build.rs

  1#![cfg_attr(any(not(target_os = "macos"), feature = "macos-blade"), allow(unused))]
  2
  3//TODO: consider generating shader code for WGSL
  4//TODO: deprecate "runtime-shaders" and "macos-blade"
  5
  6fn main() {
  7    #[cfg(target_os = "macos")]
  8    macos::build();
  9
 10    #[cfg(target_os = "windows")]
 11    {
 12        let manifest = std::path::Path::new("resources/windows/gpui.manifest.xml");
 13        let rc_file = std::path::Path::new("resources/windows/gpui.rc");
 14        println!("cargo:rerun-if-changed={}", manifest.display());
 15        println!("cargo:rerun-if-changed={}", rc_file.display());
 16        embed_resource::compile(rc_file, embed_resource::NONE);
 17    }
 18}
 19
 20#[cfg(target_os = "macos")]
 21mod macos {
 22    use std::{
 23        env,
 24        path::{Path, PathBuf},
 25    };
 26
 27    use cbindgen::Config;
 28
 29    pub(super) fn build() {
 30        generate_dispatch_bindings();
 31        #[cfg(not(feature = "macos-blade"))]
 32        {
 33            let header_path = generate_shader_bindings();
 34
 35            #[cfg(feature = "runtime_shaders")]
 36            emit_stitched_shaders(&header_path);
 37            #[cfg(not(feature = "runtime_shaders"))]
 38            compile_metal_shaders(&header_path);
 39        }
 40    }
 41
 42    fn generate_dispatch_bindings() {
 43        println!("cargo:rustc-link-lib=framework=System");
 44        println!("cargo:rerun-if-changed=src/platform/mac/dispatch.h");
 45
 46        let bindings = bindgen::Builder::default()
 47            .header("src/platform/mac/dispatch.h")
 48            .allowlist_var("_dispatch_main_q")
 49            .allowlist_var("_dispatch_source_type_data_add")
 50            .allowlist_var("DISPATCH_QUEUE_PRIORITY_HIGH")
 51            .allowlist_var("DISPATCH_TIME_NOW")
 52            .allowlist_function("dispatch_get_global_queue")
 53            .allowlist_function("dispatch_async_f")
 54            .allowlist_function("dispatch_after_f")
 55            .allowlist_function("dispatch_time")
 56            .allowlist_function("dispatch_source_merge_data")
 57            .allowlist_function("dispatch_source_create")
 58            .allowlist_function("dispatch_source_set_event_handler_f")
 59            .allowlist_function("dispatch_resume")
 60            .allowlist_function("dispatch_suspend")
 61            .allowlist_function("dispatch_source_cancel")
 62            .allowlist_function("dispatch_set_context")
 63            .parse_callbacks(Box::new(bindgen::CargoCallbacks))
 64            .layout_tests(false)
 65            .generate()
 66            .expect("unable to generate bindings");
 67
 68        let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
 69        bindings
 70            .write_to_file(out_path.join("dispatch_sys.rs"))
 71            .expect("couldn't write dispatch bindings");
 72    }
 73
 74    fn generate_shader_bindings() -> PathBuf {
 75        let output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("scene.h");
 76        let crate_dir = PathBuf::from(env::var("CARGO_MANIFEST_DIR").unwrap());
 77        let mut config = Config::default();
 78        config.include_guard = Some("SCENE_H".into());
 79        config.language = cbindgen::Language::C;
 80        config.export.include.extend([
 81            "Bounds".into(),
 82            "Corners".into(),
 83            "Edges".into(),
 84            "Size".into(),
 85            "Pixels".into(),
 86            "PointF".into(),
 87            "Hsla".into(),
 88            "ContentMask".into(),
 89            "Uniforms".into(),
 90            "AtlasTile".into(),
 91            "PathRasterizationInputIndex".into(),
 92            "PathVertex_ScaledPixels".into(),
 93            "ShadowInputIndex".into(),
 94            "Shadow".into(),
 95            "QuadInputIndex".into(),
 96            "Underline".into(),
 97            "UnderlineInputIndex".into(),
 98            "Quad".into(),
 99            "SpriteInputIndex".into(),
100            "MonochromeSprite".into(),
101            "PolychromeSprite".into(),
102            "PathSprite".into(),
103            "SurfaceInputIndex".into(),
104            "SurfaceBounds".into(),
105            "TransformationMatrix".into(),
106        ]);
107        config.no_includes = true;
108        config.enumeration.prefix_with_name = true;
109
110        let mut builder = cbindgen::Builder::new();
111
112        let src_paths = [
113            crate_dir.join("src/scene.rs"),
114            crate_dir.join("src/geometry.rs"),
115            crate_dir.join("src/color.rs"),
116            crate_dir.join("src/window.rs"),
117            crate_dir.join("src/platform.rs"),
118            crate_dir.join("src/platform/mac/metal_renderer.rs"),
119        ];
120        for src_path in src_paths {
121            println!("cargo:rerun-if-changed={}", src_path.display());
122            builder = builder.with_src(src_path);
123        }
124
125        builder
126            .with_config(config)
127            .generate()
128            .expect("Unable to generate bindings")
129            .write_to_file(&output_path);
130
131        output_path
132    }
133
134    /// To enable runtime compilation, we need to "stitch" the shaders file with the generated header
135    /// so that it is self-contained.
136    #[cfg(feature = "runtime_shaders")]
137    fn emit_stitched_shaders(header_path: &Path) {
138        use std::str::FromStr;
139        fn stitch_header(header: &Path, shader_path: &Path) -> std::io::Result<PathBuf> {
140            let header_contents = std::fs::read_to_string(header)?;
141            let shader_contents = std::fs::read_to_string(shader_path)?;
142            let stitched_contents = format!("{header_contents}\n{shader_contents}");
143            let out_path =
144                PathBuf::from(env::var("OUT_DIR").unwrap()).join("stitched_shaders.metal");
145            std::fs::write(&out_path, stitched_contents)?;
146            Ok(out_path)
147        }
148        let shader_source_path = "./src/platform/mac/shaders.metal";
149        let shader_path = PathBuf::from_str(shader_source_path).unwrap();
150        stitch_header(header_path, &shader_path).unwrap();
151        println!("cargo:rerun-if-changed={}", &shader_source_path);
152    }
153
154    #[cfg(not(feature = "runtime_shaders"))]
155    fn compile_metal_shaders(header_path: &Path) {
156        use std::process::{self, Command};
157        let shader_path = "./src/platform/mac/shaders.metal";
158        let air_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.air");
159        let metallib_output_path =
160            PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.metallib");
161        println!("cargo:rerun-if-changed={}", shader_path);
162
163        let output = Command::new("xcrun")
164            .args([
165                "-sdk",
166                "macosx",
167                "metal",
168                "-gline-tables-only",
169                "-mmacosx-version-min=10.15.7",
170                "-MO",
171                "-c",
172                shader_path,
173                "-include",
174                &header_path.to_str().unwrap(),
175                "-o",
176            ])
177            .arg(&air_output_path)
178            .output()
179            .unwrap();
180
181        if !output.status.success() {
182            eprintln!(
183                "metal shader compilation failed:\n{}",
184                String::from_utf8_lossy(&output.stderr)
185            );
186            process::exit(1);
187        }
188
189        let output = Command::new("xcrun")
190            .args(["-sdk", "macosx", "metallib"])
191            .arg(air_output_path)
192            .arg("-o")
193            .arg(metallib_output_path)
194            .output()
195            .unwrap();
196
197        if !output.status.success() {
198            eprintln!(
199                "metallib compilation failed:\n{}",
200                String::from_utf8_lossy(&output.stderr)
201            );
202            process::exit(1);
203        }
204    }
205}