colors.rs

  1use gpui::{Hsla, WindowBackgroundAppearance};
  2use refineable::Refineable;
  3use std::sync::Arc;
  4
  5use crate::{
  6    AccentColors, PlayerColors, StatusColors, StatusColorsRefinement, SyntaxTheme, SystemColors,
  7};
  8
  9#[derive(Refineable, Clone, Debug)]
 10#[refineable(Debug, serde::Deserialize)]
 11pub struct ThemeColors {
 12    /// Border color. Used for most borders, is usually a high contrast color.
 13    pub border: Hsla,
 14    /// Border color. Used for deemphasized borders, like a visual divider between two sections
 15    pub border_variant: Hsla,
 16    /// Border color. Used for focused elements, like keyboard focused list item.
 17    pub border_focused: Hsla,
 18    /// Border color. Used for selected elements, like an active search filter or selected checkbox.
 19    pub border_selected: Hsla,
 20    /// Border color. Used for transparent borders. Used for placeholder borders when an element gains a border on state change.
 21    pub border_transparent: Hsla,
 22    /// Border color. Used for disabled elements, like a disabled input or button.
 23    pub border_disabled: Hsla,
 24    /// Border color. Used for elevated surfaces, like a context menu, popup, or dialog.
 25    pub elevated_surface_background: Hsla,
 26    /// Background Color. Used for grounded surfaces like a panel or tab.
 27    pub surface_background: Hsla,
 28    /// Background Color. Used for the app background and blank panels or windows.
 29    pub background: Hsla,
 30    /// Background Color. Used for the background of an element that should have a different background than the surface it's on.
 31    ///
 32    /// Elements might include: Buttons, Inputs, Checkboxes, Radio Buttons...
 33    ///
 34    /// For an element that should have the same background as the surface it's on, use `ghost_element_background`.
 35    pub element_background: Hsla,
 36    /// Background Color. Used for the hover state of an element that should have a different background than the surface it's on.
 37    ///
 38    /// Hover states are triggered by the mouse entering an element, or a finger touching an element on a touch screen.
 39    pub element_hover: Hsla,
 40    /// Background Color. Used for the active state of an element that should have a different background than the surface it's on.
 41    ///
 42    /// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd.
 43    pub element_active: Hsla,
 44    /// Background Color. Used for the selected state of an element that should have a different background than the surface it's on.
 45    ///
 46    /// Selected states are triggered by the element being selected (or "activated") by the user.
 47    ///
 48    /// This could include a selected checkbox, a toggleable button that is toggled on, etc.
 49    pub element_selected: Hsla,
 50    /// Background Color. Used for the disabled state of an element that should have a different background than the surface it's on.
 51    ///
 52    /// Disabled states are shown when a user cannot interact with an element, like a disabled button or input.
 53    pub element_disabled: Hsla,
 54    /// Background Color. Used for the area that shows where a dragged element will be dropped.
 55    pub drop_target_background: Hsla,
 56    /// Border Color. Used to show the area that shows where a dragged element will be dropped.
 57    // pub drop_target_border: Hsla,
 58    /// Used for the background of a ghost element that should have the same background as the surface it's on.
 59    ///
 60    /// Elements might include: Buttons, Inputs, Checkboxes, Radio Buttons...
 61    ///
 62    /// For an element that should have a different background than the surface it's on, use `element_background`.
 63    pub ghost_element_background: Hsla,
 64    /// Background Color. Used for the hover state of a ghost element that should have the same background as the surface it's on.
 65    ///
 66    /// Hover states are triggered by the mouse entering an element, or a finger touching an element on a touch screen.
 67    pub ghost_element_hover: Hsla,
 68    /// Background Color. Used for the active state of a ghost element that should have the same background as the surface it's on.
 69    ///
 70    /// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd.
 71    pub ghost_element_active: Hsla,
 72    /// Background Color. Used for the selected state of a ghost element that should have the same background as the surface it's on.
 73    ///
 74    /// Selected states are triggered by the element being selected (or "activated") by the user.
 75    ///
 76    /// This could include a selected checkbox, a toggleable button that is toggled on, etc.
 77    pub ghost_element_selected: Hsla,
 78    /// Background Color. Used for the disabled state of a ghost element that should have the same background as the surface it's on.
 79    ///
 80    /// Disabled states are shown when a user cannot interact with an element, like a disabled button or input.
 81    pub ghost_element_disabled: Hsla,
 82    /// Text Color. Default text color used for most text.
 83    pub text: Hsla,
 84    /// Text Color. Color of muted or deemphasized text. It is a subdued version of the standard text color.
 85    pub text_muted: Hsla,
 86    /// Text Color. Color of the placeholder text typically shown in input fields to guide the user to enter valid data.
 87    pub text_placeholder: Hsla,
 88    /// Text Color. Color used for text denoting disabled elements. Typically, the color is faded or grayed out to emphasize the disabled state.
 89    pub text_disabled: Hsla,
 90    /// Text Color. Color used for emphasis or highlighting certain text, like an active filter or a matched character in a search.
 91    pub text_accent: Hsla,
 92    /// Fill Color. Used for the default fill color of an icon.
 93    pub icon: Hsla,
 94    /// Fill Color. Used for the muted or deemphasized fill color of an icon.
 95    ///
 96    /// This might be used to show an icon in an inactive pane, or to demphasize a series of icons to give them less visual weight.
 97    pub icon_muted: Hsla,
 98    /// Fill Color. Used for the disabled fill color of an icon.
 99    ///
100    /// Disabled states are shown when a user cannot interact with an element, like a icon button.
101    pub icon_disabled: Hsla,
102    /// Fill Color. Used for the placeholder fill color of an icon.
103    ///
104    /// This might be used to show an icon in an input that disappears when the user enters text.
105    pub icon_placeholder: Hsla,
106    /// Fill Color. Used for the accent fill color of an icon.
107    ///
108    /// This might be used to show when a toggleable icon button is selected.
109    pub icon_accent: Hsla,
110
111    // ===
112    // UI Elements
113    // ===
114    pub status_bar_background: Hsla,
115    pub title_bar_background: Hsla,
116    pub toolbar_background: Hsla,
117    pub tab_bar_background: Hsla,
118    pub tab_inactive_background: Hsla,
119    pub tab_active_background: Hsla,
120    pub search_match_background: Hsla,
121    pub panel_background: Hsla,
122    pub panel_focused_border: Hsla,
123    pub pane_focused_border: Hsla,
124    pub pane_group_border: Hsla,
125    /// The color of the scrollbar thumb.
126    pub scrollbar_thumb_background: Hsla,
127    /// The color of the scrollbar thumb when hovered over.
128    pub scrollbar_thumb_hover_background: Hsla,
129    /// The border color of the scrollbar thumb.
130    pub scrollbar_thumb_border: Hsla,
131    /// The background color of the scrollbar track.
132    pub scrollbar_track_background: Hsla,
133    /// The border color of the scrollbar track.
134    pub scrollbar_track_border: Hsla,
135    // /// The opacity of the scrollbar status marks, like diagnostic states and git status.
136    // todo()
137    // pub scrollbar_status_opacity: Hsla,
138
139    // ===
140    // Editor
141    // ===
142    pub editor_foreground: Hsla,
143    pub editor_background: Hsla,
144    // pub editor_inactive_background: Hsla,
145    pub editor_gutter_background: Hsla,
146    pub editor_subheader_background: Hsla,
147    pub editor_active_line_background: Hsla,
148    pub editor_highlighted_line_background: Hsla,
149    /// Text Color. Used for the text of the line number in the editor gutter.
150    pub editor_line_number: Hsla,
151    /// Text Color. Used for the text of the line number in the editor gutter when the line is highlighted.
152    pub editor_active_line_number: Hsla,
153    /// Text Color. Used to mark invisible characters in the editor.
154    ///
155    /// Example: spaces, tabs, carriage returns, etc.
156    pub editor_invisible: Hsla,
157    pub editor_wrap_guide: Hsla,
158    pub editor_active_wrap_guide: Hsla,
159    pub editor_indent_guide: Hsla,
160    pub editor_indent_guide_active: Hsla,
161    /// Read-access of a symbol, like reading a variable.
162    ///
163    /// A document highlight is a range inside a text document which deserves
164    /// special attention. Usually a document highlight is visualized by changing
165    /// the background color of its range.
166    pub editor_document_highlight_read_background: Hsla,
167    /// Read-access of a symbol, like reading a variable.
168    ///
169    /// A document highlight is a range inside a text document which deserves
170    /// special attention. Usually a document highlight is visualized by changing
171    /// the background color of its range.
172    pub editor_document_highlight_write_background: Hsla,
173
174    // ===
175    // Terminal
176    // ===
177    /// Terminal background color.
178    pub terminal_background: Hsla,
179    /// Terminal foreground color.
180    pub terminal_foreground: Hsla,
181    /// Bright terminal foreground color.
182    pub terminal_bright_foreground: Hsla,
183    /// Dim terminal foreground color.
184    pub terminal_dim_foreground: Hsla,
185
186    /// Black ANSI terminal color.
187    pub terminal_ansi_black: Hsla,
188    /// Bright black ANSI terminal color.
189    pub terminal_ansi_bright_black: Hsla,
190    /// Dim black ANSI terminal color.
191    pub terminal_ansi_dim_black: Hsla,
192    /// Red ANSI terminal color.
193    pub terminal_ansi_red: Hsla,
194    /// Bright red ANSI terminal color.
195    pub terminal_ansi_bright_red: Hsla,
196    /// Dim red ANSI terminal color.
197    pub terminal_ansi_dim_red: Hsla,
198    /// Green ANSI terminal color.
199    pub terminal_ansi_green: Hsla,
200    /// Bright green ANSI terminal color.
201    pub terminal_ansi_bright_green: Hsla,
202    /// Dim green ANSI terminal color.
203    pub terminal_ansi_dim_green: Hsla,
204    /// Yellow ANSI terminal color.
205    pub terminal_ansi_yellow: Hsla,
206    /// Bright yellow ANSI terminal color.
207    pub terminal_ansi_bright_yellow: Hsla,
208    /// Dim yellow ANSI terminal color.
209    pub terminal_ansi_dim_yellow: Hsla,
210    /// Blue ANSI terminal color.
211    pub terminal_ansi_blue: Hsla,
212    /// Bright blue ANSI terminal color.
213    pub terminal_ansi_bright_blue: Hsla,
214    /// Dim blue ANSI terminal color.
215    pub terminal_ansi_dim_blue: Hsla,
216    /// Magenta ANSI terminal color.
217    pub terminal_ansi_magenta: Hsla,
218    /// Bright magenta ANSI terminal color.
219    pub terminal_ansi_bright_magenta: Hsla,
220    /// Dim magenta ANSI terminal color.
221    pub terminal_ansi_dim_magenta: Hsla,
222    /// Cyan ANSI terminal color.
223    pub terminal_ansi_cyan: Hsla,
224    /// Bright cyan ANSI terminal color.
225    pub terminal_ansi_bright_cyan: Hsla,
226    /// Dim cyan ANSI terminal color.
227    pub terminal_ansi_dim_cyan: Hsla,
228    /// White ANSI terminal color.
229    pub terminal_ansi_white: Hsla,
230    /// Bright white ANSI terminal color.
231    pub terminal_ansi_bright_white: Hsla,
232    /// Dim white ANSI terminal color.
233    pub terminal_ansi_dim_white: Hsla,
234
235    // ===
236    // UI/Rich Text
237    // ===
238    pub link_text_hover: Hsla,
239}
240
241#[derive(Refineable, Clone)]
242pub struct ThemeStyles {
243    /// The background appearance of the window.
244    pub window_background_appearance: WindowBackgroundAppearance,
245    pub system: SystemColors,
246    /// An array of colors used for theme elements that iterate through a series of colors.
247    ///
248    /// Example: Player colors, rainbow brackets and indent guides, etc.
249    pub accents: AccentColors,
250
251    #[refineable]
252    pub colors: ThemeColors,
253
254    #[refineable]
255    pub status: StatusColors,
256
257    pub player: PlayerColors,
258
259    pub syntax: Arc<SyntaxTheme>,
260}
261
262#[cfg(test)]
263mod tests {
264    use serde_json::json;
265
266    use super::*;
267
268    #[test]
269    fn override_a_single_theme_color() {
270        let mut colors = ThemeColors::light();
271
272        let magenta: Hsla = gpui::rgb(0xff00ff).into();
273
274        assert_ne!(colors.text, magenta);
275
276        let overrides = ThemeColorsRefinement {
277            text: Some(magenta),
278            ..Default::default()
279        };
280
281        colors.refine(&overrides);
282
283        assert_eq!(colors.text, magenta);
284    }
285
286    #[test]
287    fn override_multiple_theme_colors() {
288        let mut colors = ThemeColors::light();
289
290        let magenta: Hsla = gpui::rgb(0xff00ff).into();
291        let green: Hsla = gpui::rgb(0x00ff00).into();
292
293        assert_ne!(colors.text, magenta);
294        assert_ne!(colors.background, green);
295
296        let overrides = ThemeColorsRefinement {
297            text: Some(magenta),
298            background: Some(green),
299            ..Default::default()
300        };
301
302        colors.refine(&overrides);
303
304        assert_eq!(colors.text, magenta);
305        assert_eq!(colors.background, green);
306    }
307
308    #[test]
309    fn deserialize_theme_colors_refinement_from_json() {
310        let colors: ThemeColorsRefinement = serde_json::from_value(json!({
311            "background": "#ff00ff",
312            "text": "#ff0000"
313        }))
314        .unwrap();
315
316        assert_eq!(colors.background, Some(gpui::rgb(0xff00ff).into()));
317        assert_eq!(colors.text, Some(gpui::rgb(0xff0000).into()));
318    }
319}