.
1671    pub fn with_element_offset<R>(
1672        &mut self,
1673        offset: Point<Pixels>,
1674        f: impl FnOnce(&mut Self) -> R,
1675    ) -> R {
1676        debug_assert_eq!(
1677            self.window.draw_phase,
1678            DrawPhase::Prepaint,
1679            "this method can only be called during request_layout, or prepaint"
1680        );
1681
1682        if offset.is_zero() {
1683            return f(self);
1684        };
1685
1686        let abs_offset = self.element_offset() + offset;
1687        self.with_absolute_element_offset(abs_offset, f)
1688    }
1689
1690    /// Updates the global element offset based on the given offset. This is used to implement
1691    /// drag handles and other manual painting of elements. This method should only be called during
1692    /// the prepaint phase of element drawing.
1693    pub fn with_absolute_element_offset<R>(
1694        &mut self,
1695        offset: Point<Pixels>,
1696        f: impl FnOnce(&mut Self) -> R,
1697    ) -> R {
1698        debug_assert_eq!(
1699            self.window.draw_phase,
1700            DrawPhase::Prepaint,
1701            "this method can only be called during request_layout, or prepaint"
1702        );
1703        self.window_mut().element_offset_stack.push(offset);
1704        let result = f(self);
1705        self.window_mut().element_offset_stack.pop();
1706        result
1707    }
1708
1709    /// Perform prepaint on child elements in a "retryable" manner, so that any side effects
1710    /// of prepaints can be discarded before prepainting again. This is used to support autoscroll
1711    /// where we need to prepaint children to detect the autoscroll bounds, then adjust the
1712    /// element offset and prepaint again. See [`List`] for an example. This method should only be
1713    /// called during the prepaint phase of element drawing.
1714    pub fn transact<T, U>(&mut self, f: impl FnOnce(&mut Self) -> Result<T, U>) -> Result<T, U> {
1715        debug_assert_eq!(
1716            self.window.draw_phase,
1717            DrawPhase::Prepaint,
1718            "this method can only be called during prepaint"
1719        );
1720        let index = self.prepaint_index();
1721        let result = f(self);
1722        if result.is_err() {
1723            self.window
1724                .next_frame
1725                .hitboxes
1726                .truncate(index.hitboxes_index);
1727            self.window
1728                .next_frame
1729                .tooltip_requests
1730                .truncate(index.tooltips_index);
1731            self.window
1732                .next_frame
1733                .deferred_draws
1734                .truncate(index.deferred_draws_index);
1735            self.window
1736                .next_frame
1737                .dispatch_tree
1738                .truncate(index.dispatch_tree_index);
1739            self.window
1740                .next_frame
1741                .accessed_element_states
1742                .truncate(index.accessed_element_states_index);
1743            self.window
1744                .text_system
1745                .truncate_layouts(index.line_layout_index);
1746        }
1747        result
1748    }
1749
1750    /// When you call this method during [`prepaint`], containing elements will attempt to
1751    /// scroll to cause the specified bounds to become visible. When they decide to autoscroll, they will call
1752    /// [`prepaint`] again with a new set of bounds. See [`List`] for an example of an element
1753    /// that supports this method being called on the elements it contains. This method should only be
1754    /// called during the prepaint phase of element drawing.
1755    pub fn request_autoscroll(&mut self, bounds: Bounds<Pixels>) {
1756        debug_assert_eq!(
1757            self.window.draw_phase,
1758            DrawPhase::Prepaint,
1759            "this method can only be called during prepaint"
1760        );
1761        self.window.requested_autoscroll = Some(bounds);
1762    }
1763
1764    /// This method can be called from a containing element such as [`List`] to support the autoscroll behavior
1765    /// described in [`request_autoscroll`].
1766    pub fn take_autoscroll(&mut self) -> Option<Bounds<Pixels>> {
1767        debug_assert_eq!(
1768            self.window.draw_phase,
1769            DrawPhase::Prepaint,
1770            "this method can only be called during prepaint"
1771        );
1772        self.window.requested_autoscroll.take()
1773    }
1774
1775    /// Remove an asset from GPUI's cache
1776    pub fn remove_cached_asset<A: Asset + 'static>(
1777        &mut self,
1778        source: &A::Source,
1779    ) -> Option<A::Output> {
1780        self.asset_cache.remove::<A>(source)
1781    }
1782
1783    /// Asynchronously load an asset, if the asset hasn't finished loading this will return None.
1784    /// Your view will be re-drawn once the asset has finished loading.
1785    ///
1786    /// Note that the multiple calls to this method will only result in one `Asset::load` call.
1787    /// The results of that call will be cached, and returned on subsequent uses of this API.
1788    ///
1789    /// Use [Self::remove_cached_asset] to reload your asset.
1790    pub fn use_cached_asset<A: Asset + 'static>(
1791        &mut self,
1792        source: &A::Source,
1793    ) -> Option<A::Output> {
1794        self.asset_cache.get::<A>(source).or_else(|| {
1795            if let Some(asset) = self.use_asset::<A>(source) {
1796                self.asset_cache
1797                    .insert::<A>(source.to_owned(), asset.clone());
1798                Some(asset)
1799            } else {
1800                None
1801            }
1802        })
1803    }
1804
1805    /// Asynchronously load an asset, if the asset hasn't finished loading this will return None.
1806    /// Your view will be re-drawn once the asset has finished loading.
1807    ///
1808    /// Note that the multiple calls to this method will only result in one `Asset::load` call at a
1809    /// time.
1810    ///
1811    /// This asset will not be cached by default, see [Self::use_cached_asset]
1812    pub fn use_asset<A: Asset + 'static>(&mut self, source: &A::Source) -> Option<A::Output> {
1813        let asset_id = (TypeId::of::<A>(), hash(source));
1814        let mut is_first = false;
1815        let task = self
1816            .loading_assets
1817            .remove(&asset_id)
1818            .map(|boxed_task| *boxed_task.downcast::<Shared<Task<A::Output>>>().unwrap())
1819            .unwrap_or_else(|| {
1820                is_first = true;
1821                let future = A::load(source.clone(), self);
1822                let task = self.background_executor().spawn(future).shared();
1823                task
1824            });
1825
1826        task.clone().now_or_never().or_else(|| {
1827            if is_first {
1828                let parent_id = self.parent_view_id();
1829                self.spawn({
1830                    let task = task.clone();
1831                    |mut cx| async move {
1832                        task.await;
1833
1834                        cx.on_next_frame(move |cx| {
1835                            if let Some(parent_id) = parent_id {
1836                                cx.notify(parent_id)
1837                            } else {
1838                                cx.refresh()
1839                            }
1840                        });
1841                    }
1842                })
1843                .detach();
1844            }
1845
1846            self.loading_assets.insert(asset_id, Box::new(task));
1847
1848            None
1849        })
1850    }
1851
1852    /// Obtain the current element offset. This method should only be called during the
1853    /// prepaint phase of element drawing.
1854    pub fn element_offset(&self) -> Point<Pixels> {
1855        debug_assert_eq!(
1856            self.window.draw_phase,
1857            DrawPhase::Prepaint,
1858            "this method can only be called during prepaint"
1859        );
1860        self.window()
1861            .element_offset_stack
1862            .last()
1863            .copied()
1864            .unwrap_or_default()
1865    }
1866
1867    /// Obtain the current content mask. This method should only be called during element drawing.
1868    pub fn content_mask(&self) -> ContentMask<Pixels> {
1869        debug_assert!(
1870            matches!(
1871                self.window.draw_phase,
1872                DrawPhase::Prepaint | DrawPhase::Paint
1873            ),
1874            "this method can only be called during prepaint, or paint"
1875        );
1876        self.window()
1877            .content_mask_stack
1878            .last()
1879            .cloned()
1880            .unwrap_or_else(|| ContentMask {
1881                bounds: Bounds {
1882                    origin: Point::default(),
1883                    size: self.window().viewport_size,
1884                },
1885            })
1886    }
1887
1888    /// Provide elements in the called function with a new namespace in which their identiers must be unique.
1889    /// This can be used within a custom element to distinguish multiple sets of child elements.
1890    pub fn with_element_namespace<R>(
1891        &mut self,
1892        element_id: impl Into<ElementId>,
1893        f: impl FnOnce(&mut Self) -> R,
1894    ) -> R {
1895        self.window.element_id_stack.push(element_id.into());
1896        let result = f(self);
1897        self.window.element_id_stack.pop();
1898        result
1899    }
1900
1901    /// Updates or initializes state for an element with the given id that lives across multiple
1902    /// frames. If an element with this ID existed in the rendered frame, its state will be passed
1903    /// to the given closure. The state returned by the closure will be stored so it can be referenced
1904    /// when drawing the next frame. This method should only be called as part of element drawing.
1905    pub fn with_element_state<S, R>(
1906        &mut self,
1907        global_id: &GlobalElementId,
1908        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1909    ) -> R
1910    where
1911        S: 'static,
1912    {
1913        debug_assert!(
1914            matches!(
1915                self.window.draw_phase,
1916                DrawPhase::Prepaint | DrawPhase::Paint
1917            ),
1918            "this method can only be called during request_layout, prepaint, or paint"
1919        );
1920
1921        let key = (GlobalElementId(global_id.0.clone()), TypeId::of::<S>());
1922        self.window
1923            .next_frame
1924            .accessed_element_states
1925            .push((GlobalElementId(key.0.clone()), TypeId::of::<S>()));
1926
1927        if let Some(any) = self
1928            .window
1929            .next_frame
1930            .element_states
1931            .remove(&key)
1932            .or_else(|| self.window.rendered_frame.element_states.remove(&key))
1933        {
1934            let ElementStateBox {
1935                inner,
1936                #[cfg(debug_assertions)]
1937                type_name,
1938            } = any;
1939            // Using the extra inner option to avoid needing to reallocate a new box.
1940            let mut state_box = inner
1941                .downcast::<Option<S>>()
1942                .map_err(|_| {
1943                    #[cfg(debug_assertions)]
1944                    {
1945                        anyhow::anyhow!(
1946                            "invalid element state type for id, requested {:?}, actual: {:?}",
1947                            std::any::type_name::<S>(),
1948                            type_name
1949                        )
1950                    }
1951
1952                    #[cfg(not(debug_assertions))]
1953                    {
1954                        anyhow::anyhow!(
1955                            "invalid element state type for id, requested {:?}",
1956                            std::any::type_name::<S>(),
1957                        )
1958                    }
1959                })
1960                .unwrap();
1961
1962            let state = state_box.take().expect(
1963                "reentrant call to with_element_state for the same state type and element id",
1964            );
1965            let (result, state) = f(Some(state), self);
1966            state_box.replace(state);
1967            self.window.next_frame.element_states.insert(
1968                key,
1969                ElementStateBox {
1970                    inner: state_box,
1971                    #[cfg(debug_assertions)]
1972                    type_name,
1973                },
1974            );
1975            result
1976        } else {
1977            let (result, state) = f(None, self);
1978            self.window.next_frame.element_states.insert(
1979                key,
1980                ElementStateBox {
1981                    inner: Box::new(Some(state)),
1982                    #[cfg(debug_assertions)]
1983                    type_name: std::any::type_name::<S>(),
1984                },
1985            );
1986            result
1987        }
1988    }
1989
1990    /// A variant of `with_element_state` that allows the element's id to be optional. This is a convenience
1991    /// method for elements where the element id may or may not be assigned. Prefer using `with_element_state`
1992    /// when the element is guaranteed to have an id.
1993    pub fn with_optional_element_state<S, R>(
1994        &mut self,
1995        global_id: Option<&GlobalElementId>,
1996        f: impl FnOnce(Option<Option<S>>, &mut Self) -> (R, Option<S>),
1997    ) -> R
1998    where
1999        S: 'static,
2000    {
2001        debug_assert!(
2002            matches!(
2003                self.window.draw_phase,
2004                DrawPhase::Prepaint | DrawPhase::Paint
2005            ),
2006            "this method can only be called during request_layout, prepaint, or paint"
2007        );
2008
2009        if let Some(global_id) = global_id {
2010            self.with_element_state(global_id, |state, cx| {
2011                let (result, state) = f(Some(state), cx);
2012                let state =
2013                    state.expect("you must return some state when you pass some element id");
2014                (result, state)
2015            })
2016        } else {
2017            let (result, state) = f(None, self);
2018            debug_assert!(
2019                state.is_none(),
2020                "you must not return an element state when passing None for the global id"
2021            );
2022            result
2023        }
2024    }
2025
2026    /// Defers the drawing of the given element, scheduling it to be painted on top of the currently-drawn tree
2027    /// at a later time. The `priority` parameter determines the drawing order relative to other deferred elements,
2028    /// with higher values being drawn on top.
2029    ///
2030    /// This method should only be called as part of the prepaint phase of element drawing.
2031    pub fn defer_draw(
2032        &mut self,
2033        element: AnyElement,
2034        absolute_offset: Point<Pixels>,
2035        priority: usize,
2036    ) {
2037        let window = &mut self.window;
2038        debug_assert_eq!(
2039            window.draw_phase,
2040            DrawPhase::Prepaint,
2041            "this method can only be called during request_layout or prepaint"
2042        );
2043        let parent_node = window.next_frame.dispatch_tree.active_node_id().unwrap();
2044        window.next_frame.deferred_draws.push(DeferredDraw {
2045            parent_node,
2046            element_id_stack: window.element_id_stack.clone(),
2047            text_style_stack: window.text_style_stack.clone(),
2048            priority,
2049            element: Some(element),
2050            absolute_offset,
2051            prepaint_range: PrepaintStateIndex::default()..PrepaintStateIndex::default(),
2052            paint_range: PaintIndex::default()..PaintIndex::default(),
2053        });
2054    }
2055
2056    /// Creates a new painting layer for the specified bounds. A "layer" is a batch
2057    /// of geometry that are non-overlapping and have the same draw order. This is typically used
2058    /// for performance reasons.
2059    ///
2060    /// This method should only be called as part of the paint phase of element drawing.
2061    pub fn paint_layer<R>(&mut self, bounds: Bounds<Pixels>, f: impl FnOnce(&mut Self) -> R) -> R {
2062        debug_assert_eq!(
2063            self.window.draw_phase,
2064            DrawPhase::Paint,
2065            "this method can only be called during paint"
2066        );
2067
2068        let scale_factor = self.scale_factor();
2069        let content_mask = self.content_mask();
2070        let clipped_bounds = bounds.intersect(&content_mask.bounds);
2071        if !clipped_bounds.is_empty() {
2072            self.window
2073                .next_frame
2074                .scene
2075                .push_layer(clipped_bounds.scale(scale_factor));
2076        }
2077
2078        let result = f(self);
2079
2080        if !clipped_bounds.is_empty() {
2081            self.window.next_frame.scene.pop_layer();
2082        }
2083
2084        result
2085    }
2086
2087    /// Paint one or more drop shadows into the scene for the next frame at the current z-index.
2088    ///
2089    /// This method should only be called as part of the paint phase of element drawing.
2090    pub fn paint_shadows(
2091        &mut self,
2092        bounds: Bounds<Pixels>,
2093        corner_radii: Corners<Pixels>,
2094        shadows: &[BoxShadow],
2095    ) {
2096        debug_assert_eq!(
2097            self.window.draw_phase,
2098            DrawPhase::Paint,
2099            "this method can only be called during paint"
2100        );
2101
2102        let scale_factor = self.scale_factor();
2103        let content_mask = self.content_mask();
2104        for shadow in shadows {
2105            let mut shadow_bounds = bounds;
2106            shadow_bounds.origin += shadow.offset;
2107            shadow_bounds.dilate(shadow.spread_radius);
2108            self.window.next_frame.scene.insert_primitive(Shadow {
2109                order: 0,
2110                blur_radius: shadow.blur_radius.scale(scale_factor),
2111                bounds: shadow_bounds.scale(scale_factor),
2112                content_mask: content_mask.scale(scale_factor),
2113                corner_radii: corner_radii.scale(scale_factor),
2114                color: shadow.color,
2115            });
2116        }
2117    }
2118
2119    /// Paint one or more quads into the scene for the next frame at the current stacking context.
2120    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
2121    /// see [`fill`](crate::fill), [`outline`](crate::outline), and [`quad`](crate::quad) to construct this type.
2122    ///
2123    /// This method should only be called as part of the paint phase of element drawing.
2124    pub fn paint_quad(&mut self, quad: PaintQuad) {
2125        debug_assert_eq!(
2126            self.window.draw_phase,
2127            DrawPhase::Paint,
2128            "this method can only be called during paint"
2129        );
2130
2131        let scale_factor = self.scale_factor();
2132        let content_mask = self.content_mask();
2133        self.window.next_frame.scene.insert_primitive(Quad {
2134            order: 0,
2135            pad: 0,
2136            bounds: quad.bounds.scale(scale_factor),
2137            content_mask: content_mask.scale(scale_factor),
2138            background: quad.background,
2139            border_color: quad.border_color,
2140            corner_radii: quad.corner_radii.scale(scale_factor),
2141            border_widths: quad.border_widths.scale(scale_factor),
2142        });
2143    }
2144
2145    /// Paint the given `Path` into the scene for the next frame at the current z-index.
2146    ///
2147    /// This method should only be called as part of the paint phase of element drawing.
2148    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
2149        debug_assert_eq!(
2150            self.window.draw_phase,
2151            DrawPhase::Paint,
2152            "this method can only be called during paint"
2153        );
2154
2155        let scale_factor = self.scale_factor();
2156        let content_mask = self.content_mask();
2157        path.content_mask = content_mask;
2158        path.color = color.into();
2159        self.window
2160            .next_frame
2161            .scene
2162            .insert_primitive(path.scale(scale_factor));
2163    }
2164
2165    /// Paint an underline into the scene for the next frame at the current z-index.
2166    ///
2167    /// This method should only be called as part of the paint phase of element drawing.
2168    pub fn paint_underline(
2169        &mut self,
2170        origin: Point<Pixels>,
2171        width: Pixels,
2172        style: &UnderlineStyle,
2173    ) {
2174        debug_assert_eq!(
2175            self.window.draw_phase,
2176            DrawPhase::Paint,
2177            "this method can only be called during paint"
2178        );
2179
2180        let scale_factor = self.scale_factor();
2181        let height = if style.wavy {
2182            style.thickness * 3.
2183        } else {
2184            style.thickness
2185        };
2186        let bounds = Bounds {
2187            origin,
2188            size: size(width, height),
2189        };
2190        let content_mask = self.content_mask();
2191
2192        self.window.next_frame.scene.insert_primitive(Underline {
2193            order: 0,
2194            pad: 0,
2195            bounds: bounds.scale(scale_factor),
2196            content_mask: content_mask.scale(scale_factor),
2197            color: style.color.unwrap_or_default(),
2198            thickness: style.thickness.scale(scale_factor),
2199            wavy: style.wavy,
2200        });
2201    }
2202
2203    /// Paint a strikethrough into the scene for the next frame at the current z-index.
2204    ///
2205    /// This method should only be called as part of the paint phase of element drawing.
2206    pub fn paint_strikethrough(
2207        &mut self,
2208        origin: Point<Pixels>,
2209        width: Pixels,
2210        style: &StrikethroughStyle,
2211    ) {
2212        debug_assert_eq!(
2213            self.window.draw_phase,
2214            DrawPhase::Paint,
2215            "this method can only be called during paint"
2216        );
2217
2218        let scale_factor = self.scale_factor();
2219        let height = style.thickness;
2220        let bounds = Bounds {
2221            origin,
2222            size: size(width, height),
2223        };
2224        let content_mask = self.content_mask();
2225
2226        self.window.next_frame.scene.insert_primitive(Underline {
2227            order: 0,
2228            pad: 0,
2229            bounds: bounds.scale(scale_factor),
2230            content_mask: content_mask.scale(scale_factor),
2231            thickness: style.thickness.scale(scale_factor),
2232            color: style.color.unwrap_or_default(),
2233            wavy: false,
2234        });
2235    }
2236
2237    /// Paints a monochrome (non-emoji) glyph into the scene for the next frame at the current z-index.
2238    ///
2239    /// The y component of the origin is the baseline of the glyph.
2240    /// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
2241    /// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
2242    /// This method is only useful if you need to paint a single glyph that has already been shaped.
2243    ///
2244    /// This method should only be called as part of the paint phase of element drawing.
2245    pub fn paint_glyph(
2246        &mut self,
2247        origin: Point<Pixels>,
2248        font_id: FontId,
2249        glyph_id: GlyphId,
2250        font_size: Pixels,
2251        color: Hsla,
2252    ) -> Result<()> {
2253        debug_assert_eq!(
2254            self.window.draw_phase,
2255            DrawPhase::Paint,
2256            "this method can only be called during paint"
2257        );
2258
2259        let scale_factor = self.scale_factor();
2260        let glyph_origin = origin.scale(scale_factor);
2261        let subpixel_variant = Point {
2262            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
2263            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
2264        };
2265        let params = RenderGlyphParams {
2266            font_id,
2267            glyph_id,
2268            font_size,
2269            subpixel_variant,
2270            scale_factor,
2271            is_emoji: false,
2272        };
2273
2274        let raster_bounds = self.text_system().raster_bounds(&params)?;
2275        if !raster_bounds.is_zero() {
2276            let tile =
2277                self.window
2278                    .sprite_atlas
2279                    .get_or_insert_with(&params.clone().into(), &mut || {
2280                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
2281                        Ok((size, Cow::Owned(bytes)))
2282                    })?;
2283            let bounds = Bounds {
2284                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
2285                size: tile.bounds.size.map(Into::into),
2286            };
2287            let content_mask = self.content_mask().scale(scale_factor);
2288            self.window
2289                .next_frame
2290                .scene
2291                .insert_primitive(MonochromeSprite {
2292                    order: 0,
2293                    pad: 0,
2294                    bounds,
2295                    content_mask,
2296                    color,
2297                    tile,
2298                    transformation: TransformationMatrix::unit(),
2299                });
2300        }
2301        Ok(())
2302    }
2303
2304    /// Paints an emoji glyph into the scene for the next frame at the current z-index.
2305    ///
2306    /// The y component of the origin is the baseline of the glyph.
2307    /// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
2308    /// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
2309    /// This method is only useful if you need to paint a single emoji that has already been shaped.
2310    ///
2311    /// This method should only be called as part of the paint phase of element drawing.
2312    pub fn paint_emoji(
2313        &mut self,
2314        origin: Point<Pixels>,
2315        font_id: FontId,
2316        glyph_id: GlyphId,
2317        font_size: Pixels,
2318    ) -> Result<()> {
2319        debug_assert_eq!(
2320            self.window.draw_phase,
2321            DrawPhase::Paint,
2322            "this method can only be called during paint"
2323        );
2324
2325        let scale_factor = self.scale_factor();
2326        let glyph_origin = origin.scale(scale_factor);
2327        let params = RenderGlyphParams {
2328            font_id,
2329            glyph_id,
2330            font_size,
2331            // We don't render emojis with subpixel variants.
2332            subpixel_variant: Default::default(),
2333            scale_factor,
2334            is_emoji: true,
2335        };
2336
2337        let raster_bounds = self.text_system().raster_bounds(&params)?;
2338        if !raster_bounds.is_zero() {
2339            let tile =
2340                self.window
2341                    .sprite_atlas
2342                    .get_or_insert_with(&params.clone().into(), &mut || {
2343                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
2344                        Ok((size, Cow::Owned(bytes)))
2345                    })?;
2346            let bounds = Bounds {
2347                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
2348                size: tile.bounds.size.map(Into::into),
2349            };
2350            let content_mask = self.content_mask().scale(scale_factor);
2351
2352            self.window
2353                .next_frame
2354                .scene
2355                .insert_primitive(PolychromeSprite {
2356                    order: 0,
2357                    grayscale: false,
2358                    bounds,
2359                    corner_radii: Default::default(),
2360                    content_mask,
2361                    tile,
2362                });
2363        }
2364        Ok(())
2365    }
2366
2367    /// Paint a monochrome SVG into the scene for the next frame at the current stacking context.
2368    ///
2369    /// This method should only be called as part of the paint phase of element drawing.
2370    pub fn paint_svg(
2371        &mut self,
2372        bounds: Bounds<Pixels>,
2373        path: SharedString,
2374        transformation: TransformationMatrix,
2375        color: Hsla,
2376    ) -> Result<()> {
2377        debug_assert_eq!(
2378            self.window.draw_phase,
2379            DrawPhase::Paint,
2380            "this method can only be called during paint"
2381        );
2382
2383        let scale_factor = self.scale_factor();
2384        let bounds = bounds.scale(scale_factor);
2385        // Render the SVG at twice the size to get a higher quality result.
2386        let params = RenderSvgParams {
2387            path,
2388            size: bounds
2389                .size
2390                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
2391        };
2392
2393        let tile =
2394            self.window
2395                .sprite_atlas
2396                .get_or_insert_with(&params.clone().into(), &mut || {
2397                    let bytes = self.svg_renderer.render(&params)?;
2398                    Ok((params.size, Cow::Owned(bytes)))
2399                })?;
2400        let content_mask = self.content_mask().scale(scale_factor);
2401
2402        self.window
2403            .next_frame
2404            .scene
2405            .insert_primitive(MonochromeSprite {
2406                order: 0,
2407                pad: 0,
2408                bounds,
2409                content_mask,
2410                color,
2411                tile,
2412                transformation,
2413            });
2414
2415        Ok(())
2416    }
2417
2418    /// Paint an image into the scene for the next frame at the current z-index.
2419    ///
2420    /// This method should only be called as part of the paint phase of element drawing.
2421    pub fn paint_image(
2422        &mut self,
2423        bounds: Bounds<Pixels>,
2424        corner_radii: Corners<Pixels>,
2425        data: Arc<ImageData>,
2426        grayscale: bool,
2427    ) -> Result<()> {
2428        debug_assert_eq!(
2429            self.window.draw_phase,
2430            DrawPhase::Paint,
2431            "this method can only be called during paint"
2432        );
2433
2434        let scale_factor = self.scale_factor();
2435        let bounds = bounds.scale(scale_factor);
2436        let params = RenderImageParams { image_id: data.id };
2437
2438        let tile = self
2439            .window
2440            .sprite_atlas
2441            .get_or_insert_with(&params.clone().into(), &mut || {
2442                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
2443            })?;
2444        let content_mask = self.content_mask().scale(scale_factor);
2445        let corner_radii = corner_radii.scale(scale_factor);
2446
2447        self.window
2448            .next_frame
2449            .scene
2450            .insert_primitive(PolychromeSprite {
2451                order: 0,
2452                grayscale,
2453                bounds,
2454                content_mask,
2455                corner_radii,
2456                tile,
2457            });
2458        Ok(())
2459    }
2460
2461    /// Paint a surface into the scene for the next frame at the current z-index.
2462    ///
2463    /// This method should only be called as part of the paint phase of element drawing.
2464    #[cfg(target_os = "macos")]
2465    pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVImageBuffer) {
2466        debug_assert_eq!(
2467            self.window.draw_phase,
2468            DrawPhase::Paint,
2469            "this method can only be called during paint"
2470        );
2471
2472        let scale_factor = self.scale_factor();
2473        let bounds = bounds.scale(scale_factor);
2474        let content_mask = self.content_mask().scale(scale_factor);
2475        self.window
2476            .next_frame
2477            .scene
2478            .insert_primitive(crate::Surface {
2479                order: 0,
2480                bounds,
2481                content_mask,
2482                image_buffer,
2483            });
2484    }
2485
2486    #[must_use]
2487    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
2488    /// layout is being requested, along with the layout ids of any children. This method is called during
2489    /// calls to the [`Element::request_layout`] trait method and enables any element to participate in layout.
2490    ///
2491    /// This method should only be called as part of the request_layout or prepaint phase of element drawing.
2492    pub fn request_layout(
2493        &mut self,
2494        style: &Style,
2495        children: impl IntoIterator<Item = LayoutId>,
2496    ) -> LayoutId {
2497        debug_assert_eq!(
2498            self.window.draw_phase,
2499            DrawPhase::Prepaint,
2500            "this method can only be called during request_layout, or prepaint"
2501        );
2502
2503        self.app.layout_id_buffer.clear();
2504        self.app.layout_id_buffer.extend(children);
2505        let rem_size = self.rem_size();
2506
2507        self.window.layout_engine.as_mut().unwrap().request_layout(
2508            style,
2509            rem_size,
2510            &self.app.layout_id_buffer,
2511        )
2512    }
2513
2514    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
2515    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
2516    /// determine the element's size. One place this is used internally is when measuring text.
2517    ///
2518    /// The given closure is invoked at layout time with the known dimensions and available space and
2519    /// returns a `Size`.
2520    ///
2521    /// This method should only be called as part of the request_layout or prepaint phase of element drawing.
2522    pub fn request_measured_layout<
2523        F: FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>
2524            + 'static,
2525    >(
2526        &mut self,
2527        style: Style,
2528        measure: F,
2529    ) -> LayoutId {
2530        debug_assert_eq!(
2531            self.window.draw_phase,
2532            DrawPhase::Prepaint,
2533            "this method can only be called during request_layout, or prepaint"
2534        );
2535
2536        let rem_size = self.rem_size();
2537        self.window
2538            .layout_engine
2539            .as_mut()
2540            .unwrap()
2541            .request_measured_layout(style, rem_size, measure)
2542    }
2543
2544    /// Compute the layout for the given id within the given available space.
2545    /// This method is called for its side effect, typically by the framework prior to painting.
2546    /// After calling it, you can request the bounds of the given layout node id or any descendant.
2547    ///
2548    /// This method should only be called as part of the prepaint phase of element drawing.
2549    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
2550        debug_assert_eq!(
2551            self.window.draw_phase,
2552            DrawPhase::Prepaint,
2553            "this method can only be called during request_layout, or prepaint"
2554        );
2555
2556        let mut layout_engine = self.window.layout_engine.take().unwrap();
2557        layout_engine.compute_layout(layout_id, available_space, self);
2558        self.window.layout_engine = Some(layout_engine);
2559    }
2560
2561    /// Obtain the bounds computed for the given LayoutId relative to the window. This method will usually be invoked by
2562    /// GPUI itself automatically in order to pass your element its `Bounds` automatically.
2563    ///
2564    /// This method should only be called as part of element drawing.
2565    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
2566        debug_assert_eq!(
2567            self.window.draw_phase,
2568            DrawPhase::Prepaint,
2569            "this method can only be called during request_layout, prepaint, or paint"
2570        );
2571
2572        let mut bounds = self
2573            .window
2574            .layout_engine
2575            .as_mut()
2576            .unwrap()
2577            .layout_bounds(layout_id)
2578            .map(Into::into);
2579        bounds.origin += self.element_offset();
2580        bounds
2581    }
2582
2583    /// This method should be called during `prepaint`. You can use
2584    /// the returned [Hitbox] during `paint` or in an event handler
2585    /// to determine whether the inserted hitbox was the topmost.
2586    ///
2587    /// This method should only be called as part of the prepaint phase of element drawing.
2588    pub fn insert_hitbox(&mut self, bounds: Bounds<Pixels>, opaque: bool) -> Hitbox {
2589        debug_assert_eq!(
2590            self.window.draw_phase,
2591            DrawPhase::Prepaint,
2592            "this method can only be called during prepaint"
2593        );
2594
2595        let content_mask = self.content_mask();
2596        let window = &mut self.window;
2597        let id = window.next_hitbox_id;
2598        window.next_hitbox_id.0 += 1;
2599        let hitbox = Hitbox {
2600            id,
2601            bounds,
2602            content_mask,
2603            opaque,
2604        };
2605        window.next_frame.hitboxes.push(hitbox.clone());
2606        hitbox
2607    }
2608
2609    /// Sets the key context for the current element. This context will be used to translate
2610    /// keybindings into actions.
2611    ///
2612    /// This method should only be called as part of the paint phase of element drawing.
2613    pub fn set_key_context(&mut self, context: KeyContext) {
2614        debug_assert_eq!(
2615            self.window.draw_phase,
2616            DrawPhase::Paint,
2617            "this method can only be called during paint"
2618        );
2619        self.window
2620            .next_frame
2621            .dispatch_tree
2622            .set_key_context(context);
2623    }
2624
2625    /// Sets the focus handle for the current element. This handle will be used to manage focus state
2626    /// and keyboard event dispatch for the element.
2627    ///
2628    /// This method should only be called as part of the paint phase of element drawing.
2629    pub fn set_focus_handle(&mut self, focus_handle: &FocusHandle) {
2630        debug_assert_eq!(
2631            self.window.draw_phase,
2632            DrawPhase::Paint,
2633            "this method can only be called during paint"
2634        );
2635        self.window
2636            .next_frame
2637            .dispatch_tree
2638            .set_focus_id(focus_handle.id);
2639    }
2640
2641    /// Sets the view id for the current element, which will be used to manage view caching.
2642    ///
2643    /// This method should only be called as part of element prepaint. We plan on removing this
2644    /// method eventually when we solve some issues that require us to construct editor elements
2645    /// directly instead of always using editors via views.
2646    pub fn set_view_id(&mut self, view_id: EntityId) {
2647        debug_assert_eq!(
2648            self.window.draw_phase,
2649            DrawPhase::Prepaint,
2650            "this method can only be called during prepaint"
2651        );
2652        self.window.next_frame.dispatch_tree.set_view_id(view_id);
2653    }
2654
2655    /// Get the last view id for the current element
2656    pub fn parent_view_id(&mut self) -> Option<EntityId> {
2657        self.window.next_frame.dispatch_tree.parent_view_id()
2658    }
2659
2660    /// Sets an input handler, such as [`ElementInputHandler`][element_input_handler], which interfaces with the
2661    /// platform to receive textual input with proper integration with concerns such
2662    /// as IME interactions. This handler will be active for the upcoming frame until the following frame is
2663    /// rendered.
2664    ///
2665    /// This method should only be called as part of the paint phase of element drawing.
2666    ///
2667    /// [element_input_handler]: crate::ElementInputHandler
2668    pub fn handle_input(&mut self, focus_handle: &FocusHandle, input_handler: impl InputHandler) {
2669        debug_assert_eq!(
2670            self.window.draw_phase,
2671            DrawPhase::Paint,
2672            "this method can only be called during paint"
2673        );
2674
2675        if focus_handle.is_focused(self) {
2676            let cx = self.to_async();
2677            self.window
2678                .next_frame
2679                .input_handlers
2680                .push(Some(PlatformInputHandler::new(cx, Box::new(input_handler))));
2681        }
2682    }
2683
2684    /// Register a mouse event listener on the window for the next frame. The type of event
2685    /// is determined by the first parameter of the given listener. When the next frame is rendered
2686    /// the listener will be cleared.
2687    ///
2688    /// This method should only be called as part of the paint phase of element drawing.
2689    pub fn on_mouse_event<Event: MouseEvent>(
2690        &mut self,
2691        mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
2692    ) {
2693        debug_assert_eq!(
2694            self.window.draw_phase,
2695            DrawPhase::Paint,
2696            "this method can only be called during paint"
2697        );
2698
2699        self.window.next_frame.mouse_listeners.push(Some(Box::new(
2700            move |event: &dyn Any, phase: DispatchPhase, cx: &mut WindowContext<'_>| {
2701                if let Some(event) = event.downcast_ref() {
2702                    handler(event, phase, cx)
2703                }
2704            },
2705        )));
2706    }
2707
2708    /// Register a key event listener on the window for the next frame. The type of event
2709    /// is determined by the first parameter of the given listener. When the next frame is rendered
2710    /// the listener will be cleared.
2711    ///
2712    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
2713    /// a specific need to register a global listener.
2714    ///
2715    /// This method should only be called as part of the paint phase of element drawing.
2716    pub fn on_key_event<Event: KeyEvent>(
2717        &mut self,
2718        listener: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
2719    ) {
2720        debug_assert_eq!(
2721            self.window.draw_phase,
2722            DrawPhase::Paint,
2723            "this method can only be called during paint"
2724        );
2725
2726        self.window.next_frame.dispatch_tree.on_key_event(Rc::new(
2727            move |event: &dyn Any, phase, cx: &mut WindowContext<'_>| {
2728                if let Some(event) = event.downcast_ref::<Event>() {
2729                    listener(event, phase, cx)
2730                }
2731            },
2732        ));
2733    }
2734
2735    /// Register a modifiers changed event listener on the window for the next frame.
2736    ///
2737    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
2738    /// a specific need to register a global listener.
2739    ///
2740    /// This method should only be called as part of the paint phase of element drawing.
2741    pub fn on_modifiers_changed(
2742        &mut self,
2743        listener: impl Fn(&ModifiersChangedEvent, &mut WindowContext) + 'static,
2744    ) {
2745        debug_assert_eq!(
2746            self.window.draw_phase,
2747            DrawPhase::Paint,
2748            "this method can only be called during paint"
2749        );
2750
2751        self.window
2752            .next_frame
2753            .dispatch_tree
2754            .on_modifiers_changed(Rc::new(
2755                move |event: &ModifiersChangedEvent, cx: &mut WindowContext<'_>| {
2756                    listener(event, cx)
2757                },
2758            ));
2759    }
2760
2761    fn reset_cursor_style(&self) {
2762        // Set the cursor only if we're the active window.
2763        if self.is_window_active() {
2764            let style = self
2765                .window
2766                .rendered_frame
2767                .cursor_styles
2768                .iter()
2769                .rev()
2770                .find(|request| request.hitbox_id.is_hovered(self))
2771                .map(|request| request.style)
2772                .unwrap_or(CursorStyle::Arrow);
2773            self.platform.set_cursor_style(style);
2774        }
2775    }
2776
2777    /// Dispatch a given keystroke as though the user had typed it.
2778    /// You can create a keystroke with Keystroke::parse("").
2779    pub fn dispatch_keystroke(&mut self, keystroke: Keystroke) -> bool {
2780        let keystroke = keystroke.with_simulated_ime();
2781        let result = self.dispatch_event(PlatformInput::KeyDown(KeyDownEvent {
2782            keystroke: keystroke.clone(),
2783            is_held: false,
2784        }));
2785        if !result.propagate {
2786            return true;
2787        }
2788
2789        if let Some(input) = keystroke.ime_key {
2790            if let Some(mut input_handler) = self.window.platform_window.take_input_handler() {
2791                input_handler.dispatch_input(&input, self);
2792                self.window.platform_window.set_input_handler(input_handler);
2793                return true;
2794            }
2795        }
2796
2797        false
2798    }
2799
2800    /// Represent this action as a key binding string, to display in the UI.
2801    pub fn keystroke_text_for(&self, action: &dyn Action) -> String {
2802        self.bindings_for_action(action)
2803            .into_iter()
2804            .next()
2805            .map(|binding| {
2806                binding
2807                    .keystrokes()
2808                    .iter()
2809                    .map(ToString::to_string)
2810                    .collect::<Vec<_>>()
2811                    .join(" ")
2812            })
2813            .unwrap_or_else(|| action.name().to_string())
2814    }
2815
2816    /// Dispatch a mouse or keyboard event on the window.
2817    #[profiling::function]
2818    pub fn dispatch_event(&mut self, event: PlatformInput) -> DispatchEventResult {
2819        self.window.last_input_timestamp.set(Instant::now());
2820        // Handlers may set this to false by calling `stop_propagation`.
2821        self.app.propagate_event = true;
2822        // Handlers may set this to true by calling `prevent_default`.
2823        self.window.default_prevented = false;
2824
2825        let event = match event {
2826            // Track the mouse position with our own state, since accessing the platform
2827            // API for the mouse position can only occur on the main thread.
2828            PlatformInput::MouseMove(mouse_move) => {
2829                self.window.mouse_position = mouse_move.position;
2830                self.window.modifiers = mouse_move.modifiers;
2831                PlatformInput::MouseMove(mouse_move)
2832            }
2833            PlatformInput::MouseDown(mouse_down) => {
2834                self.window.mouse_position = mouse_down.position;
2835                self.window.modifiers = mouse_down.modifiers;
2836                PlatformInput::MouseDown(mouse_down)
2837            }
2838            PlatformInput::MouseUp(mouse_up) => {
2839                self.window.mouse_position = mouse_up.position;
2840                self.window.modifiers = mouse_up.modifiers;
2841                PlatformInput::MouseUp(mouse_up)
2842            }
2843            PlatformInput::MouseExited(mouse_exited) => {
2844                self.window.modifiers = mouse_exited.modifiers;
2845                PlatformInput::MouseExited(mouse_exited)
2846            }
2847            PlatformInput::ModifiersChanged(modifiers_changed) => {
2848                self.window.modifiers = modifiers_changed.modifiers;
2849                PlatformInput::ModifiersChanged(modifiers_changed)
2850            }
2851            PlatformInput::ScrollWheel(scroll_wheel) => {
2852                self.window.mouse_position = scroll_wheel.position;
2853                self.window.modifiers = scroll_wheel.modifiers;
2854                PlatformInput::ScrollWheel(scroll_wheel)
2855            }
2856            // Translate dragging and dropping of external files from the operating system
2857            // to internal drag and drop events.
2858            PlatformInput::FileDrop(file_drop) => match file_drop {
2859                FileDropEvent::Entered { position, paths } => {
2860                    self.window.mouse_position = position;
2861                    if self.active_drag.is_none() {
2862                        self.active_drag = Some(AnyDrag {
2863                            value: Box::new(paths.clone()),
2864                            view: self.new_view(|_| paths).into(),
2865                            cursor_offset: position,
2866                        });
2867                    }
2868                    PlatformInput::MouseMove(MouseMoveEvent {
2869                        position,
2870                        pressed_button: Some(MouseButton::Left),
2871                        modifiers: Modifiers::default(),
2872                    })
2873                }
2874                FileDropEvent::Pending { position } => {
2875                    self.window.mouse_position = position;
2876                    PlatformInput::MouseMove(MouseMoveEvent {
2877                        position,
2878                        pressed_button: Some(MouseButton::Left),
2879                        modifiers: Modifiers::default(),
2880                    })
2881                }
2882                FileDropEvent::Submit { position } => {
2883                    self.activate(true);
2884                    self.window.mouse_position = position;
2885                    PlatformInput::MouseUp(MouseUpEvent {
2886                        button: MouseButton::Left,
2887                        position,
2888                        modifiers: Modifiers::default(),
2889                        click_count: 1,
2890                    })
2891                }
2892                FileDropEvent::Exited => {
2893                    self.active_drag.take();
2894                    PlatformInput::FileDrop(FileDropEvent::Exited)
2895                }
2896            },
2897            PlatformInput::KeyDown(_) | PlatformInput::KeyUp(_) => event,
2898        };
2899
2900        if let Some(any_mouse_event) = event.mouse_event() {
2901            self.dispatch_mouse_event(any_mouse_event);
2902        } else if let Some(any_key_event) = event.keyboard_event() {
2903            self.dispatch_key_event(any_key_event);
2904        }
2905
2906        DispatchEventResult {
2907            propagate: self.app.propagate_event,
2908            default_prevented: self.window.default_prevented,
2909        }
2910    }
2911
2912    fn dispatch_mouse_event(&mut self, event: &dyn Any) {
2913        let hit_test = self.window.rendered_frame.hit_test(self.mouse_position());
2914        if hit_test != self.window.mouse_hit_test {
2915            self.window.mouse_hit_test = hit_test;
2916            self.reset_cursor_style();
2917        }
2918
2919        let mut mouse_listeners = mem::take(&mut self.window.rendered_frame.mouse_listeners);
2920
2921        // Capture phase, events bubble from back to front. Handlers for this phase are used for
2922        // special purposes, such as detecting events outside of a given Bounds.
2923        for listener in &mut mouse_listeners {
2924            let listener = listener.as_mut().unwrap();
2925            listener(event, DispatchPhase::Capture, self);
2926            if !self.app.propagate_event {
2927                break;
2928            }
2929        }
2930
2931        // Bubble phase, where most normal handlers do their work.
2932        if self.app.propagate_event {
2933            for listener in mouse_listeners.iter_mut().rev() {
2934                let listener = listener.as_mut().unwrap();
2935                listener(event, DispatchPhase::Bubble, self);
2936                if !self.app.propagate_event {
2937                    break;
2938                }
2939            }
2940        }
2941
2942        self.window.rendered_frame.mouse_listeners = mouse_listeners;
2943
2944        if self.has_active_drag() {
2945            if event.is::<MouseMoveEvent>() {
2946                // If this was a mouse move event, redraw the window so that the
2947                // active drag can follow the mouse cursor.
2948                self.refresh();
2949            } else if event.is::<MouseUpEvent>() {
2950                // If this was a mouse up event, cancel the active drag and redraw
2951                // the window.
2952                self.active_drag = None;
2953                self.refresh();
2954            }
2955        }
2956    }
2957
2958    fn dispatch_key_event(&mut self, event: &dyn Any) {
2959        if self.window.dirty.get() {
2960            self.draw();
2961        }
2962
2963        let node_id = self
2964            .window
2965            .focus
2966            .and_then(|focus_id| {
2967                self.window
2968                    .rendered_frame
2969                    .dispatch_tree
2970                    .focusable_node_id(focus_id)
2971            })
2972            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
2973
2974        let dispatch_path = self
2975            .window
2976            .rendered_frame
2977            .dispatch_tree
2978            .dispatch_path(node_id);
2979
2980        if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
2981            let KeymatchResult { bindings, pending } = self
2982                .window
2983                .rendered_frame
2984                .dispatch_tree
2985                .dispatch_key(&key_down_event.keystroke, &dispatch_path);
2986
2987            if pending {
2988                let mut currently_pending = self.window.pending_input.take().unwrap_or_default();
2989                if currently_pending.focus.is_some() && currently_pending.focus != self.window.focus
2990                {
2991                    currently_pending = PendingInput::default();
2992                }
2993                currently_pending.focus = self.window.focus;
2994                currently_pending
2995                    .keystrokes
2996                    .push(key_down_event.keystroke.clone());
2997                for binding in bindings {
2998                    currently_pending.bindings.push(binding);
2999                }
3000
3001                currently_pending.timer = Some(self.spawn(|mut cx| async move {
3002                    cx.background_executor.timer(Duration::from_secs(1)).await;
3003                    cx.update(move |cx| {
3004                        cx.clear_pending_keystrokes();
3005                        let Some(currently_pending) = cx.window.pending_input.take() else {
3006                            return;
3007                        };
3008                        cx.replay_pending_input(currently_pending)
3009                    })
3010                    .log_err();
3011                }));
3012
3013                self.window.pending_input = Some(currently_pending);
3014
3015                self.propagate_event = false;
3016                return;
3017            } else if let Some(currently_pending) = self.window.pending_input.take() {
3018                if bindings
3019                    .iter()
3020                    .all(|binding| !currently_pending.used_by_binding(binding))
3021                {
3022                    self.replay_pending_input(currently_pending)
3023                }
3024            }
3025
3026            if !bindings.is_empty() {
3027                self.clear_pending_keystrokes();
3028            }
3029
3030            self.propagate_event = true;
3031            for binding in bindings {
3032                self.dispatch_action_on_node(node_id, binding.action.as_ref());
3033                if !self.propagate_event {
3034                    self.dispatch_keystroke_observers(event, Some(binding.action));
3035                    return;
3036                }
3037            }
3038        }
3039
3040        self.dispatch_key_down_up_event(event, &dispatch_path);
3041        if !self.propagate_event {
3042            return;
3043        }
3044
3045        self.dispatch_modifiers_changed_event(event, &dispatch_path);
3046        if !self.propagate_event {
3047            return;
3048        }
3049
3050        self.dispatch_keystroke_observers(event, None);
3051    }
3052
3053    fn dispatch_key_down_up_event(
3054        &mut self,
3055        event: &dyn Any,
3056        dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
3057    ) {
3058        // Capture phase
3059        for node_id in dispatch_path {
3060            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3061
3062            for key_listener in node.key_listeners.clone() {
3063                key_listener(event, DispatchPhase::Capture, self);
3064                if !self.propagate_event {
3065                    return;
3066                }
3067            }
3068        }
3069
3070        // Bubble phase
3071        for node_id in dispatch_path.iter().rev() {
3072            // Handle low level key events
3073            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3074            for key_listener in node.key_listeners.clone() {
3075                key_listener(event, DispatchPhase::Bubble, self);
3076                if !self.propagate_event {
3077                    return;
3078                }
3079            }
3080        }
3081    }
3082
3083    fn dispatch_modifiers_changed_event(
3084        &mut self,
3085        event: &dyn Any,
3086        dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
3087    ) {
3088        let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() else {
3089            return;
3090        };
3091        for node_id in dispatch_path.iter().rev() {
3092            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3093            for listener in node.modifiers_changed_listeners.clone() {
3094                listener(event, self);
3095                if !self.propagate_event {
3096                    return;
3097                }
3098            }
3099        }
3100    }
3101
3102    /// Determine whether a potential multi-stroke key binding is in progress on this window.
3103    pub fn has_pending_keystrokes(&self) -> bool {
3104        self.window
3105            .rendered_frame
3106            .dispatch_tree
3107            .has_pending_keystrokes()
3108    }
3109
3110    fn replay_pending_input(&mut self, currently_pending: PendingInput) {
3111        let node_id = self
3112            .window
3113            .focus
3114            .and_then(|focus_id| {
3115                self.window
3116                    .rendered_frame
3117                    .dispatch_tree
3118                    .focusable_node_id(focus_id)
3119            })
3120            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3121
3122        if self.window.focus != currently_pending.focus {
3123            return;
3124        }
3125
3126        let input = currently_pending.input();
3127
3128        self.propagate_event = true;
3129        for binding in currently_pending.bindings {
3130            self.dispatch_action_on_node(node_id, binding.action.as_ref());
3131            if !self.propagate_event {
3132                return;
3133            }
3134        }
3135
3136        let dispatch_path = self
3137            .window
3138            .rendered_frame
3139            .dispatch_tree
3140            .dispatch_path(node_id);
3141
3142        for keystroke in currently_pending.keystrokes {
3143            let event = KeyDownEvent {
3144                keystroke,
3145                is_held: false,
3146            };
3147
3148            self.dispatch_key_down_up_event(&event, &dispatch_path);
3149            if !self.propagate_event {
3150                return;
3151            }
3152        }
3153
3154        if !input.is_empty() {
3155            if let Some(mut input_handler) = self.window.platform_window.take_input_handler() {
3156                input_handler.dispatch_input(&input, self);
3157                self.window.platform_window.set_input_handler(input_handler)
3158            }
3159        }
3160    }
3161
3162    fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: &dyn Action) {
3163        let dispatch_path = self
3164            .window
3165            .rendered_frame
3166            .dispatch_tree
3167            .dispatch_path(node_id);
3168
3169        // Capture phase for global actions.
3170        self.propagate_event = true;
3171        if let Some(mut global_listeners) = self
3172            .global_action_listeners
3173            .remove(&action.as_any().type_id())
3174        {
3175            for listener in &global_listeners {
3176                listener(action.as_any(), DispatchPhase::Capture, self);
3177                if !self.propagate_event {
3178                    break;
3179                }
3180            }
3181
3182            global_listeners.extend(
3183                self.global_action_listeners
3184                    .remove(&action.as_any().type_id())
3185                    .unwrap_or_default(),
3186            );
3187
3188            self.global_action_listeners
3189                .insert(action.as_any().type_id(), global_listeners);
3190        }
3191
3192        if !self.propagate_event {
3193            return;
3194        }
3195
3196        // Capture phase for window actions.
3197        for node_id in &dispatch_path {
3198            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3199            for DispatchActionListener {
3200                action_type,
3201                listener,
3202            } in node.action_listeners.clone()
3203            {
3204                let any_action = action.as_any();
3205                if action_type == any_action.type_id() {
3206                    listener(any_action, DispatchPhase::Capture, self);
3207
3208                    if !self.propagate_event {
3209                        return;
3210                    }
3211                }
3212            }
3213        }
3214
3215        // Bubble phase for window actions.
3216        for node_id in dispatch_path.iter().rev() {
3217            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3218            for DispatchActionListener {
3219                action_type,
3220                listener,
3221            } in node.action_listeners.clone()
3222            {
3223                let any_action = action.as_any();
3224                if action_type == any_action.type_id() {
3225                    self.propagate_event = false; // Actions stop propagation by default during the bubble phase
3226                    listener(any_action, DispatchPhase::Bubble, self);
3227
3228                    if !self.propagate_event {
3229                        return;
3230                    }
3231                }
3232            }
3233        }
3234
3235        // Bubble phase for global actions.
3236        if let Some(mut global_listeners) = self
3237            .global_action_listeners
3238            .remove(&action.as_any().type_id())
3239        {
3240            for listener in global_listeners.iter().rev() {
3241                self.propagate_event = false; // Actions stop propagation by default during the bubble phase
3242
3243                listener(action.as_any(), DispatchPhase::Bubble, self);
3244                if !self.propagate_event {
3245                    break;
3246                }
3247            }
3248
3249            global_listeners.extend(
3250                self.global_action_listeners
3251                    .remove(&action.as_any().type_id())
3252                    .unwrap_or_default(),
3253            );
3254
3255            self.global_action_listeners
3256                .insert(action.as_any().type_id(), global_listeners);
3257        }
3258    }
3259
3260    /// Register the given handler to be invoked whenever the global of the given type
3261    /// is updated.
3262    pub fn observe_global<G: Global>(
3263        &mut self,
3264        f: impl Fn(&mut WindowContext<'_>) + 'static,
3265    ) -> Subscription {
3266        let window_handle = self.window.handle;
3267        let (subscription, activate) = self.global_observers.insert(
3268            TypeId::of::<G>(),
3269            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
3270        );
3271        self.app.defer(move |_| activate());
3272        subscription
3273    }
3274
3275    /// Focus the current window and bring it to the foreground at the platform level.
3276    pub fn activate_window(&self) {
3277        self.window.platform_window.activate();
3278    }
3279
3280    /// Minimize the current window at the platform level.
3281    pub fn minimize_window(&self) {
3282        self.window.platform_window.minimize();
3283    }
3284
3285    /// Toggle full screen status on the current window at the platform level.
3286    pub fn toggle_fullscreen(&self) {
3287        self.window.platform_window.toggle_fullscreen();
3288    }
3289
3290    /// Present a platform dialog.
3291    /// The provided message will be presented, along with buttons for each answer.
3292    /// When a button is clicked, the returned Receiver will receive the index of the clicked button.
3293    pub fn prompt(
3294        &mut self,
3295        level: PromptLevel,
3296        message: &str,
3297        detail: Option<&str>,
3298        answers: &[&str],
3299    ) -> oneshot::Receiver<usize> {
3300        let prompt_builder = self.app.prompt_builder.take();
3301        let Some(prompt_builder) = prompt_builder else {
3302            unreachable!("Re-entrant window prompting is not supported by GPUI");
3303        };
3304
3305        let receiver = match &prompt_builder {
3306            PromptBuilder::Default => self
3307                .window
3308                .platform_window
3309                .prompt(level, message, detail, answers)
3310                .unwrap_or_else(|| {
3311                    self.build_custom_prompt(&prompt_builder, level, message, detail, answers)
3312                }),
3313            PromptBuilder::Custom(_) => {
3314                self.build_custom_prompt(&prompt_builder, level, message, detail, answers)
3315            }
3316        };
3317
3318        self.app.prompt_builder = Some(prompt_builder);
3319
3320        receiver
3321    }
3322
3323    fn build_custom_prompt(
3324        &mut self,
3325        prompt_builder: &PromptBuilder,
3326        level: PromptLevel,
3327        message: &str,
3328        detail: Option<&str>,
3329        answers: &[&str],
3330    ) -> oneshot::Receiver<usize> {
3331        let (sender, receiver) = oneshot::channel();
3332        let handle = PromptHandle::new(sender);
3333        let handle = (prompt_builder)(level, message, detail, answers, handle, self);
3334        self.window.prompt = Some(handle);
3335        receiver
3336    }
3337
3338    /// Returns all available actions for the focused element.
3339    pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
3340        let node_id = self
3341            .window
3342            .focus
3343            .and_then(|focus_id| {
3344                self.window
3345                    .rendered_frame
3346                    .dispatch_tree
3347                    .focusable_node_id(focus_id)
3348            })
3349            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3350
3351        let mut actions = self
3352            .window
3353            .rendered_frame
3354            .dispatch_tree
3355            .available_actions(node_id);
3356        for action_type in self.global_action_listeners.keys() {
3357            if let Err(ix) = actions.binary_search_by_key(action_type, |a| a.as_any().type_id()) {
3358                let action = self.actions.build_action_type(action_type).ok();
3359                if let Some(action) = action {
3360                    actions.insert(ix, action);
3361                }
3362            }
3363        }
3364        actions
3365    }
3366
3367    /// Returns key bindings that invoke the given action on the currently focused element.
3368    pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
3369        self.window
3370            .rendered_frame
3371            .dispatch_tree
3372            .bindings_for_action(
3373                action,
3374                &self.window.rendered_frame.dispatch_tree.context_stack,
3375            )
3376    }
3377
3378    /// Returns any bindings that would invoke the given action on the given focus handle if it were focused.
3379    pub fn bindings_for_action_in(
3380        &self,
3381        action: &dyn Action,
3382        focus_handle: &FocusHandle,
3383    ) -> Vec<KeyBinding> {
3384        let dispatch_tree = &self.window.rendered_frame.dispatch_tree;
3385
3386        let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
3387            return vec![];
3388        };
3389        let context_stack: Vec<_> = dispatch_tree
3390            .dispatch_path(node_id)
3391            .into_iter()
3392            .filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
3393            .collect();
3394        dispatch_tree.bindings_for_action(action, &context_stack)
3395    }
3396
3397    /// Returns a generic event listener that invokes the given listener with the view and context associated with the given view handle.
3398    pub fn listener_for<V: Render, E>(
3399        &self,
3400        view: &View<V>,
3401        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
3402    ) -> impl Fn(&E, &mut WindowContext) + 'static {
3403        let view = view.downgrade();
3404        move |e: &E, cx: &mut WindowContext| {
3405            view.update(cx, |view, cx| f(view, e, cx)).ok();
3406        }
3407    }
3408
3409    /// Returns a generic handler that invokes the given handler with the view and context associated with the given view handle.
3410    pub fn handler_for<V: Render>(
3411        &self,
3412        view: &View<V>,
3413        f: impl Fn(&mut V, &mut ViewContext<V>) + 'static,
3414    ) -> impl Fn(&mut WindowContext) {
3415        let view = view.downgrade();
3416        move |cx: &mut WindowContext| {
3417            view.update(cx, |view, cx| f(view, cx)).ok();
3418        }
3419    }
3420
3421    /// Register a callback that can interrupt the closing of the current window based the returned boolean.
3422    /// If the callback returns false, the window won't be closed.
3423    pub fn on_window_should_close(&mut self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
3424        let mut this = self.to_async();
3425        self.window
3426            .platform_window
3427            .on_should_close(Box::new(move || this.update(|cx| f(cx)).unwrap_or(true)))
3428    }
3429
3430    /// Register an action listener on the window for the next frame. The type of action
3431    /// is determined by the first parameter of the given listener. When the next frame is rendered
3432    /// the listener will be cleared.
3433    ///
3434    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
3435    /// a specific need to register a global listener.
3436    pub fn on_action(
3437        &mut self,
3438        action_type: TypeId,
3439        listener: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
3440    ) {
3441        self.window
3442            .next_frame
3443            .dispatch_tree
3444            .on_action(action_type, Rc::new(listener));
3445    }
3446}
3447
3448#[cfg(target_os = "windows")]
3449impl WindowContext<'_> {
3450    /// Returns the raw HWND handle for the window.
3451    pub fn get_raw_handle(&self) -> windows::Win32::Foundation::HWND {
3452        self.window.platform_window.get_raw_handle()
3453    }
3454}
3455
3456impl Context for WindowContext<'_> {
3457    type Result<T> = T;
3458
3459    fn new_model<T>(&mut self, build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T) -> Model<T>
3460    where
3461        T: 'static,
3462    {
3463        let slot = self.app.entities.reserve();
3464        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
3465        self.entities.insert(slot, model)
3466    }
3467
3468    fn reserve_model<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
3469        self.app.reserve_model()
3470    }
3471
3472    fn insert_model<T: 'static>(
3473        &mut self,
3474        reservation: crate::Reservation<T>,
3475        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
3476    ) -> Self::Result<Model<T>> {
3477        self.app.insert_model(reservation, build_model)
3478    }
3479
3480    fn update_model<T: 'static, R>(
3481        &mut self,
3482        model: &Model<T>,
3483        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
3484    ) -> R {
3485        let mut entity = self.entities.lease(model);
3486        let result = update(
3487            &mut *entity,
3488            &mut ModelContext::new(&mut *self.app, model.downgrade()),
3489        );
3490        self.entities.end_lease(entity);
3491        result
3492    }
3493
3494    fn read_model<T, R>(
3495        &self,
3496        handle: &Model<T>,
3497        read: impl FnOnce(&T, &AppContext) -> R,
3498    ) -> Self::Result<R>
3499    where
3500        T: 'static,
3501    {
3502        let entity = self.entities.read(handle);
3503        read(entity, &*self.app)
3504    }
3505
3506    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
3507    where
3508        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
3509    {
3510        if window == self.window.handle {
3511            let root_view = self.window.root_view.clone().unwrap();
3512            Ok(update(root_view, self))
3513        } else {
3514            window.update(self.app, update)
3515        }
3516    }
3517
3518    fn read_window<T, R>(
3519        &self,
3520        window: &WindowHandle<T>,
3521        read: impl FnOnce(View<T>, &AppContext) -> R,
3522    ) -> Result<R>
3523    where
3524        T: 'static,
3525    {
3526        if window.any_handle == self.window.handle {
3527            let root_view = self
3528                .window
3529                .root_view
3530                .clone()
3531                .unwrap()
3532                .downcast::<T>()
3533                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
3534            Ok(read(root_view, self))
3535        } else {
3536            self.app.read_window(window, read)
3537        }
3538    }
3539}
3540
3541impl VisualContext for WindowContext<'_> {
3542    fn new_view<V>(
3543        &mut self,
3544        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
3545    ) -> Self::Result<View<V>>
3546    where
3547        V: 'static + Render,
3548    {
3549        let slot = self.app.entities.reserve();
3550        let view = View {
3551            model: slot.clone(),
3552        };
3553        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
3554        let entity = build_view_state(&mut cx);
3555        cx.entities.insert(slot, entity);
3556
3557        // Non-generic part to avoid leaking SubscriberSet to invokers of `new_view`.
3558        fn notify_observers(cx: &mut WindowContext, tid: TypeId, view: AnyView) {
3559            cx.new_view_observers.clone().retain(&tid, |observer| {
3560                let any_view = view.clone();
3561                (observer)(any_view, cx);
3562                true
3563            });
3564        }
3565        notify_observers(self, TypeId::of::<V>(), AnyView::from(view.clone()));
3566
3567        view
3568    }
3569
3570    /// Updates the given view. Prefer calling [`View::update`] instead, which calls this method.
3571    fn update_view<T: 'static, R>(
3572        &mut self,
3573        view: &View<T>,
3574        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
3575    ) -> Self::Result<R> {
3576        let mut lease = self.app.entities.lease(&view.model);
3577        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, view);
3578        let result = update(&mut *lease, &mut cx);
3579        cx.app.entities.end_lease(lease);
3580        result
3581    }
3582
3583    fn replace_root_view<V>(
3584        &mut self,
3585        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
3586    ) -> Self::Result<View<V>>
3587    where
3588        V: 'static + Render,
3589    {
3590        let view = self.new_view(build_view);
3591        self.window.root_view = Some(view.clone().into());
3592        self.refresh();
3593        view
3594    }
3595
3596    fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
3597        self.update_view(view, |view, cx| {
3598            view.focus_handle(cx).clone().focus(cx);
3599        })
3600    }
3601
3602    fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
3603    where
3604        V: ManagedView,
3605    {
3606        self.update_view(view, |_, cx| cx.emit(DismissEvent))
3607    }
3608}
3609
3610impl<'a> std::ops::Deref for WindowContext<'a> {
3611    type Target = AppContext;
3612
3613    fn deref(&self) -> &Self::Target {
3614        self.app
3615    }
3616}
3617
3618impl<'a> std::ops::DerefMut for WindowContext<'a> {
3619    fn deref_mut(&mut self) -> &mut Self::Target {
3620        self.app
3621    }
3622}
3623
3624impl<'a> Borrow<AppContext> for WindowContext<'a> {
3625    fn borrow(&self) -> &AppContext {
3626        self.app
3627    }
3628}
3629
3630impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
3631    fn borrow_mut(&mut self) -> &mut AppContext {
3632        self.app
3633    }
3634}
3635
3636/// This trait contains functionality that is shared across [`ViewContext`] and [`WindowContext`]
3637pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
3638    #[doc(hidden)]
3639    fn app_mut(&mut self) -> &mut AppContext {
3640        self.borrow_mut()
3641    }
3642
3643    #[doc(hidden)]
3644    fn app(&self) -> &AppContext {
3645        self.borrow()
3646    }
3647
3648    #[doc(hidden)]
3649    fn window(&self) -> &Window {
3650        self.borrow()
3651    }
3652
3653    #[doc(hidden)]
3654    fn window_mut(&mut self) -> &mut Window {
3655        self.borrow_mut()
3656    }
3657}
3658
3659impl Borrow<Window> for WindowContext<'_> {
3660    fn borrow(&self) -> &Window {
3661        self.window
3662    }
3663}
3664
3665impl BorrowMut<Window> for WindowContext<'_> {
3666    fn borrow_mut(&mut self) -> &mut Window {
3667        self.window
3668    }
3669}
3670
3671impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
3672
3673/// Provides access to application state that is specialized for a particular [`View`].
3674/// Allows you to interact with focus, emit events, etc.
3675/// ViewContext also derefs to [`WindowContext`], giving you access to all of its methods as well.
3676/// When you call [`View::update`], you're passed a `&mut V` and an `&mut ViewContext<V>`.
3677pub struct ViewContext<'a, V> {
3678    window_cx: WindowContext<'a>,
3679    view: &'a View<V>,
3680}
3681
3682impl<V> Borrow<AppContext> for ViewContext<'_, V> {
3683    fn borrow(&self) -> &AppContext {
3684        &*self.window_cx.app
3685    }
3686}
3687
3688impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
3689    fn borrow_mut(&mut self) -> &mut AppContext {
3690        &mut *self.window_cx.app
3691    }
3692}
3693
3694impl<V> Borrow<Window> for ViewContext<'_, V> {
3695    fn borrow(&self) -> &Window {
3696        &*self.window_cx.window
3697    }
3698}
3699
3700impl<V> BorrowMut<Window> for ViewContext<'_, V> {
3701    fn borrow_mut(&mut self) -> &mut Window {
3702        &mut *self.window_cx.window
3703    }
3704}
3705
3706impl<'a, V: 'static> ViewContext<'a, V> {
3707    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
3708        Self {
3709            window_cx: WindowContext::new(app, window),
3710            view,
3711        }
3712    }
3713
3714    /// Get the entity_id of this view.
3715    pub fn entity_id(&self) -> EntityId {
3716        self.view.entity_id()
3717    }
3718
3719    /// Get the view pointer underlying this context.
3720    pub fn view(&self) -> &View<V> {
3721        self.view
3722    }
3723
3724    /// Get the model underlying this view.
3725    pub fn model(&self) -> &Model<V> {
3726        &self.view.model
3727    }
3728
3729    /// Access the underlying window context.
3730    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
3731        &mut self.window_cx
3732    }
3733
3734    /// Sets a given callback to be run on the next frame.
3735    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
3736    where
3737        V: 'static,
3738    {
3739        let view = self.view().clone();
3740        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
3741    }
3742
3743    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
3744    /// that are currently on the stack to be returned to the app.
3745    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
3746        let view = self.view().downgrade();
3747        self.window_cx.defer(move |cx| {
3748            view.update(cx, f).ok();
3749        });
3750    }
3751
3752    /// Observe another model or view for changes to its state, as tracked by [`ModelContext::notify`].
3753    pub fn observe<V2, E>(
3754        &mut self,
3755        entity: &E,
3756        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
3757    ) -> Subscription
3758    where
3759        V2: 'static,
3760        V: 'static,
3761        E: Entity<V2>,
3762    {
3763        let view = self.view().downgrade();
3764        let entity_id = entity.entity_id();
3765        let entity = entity.downgrade();
3766        let window_handle = self.window.handle;
3767        self.app.new_observer(
3768            entity_id,
3769            Box::new(move |cx| {
3770                window_handle
3771                    .update(cx, |_, cx| {
3772                        if let Some(handle) = E::upgrade_from(&entity) {
3773                            view.update(cx, |this, cx| on_notify(this, handle, cx))
3774                                .is_ok()
3775                        } else {
3776                            false
3777                        }
3778                    })
3779                    .unwrap_or(false)
3780            }),
3781        )
3782    }
3783
3784    /// Subscribe to events emitted by another model or view.
3785    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
3786    /// The callback will be invoked with a reference to the current view, a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a view context for the current view.
3787    pub fn subscribe<V2, E, Evt>(
3788        &mut self,
3789        entity: &E,
3790        mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
3791    ) -> Subscription
3792    where
3793        V2: EventEmitter<Evt>,
3794        E: Entity<V2>,
3795        Evt: 'static,
3796    {
3797        let view = self.view().downgrade();
3798        let entity_id = entity.entity_id();
3799        let handle = entity.downgrade();
3800        let window_handle = self.window.handle;
3801        self.app.new_subscription(
3802            entity_id,
3803            (
3804                TypeId::of::<Evt>(),
3805                Box::new(move |event, cx| {
3806                    window_handle
3807                        .update(cx, |_, cx| {
3808                            if let Some(handle) = E::upgrade_from(&handle) {
3809                                let event = event.downcast_ref().expect("invalid event type");
3810                                view.update(cx, |this, cx| on_event(this, handle, event, cx))
3811                                    .is_ok()
3812                            } else {
3813                                false
3814                            }
3815                        })
3816                        .unwrap_or(false)
3817                }),
3818            ),
3819        )
3820    }
3821
3822    /// Register a callback to be invoked when the view is released.
3823    ///
3824    /// The callback receives a handle to the view's window. This handle may be
3825    /// invalid, if the window was closed before the view was released.
3826    pub fn on_release(
3827        &mut self,
3828        on_release: impl FnOnce(&mut V, AnyWindowHandle, &mut AppContext) + 'static,
3829    ) -> Subscription {
3830        let window_handle = self.window.handle;
3831        let (subscription, activate) = self.app.release_listeners.insert(
3832            self.view.model.entity_id,
3833            Box::new(move |this, cx| {
3834                let this = this.downcast_mut().expect("invalid entity type");
3835                on_release(this, window_handle, cx)
3836            }),
3837        );
3838        activate();
3839        subscription
3840    }
3841
3842    /// Register a callback to be invoked when the given Model or View is released.
3843    pub fn observe_release<V2, E>(
3844        &mut self,
3845        entity: &E,
3846        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
3847    ) -> Subscription
3848    where
3849        V: 'static,
3850        V2: 'static,
3851        E: Entity<V2>,
3852    {
3853        let view = self.view().downgrade();
3854        let entity_id = entity.entity_id();
3855        let window_handle = self.window.handle;
3856        let (subscription, activate) = self.app.release_listeners.insert(
3857            entity_id,
3858            Box::new(move |entity, cx| {
3859                let entity = entity.downcast_mut().expect("invalid entity type");
3860                let _ = window_handle.update(cx, |_, cx| {
3861                    view.update(cx, |this, cx| on_release(this, entity, cx))
3862                });
3863            }),
3864        );
3865        activate();
3866        subscription
3867    }
3868
3869    /// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
3870    /// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
3871    pub fn notify(&mut self) {
3872        self.window_cx.notify(self.view.entity_id());
3873    }
3874
3875    /// Register a callback to be invoked when the window is resized.
3876    pub fn observe_window_bounds(
3877        &mut self,
3878        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
3879    ) -> Subscription {
3880        let view = self.view.downgrade();
3881        let (subscription, activate) = self.window.bounds_observers.insert(
3882            (),
3883            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
3884        );
3885        activate();
3886        subscription
3887    }
3888
3889    /// Register a callback to be invoked when the window is activated or deactivated.
3890    pub fn observe_window_activation(
3891        &mut self,
3892        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
3893    ) -> Subscription {
3894        let view = self.view.downgrade();
3895        let (subscription, activate) = self.window.activation_observers.insert(
3896            (),
3897            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
3898        );
3899        activate();
3900        subscription
3901    }
3902
3903    /// Registers a callback to be invoked when the window appearance changes.
3904    pub fn observe_window_appearance(
3905        &mut self,
3906        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
3907    ) -> Subscription {
3908        let view = self.view.downgrade();
3909        let (subscription, activate) = self.window.appearance_observers.insert(
3910            (),
3911            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
3912        );
3913        activate();
3914        subscription
3915    }
3916
3917    /// Register a listener to be called when the given focus handle receives focus.
3918    /// Returns a subscription and persists until the subscription is dropped.
3919    pub fn on_focus(
3920        &mut self,
3921        handle: &FocusHandle,
3922        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
3923    ) -> Subscription {
3924        let view = self.view.downgrade();
3925        let focus_id = handle.id;
3926        let (subscription, activate) =
3927            self.window.new_focus_listener(Box::new(move |event, cx| {
3928                view.update(cx, |view, cx| {
3929                    if event.previous_focus_path.last() != Some(&focus_id)
3930                        && event.current_focus_path.last() == Some(&focus_id)
3931                    {
3932                        listener(view, cx)
3933                    }
3934                })
3935                .is_ok()
3936            }));
3937        self.app.defer(|_| activate());
3938        subscription
3939    }
3940
3941    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
3942    /// Returns a subscription and persists until the subscription is dropped.
3943    pub fn on_focus_in(
3944        &mut self,
3945        handle: &FocusHandle,
3946        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
3947    ) -> Subscription {
3948        let view = self.view.downgrade();
3949        let focus_id = handle.id;
3950        let (subscription, activate) =
3951            self.window.new_focus_listener(Box::new(move |event, cx| {
3952                view.update(cx, |view, cx| {
3953                    if !event.previous_focus_path.contains(&focus_id)
3954                        && event.current_focus_path.contains(&focus_id)
3955                    {
3956                        listener(view, cx)
3957                    }
3958                })
3959                .is_ok()
3960            }));
3961        self.app.defer(move |_| activate());
3962        subscription
3963    }
3964
3965    /// Register a listener to be called when the given focus handle loses focus.
3966    /// Returns a subscription and persists until the subscription is dropped.
3967    pub fn on_blur(
3968        &mut self,
3969        handle: &FocusHandle,
3970        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
3971    ) -> Subscription {
3972        let view = self.view.downgrade();
3973        let focus_id = handle.id;
3974        let (subscription, activate) =
3975            self.window.new_focus_listener(Box::new(move |event, cx| {
3976                view.update(cx, |view, cx| {
3977                    if event.previous_focus_path.last() == Some(&focus_id)
3978                        && event.current_focus_path.last() != Some(&focus_id)
3979                    {
3980                        listener(view, cx)
3981                    }
3982                })
3983                .is_ok()
3984            }));
3985        self.app.defer(move |_| activate());
3986        subscription
3987    }
3988
3989    /// Register a listener to be called when nothing in the window has focus.
3990    /// This typically happens when the node that was focused is removed from the tree,
3991    /// and this callback lets you chose a default place to restore the users focus.
3992    /// Returns a subscription and persists until the subscription is dropped.
3993    pub fn on_focus_lost(
3994        &mut self,
3995        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
3996    ) -> Subscription {
3997        let view = self.view.downgrade();
3998        let (subscription, activate) = self.window.focus_lost_listeners.insert(
3999            (),
4000            Box::new(move |cx| view.update(cx, |view, cx| listener(view, cx)).is_ok()),
4001        );
4002        activate();
4003        subscription
4004    }
4005
4006    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
4007    /// Returns a subscription and persists until the subscription is dropped.
4008    pub fn on_focus_out(
4009        &mut self,
4010        handle: &FocusHandle,
4011        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4012    ) -> Subscription {
4013        let view = self.view.downgrade();
4014        let focus_id = handle.id;
4015        let (subscription, activate) =
4016            self.window.new_focus_listener(Box::new(move |event, cx| {
4017                view.update(cx, |view, cx| {
4018                    if event.previous_focus_path.contains(&focus_id)
4019                        && !event.current_focus_path.contains(&focus_id)
4020                    {
4021                        listener(view, cx)
4022                    }
4023                })
4024                .is_ok()
4025            }));
4026        self.app.defer(move |_| activate());
4027        subscription
4028    }
4029
4030    /// Schedule a future to be run asynchronously.
4031    /// The given callback is invoked with a [`WeakView<V>`] to avoid leaking the view for a long-running process.
4032    /// It's also given an [`AsyncWindowContext`], which can be used to access the state of the view across await points.
4033    /// The returned future will be polled on the main thread.
4034    pub fn spawn<Fut, R>(
4035        &mut self,
4036        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
4037    ) -> Task<R>
4038    where
4039        R: 'static,
4040        Fut: Future<Output = R> + 'static,
4041    {
4042        let view = self.view().downgrade();
4043        self.window_cx.spawn(|cx| f(view, cx))
4044    }
4045
4046    /// Register a callback to be invoked when the given global state changes.
4047    pub fn observe_global<G: Global>(
4048        &mut self,
4049        mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
4050    ) -> Subscription {
4051        let window_handle = self.window.handle;
4052        let view = self.view().downgrade();
4053        let (subscription, activate) = self.global_observers.insert(
4054            TypeId::of::<G>(),
4055            Box::new(move |cx| {
4056                window_handle
4057                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
4058                    .unwrap_or(false)
4059            }),
4060        );
4061        self.app.defer(move |_| activate());
4062        subscription
4063    }
4064
4065    /// Register a callback to be invoked when the given Action type is dispatched to the window.
4066    pub fn on_action(
4067        &mut self,
4068        action_type: TypeId,
4069        listener: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
4070    ) {
4071        let handle = self.view().clone();
4072        self.window_cx
4073            .on_action(action_type, move |action, phase, cx| {
4074                handle.update(cx, |view, cx| {
4075                    listener(view, action, phase, cx);
4076                })
4077            });
4078    }
4079
4080    /// Emit an event to be handled any other views that have subscribed via [ViewContext::subscribe].
4081    pub fn emit<Evt>(&mut self, event: Evt)
4082    where
4083        Evt: 'static,
4084        V: EventEmitter<Evt>,
4085    {
4086        let emitter = self.view.model.entity_id;
4087        self.app.push_effect(Effect::Emit {
4088            emitter,
4089            event_type: TypeId::of::<Evt>(),
4090            event: Box::new(event),
4091        });
4092    }
4093
4094    /// Move focus to the current view, assuming it implements [`FocusableView`].
4095    pub fn focus_self(&mut self)
4096    where
4097        V: FocusableView,
4098    {
4099        self.defer(|view, cx| view.focus_handle(cx).focus(cx))
4100    }
4101
4102    /// Convenience method for accessing view state in an event callback.
4103    ///
4104    /// Many GPUI callbacks take the form of `Fn(&E, &mut WindowContext)`,
4105    /// but it's often useful to be able to access view state in these
4106    /// callbacks. This method provides a convenient way to do so.
4107    pub fn listener<E>(
4108        &self,
4109        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
4110    ) -> impl Fn(&E, &mut WindowContext) + 'static {
4111        let view = self.view().downgrade();
4112        move |e: &E, cx: &mut WindowContext| {
4113            view.update(cx, |view, cx| f(view, e, cx)).ok();
4114        }
4115    }
4116}
4117
4118impl<V> Context for ViewContext<'_, V> {
4119    type Result<U> = U;
4120
4121    fn new_model<T: 'static>(
4122        &mut self,
4123        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
4124    ) -> Model<T> {
4125        self.window_cx.new_model(build_model)
4126    }
4127
4128    fn reserve_model<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
4129        self.window_cx.reserve_model()
4130    }
4131
4132    fn insert_model<T: 'static>(
4133        &mut self,
4134        reservation: crate::Reservation<T>,
4135        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
4136    ) -> Self::Result<Model<T>> {
4137        self.window_cx.insert_model(reservation, build_model)
4138    }
4139
4140    fn update_model<T: 'static, R>(
4141        &mut self,
4142        model: &Model<T>,
4143        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
4144    ) -> R {
4145        self.window_cx.update_model(model, update)
4146    }
4147
4148    fn read_model<T, R>(
4149        &self,
4150        handle: &Model<T>,
4151        read: impl FnOnce(&T, &AppContext) -> R,
4152    ) -> Self::Result<R>
4153    where
4154        T: 'static,
4155    {
4156        self.window_cx.read_model(handle, read)
4157    }
4158
4159    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
4160    where
4161        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
4162    {
4163        self.window_cx.update_window(window, update)
4164    }
4165
4166    fn read_window<T, R>(
4167        &self,
4168        window: &WindowHandle<T>,
4169        read: impl FnOnce(View<T>, &AppContext) -> R,
4170    ) -> Result<R>
4171    where
4172        T: 'static,
4173    {
4174        self.window_cx.read_window(window, read)
4175    }
4176}
4177
4178impl<V: 'static> VisualContext for ViewContext<'_, V> {
4179    fn new_view<W: Render + 'static>(
4180        &mut self,
4181        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
4182    ) -> Self::Result<View<W>> {
4183        self.window_cx.new_view(build_view_state)
4184    }
4185
4186    fn update_view<V2: 'static, R>(
4187        &mut self,
4188        view: &View<V2>,
4189        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
4190    ) -> Self::Result<R> {
4191        self.window_cx.update_view(view, update)
4192    }
4193
4194    fn replace_root_view<W>(
4195        &mut self,
4196        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
4197    ) -> Self::Result<View<W>>
4198    where
4199        W: 'static + Render,
4200    {
4201        self.window_cx.replace_root_view(build_view)
4202    }
4203
4204    fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
4205        self.window_cx.focus_view(view)
4206    }
4207
4208    fn dismiss_view<W: ManagedView>(&mut self, view: &View<W>) -> Self::Result<()> {
4209        self.window_cx.dismiss_view(view)
4210    }
4211}
4212
4213impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
4214    type Target = WindowContext<'a>;
4215
4216    fn deref(&self) -> &Self::Target {
4217        &self.window_cx
4218    }
4219}
4220
4221impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
4222    fn deref_mut(&mut self) -> &mut Self::Target {
4223        &mut self.window_cx
4224    }
4225}
4226
4227// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
4228slotmap::new_key_type! {
4229    /// A unique identifier for a window.
4230    pub struct WindowId;
4231}
4232
4233impl WindowId {
4234    /// Converts this window ID to a `u64`.
4235    pub fn as_u64(&self) -> u64 {
4236        self.0.as_ffi()
4237    }
4238}
4239
4240/// A handle to a window with a specific root view type.
4241/// Note that this does not keep the window alive on its own.
4242#[derive(Deref, DerefMut)]
4243pub struct WindowHandle<V> {
4244    #[deref]
4245    #[deref_mut]
4246    pub(crate) any_handle: AnyWindowHandle,
4247    state_type: PhantomData<V>,
4248}
4249
4250impl<V: 'static + Render> WindowHandle<V> {
4251    /// Creates a new handle from a window ID.
4252    /// This does not check if the root type of the window is `V`.
4253    pub fn new(id: WindowId) -> Self {
4254        WindowHandle {
4255            any_handle: AnyWindowHandle {
4256                id,
4257                state_type: TypeId::of::<V>(),
4258            },
4259            state_type: PhantomData,
4260        }
4261    }
4262
4263    /// Get the root view out of this window.
4264    ///
4265    /// This will fail if the window is closed or if the root view's type does not match `V`.
4266    pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
4267    where
4268        C: Context,
4269    {
4270        Flatten::flatten(cx.update_window(self.any_handle, |root_view, _| {
4271            root_view
4272                .downcast::<V>()
4273                .map_err(|_| anyhow!("the type of the window's root view has changed"))
4274        }))
4275    }
4276
4277    /// Updates the root view of this window.
4278    ///
4279    /// This will fail if the window has been closed or if the root view's type does not match
4280    pub fn update<C, R>(
4281        &self,
4282        cx: &mut C,
4283        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
4284    ) -> Result<R>
4285    where
4286        C: Context,
4287    {
4288        cx.update_window(self.any_handle, |root_view, cx| {
4289            let view = root_view
4290                .downcast::<V>()
4291                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
4292            Ok(cx.update_view(&view, update))
4293        })?
4294    }
4295
4296    /// Read the root view out of this window.
4297    ///
4298    /// This will fail if the window is closed or if the root view's type does not match `V`.
4299    pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
4300        let x = cx
4301            .windows
4302            .get(self.id)
4303            .and_then(|window| {
4304                window
4305                    .as_ref()
4306                    .and_then(|window| window.root_view.clone())
4307                    .map(|root_view| root_view.downcast::<V>())
4308            })
4309            .ok_or_else(|| anyhow!("window not found"))?
4310            .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
4311
4312        Ok(x.read(cx))
4313    }
4314
4315    /// Read the root view out of this window, with a callback
4316    ///
4317    /// This will fail if the window is closed or if the root view's type does not match `V`.
4318    pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
4319    where
4320        C: Context,
4321    {
4322        cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
4323    }
4324
4325    /// Read the root view pointer off of this window.
4326    ///
4327    /// This will fail if the window is closed or if the root view's type does not match `V`.
4328    pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
4329    where
4330        C: Context,
4331    {
4332        cx.read_window(self, |root_view, _cx| root_view.clone())
4333    }
4334
4335    /// Check if this window is 'active'.
4336    ///
4337    /// Will return `None` if the window is closed or currently
4338    /// borrowed.
4339    pub fn is_active(&self, cx: &mut AppContext) -> Option<bool> {
4340        cx.update_window(self.any_handle, |_, cx| cx.is_window_active())
4341            .ok()
4342    }
4343}
4344
4345impl<V> Copy for WindowHandle<V> {}
4346
4347impl<V> Clone for WindowHandle<V> {
4348    fn clone(&self) -> Self {
4349        *self
4350    }
4351}
4352
4353impl<V> PartialEq for WindowHandle<V> {
4354    fn eq(&self, other: &Self) -> bool {
4355        self.any_handle == other.any_handle
4356    }
4357}
4358
4359impl<V> Eq for WindowHandle<V> {}
4360
4361impl<V> Hash for WindowHandle<V> {
4362    fn hash<H: Hasher>(&self, state: &mut H) {
4363        self.any_handle.hash(state);
4364    }
4365}
4366
4367impl<V: 'static> From<WindowHandle<V>> for AnyWindowHandle {
4368    fn from(val: WindowHandle<V>) -> Self {
4369        val.any_handle
4370    }
4371}
4372
4373/// A handle to a window with any root view type, which can be downcast to a window with a specific root view type.
4374#[derive(Copy, Clone, PartialEq, Eq, Hash)]
4375pub struct AnyWindowHandle {
4376    pub(crate) id: WindowId,
4377    state_type: TypeId,
4378}
4379
4380impl AnyWindowHandle {
4381    /// Get the ID of this window.
4382    pub fn window_id(&self) -> WindowId {
4383        self.id
4384    }
4385
4386    /// Attempt to convert this handle to a window handle with a specific root view type.
4387    /// If the types do not match, this will return `None`.
4388    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
4389        if TypeId::of::<T>() == self.state_type {
4390            Some(WindowHandle {
4391                any_handle: *self,
4392                state_type: PhantomData,
4393            })
4394        } else {
4395            None
4396        }
4397    }
4398
4399    /// Updates the state of the root view of this window.
4400    ///
4401    /// This will fail if the window has been closed.
4402    pub fn update<C, R>(
4403        self,
4404        cx: &mut C,
4405        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
4406    ) -> Result<R>
4407    where
4408        C: Context,
4409    {
4410        cx.update_window(self, update)
4411    }
4412
4413    /// Read the state of the root view of this window.
4414    ///
4415    /// This will fail if the window has been closed.
4416    pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
4417    where
4418        C: Context,
4419        T: 'static,
4420    {
4421        let view = self
4422            .downcast::<T>()
4423            .context("the type of the window's root view has changed")?;
4424
4425        cx.read_window(&view, read)
4426    }
4427}
4428
4429/// An identifier for an [`Element`](crate::Element).
4430///
4431/// Can be constructed with a string, a number, or both, as well
4432/// as other internal representations.
4433#[derive(Clone, Debug, Eq, PartialEq, Hash)]
4434pub enum ElementId {
4435    /// The ID of a View element
4436    View(EntityId),
4437    /// An integer ID.
4438    Integer(usize),
4439    /// A string based ID.
4440    Name(SharedString),
4441    /// An ID that's equated with a focus handle.
4442    FocusHandle(FocusId),
4443    /// A combination of a name and an integer.
4444    NamedInteger(SharedString, usize),
4445}
4446
4447impl Display for ElementId {
4448    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
4449        match self {
4450            ElementId::View(entity_id) => write!(f, "view-{}", entity_id)?,
4451            ElementId::Integer(ix) => write!(f, "{}", ix)?,
4452            ElementId::Name(name) => write!(f, "{}", name)?,
4453            ElementId::FocusHandle(_) => write!(f, "FocusHandle")?,
4454            ElementId::NamedInteger(s, i) => write!(f, "{}-{}", s, i)?,
4455        }
4456
4457        Ok(())
4458    }
4459}
4460
4461impl TryInto<SharedString> for ElementId {
4462    type Error = anyhow::Error;
4463
4464    fn try_into(self) -> anyhow::Result<SharedString> {
4465        if let ElementId::Name(name) = self {
4466            Ok(name)
4467        } else {
4468            Err(anyhow!("element id is not string"))
4469        }
4470    }
4471}
4472
4473impl From<usize> for ElementId {
4474    fn from(id: usize) -> Self {
4475        ElementId::Integer(id)
4476    }
4477}
4478
4479impl From<i32> for ElementId {
4480    fn from(id: i32) -> Self {
4481        Self::Integer(id as usize)
4482    }
4483}
4484
4485impl From<SharedString> for ElementId {
4486    fn from(name: SharedString) -> Self {
4487        ElementId::Name(name)
4488    }
4489}
4490
4491impl From<&'static str> for ElementId {
4492    fn from(name: &'static str) -> Self {
4493        ElementId::Name(name.into())
4494    }
4495}
4496
4497impl<'a> From<&'a FocusHandle> for ElementId {
4498    fn from(handle: &'a FocusHandle) -> Self {
4499        ElementId::FocusHandle(handle.id)
4500    }
4501}
4502
4503impl From<(&'static str, EntityId)> for ElementId {
4504    fn from((name, id): (&'static str, EntityId)) -> Self {
4505        ElementId::NamedInteger(name.into(), id.as_u64() as usize)
4506    }
4507}
4508
4509impl From<(&'static str, usize)> for ElementId {
4510    fn from((name, id): (&'static str, usize)) -> Self {
4511        ElementId::NamedInteger(name.into(), id)
4512    }
4513}
4514
4515impl From<(&'static str, u64)> for ElementId {
4516    fn from((name, id): (&'static str, u64)) -> Self {
4517        ElementId::NamedInteger(name.into(), id as usize)
4518    }
4519}
4520
4521/// A rectangle to be rendered in the window at the given position and size.
4522/// Passed as an argument [`WindowContext::paint_quad`].
4523#[derive(Clone)]
4524pub struct PaintQuad {
4525    /// The bounds of the quad within the window.
4526    pub bounds: Bounds<Pixels>,
4527    /// The radii of the quad's corners.
4528    pub corner_radii: Corners<Pixels>,
4529    /// The background color of the quad.
4530    pub background: Hsla,
4531    /// The widths of the quad's borders.
4532    pub border_widths: Edges<Pixels>,
4533    /// The color of the quad's borders.
4534    pub border_color: Hsla,
4535}
4536
4537impl PaintQuad {
4538    /// Sets the corner radii of the quad.
4539    pub fn corner_radii(self, corner_radii: impl Into<Corners<Pixels>>) -> Self {
4540        PaintQuad {
4541            corner_radii: corner_radii.into(),
4542            ..self
4543        }
4544    }
4545
4546    /// Sets the border widths of the quad.
4547    pub fn border_widths(self, border_widths: impl Into<Edges<Pixels>>) -> Self {
4548        PaintQuad {
4549            border_widths: border_widths.into(),
4550            ..self
4551        }
4552    }
4553
4554    /// Sets the border color of the quad.
4555    pub fn border_color(self, border_color: impl Into<Hsla>) -> Self {
4556        PaintQuad {
4557            border_color: border_color.into(),
4558            ..self
4559        }
4560    }
4561
4562    /// Sets the background color of the quad.
4563    pub fn background(self, background: impl Into<Hsla>) -> Self {
4564        PaintQuad {
4565            background: background.into(),
4566            ..self
4567        }
4568    }
4569}
4570
4571/// Creates a quad with the given parameters.
4572pub fn quad(
4573    bounds: Bounds<Pixels>,
4574    corner_radii: impl Into<Corners<Pixels>>,
4575    background: impl Into<Hsla>,
4576    border_widths: impl Into<Edges<Pixels>>,
4577    border_color: impl Into<Hsla>,
4578) -> PaintQuad {
4579    PaintQuad {
4580        bounds,
4581        corner_radii: corner_radii.into(),
4582        background: background.into(),
4583        border_widths: border_widths.into(),
4584        border_color: border_color.into(),
4585    }
4586}
4587
4588/// Creates a filled quad with the given bounds and background color.
4589pub fn fill(bounds: impl Into<Bounds<Pixels>>, background: impl Into<Hsla>) -> PaintQuad {
4590    PaintQuad {
4591        bounds: bounds.into(),
4592        corner_radii: (0.).into(),
4593        background: background.into(),
4594        border_widths: (0.).into(),
4595        border_color: transparent_black(),
4596    }
4597}
4598
4599/// Creates a rectangle outline with the given bounds, border color, and a 1px border width
4600pub fn outline(bounds: impl Into<Bounds<Pixels>>, border_color: impl Into<Hsla>) -> PaintQuad {
4601    PaintQuad {
4602        bounds: bounds.into(),
4603        corner_radii: (0.).into(),
4604        background: transparent_black(),
4605        border_widths: (1.).into(),
4606        border_color: border_color.into(),
4607    }
4608}